History Is Repeating | Monster Hunter Longsword Controversy

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 797

  • @NovaBushido
    @NovaBushido  23 วันที่ผ่านมา

    Part 2 is here th-cam.com/video/_8L-yTXohJE/w-d-xo.html

  • @raeldri5867
    @raeldri5867 หลายเดือนก่อน +140

    as an OG hunter i can only say to the new ones DONT MARRY TO A WEAPON

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +12

      Better that way.

    • @Themasterjtg
      @Themasterjtg หลายเดือนก่อน +11

      Unbound by the shackles of commitment, the true enjoyment of the series can begin anew - over and over and over again, with each weapon providing its own approach to a hunt

    • @zawarudo213
      @zawarudo213 หลายเดือนก่อน +2

      yeah even in 3U,4U and part of gen, I kept changing weapons from LS to hammer then gunlance hell I even tried bow before it was what it is today but the one I felt most connected to was LS, it felt almost natural especially in 3U since then I stayed with it I play bow for deco grind.

    • @jimjimson6208
      @jimjimson6208 หลายเดือนก่อน +11

      To add to that, don't marry to the mechanics of a specific game. I still want underwater combat back, but I've accepted that it's never gonna happen and that's fine.

    • @Sylvanrose
      @Sylvanrose หลายเดือนก่อน +4

      as a 5th fleeter, i use just about any and all weapons between World/Iceborne and Rise/Sunbreak, changing my playstyle and favorites between both, in World i mostly mained HBG Bow Greatsword and Lance, whereas in Rise i had a bigger focus on Dual Blades, Lance, Bow, LBG and IG. i just play whatever feels right to me. (though Lance was a newer love for both games)

  • @joshualuurtsema5806
    @joshualuurtsema5806 หลายเดือนก่อน +309

    I get the feeling that the reason people are upset about long sword is a different or even the opposite broad issue than with Lance and glaive. With longsword I don’t think many people are not enjoying the weapon, it’s fun and flows very well. It’s core design is very similar to 5th gen, but what’s changed is the most popular weapon received more ease-of-play. In stark contrast, many other weapons like Lance and especially glaive were made harder to use and had major parts of their kit removed. Longsword never lost its basic combo in third gen, nor did it lose its sprit combo in fourth gen, and it hasn’t lost its counters in 6th gen. It just keeps getting more added to its kit and given more ease of use while other weapons are made harder to use and lose parts of their kit. I think the longsword’s popularity is working against it here, where the question becomes “did it really need x? Look at the sad state of y!” It adds to the impression of favoritism in the community, on top of many players wanting to feel more challenged after refining their skill in endgame Iceborne, then to be given more ease of use instead is I think reasonable. If people have other perspectives on this I’m curious to hear, but this is just a rough approximation of what my current understanding is.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +46

      That is true, they find it easier and too forgiving, which I don't doubt. You're right though, when a weapon is so popular it gets more attention (mostly), and i think they want it to be easier for newer players, sadly they'll just end up pushing away vets from the weapon.

    • @callanharvey6264
      @callanharvey6264 หลายเดือนก่อน +5

      @@joshualuurtsema5806 really well put

    • @zentryx32
      @zentryx32 หลายเดือนก่อน +29

      im main GL and evere gen they change or add a strange mechanic, like the nerf to damage with the weird heat meter, but then in world the gun lance got a realy good buff in movement and a combo loop and now in wild another combo and and a counter so every GL main is really happy, or look at HH in rise, alot of ppl loved the change, all wepons lose somenthing or get a change, but the LS dont lose anything or the change is not that huge to be considered a nerf and just get more and more things, and every one hates the favorite/spoiled kid

    • @RED_XLR
      @RED_XLR หลายเดือนก่อน +2

      I feel like it did loses its spirit combo in Wilds, not literally, but the spirit charge slash makes it obsolete unless you want to use it for damage in red gauge, but most people wont do that and will just use spirit helmbreaker and spirit release slash.

    • @vtxshiva
      @vtxshiva หลายเดือนก่อน +13

      I also agree with this observation. I don't really care how strong/weak a weapon is, I only really care if the general feel of the weapon is consistent or in the same ballpark as it was before.
      IG was my main and it feels like Wilds turned it into a different weapon. I don't mind aspects changing, but changing the entire functionality and playstyle of the weapon is just too much. Personally I'm not the type of player that enjoys playing multiple weapons, I like picking one, MAYBE two, and try to master them over hundreds of hours based on my personal skill expression and playstyle.
      To me, Monster Hunter isn't JUST about the hunting of monsters. It's also about the weapon you use and how you express yourself as a hunter and during a hunt. Imagine giving a "real" hunter a different weapon they have never used before or are not proficient with. It would make an otherwise accomplished hunter look dumb and less capable than they actually are, like a fish out of water.
      Nothing resonated with me the same IG did so now, after the Wilds beta, I'm just sitting here, do I even want to play Wilds anymore? I have to pick up another weapon? But I don't care about the other weapons. Should I just play IG despite the changes? But why even bother with IG if it just plays like a worse hammer/LS hybrid?
      I'm at the point where I'm coping and hoping the demo will impress me and fix the issues with IG, or I might just skip base wilds and wait/hope/cope the expansion/next game brings back my beloved weapon.

  • @danthezulu7707
    @danthezulu7707 หลายเดือนก่อน +131

    I understand where you are coming from, but I think you aren't fully interpreting Ratatoskrs issues with the changes. In your example. The change in worlds meant that the longsword went from a positional weapon to a counter based one. Its fair to like or dislike this change, but the weapon still had a character.
    To Ratatoskr, he is not complaining that the longsword has changed and become a different type of weapon, but that the weapons weaknesses and gaps in the movesets have been removed. Helmbreaker is supposed to be a high risk high damage move that has lots of vulnurability, but now you can cancel out of it and have hyper armor. Lots of moves that had commitment no longer do. Its not that the longsword has changed in some way, its just had its weaknesses in the movesets removed. Which hurts the whole point of having such a varied moveset.
    No matter the weapon, each part of a move should have strengths and weaknesses, if you remove those weaknesses, the whole weapon becomes less interesting as a result, why use one move over another?

    • @da_001
      @da_001 หลายเดือนก่อน +48

      This. Dude missed rats point entirely. Capcom is basically removing all limits LS has to make it hyper acessible. Thus killing its identity.

    • @tttttttttttttttp12
      @tttttttttttttttp12 หลายเดือนก่อน +20

      ​@@da_001 Yup. I have yet to see a LS defender make an actual good point towards any of these changes or reasonably justify its insane buffs compared to the other melee weapons.

    • @TheCosmicAstro-
      @TheCosmicAstro- หลายเดือนก่อน +13

      @@danthezulu7707 Rat is way off base. He literally said he doesn't think it's "OP" but wants it nerfed.
      Pure clownery

    • @steel5897
      @steel5897 หลายเดือนก่อน +23

      @@TheCosmicAstro- Your understanding of his arguments is way off base, and surface-level.
      It's not about OP or buffing/nerfing reddit nonsense, it's about weapon identity and different moves having different drawbacks so the weapon is interesting to play.

    • @TheCosmicAstro-
      @TheCosmicAstro- หลายเดือนก่อน +2

      @@steel5897 obviously its surface level, thats the point.
      being "interesting to play" is entirely subjective.
      by stating "X weapon needs to be nerfed". This implies you think that weapon is too strong.
      Its not complicated.

  • @tastytacos8514
    @tastytacos8514 หลายเดือนก่อน +50

    the monsters are gonna be cracked if we have all these to our advantage

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      They have to be!

    • @abyssalmoonlight6449
      @abyssalmoonlight6449 หลายเดือนก่อน +8

      So like late Iceborne cracked?

    • @studiodevilry8412
      @studiodevilry8412 หลายเดือนก่อน +1

      Exactly but we don't know what's coming, we just have to wait and see how things play out before we have any valid complaints.

    • @CyberBoy7703
      @CyberBoy7703 หลายเดือนก่อน +4

      @@abyssalmoonlight6449 nah GU deviants level of cracked

    • @nuke2099
      @nuke2099 หลายเดือนก่อน +1

      @@CyberBoy7703 Won't happen in a base game meant for new players.

  • @czairkolmoslink5952
    @czairkolmoslink5952 หลายเดือนก่อน +57

    My only problem with the Longsword I have is the hyper armor. It feels like it’s stepping on shield’s territory. It’s unnecessary.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +12

      Defo feels like it

    • @lemonnomel7505
      @lemonnomel7505 หลายเดือนก่อน +5

      so many other weapons have hyper armor????

    • @czairkolmoslink5952
      @czairkolmoslink5952 หลายเดือนก่อน +18

      @@lemonnomel7505 the weapon is a glass canon with a bunch of counters. It shouldn’t stand their take it hit and be ok with it. You start getting into shield territory. Where shields get taxed for.

    • @wolfitoh7981
      @wolfitoh7981 หลายเดือนก่อน +13

      ​@@lemonnomel7505Greatsword its fine, its a great move and allows them to be more aggresive. And it was the only hyperarmor move in World I think. Giving Longsword hyperarmor althought that it has parries already makes no sense.

    • @CounterStrikeZer0
      @CounterStrikeZer0 หลายเดือนก่อน +3

      bow chargeblade gunlance are laughing with this comment lol

  • @reallargefungus4555
    @reallargefungus4555 หลายเดือนก่อน +80

    Hey I like this video a lot and I think I agree 100% conceptually with what you’re saying. But I actually argue that you are wrong in saying the gameplay philosophy of the longsword is evolving in wilds, or at least I don’t believe it’s evolving meaningfully to “become” anything new. The additions to the ls in wilds only make it easier to play the weapon basically the same way you do as in world. The only meaningfully new additions to the kit are the spirit release slash and the moveset change in red gauge. Both of which do not actually change the flow of the weapon. I think it’s a significantly different and smaller jump from world to wilds than from 4U to world was in this case. The point that people have that the new additions to the ls make it too easy to use I believe still stands because these additions don’t change the weapons philosophy or gameplay style at all in this instance it just makes it easier to achieve the end result of the gameplay style. And for a lot of people that was a step too far.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 หลายเดือนก่อน

      Imagine robot se

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +10

      Yea you're right, I suppose saying evolving in the sense of being good for game design may be incorrect. I could have focused on the point of how it's changing.
      Thanks for the input!

    • @zephalion7386
      @zephalion7386 หลายเดือนก่อน +5

      What you’re saying is true but this is a part of a bigger problem, wich is fibding out what makes a game easier vs what makes a game better, it’s an issue that stems from an older era where people had to deal with the limitations of games to find workaround wich in turn meant for a higher skill ceiling and a much lower skill floor, and this has been a big issue with long sword in both world and will percist in wilds

    • @kingkamina4953
      @kingkamina4953 หลายเดือนก่อน +1

      You are 1000% spot on with this, thank you

    • @voriukaslt4385
      @voriukaslt4385 หลายเดือนก่อน

      if the weapon is easier to use it doesnt mean game will become easier, rise is best example of balancing more powerful hunters and weapons by making monsters more powerful. Sure if you took wilds LS and put it in iceborne it would be OP, but you wont be playing wilds LS in iceborne, you will be playing wilds LS in WILDS.

