The Bizarre Beauty of Render 96

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  • เผยแพร่เมื่อ 24 มิ.ย. 2023
  • the graphics are graphics #SuperMario64 #Render96 #retrogaming
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ความคิดเห็น • 279

  • @Green_Stache_Productions
    @Green_Stache_Productions 10 หลายเดือนก่อน +472

    3:32 not true actually. Even before the SM64 PC port there was already a rom hack made by Kaze that allowed you to run SM64 at 60FPS on emulator.

    • @PhantomBane
      @PhantomBane  10 หลายเดือนก่อน +97

      Damnit I forgot about that.

    • @Green_Stache_Productions
      @Green_Stache_Productions 10 หลายเดือนก่อน +18

      @@PhantomBane all good lol

    • @TTA31
      @TTA31 10 หลายเดือนก่อน +18

      Kid named Super Mario 64 Plus.

    • @ConsumerOfCringe
      @ConsumerOfCringe 10 หลายเดือนก่อน +7

      Mario 64 DS ran at 60 FPS and included Wario, Yoshi and Luigi

    • @Green_Stache_Productions
      @Green_Stache_Productions 10 หลายเดือนก่อน +25

      @@ConsumerOfCringe Mario 64 DS runs at 30FPS. Not 60.

  • @officialFredDurstfanclub
    @officialFredDurstfanclub 10 หลายเดือนก่อน +568

    This is what Mario will look like in 2005

    • @ninjakuni
      @ninjakuni 10 หลายเดือนก่อน +18

      Not really. They revamped the CGI model entirely by 2001.

    • @helpmefortheloveofshrek6623
      @helpmefortheloveofshrek6623 10 หลายเดือนก่อน +44

      Wtf that’s really far away 😪

    • @sojutresleches
      @sojutresleches 10 หลายเดือนก่อน +1

      That's literally the year they gave us the shittiest mario render ever fucking made

    • @Angel-Otk
      @Angel-Otk 10 หลายเดือนก่อน +1

      It looks like it came out alongside Sn Andreas

    • @DeskoDev
      @DeskoDev 9 หลายเดือนก่อน +1

      ​@@sojutresleches Just standing there... MENACINGLY!

  • @BrochachoTheBro
    @BrochachoTheBro 10 หลายเดือนก่อน +357

    6:25 the Render96 Goombas are actually based off of the ones found on the painting for Tiny Huge Island.
    Also, as someone who DOES have a ray tracing-compatible PC (bless my 3070) it looks even more like the promo renders, especially if you make the shadows sharp and turn off global illumination.

    • @InsideOutAnus
      @InsideOutAnus 10 หลายเดือนก่อน +3

      Might have been a better idea for the author not to make any statements since he didn't research them that carefully.

    • @repetitivethinking
      @repetitivethinking 10 หลายเดือนก่อน +22

      yo can you record it to show it off?

    • @nitheal95
      @nitheal95 7 หลายเดือนก่อน +4

      ​@@repetitivethinking🎉🎉🎉

    • @sm3dwplessie765
      @sm3dwplessie765 7 หลายเดือนก่อน

      My game never compiled correctly with render 96 and rtx 😭

  • @tek512
    @tek512 10 หลายเดือนก่อน +196

    Mario 64 is that one in a million game that will never age out of relevance. Just when you think it's done, people come up with ways to improve it. Whether it be gameplay adjustments, graphical improvements, or even full blown hacks. It's just never going to die, and that is very much okay.

    • @badreality2
      @badreality2 7 หลายเดือนก่อน +21

      @@breadandcircuses8127 Letting the player have access to 90% of the moves needed to completing the game, in the first 15 min., and movement is fluid. Mario levels can usually be beaten as fast or as slow as you are able to play them. Meaning that, it is rewarding to get better at a level, being able to beat it in 2 min., compare to 10 min., the first time you played it. It means you are able to learn the level, without being rushed, and are rewarded, once you are better at the level. This is why platforming Mario games are the some of the most speedrun video games.
      Mario games have little dialog, meaning there are less cutscenes to skip, when replaying the game, and the few cutscenes that are there, are grand.
      Great music, great level design, also help.

    • @azteciandrumset7140
      @azteciandrumset7140 7 หลายเดือนก่อน +8

      And now carpetless on runs.

