Unreal Engine Metasounds: 14 Simple Things I Wish I Knew When I Started

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 30

  • @acidgreenmusic
    @acidgreenmusic ปีที่แล้ว +3

    Thank you! This is the 5th video I watched on Metasounds. I am new to UE. Still connecting the dots. I can't wait to see how it all works in games.

  • @KordTaylor
    @KordTaylor 2 หลายเดือนก่อน +1

    ❤ Wow! What a great introduction to MetaSounds. Well done man! 🎉

  • @Ameto303
    @Ameto303 ปีที่แล้ว +3

    Thanks Brian! As always it was very informative.

  • @wormjuice7772
    @wormjuice7772 ปีที่แล้ว +3

    Stat audio is going to be very helpful. Thanks 👍

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      Awesome!! Sometimes it’s just the little things!! Lol

  • @Soundscapes4all
    @Soundscapes4all ปีที่แล้ว +3

    Thank you very much for all these tutorials!! It is really amazing to be able to find this information so well explained. There is only one thing that bothers me a bit, perhaps I am a bit maniac but listening it with headphones the bass rumble from the microphone is quite noticeable...sorry I had to say it... haha anyway ... Thanks so much !! I really appreciate your amazing work !!

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว

      Yeah some of my videos are recorded while much noise is happening around me:) unfortunately TH-cam doesn’t let you go back and edit it

  • @TheSoundFXGuy
    @TheSoundFXGuy ปีที่แล้ว +2

    Great info Brian! Thanks for sharing your insight.

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +2

      Thanks man! I enjoy your videos too!! Really great stuff

  • @GameSinsBattles
    @GameSinsBattles 2 หลายเดือนก่อน

    Hi. How i can replicate metasoud for multiplayer?

    • @brianmichaelfuller
      @brianmichaelfuller  2 หลายเดือนก่อน

      This is a broad question that depends on a lot about how you set up your game. But in general, audio should play on the client when it gets an event from the server. You may have to script your audio differently depending on the actors/owners of the audio components.

  • @jean-pascalbeaudoin4769
    @jean-pascalbeaudoin4769 ปีที่แล้ว +3

    Thank you for sharing these tips Brian, super useful!
    If I can share an observation about the production, there's a severe amount of rumble in here likely cause by your mic stand which makes listening almost unbearable (at least to my ears). A pretty steep HPF would do magic here. Cheers

    • @brianmichaelfuller
      @brianmichaelfuller  ปีที่แล้ว +1

      Yeah my ceiling fan was freaking out on my condenser mic but I didn’t have time to go back and fix it. And unfortunately TH-cam doesn’t let you re-upload!!

  • @rafaelreis456
    @rafaelreis456 18 วันที่ผ่านมา

    Thank you man

  • @joel_303
    @joel_303 8 หลายเดือนก่อน

    super useful! Thank you so much Brian!

  • @BrianHeagney
    @BrianHeagney หลายเดือนก่อน

    Did they change Metasounds since this video? I cannot get my blueprints to change the metasounds variables and I'm following the concept here exactly.

    • @BrianHeagney
      @BrianHeagney หลายเดือนก่อน

      Ahhh okay, so I was trying to change a PARAMETER in a metasound from the blueprint (such as, a wavefile parameter) and I couldn't figure that out. I CAN call an input from the blueprint. I wish changing parameters was more understandable. Thanks for this much!

  • @xx_pcgamer_xx6866
    @xx_pcgamer_xx6866 7 หลายเดือนก่อน

    7:41 how do I do this? This is exactly what I need to do

    • @xx_pcgamer_xx6866
      @xx_pcgamer_xx6866 7 หลายเดือนก่อน +1

      Ok I see it’s at 15:00 I think thanks

  • @xKajzerGaming007
    @xKajzerGaming007 9 หลายเดือนก่อน

    Hello, thank you for this video. I have an question about accessing metasound parameters outside of metasound - you accessed it in the level blueprint. It works for me, but I tried to access them in other blueprints that were on the scene and I couldn't get them. I want to play music from one source (so I created blueprint with simple "play sound" and put it on the scene) and modify it's inputs/parameters inside other blueprints that contain information what do to (like in game on/off switch, slider that would act as lowpass filter etc). Is it even possible to do it my way, or I should use the level blueprint?

    • @brianmichaelfuller
      @brianmichaelfuller  9 หลายเดือนก่อน

      You need to create a variable of type “audio component” and access that as the target. To communicate to it from other BP you will either need to make a blueprint interface or use event dispatchers. If everything is in the same level blueprint then you can access it directly

  • @Roughpaws_Studio
    @Roughpaws_Studio 10 หลายเดือนก่อน +1

    Thanks for this, I saw a video the other day from GDC, and the guy didn't explain ANYTHING lol 😲😂

    • @brianmichaelfuller
      @brianmichaelfuller  10 หลายเดือนก่อน

      Glad you find it helpful! GDC talks are usually delivered in a room full of technical designers so their content delivery, usually for the sake of time, assumes a firm understanding of the content. My videos, are more geared to explaining things from the ground up. Hopefully I did that!

  • @MariusRABIN-dz2gq
    @MariusRABIN-dz2gq 7 หลายเดือนก่อน

    That was useful ! I was a bit disturbed by the the low/sub frequency rumble during the whole video tho, maybe you can high-pass your voice :)

  • @chrlstan
    @chrlstan 3 หลายเดือนก่อน

    should i try and do this for a living?

    • @brianmichaelfuller
      @brianmichaelfuller  3 หลายเดือนก่อน

      @@chrlstan I did. That’s up to you! There is definitely a career that can be made out of audio design.

  • @dranzboi
    @dranzboi 3 หลายเดือนก่อน

    Greate video, like and subscribe 😊

  • @yannalaplageable
    @yannalaplageable 9 หลายเดือนก่อน +3

    really ? what a discovery that something empty doesnt make anything !

    • @brianmichaelfuller
      @brianmichaelfuller  9 หลายเดือนก่อน +1

      For beginners, you’d be surprised