  • @DirtTapes_
    @DirtTapes_ หลายเดือนก่อน +53

    i think the hyperarmor is just the overkill thing
    if thats removed i think itd be alot better

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +11

      I agree on that, I don't think it's needed. Big powerful finishing moves SHOULD have windows of vulnerability.

    • @zentryx32
      @zentryx32 หลายเดือนก่อน +2

      is really op and really bad because 2 things will hapen good LS player will be op and bad/new LS player will cart a lot like those using rocksteady mantle in World, look at GL for example the wyver fire animation shows you using the shield but is just that, an animation, you are still vulnerable to hits and the hit cancels the charge, GL only use Wyvern fire on downed monsters or well never and stick to shelling and stabs, im really sad for lance mains losing counters or losing combos

    • @PKshockwave
      @PKshockwave หลายเดือนก่อน +3

      Yes, the hyper armor is really what got me. It can literally evade and counter through damn near everything. If anything should be getting that, it should be CB during aed and saeds. Or other guarding weapons or switch axe

    • @AntonioCunningham
      @AntonioCunningham หลายเดือนก่อน +6

      Hard disagree. I always hated how you would still lose your spirit gauge if you got roared out of helmspillter. The hyper armor fix this. If they're to punish this, they could treat it like rockstudy where you still take the damage.
      Removing the armor makes the move inconsistent and terrible again... which I think is what the goal is.
      Sad that so many people want people to have a terrible experience with the game.

    • @DirtTapes_
      @DirtTapes_ หลายเดือนก่อน

      @ i personally just think weapons should have an inherent weakness, i.e the greatsword with the tcs or chargeblade with the aed, idk i like positioning with the weapon more than having to rely on super armor moves

  • @MolezHD
    @MolezHD หลายเดือนก่อน +60

    My problem with wilds longsword is that it felt like all the risk is just gone. In world although its still very strong with the counters etc, there was still a good amount of risk/reward. Like you had to time your helmbreakers well during a good opening, since the animation is long so with bad timing you will either get knocked out of it, or just whiff it and lose a spirit gauge level. Also the lai slash counter, it has very tight timing and if you mess it up then you lose a spirit gauge level, hence the risk being a dps loss punishment for bad timing. Also animation locks, in world the spirit blade combo locks you into the long animation for the 3rd hit, so there are times where you have to actually realise "ok i dont have time to get the 3rd blade off here i need to reposition", but in wilds you can LITERALLY JUST CANCEL THE ANIMATION INTO A FORESIGHT SLASH??? LIKE WHAT? You can also just cancel out of your helmbreaker if you time it badly, and dont even lose a spirit gauge level if you do?? AND you have hyper armor during the thrust so cant get knocked out of it if you time it poorly, and also hyper armor during the spirit release slash is a joke. They have literally just made it so that you can fuck up EVERYTHING and there is no punishment or drawback for doing so. I'm fine with weapons evolving and getting new moves and combo's etc but when you take away the risk element and all your left with is reward, that just isn't fun or satisfying gameplay, atleast for me

    • @VelvetAura
      @VelvetAura หลายเดือนก่อน

      that's how I felt about long sword in world compared to long sword prior to world

    • @syckray
      @syckray หลายเดือนก่อน +4

      the risk isnt gone... yall cry when u have no ideas how to play. Go solo fatalis with it. U gotta know when to do the moves well. even with these changes, they are just QOL. just chill and enjoy the game like bruh

    • @MolezHD
      @MolezHD หลายเดือนก่อน +16

      @ I solo fatalis just fine with world longsword, and wilds looks to just be a 10x easier version, so what’s your point here

    • @Gas_Sn4ke
      @Gas_Sn4ke หลายเดือนก่อน +15

      @@syckray Longsword vs Fatalis is almost as braindead as Switch Axe + Rocksteady vs Fatalis. The LS is quite literally the safest weapon to take against him and every other monster in World/IB.

    • @CounterStrikeZer0
      @CounterStrikeZer0 หลายเดือนก่อน

      when in red gauge gotta agree with the haters it does feels easier safer but the lai slash seems a slight harder to time compare to world. Ls still not the strongest weapon tho

  • @prestonjohnson1537
    @prestonjohnson1537 หลายเดือนก่อน +16

    LS has had the same core principle of constantly applying pressure to the monster since the beginning. As the game evolved it grew and matured into what we have now, working out the flaws and kinks along the way.
    Dual blades are basically the same, using the old style to compensate for the monsters actions that LS use to use. Positioning and dodging.
    LS now manages it through countering and parrying through a monsters attacks.
    With the spirit gauge, you have options now as well. You can use the new improved spirit combo while in red gauge, or you can spend it on helm breaker, or you can spend it on the iai spirit counter.
    Regardless, the core of the weapon remains the same as it always was. Constant application of pressure, while avoiding/nullifying any in return.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +4

      Interesting I see what you mean, the idea of constant pressure is still there, I never thought about it from that angle. Thanks for the comment, feel like I've learnt something.

    • @prestonjohnson1537
      @prestonjohnson1537 หลายเดือนก่อน +2

      @@NovaBushido I could go into more detail about the other weapons as well, but insect glaive aside, the others are basically in the same boat. Same core idea, new toys and flexibility.

  • @kurosujiomake
    @kurosujiomake หลายเดือนก่อน +24

    You dont like the LS because you feel like they removed all its weaknesses
    I dont like the LS because I cant land a counter to save my life
    We are not the same

  • @XPata7X
    @XPata7X หลายเดือนก่อน +86

    I feel like you're kinda missing the point. The complaints in the original video are not about the direction of the weapon, but the execution.
    Fundamentally 6th-Gen-LS is just 5th-Gen-LS. However the changes we did get include giving safety to moves that were unsafe for a reason.
    Or to overexaggerate a bit: "Why learn dancing with the monster if none of my greedy options are punishable?"

    • @chadgrimwell8380
      @chadgrimwell8380 หลายเดือนก่อน +7

      I feel like you are missing the point of the video. 😂 Fundamentally 5th gen LS is just 4th gen LS. However the changes we did get include giving safety moves (counters) to moves that were unsafe for some reason. Very exaggerated indeed. Why learn precision dancing with monsters when you can counter everything.

    • @pepus777
      @pepus777 หลายเดือนก่อน +17

      ​@chadgrimwell8380 deliberately taking a reasonable argument in bad faith isn't going to get people agreeing with you.

    • @chadgrimwell8380
      @chadgrimwell8380 หลายเดือนก่อน +1

      @@pepus777 oh noh! Not a bad faith at all. I like it and even agree with your argument, that's why I used it in my argument too! Yes? Right? Be more positive. 😂 Spread love and peace ❤️🕊️

    • @XPata7X
      @XPata7X หลายเดือนก่อน

      ​@@chadgrimwell8380 👍❤🕊

    • @manikaditha6308
      @manikaditha6308 หลายเดือนก่อน +4

      @@chadgrimwell8380 thats not his point, old gen ls to mhw was a massive change in term of playstyle whether you think its good or not (This is the point) but it still somewhat risky because you need to pump helm breaker constantly which is risky to execute.
      Iceborne to wild in other hand only refines it and add some safety to your main dps combo. I honestly don't mind it though it looks cool and fun, i mean even though its not my favorite weapon in world and rise i still somewhat enjoy them for what they are.
      And tbf nothing is risky with 4U LS, the only hard thing to do is upgrading your gauge to red and maintain it not to reach white for the very least, and its not risky to actually do them, just need a bit of patient, also even in yellow gauge you were still decent. In mhw they introduced fade slash counter to even make it faster to upgrade your gauge, but damage boost isnt anything massive your main source of dps is actually helm breaker and that is risky to execute in mhw.

  • @gabriell3446
    @gabriell3446 หลายเดือนก่อน +3

    Longsword in Wilds is like ordering a cheeseburger and getting a double cheeseburger while Insect Glaive got a cheeseburger missing the cheese.

  • @Well_Meaning
    @Well_Meaning หลายเดือนก่อน +40

    As someone who thinks ratatoskr is supremely annoying, it won't be the biggest loss if he eventually drops MH, lmao

    • @htfs493
      @htfs493 หลายเดือนก่อน +9

      Oh thank god it isn’t just me. I thought I was a bad person for finding his complaint videos showing up in my feed annoying.

    • @mrcrowe1848
      @mrcrowe1848 หลายเดือนก่อน +6

      @@htfs493 it wasn't just you. that video was 100% Lonsword Hate farming. his gripes are almost all completely overblown

    • @10XSeiga
      @10XSeiga หลายเดือนก่อน

      😂 agreed

    • @CorelUser
      @CorelUser 27 วันที่ผ่านมา

      He can't even play the second easiest weapon to save his life

  • @Anonymous-dg5je
    @Anonymous-dg5je หลายเดือนก่อน +19

    Bushido STTTTTTTRIKAAAAA !
    (I can't wait for your other hit or miss videos haha)

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Hahaha bro I'm a real life anime character, thanks for the comment.

  • @MyBodyIsReggie1
    @MyBodyIsReggie1 หลายเดือนก่อน +12

    LS counters were added in 4th gen, in GenU valor ls was counter centric

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      That is true, although weapons in that game has choices of other styles that didn't rely on that style of play. But you're right I should have bought that up.

    • @femthingevelyn
      @femthingevelyn หลายเดือนก่อน

      EVERY weapon had valor and adept style with the counters, I wouldn't say it's really super relevant in this conversation because that was 1-2 of 6 different hunting styles

  • @Mangoneko11
    @Mangoneko11 หลายเดือนก่อน +2

    Meanwhile we HH mains just out on the side having a grand ol time putting on a music sesh. Good times.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      @@Mangoneko11 the best way to live

  • @VPT2
    @VPT2 หลายเดือนก่อน +8

    You seem to have missed an important point in Longswords history was a change in 4th gen, specifically from 4U to Gen/GU, that caused its change in 5th. Longsword was mainly positioning based....until Gen and GU when styles came in, those then started giving the ability to counter using Adept and when Valor came in, it became basically the go-to skill for Longsword as the first level of spirit slash was a counter when in valor mode. The World dev's must have saw people liked this enough for them to add the ability to counter in Worlds core moveset. I am not sure why you counted 4th gen as a whole when Longsword counters come from GU are Valor mode is massively favored alongside Adept.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      It's true they probably saw Valor bring popular and bought that into World, but as the nature of GU, there are styles to play the counterless way. So it isn't baked into the weapon.