    • @TrialzGTAS
      @TrialzGTAS 7 หลายเดือนก่อน +3

      The past few years have been incredible for the speed running community for SM and MK on 64

    • @spyr0guy
      @spyr0guy 7 หลายเดือนก่อน +4

      Truly the DOOM of platformers.

    • @raeesrichards6786
      @raeesrichards6786 7 หลายเดือนก่อน +2

      Why wouldn't it be okay? The goal of all media (literature, movies, video games) should be to last and remain timeless.
      Otherwise, we wouldn't have a classical canon of any media format and no way to judge something as good without novel factors.

  • @asteroidrules
    @asteroidrules 7 หลายเดือนก่อน +52

    Those original 3D renders probably weren't even made on a PC back in the day. PCs weren't really that good at 3D graphics back then, that was the domain of dedicated Unix workstations. Nintendo and their partners were known to be users of SGI systems, they even directly collaborated with SGI to design the N64's hardware, most N64 development and graphics were made on one of SGI's Indigo series workstations. Fun fact: this is why the rabbit in Mario 64 is named Mips, MIPS was the processor architecture used in SGI workstations and the N64 itself.

    • @ArturaIndustries
      @ArturaIndustries 8 วันที่ผ่านมา +2

      I'm pretty sure most n64 development was done on indy, indigo2, o2, and PCs (for lower cost development) with developers using onyxs before the hardware dev kit was finalized.

  • @notyilli_2481
    @notyilli_2481 10 หลายเดือนก่อน +66

    Thank you so much for showing the "bad ending" screen. I did a run through of the PC port with Render96, and used BLJ to skip some levels I wasn't familiar with. I was very confused and mildly freaked out by the Bowser getting the cake screen.

    • @robertwyatt3912
      @robertwyatt3912 10 หลายเดือนก่อน +17

      I’m p sure that’s just what happens when you don’t get 120 stars

  • @McLightZ
    @McLightZ 8 หลายเดือนก่อน +14

    You get the "bad ending" by finishing the game without getting all 120 stars

  • @etherealsoulgazer
    @etherealsoulgazer 10 หลายเดือนก่อน +231

    What Nintendo should’ve done with 3D All Stars

    • @KatexNebula
      @KatexNebula 7 หลายเดือนก่อน +4

      Then again, could the switch even run it? I’d say it should be done on a newer generation of consoles

    • @pachinkocks
      @pachinkocks 7 หลายเดือนก่อน +51

      ​@@KatexNebulaSwitch ports of Render96 already exist actually, so it DEFINITELY is possible.

    • @ALIS3R5
      @ALIS3R5 7 หลายเดือนก่อน +1

      Facts

    • @HOTD108_
      @HOTD108_ 7 หลายเดือนก่อน +18

      Ah yes, because who cares about preserving the original presentation of video games, right? I mean, it's not like video games are art, right?

    • @pachinkocks
      @pachinkocks 7 หลายเดือนก่อน +12

      @@HOTD108_ Peak sarcasm my guy✊💪

  • @ferisu5634
    @ferisu5634 7 หลายเดือนก่อน +6

    That last messege "THANK YOU SO MUCH FOR TO WATCHING MY VIDEO!" really got me! xD

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire 10 หลายเดือนก่อน +20

    2:11 bet you it was more than a day and that it had to be on the real expensive silicon graphics workstations because there's just so many light sources

    • @n0vi
      @n0vi 7 หลายเดือนก่อน +2

      was lookin for this lol rendering was insane back then

  • @Stuke51
    @Stuke51 10 หลายเดือนก่อน +19

    Compiling this to work on PC wasn’t so bad in my experience, but getting Render96 itself to work with it feels like rocket science.

  • @muizzsiddique
    @muizzsiddique 10 หลายเดือนก่อน +32

    6:27 -How did they get the Goomba that wrong? The image and the in-game model/textures don't even look anything alike.-
    BrochachoTheBro explains that the models are actually from the Tiny Hude Island painting.

  • @newtzrcool
    @newtzrcool 10 หลายเดือนก่อน +27

    Render96 is AMAZING and my preferred way to play SM64. And, to my understanding, it's still being worked on to this day! Although its mostly just them redoing stages. Very fun spin on a game that I otherwise didn't care to give a real chance.

