The scanline look is really starting to grow on me - I definitely think it helps stabilise a bob-deinterlaced image - so I use it all the time for Gamecube via my OSSC. It's grown on me so much that I've started passing all my component cabled consoles through the OSSC so I can add scanlines. For example I think they look AWESOME on the top of the Cave shooter series on Xbox 360. I'm lucky enough to live near an amazing Arcade here in the UK so have been able to enjoy a direct comparison of Espgaluda II et al running on CRT Vs running on my 4K TV with scanlines. I'm starting to think they're essential! Fight me.
Your videos are on fire lately, man! They keep getting better and better every week. Accurate and concise information, disseminated to the layman the world over. Great work!
There are just so many incredible options out there for all consoles, both in terms of playing the games and how they connect to TVs. Thanks for this great video.
you, digital foundry, mVG, mylifeinGaming, whenever I see a new video of yours I just save it to my favorites because I know these videos are educational and I will be smarter because of it. thank you
Even though I play on a CRT, is really fun watching these videos! By the way, you should do a video about CRT's and the whole Geometry issues flat CRT's have!! It could be a good idea for a video! God knows this has driven me mad for some years! Speacially with Sony Wega TV's! But sadly, at least for me, in my country is the only way to have both S-Video and Component inputs.
I keep going back and forth with picking up a ps1 digital. I have been using ps1 s-video (Sony Branded) with my retrotink 2x pro. After seeing the comparison video (side by side) I feel that it has pushed me back to just keeping the s-video with retrotink pro. The ps1 digital has a brighter picture than the retrotink pro but it was very subtle. The only other point of contention was the digital audio output being superior to the analog output but that was not mentioned. This was a comprehensive and educational review. Thank you.
The PS1 Digital is a very high end solution and likely will appeal to those who are die hard PS1 fans. If the PS1 wasn't your favorite console of all time, or close too it, then it's probably not a solution for you. PS1 S-Video plus the 2x pro is a really good solution, requires no modding and can be used on any PS1 console. The reasons to get a PS1Digital are simple, it's the best original hardware PS1 audio / video experience you can get.
I mean, I'd say the HDMI mod is night and day better than S-Video. Hell, RGB from a PS1 beats the pants off S-Video to me. But all that matters is you're happy. If S-Video is all you want, there's nothing wrong with that.
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Can't wait to get my hands on this. The DCDigital and WiiDual are both fantastic devices, and this looks to be as well. Dan's the man! :)
I installed all of Dan's HDMI solutions so far and they are truly quality products. Excited for the PSDigital and the tease he showed off for the PS2 and Xbox!
@@ChuckLopez because the Mcable doesn't support 480i. It does nothing to the signal. You need at least an OSSC or Rad2x to convert the signal to 480p (bob) via line doubling. It's not pretty. It looks decent on a PS3 via backwards compatibility but the PS2 is best on a CRT.
Think I've said a few times, but you re-enforced my opinion with artificial scan-lines. I usually always use scan-lines for source interlaced signals or processed interlaced content for exactly the reason you mentioned of it mostly "masking" the jitter effect and when I say mostly, I mean 99% of the time, I no longer notice any jitter. It also blends/masks the edges of content to make them appear "sharper". Being in a PAL territory (Australia) we got a lot of interlaced content early on. Any source Progressive content I pass through without scan-lines as its a crisp, jitter free image and scan-lines detracts from the image rather than compliment it like interlace content does. Other people may have a different view, but for me, this has been how I managed my content (through OSSC etc) to get the best image I can. I must say, with most of my retro consoles being RGB and utilising the OSSC, using the above settings, I get some very impressive resolutions and image quality, enough that a jump to HDMI mod solutions is just not needed imo. For me the image is very crisp, but with just enough dash of "retro".
My opinion: If you have multiple consoles, start with the TINK5x, then eventually consider the PS1d. If you only care about PS1, just get the HDMI mod.
Outside of Chrono Cross and Dino Crisis changes resolutions in menus. I noticed Fantastic Four keeps changing resolutions during a boss fight in the second level. Making it almost unplayable.
What is the PS1Digital actually doing to correct the aspect ratio as shown at 14:05? Is it a linear interpolation, just nearest-neighbor with unequal pixel sizes, or what?
It's linear interpolation for games not having a horizontal resolution of 320 or 640 pixels (or 256 in 960p/1080p, which would be a 5x scaling), but with the newest firmware you can also configure integer scaling to be used per input resolution, obviously loosing aspect ratio correction, if you decide to do so.
@@chriz2600 I see, thanks for the reply. Would it be feasible to add an option to maintain the exact original pixel aspect ratio for each pixel clock mode, e.g. 8:7 for 256-pixel games, 32:35 for 320-pixel games, etc.? At the expense of a small sharpness loss, of course.
