Brian Michael Fuller
Brian Michael Fuller
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UE5.4 HARMONIX PLUG-IN Part 2: FUSION SAMPLER DEEP DIVE - Let’s Sample A Tongue Drum
Part 2 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! We will talk about the FUSION SAMPLER and how to build your own instrument library inside of Unreal. In this video I will sample my Tongue Drum and use it to play the midi file of “Flight of the Bumblebee” by Nikolai Rimsky-Korsakov.
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
GET THE MIDI MIDI FILE:
drive.google.com/file/d/1Jo-Q7_M6gaVH2oG0LuQQVHxCQVyu6Dc9/view?usp=drive_link
GET THE SAMPLES I MADE:
drive.google.com/drive/folders/13Q5XgPbRf7Y758pZj3JQumlBnpQVUNzl?usp=share_link
#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing #harmonix #GameDevTips #AudioDesign #midi
00:00 Intro
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www.buymeacoffee.com/fullertime
👍 **Don’t forget to Like, Share, and Subscribe for more tutorials and tips on Unreal Engine!**
Hit the notification bell so you never miss an update! Thanks for watching, and let’s make some epic sounds together!
💬 **Got questions or tips of your own? Drop a comment below and join the conversation!**
******
My Website: www.fullertime.com
LinkedIn: www.linkedin.com/in/brian-michael-fuller
*****
I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.
มุมมอง: 234