    • @hectorg5809
      @hectorg5809 7 หลายเดือนก่อน

      He said in the video more than once that it was still being worked on

  • @Chickenz663
    @Chickenz663 7 หลายเดือนก่อน +13

    The original mario 64 has such vibrant colors. Can't say the same for this.

    • @Die-Coughman
      @Die-Coughman 2 หลายเดือนก่อน +7

      Yeah. Some of the level remasters leave much to be desired. You can turn them off though. It falls back on a pretty faithful hd texture pack.

    • @zZiL341yRj736
      @zZiL341yRj736 4 วันที่ผ่านมา

      Wait till you see the shitty DS version.

    • @Chicky_Lumps
      @Chicky_Lumps 4 วันที่ผ่านมา +2

      ​@@zZiL341yRj736 I will not stand for slander against the DS version! (Except the controls.)

    • @simpson6700
      @simpson6700 3 วันที่ผ่านมา

      @@Chicky_Lumps and the audio

  • @glen366
    @glen366 9 หลายเดือนก่อน +10

    This is how I remember playing it first time

    • @glen366
      @glen366 7 หลายเดือนก่อน +5

      @@breadandcircuses8127 because the graphics were mind blowing at the time, not so much now

  • @mccloaker
    @mccloaker 7 หลายเดือนก่อน +3

    Even better would be to do this with Mario 64 DS. Then we'd have the perfect version of the game.

  • @slvcontentfwd
    @slvcontentfwd 7 หลายเดือนก่อน +6

    I appreciate that you consistently referred to the graphics as an alternative rather than an improvement. I personally far prefer the original look of the game as (in my opinion) the levels were not designed to suit modern textures. However, the work done here is very impressive and I commend everyone on the project.

  • @akirapink
    @akirapink 7 หลายเดือนก่อน +7

    did you knoooow! the textures featured in Render96 are the real high resolution versions of the ones from the original game! really cool nerds actually found each and every single one!!

    • @2401blue
      @2401blue 7 หลายเดือนก่อน +2

      Oh that's kinda sick, I wouldn't have expected that :o

    • @stacksparrow
      @stacksparrow 10 วันที่ผ่านมา +1

      How/where did they find all of them?

  • @get_stached
    @get_stached 7 หลายเดือนก่อน +3

    "You're welcome to a-for watching your video!"

  • @TEMINIX
    @TEMINIX 10 หลายเดือนก่อน +22

    My Render96 game got screwed up. And I could not figure out how to fix it. Had to scrap the whole thing.
    It was a shame.
    I had the Mario Odyssey moveset installed and that broke the game wide open. I've never had more fun playing SM64.

  • @lrgogo1517
    @lrgogo1517 7 หลายเดือนก่อน +3

    The alternate end card sounds like part of a creepypasta

  • @PabbyPabbles
    @PabbyPabbles 7 หลายเดือนก่อน +7

    I wish they'd find a way to do the atmospheric lighting like in those renders

  • @LunaticLimbo
    @LunaticLimbo 7 หลายเดือนก่อน +2

    That mario impression at the end was class
    Good vid

  • @Starman256
    @Starman256 10 หลายเดือนก่อน +20

    You all seriously need to keep this on the down low. You know how Nintendo be

    • @SuperMarioSwagger
      @SuperMarioSwagger 10 หลายเดือนก่อน +7

      They can't do much about it anyway

    • @MarioMastr
      @MarioMastr 7 หลายเดือนก่อน +1

      They don’t provide the actual ROM file that you need so legally nintendo has no basis

  • @UnSwe3t
    @UnSwe3t 10 หลายเดือนก่อน +43

    I got this on my PC a while ago then recently I upgraded to a 4070 and Raytracing look's so good!

    • @0DRONZER
      @0DRONZER 7 หลายเดือนก่อน

      oh hell naw they put ray tracing on my mario

    • @joshuawright8990
      @joshuawright8990 7 หลายเดือนก่อน +1

      I tried running the RT version of Render 96 on my PC, and it was super buggy. Textures were all messed up. But I’m also running an RX 6800. Could just be an AMD problem.