@@Sirotaca Oh yes, I definitely will put this on my list. I understand why 8:7 is a thing (256x224), but I don't get where the 32:35 for 320-pixel is coming from?
@@chriz2600 Awesome! It’s a small difference, but it’s enough to bug me if it’s a game I know really well, lol. And just to clarify, I'm talking about _pixel_ aspect ratio here, so it's the same whether the game is using 224 lines or 240 lines (and is multiplied by two for interlaced modes since the pixel height is cut in half). The 32:35 comes from Rec. 601's standard active scanline length resulting in a 135/11 MHz pixel clock for 640x480 square interlaced pixels on a 4:3 display. From what I've read, the PS1’s GPU clock is 15 times the NTSC subcarrier, and is divided by 8 in 320-pixel mode for a pixel clock of 6.712 MHz, so there are 6.712*640/(135/11)=350 pixel clock periods in the “active” part of the scanline. The pixel aspect ratio for 240p on a 4:3 display is therefore 240/350*4/3=0.9143, or exactly 32:35, same as the Mega Drive’s 320-pixel mode. So a 320x224 game scaled up by 4x would have a total image size of approximately 1170x896 (incidentally, 256x224 games work out to be the same size, just lower resolution). The 368-pixel mode apparently divides the GPU clock by 7, so the pixel aspect ratio should be 4:5. The 512- and 640-pixel modes are double the 256- and 320-pixel mode clock rates, so they'd be 4:7 and 16:35 respectively.
@@Sirotaca Sorry, but I still don't get, where the 135/11 MHz pixel clock for 640 pixels with a 1:1 pixel aspect ratio is coming from. Rec. 601 describes a 4:3 picture aspect ratio with a 13.5 MHz pixel clock with 858 samples (pixels) per line and 720 active samples (pixels) per line (resulting in a 8:9 pixel aspect ratio). The length of a scanline/active part of a scanline according to Rec. 601 would then be: 1 / (13500000 / 858)s = ~63.5us per scanline 1 / (13500000 / 858) * (720/858)s = ~53.3us active part of scanline So, if I want to display 640 pixels in 53.3us resulting in a 1:1 pixel aspect ratio, I would need a (13500000 / 858) * ((858/720) * 640) = 12 MHz pixel clock. Actually, PS1's pixel clock in 320x240p for example is even weirder. This is what I get when counting/comparing the GPU video clock with the actual pixel clock (PCK): ((315/88 * 15000000)MHz / 897487.5) * 263 * 426 = ~6.702797 MHz with: - (315/88 * 15000000) MHz GPU video clock - 897487.5 GPU clock cycles per frame (the value actually alternates 897487/897488) - 263 (raw) lines per frame (PCK) - 426 (raw) pixels per line (PCK) Apart from this, I think it's mostly safe to assume most game assets were actually made with a 1:1 pixel aspect in mind when using a 320x resolution. But I'm always very open to add any feature people like to see, if possible :)
Here’s a tidbit you didn’t test . The HQ2 filter causes the music to cut out in games where rendering changes. A great example is FF7. Opening the menu it going into battle causes a momentary cut in the soundtrack that’s supposed to remain continuous. In that instance, VGA mode + MClassic is the better solution
...Wait a second. Is there not an option for alternating scanlines like on the OSSC and GCVideo? That's a shame. Combined with bob deinterlacing, that would complete the look of interlaced video. But everything else about this is perfect.
Supposedly they started on a PS2 version before this one for the PS1, but shelved it until after this was complete. As far as I know, they still do intend to finish the PS2 Digital mod
Perhaps this is a silly question, but how were you able to connect the PS1 to wifi for the firmware update? Does the PS1 Digital HDMI have a wifi card built in?
As he mentioned, it depends on the game. Many look really good while a lot of them look blurry as hell. It's really weird. Sometimes, when you play a game off your PS1 disc on a PS3, it looks razor sharp but if you download the same title from the Playstation store, it looks blurry. The PS3 is emulating the games, after all, so that could be part of the problem. This solution is nice because it's the real hardware and not emulating.
There is another method of deinterlacing that I've yet to see used in gaming. I'm not quite sure what is happening here, but ideally you want the interlaced frames to be separated rather than blended or one discarded (this is why you generally see bars or artifacts). If the frames are separated, the frame rate gets doubled (from NTSC 29.97 to 59.94, or PAL 25 to 50). I know this is possible to do with captured video in post with VirtualDub or HandBrake, but I'm not sure if there are any real-time devices that can do it. For more on this process, see this video from 'The Oldskool PC' th-cam.com/video/sn_TDa9zY1c/w-d-xo.html
Thank you...and it's funny you mention that: This is the first video in YEARS I didn't put an outro. I was curious if people ever watched them. I guess you do! :)
@@RetroRGB I just know you put outro when I browsed your other video, my bad hahaha. I just realized there's no outro when the video end kinda abruptly (at least for me)
Unfortunately, the PS Classic has earned a reputation for having some of the notoriously worst emulation ever officially released. A Raspberry Pi 4 would probably do a better job. Fair question though!