วีดีโอ

HARMONIX "MIDI" PLUG-IN in UNREAL ENGINE 5.4: Deep Dive Part 1
มุมมอง 523หลายเดือนก่อน
Part 1 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities! Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level. Like, share, and subscribe for more ex...
Metasounds: 15 MUST KNOW Power Tips for Unreal Engine Audio
มุมมอง 612หลายเดือนก่อน
Are you ready to take your Unreal Engine projects to the next level with Metasounds? In this video, we dive deep into the top 15 power tips that the pros are using to enhance their audio experiences. Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level. Like, share, and sub...
UE5.4 METASOUNDS - HARMONIX PLUGIN - MIDI IS HERE! Game Changer!!!
มุมมอง 573หลายเดือนก่อน
Unreal Engine 5.4 brings us MIDI with the Harmonix Plug-in... and all I have to say is WOW!!! This is really going to make music making inside Unreal next level!! Here is a quick teaser. In this video, I used two different midi files to generate specific balls related to each pitch when that note is triggered. More Harmonix Plug-in training coming!!! Like, share, and subscribe for more exciting...
METASOUNDS: HOW TO SYNC MUSICAL WEAPON SFX's WITH A BEAT! UNREAL 5 - QUARTZ CLOCK - DEEP DIVE
มุมมอง 6572 หลายเดือนก่อน
In this Video I show you how to USE A QUARTZ clock inside the Unreal Engine 5 to Perfectly Synchronize Musical Weapon sounds with a beat. We will use. aFlamethrower that had a pulsing synth sound that loops in perfect time after the player fires and holds the trigger. Quartz, is the way that Unreal allows you to play perfectly “quantized” or synced frame accurate audio within the Metasound ecos...
METASOUNDS: A MUSICAL FLAMETHROWER THAT SYNCS WITH THE BEAT! UNREAL ENGINE 5 - QUARTZ CLOCK
มุมมอง 1.2K2 หลายเดือนก่อน
Fun demo Here! Full Walk-through Coming Soon.
UE5: How To Connect Metasounds to Widget Buttons - Make Simple and Quick User Interfaces
มุมมอง 5413 หลายเดือนก่อน
In this Video, I show you exactly how to easily connect a custom User Interface Widget Button onto your Metasounds controls inside the Unreal Engine 5.3 You can use this concept to build out entire interface controls such as Volume Faders, Mute Buttons and more to manipulate audio and create easy U.I. sound effects in your project. Whether you're a seasoned developer or just starting out, this ...
UNREAL ENGINE 5: Your First QUARTZ Clock! Perfect Audio Syncing Every Time.
มุมมอง 9293 หลายเดือนก่อน
In this Video I show you how to make your first QUARTZ clock inside the Unreal Engine 5.3 Quartz, is the way that Unreal allows you to play perfectly “quantized” or synced frame accurate audio within the Metasound ecosystem. It is an advanced metronome system that gives you the power to “schedule” audio events on the Audio Render Thread independently of the game thread thus ensuring perfect aud...
METASOUNDS: Control Bus Mixes - Use a Widget Knob to Modulate a Control Bus. Low Pass Filter Example
มุมมอง 4073 หลายเดือนก่อน
In this Video we talk about AUDIO MODULATION features as I show you how to hook up a Widget Knob to control a Low Pass Filter with Control Bus and Control Bus Mixes using the Unreal Engine 5.3 Audio Modulation Plugin. Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level. Li...
UE5 METASOUNDS - MORPHING AUDIO: “Interp To” & “Crossfade” nodes EXPLAINED!
มุมมอง 8844 หลายเดือนก่อน
UE5 METASOUNDS - MORPHING AUDIO: “Interp To” & “Crossfade” nodes EXPLAINED! In this tutorial, I am going to show you Interp to Node as well as how the Crossfade Audio Node works so that you can make extremely smooth Audi morphing crossfades in your meta sounds. I also cover a few Blueprint Nodes; “Execute Trigger” and “Fade In”. It is important that you understand these basic but unique nodes a...
UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn Sound 2D
มุมมอง 1.1K5 หลายเดือนก่อน
UE5 METASOUNDS - THREE NUANCED BLUEPRINT NODES EXPLAINED : Play, Create and Spawn 2D Sound In this tutorial, I am going to show you the differences of the 3 main blueprint Nodes; “Play 2D Sound”, “Create 2D Sound” and “Spawn 2D Sound”. It is important that you understand these three basic but unique nodes and when and why you should use them. I also briefly cover the importance of creating Refe...
UE5 Metasounds: Dynamic Music System and FREE Asset Pack - featuring The Sound FX Guy
มุมมอง 6065 หลายเดือนก่อน
@TheSoundFXGuy Did an AWESOME video of how to properly use my FREE ASSET PACK "Mystic Dunes". You gotta get over there and watch it. But be warned, you may never be the same again:) How to Get Your Hands on the Music Cue! Download the track from the link provided here: www.fullertime.com/1000 You will get multiple main mixes, separated stems, 6 melody tracks of Our & Santur (awesome middle east...
1000 SUBSCRIBERS & FREE INTERACTIVE TENSION MUSIC ASSET PACK
มุมมอง 4056 หลายเดือนก่อน
Thank You for 1,000 Subscribers! www.buymeacoffee.com/fullertime This channel has hit a milestone, and it's all thanks to YOU - our incredible community of stealthy subscribers! To express my deepest gratitude, I am celebrating with an epic giveaway and a special treat that'll get your heart racing like an Assassin on a mission! I've got something special for your ears too! Unleash the thrill o...
Eleven Awesome Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex
มุมมอง 1.4K6 หลายเดือนก่อน
Top Eleven Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex www.buymeacoffee.com/fullertime In this tutorial I am going to show you 11 ways to mix audio volume of your metasounds and other audio in Unreal. I will walk you through the basic and most simple ways all the way up to the more complex ways like audio modulation. Whether you're a seasoned developer or just start...
Metasounds Advanced Song Arranger Tips! How to Make an Interactive Score With Only One Audio Track
มุมมอง 8857 หลายเดือนก่อน
UNREAL ENGINE 5.3: Metasound Song Arranging - Interactive Music With Only One Audio File - Tips and Tricks www.buymeacoffee.com/fullertime In this tutorial I make an interactive score with just one audio wave and no stems. In this example I used one single stereo audio/music file and instantiated 4 wave players. I used trigger repeats and gates to open and close timed start lengths to jump arou...
Metasound Design: Create a Sci-Fi Laser Gun From Scratch Using Sine Waves and FM Synthesis
มุมมอง 6317 หลายเดือนก่อน
Metasound Design: Create a Sci-Fi Laser Gun From Scratch Using Sine Waves and FM Synthesis
UE5 METASOUNDS : Audio Bus Ducking and Side-Chain Compression
มุมมอง 1.1K7 หลายเดือนก่อน
UE5 METASOUNDS : Audio Bus Ducking and Side-Chain Compression
Metasounds: AUDIO BUS & SOURCE BUS - Grasp This Concept in 10 Minutes!
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Metasounds: AUDIO BUS & SOURCE BUS - Grasp This Concept in 10 Minutes!
Metasound Source Bus - 3D FM Radio Simulation DEMO! Pretty amazing Stuff! UE5.3
มุมมอง 1827 หลายเดือนก่อน
Metasound Source Bus - 3D FM Radio Simulation DEMO! Pretty amazing Stuff! UE5.3
Metasounds - Creating Aux Sends - Reverb & Delay w/ 3D Knobs & Visualizer - Unreal Engine 5.3
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Metasounds - Creating Aux Sends - Reverb & Delay w/ 3D Knobs & Visualizer - Unreal Engine 5.3
DEMO SHOWCASE: Reverb And Delay Aux Sends Using Submixes with Metasounds - UE5.3
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DEMO SHOWCASE: Reverb And Delay Aux Sends Using Submixes with Metasounds - UE5.3
Unreal Engine 5.3 - Audio Modulation; Explain it To Me Like I’m 9
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Metasounds Halloween Edition: Part 3 - Interactive Theremin Deep Dive
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Metasounds Halloween Edition: Danny Elfman Style Musical Underscore - Theremin Deep Dive - Part 2
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Metasounds Halloween Edition: “Interactive Spooky Theremin”: Deep Dive Breakdown - Part 1
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Variables: Unlock the Power of Interactive Music in UE5 Metasounds
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UE5 Metasounds: "Old West Style" Altitude Based Music w/ Generative Banjo
มุมมอง 3438 หลายเดือนก่อน
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WWISE 2022.1.8 with UNREAL ENGINE 5.2 - Let's Make Them Work... I Show You How!
มุมมอง 2K9 หลายเดือนก่อน
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UE5 Metasounds: The Music Arranging Node - It Will Have You Triggered!
มุมมอง 1.1K9 หลายเดือนก่อน
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2023 Epic Megajam Game Jam Entry: "Astro Bump-O-Rama" Gameplay Clip
มุมมอง 1239 หลายเดือนก่อน
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ความคิดเห็น

