How to Make DOPE CG HAIR | XGen Tutorial

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

ความคิดเห็น • 516

  • @cfroelich83
    @cfroelich83 2 ปีที่แล้ว +90

    Dude, this is one of the best guides I've ever seen. You cover it thoroughly, but as simply as possible. So freaking good! Thank you.

  • @AncientCreative
    @AncientCreative 2 ปีที่แล้ว +5

    xgen is great but it BREAKS a lot LOL

  • @GralChufy
    @GralChufy 2 ปีที่แล้ว +36

    About the Arnold hair shader not showing in the viewport: you can plug it into the surface slot in the Arnold tab of the physical hair's shading group and then you'll get the arnold one in the render and the physical hair one in the viewport and you don't have to switch back and forth anymore :D

  • @cozza358
    @cozza358 2 ปีที่แล้ว +14

    Is there any way to adopt this workflow into game-ready models? Just curious before I watch later. 😄

    • @randallwhiteis
      @randallwhiteis 2 ปีที่แล้ว +1

      Unreal uses this sytem.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +8

      no really for hair cards, though it can be used. It's sometimes used to make hair then rendered out as image passes for real time materials in engines like UE. You can export it as curves now and render that in UE which looks great but that's the most expensive and most games can't do that yet

  • @ondudengrund
    @ondudengrund 2 ปีที่แล้ว +24

    The reason the hair "goes away" sometimes, is because, in the Preview/Output tab in the Xgen menu, the option "Only primitives in view" is turned on meaning it will only draw section of the hair where the roots are visible in the viewport. Its a performance thing but on modern computers you can usually turn this off with no problems.

    • @JoHnWxNoW98
      @JoHnWxNoW98 11 วันที่ผ่านมา

      I was about to add this comment, not knowing this made me hate xgen and label it as not working, from when I discovered this I'm enjoying this powerfull tool

  • @TriGon_Art
    @TriGon_Art 2 ปีที่แล้ว +12

    Nice one. I didn't know about our nested folders not being able to have spaces. That explains why my xgen sometimes break I hope haha

  • @seanfenrir
    @seanfenrir ปีที่แล้ว +4

    A few months ago I made a comment bashing XGen due to it crashing/being unusable. Turns out, there was a way to solve my issue, I just had to do a TON of research. If anyone runs into the problem I did where interactive groom cant be used, its possible that your Maya.env file has OpenGL turned off. If you open that file up with notepad, and delete that line, interactive groom will work like a charm. Another issue I had, was the hair going through my mesh. Turns out in the brush setting of interactive groom, you can turn on collision. I really hope someone who is running into the issues I ran into reads my comment before pulling their hair out like I did. GL everyone.

  • @rosenormand2059
    @rosenormand2059 ปีที่แล้ว +4

    Could u make a tutorial about curly\afro hair that would be amazing!! Thank you so much for all the tutorials

  • @fsalad
    @fsalad 2 ปีที่แล้ว +28

    This looks super simple and incredibly hard at the same time. But it was really awesome! It's incredible we have access to these industry grade programs

  • @Intervain
    @Intervain 2 ปีที่แล้ว +20

    You're a good teacher J. clear and to the point:)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +4

      I appreciate that. Thanks for checking out the video :)

  • @darkiedark6218
    @darkiedark6218 2 ปีที่แล้ว +3

    How exactly do you get from 36:10 to 36:17? What do curves mean exactly? I've tried adding more guides and rebuilding my guides with a higher CV count. I've also created both maps, nothing I do seems to make the hair follow the guides closer to the head, it's decently out there like in 36:10...what am I missing? Thanks so much for the vid, this has been the best tutorial I've found, will be eternally grateful

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      All I did there was add more guide curves to wrangle the hair. If you don't have enough then the hairs far away won't be guided. Don't need to add more CVs for that issue. If the hair isn't following guides you may have another problem. Go to the Discord for more assistance if needed

    • @rubysnell6755
      @rubysnell6755 2 ปีที่แล้ว

      I have the same problem, did you end up solving this?!