Best solution if you don't own or want to use CRT. Nevertheless, i will continue use my Sony PVM 20m4e/u as long as it just works. CRT advantage over this mod is shadow mask/aperture grille, light gun games, true scanlines and a filter that hides low polygons. But if i didn’t own and i wouldn’t have the space CRT then this would be the perfect solution to me. There is not just one right solution for everyone. Situation varies so much what you want or need.
To add to Bob's ending point on software emulation, lately I've been using Mednafen and it really is the best software emulator for those who want something close to the original system. Compatibility is extremely high and once you tweek the video setting file to your liking, you never have to mess with it again. You can even enable the proper "skinny pixel" aspect ratio and then use interpolation for smooth pixel display and to avoid shimmer. Only issue it has is a lack of a GUI, but there are plenty of guides in addition to the emulator's website that can tell you how to get things set up. As an aside it also has amazing Virtual Boy and PC-Engine cores for anyone interested in playing those systems on a PC. Virtual Boy even has various modes so you can play with a modern 3D headset, thankfully letting you change the graphics to greyscale in the process. For those who prefer software emulation, or are in a situation where high quality original console solutions aren't the best option for them right now (such as myself), I seriously can't recommend this emulator enough. (Also I should add you can play games directly off the discs if you have a CD drive laying around)
Hello, so I've looked everywhere and I cannot for the life of me find anywhere to download the current firmware for the PS1 digital. I was fortunate enough to have a PlayStation installed with one but I cannot update to the current firmware as the webpage I go to from your webpage doesn't have any hyperlinks that work... just info for the updates but nothing else... Also I cannot get the Wi-Fi feature to work for on the PS1 digital itself either 🙄... Please help and provide a link to the current PS1 digital update please! 🙏
@@RetroRGB Thank you for the help! So I was able to connect and I download the current firmware, however it's having issues with my display and putting it in PC mode instead of game mode... So now I have tons of latency and can't adjust picture settings on my TV no matter what resolution I select, except for VGA and 1080p😭 I fix one problem and end up with another lol... can you kindly walk me through how to revert to a previous firmware as I cannot find a guide or any instructions on how to do so? 🤔
I have to confess I am usually not a fan of dedithering mods on my PS1 games. Generally speaking, even if the dots are noticeable with higher end connections, the "added color depth" illusion still works and I'm quite used to dithering effects in old PC games that always connected through RGB, so it doesn't stand out to me any more than low res pixel art does. A well done dithering pattern actually looks rather beautiful to me. Now that said, "full screen" dithering filters applied on top of 2D PS1 games can look very ugly, so for games like Castlevania Chronicles, I'll dip my toe in a dedithering patch.
I want the SD extension and 3D print mount you have on yours, do you have a link for that? The only one I have found is from Spain for $45 after shipping and I have to get the extension separately.
Maybe give the video another watch. While you certainly CAN play your PS1 games on a PS3 over HDMI, this is designed for the enthusiast that is looking for a lot more.
@@RetroRGB As the PS1 digital is out of stock it looks like the next best thing is original hardware and Svideo output to a CRT? Or possibly a PS2 with HD retrovision component cables?
I actually prefer a CRT with PS1. And (just my opinion!), I prefer composite video for 3D graphics and RGB (or S-Video) for 2D graphics games, like Symphony Of The Night. The next best thing on a flat panel would be to use the RetroTINK 5x and an RGB cable. That's an AMAZING solution if you have more than one analog video console, but very expensive for just the PS1.
You said you've tested some PS1 software emulation recently. Have you (or has anyone else) performed any lag testing? It's commonly mentioned that emulators introduce lag but I've never been able to find any solid info on how much lag we're actually talking about. If it's microseconds, people should probably stop mentioning it because, as you've said yourself, microseconds pretty much means zero lag. If it's say, sub 10 milliseconds, it's not really a big deal assuming your TV/monitor has low latency. If we're talking frames, then it becomes a valid criticism. Every time someone mentions it in a video, it reminds me and I get frustrated at not knowing. Part of me wants to write something along the lines of "If you don't have figures, stop mentioning it!" but I like you (and others who frequently mention it, such as John Linneman) and I certainly don't want to offend you.
I don't think an OSSC comparison is complete without comparing the OSSC's updated scanline options, which include hybrid settings, per-line intensity AND per-column intensity at the same time, and alternating scanlines as another option for mitigating bob-deinterlace flicker.
@@RetroRGB You're right, the amount of time you spent on the video has loads of bearing on the accuracy of your statement that the PS1 Digital does "everything the OSSC can do and more."
Has the deletion of the Serial IO port seen support redirected successfully over the included WiFi? There was mention of such efforts for, presumably, local WiFi PS1 system-link support but I have yet to read an announcement/see proof. 🤔 A sidenote: if the above can be done locally, what would be required to PS1 system link over internet?