    • @VPT2
      @VPT2 หลายเดือนก่อน +1

      @@NovaBushido True but at the same time Valor was so good that Guild Longsword basically wasn't even touched from what I can tell, even if it wasn't baked into the weapon, no one was favoring it either. In fairness though, that can be said for most weapons in GU, it doesn't help that the Guild Style is also a bit weaker for some weapons that the other styles.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      @@VPT2 we'll get into this soon, thanks for your input

    • @VPT2
      @VPT2 หลายเดือนก่อน

      @@NovaBushido No problem.

  • @JustVC
    @JustVC หลายเดือนก่อน +2

    I will never understand why people think that MH is a competitive online 1v1 game. Check the 14 weapons available, choose the one u like the most (even design wise) and play the f*cking game in the way u enjoy the most.
    There's no 1v1 ranked, there's no meta that privileges one player on another, u have to fight a monster, not another player.

  • @lukeegan9444
    @lukeegan9444 หลายเดือนก่อน +1

    I love the direction that 6th gen LS is taking, it feels like it has a more freeform gameplay loop that encourages you to be more situational. There's actually reason to stay at full spirit gage now with improvements to weaving and spirit slash combo as well as normal combo. This in my opinion fixed most of the issues with the linear gameplayloop of the weapon that were present in world. Rise also did something similar by adding spirit slash release, adding a new combo ender and making people think more about diversifying what moves they used to fit a situation.
    I do think a few people's concerns are valid though, being able to sheath during spirit helm breaker is neat (even though I could never figure out how to do it) however, I think it's unnecessary but not a BAD change. I think that most of the weapons lacking vulnerable openings is made up for the fact that monsters will be moving like they did in rise, more vicious, more active, and more powerful. I will say, the super armor is totally unnecessary, getting all that damage is something you can decide if you want to commit to in that moment and that decision is less valid due to there not being consequences if you fail to make the correct one.
    I will close this out by stating I DO NOT think that people should be preaching that "IT'S NOT HARD ENOUGH" when we get general changes. I love MH3U, & MH4U but I'm not for going backwards on adding more fluidity to the games. It's a game dev marvel how they made and got the game to work on a technical level, it's one of the most impressive character rigs and systems I've ever seen and it really helps bring Monster Hunter to life. We should not let nostalgia blind us from what could possibly be and I think that change can sometimes scare a lot of people from adopting new changes.
    PSA: Don't play LS if you don't like it, there are other weapons that are also a blast in Wilds, Hammer was fun as hell, Great Sword was also fun as hell, charge blade remains relatively unchanged.

  • @rsho3472
    @rsho3472 หลายเดือนก่อน +64

    I find it hilarious that LS is getting all the "I'ts broken" rep yet the HBG/LBG/Bow are basically the TOP tiers when it comes to everything lol

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +13

      Ranged has been broken for YEARS

    • @callanharvey6264
      @callanharvey6264 หลายเดือนก่อน +16

      That's because compared to other melee weapons it is broken. I mean as a long time swaxe/ls main I'm dropping swaxe in wilds cause ls is just better in every area now, even damage which is just absurd.

    • @reallargefungus4555
      @reallargefungus4555 หลายเดือนก่อน +4

      @@rsho3472 I’ve always been bothered by ranged weapons being as strong as they are but only in 5th gen onward, I always thought the gunner set distinction balanced things nicely back in the day. I wouldn’t mind if having a ranged weapon equipped messed with your defense in the future tbh. But the problem with ls was never it was too strong, well it wasn’t that in Sunbreak or world, base rise it was too strong. But it’s that it’s too easy, and unpunishing while not being very weak(I don’t mean weak as in dps necessarily either)

    • @puntacana7550
      @puntacana7550 หลายเดือนก่อน +3

      Cuz they don’t have the ATTITUDE

    • @andrellnogueira
      @andrellnogueira หลายเดือนก่อน +14

      ​@@callanharvey6264didn't charge blade get better times in speedruns?

  • @noidsuper
    @noidsuper หลายเดือนก่อน +3

    It’s crazy to me that people are able to stick with one weapon over several MH games. It’s absurd that people haven’t even given a second weapon a fair swing.

  • @NovaBushido
    @NovaBushido  หลายเดือนก่อน +23

    This situation is quite interesting, given we've been here before, Old Fans had similar thoughts coming into World, and now it's happening again from some 5th gen fans going into the 6th.
    It's ironic we're here once again.
    Hopefully things come around and people are able to accept the changes though. But If you don't think you can, don't worry, I got you in this video.
    Also Shout out to Delta, He provided me with World and Wilds Footage of the Longsword!

    • @Tomix4k
      @Tomix4k หลายเดือนก่อน +2

      Man, I've been here since first gen. I don't remember if it happened when P2nd came to the west, but I remember people bashing on Tri for the underwater combat and bad controls.
      This would be the fourth time of fans complaining about the new stuff.

    • @TheCosmicAstro-
      @TheCosmicAstro- หลายเดือนก่อน +3

      People definitely need to at the very least wait for full release before having a stroke over one weapon.
      Time would be better spent advocating for the weapons that got shafted to be better.
      Not trying to ruin other people's fun by getting a fun weapon nerfed

  • @Ippotsuko
    @Ippotsuko หลายเดือนก่อน +11

    i really hate the changes they made to insect glaive so i get people not liking changes to lance, longsword, or chargeblade.
    i'll probably be playing hunting horn or gunlance as main wep instead if they don't fix insectglaive which i have been maining since 4th gen.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      I'm sorry you haven't enjoyed the new IG changes, I hope in the full game it feels better.

    • @LloydTheZephyrian
      @LloydTheZephyrian หลายเดือนก่อน

      Personally, I've enjoyed all the changes Lance received. I hated how Lance was handled in Risebreak, and I'm glad that Wilds has essentially reverted those changes. I genuinely popped off when I realized that Charged Wide Sweep was outright GONE.

    • @Ippotsuko
      @Ippotsuko หลายเดือนก่อน

      @@LloydTheZephyrian tbh i think the new combo finishers they have on lance is a nice addition, i think lance is mostly suffering from motion value problems though i did hear that sometimes you get forced into a counter which could feel a little clunky.

    • @LloydTheZephyrian
      @LloydTheZephyrian หลายเดือนก่อน

      @@Ippotsuko I think my only gripe is the auto shield bap after basic guarding, and even then, it's more of a mild annoyance than a full-on bad thing.

  • @melee9183
    @melee9183 หลายเดือนก่อน +1

    New ways to play with weapons will always be my favorite thing about a new monster hunter game. It keeps the admittedly grindy gameplay loop fresh.

  • @shimik11
    @shimik11 หลายเดือนก่อน +14

    Wouldnt be a monster hunter game without people complaining about any weapon ever....

  • @user-pn4px5lr8w
    @user-pn4px5lr8w หลายเดือนก่อน +20

    I'm only a couple of minutes into this video, but counters were introduced with MHXX, which was just before World. GU came out after World, but it was just MHXX, ported to switch(minus some event rewards). Or if you wanna take it further back, base generations had critical juncture, which is also a counter, and that was 2015.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +7

      That is true, and I should of added a section in the video about that fact. But it wasn't in the core kit on the weapon in GU, it's more of a thing you do once in awhile.
      I suppsoe you could say Valor style is the counter style, but once again there are 6 styles, so even though it was extremely popular, it wasn't built into the pure kit as you have other options. Great Point though.

    • @user-pn4px5lr8w
      @user-pn4px5lr8w หลายเดือนก่อน +5

      @@NovaBushido yeah I was very tempted to bring up valor LS. I just wanted to say the seeds have been there for longer than just base World is all.
      I started with World, and have since played most main entries in the series, just not playing gen 1 or 2. My current favorite iterations of LS are World, 4U, and Frontier's extreme style, and personally prefer how Frontier handled parries/counters with the weapon. I do like how Wilds LS feels, but I'm a bit disappointed that iai spirit slash works like how it did in Rise, instead of World where there was a punishment for failure and some oomph for success. But that's just my take on it :v

    • @vivid8979
      @vivid8979 หลายเดือนก่อน +3

      ​@@user-pn4px5lr8wCritical Juncture is a Hunter Art and Brave LS is pretty fair on it's implementation.. Yes that's the start but Capcom overshot stuff with 5th Gen.
      World and Rise tho made all LS counters almost free.. It's already getting ridiculous at this point that other weapons are either getting left behind or literally getting LS levels of QoL..

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      @@vivid8979 It's a topic I want to talk about actually, having access to things all the time vs skills and styles etc. The balance between both is interesting.

    • @mrdeafter
      @mrdeafter หลายเดือนก่อน

      ​@@vivid8979 didn't wild implement unhinged spirit hunter art into the base kits? Also, Iceborne LS is definitely take a huge inspiration from XX counter based style and in Rise/Sunbreak they expanded it even further with the returning hunter art and then new combo that also got implement to wild in most weapons

  • @titosusva
    @titosusva หลายเดือนก่อน +1

    one thing i just remembered is when in mh3tri and ultimate (wii and wiiu games) you couldnt restock your inventory while in a quest and you had to relay on your teammates in case you forgot lets say cold drink or hot drink you had either leave the quest and restart it over OR ask for that item or give an item to someone else, and your character will ping his location and lift his arm with a glowing orb on the hand and whenever someone interact with you they would give you the item you requested or take the item you wanted to give, depending on the glowing color i think it would mean ask or give. It was a nice thing, now you can just go to camp and restock whatever you want whenever you want, just use a teleport smoke bomb and done, you are there to do so. I mean, its fine that you dont have to worry on what you have to bring to the quest or if you ran out of heals, etc. But i understand that making it easiear isnt what some players want.
    Btw can you give or ask for things on mh world, rise or wilds? i dont remember having that option but idk.
    Apart from that, how can he see the subscribers of every person? i mean, it is an extension or something like that but idk how to implement that

    • @mahoslash
      @mahoslash หลายเดือนก่อน +1

      Coming from 3G, it's a blessing we can go back and restock.
      In the old days it's you either "get good" or ditch the game completely.
      I'm getting old and grumpy and nowaday's I'm more interested in enjoying the game peacefully by myself.
      So for me, going back to camp to restock and introducing NPCs to accompany a player in Rise/Sunbreak in Master Rank quests is a warm welcome for a grumpy old guy like me.

  • @CY3ER
    @CY3ER หลายเดือนก่อน +5

    When it's all said and done, there will be players using the LS and enjoying it. Imo it's an opportunity for people who don't like it to try out a new weapon. I might go for the bow or maybe the gun lance in Wilds

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      For real! Gunlance is great, I haven't played much bow but i'll try it out.

