Hair rigging tutorial

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 55

  • @0K_man
    @0K_man 2 ปีที่แล้ว +2

    I just came back to your video after 2 years because i forgot how to do it, thanks again man!

  • @ricardoalbuquerque829
    @ricardoalbuquerque829 2 ปีที่แล้ว +10

    works in ver. 5.899. thanks!
    if anyone's wondering: select the whole strand of hair when you add dynamics. it's going to add the dynamics attributes only to the first controller, the top of the chain. there won't be any dynamics stuff on other controllers. after you create the attributes on the main FK controller, select the first controllers on each dynamics chain and connect the F_ & B_ (which stand for front & back, in case you're wondering) respectively. then edit the parameters on the attributes and use the interactive playback. it should work. worked for me, at least.

  • @user-wj9dd8gm5v
    @user-wj9dd8gm5v 3 ปีที่แล้ว +5

    Thank you so much!
    Is it possible to make a collision detection with the face?

  • @stevanyaudrey9714
    @stevanyaudrey9714 3 หลายเดือนก่อน

    but every controler that has been in dynamic system, cannot be move manually again? are you have any solution so i can move it manually also
    thankyou

  • @aeri9241
    @aeri9241 2 ปีที่แล้ว +3

    Hi, I've been trying to follow your tutorial for hours, but I'm confused. When you add dynamics, are you selecting the whole strand of hair?
    When I select the whole strand, it only adds the blend attribute to the parent piece of that strand.
    When I try to connect the tips of the hair to F_Blend, blend does not show up.

  • @0K_man
    @0K_man 4 ปีที่แล้ว +2

    Wow I had no idea Advanced skeleton could do this, thank you so much!

  • @Teddybeddybye
    @Teddybeddybye 11 หลายเดือนก่อน

    Hello! Thank you so much for the wonderful tutorial! I would love to know how to make the hair collide with other objects like the head and body of my character, could you possibly make a tutorial on that as well?

  • @incognito4824
    @incognito4824 8 หลายเดือนก่อน

    doesn't work well when rotated tho. Do you have solution to this?

  • @단비안-n9c
    @단비안-n9c 3 ปีที่แล้ว +1

    Thank you for the class. Can I add hair rigging after the body and face rigging?

    • @fahjung77
      @fahjung77  3 ปีที่แล้ว

      You can rig at new scene. And import file then you can parent constraint between Hair main Ctrl and Head Ctrl.
      Then hide Hair main Ctrl to protect When you do keyframe.

    • @incognito4824
      @incognito4824 ปีที่แล้ว

      @@fahjung77 This is what I did but when I parent it to the head the rotation goes bonkers. there's left and right strands and they do not have same locationaxis they rotate in the center. idk how to fix this. any idea?

  • @YC_22
    @YC_22 2 ปีที่แล้ว

    Awesome Tut, is it possible to add gravity to the dynamics?

  • @haiqalfitri3866
    @haiqalfitri3866 4 ปีที่แล้ว +1

    How did you did that at 2:25? I mean when you Isolate select only, only the joint head (only want to know this one) and nurbe curve left. I really don't know how you did that.

    • @fahjung77
      @fahjung77  4 ปีที่แล้ว

      You can see this picture.
      www.img.in.th/images/9950c5e2b9c3e6a415f22ab1851b7846.png

    • @haiqalfitri3866
      @haiqalfitri3866 4 ปีที่แล้ว

      @@fahjung77 I appreciate if you can help me and others. Only that part I don't know how to do it in the picture that I provided.

    • @fahjung77
      @fahjung77  4 ปีที่แล้ว

      @@haiqalfitri3866 I don't get it, you mean you can't find the menu?

    • @fahjung77
      @fahjung77  4 ปีที่แล้ว

      @@haiqalfitri3866 If you want to use this menu.
      1. Select models or something that you want
      2. Click --> View selected

    • @haiqalfitri3866
      @haiqalfitri3866 4 ปีที่แล้ว

      @@fahjung77First, I'm sorry this gonna be long. Hmmm, how I want to describe this. In that video, when you isolated the nurb curve, your curve and that tiny joint appear together. I tried to isolate it but only nurb curve appear, just like the picture I tried to show you. Try you compare you video when you isolate it with my picture I send earlier. I really want to rig hair really bad.

  • @israelkenzacal3034
    @israelkenzacal3034 4 ปีที่แล้ว

    Thanks for this. it worked perfectly on version 5.660. The 5.7 has errors like joint orientations, when I applied dynamics.