@@RetroRGB Why can't a better deinterlacer be used that doesn't have shake? Is it because such as device would cost a lot more as it requires a more powerful CPU inside the device? Could you maybe do a video showing the shake vs the original output of the console please.
@@Gaming.Vids1 Not sure what type of deinterlacing you have in mind, but most of the high quality ones require use of a framebuffer which means introduced lag.
The sharper you try to make PS1 the worse it looks. 32 bit just doesnt lend itself well to upscaling like say, PS2 era. Honestly PS1 looks best on Composite on CRT, as it was intended. At BEST maybe Svideo but the dithering stands out like crazy on Svideo.
@@durge8one yeah, he didn't go into specifics your right. But what I gleaned from what he did say, is that they were roughly "on par" with each other (the PS1Digital and Polymega).
Bob talks about that at the very end of the video. It's certainly a much simpler option, as it's out of the box functionality.... but it's not on the same level for those hardcore PS1 fans.
I've heard about this already. This is nice, but I want one for PS2 instead because it plays both PS1 AND PS2 games. You can play PS1 to PS3 games on PS3s, but not all Versions of PS3s play PS2 games.
ill be honest im sick of seeing so much stuff about hdmi mods and what not. they were of a lot more interest to me before i got a CRT tv. now they just seem like an inferior option to using s video on the trinitron. obviously they are a great option for people without the space for one.
You get to see the dithering that was disguised by the smoothing effect of CRT and composite.
The scanline look is really starting to grow on me - I definitely think it helps stabilise a bob-deinterlaced image - so I use it all the time for Gamecube via my OSSC.
It's grown on me so much that I've started passing all my component cabled consoles through the OSSC so I can add scanlines. For example I think they look AWESOME on the top of the Cave shooter series on Xbox 360. I'm lucky enough to live near an amazing Arcade here in the UK so have been able to enjoy a direct comparison of Espgaluda II et al running on CRT Vs running on my 4K TV with scanlines. I'm starting to think they're essential!
Fight me.
Nice
I'll kiss you on the cheek instead.
Your videos are on fire lately, man! They keep getting better and better every week. Accurate and concise information, disseminated to the layman the world over. Great work!
Thank you!
There are just so many incredible options out there for all consoles, both in terms of playing the games and how they connect to TVs. Thanks for this great video.
you, digital foundry, mVG, mylifeinGaming, whenever I see a new video of yours I just save it to my favorites because I know these videos are educational and I will be smarter because of it. thank you
I hope this thing sticks around for awhile. I'm very slowly working on my soldering skills so I might be able to attempt this some day.
Even though I play on a CRT, is really fun watching these videos! By the way, you should do a video about CRT's and the whole Geometry issues flat CRT's have!! It could be a good idea for a video! God knows this has driven me mad for some years! Speacially with Sony Wega TV's! But sadly, at least for me, in my country is the only way to have both S-Video and Component inputs.
With ~5 WEGAs and an FD here, I'd tune in.👍🍻
I've been wanting to get one to install but it's been out of stock forever
2:26 - Shoutout to Laser Bear for that sweeeeeeeeeet mount!
I keep going back and forth with picking up a ps1 digital. I have been using ps1 s-video (Sony Branded) with my retrotink 2x pro. After seeing the comparison video (side by side) I feel that it has pushed me back to just keeping the s-video with retrotink pro.
The ps1 digital has a brighter picture than the retrotink pro but it was very subtle.
The only other point of contention was the digital audio output being superior to the analog output but that was not mentioned.
This was a comprehensive and educational review. Thank you.
The PS1 Digital is a very high end solution and likely will appeal to those who are die hard PS1 fans. If the PS1 wasn't your favorite console of all time, or close too it, then it's probably not a solution for you.
PS1 S-Video plus the 2x pro is a really good solution, requires no modding and can be used on any PS1 console. The reasons to get a PS1Digital are simple, it's the best original hardware PS1 audio / video experience you can get.
I mean, I'd say the HDMI mod is night and day better than S-Video. Hell, RGB from a PS1 beats the pants off S-Video to me. But all that matters is you're happy. If S-Video is all you want, there's nothing wrong with that.
Can't wait to get my hands on this. The DCDigital and WiiDual are both fantastic devices, and this looks to be as well. Dan's the man! :)
I installed all of Dan's HDMI solutions so far and they are truly quality products. Excited for the PSDigital and the tease he showed off for the PS2 and Xbox!
WiiDual rip
So, I could use two m-cables to achieve the look of the 2x. Got it!
Thanks for the in depth look!
Thanks for such an in-depth video! I can't wait to get my PS Digital installed! Keep up the great work on your content!
Dude you are the best. I was exactly looking for this, cause I love to tinker like there is no tommorow! :D :D
I like the mCable (gaming ed) for Gamecube and OG Xbox. That's about it though.
