Just wanted to say that this is an A + video and I'm very happy you highlighted Chris (Christina) Coffin's involvement and the horrible crap she went through (as well as all the other horrible crap everyone else wen't through, including someone coming very close to death). EXCELLENT video. One of the best videos I have ever seen on TH-cam.
I don't dislike your work, but; A. At the rate you put it out, I feel like you've found sufficient support on Patreon, and B. Whilest I do find the content interesting, I simply can't support the kind of obviously fake voice inflection that you are putting forth.
Yuji Naka was so blinded by his own ego, that he did not realize that by not loaning his engine to the staff that was creating Sonic Extreme, he`s potentially helping cause the failure of Sega which could potentially cost him his job.
I agree with you on the ego thing, sure there are cultural differences and I think he was genuinely protective of his own work but he possibly overreacted and I think he wanted to be the one to make the first 3D Sonic game. Ah well, kinda funny we have crap like Rodea the Sky Soldier and Balan Wonderland from him. I hope he was wished "Good Luck" when he told someone about these projects.
@@Zaphod-ef9yz If Naka wanted to make a 3D Sonic game, he should have started in 1994 instead of crapping out two vanity projects on the Saturn that didn't sell for shit before he decided to take on another Sonic game. By the time that fathead got around to Sonic Jam, the Saturn was already dead everywhere outside of Japan.
@@Zaphod-ef9yz Then maybe he and Sonic Team shouldve made a Sonic game for the Saturn before working on NIGHTS instead of allowing Sega to pass it off to STI.
@@PhenomsServant4 I agree. But i would imagine that being that he made 4 Sonic games in a row, he probably wanted a break from Sonic and wanted to create something new which was that Nights game and Burning Rangers for the Saturn. But i think he should have done what`s best for Sega and create a Sonic game for Saturn first, then release Nights. Because new franchises don`t guarantee they gonna push console sales, and a Sonic game for the Saturn combined with a great marketing campaign could have maybe help make the Saturn successful. It worked for the Sega Genesis, but the variables are different with the Genesis though.
@@PhenomsServant4 I think a lot of things could have been done better yes. However, a world without Nights and Burning Rangers on the Saturn would be unthinkable...
The Dreamcast struggled with the weight of years of Sega's mistakes on its back. It actually did pretty well at the time - though it still got slapped hard by the PS2, just as the Gamecube and Xbox eventually would be. Sega just couldn't afford to go on hemorrhaging money.
It struggled cause mr. stolar in his infinite wisdom sold the console at a massive loss combined with the piracy issues which meant they couldn’t make as much money back through software sales as they wanted
@@chanhjohnnguyen1867 Plus a big chunk of Sega of America quit when Sega dumped 3dfx for NEC. The whole reason Stolar sabotaged the Saturn in the first place was to force SOJ to release the 3dfx console early because he stood to gain a lot of money on it.
@@chanhjohnnguyen1867 But if they hadn't sold at a loss, they wouldn't have been able to compete at all. And they certainly learned from Sony's $299 smackdown on the Saturn. Most consoles sell at a loss and recoup their income from software sales - but like you said, the Dreamcast also had a regrettable piracy issue. Not sure how badly that cut into their profits in reality, but either way the PS2 behemoth combined with half a decade of poor corporate management in the mid-90s to kill the Dreamcast.
I hope anyone watching thinking "Man, I wish I could play that" takes the time to download Sonic SXU for PC - faifhful recreation of Ofer Alons "PC Game" - also check out the Metal Sonic boss game by XL2 running on REAL Saturn hardware!
This was, by far, the most IN DEPTH story of a long lost game over ever watched! May those souls RIP who dedicated themselves to finishing the game but never made it! 🙏
It's a real pity it never saw a release. It looks really innovative in the same way Mario 64 was at the time. It definitely would've stood out compared to what was on offer and people would have brought it because Sonic was still very popular. Who knows what the gaming landscape would be if it was released during that crucial time in the mid to late 90s.
The game already looked awful at the time it was being developed, the idea wasn't bad but the execution always seemed like a tech demo of an older game... Never stood a chance against other competitors. I'm a big Sonic fan, but I'm realistic, and I don't think this project would have done other than staining the mascot's image had it been released. Sonic needed a Sonic Adventure-like game but running on Saturn's hardware, which could have worked perfectly taking into account the prototype released as Sonic World in Sonic Jam. Add to it levels and speed as the Dreamcast game we all know but with Saturn's capabilities and it could have been a killer app. But Sega was not the best decision-making company, as we all know.
@@parappatherapper4141 And they still aren't. Judging by the failures that were Sonic 2006, Sonic Boom, and Sonic Forces. Let's hope they do better with Sonic Frontiers.
4:40 I'm noticing a pattern where a Sega project fails due to having multiple teams lack communication during concurrent development instead of working together.
Sega was a real mess of a company in the 90's. Everything I hear is always with Sega of America being at odds with Sega of Japan. They might have stood a chance if they had focus on the same goals instead of splitting their time and resources.
The 3D free-roam area in Sonic Jam showed what Sonic on Saturn SHOULD have looked like, more or less - basically a proto Sonic Adventure. Well, at least they got their act together in time for the Dreamcast's launch.
Sonic R did not have "tank controls," it literally had the same type of "driving" mechanics as F-Zero and Wipeout. The phrase "tank controls" is usually reserved for the OG Tomb Raider or Resident Evil.
@@BigKenobi It actually did have tank controls. There is no point comparing it to F-Zero or Wipeout, as both of these were VEHICLE RACERS which you would expect to have tanky controls. You know like a tank IS a vehicle, but a hedgehog is not one. Running on your own two hedgehog feet shouldn't be that rigid. Game sucks, controls are terrible and yes they are tanky as fuck.
If somebody doesn’t make a game with that fisheye camera system, I’m going to have to. I don’t think I’ve seen a game that looks quite like Sonic Xtreme does.
@@madhatter8508 totally agree. Sonic doesn't actually fit in such engine and style of gameplay, everything is too slow for him. This same game with another character wouldn't look so odd.
Blaming Naka for the failure is too simple. When reading about the development process of SonicXtreme, you see, that the whole project lacked on so many levels right from start. The project management was a disaster, the team building was a disaster, there was no clear vision for what the game was supposed to mean and be(or better: always changing vision from scratch), no real support by Sega in itself, egos within the team colliding and so on. When they tried to do the approach with the Nights-engine, they already had created, developed and scratched multiple Sonic-games as variations of Xtreme on multiple platforms with multiple concepts. The team was already exhausted at the time, so even with the Nights-engine, I doubt they would have finished the game, even though they tried as hell to finish it anyways. The whole story about SonicXtreme is a good example on how to not develop a game, especially of this importance. It had to fail, with or without Naka's decision. Though I hate it being canceled. The Boss engine by Coffin looked really amazing and the Senn and Alon-engine like an interesting approach to the 3d-jump n run-how to do it-problem.