  • @BraggsTippingPoint
    @BraggsTippingPoint 2 วันที่ผ่านมา

    Did you ever find an answer to the Cue Point ID numbers being off? If not, you could probably just take the Cue Point ID and subtract 1 from the Int result before printing.

    • @brianmichaelfuller
      @brianmichaelfuller 2 วันที่ผ่านมา

      I’m not 100% certain but I believe it turns out that the “start” of every track exported with Logic Markers is default Cue Point 1.

  • @jreynoldsish
    @jreynoldsish 8 วันที่ผ่านมา

    Excellent tutorial! Thanks for putting these together as a series passing along all this great info :)

  • @dracofells5390
    @dracofells5390 9 วันที่ผ่านมา

    What are key differences between this and using something like the Quartz system and it's clocks? I'm trying to create a "singing monsters" like system so I imagine quartz is better for the ability to subscribe to individual beat events and such, but as far as prototyping sounds and how they blend are there any downsides to this? I guess I'm struggling to see what this does differently from quartz and if quarts should even be used at all? Can I not use this in blueprints as well?

    • @brianmichaelfuller
      @brianmichaelfuller 9 วันที่ผ่านมา

      Check out my videos on Quartz if you haven’t. Quartz is for syncing external audio with each other. If everything is contained inside one MetaSound you don’t need Quartz. But the moment you want to sync 2 or more individual audio sources, that are triggered at different times, you need Quartz to sync them up

    • @dracofells5390
      @dracofells5390 9 วันที่ผ่านมา

      @brianmichaelfuller Thank you super fast response, and that makes since, new to the sound design aspect rn but I just need to play with it It seems. Few more things: 1. Any tutorials on how one might adjust a loop to match bpm by chance? 2. I'd also love your opinion on which you would start with. If you aren't familiar My Singing Monsters is a game where the player gets monsters that all sing at the same bpm, but have different parts, with each monster adding different layers to the music with their own loops. From what it sounds like quartz is the best for dynamically added audio at runtime, but i feel like you could set it up using variables for the audio files and triggers. 3. You're amazing for these tutorials. Seriously, they're high quality, and the amount of content you've gone over is stellar. I'm not a sound designer at all, but I at least feel confident I can learn how to use the tools Unreal has purely because your channel as of now. Thank you so much and have a great day!