  • @kingkamina4953
    @kingkamina4953 หลายเดือนก่อน +24

    With all due respect, as an LS main for 4 generations of MH now I really don’t like it in Wilds. There is absolutely zero point during any attack where you don’t have some “get out of jail free” card, and you barely need to worry about gauge management, the actual CORE of the weapon btw. It absolutely is a spammy weapon that requires less skill than ever to use properly, but hey, if that’s your thing have fun. I tried to rationalize it by saying that since I’ve been playing LS so long, maybe it’s just my skill at the game that’s improved, but the weapon is pretty much without weakness now, so my skill and knowledge of when and where to use certain attacks goes right out the window in Wilds. No gauge management of any kind, just a million free and easy ways to stay in red gauge with a bandaid solution of not letting you just round slash into red gauge infinitely…until you just immediately refresh it a millisecond after it goes away with a focus strike, counter, or just fucking holding R2 for a second. Is it so wrong that I miss actually needing skill and monster knowledge to play my main weapon?? It’s like they want EVERYONE to feel good about themselves when they play LS now, not actually get better and earn it.

    • @Rytom
      @Rytom หลายเดือนก่อน +9

      GS main here, can relate, imagine how I feel with Wilds GS being brain dead thanks to focus mode. They actually decided to screw the core of the weapon in favor of accessibility. The future of MH looks grim to me, if they don't stop pushing in that direction. Not in terms of sales and numbers, because obviously most people will like the weapons to be easier to play, but in terms of enjoyment.
      I think Wilds is the step too far in simplifying Monster Hunter.

    • @shiroufan5401
      @shiroufan5401 หลายเดือนก่อน +3

      @@Rytommonster hunter has always been simple if anything adding more mechanics makes it less simple and monsters have gotten much more interesting movesets overtime there’s no reason to doom over the franchise because of a new mechanic letting you aim during tcs.

    • @tttttttttttttttp12
      @tttttttttttttttp12 หลายเดือนก่อน +6

      ​​@@Rytom Yeah, I've mained SnS since GU but I fell in love with the Greatsword in World, and I gotta say Capcom seems to have taken the skill expression out behind the barn. TCS isn't satisfying when it's so easy to land.

    • @Rytom
      @Rytom หลายเดือนก่อน +7

      @@shiroufan5401 Movesets in Wilds are not becoming more interesting, they're getting duller because of how braindead it is to use weapons efficiently, and how devs did everything to erase the weaknesses of weapons (and in GS's case, its core identity).
      Lowering the skill floor and the skill progression margin in favor of accessibility makes the game less rewarding, therefore less interesting. Positioning and aiming were key to play the weapon, now you don't have to worry about jack shit because you can just 180 turn and adjust mid swing. The weapon went from a precise and methodical one to a spammy one.
      Landing hits gives zero satisfaction because you don't have to get good at it anymore. You can't miss.
      The focus mode does not make the game more complex, it's the opposite.

    • @honeychonav4027
      @honeychonav4027 หลายเดือนก่อน +1

      ​@@Rytom Maybe to you it's becoming brain dead. but there is still people who'll find engagement in the current combat and system. Hell coming from World to Wilds. I noticed there was a input delay to the moves and had to switch up how I normally play Charge Blade. I either don't have the skill to dodge reliably or perhaps I'm too used to Evade Window from World. That I began favoring weapons that can guard in Wilds.
      Hell Wilds has the Offset Attacks. Weapons that require understanding of the monster's movesets to knock them off balance, and offsets have different timing compared to each other so it requires knowing your weapon. I preferred a more flowing moveset from Insect Glaive, and I found that Wilds Longsword has a moveset that flows and feeds into itself rather nicely. Plus unlike Rise I could read and react to a monster's body language.
      Some people find being able to read and react fun. While there's mechanics like Offset that rewards deliberate action. I've found myself needing to think ahead of what I'm doing because I noticed there was split second openings to take advantage of. And weapons are heavier than I'm used to. Like Charge Blade taking longer to charge condensed elemental.
      I have to disagree that the new wilds combat lacks any expression of skill because I found myself pushed by the monsters and needed to adapt. I personally find it fun, and personally find the ability to strafe and attack fun. But I can't just spam strong attacks on Charge Blade because the monster will just catch me mid charge.
      There are friends of mines who keep trying to learn the timing of offset and you know what happened? They get carted.

  • @majinkevinci
    @majinkevinci หลายเดือนก่อน +3

    As a Lance main this is the first notice people are considering to drop the Lance.
    I think parrying attacks is literally what the weapon should have been from the beginning, that said, I am not fond of the leap thrust nerf, that shit was completely undeserved imo, If anything they should have buffed it even more but made it so you can't spam it like in MHRise. Maybe make it loopable in some way but that's it.

  • @ZephyrusAsmodeus
    @ZephyrusAsmodeus หลายเดือนก่อน

    I'm still watching, so you may make or mention this point, but one of the most interesting things about Monster Hunter (I've played since 3u, for context) to me, and the reason I love the series as a whole, is the incremental advancements that hunters have made in every game.
    You're bringing this up as I type this, so I assume you'll cover it, but each main release of MH comes with changes, styles, and unique aspects, my current, personal favorite being the hunting styles of Generations Ultimate.
    The interations of the ways of hunting are just as much a part of the series as the monsters and weapons themselves, and the monsters aren't the only parts of the ecosystems that evolve, change and adapt over time. Beleive me, as a series-long hunting horn main, the unique feel every game has is absolutely one of the best things about the series, and it's why I'm really excited for Wilds so far, too.

  • @Elemental-pk5kq
    @Elemental-pk5kq หลายเดือนก่อน +2

    9:31 super reasonable take that alot of people even in other communities don't understand if games don't change what's the point of making a new game in the first place personally I love all the new weapons (I still don't understand charge blade, and I'm a little disappointed that insect glaive lost its air bounces) but all the now mechanics like perfect guards feel really good and I'm starving for another beta and full release

  • @killerkrok55
    @killerkrok55 หลายเดือนก่อน +5

    Lmao "why can i drink a potion while walking? Immersion ruined." Is funny as shit.
    Im guesing that persons never drank water while walking from the fridge back to the sofa. Or ate while moving. Ha, Immersion, hahahaha!

    • @jimjimson6208
      @jimjimson6208 หลายเดือนก่อน +2

      I mean, try drinking out of a take away coffee cup while jogging like your monster hunter character, I guarantee you it won't end well. The real thing that ruins my immersion is that I am no longer compelled by god to stop moving and flex my muscles after I finish drinking 😢😢😢

    • @killerkrok55
      @killerkrok55 หลายเดือนก่อน +1

      @jimjimson6208 lol the flex! To be fair though the hunters flask/container is probably built like a modern day water bottle where the cover is secure and the opening is small. Also i wouldnt call it a full on jog though they move pretty slow.

    • @raydhen8840
      @raydhen8840 หลายเดือนก่อน

      @@jimjimson6208 Honestly they should add special animation of flexing if you choose to stand while drinking in newer game. Win-Win for both sides!

  • @CanadianAdim
    @CanadianAdim หลายเดือนก่อน +3

    Fun fact LS got changed after its first game in MH2 where they changed what happened when you got full spirit gauge in MH2 getting full gauge gives you 25 raw attack in MHF2 it was changed to give you a sharpness mod of 1.12.

    • @higgsbosonfan
      @higgsbosonfan หลายเดือนก่อน

      Not exactly a change so much as a buff

    • @CanadianAdim
      @CanadianAdim หลายเดือนก่อน +1

      @higgsbosonfan It changed what skills were useful and let it attack a lot more HZ's without bouncing. Paired with it's MV buffs and 1.05 sharpness mod for hitting with the middle of the blade (basically stole SnS Sharpness mod which was removed in FU for some reason)

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Trueee, I did learn about that, I was surprised by that fact. It's quite an interesting change, although slightly weird. I joined in Tri, so I didnt know much about MH before then.

  • @Novadeus07
    @Novadeus07 หลายเดือนก่อน +4

    People making stats about weapons:😐
    Meanwhile me just using weapons i enjoy and that look cool : 🙂

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      Having fun is what matters.

  • @nicholasmiller9468
    @nicholasmiller9468 หลายเดือนก่อน +3

    Im playing 'old' monster hunter (MHGU) doing a pure lance run. I gotta say, after playing MHWI beta, this feels different but good, but i vastly prefer what they did in the new generation to make me feel like i have more agency over my movement, actions, and attacks in Lance instead of being locked into every single action. I'm not afraid of the consequences or don't want any, but it feels like in Gen 4 at least you have to be seven steps ahead of the AI's 2 frame wind up between every attack do you don't get tripped every six seconds. Even World's lance felt a bit too commitment based when every other weapon has some trick to at the very least course correct but not entirely avoid consequence when you mistime your actions.
    Now with Wilds, i feel its less about the whole counter attack poke and excessive use of shield timing and i can be a cute little turtle just poking at things, i prefer that and it invokes a simplicity that MH3 really had that i miss.

  • @RazzleTheRed1
    @RazzleTheRed1 หลายเดือนก่อน +4

    I actually had no idea Hammer and Lance had controversies around them too. (I do play lance, but didn't get to try it out in the beta and I only did one or 2 hunts with the hammer)
    I'll definitely have to check out your videos on those to see what's up

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      Hammer mains are upset about the removal of the charge added in World, and Lance overall has been overhauled. I think when it comes to lance, it's more that people need time to adjust.

    • @novarat4089
      @novarat4089 หลายเดือนก่อน +3

      as a lance main I'm glad lance got a huge shakeup

    • @damianwozniak3946
      @damianwozniak3946 หลายเดือนก่อน +1

      ​@@NovaBushido
      As a Hammer main I would like who thinks power charge is a good mechanic?
      I love Hammer in World and Iceborne, but having to rraply buffs to do more damage/inflict more stun was in hindsight a poor design choice.
      The change from a buff to a permanent mode in Rise was a fantastic decision and I would understand if the removal of modes was controversial.

    • @MyNameIsMir
      @MyNameIsMir หลายเดือนก่อน

      My biggest pet peeve with hammer is the golf swing is not a good move but Wilds is really trying to sell you on it despite the fact that it's such a lucklaster move anyway.
      None of the changes realistically do anything for hammer, and we're just kinda back to world hammer which is cool, but like, I really really enjoyed rise's stance system and really hoped to see it brought over.
      As it stands, you're still going to be playing around lv2 charge pokes and standing lv3 charges once monsters actually start fighting for real. The new charge is cool for when you're waking a monster up. All of the new moves seem to fill that spot of "do this when the monster isn't moving to do lots of damage" niche which we already kinda had...? Big bang is still the most satisfying move.