I still fucking hate him for pulling that shit. I really hope Takashi Lizuka will FINALLY give us that great Sonic game with the upcoming Sonic Rangers game ( it might not be the official name). Please Lizuka, don't let us down.
SoJ ordered the 32X to be rushed out with few tools for it, followed by the mildly successful Sega CD getting discontinued, followed by STI getting responsibility for the biggest game ever (the one that would save the Saturn and SEGA), but then they got one lone Saturn devkit for the whole project. Yes, just one. Then SoJ pulled the plug on EVERYTHING except the Saturn which had completely failed at this point outside of Japan.
That gameplay is floaty and horrendous. Never been much for Sonic but at least Sonic Adventures was a triumph when it came out on Dreamcast. Great video.
Sonic Xtreme has always struck me as a train wreck. If that fish-eye lens were actually used in a final release, you'd be making a video today about "The forgotten Sonic Saturn Game that caused people to become violently ill".
I love love love your videos! As a 90's kid, I remember the debacle surrounding Sonic Xtreme. I was and still am a proud Sega Saturn owner as there are some real special gems on the platform. I think it's a great possibility the Saturn could have had a better life if it had an original Sonic game.
Yuji Naka must be rolling in bed every night angry that Sonic Mania, a game developed by westerners; is the most popular sonic title released since Sonic Adventure 2. What a diva,
Sonic X-treme is perhaps the cancelled game that I most wish could have been completed and released in its era and as originally intended. That pseudo-3D look combined with the gorgeous character sprites of Sonic and the bad guys just looks so appealing. It probably would have been frustrating to play much Like Bug was for the Saturn, but it would have made me happy for Sega to have taken its swing against Sony and Nintendo in the Christmas season of 1996, rather than to have had nothing to offer at all.
This is one of the most tragic canceled game stories. The concept was so unique and such a great way to incorporate the classic style of gameplay into a 3D environment. It looks like it would've been one of the most fun and memorable Sonic games.
Thank you so much for this. I was a huge sonic fan when I had a Saturn and It amazes me to think what was going on at the time with Sonic X-treme and how little we knew. Infact I think this may be one of the best retro gaming documentaries I've ever watched, as it was new information to me, and something I never knew I wanted to know!
It seems that Naka didn't want to share the engine because he didn't want Sonic X-Treme overshadowing Nights into Dreams? You would think that since they were all working at Sega that he would have wanted to share the engine. Naka could have even been given credit if he had allowed the engine to be used so it's a bit puzzling.
Once time travel becomes a thing, I believe someone should send Sonic Robo Blast 2 back to the Saturn era, and actually give the platform a decent Sonic title.
Really?? I think it looks fairly terrible myself, controls like garbage looks bad as well. There is no way a single game was saving Sega. The company seems like it's run by the three stooges.
Kind of easy though, basically plays itself! Reminds me of those Mario Maker levels where you just eat a donut whilst Mario plays the game instead of you. I always wanted to see a Sonic fighting game but they weren't into it. We just got 100s of basic Atari style casual games instead of proper stuff like Sony and MS were doing.
I do too, it's a genuinely good game, but it does go overboard with its moments of going fast with little gameplay, and some can last a quarter of a minute. Sonic Adventure's worst automated sections generally only last about six to eight seconds, and the more impressive camera work and cinematography helps to keep the spectacle entertaining on repeat playthroughs.
Sonic Xtreme would have been brilliant. it might be nice to see what Sega would do with these forsaken games. Unburdened with politics or agenda this could be a hit today, it looked like they had the right ingredients, It's a shame it didn't get made and a shame Sega were treating their staff so badly at the time. Great content Madame. Many Thanks
A shame Sonic X-Treme had to be cancelled. Fortunately, they did fully deliver with the Sonic Adventure games. The first one is good albeit lacking in polish and focus, and the second one has been the best experience I had with the blue blur for two years now.
Totally agree about the first one being good although needing polish. Really struggled with the second one though, too much frustration with that game for me, plus it killed Sonic’s momentum during when spin dashing
I hated the Sonic Adventure games. Loved the Sonic World in Sonic Jam, though. It's too bad Sonic Team wasted so much time on Nights and Burning Rangers, when what the Saturn needed was their 32-bit version of Sonic Adventure without the extra characters and fat cat fishing. They should have put a Sonic game out by 95-96 and then got to work on Nights and Burning Rangers.
@Mad Hatter Do you even know what gaming was like in the late 90s and early 2000s? It was all about ambition, innovation, and putting in as much content as possible. Also, only the first adventure game has fishing. They removed that in Adventure 2 as well as other gameplay styles to focus on improving and refining the ones that worked for most people. You don't know poorly executed playable characters until you've played Donkey Kong 64. A game that just blatantly uses its five characters to pad out the game and make you play the same challenges up to five times, instead of providing meaningfully different gameplay.
@@ultrairrelevantnobody1862 Yes I know what gaming was like in the late 90s and early 00s. Sony and Nintendo were absolutely trouncing Sega because they put out top quality platformer after platformer while Sega wasted 5 years between Sonic 3 and Sonic Adventure, and then crapped out a half assed fishing game on the Dreamcast. There's a reason why Sega don't make consoles anymore while Sony and Nintendo do, and it's because of trash games like Sonic Adventure. Sonic Adventure 2 isn't even a factor because it came out AFTER the Dreamcast died. One last middle finger to the fans from Sega on their way out.
I'm seriously starting to be convinced that Yuji Naka might've been purposefully trying to sabotage Sonic the Hedgehog. Why? So that it wouldn't overshadow his own new ip, NiGHTS into Dreams!
Which is a another fricking arcade game behind all the makeup. Sega released a ton of shallow arcade games for Saturn, and when came the time to release a rival to Mario 64, they released another arcade game. Good game but it can be finished in one hour, as with panzer dragoon, virtua cop and most Sega games for Saturn. No wonder it failed.
@@bizarroeddie1 Along with everything else they did wrong, they stuck to arcades way too long. Think about it - what big Nintendo arcade game can anyone think about past Donkey Kong and the Vs. series? They wisely focused their business around the consoles as soon as they could, which left them unaffected by the decline of arcades outside of Japan.
Sega games were never that great anyway, half of me thinks that clinging to Sonic for dear life is really what killed off Sega. People liked almost all their other IPs better, we outgrew Sonic.
15:38 new love interest or just Sonic in drag, damn the Tiara Boobowski rabbit hole just gets deeper and deeper when you see even journos from back in the day were coming up with scenarios that make tumblr artist blush.
Nightmares into dreamcasts would have been a more fitting title for that game! It not only looks horrifically bad, but looks as if the control scheme was developed by Nazis to do away with gamers thumbs and patience.