  • @nicholasobrien6920
    @nicholasobrien6920 9 วันที่ผ่านมา

    Hey thanks so much for this tutorial! Super helpful. However -- and I'm somewhat new to wwise and unreal -- when I try to follow these steps, I don't see any plugin folder in my Unreal project and instead of seeing that my soundbanks folder is empty, it says that my Root Output Path in Wwise integration is empty. What am I doing wrong?

  • @Sonomatt
    @Sonomatt 10 วันที่ผ่านมา

    Golden video ! Thank you my man. Subbed for more

  • @gardynestudio8354
    @gardynestudio8354 10 วันที่ผ่านมา

    Cheers for this info Brian, saved me loads of time. Do you have any info or a tutorial on adding object attenuation, as in balance and pan of an omitter? I know how to do this in WWise but syncing the Unreal part is a where I get stuck. Thanks again..

    • @brianmichaelfuller
      @brianmichaelfuller 10 วันที่ผ่านมา

      th-cam.com/video/mzvHjLVlRWU/w-d-xo.htmlsi=RZJ3_PKFqV6qxp5z

    • @gardynestudio8354
      @gardynestudio8354 10 วันที่ผ่านมา

      @@brianmichaelfuller Cheers Brian.. Much appreciated!

  • @smudgybrown67
    @smudgybrown67 12 วันที่ผ่านมา

    Nice video, thank you. How did you import your midi files, please?

    • @brianmichaelfuller
      @brianmichaelfuller 12 วันที่ผ่านมา

      Right click in your content browser and select IMPORT…. Go to your midi file and hit ENTER

    • @hydeman75
      @hydeman75 2 วันที่ผ่านมา

      Make sure to activate the Harmonix plugin

  • @smudgybrown67
    @smudgybrown67 12 วันที่ผ่านมา

    Nice =]

  • @ellisbyrne359
    @ellisbyrne359 14 วันที่ผ่านมา

    Would this not be simpler to just use Quartz to queue the section changes?

    • @brianmichaelfuller
      @brianmichaelfuller 14 วันที่ผ่านมา

      You can’t quantize triggers with Quartz, you can only quantize the “play” trigger. So you would need to cut the song up into a bunch of files to do that. This is a way to do it with one continuous audio file.

  • @renisrrenis9225
    @renisrrenis9225 17 วันที่ผ่านมา

    do you know how to make that for example: metasound, that is shot sound, that ensures only one shot sound is playing at a given time, when other is shot sound is triggered it would make smooth continuous transition from previous shot to new shot sound which would make concurrently running single shot sound on metasound?

    • @brianmichaelfuller
      @brianmichaelfuller 17 วันที่ผ่านมา

      You can either use one wave player which would override the currently playing audio asset or you can use a concurrency setting of “1” which would only allow 1 file to play at a time

    • @renisrrenis9225
      @renisrrenis9225 17 วันที่ผ่านมา

      @@brianmichaelfuller thanks for quick response, ill try that out!

  • @mattiafesta253
    @mattiafesta253 21 วันที่ผ่านมา

    This is an awesome tutorial, fixed the issue about the root folder that got me for 2 days. However, i still can't hear anything, i do not know why :(. The fun thing is that by looking at the profiler in Wwise, every sound is triggered correctly and they are playing, maybe i need to set up audio I/O in Unreal?

    • @brianmichaelfuller
      @brianmichaelfuller 19 วันที่ผ่านมา

      Yeah that’s weird. But there’s always some little check box somewhere or something that gives you a big headache!! Keep us posted if you figure it out

  • @daviderocconi_sounds
    @daviderocconi_sounds 21 วันที่ผ่านมา

    Is saying "fire!" too easy for this?

  • @Rezgi
    @Rezgi 22 วันที่ผ่านมา

    Useful content for us gamedev musicians ! I've been wishing for a daw transport in unreal in order to visualize music events in bpm instead of seconds like in the sequencer, do you know of any feature or plugin doing that ?

    • @brianmichaelfuller
      @brianmichaelfuller 19 วันที่ผ่านมา

      Not that I know of! But in theory you could build some sort of interface in C++

    • @Rezgi
      @Rezgi 19 วันที่ผ่านมา

      @@brianmichaelfuller meanwhile I found a workaround. I'll use reaper to place midi notes where events should be and I wrote a small script to export the event list to a csv. I'll use that to drive the gameplay. I could try to build an editor with utility widgets but I'll prototype first before trying that. Thanks!