    • @neurosis51
      @neurosis51 หลายเดือนก่อน

      @@damianwozniak3946 I think it would have been better for hammer if they kept power charge attacks, but it wasn't a buff; Instead you'd just press B/circle while holding R-trigger at whatever charge level to get that corresponding power attack. It would add more versatility in addition to all the great combo flow improvements wilds did. Sometimes you want to use the regular lvl3 ground pound instead of the power charge version since the opening is smaller. Most times you always want to use the lvl2 power charge of the regular though due to the distance, but there are use cases for both.

  • @ZennyHunter
    @ZennyHunter หลายเดือนก่อน +1

    5th Gen LS main here, I absolutley love the weapon in Wilds. To me it feels like Worlds LS was the foundation and Rise LS was the testing grounds, Wilds slammed the 2 together and I couldnt be happier.
    Ultimately I agree with you though that even though a selection of players dont like it's direction, Capcom continuously making changes and testing the waters is what will give us a healthier game series moving forward. Try other weapons, LS might not be for you in Wilds but maybe it will be for you in the next game :)

  • @haruhidaso
    @haruhidaso หลายเดือนก่อน +6

    I dropped LS in world because I liked the position based play style. Now I’m using Gunlance, and it feels the most like FU, 3U longsword in my opinion

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Glad you've found love with the gunlance.

    • @curts7801
      @curts7801 หลายเดือนก่อน

      New Gunlance is looking amazing. It definitely captures that old LS feel. I’ve Gunlance since World anyways, but it’s the only weapon that genuinely impresses me in the new Wilds lineup. SnS isn’t bad either.

    • @haruhidaso
      @haruhidaso หลายเดือนก่อน

      @ I’ve also been mostly Gunlance main since World. I also like IG in wilds although it seems to be controversial 😂. I like big moves

    • @zentryx32
      @zentryx32 หลายเดือนก่อน

      @@haruhidaso in 3u and 4u i used SnS and gunlance, in generations i stayed with SnS and abandoned GL because the stupid heat gauge, in world/ica and rise i came back to gunlance and loved the changes to movement and combos and now in wilds GL is amasing so many explosions, and no sharpnes lost by shelling? It was a "SHUT UP AND TAKE MY MONEY" moment

  • @legendredux1291
    @legendredux1291 หลายเดือนก่อน +4

    Tbh most that talk about weapons are posers that never used the said weapon. New ig is unplayable coming from SB

    • @10XSeiga
      @10XSeiga หลายเดือนก่อน

      I'm an og been playing since 3 ultimate and I was there for the launch of ig in 4. I love the new ig.

  • @relaxoirl5920
    @relaxoirl5920 หลายเดือนก่อน +6

    I felt simialar with hbg in gen 5, it made me go back to blademaster and feel mainless. Some of the other weapons were fun but none felt like they could replace the hole siege mode left behind...
    Until I jumped over my shadow swalloed my hate and gave LS a fair shot. It was killing slower than my great sword and it did not remind me of Bloodborne like SA but it flowed. And god dammit as long as it flowes I'll keep maining ls for theyre is no greater feeling than the flow!

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Glad you've found new weapons to play! Hopefuly HBG will be interesting to you in the 6th gen.

  • @just_connor
    @just_connor หลายเดือนก่อน +2

    I was introduced to the series with World like many others, and quickly found a home with the Hammer Bros community. I've since gone back to GU and 4U and have beaten both games as well as Rise. In a retrospective kind of way I've found that with Rise, Hammer had a really bad dry spell due to the changes in KO status and its diminishing returns as the hunts went on, essentially gutting the weapon of its core value and usage. I have not had as much fun in Monster Hunter as I have with the Wilds beta hammer since I was introduced to the series. The introduction to a freeflowing combo-oriented playstyle with huge payoff in the form of Mighty Charge speaks to me on a metaphysical level. I don't have an issue with how the hammer has changed from generation to generation, I greatly enjoyed Rises hammer outside of the lack of utility in Knockouts. However, my biggest issue with Wilds new changes is that I need to find a good secondary weapon to compliment the Hammer and all of its glorious potential and I'm not entirely sure what that will be yet. If given the room to do so, I'll probably run Dual Blades or Bow alongside it so long as I can manage decent damage upkeep with the introduction of elements to my build should that be viable. If not, I might just use HH as a buffing tool prior to going in with my big rock on a stick. I had a lot of fun with Longsword in the beta but I can see where people are having issues with it and how good it is. Never tried out other weapons like Lance, Charge Blade, SnS or Switchaxe, but as a somewhat mediocre player I'm appreciative that every weapon is getting the same kind of attention that LS did in World, with the inclusion of offset attacks and other forms of counters like perfect guarding. Giving players the opportunity to create more openings is a form of skill expression especially with things like offset attacks, at least in my experience. Hammer is why I say this. Its offset attacks are locked behind its golfswings, so you have to do large amount of commitment before being able to counter an attack with it, be it either the basic three hit combo or the full course of a spinning bludgeon. Other weapons like the Great Sword and Switchaxe have more access to these offset attacks and counters, being able to just offset from a standstill, but at the same time what's the difference between that and a foresight slash besides one more button press prior to the counter input?

  • @MrWhoDare
    @MrWhoDare หลายเดือนก่อน

    The insane hit boxes surprised me. You can spam certain attacks, clearly not have the blade pass thru the monster, and still have a bunch of damage numbers pop off. Which only adds to how the weapon is also really good at status build up among everything else.

  • @johnofwar0160
    @johnofwar0160 หลายเดือนก่อน

    Your question makes sense. Same principal as "Do you like the band or do you just like a couple of their songs?".

  • @OngToxic
    @OngToxic หลายเดือนก่อน

    Whats the name of the music in the background?

  • @thetexasdolly7885
    @thetexasdolly7885 หลายเดือนก่อน

    I felt like the only hammer main that just felt something was off about the weapon, went back to world and it just feels so much more fluid but can’t put my finger on it. I’m hoping more hours will make me fall in love again

  • @ChuckNorris100000
    @ChuckNorris100000 หลายเดือนก่อน +2

    Wild’s longsword is scaled and balanced towards its own monster. You can’t look at it and base your judgement on one monster, or previous games. Wait for game release before you nerf it.

  • @Saltine3022
    @Saltine3022 หลายเดือนก่อน +1

    I think you make some very strong points here. I personally really liked the Valor Longsword's version of counter and I've always really liked the spirit reckoning combo both in GU and in Rise, I think they together marry longsword's positional and counter elements. But I'm not mad? the weapons are different. What i liked about gen3 longsword is now married into swaxe's style of play. Weirdly as a lance main in world, I am now playing hammer in the wilds obt, because of the squishy feel thing of being able to stick to the monster like glue with the position-adjustable basic combo, and how it plays into the rest of the kit.
    I could complain about x or y factor, like brave counter not being back or spirit reckoning not coming back, I could bemoan this detail or that detail like hyper-armor on the helmsplitter follow-up kinda muddying what I liked about it conceptually before learning about the hyper armor, but why? There are like at least 12 different entire videogames in this game per the weapon types. As a long-time weapon omnivert, people need to break out of their comfort zone because I guarantee if you like *monster hunter*, there is a weapon you like in *every monster hunter game*, straight up.
    I was a hardcore longsword main up til world, only dabbling in other stuff occasionally, mostly CB. Well when I needed my divine slasher, the dual diablos arena quest came up, and I was struggling, so I looked up a video on lance cause I knew it to be very defensive, and I FELL IN LOVE. People denying themselves that because of weird weapon fan hyperfocus sucks! it rules to relearn the nuances of a thing you already like from a new angle!
    I think there's a generally very intense glob of different peculiar monhun ingroups that view the game through very narrow lenses, whether it be people who believe speedruns are the only way to play the game, people who crow endlessly about balance in what is ultimately a pve experience where minor balance problems are super small beans, meta slaves who don't know how to have any damn fun, and so on. There's a lot of like weird and toxic conceptions people get bombarded with about this series since the release of world, because of how flooded sites like this are with low-quality content farming outrage rather than celebrating the thing we all like.

  • @scipocelah6677
    @scipocelah6677 หลายเดือนก่อน

    One correction I'd make is that the counter playstyle for LS started in GU with Valor's counter and the Critical Juncture HA.

  • @Khezu_in_the_mountain
    @Khezu_in_the_mountain หลายเดือนก่อน +1

    As someone who uses lbg ( filthy ranged player ) I feel like it has a decent comparison with ls in wilds. Crazy talk, but let me explain. LS, glaive, bow, db and lbg are the only weapons in wilds to not have an offset or guard counter. The only new system mechanics they interact with are wounds and focus strikes.
    Of those 5 weapons, 2 of them ( bow and db ) have a perfect evasion mechanic where they are encouraged to make riskier dodges for some tangible benefit. Adds some depth and fun factor to the weapons. Next up is the glaive which, for better or for worse, received an overhaul of its grounded gameplay and improvements to kinsect functionality with the weapon.
    Now we have LS and lbg. For both of these weapons, their general identity for the most part stayed the same in the transition from 5th gen to 6th gen, with LS being counter heavy/ramping damage and Lbg being mobile consistent dps. Thus these weapons only have their base kit and core mechanics to consider when balancing changes are made.
    The LS gets new ways to shortcut into red, hyper armor on its " riskiest " attack, the ability to freely cancel said " riskiest " attack and an incentive to break wounds since it levels up your gauge. The lbg by comparison gets 2 of its mines removed, no benefit for wound breaks other than damage, gets its core mechanic rapid fire tied to a limited gauge with no power increase, super tight input timing on an altogether mid dodge-shot, a middling damage followup shot that has massive recoil regardless of shot used, and is getting its elemental niche nerfed since elemental ammo doesn't contribute to refilling the rapid fire gauge. Only positive change was the infinite ammo for the basic physical ammos and that's for both guns.
    LS received only positives and lbg basically only received negatives despite them being in a similar place regarding access to new system mechanics. Not to mention that outside of 5th gen, lbg was never top tier in terms of clear times or power , so I don't think weapon balancing was the reason for this. No hate to LS or the changes it received, I'm just trying to illustrate how differently it and another weapon were handled to lend credence to the concerns others have.
    Sorry for the long post lol.

    • @zer0her048
      @zer0her048 หลายเดือนก่อน

      I half agree with the take on the other weapons.
      Yes, Bow got a perfect dodge now, but it mostly stayed the same ranged attack spam while being almost unhittable by the monster.
      The DB on the other hand want to perfect dodge for the enhanced moveset, making them want to take risks. Likely this was done to reinforce the „being in the monster‘s face“ playstyle.
      The Glaive was too hard to hit for the monster AI, so they removed the bounce, to force it to attack from the ground more and gave it a charge attack to compensate.
      The HBG got the clash mechanic, because every shielded weapon did. Why they didn‘t nerf that one but did the LBG is beyond me, especially since it has access to wyvern ammo and cluster bombs.
      The Longsword now also just stays in the monster‘s face and counters everything it does similarly to the DB and Bow.
      And the LBG? Well that one is just weak now. It instantly felt off in the beta, that they removed 2 special ammo, but I didn‘t even play it long enough to notice the elemental nerf.

