I'm glad that at least the Mega Drive version of Mad Stalker was finally released after all these years and not rotting in the unreleased games purgatory.
Quality of the games aside, these were the days when a "generational leap" really meant something. The PS version seems to be built to show off the flashy 32 bit effects, none of which are possible on hardware only 8 years older (aside from trickery and hacks of course). Also, LOL at "FULLMETALFORTH" 🤣🤣
PS 1 version looks better, but Genesis version is also worthy. We have to remember the gap between 2 consoles 6 years. Sega Genesis: 1988. PS one: 1994.
I dunno, a game like "Adventures of Batman & Robin" really pushes the Genesis to its limits and this game looks like "Eswat" or that kind of early games so I don't think it's fair.
You should see the homebrews being squeezed out onto collectors laps. But yeah. This is lazy, especially considering they are professional _and_ still in business maybe? Fill in Cafe not in business but the programmers put this port together from old scraps and called it a day.
This game is a homebrew port of the PC Engine CD version. Is not a early game, but its always fun see how some games working on different hardwares, no matter if some of those versions looks weaker than the other. PS Until today I was ignored the fact that a PSX port/remake existed
I bet people out their could make a mod of this game on the Genesis to look as good as the PS1 nowadays. Isn't there more cartridge space on Genesis nowadays ?
The PS1 is far superior and awesome remake. The Genesis one is solid. Underwhelming in the color department, considering it was slated for a late 1994 release.
Quite impressed with the Sega Genesis version. The opening cutscene the people in the background have animated walk cycles. 1. The Genesis version plays quite responsive. Also no that much slowdown when a lot of enemies are on the screen. Plus I like the HUD design. 2. Level wise the PS1 version of Stage 2 looks really dull at the start. The background looks like it was painted on. At the Genesis version tried to make it interesting. 3. Also the Genesis boss fights seem more difficult especially Stage 2 and 3. They look relentless.
Both looks solid and i enjoyed playing this game back in the day and could revisit this game any time and enjoy it idc what the negative Nancies think tbh.
I find it really weird to compare a 16 bit cartridge to a 32 bit CD-ROM and expect them to graphically identical. Even the audio will better on the CD-ROM.
Alot of video game cartridges even back in the day had extra onboard chips that took the weight off the hardware itself so more performance could be leveraged from the hardware.
the original was released on Sharp X68000 1994, The PS1 is a remake from 1997. The Genesis version is a port of the X68000 in 1994, but it was unreleased until 2020.
I feel like the Playstation version of Mad Stalker is a good example of "breaking" things in a remake: 1) The re-done graphics lack the atmosphere and thematic cohesion, especially when rendered in early 3D polygons. The new cutscene CG art for the PS1 version has an amateurish look and it makes every cutscene look worse than the original game's, which did everything in-engine. 2) The simple act of changing Hound Dog's projectile from a single bullet from a pistol to multiple rounds from a gatling gun fundamentally changes the game, as a weapon that was previously primarily a zoning tool used to help you close in on an opponent for melee combos can now be a spammed beam-like projectile with high chip damage, that dumbs down the 1p mode's difficulty dramatically. (And that is BEFORE all the super combo stuff which the game was not originally designed around to begin with.) 3) Why the heck isn't the PC-Engine version's story mode in this?
@@ElMovimientodeunCampeonF1 Mad Stalker was first released on the Sharp X68000 and FM Towns, and I already mentioned the PC-Engine version. Try again, idiot.
@@ElMovimientodeunCampeonF1 Ah, the FM Towns/Sharp X68000 game having dumbed down mechanics in a ill-thought remake that was bad enough that the dev ignored it when bringing out an aftermarket Megadrive version is TOTALLY about Sega, right? Yeah, didn't think so.
Nem é uma questão de competição pq a versão do PS1 é um remake feito três anos depois do lançamento original (1994 e 1997) e o do Mega Drive é um port que não foi lançado na época original, só recentemente (2020) pois ele tinha sido terminado.
@@clawofthefallen A versão do MD ficou bonita também, mas com relação a minha escolha se deve ao fato do Vídeo ser um comparativo para vermos as diferenças dos jogos e inclusive esse game em questão. Mas no fim ambas as versões são bonitas levando em consideração suas capacidades técnicas.
Inacreditavel o milagre que conseguiram fazer com o chip de som do mega-drive/Genesis eu tive que tirar o fone de ouvido do lado do PS1 pra ter certeza absoluta que o megao tava fazendo chimbal e bateria com qualidade absoluta ..... impressionante mesmo fora os graficos que na medida da capacidade do mega ( um velho senhor de 35 anos ! ) estao super refinados
A versão PS1 obviamente é melhor, outra coisa. Mas em teoria prefiro o estilo visual dos cenários de MD, só que o uso de cores ali podia ser melhor. I prefer Genesis's scenarios art style, but the use of color wasn't great.
Мне никогда не нравился контроллер на PlayStation 1. В то время он ассоциировался у меня с пультом дистанционного управления от телевизора с проводом. Я бы сейчас даже не сел за этот контроллер
Seria interessante comparar o port do Megadrive com o port do PC Engine CD, já que são contemporâneos. It would be interesting to compare the Genesis Port to the PC Engine CD port as those were contemporaries.
É uma comparação nada justa. O PS1 tem bem mais recursos visuais além de maior liberdade no uso de memória através da mídia em CD pra gerir toda a essa capacidade. O Mega tem um hardware extremamente pautado na limitação de recursos por componentes (no custo da RAM principalmente) não se esquecendo que é um projeto baseado na System 16 de 1987 lançado no ano seguinte no Japão pra rodar cartuchos. A situação já seria totalmente outra com o Neo Geo pela robustez de um sistema que não economizava em recursos. Basta ver as conversões de jogos de luta da SNK no PS1.