    • @darkiedark6218
      @darkiedark6218 2 ปีที่แล้ว

      @@rubysnell6755 I did exactly what J Hill recommended, more guides. A lot more, but it did fix it.

    • @rubysnell6755
      @rubysnell6755 2 ปีที่แล้ว +1

      @@darkiedark6218 Amazing, thank you very much :) just wanted to see if it worked!!

  • @bjarmis
    @bjarmis 2 ปีที่แล้ว +9

    Great video as usual!
    One tip I can add to using xGen is for your aiStandardHair shader, in the shading group for that material you can middle mouse drag the hairPhysicalShader into "Surface material" and add the aiStandardHair material into "Surface Shader" which is under Arnold. Then when you render it uses the aiStandardHair and in the viewport is has the hairPhysicalShader. It works as well using this method to have a Arnold material for surfaces and then in the viewport a lambert material if you need to paint masks and such since Xgen doesn't allow you to paint maps onto objects with arnold shader on it.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Awesome thank you

  • @OkaToka
    @OkaToka 2 ปีที่แล้ว +2

    Everytime I'm trying to learn XGen I just getting littered with bugs. I really hate this tool and just can't understand why we still doesn't have any alternative really? One of most hated bugs is that this tool hates control+z. This time it happens again. I pressed control+z, it gives me an error and hair stops moving along with splines.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      I don’t think I have that issue. It’s finicky but really good

  • @xinversive
    @xinversive 2 ปีที่แล้ว +10

    You're an absolute legend, its been a struggle trying to do solid hair with no delays. I've managed to finesse it well but now imma officially start incorporating this in my workflow

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      dope, glad to hear it

  • @JUYAN16
    @JUYAN16 ปีที่แล้ว +2

    Dude, seriously, thanks for this. I have been pulling MY hair out for months just trying to figure out Xgen. Just working with clumping alone made me want to scream and quit altogether. Could you make a tutorial on saving your xgen hair as a preset for use with other models?

  • @popperspenguins7916
    @popperspenguins7916 ปีที่แล้ว +1

    22:56 I created Density Mask but mesh doesn't change into black. I can see the brush tool, but I can't paint mesh .. anyone help me plz :(

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Idk but be sure it has a Maya material applied not Arnold or anything else

  • @jozseflaszlo7445
    @jozseflaszlo7445 ปีที่แล้ว +3

    I've been doing grooms since august and this is the nr.1 video I keep coming back to! Thank you so much! Absolute master tutorial! Only love bro!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Love to hear that! Glad you’re finding it helpful. Make some dope hair

  • @vsfs.compendium
    @vsfs.compendium ปีที่แล้ว +2

    This is truly a great tutorial. Great explanation!
    I do have two problems though:
    1) Tried to create a map (16:00) but it simply won't create it. All the icons like the save icon don't appear. Any ideas why?
    2) Also when I re-open the file, the hair doesn't appear. They are listed in the outliner but don't show in the viewport.

    • @spirit7500
      @spirit7500 9 หลายเดือนก่อน +1

      I have the same problem with not able to create a map, it shows an error that Maya is unable to locate something in my files but I don't know what it's looking for in the first place lol. Help!! D;

  • @gpgp4780
    @gpgp4780 ปีที่แล้ว +2

    I've been watching binge watching all of your tutorials and all I can say is thank you so much for your tutorials, I've watched your tutorials from zbrush skin textures to substancepainter. As someone who is new to both maya and zbrush (mainly because I use blender only) your tutorials are so easy to understand and its a great help! One question tho, I've been having a hard time with the hair clipping through the ears do i just add more guides? Anywho thank you so much for the tutorials it really is a big help for someone like me who wants to learn more.