@@blackmagician7645 That's actually one area Sega probably should get credit for. Amazing OSTs, for instance Streets Of Rage; that remaster is genius. LOL ahh the pleasures of having good taste from a really amazing decade. Feel sorry for the Z's their 1982 was fricking 2001 twin towers....
Watching some of those levels play through - ones that look like a 3D puzzle - it's like Sonic meets Monument Valley or Fez type game. Very interesting.
@@madhatter8508 It's the switchable Action Replay cart. But I have all the ISOs I need and can just use emulation. But I miss hearing that startup sound.
@@aipaloovik I still get the startup sound on the Pseudo Saturn and on the Android emulator I use. What are you playing it on that you don't get the startup?
All that effort wasted on Knuckles Chaotix should have gone into a Saturn 2D Sonic game, or they should have released Sonic Jam at launch with enhanced ports of Sonic 1-3&K using the Saturn's massive color pallette and Yamaha PCM chip
It would have aged brilliantly, but unfortunately at the time, 3D was the wave. If they showed up with a 2D game for their flagship mascot, it would be like admitting outright the Saturn couldn't compete.
@@letsgetacid 3D didn't fully got on until 1996 with mario 64 gaming console. A port of knuckle chaotix or a remastered versions of sonic 3 and knuckles (CD soundtracks), sonic cd, sega sonic arcade game could've buy time for a port of sonic extreme or sonic Saturn in 1996 if the developers worked on the system after the genesis instead of wasting time with a 32x port.
@@maroon9273 Absolutely true. When the Saturn launched in 1994, Rayman and Gex were the standard bearers for 32-bit platformers. 1996-97 were the years when 3D platformers became popular, which means Sega had 2-3 years between the Saturn's launch and Mario/Crash games to release a true 32-bit Sonic game, and they didn't do it.
@@madhatter8508 I blame sega for sega moving the project to outdated system instead of moving it straight to the Saturn. 94 and 95 was the last time we seen 2D platformers. Im glad castlevania symphony survive the 3d era of the late 90s.
I love my Sega Saturn. Clockwork knight, bug, Mr bones, lunacity, enemy zero, revolution X, area 51 (I know the secret way to beat it), 3 dirty dwarves, Daytona USA, virtua fighter, virtua cop, nights into dreams, D, and tomb raider are all great parts of my childhood. Yes, I preferred my Playstation, but the Saturn was awesome too.
I love sonic r it wasn't a bad game to me at all i enjoy sonic r i thought that was a good game to me in my difference honest unpopular opinion sonic r is my favorite underrated sonic game and i wish that sonic xtreme did not get cancelled at all i think this could of help the sega saturn do well
I don't blame Naka for not wanting to lend STI his engine for NiGHTs they should have been good enough to develop a working engine by themselves...but then again he should have swallowed his pride and allowed it for the sake of SEGA and the greater good!
ahh the sonic game that never came to be...and Mario 64 (N64) and Crash Bandicoot(PS1) became 96 holiday blockbusters (well at least Saturn fans had NIGHTS right?)
Great content. I still don't think Sonic X-treme looks impressive and I don't think it would have saved Sega. The fish-eye lens is disorientating and Sonic being a 2d Sprite as opposed to a true 3D character makes the game look ancient in comparison to Mario 64, Tomb Raider, Crash Bandicoot, Banjo-Kazooie and Spyro. Yes Mario Kart 64 used billboarding as for the characters as well but that was a racing game.
Sonic Extreme if done right, completed and backed by a good marketing campaign, could have helped save the Sega Saturn, just like Sonic 1 saved the Genesis. But Sega was so disorganized partly thanks to the CEO of Sega of Japan putting his own ego before the Sega company.
@Brian Babin No it wasn't. If you watch the documentary Console Wars, According to former executives at Sega, the Genesis was not selling well initially and Sega was losing a lot of money. Genesis began to sell well after Sega released Sonic combined with slick marketing of Sonic. Console Wars give it to you straight from the horses mouth.
The 2.5-D version and the free-range version both are interesting concepts. The latter seems to have little for character interaction, clearly an early build in the incarnation. The former, however, is what gamers deserve to play. It and the Boss engine levels should be available for fans to legit play
I dont feel like a lack of sonic was the reason for saturns decline, saturn is my favorite console of all time and i still play it, the ps1 superior 3d capabilities killed saturn. It was the era of 3d polygonal games and the ps1 did that better than saturn, but saturn did 2d way superior to ps1 🤷♂️
Wow, nice E3 footage. I've never seen that b4. Imagine what could have been? I feel like Yuji really messed up though. Not allowing this technology to be used, really disappointed us Sonic/Saturn fans. And was just one more reason to do Sega in, in the end.
@@DailyCorvid Yup. For example, Sega of America had been in contact with Silicon Graphics regarding hardware for the console that would come after the Genesis/MegaDrive. Sega of Japan said, "No," and went with the convoluted, difficult to program for hardware of the Sega Saturn. Silicon Graphics then partnered with Nintendo instead to build the 64. Imagine what sort of games Sega could have made with N64 hardware with the huge storage capacity CDs had over the cartridges Nintendo used.
@@joshschoonover6429 Sega lacked ambitious leadership, all the ambition was coming from the artists. Artists egos and poor leadership are a terrible combo!
@@DailyCorvid Oh they had ambitious leadership under Kalinske, and that's how they outsold Nintendo for so long. Sega of Japan kept making poor decisions, and they killed the goose that laid the golden egg. He left the company in '96, and it was downhill from there.
@@joshschoonover6429 Hahahahaha I think we differ on what constitutes ambition! Sega were awful, they had no clear plan or goals, they just had a wishy washy idea and a brand (Sonic). This supposed Golden Egg never existed, Sega were so-so just there was NO COMPETITION until Sony turned up, Nintendo were happily "not competing with Sega at all" but still beating them soundly. Ambition for me would have been forgetting all those weird and wonderful failed consoles, 32X's your MegaCD's etc. Huge waste of money. They wanted to stick all their eggs in the Dreamcast and not release in 9 months early with zero good games at £150 markup. That is what I meant, sure they were big dreamers but there was NO PLAN and that's the lacking of ambition from leadership. They talked up a good game but couldn't walk the walk. In the end they were gobbled up by the bigger boys.
Sonic Team...After playing Sonic Adventure 1&2, I knew deep down Sega got their crap together. Sega needs to take a page from Nintendo and fan-made demos. Mario continues to stomp holes into Sonics blue skull, Mario 3D and Odessey were an absolute gaming masterpiece.
The very early days of 3D gaming. Very rarely would you see a Mario 64, instead it would be something more on the lines with Bubsy 3D, a good game for its time but has aged really poorly.