Can't wait to get this! The DCHDMI has been nothing short of amazing.
Great for those consoles and the 7th gen consoles.
Agreed, for some reason it doesn't look good on PS2 I think. in addition to Xbox and GC I think it looks nice on PS3
@@ChuckLopez because the Mcable doesn't support 480i. It does nothing to the signal. You need at least an OSSC or Rad2x to convert the signal to 480p (bob) via line doubling. It's not pretty. It looks decent on a PS3 via backwards compatibility but the PS2 is best on a CRT.
@@ChuckLopez haven't tried it on PS3 yet, but I figured PS3 was advanced enough to do a good job of anti-aliasing on its own. I'll have to try it!
@@ZeniusFox I just got my first CRT and I'm impressed how even composite looks, let alone RGB which I'm soon gonna get.
Think I've said a few times, but you re-enforced my opinion with artificial scan-lines. I usually always use scan-lines for source interlaced signals or processed interlaced content for exactly the reason you mentioned of it mostly "masking" the jitter effect and when I say mostly, I mean 99% of the time, I no longer notice any jitter. It also blends/masks the edges of content to make them appear "sharper". Being in a PAL territory (Australia) we got a lot of interlaced content early on. Any source Progressive content I pass through without scan-lines as its a crisp, jitter free image and scan-lines detracts from the image rather than compliment it like interlace content does.
Other people may have a different view, but for me, this has been how I managed my content (through OSSC etc) to get the best image I can. I must say, with most of my retro consoles being RGB and utilising the OSSC, using the above settings, I get some very impressive resolutions and image quality, enough that a jump to HDMI mod solutions is just not needed imo. For me the image is very crisp, but with just enough dash of "retro".
Thanks Bob! I really love those videos really informative and you cover most of scenarios :) Good work!
Is there a comparison between the PS1 HDMI output and PS1 games using the original PS3 hardware? Or running PS1 games through a modded original PS3?
Can't wait for the PlayStation 2 HDMI mod !
Is one being made?
@@Brandoloneous yup, by this same guy
I do like the RetroTink2x/Rad2x look. Makes the image look warmer, plus almost no lag!
The PS1 Digital is very impressive tho.
I’ve waiting decades for something like this.
Been trying to decide between the Tink 5x or the ps1digital. Thoughts?
My opinion: If you have multiple consoles, start with the TINK5x, then eventually consider the PS1d. If you only care about PS1, just get the HDMI mod.
doesnt' weave + scanlines drop the framerate by half, since it's only showing half of the frames
No. All frames are shown, but only 50% viewable as half the screen is blank
@@shabazz18 so if half the frames are shown, you are shown 30 frames per second if the game runs at that
@@TheA_Gamer554 no. Every frame. Every other line.
Yes, it does: th-cam.com/video/a9H8siF1QU4/w-d-xo.html
Any idea when these will be back in stock?
Back in the day with a real crt seeing the 30ns flicker at all was an indicator you had a decent monitor ;).
Super late to this video. Just wondering how the infamous PaRappa the Rapper runs on it.
Great work Bob, thanks so much!
Outside of Chrono Cross and Dino Crisis changes resolutions in menus. I noticed Fantastic Four keeps changing resolutions during a boss fight in the second level. Making it almost unplayable.
3:01 Hello! What revision of playstation do you have? I need it with this colorful bios
What is the PS1Digital actually doing to correct the aspect ratio as shown at 14:05? Is it a linear interpolation, just nearest-neighbor with unequal pixel sizes, or what?
It's linear interpolation for games not having a horizontal resolution of 320 or 640 pixels (or 256 in 960p/1080p, which would be a 5x scaling), but with the newest firmware you can also configure integer scaling to be used per input resolution, obviously loosing aspect ratio correction, if you decide to do so.
@@chriz2600 I see, thanks for the reply. Would it be feasible to add an option to maintain the exact original pixel aspect ratio for each pixel clock mode, e.g. 8:7 for 256-pixel games, 32:35 for 320-pixel games, etc.? At the expense of a small sharpness loss, of course.
@@Sirotaca Oh yes, I definitely will put this on my list. I understand why 8:7 is a thing (256x224), but I don't get where the 32:35 for 320-pixel is coming from?