  • @henrygarrou8372
    @henrygarrou8372 2 ปีที่แล้ว +1

    04:51 It's actually Pascal Case Camel Case only has Caps in the middle, like the humps of a Camel.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank you for that

  • @alpylmaz2087
    @alpylmaz2087 วันที่ผ่านมา

    My set up become unvisible on viewport,i can render them on Arnold but cant see on the viewport,can someone help me with that?

  • @rayenarielle5296
    @rayenarielle5296 หลายเดือนก่อน

    Hello, can you please help me? I don't know why I can't paint my region map. Do you have any idea what I might be doing wrong? I did it in Lambert, and my UVs are correct. I don't know what's going on-please help.

  • @planetarta
    @planetarta 2 ปีที่แล้ว +2

    So fucking good man. Never reallylooked into Xgen before as I'm a Blender user but can really see the control you have here. very enticing...

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      It is the best. If blender had something like this it would be god tier

  • @siberia6646
    @siberia6646 2 ปีที่แล้ว +2

    Thank you very much for your various videos (Student who tries to specialize in Cfx here) Your pedagogy is perfect!

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 11 หลายเดือนก่อน

    Great tutorial, i-m new to maya, when I create density map, I can paint, but I cant see the black and white color, only grey material of the mesh.
    Try to change vewport setttings, nothing happend, I miss someting?

  • @SMAARTIST
    @SMAARTIST 2 ปีที่แล้ว +2

    Man. I've already watched this video 3 times and I'm still getting things out of it!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      love to hear that. Glad you're finding it useful

  • @tonydibenedetto8315
    @tonydibenedetto8315 5 หลายเดือนก่อน

    Hi J, Superb video, I make your tutorial, everything is fine except for one thing. The density for hair should be around 200, but for me, I have to put it very high to have the same density as you. The face of my character has the scale of a basic sphere. I put the width at 0.01, if I increase it the hair is not beautiful, I increased the number of guides too but it does not work either. I don’t understand where my mistake came from. If someone has the solution I am interested! Thanks :)

  • @jayyheyy4734
    @jayyheyy4734 5 หลายเดือนก่อน

    Description is in a collection so when you said what you did was wrong it wasnt
    A collections is a collection of descriptions
    So ill have a collection named “girl character”
    Inside that ill have descriptions
    “Brows”
    “Eyelashes “
    “Hairstyle”
    ….

  • @jayarr15
    @jayarr15 ปีที่แล้ว +1

    Hey Jay, Great tutorial as ever. Just a question though, how did you made the hair's volume so close to the head? When I'm applying xgen hair, the hairs looks like a helmet due to its thickness lol

  • @sizlax
    @sizlax ปีที่แล้ว +2

    Just a side note for anyone watching this video. When he says Xgen is bad for crashes; it actually goes beyond that. I've been toying with Xgen in Maya on and off for the past few years now, and let's just put it this way; Save often, and do not be afraid to create multiple save files. Because Xgen is bad enough, but Maya will bork entire save files at random. And if you don't have a backup, you could lose your entire work. I am lucky that I learned that some time ago; because just earlier today I nearly lost an entire day of work on my character. I saved it, then went to reload the save, and the character model itself poofed, and everything else in the scene was neon green (all materials gone). But I was able to load a previous save I made just minutes sooner.

    • @KarelChytilArt
      @KarelChytilArt ปีที่แล้ว

      We are happy for Houdini grooming. No crash, udims, much better nodes.

    • @sizlax
      @sizlax ปีที่แล้ว

      @@KarelChytilArt I don't do much with nodes tbh. Since I'm self taught, the entire node system seems almost like Japanese to me. At least in contrast to manipulating things thought the UI, and attribute settings.
      I've done the odd things with material nodes, and followed a couple step by step tutorials otherwise, but outside if that, it just seems a bit complex. Is Houdini worth using if I don't make intricate use of nodes?
      I'd also be thankful for any other information you'd be willing to share in terms of Xgen style grooming. I made the mistake of having the first character I made be the most Xgen intense use character I could possibly make, and it's been taxing to say the least.