  • @coltonk.3086
    @coltonk.3086 7 หลายเดือนก่อน +2

    I want Mario 64 rom hacks with render 96's style

  • @MechaTengu21
    @MechaTengu21 7 หลายเดือนก่อน +2

    2:15 - one hour for old hardware to render this is being generous.

  • @santyproductions359
    @santyproductions359 7 หลายเดือนก่อน +1

    HA THIS PRO MOTIONAL RENDER OF MARIO & BOWSER WAS MADE IN A SILLICON GRAPHICS

  • @marsoulini
    @marsoulini 7 หลายเดือนก่อน

    That is so cool! I’ll make sure to play it when I get my new pc :)

  • @metalgearskeletor
    @metalgearskeletor 7 หลายเดือนก่อน

    I appreciate all the work that went into this, they actually found the sources for most textures from Silicon work stations too iirc. I can’t really say I think the new models look too accurate to the renders though but maybe that’s just me? Still an amazing project with a lot of dedicated people behind it though

  • @DrewStalgic
    @DrewStalgic 10 หลายเดือนก่อน +5

    Bowser stuck with his feet apart just looks so funny to me 😂

  • @RexyRonin
    @RexyRonin 7 หลายเดือนก่อน

    Honestly I was just watching the entire video with my jaw dropped at how they managed to make my childhood look just like the cover art.

  • @Scripture-Man
    @Scripture-Man 7 หลายเดือนก่อน +1

    I was going to say this looks pretty perfect, apart from the flat lighting and shadows. Then I looked up a version of this with ray tracing - now that IS perfect!

  • @TheMarko33
    @TheMarko33 7 หลายเดือนก่อน

    Render 96 is Perfection!

  • @Nyomtwom._.
    @Nyomtwom._. 7 หลายเดือนก่อน +1

    it would be pretty cool if there’s a mod for super mario 64 ds that’s the beta with that 4 player multiplayer

  • @Schwarzorn
    @Schwarzorn 7 หลายเดือนก่อน

    Render96 is a miracle. It took an amount of effort that no company would ever bother with, and also most fans would never bother with.
    I do wish people would stop messing with Bob-omb Battlefield, tho. They added hills that block the skybox, and cleaned up the battlefield to look like a park with nicer paths and a wooden fence imstead of barbed wire. Plus they started replacing many of the textures with different, unrelated ones, which defeats the whole point of Render96 and all the effort spent looking for the original textures.

  • @legitnessify
    @legitnessify 7 หลายเดือนก่อน

    It’s a fuggin masterpiece 🤌

  • @spellcastingprofessional
    @spellcastingprofessional 7 หลายเดือนก่อน

    Love the video dude. Any time i find a seemingly interesting video that pertains to my taste in older games, its always some pasty virgin with glasses and a voice that lacks any sort of testosterone. As well as a complete lack of (actually funny) humor. This video shattered all these expectations. Awesome stuff, earned a new sub

  • @zantsmedia
    @zantsmedia 2 วันที่ผ่านมา

    Wish I had found your channel sooner, good stuff 🤗

  • @SolidJonno
    @SolidJonno 7 หลายเดือนก่อน

    I still have try to get the compile to work

  • @metroidfannumber1234
    @metroidfannumber1234 7 หลายเดือนก่อน

    i kinda hope they do this to star fox 64

  • @gamagama69
    @gamagama69 7 หลายเดือนก่อน

    damn you exactly like me lol i gave up cuz i was tryna get the unlocked framerate mod working but im thinking ill be okay with 60 lol

  • @TheLlamaFarmer3
    @TheLlamaFarmer3 10 หลายเดือนก่อน +12

    I don't know if the Monsters Inc. thing was a joke or not... But if it took 12 hours per frame then they'd have to have started rendering the movie in 1821... (92 minute movie = 5520 seconds, 24fps = 132480 frames, 12 hours per frame = 1589760 hours = 66240 days = ~181 years

    • @NexusFlair
      @NexusFlair 10 หลายเดือนก่อน +4

      Definitely a hyperbole

    • @gaburieruR
      @gaburieruR 7 หลายเดือนก่อน +9

      A hyperhole, or they had many workstations, with is pretty common. Also, not every frame took this much time, just the ones were complex geometry and simulation were in

    • @alyssad.harper
      @alyssad.harper 7 หลายเดือนก่อน +5

      Not really hyperbole, even then companies like Pixar had dedicated render farms full of computers whose ONLY job was to render frames. And yeah, the render time was definitely variable depending on the complexity of the shot 🙂

    • @slvcontentfwd
      @slvcontentfwd 7 หลายเดือนก่อน +3

      Concurrency. They wouldn't have had all the computers rendering the same frame one-by-one, they would've had many computers each rendering a frame at all times.

