In your opinion has mill Mouse surpassed project Iris yet I think once this computer dies I will switch to mill Mouse it looks like it's getting better and better over time
Project Iris is still a bit more responsive which I've found is important in precision platformers like Rayman 1 (Redemption) which I'm playing now (I absolutely must use my two physical switches for going left / right, while I jump by blinking). Shortcuts set to toggle especially has this delay and that's a problem even in open world and rpg games, but I'm confident he will fix that particular issue. So I'd say for 3d games Mill Mouse is soon just as good as Project Iris. The Xbox Controller emulation is where Mill Mouse really has an advantage, since you don't need to change your setup that much between games. Then it has voice commands included and also facial gestures via webcam or smartphone. It also has head tracking. And of course it's also free, that is an advantage. At the same time Project Iris does have features Mill Mouse doesn't and may not get, it's unsure I mean. You can write Macros so the Interactors can do pretty much whatever you want if you can write the macro. And there's also a feature where you can select /highlight an Interactor and then activate it by a keyboard, that also means you can activate it by eye blinks. So a single switch or eye blink can perform several different actions depending on what Interactor is selected. All in all it's complex, both softwares have their own strength and might cater to different user. If you're a head tracking user then Mill Mouse is definitely the software for you. And the mouse control offered in Mill Mouse is excellent while the one in Project Iris is very much neglected in my opinion and for me it's far from a complete solution for desktop control. I mean obviously Mill Mouse is far more complex, like a Swiss army knife if you will, but Project Iris performs it's task really good and the macro function is very useful if you're well versed in basic macro writing (which I'm a bit lacking, although I've written a couple catered to my needs after some reading and tinkering).
@@adaptivehackerkhan I really appreciate the response you sound very intelligent I'll use project Iris for precision Platformers if I do play any I just stick to simple games yeah they both have their Pros and cons but it sounds like mill has a lot of Pros you have plenty of videos I can learn from to use it right now I'm playing dead Age 2
very cool!
yes indeed it is! Especially the fact that you can quickly re-enable mouse look just by looking at the corner of your screen.
In your opinion has mill Mouse surpassed project Iris yet I think once this computer dies I will switch to mill Mouse it looks like it's getting better and better over time
Project Iris is still a bit more responsive which I've found is important in precision platformers like Rayman 1 (Redemption) which I'm playing now (I absolutely must use my two physical switches for going left / right, while I jump by blinking). Shortcuts set to toggle especially has this delay and that's a problem even in open world and rpg games, but I'm confident he will fix that particular issue. So I'd say for 3d games Mill Mouse is soon just as good as Project Iris. The Xbox Controller emulation is where Mill Mouse really has an advantage, since you don't need to change your setup that much between games. Then it has voice commands included and also facial gestures via webcam or smartphone. It also has head tracking. And of course it's also free, that is an advantage.
At the same time Project Iris does have features Mill Mouse doesn't and may not get, it's unsure I mean. You can write Macros so the Interactors can do pretty much whatever you want if you can write the macro. And there's also a feature where you can select /highlight an Interactor and then activate it by a keyboard, that also means you can activate it by eye blinks. So a single switch or eye blink can perform several different actions depending on what Interactor is selected.
All in all it's complex, both softwares have their own strength and might cater to different user. If you're a head tracking user then Mill Mouse is definitely the software for you. And the mouse control offered in Mill Mouse is excellent while the one in Project Iris is very much neglected in my opinion and for me it's far from a complete solution for desktop control. I mean obviously Mill Mouse is far more complex, like a Swiss army knife if you will, but Project Iris performs it's task really good and the macro function is very useful if you're well versed in basic macro writing (which I'm a bit lacking, although I've written a couple catered to my needs after some reading and tinkering).
raymind me to never play precision platformers again, it's torture lol
@@adaptivehackerkhan I really appreciate the response you sound very intelligent I'll use project Iris for precision Platformers if I do play any I just stick to simple games yeah they both have their Pros and cons but it sounds like mill has a lot of Pros you have plenty of videos I can learn from to use it right now I'm playing dead Age 2
@@adaptivehackerkhan tell me about it Boulders Gate 3 was torture for me but I play Simple games now like dead Age 2 I noticed I have more fun