  • @arashrafizadeh9817
    @arashrafizadeh9817 23 วันที่ผ่านมา

    Thanks

  • @ChrixB
    @ChrixB 23 วันที่ผ่านมา

    This open so much possibilites, thanks for sharing that!, I love the moment when you press play and the whole thing works, sparkling!

  • @JohnTosom
    @JohnTosom 23 วันที่ผ่านมา

    Really good as alwawys, I'm waiting for part 3. Thanks for this videos.

  • @primitivepatterns
    @primitivepatterns 23 วันที่ผ่านมา

    I laughed so hard when you said “you can hear the ceiling fan.. cause i’m a tool”. Awesome tutorial and this is really inspiring me to make some custom instruments!

  • @mischan4813
    @mischan4813 23 วันที่ผ่านมา

    Great content as always! Can't wait for part 3. I think the patch setup of unreal isn't super intuitive (especially if you want to add more samples later on), but your approach makes it quite a bit easier.

  • @craftmaster343
    @craftmaster343 24 วันที่ผ่านมา

    I need to know how i can make it so that if like A5 plays then a trigger can be sent to a blueprint. Im trying to make a self playing piano that reaacts as the midi is played.

    • @brianmichaelfuller
      @brianmichaelfuller 24 วันที่ผ่านมา

      I will be covering midi filtering concept in a future video of this series… but basically you wanna set up a midi filter from your midi stream, and then watch that output for any of those notes… in your case A5 which I believe is midi note 69 or 81 (middle C is 60)

  • @shahilsaha1746
    @shahilsaha1746 26 วันที่ผ่านมา

    This is what I call a proper explanation!!! Thanks for this one!! Looking forward for more of them

  • @kiranpallayil8650
    @kiranpallayil8650 27 วันที่ผ่านมา

    Thank you so much Brian, this soundpack has literally been a godsend for my school project.

    • @brianmichaelfuller
      @brianmichaelfuller 26 วันที่ผ่านมา

      Awesome! Glad you have found it useful!

  • @babyari
    @babyari 27 วันที่ผ่านมา

    hi, i'm using an array to select between a few different sounds and rand selecting it based on weights. Is there a way to debug print what sound is currently being played/selected? Thank you in advance.

    • @brianmichaelfuller
      @brianmichaelfuller 27 วันที่ผ่านมา

      You can print the integer to the log that the random node is getting and that will tell you which array is being chosen

  • @primitivepatterns
    @primitivepatterns 29 วันที่ผ่านมา

    amazing- any chance of a tutorial?

  • @benblaumentalism6245
    @benblaumentalism6245 หลายเดือนก่อน

    I look forward to finding out how it deals with Type 1 MIDI files.

  • @benblaumentalism6245
    @benblaumentalism6245 หลายเดือนก่อน

    Nice! Is it async? No need for setting up Quartz?

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      You don’t need Quartz unless you want to sync other things not related to it on the audio thread separately.

    • @benblaumentalism6245
      @benblaumentalism6245 24 วันที่ผ่านมา

      @@brianmichaelfuller Great! Thanks!

  • @emmd1137
    @emmd1137 หลายเดือนก่อน

    love your videos dude thank you!

  • @andbur7
    @andbur7 หลายเดือนก่อน

    Great, keep with the series. Very helpful. Wondering how it works with chords and multiple tracks of instruments?

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      No problem on both of those. You can play multiple tracks at a time based on midi channel

  • @ChrixB
    @ChrixB หลายเดือนก่อน

    Can't wait to see the following videos. It's very interesting !

  • @ChrixB
    @ChrixB หลายเดือนก่อน

    I was trying to figure out how to sync user input with a music beat, and the simple idea you shared about having an attack+body+release sound to cover the gap between beats for the weapon is just brilliant! Thank you!

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      For sure! I’ve implemented this process many times! Glad it helped.

  • @lucaluigi3571
    @lucaluigi3571 หลายเดือนก่อน

    u are the best man !

  • @LordBrach
    @LordBrach หลายเดือนก่อน

    Amazing video, can't wait to see more

  • @JonahBuhatGardose
    @JonahBuhatGardose หลายเดือนก่อน

    the fast array populating has just changed my life

    • @Ninjibpsy
      @Ninjibpsy หลายเดือนก่อน

      Right? Very helpful indeed

  • @Iskra_Audio
    @Iskra_Audio หลายเดือนก่อน

    A lot of great tips in this one! Also random question, what camera/phone are you using to film yourself? Quality is awesome!