    • @voriukaslt4385
      @voriukaslt4385 หลายเดือนก่อน

      well to counter argue this, we still have no idea what they did with LBG in the game since the part that makes bowguns unique is the attachments they get. For all we know, LBG might have sick attachments that rework the whole weapon.
      Its same for every weapon in the game really, since we have no idea if weapons will have skills, what new armor skills will look like, Bowguns might get new ammo as well for all we know.

  • @wes9110
    @wes9110 หลายเดือนก่อน

    i would say that the counters started in MhGen/GU. but even so, the counter window in valor longsword is extremely tight and you still have to strategically know when to counter or you will cart. now you can counter without much thought and still survive.

  • @uberuncle714
    @uberuncle714 หลายเดือนก่อน

    One of my favorite parts about starting a new MonHun game is figuring out which weapon I vibe most with this time. It is rarely if ever the same weapon. Its LBG for Freedom, HBG for 2nd Gen, GS for Tri, LS for 3U, GL for 4U, IG for GU, HH for World, SnS/GS for Rise. Also even though I played the Wilds demo I don’t think I’ve played enough to settle on anything yet.

  • @Mirawaru
    @Mirawaru หลายเดือนก่อน +2

    I didn't even know they made the counterstyle so easy and controversial because I was just spamming the spirit combo the whole time when I tried it lol 😅

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Keep having fun Mira! That's all that matters.

  • @Kingconquest89
    @Kingconquest89 หลายเดือนก่อน

    I love how movement got quicker from GU to Rise to World, and now in Wilds you’re even FASTER!

    • @Sigh487
      @Sigh487 หลายเดือนก่อน

      I too have ADHD and just want Dynasty Warriors gameplay mashmashmash.

    • @zer0her048
      @zer0her048 หลายเดือนก่อน

      Rise came after World. And was quicker than it too.

  • @dwbryant13
    @dwbryant13 หลายเดือนก่อน +3

    Patrick star Texas bull worm meme but instead it’s world fans.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      Damn I need to add that one next time.

  • @d0nl0c05
    @d0nl0c05 หลายเดือนก่อน +3

    i'm looking forward to the new LS playstyle, didnt play the beta but i used pretty much every weapon class in world and all had their strong and weak side. LS was the class i stuck with and i'm gonna make it work in wilds, or go back to CB

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      Hope you enjoy it!

  • @FAZAHLIST
    @FAZAHLIST 23 วันที่ผ่านมา

    I mean, its not just the longsword that's changed from predictive, positioning-based gameplay. Its the entire game. The weapons just follow suit. Even the Greatsword, the pinnacle of prediction-based gameplay, now can easily enter TCS and can almost re-direct 180 degrees at will with focus mode.

  • @TheCosmicAstro-
    @TheCosmicAstro- หลายเดือนก่อน +5

    People missplace their anger.
    Theyre not necessarily angry that longsword got cool stuff and feels great to use.
    Theyre angry that their weapon or certain weapons DIDNT.
    But its easier to complain about 1 weapon than complain about every weapon that got shafted or barely touched.
    Doesnt make you correct for missplacing your anger, though.

    • @tttttttttttttttp12
      @tttttttttttttttp12 หลายเดือนก่อน +1

      It's not exactly misplaced when Capcom continues to buff the longsword while leaving other weapons pretty much behind

    • @TheCosmicAstro-
      @TheCosmicAstro- หลายเดือนก่อน +3

      @tttttttttttttttp12 lots of other weapons got great changes/additions though.
      Its only a handful that got worse or feel worse.
      People just target longsword because that's their comfort complaint "not again". Theyre already looking for it. Expecting it. You see what you want to see.
      Longsword is fine.
      Buff the weapons/bring back QoL for the weapons that didn't get it/lost it.

    • @shadowsketch926
      @shadowsketch926 หลายเดือนก่อน +1

      @@TheCosmicAstro- LS didn't lose the shit it got previously:
      it still has its basic combo, spirit gauge/slash/combo and from world, counters.
      meanwhile IG lost the aerial combo by losing the bounce, and ground combo now integrates aerial in there, instead of making it optional, literally changing the entire weapon fundamentally.
      Lance used to be the one that could be up in the monsters face, but that's now changed to the point where LS does a better job and LS is encroaching on shield territory with its hyperarmor, something that was given to GS to off set the long windup it had, something LS never had and thus never needed hyperarmor in the first place.
      the favoritism is showing, and that's what people are getting hung up about it, other weapons that were already niche got kicked in the nuts and the LS was praised and promoted to high heavens compared to them, there is absolutely a disparity between LS and the rest, the fact that some weapons (mind, not all) got a decent treatment this time around doesn't mean much when LS is still on the forefront of being treated the best.

    • @tttttttttttttttp12
      @tttttttttttttttp12 หลายเดือนก่อน

      @@TheCosmicAstro- The difference is that longsword was already great, and it's still getting buffs. The changes other weapons are receiving aren't even going to bring them up to Iceborne longsword's level, let alone Wilds. Not to mention all of the weapons being actively nerfed or left in the dust.

    • @tttttttttttttttp12
      @tttttttttttttttp12 หลายเดือนก่อน

      @@shadowsketch926 Exactly.

  • @TheGabbia
    @TheGabbia หลายเดือนก่อน +1

    The dumbest complaint of mh that I've ever heard from MULTIPLE people was: "now the pickaxe and the sharpening stone don't break, they ruined the game!"
    Now imagine how stupid someone has to be to say something like that...they were a lot...

  • @uncleulysses2328
    @uncleulysses2328 หลายเดือนก่อน +30

    I don’t understand all the “it’s way too braindead easy” when I sit there with GS spamming literally nothing but TCS and tackle to great success, same with hammer charged attacks

    • @WarriorCicada
      @WarriorCicada หลายเดือนก่อน +22

      I saw someone say there's no hard or easy weapon type in Monster Hunter just the one's you're more used to and the ones you are not.

    • @thesterben5573
      @thesterben5573 หลายเดือนก่อน +16

      its just people wanting to feel superior and above others by saying "my weapon requires skill"

    • @uncleulysses2328
      @uncleulysses2328 หลายเดือนก่อน +4

      @ I agree and disagree. I think charged blade and insect glaive are actually pretty technical and hard to master but I think hammer and GS are stupidly easy in comparison to everything else.
      Sure you need positioning and monster knowledge but so does every weapon, those are the only 2 weapons in the game where you don’t have to engage with 90% of the weapons moveset and still pass with flying colours yet we still see “LS too gud cause parry and helmbreaker”

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +4

      @@WarriorCicada I agree there isn't a 'hard weapon' once you understand the controls, the weapons are pretty fine to control. Although there can be difficult hunts that some weapons find more difficult than others.

    • @uncleulysses2328
      @uncleulysses2328 หลายเดือนก่อน +1

      @@NovaBushido couldn’t of said it better myself. Some weapons are trickier than others and some I completely dislike but most hunts become trivial and easy after your 2nd to 4th encounter with the monster

  • @JeyJ24
    @JeyJ24 หลายเดือนก่อน

    The weirdest thing is watching long sword slowly evolve into the lance combat loop with a high uptime playstyle. Now lance has to form a new identity.

    • @voriukaslt4385
      @voriukaslt4385 หลายเดือนก่อน

      idk, LS was always the "flow weapon", it always had the identity of a flowing weapon ,either through repositioning attacks in 4th gen or through counters in 5th gen, in the end it was always "I might not hit that hard but I hit for 99% of the fight"
      Lance identity is being a wall that does continuous dmg, the outcome is similar, continuous dmg, the tool to achieve it is blocking for one, movement for the other.

  • @Kingconquest89
    @Kingconquest89 หลายเดือนก่อน

    As a long time MH player myself (been playing since the first game and played almost all the handheld versions) I absolutely LOVE when they give new mechanics to movement and the weapons. In each game, towards the end of my playtime, I’m always experimenting with new weapons because the weapon I beat the game with has gotten so tired and old, always pressing the same button, always having the same combos. You don’t get any new combos when progressing through these games. You don’t change as a character much at all. You just get new armor and weapons but everything feels relatively the same.
    I like when Calvin switches it up from game to game. Lets me continue to main Switch Axe and Bow without getting bored.

  • @danny3120
    @danny3120 หลายเดือนก่อน +58

    You can't win with these people who have been sweating the same weapon for 20 years. Zero change = ''they just copy-paste and farm us for money!'' Make changes= ''You ruined my weapon!''

    • @inanefabas4402
      @inanefabas4402 หลายเดือนก่อน +9

      When did anyone say that they copy pasted a weapon into a mh game?

    • @l-e-v-117
      @l-e-v-117 หลายเดือนก่อน +1

      You'd be surprised. Some salty stinka woulda said it somewhere lol

    • @Spyger9
      @Spyger9 หลายเดือนก่อน +13

      Nonsense comment. Ratotoskr started with Monster Hunter World. And he likes most of the changes that Wilds is making to Longsword.
      Meanwhile I have been maining Hunting Horn for generations, and I absolutely love the huge changes it got in World and Wilds.
      Cut your reductive straw man BS. Don't pretend like there isn't nuance here.

    • @lolkirby1
      @lolkirby1 หลายเดือนก่อน +15

      Typical pseudo intellectual comment using made up strawmans instead of actually engaging in the discussion.

    • @grantgarbour
      @grantgarbour หลายเดือนก่อน

      I've never heard people complaining that their weapon didn't change. Like ever. Possibly because every gen a weapon gets something. The best thing about mh is you can go back and play almost any game in the series and you'll have a solid experience. So when I miss GU swaxe I go play GU

  • @kingkobra4910
    @kingkobra4910 หลายเดือนก่อน

    It is both different and the same which I like and makes me cautious. Getting to learn the weapon again will be fun

  • @Proxi_Ex
    @Proxi_Ex หลายเดือนก่อน +9

    I really hope there will be a better distribution of weapon usage in Wilds, but I fear that many people will go back to longsword after testing the other weapons, making it potentially even more popular than in worlds.
    A good answer for every situation with counter? - Check!
    Extremely long reach, making it super simple to hit the monster in all stages of the game, where other weapons need to postion themselves properly? - Check!
    Really good scaling damage, by simply attacking the monster? - Check!
    Easy to use and extremely safe finisher move unlike most other weapons? - Check!
    And now all the other updates like hyper armor or being able to cancel helmsplitter (which should at least consume 50% of the bar when cancelled). What were they thinking?
    Why would the average gamer pick any other weapon but this? Does not make sense to me...
    Also I really hated bringing flinch free just for all the ignorant LS mains out there only caring about their own damage when a monster went down, covering half the monster in their wide sweeping combo. Making it impossible for other people on melee weapons with lesser reach to attack weakpoints like the head.
    But yeah it's whatever, I just hope the other weapons get a little more love before the release.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      I hope so too. I don't have any real data to suggest this analysis, but I imagine weapon choice comes down to couple facts:
      Speed of the weapon,
      How cool they look
      and How meta they are.
      Bows are super powerful, but they aren't that popular, due to them not being appealing to people
      SnS has good speed, isn't super meta but in the middle. And doesn't look crazy cool, so it's not the most popular.
      Longsword does good dmg, cools crazy cool, and is a decent speed, so it's popular.
      I think some weapons even if they overhaul their balance, the usage won't shift as much to make it balance.
      loooooooooooooool yea ls mains always tripping folk. Thanks for the comment.