  • @paulmartin3173
    @paulmartin3173 2 ปีที่แล้ว +3

    Hey J!
    To solve your problem with the groom sometimes not showing, go to the Preview/Output tab in the Description and uncheck "Only primitives in the view." You gotta do it for every new Description, but it will make it so previews always do ALL the hair.
    Great and relevant stuff as usual.

  • @benjuddart
    @benjuddart 7 หลายเดือนก่อน

    How do you assign a pre-existing ptx/ Density mask to a description? I made one but the file I made it with won't open without crashing.

  • @akhmadali5064
    @akhmadali5064 ปีที่แล้ว +1

    Does Xgen need real world scale model to work properly? I try adding guides but it so huge, i changed the width afterward but when moving guides it still show huge indicator that block my view and hard to move around guides too. Thank you!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Yup. Works best at a physical scale. So for human hairs, human sized

    • @akhmadali5064
      @akhmadali5064 ปีที่แล้ว

      @@artofjhill ​ I`ve seen you set the density for the brows is 80 and it`s get pretty much, i had to do set up to 500 to get the same result. Is it any wrong with my set up?

  • @Madness-us8fs
    @Madness-us8fs 7 หลายเดือนก่อน

    Hi ! I'm following your video which is incredible by the way and I wanted to know if you also created a Density Map for the last hairstyle of the video because you only show the part when you create the red map, thank you in advance !

  • @Gichanasa
    @Gichanasa 5 หลายเดือนก่อน

    Excellent tutorial, thank you. How difficult is it to animate XGen hair? Do you have a lesson on it?

  • @vivekgautam295
    @vivekgautam295 2 ปีที่แล้ว +1

    Hi, J your tutorials are really the best. I have a doubt guides are selectable while i was making eyelashes and brows as soon as i add description for scalp hairs after placing guide on scalp desc i can't select guides anymore, not even brows and lashes guides are selectable. there is a button beside hide or show guides (turn the selectability of guides on and off) does'nt work. turning off camera based selection does'nt work. please help..

    • @vivekgautam295
      @vivekgautam295 2 ปีที่แล้ว

      Update - Toggle select by components, object type worked for me.

  • @seanakima50515e
    @seanakima50515e ปีที่แล้ว

    Do you have any reccomendation on how to keep hair from penetrating the mesh if using a cap?
    Im so stuck, my model is done, but there are hairs penetrating and the collision modifier doesnt do anything, but make it an afro
    I have tons of guides.
    I just dont know how to fix this...

  • @BoomBiscuit
    @BoomBiscuit 2 ปีที่แล้ว

    xGen is extremly buggy shit. I suggest you guys make copies of your working file so you can go back to normally working versions.

  • @ipatek8292
    @ipatek8292 10 หลายเดือนก่อน

    Hi! My hairs are going below the mesh just like inside of the head, do you know how to fix it?

  • @Kuro-di1dj
    @Kuro-di1dj 6 หลายเดือนก่อน

    will the pc specs affect the maya xgen to like when can do something then suddenly the attributes not affecting the hair?

  • @imydavies3744
    @imydavies3744 ปีที่แล้ว

    for me 1000 density is only around 20 hairs per guide. is there a fix to this? thanks so much amazing tutorial

  • @Kuro-di1dj
    @Kuro-di1dj 6 หลายเดือนก่อน

    after i add the guide, increase density or add modifiers or create density mask and then add a new or move the guide,all the hair will become no effect even i adjust the density or modifier. what is the problem? i seen your video after masking the eyebrow u add more guides to it.

  • @cesardavid5925
    @cesardavid5925 2 ปีที่แล้ว +2

    Thats such good timing, im right now working in my character hair i'm struguling for it to feel "alive"

  • @stfesteirasstfesteiras7377
    @stfesteirasstfesteiras7377 2 ปีที่แล้ว

    what is your computer configuration? what is the processor and what is the video card?

