Let's Make A Custom Reverb IR for UE5 Metasounds - So Easy!!!

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 6

  • @DanReynoldsAudio
    @DanReynoldsAudio ปีที่แล้ว +3

    In the Impulse Response Asset, you can adjust the IR normalization (which defaults at -24dB) to taste if your impulse was on the quiet side.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +2

      Dan, thanks for that info!! And for the comment. I’ve learned a ton from watching your videos on Quartz and Metasounds. Looking forward to more of your insight!

  • @curtissmithsound
    @curtissmithsound ปีที่แล้ว +2

    Fun trick that I used with Conv, can't remember where I learned it online, but take an ice scrape sound, make that your IR and then run your dialogue through that. Sounds like your Dx is in a helmet (sure tweaking is required). Nice short vid btw :)

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Oh wow that’s a super cool
      Idea!!! I may need to try that. Thanks!

  • @hottestmanevar
    @hottestmanevar 8 หลายเดือนก่อน +1

    UE PLZ Like wtf is this workflow, 4 layers deep you can finally even remotely start trying out the actual sound effect... Easier to just edit the initial sound in any audio editor than to hoop around all this bs... Didn't even try to finish this honestly
    EDIT: I'm sorry I was wrong. This system is not bad. After succesfully destroying my keyboard trying to implement this, I'm convinced that this whole system is legit a creation of Satan himself. If not, then whoever came up with this bs workflow should be banished to purgatory where he will only work with whis system for eternity and beyond

    • @brianmichaelfuller
      @brianmichaelfuller  7 หลายเดือนก่อน

      Yeah it’s not for the feint of heart! But it’s a necessary evil to exist within a world of C++ where audio is just a tiny part of that world