    • @thischannelisforcommenting5680
      @thischannelisforcommenting5680 7 หลายเดือนก่อน +1

      you can speed those up with more pc, a lot more pc in facts

  • @AllieRX
    @AllieRX 7 หลายเดือนก่อน

    I wonder what the former Silicon Graphics employees think of this.

  • @etherus819
    @etherus819 7 หลายเดือนก่อน

    That "involved process" took me 2 minutes.....

  • @Asteros1453
    @Asteros1453 7 หลายเดือนก่อน

    Mario 64 if it was made on the gamecube

  • @MrMaxta
    @MrMaxta 25 วันที่ผ่านมา

    The RTX version is a night and day difference. It looks even more like the boxart style and seeing the dynamic lighting working perfectly from fire or lava/daylight is insane. I can't go back any more and have to play the RTX render96 version whenever I play mario 64 now 😂

  • @redyyz4489
    @redyyz4489 2 หลายเดือนก่อน

    Luigi & Wario really make Render96 complete
    The fact this isn't just a graphical upgrade but they have clever ways to unlock the other plumbers is very neat
    Also Luigi keeps his DS moveset and Wario's German again, 11/10

    • @brandonnetwork
      @brandonnetwork 25 วันที่ผ่านมา

      But no Waluigi. So this is still incomplete

    • @redyyz4489
      @redyyz4489 25 วันที่ผ่านมา

      @@brandonnetwork Debateable.

  • @CriticalCrazy
    @CriticalCrazy 7 หลายเดือนก่อน

    Yeah they rendered the promotional art in blender 2.9 eevee

  • @amvmasterofdark
    @amvmasterofdark 7 หลายเดือนก่อน

    2:11 the work station used was an sgi indi.

  • @WeebGunnerPURIFIED
    @WeebGunnerPURIFIED 10 หลายเดือนก่อน +30

    I always thought it looked weird, render96 Mario doesn't fit low poly Marios animations

    • @somerobloxdude3699
      @somerobloxdude3699 10 หลายเดือนก่อน +23

      I think the opposite

    • @sboinkthelegday3892
      @sboinkthelegday3892 10 หลายเดือนก่อน +1

      It's dumb. It's like taking a dresser carved out of wood with traditinoal tools, and painting it to look plastic because it's "better" than wood grain or the particular edges only those tools would create.
      Goes to show again what gamers really think when they say "art". Mona Lisa is tiny and dreary, and Sistine chapel is too vulgar to bring your kids in. Adn preservation? Print posters for free, online, to everybody so they might as well wipe their butts with that oversupply.

    • @robertwyatt3912
      @robertwyatt3912 10 หลายเดือนก่อน +7

      I think it fits them perfectly

  • @bigbrungus
    @bigbrungus 7 หลายเดือนก่อน

    Great video, but I’m in awe that after 10+ years of playing this game, this video only just made me find out that you can kick bombs to defeat them.

    • @raphael1622
      @raphael1622 7 หลายเดือนก่อน

      Same here lol I've known and played this game for 10yrs or something and I've just found out that you can kill those snowmen that throw snowballs at you. I always believed that they were invincible. I even had to open the game and test it to believe they were fr defeatable lol

    • @PerpleX_Plays
      @PerpleX_Plays 6 หลายเดือนก่อน

      I've played the game over and over for like 22 years and never knew you could kill the snowmen until I saw it happen in this video

  • @YeetoTheYeetafic
    @YeetoTheYeetafic หลายเดือนก่อน

    i love how bro sounds like zxmany while being sick

  • @JAR-HIPHOP
    @JAR-HIPHOP 7 หลายเดือนก่อน

    Should’ve been a option to do this in 3d all stars

    • @PrestoJacobson
      @PrestoJacobson 7 หลายเดือนก่อน

      Agreed. This is actually on hacked switches, at least v8.