  • @MoodSwingZX
    @MoodSwingZX 2 ปีที่แล้ว +1

    U can plug maya hair shader in SG group and in arnold part of it arnold shader. It will show one in viewport one in rendet

  • @BrainB161
    @BrainB161 9 หลายเดือนก่อน

    ' Looks good. ' Too bad many video game companies don't do this. Most of their hair looks like crap.

  • @GmanGavin1
    @GmanGavin1 ปีที่แล้ว

    17:00 I can't see the white/black mask. I just paint on it and hit save for it to update

  • @Metarig
    @Metarig ปีที่แล้ว +1

    xgen and rigging are two reasons that maya is unbeatable

  • @Alejandro_8806
    @Alejandro_8806 2 ปีที่แล้ว +2

    Great teacher, Thank you so much for this! Would be great to see a tutorial about creating hair for videogames.
    Greetings from Colombia!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thanks. Making Game Hair sucks though

  • @emiliocampana1
    @emiliocampana1 11 หลายเดือนก่อน

    why does it usually happen that there is hair that seems to go through the topology? As if it came from within? I used a part of the head as a base and not the entire topology, could that be the error?

  • @vennyldn4880
    @vennyldn4880 ปีที่แล้ว

    Nice vid bro, if you have time can we have one of afros and short waves on black people?

  • @organicsludgeqt7037
    @organicsludgeqt7037 5 หลายเดือนก่อน

    I can’t get the paint tool to work, keeps telling me there’s no surface to paint on.

  • @NimaSayah
    @NimaSayah ปีที่แล้ว

    why xgen make a copy of itself after character replace reference in maya 2023?

  • @DanielA46
    @DanielA46 7 หลายเดือนก่อน

    the hairs of my guides come out too far just like at 35:33. I want to get them close to the mesh like at 36:18. how do i do this please?

  • @tarunhinduja
    @tarunhinduja 7 หลายเดือนก่อน

    How do you render the turn around? When i try to render (with arnold) the turn around the hair does not move when the caracter is rotated

  • @Kuro-di1dj
    @Kuro-di1dj 6 หลายเดือนก่อน

    after create guide and increase density, add a new guide and ctrl z or delete the new guide will it effect the hair?

  • @OnePatrix
    @OnePatrix ปีที่แล้ว +1

    Even if you are Maya Artist & Zbrush. Im watching your Videos for my Blender / Houdini journey cause the knowedge that you provide is pretty transferable between others softwares. For example this Groom tutorial helped me a lot to understand basics :D

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Happy to hear you find them helpful!

  • @tokyobaystorechannel1538
    @tokyobaystorechannel1538 ปีที่แล้ว

    hello,
    once I set up the guide, after that I try to bump up the density, but no hairs appear...

  • @brick343X
    @brick343X ปีที่แล้ว

    So,k question, how do these become hair cards for games?

  • @valoryanart_gaming5374
    @valoryanart_gaming5374 2 ปีที่แล้ว +1

    Would like to know how we can export the hairs and render in marmoset like you did for the previous videos

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Yup. Next video

  • @TimLinklater
    @TimLinklater 2 ปีที่แล้ว +3

    Awesome tutorial! It was clear, concise, and very well taught. Thank you very much for creating this!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      🙏 I’m glad you liked it

  • @hosseinnafisinia9151
    @hosseinnafisinia9151 18 วันที่ผ่านมา

    Hey J, Thanks for your awsome videos man. I want to have access to patreon videos but your page is not there anymore. Where can I have access to your patreon videos?! Thank you.

    • @artofjhill
      @artofjhill  14 วันที่ผ่านมา

      Hey! Working on it! For now, everything is available for members of the TH-cam channel

  • @MrMihvik
    @MrMihvik ปีที่แล้ว

    J hill i have one question. How metrical system, meters or sentimeters?

  • @AnimadeStudio
    @AnimadeStudio 4 หลายเดือนก่อน

    Sorry but According to my understanding, I wanna make one correction...
    Collection is actually a set of multiple descriptions...
    You can have multiple descriptions within one collection...
    Thank you...

