Eleven Awesome Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • Top Eleven Ways To Mix Audio in the UNREAL ENGINE 5.3: From Easiest To Most Complex
    www.buymeacoffee.com/fullertime
    In this tutorial I am going to show you 11 ways to mix audio volume of your metasounds and other audio in Unreal. I will walk you through the basic and most simple ways all the way up to the more complex ways like audio modulation.
    Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
    Feeling generous? Buy Me A Coffee!
    www.buymeacoffee.com/fullertime
    Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
    #UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing
    00:00 Introduction
    01:25 Method 1: Set Volume in Metasound
    02:57 Method 2: Volume Multiplier in Outliner
    05:48 Method 3: Set Volume Multiplier via Blueprint
    08:08 Method 4: Gain Mixer in Metasound
    10:07 Method 5: Set Float Parameter via Blueprint
    11:43 Method 6: Attenuation Settings
    15:14 Method 7: Sound Submixes
    19:41 Method 8: Audio Modulation: Control Bus and Control Bus Mixes
    23:50 Method 9: Control Bus To Metasounds
    25:58 Method 10: Modulating to Submix
    28:40 BONUS 11: Side-Chain and Audio Bus Ducking
    29:05 What Not To Do! Sound Classes & Passive Mixing
    30:20 CONCLUSION:
    ******
    My Website:
    www.fullertime.com
    *****
    I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
    C++ Entry Level Certified Programmer and WWISE Certified.
    Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
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ความคิดเห็น • 16

  • @LineageView
    @LineageView 6 วันที่ผ่านมา +1

    This is the best video on this subject - thank you for sharing!

  • @em0jr
    @em0jr 5 หลายเดือนก่อน

    This is what I've been looking for! Working on a small project with a friend and I'm doing the audio. Today, I told my buddy that I haven't seen anything that talks about UE5 and sound classes on YT and he smuggly replied, how else are you gonna group things? I'm realy just learning UE5 and bro...that last part about Soundclasses is exactly what I needed to hear!

  • @maiworld_
    @maiworld_ 7 หลายเดือนก่อน +1

    another absolute banger video... let's gooooo

  • @manaboutsound
    @manaboutsound 5 หลายเดือนก่อน +1

    Well done mate, very clear explanation

  • @quackcharge
    @quackcharge 4 หลายเดือนก่อน

    super helpful, thanks a lot

  • @pamparam3495
    @pamparam3495 2 หลายเดือนก่อน

    great guide! thank you

  • @antonioterron2252
    @antonioterron2252 7 หลายเดือนก่อน

    I subscribed like a couple weeks ago and your videos are great and very helpful.
    Thanks a lot and really good job man!

    • @brianmichaelfuller
      @brianmichaelfuller  7 หลายเดือนก่อน

      Thank you!! I appreciate the support

  • @user-cy8qy2mm3c
    @user-cy8qy2mm3c 6 หลายเดือนก่อน

    Thanks again, Brian, you
    e doing God\s work!

    • @brianmichaelfuller
      @brianmichaelfuller  6 หลายเดือนก่อน +1

      Thank you so much for the support!!

  • @WhAtAgUy64
    @WhAtAgUy64 7 หลายเดือนก่อน +1

    youre a legend

  • @renisrrenis9225
    @renisrrenis9225 26 วันที่ผ่านมา

    do you know how to make that for example: metasound, that is shot sound, that ensures only one shot sound is playing at a given time, when other is shot sound is triggered it would make smooth continuous transition from previous shot to new shot sound which would make concurrently running single shot sound on metasound?

    • @brianmichaelfuller
      @brianmichaelfuller  26 วันที่ผ่านมา

      You can either use one wave player which would override the currently playing audio asset or you can use a concurrency setting of “1” which would only allow 1 file to play at a time

    • @renisrrenis9225
      @renisrrenis9225 26 วันที่ผ่านมา +1

      @@brianmichaelfuller thanks for quick response, ill try that out!

  • @JerkyTreats
    @JerkyTreats 7 หลายเดือนก่อน

    I'd speed up the "method" animations. Cool, but a touch distracting