  • @peterortiz1160
    @peterortiz1160 7 หลายเดือนก่อน

    Need an ocarina of time render mod

  • @rmat9023
    @rmat9023 7 หลายเดือนก่อน +1

    this is like sm64 box art made real. But I Want Unreal Engine mario 64.

  • @chicaroo1
    @chicaroo1 6 หลายเดือนก่อน

    I love playing the m64 port with render 96 Im suprised i got the game to work and run amazing!

  • @SpacePineapple
    @SpacePineapple 10 หลายเดือนก่อน +7

    I'm definitely going to start using "whacky-ass" to compliment things from now on

    • @spyczech
      @spyczech 10 หลายเดือนก่อน

      I'm not cus no one uses it that way and it's an insult in my region. Wack ass is a serious dig here

    • @Maxutko901
      @Maxutko901 10 หลายเดือนก่อน

      @@spyczech Damn, that sucks

  • @eltedioso
    @eltedioso 7 หลายเดือนก่อน

    I was a child in 1996, twelve years old when SM64 came out. I was well-versed on the SNES Mario material. I couldn't wait to demo SM64 at Target. I started up a game and played for a long time. WTF, I thought. It looked terrible. I hated the polygonal look right away. It looked like computer games to me, where my favorite SNES stuff had looked WAY cooler. I never warmed up to this game, and I still haven't really.

  • @LoonyLeif
    @LoonyLeif 7 หลายเดือนก่อน

    Beyahoo!

  • @jeremysart
    @jeremysart 10 หลายเดือนก่อน

    I had the same experience trying to get the thing to compile on my PC… I really need to just go back and try again.

  • @BeeCL
    @BeeCL 7 หลายเดือนก่อน

    You forgot to disable the 2d billboards. The trees are all supposed to be 3d models but you got yours acting as 2d billboards.

  • @HDGamerofficial
    @HDGamerofficial 7 หลายเดือนก่อน

    7:52 what a reference 😂😂

  • @theedwardian
    @theedwardian 7 หลายเดือนก่อน

    Can it be combined with Mario B3313?

  • @igorgiuseppe1862
    @igorgiuseppe1862 7 หลายเดือนก่อน +2

    the propostal of this project and the end result is much better than those stupid atempts of "mario but made on unreal", there are still some things that i would complain about, somethings that i prefer in the n64 version or that dont look like the promotional material (im looking at you bowser) but at least there are some things that look good and look like how the game should look like, im surprised to see that some things indeed look better this time.

    • @igorgiuseppe1862
      @igorgiuseppe1862 7 หลายเดือนก่อน

      and considering this is a work in progress the end result may look dam close

  • @user-tq7rh3uu9u
    @user-tq7rh3uu9u 7 หลายเดือนก่อน

    They even made this port on mobile

  • @lightningx10
    @lightningx10 7 หลายเดือนก่อน

    Could Kaze get a trimmed down version of this working on real hardware one day 🤔 (at 2FPS lol)

  • @blacklightgamer97
    @blacklightgamer97 7 หลายเดือนก่อน

    monster´s inc at least an hour 20 minutes of animation and 24 fps, which is 80 minutes, which is 4800 seconds, that has 24 frames each so 115,200 frames in total, multiply that by 12 thats 1382400 hours = 57600 days = 157 years. How many damn workstations did they use?

  • @Cincy32
    @Cincy32 6 หลายเดือนก่อน

    4:03, I can confirm. Super Mario 64 was revolutionary when it came out.

  • @Ryu_D
    @Ryu_D 10 หลายเดือนก่อน

    Thank you for the video.

  • @dirkdex
    @dirkdex 7 หลายเดือนก่อน +1

    Funny - my thoughts exactly about getting this to work. However, you’ll have to recompile at some point and add ray-tracing because it’s really a thing of beauty in this classic game!

  • @TheEternalHyperborean
    @TheEternalHyperborean 7 หลายเดือนก่อน +1

    Yeah, it looks okay, but it's not going to going to look like the renders without some sort of ray tracing, it just looks like updated models right now, nothing more.