    • @artofjhill
      @artofjhill  4 หลายเดือนก่อน

      100%

  • @leifdux7277
    @leifdux7277 5 หลายเดือนก่อน

    Oh pooey, I don't have Maya Arnold....I'm having so much troubles with shading/rendering with XGen and Vray..

    • @artofjhill
      @artofjhill  5 หลายเดือนก่อน

      ah sorry!

  • @light-s6u
    @light-s6u 3 หลายเดือนก่อน

    would you release the tutorial of the other xgen hair?❤

  • @tianjin8208
    @tianjin8208 ปีที่แล้ว

    Hello, would like opensource this ma file?

  • @nikhilnair5246
    @nikhilnair5246 ปีที่แล้ว +2

    this has motivated me to do the most feared thing in maya or as a cg artist . Thanks J for the indepth tutorial.

  • @nilexh3476
    @nilexh3476 2 ปีที่แล้ว +2

    J, man, really thanking you from my heart, I always felt XGEN pretty hard, but your simple style of teaching just taught me everything about XGEN I wanted to know, didn't find any tutorial this easy, Thank you once again

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Happy to hear that. Good luck with it and have fun

  • @SurferXGhost1293
    @SurferXGhost1293 8 หลายเดือนก่อน

    Can you make a tutorial o Dynamic xgen hair??

  • @MrSiasman
    @MrSiasman 2 ปีที่แล้ว +1

    Thanks for this. Always found the original Xgen complicated:)

  • @DrFrankenskippy
    @DrFrankenskippy 2 ปีที่แล้ว

    xgen is a cool fur grooming software for maya BUT I am sooooo over all the flaky buggy Maya issues and Xgen is riddled with them i.e. inexplicable crashes for no obvious reason ... Maya reallly needs to sort out the bugs or I reckon many artists will make the leap over to Houdini and other options for all 3D needs

  • @momciloglusica9850
    @momciloglusica9850 2 ปีที่แล้ว +2

    Exactly what I needed. Thank you so much :D

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad to hear it

  • @ishavishwakarma9218
    @ishavishwakarma9218 ปีที่แล้ว

    Can any one help me with how to style this hair in different ways

  • @iamahib
    @iamahib ปีที่แล้ว

    questions! Where can I learn all of this?

  • @zedeon6299
    @zedeon6299 3 หลายเดือนก่อน

    >breaks
    >breaks
    >breaks
    true maya experience

  • @juanp.5364
    @juanp.5364 2 ปีที่แล้ว +2

    Solid as always!

  • @luckysravani3s78
    @luckysravani3s78 2 ปีที่แล้ว

    hi sir am sravani
    sir when i am creating density or any map it showing like this error
    New_Project/xgen/collections/collection/description1/paintmaps/mask/hourse_gr_group4.ptx (Part of path doesn't exist)
    could u plss help me with this
    i already set up project sir yet its coming
    plss help me with this sir every time same problem

    • @arg4712
      @arg4712 10 หลายเดือนก่อน +1

      any solution to that? i need it
      edit: its not creating the paintmap bcz it has arnold shader ,change it to default lambert and ur good to go

  • @kumarvikran7243
    @kumarvikran7243 2 ปีที่แล้ว +1

    One word it's a 💎 gem

  • @AlexisRivera3D
    @AlexisRivera3D ปีที่แล้ว

    Thank you Sir to make such a great tutorial about XGen, WE appreciate it a lot!