  • @bervync
    @bervync 3 ปีที่แล้ว +3

    I found a fix if anyone encounters this error:
    AdvancedSkeleton5.mel line 50611: Name 'fat' of new attribute clashes with an existing attribute of node 'joint_wheel_1_L'. //
    AdvancedSkeleton5.mel line 50611: Found no valid items to add the attribute to. //
    My rig was not symmetrical and it isn't meant to be, and building the rig by default breaks it.
    A solution I found was to set the start joint of each branch of asymmetrical hair to have the attribute "nomirror"
    AdvancedSkeleton>Body>Edit>Attribute>(twist/bendy drop down list) nomirror
    After that it builds as per normal from the root joint, hope this helps!
    Thank you Nuttawadee!

  • @nicolasmejiavfx
    @nicolasmejiavfx 2 ปีที่แล้ว

    It doesnt work when i click in Build advanced skeleton! how did you do that, it doesnt do nothing

  • @VyLe-th2ur
    @VyLe-th2ur 25 วันที่ผ่านมา

    Great bro. thank you so so much

  • @racheldan392
    @racheldan392 3 ปีที่แล้ว

    is it possible to do that with the face set up? if yes how would that work?

    • @fahjung77
      @fahjung77  3 ปีที่แล้ว

      Yes, but the dynamic latest version have different effect.
      You can put body head and hair joints together then you can rigging.

  • @sarah-leighburger4596
    @sarah-leighburger4596 4 ปีที่แล้ว +1

    Thanks so much for this tutorial :) I was wondering if there's a way to prevent the dynamic joints from snapping to the rig from Origin if the rig has been moved away from the origin?

    • @fahjung77
      @fahjung77  3 ปีที่แล้ว

      I will set Blend dynamic.
      **frame animation 1 = 0
      **frame animation 20 = 0.5-1
      If the movement is very strong, I'll set it a little.
      **Blend dynamic = 0.35 - 0.5

  • @AnimCreators
    @AnimCreators 2 ปีที่แล้ว

    Ohh god you are so talented

  • @frozzytango9927
    @frozzytango9927 2 ปีที่แล้ว

    Thank you! I subbed to your channel! Now im just wondering how you add collision!

  • @estebanchavez6437
    @estebanchavez6437 3 ปีที่แล้ว +3

    Hey, you know where i can to learn do this process step by step? Any keyword without the plugin?

  • @Cybercuerda
    @Cybercuerda 3 ปีที่แล้ว

    is this set up rigging compatible with Unreal Engine?

  • @NHATUAN-yq5cn
    @NHATUAN-yq5cn ปีที่แล้ว

    that really hard but , I did it after 2-4 hours of watching and doing it again :D

  • @user-zs7zn5tv1m
    @user-zs7zn5tv1m 2 ปีที่แล้ว

    Thank You!!!!!

  • @3DEpics
    @3DEpics 3 ปีที่แล้ว

    thanks for you so much.

  • @68VERTEX
    @68VERTEX 4 ปีที่แล้ว

    Thanks for this.

  • @Rilirala
    @Rilirala 4 ปีที่แล้ว

    Your tutorial is very perfect. Thankso so much for this tutorial.
    But I found something strange while working on animating.
    If I start with my head in motion at 1F, hair move strangely.
    I'll attach a video.
    Do you happen to know how to solve this error?

    • @Rilirala
      @Rilirala 4 ปีที่แล้ว

      Playblast 1 is a friend who has an error, and playblast 2 is a friend who is normal.
      The difference between the two is whether they start from scratch or not.
      All of this is in the process video, so if you don't have time,
      I recommend watching the process only.

    • @fahjung77
      @fahjung77  4 ปีที่แล้ว +1

      @@Rilirala Your charactor is so Ctue.
      In my opinion. You can set dynamic key. (F Blend and B Blend)
      EX
      Frame 1 = 0
      Frame 20 = 1

    • @Rilirala
      @Rilirala 4 ปีที่แล้ว

      @@fahjung77 Wow, Thanks to your opinion!!

  • @24yrukdesigner
    @24yrukdesigner 3 ปีที่แล้ว

    The pony tail is rock solid, barely any movement. For normal hair it moves a LOT more. For cartoon hair, it can be exaggerated even further. You could still use the same joint setup for a better simulation though.

  • @mikepark3601
    @mikepark3601 3 ปีที่แล้ว +3

    too fast....

  • @sethoricalco1709
    @sethoricalco1709 4 ปีที่แล้ว

    This just breaks for me...

  • @bmd_videos
    @bmd_videos 10 หลายเดือนก่อน

    Best u ur voice not musix