  • @FalconFlyer75
    @FalconFlyer75 10 หลายเดือนก่อน +3

    Is there a place we can go to get updates on the status of this project? I went on their channel but it’s just too much unrelated content
    I did see a video showing the first 6 levels completed, but that’s about all I could find
    Don’t get me wrong it looks breathtaking and I can’t wait to play it in its entirety I just don’t know where to see where it’s at

    • @0nick0nick05
      @0nick0nick05 7 หลายเดือนก่อน

      Discord server

  • @Dan_K_Meme
    @Dan_K_Meme 7 หลายเดือนก่อน

    Are you PeanutButterGamer in disguise because you REALLY sound like PeanutButterGamer if he lowered his voice a tiny bit

  • @Alexander-ix2jp
    @Alexander-ix2jp หลายเดือนก่อน

    I hope they finish this project and I hope Ocarina of Time is next on the list. Hm, would also like to see a FF8 community remaster too.

  • @Taniniver
    @Taniniver วันที่ผ่านมา +1

    You sound like a new york cartoon character who smokes 4 packs a day.

  • @TurkeyFaceX
    @TurkeyFaceX 7 หลายเดือนก่อน

    My PC is equipped for raytracing but I only know how to turn on raytracing or the box art style. I can't figure out how to turn them on at the same time. I've sunk many of my weekend hours into figuring this out, but no dice. If anybody here could point me in the right direction I would greatly appreciate it.

    • @0nick0nick05
      @0nick0nick05 7 หลายเดือนก่อน

      When selecting Render96 on PCbuilder2 go to the “options” menu, at the bottom there’s a button that says “s.options” or something like that, the option is there

  • @unoriginalname9556
    @unoriginalname9556 6 หลายเดือนก่อน

    really wish the M64 port was as easy to install as the OOT Ship of Harkinian port is.

  • @sithlordmikeyp
    @sithlordmikeyp 10 หลายเดือนก่อน +1

    @7:35 I love Pikmin. It's the best

  • @joshd108
    @joshd108 6 หลายเดือนก่อน

    Need texture packs like this for Oot

  • @isaivazquez4443
    @isaivazquez4443 7 หลายเดือนก่อน

    Soo i can make the same glitches that anybody can make in 64 to make a fast run in this port?

  • @macuser7048
    @macuser7048 8 หลายเดือนก่อน

    They need to fix Bowser's mouth. ugh

  • @jamesprumos7775
    @jamesprumos7775 10 หลายเดือนก่อน +2

    I can't wait for Render98, which is basically this concept applied to Ocarina of Time

    • @theWayoftheHero
      @theWayoftheHero 8 หลายเดือนก่อน

      God I can't wait for that. I will cry when it gets released

    • @newsuperbowserworld
      @newsuperbowserworld 7 หลายเดือนก่อน

      It is released tho

    • @jamesprumos7775
      @jamesprumos7775 7 หลายเดือนก่อน

      @@newsuperbowserworld when did it get released? Last time I checked the developer was still making the models. Also I wrote this comment 2 months ago.

    • @newsuperbowserworld
      @newsuperbowserworld 7 หลายเดือนก่อน

      @@jamesprumos7775 wait, I thought you said render 96 not 98, sorry

    • @jamesprumos7775
      @jamesprumos7775 7 หลายเดือนก่อน

      @@newsuperbowserworld it's ok

  • @Kirix
    @Kirix 10 หลายเดือนก่อน +1

    Ur vid showed up in my recommended

  • @the9thinning1
    @the9thinning1 10 หลายเดือนก่อน

    Noice

  • @funkychicken4509
    @funkychicken4509 7 หลายเดือนก่อน

    I mean it doesnt really look like the renders, not to be a negative nancy. Definitely looks closer to them though which is cool

  • @s8v1
    @s8v1 7 หลายเดือนก่อน

    2:01 was that creature in the actual game? I can't remember it being there

    • @briannawilson8845
      @briannawilson8845 7 หลายเดือนก่อน

      Are you talking about the red thing in the fire or the giant eyeball?