  • @yadav-r
    @yadav-r ปีที่แล้ว

    Is there any paid / opensource alternative for Xgen for someone using Blender. I am not a professional 3D artist, I enjoy 3D and I have invested time learning Blender, and do not wish to switch.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Blender now has a new hair system and it’s pretty good

  • @cferahzade
    @cferahzade ปีที่แล้ว

    Whenever I create hair, many copper-like cylinders are automatically formed on top of the object and are not manipulated and how can i fix that? " file line 1: module 'xgenm' has no attribute 'XGTip'"

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Not sure exactly. Double check you have a project set and that you haven’t deleted history since creating the groom. Those are the common mistakes

  • @ilSignorLimone
    @ilSignorLimone 2 ปีที่แล้ว +1

    hi J, awesome video as usual, I have not finished yet, I'm around @14:00 and noticed that problem with the hair disappearing when you are too close. I dunno if you'll eventually aknowledge that later in the video but if you go into the PREVIEW/OUTPUT tab, under PREVIEW you'll find an option flag with something like "only primitives in the view". Uncheck it and xgen hairs will always be dislpayed. It's an optimization to hide the hair not framed by camera at that moment

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      great tip thank you

  • @nisa-up1220
    @nisa-up1220 9 หลายเดือนก่อน

    Hello! you have incredibly cool tutors!!!! how and where can I find a tutorial on creating this hairstyle? your patron has been deleted and this is very sad. I can't find you there

    • @artofjhill
      @artofjhill  9 หลายเดือนก่อน

      Hey thanks. I moved everything to TH-cam membership. If you join the character art team you get access to all the videos including that one

  • @ankitajena368
    @ankitajena368 10 หลายเดือนก่อน

    Hello, while i am adding a region map some error showing that part of the path doesn't exist..... Any solution?

    • @artofjhill
      @artofjhill  10 หลายเดือนก่อน

      Check that you don’t have any spaces anywhere in the directory path names

  • @brandonchua87
    @brandonchua87 ปีที่แล้ว +1

    Man!! Thank you for taking the time to put together such a comprehensive tutorial! Much Appreciated! You've gained one new subscriber! I'm learning so much from every minute of your tutorial. You tutorial is very concise with no "ummm...ahhhh..." pauses. Audio is crisp and video is sharp. Appreciate the quality of your tutorial.

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Thank you! I hope it helps.
      Plenty of umms and uuhhs, I just edit them out ;)

  • @bigduke999
    @bigduke999 2 ปีที่แล้ว

    WHY ARE YOU SO PASSIVE AGGRESSIVE IN YOUR VIDEO.

  • @Kiyamlol
    @Kiyamlol ปีที่แล้ว

    Hi this tutorial looks fun! I am trying to do it myself, when i increase the density nothing is appearing on the scalp mesh. I even press the eye to update but nothing happens... Any ideas? Cheers

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Be sure you have a new project directory set up at the start and place a guide

  • @Goon_Racoon
    @Goon_Racoon 2 ปีที่แล้ว +1

    Hey J. tut was great. any chance you'll do a game ready hair breakdown? I know you did one with your ''Character Creation for Video Games'' but that was ages ago :D
    keep up the good deed m8

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Hey thanks. I don’t plan on doing that any time soon. Game hair is a real pain and the techniques haven’t changed since what I did for my course. Still all the same way it’s done today and how you’d do it for a game in UE

    • @Goon_Racoon
      @Goon_Racoon 2 ปีที่แล้ว

      @@artofjhill totally agree on the pain side😂 'ts why I asked, as its still darn primitive ! Thanks for the great content !!!

  • @alisj4
    @alisj4 2 ปีที่แล้ว

    Hi, Thanks For Your PERFECT TUTORIAL! would you mind making a video about how to get rid of some unwanted hair and how to perfctly avoid hair entering model?

  • @carlosmartins-h1x
    @carlosmartins-h1x ปีที่แล้ว

    when i go create a hair using xgen the maya crach

  • @christiaanpaulsen3974
    @christiaanpaulsen3974 4 หลายเดือนก่อน

    I finally have MAYA!! So I'm literally binging your videos on creating hair in maya. Probably the only reason why I got it.

  • @emiliocampana1
    @emiliocampana1 ปีที่แล้ว

    THERE IS A WAY TO COPY THE SHAPE OF A GUIDE?