    • @honeychonav4027
      @honeychonav4027 หลายเดือนก่อน

      Eh, while testing the weapons myself I do find myself gravitating to Charge Blade, Gunlance, Lance, Sword and Shield, and Switch Axe more than I do Longsword. I do really like how Wilds Longsword flows more than it did in World though. But I also have many more weapons I want to prioritize and use in Wilds before I bust out the LS. Then again. It also depends on what main I bring since I plan on using the weapon swap system to adjust my playing style while in hunts.
      Charge Blade paired with Sword and Shield for swapping out power with aerial and mounting.
      Gunlance paired with Longsword to swap between something heavy and complex with something light and flowing.
      Lance paired with Switch Axe to pair a more simple tank weapon with a complex damage weapon.
      Then again I honestly don't care about the meta and will go with what feels fun to me. Hell to this day my bowgunner friend has been trying to get me to play bowgun for once in my life. XD
      Longsword is like one of my many options for secondary weapons because I love the feel of other weapons more. I especially love the feel of weapons with guard in Wilds because it feels so satisfying to guard attacks this time around.
      By which I mean. There will always be people who'll stick by their mains. Always be people who despite all the pros a weapon has ain't feeling the playstyle. As generous as the counters, cancels, and s a longsword is. There will always be people who don't care if a weapon has all of that when they can't utilize it for themselves. There are people who prefer the playstyle of a whole different weapon.
      Not everyone cares about the Samurai Aesthetic. Plenty of people do yes, and Wilds LS is definitely speaking to me more than World did. But I still have at least five other playstyles I prefer to use and there are some players who care about using a weapon they have fun with than a weapon that's meta.
      There as much as the general player base as much as others. Then again for all that I can't exactly argue against LS being popular. More so that there are people who won't be drawn to LS despite everything great it has. My usual party of friends aren't LS users and when they tried it it wasn't for them.
      There will also be players who prefer the LS of an earlier generation. Thus not touch Wilds LS on principle.
      One prefers Dual blades, Another prefers Lances and Bowguns, Another is a Bowgun and Gunlance user, and another is a dedicated Swax user.

    • @DTPandemonium
      @DTPandemonium หลายเดือนก่อน

      You only need to check one thing... fokkin weebs!

    • @MyNameIsMir
      @MyNameIsMir หลายเดือนก่อน +2

      "A good answer for every situation with counter?"
      Why is a counter a good answer for every situation? First of all, you cannot chain-counter with LS, you can't counter lingering moves, countering projectile is highly unadvisable, it's also really hard to counter attacks when the monster moves because it makes you miss your actual counter. Countering requires proper knowledge of the fight and the ability to read the monster, it also requires timing. You know what doesn't require any of them? Guarding. Lance has perfect guard, and if you miss it, you get to still guard the damage. You can guard every move in the game with the minimal ability to read the monster with power guard, and you also get a counter off of it. It's not only incredibly safe, you also get rewarded for it. CB guard and guard points are also infinitely more busted, less situational and less risky. If you believe Foresight Slash to be super strong then why are you not hating on SnS for having Foresight Slash out of every move since world, with no cost and no punishment for whiffing the counter and just using it for spacing.
      "Extremely long reach, making it super simple to hit the monster in all stages of the game, where other weapons need to postion themselves properly?"
      This ''Extremely long reach'' here is pulling a lot of weight here. You're not hitting you sword from Narnia, it's just slightly longer than lance... but also, who exactly plays MH by maximizing the range of a blade master weapon? This is just a very silly argument; you're not going to avoid good positioning because the extra range you get from LS doesn't magically allow you to hit the monster's weak spot, nor does it automatically make you more agile so that you can dodge out of the way sooner. Shorter ranged weapons are also pretty fast compared to the LS or did you actually never notice it? Both when it comes to walking speed but also when it comes to sheathing speed.
      "Really good scaling damage, by simply attacking the monster?"
      A better way to put this into perspective is: most weapons' damage is already good on their own or is easily built up (IG, CB), meanwhile you need to keep on landing counters, keep your aggression high, and need to play around a powered up form and a finisher in order to match with those weapons.
      "Easy to use and extremely safe finisher move unlike most other weapons?!"
      MH fans here debating that a counter centric weapon is ''easy to use''. LMAO. It is still harder to play than Hammer, HH, DBs, Lance, GL. If you're that good at reading monsters and countering them might as well play GS, right? Requires way less inputs then LS as well. ''Safe finisher'' move is also very questionable? Helmbreaker isn't really particularly safe of a move, and the fact that you can dodge out of it doesn't change the fact that this is also the game that allows you to redirect GS's TS, or CB's SAED.

    • @Proxi_Ex
      @Proxi_Ex หลายเดือนก่อน

      @@MyNameIsMir Was about time a LS main appeared. Thanks for sharing your opinion on my opinion.

  • @ThePieareround
    @ThePieareround หลายเดือนก่อน +1

    These sorts of changes are why I'm glad I'm a blademaster main. Every game makes some big changes to at least a few weapons and not all of those changes resonate, but I can always go grab another weapon to try out.
    For long sword specifically, I haven't really played it much since Generations. Adept style was the peak gameplay loop of the weapon for me personally. I guess it's kinda cool on the one hand that they've imported so many special skills from prior games into the base moveset, but on the other hand it's starting to make the weapon feel mechanically bloated. Too many button combos to press and it's not immediately clear when each one is useful.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      My guy! You know about Adept longsword, was so much fun. You're right though, it's nice to play different things and enjoy the changes as they come.

  • @rubenrodrigues3793
    @rubenrodrigues3793 29 วันที่ผ่านมา

    I don't mind the changes it mixes up the game and refreshes the series, but I'm the kind of guy that doesn't necessarily mains one, I like to try as many as I can.

  • @themeekkat
    @themeekkat หลายเดือนก่อน +3

    Variety is the spice of life. I agree, wouldn't want MH to be like COD (though some "fans" seem liked they'd prefer it that way with direct sequels)
    I started with World using bow and I knew early on it wasn't the same as the past(as I tend to look back at older games in a series in general. I knew of monster hunter since freedom unite but started playing with world)
    In rise i played HB, LB, DB, CB, HM, a lil bit of GS and Bow.
    Of course bow was still my main.
    I was pleased they changed the weapon in a way that made it playing feel fresh again. (Especially since Rise gives you various different ways of playing it. Melee bow, counter dodge spread bow, long ranged peirce bow with charged step, etc)
    Tried in wilds and still happy they are experimenting with it.
    Even though I believe it is more close to Rise's dodge bolt and GU Valor dodge than world in terms of how you will mostly play)
    It's still very different. We have the shotgun back from world but just without the slinger ammo.
    We also have that target lock on thing now.
    In world I used to abuse the arc shot even on master rank monsters because of how easily you can stun lock them.
    Rise I only ocassionally used it for self buffs.
    Now it's nice to feel like I'm trying to actively set something up for big damage later in addition to Dodging at the last second.
    I'm also personally fine with coatings being tied to the trick shot meter.
    It's different for sure but at least gives me something I didn't have before.
    I now even have more reason to attempt to be closer and more aggressive to maintain them as well as stamina.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +2

      Damn all the changes you mentioned on the bow, I have no idea about. I don't play range AT ALL. So I can't add into those points, but I can tell you really enjoy your weapon, and the changes you've seen you've enjoyed. That's great to see.

  • @mr.cobbweb1624
    @mr.cobbweb1624 หลายเดือนก่อน +1

    Sadly I wasn't able to try the Wilds beta so I don't have any experience on this...
    However, I can atleast try to understand what is going on, how even World/Iceborne users of Longsword have started to dislike the additions and changes in this iteration.
    World/Iceborne Longsword was already in a bit of a predicament as it was given some really strong counters and a finisher move. Most of the users in World/Iceborne seem to like theese changes but in some of them admited in many ways, shapes and forms that said changes were already very strong and either didn't see the need for theese aspects to be touched at all or perhaps even toned down and instead focus more on other parts of the weapon instead.
    For what I've seen, Wilds, although giving some cool changes to some parts of Longsword that deserved to be addressed, also decided to make the already very strong aspects added in Gen 5 even stronger to the point that those who liked or atleast accepted the Gen 5 changes are displeassed with how theese buffs have greatly lowered the skill floor and ceiling of the weapon to the point it may no longer feel satisfying to use.
    It also doesn't help that in Gen 5 Longsword already had the stigma of being an easy weapon to use. Now this stigma has been substantialy worsened with the changes in Wilds and people may start feeling bad for using the "easiest/baby weapon" and fear that they'll be scoffed at for using Longsword.
    Can't really comment much on the other weapons negatively affected in Wilds since I haven't heard enough about the Lance changes (apart from it apparently feeling clunkier than before) and that Insect Glaive has a really scuffed and uncomfortable control squeme. Haven't heard anything else from the other weapons.

  • @H0m3yB97
    @H0m3yB97 หลายเดือนก่อน +1

    I'm not surprised with it coming back. Luckily, I am just going to enjoy one of my favorite weapons and be on my way. I love basically all of the changes (the more Vergil the better for me). But if they removed the new charge attack that lets you get free spirit level, the cancel out of helm breaker, and canceling out of Spirit Blade III, I wouldn't be mad. I think the hyper armor should stay on the new Spirit Release Slash personally. Though if the hyper armor was gone, adapting and playing around it would just be the way of it. The new spirit level system in Wilds is awesome, and I love that red incentivizes less helm breaker spam, and I would love if the spirit combo was more of a focus in this form (now if only I got my Spirit Reckoning Combo back).
    I started with World, with Switch Axe funny enough. And now I am a Switch Axe/Longsword Main. I love both versions of the weapons in Wilds from what I played in the beta so far, and I am looking forward to playing the full game. Finally, I would argue that Generations Ultimate is the genesis of Longsword's Counter focus given that Adept and Valor exist. Foresight slash in World is almost really just an adept dodge in many ways. Though yes, the 5th Gen games really made countering one of the main identities of the weapon (something which I am personally a fan of as I love counter based playstyles. Valor Longsword is still one of my favorites from GU because of that).

