Reverb & Submixes in Unreal Engine!
ฝัง
- เผยแพร่เมื่อ 21 ส.ค. 2023
- Ever wondered how you could stand outside a tunnel, fire a gun into it and hear the bullet reverb without being in the tunnel? In the past, you'd use the Audio Volumes to trigger reverbs, but they'll only work when you're inside the volume!
Topics covered;
* Reverbs on Audio Volumes
* Setting up submix effects
* Setting up soundclasses to be affected by Audio Volumes
* Triggering based on listener position
* Submix effects chains
Using this method, you can set up all manner of effects via submixes to use elements like convolution reverb and more to emulate wwise akportals, rooms, and the bleeding of reverbs from inside one space into the next!
Special thanks to Angie for sending in this video idea. If you've got a problem you think needs solving, chances are others do to! Send it in! - แนวปฏิบัติและการใช้ชีวิต
Very cool video thank you !
Glad you liked it!
Awsome!!! Thank you so much.
I was so amazed by your quick response to my email and uploading this video. This helps me a lot.
Always thanks for your great videos!!! Hope you have a wonderful day :)
Thanks Angie!
Awesome Video! just a quick question here. Let's say you have 3 sounds sources, voice, footsteps, and impact. If you wanted to set different send values for each sound sources to reverb submixs that are set in audio volume, how would you do that? Sound sources that have high frequency tend to louder reverbs, so i wanted to reduce only voices reverb sends.
Thanks a lot for the video! Is there any way we can use Audio Volumes to send the reverb to a Metasound? Seems like when applying the effect, it only affects Sound Cues and not Metasounds. Tried to find a setting for it but I can't make it work 😥
Iiinteresting. The setup I have here IS with a MetaSound, and not a soundcue, so it might have to do with the bus you're routing your MetaSound not being connected to your verbs!