I hadn’t noticed before, but what we’ve seen of this game does look like Bug, and that game is slow (and needs to be played slow to keep your bearings)…
Yeeees but at the same time, brand new titles like Crash Bandicoot and Mario 64 were popping up on the competition consoles. People wanted a new platformer with Sonic.
@@BOABModels You are correct of course. Early 3D platformers are weird retrospectively. Nobody really knew what to do with them but Mario 64 and Crash remain two of the finest examples from the era. Growing up with neither I can say that they are vastly overrated (Mario 64 is the best Mario to date some say - oh please...) BUT they do represent the earliest examples of how to do a 3D platform right, of which way to many just didn't grasp.
@@Zaphod-ef9yz That's right - Crash 2 is a lot better than Crash 1 which hadn't really grasped the mechanics properly I feel. Also, the working title for Crash Bandicoot was "Sonic's Ass Game" as they wanted to make a game like Sonic but in 3rd person.
Sonic R is an abysmal game and Sonic Jam is a broken mess outside of the Sonic World demo. Super Mario All Stars is a set of enhanced NES games that have been brought up to the 16-bit level. Those games looked like they belonged in the 16-bit era. Sonic Jam's games, on the other hand, were straight Genesis ports plagued with slowdown and bad audio. They did not belong on a 32-bit console. THAT is what Sega put up against Crash Bandicoot and Spyro the Dragon. That's why Sega had to abandon the console business just a couple years later, because fans were tired of getting screwed by rushed garbage like Sonic R and Sonic Jam.
I bet if this game was finished it would have been a huge success by SEGA in those times and many of them says the fish eye lens is terrible, but for me it isn't that terrible
the fish eye lens isn't the terrible thing about it... It's everything else :D This game looks absolute garbage to me, and I am imagining it with XBOX360 levels of graphics polish as if it were done right. I think people wish it had saved Sega, I do too. But it was never going to it's a poor game by the look of it. Nights into Dreams was amazing and even that made no difference. Sega as a company was poor, they had some good ideas but allowed old Japanese fogeys who behaving like young American ladies managed to take themselves down and not even realise they killed Sega as well.
If anyone plays area 51... If you shoot your first 3 allies using only 1 shot each, you'll unlock "kronn hunter" mode. It's needed in order to beat the game. The 3 allies killed were infected and responsible for the alien zombie virus spreading, so while they're innocent, you save the planet.
Even at the time it all went down, Sega should have known it would be a really, really bad idea to cancel the game. It had been in development for years and their entire fanbase was looking very forward to it. They no doubt disappointed and angered everyone to a huge degree the day it's cancellation was announced. I wonder how many more people would have bought a Dreamcast if Sega hadn't screwed up the Saturn era to such a huge degree. So few of their big name Genesis/Mega Drive franchises made it to the Saturn.
I hated the concept of Sonic Xtreme. Sega should have given the 3D Sonic platformer to Traveler's Tales. Clearly, Sega of America was not able to handle the project
Sonic was just done. No amount of miracle coding or amazing new character graphics or sound ... Would have made Sonic seem any less generic than he became. Gladly all the good talent went elsewhere so we still get to play their games!
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Another quality vid. Love sonic the hedgehog.
Just wanted to say that this is an A + video and I'm very happy you highlighted Chris (Christina) Coffin's involvement and the horrible crap she went through (as well as all the other horrible crap everyone else wen't through, including someone coming very close to death). EXCELLENT video. One of the best videos I have ever seen on TH-cam.
I don't dislike your work, but; A. At the rate you put it out, I feel like you've found sufficient support on Patreon, and B. Whilest I do find the content interesting, I simply can't support the kind of obviously fake voice inflection that you are putting forth.
I winced hard when you kinda deadnamed Christina introducing her in the story. 😕
Yuji Naka was so blinded by his own ego, that he did not realize that by not loaning his engine to the staff that was creating Sonic Extreme, he`s potentially helping cause the failure of Sega which could potentially cost him his job.
I agree with you on the ego thing, sure there are cultural differences and I think he was genuinely protective of his own work but he possibly overreacted and I think he wanted to be the one to make the first 3D Sonic game.
Ah well, kinda funny we have crap like Rodea the Sky Soldier and Balan Wonderland from him. I hope he was wished "Good Luck" when he told someone about these projects.
@@Zaphod-ef9yz If Naka wanted to make a 3D Sonic game, he should have started in 1994 instead of crapping out two vanity projects on the Saturn that didn't sell for shit before he decided to take on another Sonic game. By the time that fathead got around to Sonic Jam, the Saturn was already dead everywhere outside of Japan.
@@Zaphod-ef9yz Then maybe he and Sonic Team shouldve made a Sonic game for the Saturn before working on NIGHTS instead of allowing Sega to pass it off to STI.
@@PhenomsServant4 I agree. But i would imagine that being that he made 4 Sonic games in a row, he probably wanted a break from Sonic and wanted to create something new which was that Nights game and Burning Rangers for the Saturn. But i think he should have done what`s best for Sega and create a Sonic game for Saturn first, then release Nights. Because new franchises don`t guarantee they gonna push console sales, and a Sonic game for the Saturn combined with a great marketing campaign could have maybe help make the Saturn successful. It worked for the Sega Genesis, but the variables are different with the Genesis though.
@@PhenomsServant4 I think a lot of things could have been done better yes. However, a world without Nights and Burning Rangers on the Saturn would be unthinkable...
So much time wasted and sleep lost.
Gotta be heartbreaking.
It’s crazy how much infighting there was in Sega. Same reason the Dreamcast struggled I believe
The Dreamcast struggled with the weight of years of Sega's mistakes on its back. It actually did pretty well at the time - though it still got slapped hard by the PS2, just as the Gamecube and Xbox eventually would be. Sega just couldn't afford to go on hemorrhaging money.
It struggled cause mr. stolar in his infinite wisdom sold the console at a massive loss combined with the piracy issues which meant they couldn’t make as much money back through software sales as they wanted
@@chanhjohnnguyen1867 Plus a big chunk of Sega of America quit when Sega dumped 3dfx for NEC. The whole reason Stolar sabotaged the Saturn in the first place was to force SOJ to release the 3dfx console early because he stood to gain a lot of money on it.
I fault Sega senior management. You either support your teams or kill them off. Anything in between is a waste of everyone's time and money.
@@chanhjohnnguyen1867 But if they hadn't sold at a loss, they wouldn't have been able to compete at all. And they certainly learned from Sony's $299 smackdown on the Saturn. Most consoles sell at a loss and recoup their income from software sales - but like you said, the Dreamcast also had a regrettable piracy issue. Not sure how badly that cut into their profits in reality, but either way the PS2 behemoth combined with half a decade of poor corporate management in the mid-90s to kill the Dreamcast.