  • @Beastowa
    @Beastowa วันที่ผ่านมา

    I don’t think people understand how necessary it is for the new move to have hyperarmor. I agree that the thrust itself shouldn’t have hyperarmor, but the SRS after helmbreaker absolutely needs it. The move already takes several seconds to complete, so being knocked out of the animation would just be a frustrating experience, especially for newer folks. It’s not like you’re invincible or anything, you just won’t get sent flying mid-attack from a stray pixel looking at you wrong 😅
    As for canceling the animations mid-combo with foresight slash, I don’t believe it’s too strong. You can already roll out of a lot of attacks on many weapons, and it’s easy to miss the timing for a foresight slash and end up still taking the hit. If we’re going to be up against smarter AI and faster monsters, it’s only logical to assume we should have more flexibility and control of the weapon. LS is a countering weapon, after all.

  • @magnoUo
    @magnoUo หลายเดือนก่อน +1

    MAN I JUST WANNA PLAY THE GAME

  • @alb7466
    @alb7466 หลายเดือนก่อน +1

    I'm replaying world with friends and trying longsword for the first time, and I didn't know it had a counter tbh

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      Damn, well now you know. Hope you have fun.

  • @kevinuribe318
    @kevinuribe318 หลายเดือนก่อน +3

    Hope they add subspecies. Need to fight a yellow hybrid Chatacabra maybe more of a soaked body and use stronger moves.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      They don't normally add them to the base game, but that would be cool.

  • @hollow5024
    @hollow5024 9 วันที่ผ่านมา +1

    There are 14 weapons. Each of them change a lot between games (some more than others). If you feel like you have to change because you dont like the changes, good for you. Time to enjoy the content you never enjoy, some weapons are so different you start seeing hunts and monsters in different ways. The experience has a different flavor. Sometimes better, sometimes worse, but thats subjective and will never be an objectively better game, weapon or even weapon design over the games. What I just feel is that most of the effort is usually in the weapons that are played the most by the community, and it’s sad that some weapons look kinda forgotten. But I love that many of the weapons changed that much throughout the series, I personally think that this is my turn to try LS, for example. I main HH, and it has greatly changed the way it is played, but I think I need something fresh. Maybe is my turn to go LS, and it’s the turn of every LS main to try something else, like the forgotten HH

  • @Smexbi
    @Smexbi หลายเดือนก่อน

    Similiar to HH in Rise, I'm confused why they change existing weapons so much, instead on doubling down on those new playstyles, and create a completly new weapon.

  • @shilodray
    @shilodray หลายเดือนก่อน

    I agree, I started in world but played a lot of the older games after, I was surprised that I didn't just magnetize over to my beloved greatsword, and in fact, in generations, the prowler is Supreme. In rise I do waaaaay better with dual blades than anything else. And in the wilds demo I found myself playing switch axe and charge blade despite barley messing with them in past games. Though my heart belongs to the greatsword, It's fun finding what thing will work best for each new monster hunter experience

  • @XkuronekosamaX
    @XkuronekosamaX หลายเดือนก่อน

    That counter mechanics with a bit of tinkering with be a perfect fit for lance!! Like you guard an attack and "save" that energy and redirect it to the monster or something..

  • @TerrasWorld
    @TerrasWorld หลายเดือนก่อน +2

    I'm really starting to hate this community, honestly. People make their entire weapon their personality and then proceed to take everything way too seriously because of it.

  • @Roe777
    @Roe777 หลายเดือนก่อน +1

    This will be the most played MH yet, let the new players have their fun feeling strong in the base game and then ramp up how hard it is in dlc

  • @thebenis3157
    @thebenis3157 หลายเดือนก่อน +3

    Among all this, shoutout to the hammer being generally mostly the same since roughly the start of ww1

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      Got some nice changing in 5th gen though!

  • @NovaBushido
    @NovaBushido  หลายเดือนก่อน +15

    As many have noted, one important piece in this puzzle I didn't mention is Valor mode. My apologise for that, I have more videos coming up on the subject.
    It's an important piece of this discussion which will now be included in a mix of 2 other things I wanted to talk about GU combat and Wilds.
    Hope you'll enjoy that's to come

  • @JJRodriguez
    @JJRodriguez หลายเดือนก่อน

    Light blowgun was crippled in World, restored in Rise, and completely neutered in Wilds. I managed to make it fun come Icebourne with sticky, but rapid-fire is completely nauseating with how it's limited to meter.
    I'm just sticking to DBs in Wilds

  • @tttty100
    @tttty100 หลายเดือนก่อน +1

    I think people are over exaggerating on LS in Wilds. They basically raised the floor with these QOL. It’s feels fun now. With capcom trying to reach more casuals, wider audience I’m fine with it. It is kind of gatekeeping mentality to want a weapon to be more challenging with lower floor and higher ceiling. You can always go back to world at that point. We don’t have end games gear set/ deco so that will definitely change the placement of LS among the rest as well.

  • @navarrjenkinz
    @navarrjenkinz 8 วันที่ผ่านมา

    This video is older, but it’s been revealed that they’ve already changed a lot of weapon mechanics

  • @TheDragonshunter
    @TheDragonshunter หลายเดือนก่อน

    All weapons are insane now, and I come from Gen 3... It time for the underwater to comeback

  • @VelvetAura
    @VelvetAura หลายเดือนก่อน

    I felt this way about LS when we moved into World/IB. Also as cool as the HH was in Rise, I felt similarly there.

  • @OmegaDenz96
    @OmegaDenz96 หลายเดือนก่อน +1

    Damn, i feel like the odd one in the group. I don't really main one single weapon. Though there are some weapons which i tend to use more often but never really stick to 1 all throughout the game. I just pick whatever i like to use, and regret it after while doing the quest. 🤣
    Love all the changes to the weapons, since it's an integral thing to do in Monster Hunter series just to make it more engaging every installment.
    Forgot to mention MHFU is my very first MH game, followed by MHP3rd, then Rise, then MHGU then World.

    • @NovaBushido
      @NovaBushido  8 วันที่ผ่านมา

      Not raining just one weapon is for the better! It's fine to try out different weapons.

  • @gregicide5644
    @gregicide5644 หลายเดือนก่อน

    I mained LS in Rise and I really enjoyed it, but I've always wanted to try Bow and get discouraged every time. Bow, by far, has had the biggest changes to it compared to all other weapons and I'm SOOOOOO ready for it.
    Now, I get to be a bow main.

  • @Josh-gt9nt
    @Josh-gt9nt หลายเดือนก่อน

    that person who said they HAVE NOT Tripple carted to a great jaguars like its something that should happen is crazy.
    edit: I agree with your opinions as well and as a lance main I wish I had the super lance counter but I still like it

  • @avlaenamnell6994
    @avlaenamnell6994 หลายเดือนก่อน +4

    im moving to LS from IG hate the new charge staff, i mean IG.
    The new LS is so much fun, and i dont think i ever landed any counters, i dont care if the counters get nerfed i love the rest of the moveset.

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน +1

      That's great to hear, hopefully though IG will be exciting for you in the full game.

    • @avlaenamnell6994
      @avlaenamnell6994 หลายเดือนก่อน +1

      @@NovaBushido Maybe, but i dont see the issues i have with it being fixed unless they change a big amount,
      but i was also surprised how fun LBG was in the beta, so ive got plenty of weapons to use. :P

  • @LacTose90
    @LacTose90 หลายเดือนก่อน

    I don’t know if anyone thought about this, but maybe depending on how the skill system works the long sword might have to pick between focus or quicksheath, because now we have the new charging slash and ia slash seems easier to pull off, but might take 3 jewels along with the 3 jewels it takes for focus we won’t have many skills to work with if that’s the case; you’d have to choose between the two 🤔

  • @Lazy-Guy412
    @Lazy-Guy412 หลายเดือนก่อน

    Great video highlighting the importance of sharing criticism of weapons to the devs and showing that it's fine to have different preference of players towards the weapon as in most cases players hate on players for simply using a weapon like in this case a longsword. Being a GS/longsword main since gen 1, something that I've noticed in longsword especially in wilds beta is that the cause and effect in making a mistake, specifically in the next attack move is less impactful because it can be followed up easily to clutch on the mistake and move on which results to a lot of players saying that it is a "low skill" or "braindead" weapon of choice based on my experience where unlike other weapons such as GS where a wrong positioning/timing can be detrimental to a successful hunt as you have a limited options to fix your mistake for a short amount of time. Though I still love the changes for the LS in MH Wilds, I also hope that they also did the same level of changes to other weapons as well...Also they should remove the flinch mechanic from weapon attacks as it's mostly the main complaint towards the LS players lol

  • @DerRabenbarde
    @DerRabenbarde หลายเดือนก่อน

    Hey, good vid. Question: If you didn't like LS in World because of Counters why did you feel the need to use them? Because people on the internet told you it's optimal meta?
    I'm 300 hours in now and haven't countered once. It's basically a smoother old school LS plus Helmbreaker and it feels great! :D

  • @silvera-00
    @silvera-00 หลายเดือนก่อน +2

    Nah. I'm always going to love LS. It's always fun.

    • @quentinb734
      @quentinb734 หลายเดือนก่อน +1

      Same And nothing is wrong with that

  • @Solidsnek2024
    @Solidsnek2024 หลายเดือนก่อน +1

    I don't know
    For me Weapon mechanics aren't really built to make you stick to a single weapon, the game lets you choose one two or three or even all
    I use All in World I'm at MR 500 or something and it's actually refreshing to use my least picked up weapon the lance

  • @ZanoxisStreaming
    @ZanoxisStreaming หลายเดือนก่อน +1

    Started playing in world, played around with a bunch of the weapons before settling on LS. Wilds was strange because I actually liked rise, the LS felt slow at first. My 1st 2 hunts of the demo were basically Tyson vs a toddler. But my 3rd i felt the groove and I think I'll enjoy the changes even more in full release

    • @NovaBushido
      @NovaBushido  หลายเดือนก่อน

      loool Tyson vs a toddler.
      I'm glad you've come to enjoy the changes.

  • @Viovel
    @Viovel หลายเดือนก่อน +1

    As someone who mains both Lance and Gunlance, GL feels amazing but I'm mixed towards Lance.
    So I've decided to pick Switch Axe as my secondary weapon.
    But I always end up playing every weapon after completing the main story and sometimes even realise that I actually enjoy playing some weapons the more I use them.
    Sometimes a matchup against a certain Monster makes me finally click with a weapon.
    What I'm trying to say is: First impressions aren't everything

  • @Mamiya645
    @Mamiya645 หลายเดือนก่อน

    I've Stockholm syndromed myself into the fact that LS = anime action game set on easy-mode, BOW LBG = third person shooter on Normal mode, Lance = Dark Souls challenge playthrough using a very specific gimped weapon.