@@chriz2600 Awesome! It’s a small difference, but it’s enough to bug me if it’s a game I know really well, lol. And just to clarify, I'm talking about _pixel_ aspect ratio here, so it's the same whether the game is using 224 lines or 240 lines (and is multiplied by two for interlaced modes since the pixel height is cut in half). The 32:35 comes from Rec. 601's standard active scanline length resulting in a 135/11 MHz pixel clock for 640x480 square interlaced pixels on a 4:3 display. From what I've read, the PS1’s GPU clock is 15 times the NTSC subcarrier, and is divided by 8 in 320-pixel mode for a pixel clock of 6.712 MHz, so there are 6.712*640/(135/11)=350 pixel clock periods in the “active” part of the scanline. The pixel aspect ratio for 240p on a 4:3 display is therefore 240/350*4/3=0.9143, or exactly 32:35, same as the Mega Drive’s 320-pixel mode. So a 320x224 game scaled up by 4x would have a total image size of approximately 1170x896 (incidentally, 256x224 games work out to be the same size, just lower resolution). The 368-pixel mode apparently divides the GPU clock by 7, so the pixel aspect ratio should be 4:5. The 512- and 640-pixel modes are double the 256- and 320-pixel mode clock rates, so they'd be 4:7 and 16:35 respectively.
@@Sirotaca Sorry, but I still don't get, where the 135/11 MHz pixel clock for 640 pixels with a 1:1 pixel aspect ratio is coming from.
Rec. 601 describes a 4:3 picture aspect ratio with a 13.5 MHz pixel clock with 858 samples (pixels) per line and 720 active samples (pixels) per line (resulting in a 8:9 pixel aspect ratio).
The length of a scanline/active part of a scanline according to Rec. 601 would then be:
1 / (13500000 / 858)s = ~63.5us per scanline
1 / (13500000 / 858) * (720/858)s = ~53.3us active part of scanline
So, if I want to display 640 pixels in 53.3us resulting in a 1:1 pixel aspect ratio, I would need a (13500000 / 858) * ((858/720) * 640) = 12 MHz pixel clock.
Actually, PS1's pixel clock in 320x240p for example is even weirder. This is what I get when counting/comparing the GPU video clock with the actual pixel clock (PCK):
((315/88 * 15000000)MHz / 897487.5) * 263 * 426 = ~6.702797 MHz
with:
- (315/88 * 15000000) MHz GPU video clock
- 897487.5 GPU clock cycles per frame (the value actually alternates 897487/897488)
- 263 (raw) lines per frame (PCK)
- 426 (raw) pixels per line (PCK)
Apart from this, I think it's mostly safe to assume most game assets were actually made with a 1:1 pixel aspect in mind when using a 320x resolution.
But I'm always very open to add any feature people like to see, if possible :)
Here’s a tidbit you didn’t test .
The HQ2 filter causes the music to cut out in games where rendering changes. A great example is FF7. Opening the menu it going into battle causes a momentary cut in the soundtrack that’s supposed to remain continuous. In that instance, VGA mode + MClassic is the better solution
Pretty hyped for this
Not really arsed about hdmi,just ordered my x station ode/flash card.RGB/scart Crt is the way.
...Wait a second. Is there not an option for alternating scanlines like on the OSSC and GCVideo? That's a shame. Combined with bob deinterlacing, that would complete the look of interlaced video. But everything else about this is perfect.
This is awesome! But, what I have been waiting for though is a solution like this for the PS2. I really hope Citrus3000 makes a PS2 version!!!!!
Supposedly they started on a PS2 version before this one for the PS1, but shelved it until after this was complete. As far as I know, they still do intend to finish the PS2 Digital mod
@@brandonkick Yep
twitter.com/citrus3000psi/status/1176211562853478401
Perhaps this is a silly question, but how were you able to connect the PS1 to wifi for the firmware update? Does the PS1 Digital HDMI have a wifi card built in?
Correct, the PS1d has a wifi chip built in.
Not sure I "need" it as I run via framemeister and rgb, but dammit I will probably get one lol
I wonder how this HDMI mod on a ps1 compares to the hdmi output on a ps3 ?
As he mentioned, it depends on the game. Many look really good while a lot of them look blurry as hell. It's really weird. Sometimes, when you play a game off your PS1 disc on a PS3, it looks razor sharp but if you download the same title from the Playstation store, it looks blurry. The PS3 is emulating the games, after all, so that could be part of the problem. This solution is nice because it's the real hardware and not emulating.
There is another method of deinterlacing that I've yet to see used in gaming. I'm not quite sure what is happening here, but ideally you want the interlaced frames to be separated rather than blended or one discarded (this is why you generally see bars or artifacts). If the frames are separated, the frame rate gets doubled (from NTSC 29.97 to 59.94, or PAL 25 to 50).
I know this is possible to do with captured video in post with VirtualDub or HandBrake, but I'm not sure if there are any real-time devices that can do it.
For more on this process, see this video from 'The Oldskool PC' th-cam.com/video/sn_TDa9zY1c/w-d-xo.html
Man, I love your video, but I think you should put outro + link to your other videos
Thank you...and it's funny you mention that: This is the first video in YEARS I didn't put an outro. I was curious if people ever watched them. I guess you do! :)
@@RetroRGB I just know you put outro when I browsed your other video, my bad hahaha. I just realized there's no outro when the video end kinda abruptly (at least for me)
Apologies if this is a noob question but what output would be better, the PS1 Digital or PSClassic HDMI?