  • @hannahgalea6987
    @hannahgalea6987 ปีที่แล้ว

    thats amazing thank you ! :) can this be imported into a game engine like UE5? or do we need to use hair cards for that ?

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      It can. Check out my unreal hair video

  • @user-pf1xw1qg8p
    @user-pf1xw1qg8p 2 ปีที่แล้ว

    I have a question when I use my own head mesh ,then make hair to use move guides to move guide , it's didn't move ,but if I made new scene ,juse use ploygon sphere to make xgen hair ,then use move guides to move ,it's can move . I don't understand what' wrong?

  • @emiliocampana1
    @emiliocampana1 ปีที่แล้ว

    men, this tutorial is awesome, i have a question, im doing a 3d character, do you prefer to use xgen in a t pose or in a model with a pose? whats tge best to work in xgen? do you pose it in maya?

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      it's standard do make the groom before posing but I've done both ways. for just making a model or 3d illustration you could do it in pose to save time. production is always t pose

  • @izlemedimdeme357
    @izlemedimdeme357 2 ปีที่แล้ว

    I would love to see second style work flow soo much but as a turkish people its very much affort .I mean 10 $ is 135 turkish lira … Enjoy with great model lucky peoples who is not living in turkey.
    edit : You are great teacher .Thanks for all information you shared with us

  • @spandanghosh9503
    @spandanghosh9503 2 ปีที่แล้ว +1

    Hey J, i really liked you tutorial a lot and it was so so much informational and helpful. I just had one doubt. I have recently switched to maya xgen from blender coz of hair grooming but in xgen i find my hair intersecting and going through the mesh a lot while in blender we actually have an option "deflect emitter" to make the hair not go through the mesh while grooming ... So jst wanted to know if there's any such option in xgen as well.. will be really really helpful this can be helped 😊

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Hey, glad you liked the video. Yea there is a modifier for mesh collision. You can load in your mesh as an .abc and it should help reduce hairs going through the mesh

  • @Bokaj01
    @Bokaj01 ปีที่แล้ว

    I get a really wobbly result with the interpolation of the hair shape along the guide shape. It doesn't seem to follow the guides very well, even if I place more to try and control it.

  • @ravenboyreturns
    @ravenboyreturns 2 ปีที่แล้ว +2

    Good timing for me, also. Beginner so very interested to hear how you export finished results to render in other software like Substance.

    • @randallwhiteis
      @randallwhiteis 2 ปีที่แล้ว +2

      Why would you render in substance. If you're doing the hair in maya? Just use their renderer.

    • @ravenboyreturns
      @ravenboyreturns 2 ปีที่แล้ว

      @@randallwhiteis Heck man, I don't know. You tell me. The only hair I've made to date is Fibermesh, and instinctively I felt I probably have to treat it like I treat everything that comes out of ZB (As a high res object that requires optimisation prior to rendering) I assumed hair was the same somehow. I really don't have a grasp of the workflow here. I know I can export the curves from ZB into Xgen to serve as guides for the groom, but thats about it. I figured that at the point I take the bulk of my characters meshes into substance for texturing I would have some kind of realistic hair to accompany them. I'm an artist first, but I'm trying to get my head round procedural techy stuff, also. I need to. Perhaps joining J H's Patreon will get me there?

    • @ravenboyreturns
      @ravenboyreturns 2 ปีที่แล้ว

      @@randallwhiteis So you're saying, do what I gotta do to the bulk of my meshes in SP, sort my hair in Xgen as per this tute, bring it all together in Maya and render in Arnold?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      or render it in marmoset or UE etc

    • @randallwhiteis
      @randallwhiteis 2 ปีที่แล้ว

      @@ravenboyreturns I don't know honestly, i use blender. But if you're making hair in Maya and want to view it rendered, you don't need to jump to another software, maya has rendering in it is what I am saying. If you're talking about texturing the hair I don't know how do that in maya. Looks like that's the next video from J. There are plenty of render settings for hair in xgen maya online though if you can't wait.