    • @s8v1
      @s8v1 7 หลายเดือนก่อน

      @@briannawilson8845 that red thing in the fire

    • @0nick0nick05
      @0nick0nick05 7 หลายเดือนก่อน

      @@s8v1that is an unused enemy from the original, it is a blargg and it was re added in render96

  • @CTYTG
    @CTYTG 6 หลายเดือนก่อน

    The coins and keys are for Luigi and wario to unlock them

  • @AVerySillySausage
    @AVerySillySausage 5 หลายเดือนก่อน

    Why is the information on the sm64 pc port so spare compared to Ocarina of Time which as I understand was decompilled later? There is a dedicated user friendly site with clear setup instruction and an explanation as to what it is and how it works. Can't find this for SM64, just lots of vague videos without direct instructions referencing multiple different ports. A site with nothing on it that just links to discord for information. It's for some reason a lot more of a hassle to setup and understand than Ocarina of Time, is there a some technicaly reason or does OoT just have more of a fanbase and more developers that working to towards the project?

  • @Wendy_O._Koopa
    @Wendy_O._Koopa 7 หลายเดือนก่อน

    I can't believe they're "fixing" everything, and still only have three out of four plumbers playable. How does this not bug anyone else? It would be like playing a video game where you could select three out of four of the Ninja Turtles... but then NASB comes out with literally only play as two, and that's it, they are never going to sell you Raph or Don as DLC (instead it's supposed to be a selling point for the sequel... what?!).

    • @Kniffel101
      @Kniffel101 5 หลายเดือนก่อน

      1. What 4 plumbers?
      2. Would you rather have it out for people to be able zo tinker with it, or wait a few more years until it is ready?

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 5 หลายเดือนก่อน

      @@Kniffel101 1) You know _exactly_ who I'm talking about.
      2) I would much rather them finish it before releasing it, because the minute it gets popular enough there's going to be a cease & desist letter from the big N. Is this the _first_ fan project you've ever heard of?

    • @Kniffel101
      @Kniffel101 5 หลายเดือนก่อน

      1) There's only two plumbers in the Mario universe from what I know of, Mario and Luigi. Were you referring to Wario and Yoshi!? =D @@Wendy_O._Koopa
      2) It's open-source. The Mario 64 decomp has already been widespread throughout the internet and Nintendo didn't touch it. And the assets of Render96 aren't owned by Nintendo, the one thing they do own is the Mario IP. But it means that providing most of the assets should not be prohibitable.

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 5 หลายเดือนก่อน

      @@Kniffel101 You see, I know you're sealioning me, because you mentioned Wario. You're one of those types who moves the goalposts and claims that the source for Wario and Waluigi being plumbers isn't canon enough for you based on... whatever needs to be true at the moment. Also, that you're pretending to be so stupid that you can't use abductive reasoning to figure out the answer based on incomplete sets. Also-also, you're indirectly claiming that you're unaware of basically every hoax surrounding SM64DS that involves unlocking Waluigi in some way.

  • @DylanMatthewTurner
    @DylanMatthewTurner 6 หลายเดือนก่อน

    2:19 Monster's Inc is 92 min. If it took 12hrs per frame, then at 24 fps, that's 181 years of rendering, so I think they must've improved it by the end of the film lol

    • @andreakitty8483
      @andreakitty8483 หลายเดือนก่อน +2

      APPLY THAT LOGIC TO 6 MILLION IN 5 YEARS LOL xD

  • @auracore-live
    @auracore-live 3 วันที่ผ่านมา

    Basically preference

  • @YaSheNePrydumav
    @YaSheNePrydumav 10 หลายเดือนก่อน

    But how didi you configured it for beta material and how to make it with rtx?

  • @satsugekibukouken
    @satsugekibukouken 10 หลายเดือนก่อน

    I was expecting parallel universes talk

  • @arne.luciddreamers
    @arne.luciddreamers 7 หลายเดือนก่อน

    01:23 average fludless level in sunshine.

  • @Fancy2209Real
    @Fancy2209Real 7 หลายเดือนก่อน

    Wario and Luigi are from render96

  • @RoseSupreme
    @RoseSupreme 10 หลายเดือนก่อน +1

    7:53 ...was that a Shrek reference?

  • @KRuslan1000
    @KRuslan1000 5 หลายเดือนก่อน

    Is there an easy tutorial on how to get this running on my pc?

  • @andrewkadar
    @andrewkadar 19 วันที่ผ่านมา

    lava looks like spaghetti sauce

  • @floatingshoppinglist5193
    @floatingshoppinglist5193 7 หลายเดือนก่อน

    anyone got a link?