Unfortunately, the PS Classic has earned a reputation for having some of the notoriously worst emulation ever officially released. A Raspberry Pi 4 would probably do a better job. Fair question though!
So why keep deinterlacing on, isent PS1 240p ? keep it at 2x or 4x so TV will support it right? new OLEDs have amazing scaling youd think.
shmups.system11.org/viewtopic.php?f=6&t=54382
Best solution if you don't own or want to use CRT. Nevertheless, i will continue use my Sony PVM 20m4e/u as long as it just works.
CRT advantage over this mod is shadow mask/aperture grille, light gun games, true scanlines and a filter that hides low polygons.
But if i didn’t own and i wouldn’t have the space CRT then this would be the perfect solution to me.
There is not just one right solution for everyone. Situation varies so much what you want or need.
Scanlines on 480i halve the framerate - big cost for no bobbing
To add to Bob's ending point on software emulation, lately I've been using Mednafen and it really is the best software emulator for those who want something close to the original system. Compatibility is extremely high and once you tweek the video setting file to your liking, you never have to mess with it again. You can even enable the proper "skinny pixel" aspect ratio and then use interpolation for smooth pixel display and to avoid shimmer. Only issue it has is a lack of a GUI, but there are plenty of guides in addition to the emulator's website that can tell you how to get things set up. As an aside it also has amazing Virtual Boy and PC-Engine cores for anyone interested in playing those systems on a PC. Virtual Boy even has various modes so you can play with a modern 3D headset, thankfully letting you change the graphics to greyscale in the process. For those who prefer software emulation, or are in a situation where high quality original console solutions aren't the best option for them right now (such as myself), I seriously can't recommend this emulator enough.
(Also I should add you can play games directly off the discs if you have a CD drive laying around)
Love the EuroSCART shirt =]
makes me think RetroBGR lol
Hello, so I've looked everywhere and I cannot for the life of me find anywhere to download the current firmware for the PS1 digital. I was fortunate enough to have a PlayStation installed with one but I cannot update to the current firmware as the webpage I go to from your webpage doesn't have any hyperlinks that work... just info for the updates but nothing else... Also I cannot get the Wi-Fi feature to work for on the PS1 digital itself either 🙄... Please help and provide a link to the current PS1 digital update please! 🙏
The PS1d can only connect to 2.4GHz networks. Also, all firmware updates are done through the PS1d, so there is no file to download.
@@RetroRGB Thank you for the help! So I was able to connect and I download the current firmware, however it's having issues with my display and putting it in PC mode instead of game mode... So now I have tons of latency and can't adjust picture settings on my TV no matter what resolution I select, except for VGA and 1080p😭
I fix one problem and end up with another lol... can you kindly walk me through how to revert to a previous firmware as I cannot find a guide or any instructions on how to do so? 🤔
I have to confess I am usually not a fan of dedithering mods on my PS1 games. Generally speaking, even if the dots are noticeable with higher end connections, the "added color depth" illusion still works and I'm quite used to dithering effects in old PC games that always connected through RGB, so it doesn't stand out to me any more than low res pixel art does. A well done dithering pattern actually looks rather beautiful to me. Now that said, "full screen" dithering filters applied on top of 2D PS1 games can look very ugly, so for games like Castlevania Chronicles, I'll dip my toe in a dedithering patch.
I want the SD extension and 3D print mount you have on yours, do you have a link for that? The only one I have found is from Spain for $45 after shipping and I have to get the extension separately.
laserbear.net/shop/ols/products/ps1-xstation-sd-card-mount
@@RetroRGB thanks, ordered from him before, ordered me one.
Don't assume this has any options to blend the dithering effects, other than the hq2x filters?
Not at the moment. I'm honestly not even sure if it's possible, but fingers crossed!
@@RetroRGB XStation has an option to patch out the dithering.
Will there be an option for square pixels for games that run at skinny aspect ratios, like Final Fantasy Tactics?
Yes, I believe that's an upcoming "advanced" option.
@@RetroRGB Awesome! Thank you :)
Love the t-shirt
Thanks! Links are in the description if you'd like one :)
What about a PS3 hooked up to a HDCRT that has hdmi input? Then just turn your PS3 resolution down to 480i. This sounds like the same thing to me.
Maybe give the video another watch. While you certainly CAN play your PS1 games on a PS3 over HDMI, this is designed for the enthusiast that is looking for a lot more.
@@RetroRGB As the PS1 digital is out of stock it looks like the next best thing is original hardware and Svideo output to a CRT? Or possibly a PS2 with HD retrovision component cables?
I actually prefer a CRT with PS1. And (just my opinion!), I prefer composite video for 3D graphics and RGB (or S-Video) for 2D graphics games, like Symphony Of The Night.