I hope anyone watching thinking "Man, I wish I could play that" takes the time to download Sonic SXU for PC - faifhful recreation of Ofer Alons "PC Game" - also check out the Metal Sonic boss game by XL2 running on REAL Saturn hardware!
Your the champ
I still want to play Sonic X-treme so badly even to this very day.
PS: Fuck you Yuji Naka 😠🖕
This was, by far, the most IN DEPTH story of a long lost game over ever watched! May those souls RIP who dedicated themselves to finishing the game but never made it! 🙏
The late 90s...the era when even a bag of chips was EXTREME.
Another Sonic Xtreme history video! I love hearing the development history of this game because each content provider gives new info.
It's a real pity it never saw a release.
It looks really innovative in the same way Mario 64 was at the time. It definitely would've stood out compared to what was on offer and people would have brought it because Sonic was still very popular. Who knows what the gaming landscape would be if it was released during that crucial time in the mid to late 90s.
The game already looked awful at the time it was being developed, the idea wasn't bad but the execution always seemed like a tech demo of an older game... Never stood a chance against other competitors.
I'm a big Sonic fan, but I'm realistic, and I don't think this project would have done other than staining the mascot's image had it been released.
Sonic needed a Sonic Adventure-like game but running on Saturn's hardware, which could have worked perfectly taking into account the prototype released as Sonic World in Sonic Jam. Add to it levels and speed as the Dreamcast game we all know but with Saturn's capabilities and it could have been a killer app. But Sega was not the best decision-making company, as we all know.
@@parappatherapper4141 And they still aren't. Judging by the failures that were Sonic 2006, Sonic Boom, and Sonic Forces. Let's hope they do better with Sonic Frontiers.
4:40 I'm noticing a pattern where a Sega project fails due to having multiple teams lack communication during concurrent development instead of working together.
Lady Decade your videos make my work days a whole lot shorter , love listening to you break these games & history down while I work ❤️
Get to work
Sega was a real mess of a company in the 90's. Everything I hear is always with Sega of America being at odds with Sega of Japan. They might have stood a chance if they had focus on the same goals instead of splitting their time and resources.
They still are
The 3D free-roam area in Sonic Jam showed what Sonic on Saturn SHOULD have looked like, more or less - basically a proto Sonic Adventure. Well, at least they got their act together in time for the Dreamcast's launch.
Sonic R did not have "tank controls," it literally had the same type of "driving" mechanics as F-Zero and Wipeout.
The phrase "tank controls" is usually reserved for the OG Tomb Raider or Resident Evil.
@@BigKenobi It actually did have tank controls. There is no point comparing it to F-Zero or Wipeout, as both of these were VEHICLE RACERS which you would expect to have tanky controls. You know like a tank IS a vehicle, but a hedgehog is not one.
Running on your own two hedgehog feet shouldn't be that rigid. Game sucks, controls are terrible and yes they are tanky as fuck.
Yes it did.
If somebody doesn’t make a game with that fisheye camera system, I’m going to have to. I don’t think I’ve seen a game that looks quite like Sonic Xtreme does.
klonoa for the PS1 level design reminds me of this game, however the camera is closer to the main character
I don't think it worked for Sonic, but I could see Sonic Xtreme's fisheye lens and weird level designs working for Ristar.
@@madhatter8508 totally agree. Sonic doesn't actually fit in such engine and style of gameplay, everything is too slow for him. This same game with another character wouldn't look so odd.
Blaming Naka for the failure is too simple.
When reading about the development process of SonicXtreme, you see, that the whole project lacked on so many levels right from start. The project management was a disaster, the team building was a disaster, there was no clear vision for what the game was supposed to mean and be(or better: always changing vision from scratch), no real support by Sega in itself, egos within the team colliding and so on.
When they tried to do the approach with the Nights-engine, they already had created, developed and scratched multiple Sonic-games as variations of Xtreme on multiple platforms with multiple concepts.
The team was already exhausted at the time, so even with the Nights-engine, I doubt they would have finished the game, even though they tried as hell to finish it anyways.
The whole story about SonicXtreme is a good example on how to not develop a game, especially of this importance.
It had to fail, with or without Naka's decision.
Though I hate it being canceled. The Boss engine by Coffin looked really amazing and the Senn and Alon-engine like an interesting approach to the 3d-jump n run-how to do it-problem.
I still fucking hate him for pulling that shit. I really hope Takashi Lizuka will FINALLY give us that great Sonic game with the upcoming Sonic Rangers game ( it might not be the official name). Please Lizuka, don't let us down.
SoJ ordered the 32X to be rushed out with few tools for it, followed by the mildly successful Sega CD getting discontinued, followed by STI getting responsibility for the biggest game ever (the one that would save the Saturn and SEGA), but then they got one lone Saturn devkit for the whole project. Yes, just one.
Then SoJ pulled the plug on EVERYTHING except the Saturn which had completely failed at this point outside of Japan.
That gameplay is floaty and horrendous. Never been much for Sonic but at least Sonic Adventures was a triumph when it came out on Dreamcast. Great video.
That fisheye lens view is trippy as hell
Sonic Xtreme has always struck me as a train wreck. If that fish-eye lens were actually used in a final release, you'd be making a video today about "The forgotten Sonic Saturn Game that caused people to become violently ill".
Thank You Lady Decade this is definitely one of the best videos I ever saw about Sonic👍
"16 bit gems" I see what you did there!
How tragic that the creator of Sonic would be the one to kill Sonic Extreme.
Truly ironic. I hate that I like a franchise that was co-developed by a man that has no cosideration for others.
I love love love your videos! As a 90's kid, I remember the debacle surrounding Sonic Xtreme. I was and still am a proud Sega Saturn owner as there are some real special gems on the platform. I think it's a great possibility the Saturn could have had a better life if it had an original Sonic game.
Yuji Naka must be rolling in bed every night angry that Sonic Mania, a game developed by westerners; is the most popular sonic title released since Sonic Adventure 2.
What a diva,
Cool news, X-TREME is now getting a full remake for The Saturn by a dev named Voxel. He's showing the first 4 levels at SAGE this September.
WOW !!! What a story !! Perhaps it will be a good scénario for a movie ? Excellent vidéo as always §
Have you watched this in-depth documentary of the game? th-cam.com/video/Dey1U74RWuA/w-d-xo.html
Sonic X-treme is perhaps the cancelled game that I most wish could have been completed and released in its era and as originally intended. That pseudo-3D look combined with the gorgeous character sprites of Sonic and the bad guys just looks so appealing. It probably would have been frustrating to play much Like Bug was for the Saturn, but it would have made me happy for Sega to have taken its swing against Sony and Nintendo in the Christmas season of 1996, rather than to have had nothing to offer at all.
Honestly though, it at least looks like the gameplay has more going for it compared to Crash Bandicoot.
This is one of the most tragic canceled game stories. The concept was so unique and such a great way to incorporate the classic style of gameplay into a 3D environment. It looks like it would've been one of the most fun and memorable Sonic games.