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      Thank you! I use the Black Magic pocket 4K

  • @aucodings
    @aucodings หลายเดือนก่อน

    I want to more debugging skill

  • @stshstsh07
    @stshstsh07 หลายเดือนก่อน

    woah that play from here tip was awesome

  • @ViRiXDreamcore
    @ViRiXDreamcore หลายเดือนก่อน

    Hm, I followed the steps, but manual send doesn't seem to do anything. I added it to a sound class and then added the submix in Default Submix and it went completely silent. I wonder if I'm mixing something. Great video otherwise.

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      I’m not using sound classes in this video. (Or any really, I rarely use sound classes for anything) Maybe your challenge is somewhere in there. You may be only missing one simple step somewhere. Maybe go back and retrace the steps.

    • @ViRiXDreamcore
      @ViRiXDreamcore หลายเดือนก่อน

      @@brianmichaelfuller from my tests, i think the reverb is just broken. Delay works fine

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      @@ViRiXDreamcore make sure your reverb master effects settings are set properly

  • @lazykid9167
    @lazykid9167 หลายเดือนก่อน

    Thanks. The song is really a good vibe one and really nice to listen to :)

  • @in3d_in
    @in3d_in หลายเดือนก่อน

    Hi Brian, thanks for making videos. looking forward to a structured course from you that covers basics of audio theory and complete procedural/normal sound production pipeline inside unreal engine.

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      I’ve been considering this! Very time consuming but a real possibility! Thank you

    • @shogunai
      @shogunai หลายเดือนก่อน

      @@brianmichaelfuller Have you considered starting a patreon to this end Brian? I'd happily pay you a pretty penny for your tuition and more specialised/long format content... You've been a massive help and inspiration to me so far, but what I would really love would be a small game project to go with a full tutorial course, like what wwise offer. You're an excellent teacher and Im sure the OP and myself are not the only ones who would be excited to start a full Unreal/Metasound course led by you. Cheers!

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      Thanks for your encouragement!! I am conceptualizing some concepts!!

  • @xx_pcgamer_xx6866
    @xx_pcgamer_xx6866 หลายเดือนก่อน

    7:41 how do I do this? This is exactly what I need to do

    • @xx_pcgamer_xx6866
      @xx_pcgamer_xx6866 หลายเดือนก่อน

      Ok I see it’s at 15:00 I think thanks

  • @palekaleria
    @palekaleria หลายเดือนก่อน

    is it possible to do the ducking with sound cues?(

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      If they are using Submixes… yes.

    • @palekaleria
      @palekaleria หลายเดือนก่อน

      @@brianmichaelfuller sorry, couldn't find how to send cues to a bus, that's why I asked

  • @MariusRABIN-dz2gq
    @MariusRABIN-dz2gq หลายเดือนก่อน

    That was useful ! I was a bit disturbed by the the low/sub frequency rumble during the whole video tho, maybe you can high-pass your voice :)

  • @TheVoiceOfChaos
    @TheVoiceOfChaos หลายเดือนก่อน

    Once i find that noise synth thingy id be able to make realistic footstep sounds just through metasounds

  • @pamparam3495
    @pamparam3495 หลายเดือนก่อน

    great guide! thank you

  • @lucian6172
    @lucian6172 หลายเดือนก่อน

    I don't think it's able to match the Animusic demos from 16 years ago. Those were not real-time but they had perfect sync.

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      Those were super cool! Unreal could definitely do it. Would just need some insane programming and math! I set this demo up in about 20 minutes!

  • @daviderocconi_sounds
    @daviderocconi_sounds หลายเดือนก่อน

    Can’t wait for them to add something to avoid manually importing every single asset in an array - that will be the day I’ll finally love Metasounds at its fullest

    • @brianmichaelfuller
      @brianmichaelfuller หลายเดือนก่อน

      You can load all your assets in one drop and drag

  • @JohnTosom
    @JohnTosom หลายเดือนก่อน

    It looks funny

  • @gameaudioshaman
    @gameaudioshaman หลายเดือนก่อน

    awesome. thx...

  • @joshuacarro
    @joshuacarro หลายเดือนก่อน

    Fuck yeah man. Much potential.

  • @tzerland
    @tzerland หลายเดือนก่อน