The next best thing on a flat panel would be to use the RetroTINK 5x and an RGB cable. That's an AMAZING solution if you have more than one analog video console, but very expensive for just the PS1.
Wow there was only 10 of them! I hope they make more of these.
You said you've tested some PS1 software emulation recently. Have you (or has anyone else) performed any lag testing? It's commonly mentioned that emulators introduce lag but I've never been able to find any solid info on how much lag we're actually talking about.
If it's microseconds, people should probably stop mentioning it because, as you've said yourself, microseconds pretty much means zero lag. If it's say, sub 10 milliseconds, it's not really a big deal assuming your TV/monitor has low latency. If we're talking frames, then it becomes a valid criticism.
Every time someone mentions it in a video, it reminds me and I get frustrated at not knowing. Part of me wants to write something along the lines of "If you don't have figures, stop mentioning it!" but I like you (and others who frequently mention it, such as John Linneman) and I certainly don't want to offend you.
I don't think an OSSC comparison is complete without comparing the OSSC's updated scanline options, which include hybrid settings, per-line intensity AND per-column intensity at the same time, and alternating scanlines as another option for mitigating bob-deinterlace flicker.
Well then I guess my video isn't complete. Funny, the 40+ hours I spent recording, testing and editing feels pretty complete to me...
@@RetroRGB You're right, the amount of time you spent on the video has loads of bearing on the accuracy of your statement that the PS1 Digital does "everything the OSSC can do and more."
Where can I find a link to that lagless hdmi to component converter?
I link to all that stuff in my Amazon page: www.amazon.com/shop/retrorgb
my life will be finally complete! ... when I get more time to myself......................
Has the deletion of the Serial IO port seen support redirected successfully over the included WiFi? There was mention of such efforts for, presumably, local WiFi PS1 system-link support but I have yet to read an announcement/see proof.
🤔 A sidenote: if the above can be done locally, what would be required to PS1 system link over internet?
What's the point of weave deinterlacing if it's still going to show the interlacing artifacts?
No shake from bob deinterlacing.
@@RetroRGB Why can't a better deinterlacer be used that doesn't have shake? Is it because such as device would cost a lot more as it requires a more powerful CPU inside the device? Could you maybe do a video showing the shake vs the original output of the console please.
@@Gaming.Vids1 Not sure what type of deinterlacing you have in mind, but most of the high quality ones require use of a framebuffer which means introduced lag.
The sharper you try to make PS1 the worse it looks. 32 bit just doesnt lend itself well to upscaling like say, PS2 era. Honestly PS1 looks best on Composite on CRT, as it was intended. At BEST maybe Svideo but the dithering stands out like crazy on Svideo.
Only reason I won't buy this is I won't able to play light gun games sadly.
I mean, the analog video out remains in tact, so you can still play those games if you want.
Where can I mod my PS1 with this SD card mod ?
th-cam.com/video/LYs_7V2Xh1k/w-d-xo.html
How does it compare to the Polymega?
He mentions this in the video
@@brandonkick Ah I watched the conclusion and got it. I was looking for something more like the previous comparisons for RAD2x and OSSC.
@@durge8one yeah, he didn't go into specifics your right. But what I gleaned from what he did say, is that they were roughly "on par" with each other (the PS1Digital and Polymega).
Hello. Is there such a board for PS2 ???
Probably next year.
@@RetroRGB ok. it would be nice to add an anti-aliasing function
Do Rayman Graphics
This for ps1 slim
I love that you started with CRT. This is pretty much useless unless you want to game on Flat screen and if you do just use a ps3. CRT is the best imo
would a PS3 be a good choice too?
Bob talks about that at the very end of the video. It's certainly a much simpler option, as it's out of the box functionality.... but it's not on the same level for those hardcore PS1 fans.
th-cam.com/video/f7fCTHu99bk/w-d-xo.html
Wait. Are you and Voultar friends? I got the impression he wasn't fond of you.
We're mortal enemies. Like Bert and Ernie.
PS2 please!! : )
I've heard about this already. This is nice, but I want one for PS2 instead because it plays both PS1 AND PS2 games.
You can play PS1 to PS3 games on PS3s, but not all Versions of PS3s play PS2 games.
Aight then.
Why we don't have this for ps2
Welp, off I go to find myself a compatible PS1 and a professional.
In germany.
...in the land where we still send medical reports per fax...
2retro4me
waiting for the ps digital to come back instock is like waiting for jesus to come back
anyone know if this can be installed along side with a PSIO mod installed?
This was answered in this video.
yes, @2:20
No thanks I like it as it is!! This kills the life and the sound of the cd game spinning in the console the whole point
ill be honest im sick of seeing so much stuff about hdmi mods and what not. they were of a lot more interest to me before i got a CRT tv. now they just seem like an inferior option to using s video on the trinitron. obviously they are a great option for people without the space for one.
PSone needs an HDMI mod. Fuck the older PlayStation models. PSone was better.