Thanks for putting the arrow on the thumbnail. I wouldn’t know where to look otherwise.
Thank you so much for this. I was a huge sonic fan when I had a Saturn and It amazes me to think what was going on at the time with Sonic X-treme and how little we knew. Infact I think this may be one of the best retro gaming documentaries I've ever watched, as it was new information to me, and something I never knew I wanted to know!
Great work, Lady Decade! I love your work and enjoy your videos!
Keep up the good work lass and stay safe!
This ‘lost’ series just keeps on giving.
I've gotta admit I felt some Schadenfreude watching all of Naka's post-Mega Drive projects fail. Karma for Sonic Xtreme!
Reap what you sow Naka! Failure.
Hello again great video great narration I'm very in-depth of this episode keep up the great work I enjoy your show
It seems that Naka didn't want to share the engine because he didn't want Sonic X-Treme overshadowing Nights into Dreams? You would think that since they were all working at Sega that he would have wanted to share the engine. Naka could have even been given credit if he had allowed the engine to be used so it's a bit puzzling.
I wish sti would've asked travelers tales share its special stage engine from sonic 3d blast instead.
I'd like to see a fan make and bring this game to life.
theres a few fan made projects i think th-cam.com/video/0qZPZD8CRAw/w-d-xo.html
Have you heard of Sonic Ztreme by XL2?
Once time travel becomes a thing, I believe someone should send Sonic Robo Blast 2 back to the Saturn era, and actually give the platform a decent Sonic title.
Sonic Robo Blast 2 has terrible controls though, makes it unplayable
@@Hey-Its-May worse than Sonic R?
@@Drewbe821 Sonic R is actually playable despite the tank controls.
@@Hey-Its-May Sonic R isn't playable at all and is somehow even worse with the analog stick
Somebody at Sega of America did propose using a Doom-like raycasting engine for a 3D Sonic game in 1994 or 95, but Sega of Japan said no.
Well, at least we got Sonic 3D Blast (aka Sonic 3D: Flickies' Island), Sonic R and Sonic Jam on the Sega Saturn.
No thanks to Sega of America on any of those
Except ones a port of a Genesis game. Ones a collection of four Genesis games and one is a crappy racing game.
Naka sharing the engine would certainly have boosted the morale of Sonic Team.
It's weird how this game looks like it was going to make a huge revolution in the industry
Really?? I think it looks fairly terrible myself, controls like garbage looks bad as well. There is no way a single game was saving Sega. The company seems like it's run by the three stooges.
Heyyy Sonic adventure is not embarassing ! Its an amazing game
Kind of easy though, basically plays itself! Reminds me of those Mario Maker levels where you just eat a donut whilst Mario plays the game instead of you.
I always wanted to see a Sonic fighting game but they weren't into it. We just got 100s of basic Atari style casual games instead of proper stuff like Sony and MS were doing.
@Daily Corvid
"Kind of easy though, basically plays itself"
Meanwhile it downplays the automated sections compared to Sonic 3.
@@ultrairrelevantnobody1862 I loved S3!
I do too, it's a genuinely good game, but it does go overboard with its moments of going fast with little gameplay, and some can last a quarter of a minute. Sonic Adventure's worst automated sections generally only last about six to eight seconds, and the more impressive camera work and cinematography helps to keep the spectacle entertaining on repeat playthroughs.
Sonic Xtreme would have been brilliant. it might be nice to see what Sega would do with these forsaken games.
Unburdened with politics or agenda this could be a hit today, it looked like they had the right ingredients,
It's a shame it didn't get made and a shame Sega were treating their staff so badly at the time.
Great content Madame. Many Thanks
I miss the older sonic games 3D blast was good I've never gotten all the chaos emeralds nor beat the game but I did like it
A shame Sonic X-Treme had to be cancelled. Fortunately, they did fully deliver with the Sonic Adventure games. The first one is good albeit lacking in polish and focus, and the second one has been the best experience I had with the blue blur for two years now.
Totally agree about the first one being good although needing polish. Really struggled with the second one though, too much frustration with that game for me, plus it killed Sonic’s momentum during when spin dashing
@j0etb
Dude, spin dashing was insanely broken in A1. It's fun for what it is, but it makes certain challenges really easy and often pointless.
I hated the Sonic Adventure games. Loved the Sonic World in Sonic Jam, though. It's too bad Sonic Team wasted so much time on Nights and Burning Rangers, when what the Saturn needed was their 32-bit version of Sonic Adventure without the extra characters and fat cat fishing. They should have put a Sonic game out by 95-96 and then got to work on Nights and Burning Rangers.
@Mad Hatter
Do you even know what gaming was like in the late 90s and early 2000s? It was all about ambition, innovation, and putting in as much content as possible. Also, only the first adventure game has fishing. They removed that in Adventure 2 as well as other gameplay styles to focus on improving and refining the ones that worked for most people.
You don't know poorly executed playable characters until you've played Donkey Kong 64. A game that just blatantly uses its five characters to pad out the game and make you play the same challenges up to five times, instead of providing meaningfully different gameplay.
@@ultrairrelevantnobody1862 Yes I know what gaming was like in the late 90s and early 00s. Sony and Nintendo were absolutely trouncing Sega because they put out top quality platformer after platformer while Sega wasted 5 years between Sonic 3 and Sonic Adventure, and then crapped out a half assed fishing game on the Dreamcast. There's a reason why Sega don't make consoles anymore while Sony and Nintendo do, and it's because of trash games like Sonic Adventure.
Sonic Adventure 2 isn't even a factor because it came out AFTER the Dreamcast died. One last middle finger to the fans from Sega on their way out.
I'm seriously starting to be convinced that Yuji Naka might've been purposefully trying to sabotage Sonic the Hedgehog. Why? So that it wouldn't overshadow his own new ip, NiGHTS into Dreams!
Which is a another fricking arcade game behind all the makeup.
Sega released a ton of shallow arcade games for Saturn, and when came the time to release a rival to Mario 64, they released another arcade game.
Good game but it can be finished in one hour, as with panzer dragoon, virtua cop and most Sega games for Saturn.
No wonder it failed.
@@bizarroeddie1 Along with everything else they did wrong, they stuck to arcades way too long. Think about it - what big Nintendo arcade game can anyone think about past Donkey Kong and the Vs. series? They wisely focused their business around the consoles as soon as they could, which left them unaffected by the decline of arcades outside of Japan.
Sega games were never that great anyway, half of me thinks that clinging to Sonic for dear life is really what killed off Sega. People liked almost all their other IPs better, we outgrew Sonic.
15:38 new love interest or just Sonic in drag, damn the Tiara Boobowski rabbit hole just gets deeper and deeper when you see even journos from back in the day were coming up with scenarios that make tumblr artist blush.
Yes! Early to Ms. Decade's next amazing video
Sonic 3D Blast is my favorite sonic game, if Sonic Xtreme released I think that would be my favorite.
BTW nice vid
So Nights engine creator would make Sonic the Hedgehog on Sega Saturn- into dreams.😊
Nightmares into dreamcasts would have been a more fitting title for that game! It not only looks horrifically bad, but looks as if the control scheme was developed by Nazis to do away with gamers thumbs and patience.
@@DailyCorvid Ye-ah. Did have a pretty decent musical score though.
@@blackmagician7645 That's actually one area Sega probably should get credit for.
Amazing OSTs, for instance Streets Of Rage; that remaster is genius. LOL ahh the pleasures of having good taste from a really amazing decade.
Feel sorry for the Z's their 1982 was fricking 2001 twin towers....
Okay I'm gonna give you a sub. I like your content and you deserve it. How long have you been on TH-cam? You deserve to have at least 3,000 subs
Watching some of those levels play through - ones that look like a 3D puzzle - it's like Sonic meets Monument Valley or Fez type game. Very interesting.
more like 'lady of the decade''
thx again for this video :)
Thanks for the info! At the time, I was confused by the lack of a 3D Sonic game on the Saturn.
I still have a Saturn, and a 1/4MB cart. No games, though, sadly.
You can burn your own games if you have a Pseudo Saturn cartridge
Get an SD card solution like Satiator and play all the games you desire.
@@madhatter8508 It's the switchable Action Replay cart. But I have all the ISOs I need and can just use emulation. But I miss hearing that startup sound.
@@aipaloovik I still get the startup sound on the Pseudo Saturn and on the Android emulator I use. What are you playing it on that you don't get the startup?
It's a real shame that sega didnt Create a visually spectacular 2d game for the Saturn beforehand. That would have pulled in more interest.
All that effort wasted on Knuckles Chaotix should have gone into a Saturn 2D Sonic game, or they should have released Sonic Jam at launch with enhanced ports of Sonic 1-3&K using the Saturn's massive color pallette and Yamaha PCM chip
It would have aged brilliantly, but unfortunately at the time, 3D was the wave. If they showed up with a 2D game for their flagship mascot, it would be like admitting outright the Saturn couldn't compete.
@@letsgetacid 3D didn't fully got on until 1996 with mario 64 gaming console. A port of knuckle chaotix or a remastered versions of sonic 3 and knuckles (CD soundtracks), sonic cd, sega sonic arcade game could've buy time for a port of sonic extreme or sonic Saturn in 1996 if the developers worked on the system after the genesis instead of wasting time with a 32x port.
@@maroon9273 Absolutely true. When the Saturn launched in 1994, Rayman and Gex were the standard bearers for 32-bit platformers. 1996-97 were the years when 3D platformers became popular, which means Sega had 2-3 years between the Saturn's launch and Mario/Crash games to release a true 32-bit Sonic game, and they didn't do it.
@@madhatter8508 I blame sega for sega moving the project to outdated system instead of moving it straight to the Saturn. 94 and 95 was the last time we seen 2D platformers. Im glad castlevania symphony survive the 3d era of the late 90s.
Once again I learned something new. Thanks Your Content ROCKS...
Very well researched lady decade👍🏾👍🏾👍🏾👍🏾 I really enjoyed this one as die hard sonic fan.
I love my Sega Saturn.
Clockwork knight, bug, Mr bones, lunacity, enemy zero, revolution X, area 51 (I know the secret way to beat it), 3 dirty dwarves, Daytona USA, virtua fighter, virtua cop, nights into dreams, D, and tomb raider are all great parts of my childhood.
Yes, I preferred my Playstation, but the Saturn was awesome too.
I love sonic r it wasn't a bad game to me at all i enjoy sonic r i thought that was a good game to me in my difference honest unpopular opinion sonic r is my favorite underrated sonic game and i wish that sonic xtreme did not get cancelled at all i think this could of help the sega saturn do well
I don't blame Naka for not wanting to lend STI his engine for NiGHTs they should have been good enough to develop a working engine by themselves...but then again he should have swallowed his pride and allowed it for the sake of SEGA and the greater good!
ahh the sonic game that never came to be...and Mario 64 (N64) and Crash Bandicoot(PS1) became 96 holiday blockbusters (well at least Saturn fans had NIGHTS right?)
very interesting story. the boss part of sonic xtreme looks great for saturn. at least we got sonic adventure on DC which i loved.
I liked the saturn netlink. I still have the netlink shirt that came with it
Thanks for the upload
Great content.
I still don't think Sonic X-treme looks impressive and I don't think it would have saved Sega. The fish-eye lens is disorientating and Sonic being a 2d Sprite as opposed to a true 3D character makes the game look ancient in comparison to Mario 64, Tomb Raider, Crash Bandicoot, Banjo-Kazooie and Spyro. Yes Mario Kart 64 used billboarding as for the characters as well but that was a racing game.
This is a good channel, I will subscribe.
Very informative
Excellent content as always!
Sonic Extreme if done right, completed and backed by a good marketing campaign, could have helped save the Sega Saturn, just like Sonic 1 saved the Genesis. But Sega was so disorganized partly thanks to the CEO of Sega of Japan putting his own ego before the Sega company.
@Brian Babin No it wasn't. If you watch the documentary Console Wars, According to former executives at Sega, the Genesis was not selling well initially and Sega was losing a lot of money. Genesis began to sell well after Sega released Sonic combined with slick marketing of Sonic. Console Wars give it to you straight from the horses mouth.
The 2.5-D version and the free-range version both are interesting concepts. The latter seems to have little for character interaction, clearly an early build in the incarnation.
The former, however, is what gamers deserve to play. It and the Boss engine levels should be available for fans to legit play
Thanks for the history lesson :)
Sega could remake Sonic X-Treme for modern systems, but that will probably never happen.
Another great video.
Turns out that the princess being in another castle was just the friends we made along the way 🤔
I dont feel like a lack of sonic was the reason for saturns decline, saturn is my favorite console of all time and i still play it, the ps1 superior 3d capabilities killed saturn.
It was the era of 3d polygonal games and the ps1 did that better than saturn, but saturn did 2d way superior to ps1 🤷♂️
Trust me, it would have made a difference.
@@macgyver6999 alongside the genesis IPs and the rest of the systems 32 games as well.
Yuji Naka is the worst.
This is such a cool channel
Just imagine how good the latest sega console would have been if Sega US and Saga JP had worked together.
"God awful Sonic R"
I beg your God Damn pardon.
There you have it, a typical (Jim Sterling voice) _~tripulayyyy~_ studio
Sonic16 => SonicMars => SonicXtreme
It was never released and was a fatal pain for some developers
What a cursed game it was...
A cursed game from a cursed subsidiary whose only game worth playing was Comix Zone
Cursed and cancelled due to developing it on the Saturn last minute when the 32x failed. It should've went straight to the Saturn.
Wow, nice E3 footage. I've never seen that b4. Imagine what could have been? I feel like Yuji really messed up though. Not allowing this technology to be used, really disappointed us Sonic/Saturn fans. And was just one more reason to do Sega in, in the end.
Thanks you absolute legend.
Sega is dumb. They kind of deserved to fail based on some of the shit decisions they made back in the 90s.
Sega of Japan just ran the whole company into the ground by making bad decisions over and over again.
Though SOJ blame SOA. Whoever was in charge, carries the can. So I guess that's SOJ then.
@@DailyCorvid Yup. For example, Sega of America had been in contact with Silicon Graphics regarding hardware for the console that would come after the Genesis/MegaDrive. Sega of Japan said, "No," and went with the convoluted, difficult to program for hardware of the Sega Saturn. Silicon Graphics then partnered with Nintendo instead to build the 64. Imagine what sort of games Sega could have made with N64 hardware with the huge storage capacity CDs had over the cartridges Nintendo used.
@@joshschoonover6429 Sega lacked ambitious leadership, all the ambition was coming from the artists.
Artists egos and poor leadership are a terrible combo!
@@DailyCorvid Oh they had ambitious leadership under Kalinske, and that's how they outsold Nintendo for so long. Sega of Japan kept making poor decisions, and they killed the goose that laid the golden egg. He left the company in '96, and it was downhill from there.
@@joshschoonover6429 Hahahahaha I think we differ on what constitutes ambition!
Sega were awful, they had no clear plan or goals, they just had a wishy washy idea and a brand (Sonic).
This supposed Golden Egg never existed, Sega were so-so just there was NO COMPETITION until Sony turned up, Nintendo were happily "not competing with Sega at all" but still beating them soundly.
Ambition for me would have been forgetting all those weird and wonderful failed consoles, 32X's your MegaCD's etc. Huge waste of money.
They wanted to stick all their eggs in the Dreamcast and not release in 9 months early with zero good games at £150 markup.
That is what I meant, sure they were big dreamers but there was NO PLAN and that's the lacking of ambition from leadership.
They talked up a good game but couldn't walk the walk. In the end they were gobbled up by the bigger boys.
Sonic Team...After playing Sonic Adventure 1&2, I knew deep down Sega got their crap together. Sega needs to take a page from Nintendo and fan-made demos. Mario continues to stomp holes into Sonics blue skull, Mario 3D and Odessey were an absolute gaming masterpiece.
Super Mario Odyssey is a good game, but wow is there a lot of filler.
Perhaps... Yuji Naka was the creator of cancel culture all along 😜
I can kind of see why the guy threatened quitting the game looks like it's very poorly done
The very early days of 3D gaming. Very rarely would you see a Mario 64, instead it would be something more on the lines with Bubsy 3D, a good game for its time but has aged really poorly.
Agreed, it was just a hot mess altogether.
I hadn’t noticed before, but what we’ve seen of this game does look like Bug, and that game is slow (and needs to be played slow to keep your bearings)…
Sonic R is a good game, Sonic Jam is an outstanding game, especially if u never had a genesis. It was like Sega's answer to Super Mario All Stars.
Yeeees but at the same time, brand new titles like Crash Bandicoot and Mario 64 were popping up on the competition consoles. People wanted a new platformer with Sonic.
Outside of Christian Whiteheads remakes Sonic Jam is the best ever Sonic Compilation IMO.
@@BOABModels You are correct of course. Early 3D platformers are weird retrospectively. Nobody really knew what to do with them but Mario 64 and Crash remain two of the finest examples from the era. Growing up with neither I can say that they are vastly overrated (Mario 64 is the best Mario to date some say - oh please...) BUT they do represent the earliest examples of how to do a 3D platform right, of which way to many just didn't grasp.
@@Zaphod-ef9yz That's right - Crash 2 is a lot better than Crash 1 which hadn't really grasped the mechanics properly I feel.
Also, the working title for Crash Bandicoot was "Sonic's Ass Game" as they wanted to make a game like Sonic but in 3rd person.
Sonic R is an abysmal game and Sonic Jam is a broken mess outside of the Sonic World demo. Super Mario All Stars is a set of enhanced NES games that have been brought up to the 16-bit level. Those games looked like they belonged in the 16-bit era. Sonic Jam's games, on the other hand, were straight Genesis ports plagued with slowdown and bad audio. They did not belong on a 32-bit console. THAT is what Sega put up against Crash Bandicoot and Spyro the Dragon. That's why Sega had to abandon the console business just a couple years later, because fans were tired of getting screwed by rushed garbage like Sonic R and Sonic Jam.
id love a nights/burning rangers remake
2012 Nights remake exists
Was that Phil from ytv at 5:00 ?
I bet if this game was finished it would have been a huge success by SEGA in those times and many of them says the fish eye lens is terrible, but for me it isn't that terrible
the fish eye lens isn't the terrible thing about it... It's everything else :D This game looks absolute garbage to me, and I am imagining it with XBOX360 levels of graphics polish as if it were done right.
I think people wish it had saved Sega, I do too. But it was never going to it's a poor game by the look of it. Nights into Dreams was amazing and even that made no difference.
Sega as a company was poor, they had some good ideas but allowed old Japanese fogeys who behaving like young American ladies managed to take themselves down and not even realise they killed Sega as well.
@@DailyCorvid yup sega had really good ideas but due to failure It never executed
13:31 - Who is the animal mascot character for "Traveller's Tales"? Does he or she have a backstory?
If anyone plays area 51...
If you shoot your first 3 allies using only 1 shot each, you'll unlock "kronn hunter" mode. It's needed in order to beat the game.
The 3 allies killed were infected and responsible for the alien zombie virus spreading, so while they're innocent, you save the planet.
Even at the time it all went down, Sega should have known it would be a really, really bad idea to cancel the game. It had been in development for years and their entire fanbase was looking very forward to it. They no doubt disappointed and angered everyone to a huge degree the day it's cancellation was announced. I wonder how many more people would have bought a Dreamcast if Sega hadn't screwed up the Saturn era to such a huge degree. So few of their big name Genesis/Mega Drive franchises made it to the Saturn.
I hated the concept of Sonic Xtreme. Sega should have given the 3D Sonic platformer to Traveler's Tales. Clearly, Sega of America was not able to handle the project
Sonic was just done. No amount of miracle coding or amazing new character graphics or sound ... Would have made Sonic seem any less generic than he became. Gladly all the good talent went elsewhere so we still get to play their games!
lady decade is adorable
Lady decade yay!!
What is the game at 1:19?
Looks like Crazy Taxi but a water flavoured version to me!!