Snes can't do those zoom in and zoom out effects....mode 7 does not allow this - so no. This would not be anything like a snes version Snes port would be the same as megasis/Genedrive with more slow down but more colours and a maybe a few mode 7 effects on menu screens etc, reverberation orchestra music, and cropped resolution.
PS1 version is definitely better because it’s more refined in terms of gameplay, not just prettier graphics. That being said, it’s missing the opening and the OST from the PC Engine version which has the edge over the PS1 imo. Same case with Tales of Phantasia on the PS1.
Both versions are crap, PS1 version looks weird with that zoom and controls really bad. Megadrive version was cancelled at the time because it didn't passed the cut. Any other version is way better than these two, the other platforms are X68000, FM Towns and PC Engine
I'm glad that at least the Mega Drive version of Mad Stalker was finally released after all these years and not rotting in the unreleased games purgatory.
Genesis did a great job for being 1988 looks & plays smooth as butter. Gonna download this game for my SG MINI collection 😂
Quality of the games aside, these were the days when a "generational leap" really meant something. The PS version seems to be built to show off the flashy 32 bit effects, none of which are possible on hardware only 8 years older (aside from trickery and hacks of course). Also, LOL at "FULLMETALFORTH" 🤣🤣
agreed buddy. I wonder what would the next actual noticeable leap be like
PS 1 version looks better, but Genesis version is also worthy. We have to remember the gap between 2 consoles 6 years.
Sega Genesis: 1988.
PS one: 1994.
This moves ans plays very well on the Genesis. The music is also solid. They could have done more with paralax or effects for sure.
I dunno, a game like "Adventures of Batman & Robin" really pushes the Genesis to its limits and this game looks like "Eswat" or that kind of early games so I don't think it's fair.
You should see the homebrews being squeezed out onto collectors laps. But yeah. This is lazy, especially considering they are professional _and_ still in business maybe? Fill in Cafe not in business but the programmers put this port together from old scraps and called it a day.
Should have been On Saturn or at least 32X
This game is a homebrew port of the PC Engine CD version. Is not a early game, but its always fun see how some games working on different hardwares, no matter if some of those versions looks weaker than the other. PS Until today I was ignored the fact that a PSX port/remake existed
@@Crying_Onion No this game is an official port by the original developers, Fill in Cafe.
@@Crying_Onion No this game is an official port by the original developers, Fill in Cafe and it's super lazy.
I bet people out their could make a mod of this game on the Genesis to look as good as the PS1 nowadays. Isn't there more cartridge space on Genesis nowadays ?
The PS1 is far superior and awesome remake.
The Genesis one is solid. Underwhelming in the color department, considering it was slated for a late 1994 release.
16-BIT Vs 32-Bit
Genesis is Amazing considering this is a 1988 console, while the PS1 is 1994
Quite impressed with the Sega Genesis version. The opening cutscene the people in the background have animated walk cycles.
1. The Genesis version plays quite responsive. Also no that much slowdown when a lot of enemies are on the screen. Plus I like the HUD design.
2. Level wise the PS1 version of Stage 2 looks really dull at the start. The background looks like it was painted on. At the Genesis version tried to make it interesting.
3. Also the Genesis boss fights seem more difficult especially Stage 2 and 3. They look relentless.
PS1 is in a whole different league on comparison to its 16-bit rival. Still the Mega Drive looks and plays greats
Agreed. The PS1 game is essentially a remake. The Genesis game was a decent, yet unreleased port. Two different creatures.
Both looks solid and i enjoyed playing this game back in the day and could revisit this game any time and enjoy it idc what the negative Nancies think tbh.
I find it really weird to compare a 16 bit cartridge to a 32 bit CD-ROM and expect them to graphically identical. Even the audio will better on the CD-ROM.
Alot of video game cartridges even back in the day had extra onboard chips that took the weight off the hardware itself so more performance could be leveraged from the hardware.
sempre conheço jogos novos e interessantes pelo Vc Decide. Espero q vc traga mais material do Atari Jaguar
Caramba, a versão de Mega está muito bonita!!! Uma sugestão de video seria o de comparar essa versão com a de PC Engine CD
When this game is released?
the original was released on Sharp X68000 1994, The PS1 is a remake from 1997. The Genesis version is a port of the X68000 in 1994, but it was unreleased until 2020.
@@clawofthefallenThanks
Gostei da versão de MD. Não conhecia. Parece um bom briga de rua.
Joguei mo Mega muito bom graficamente e gameplay fluida
I feel like the Playstation version of Mad Stalker is a good example of "breaking" things in a remake:
1) The re-done graphics lack the atmosphere and thematic cohesion, especially when rendered in early 3D polygons. The new cutscene CG art for the PS1 version has an amateurish look and it makes every cutscene look worse than the original game's, which did everything in-engine.
2) The simple act of changing Hound Dog's projectile from a single bullet from a pistol to multiple rounds from a gatling gun fundamentally changes the game, as a weapon that was previously primarily a zoning tool used to help you close in on an opponent for melee combos can now be a spammed beam-like projectile with high chip damage, that dumbs down the 1p mode's difficulty dramatically. (And that is BEFORE all the super combo stuff which the game was not originally designed around to begin with.)
3) Why the heck isn't the PC-Engine version's story mode in this?
@@ElMovimientodeunCampeonF1 Mad Stalker was first released on the Sharp X68000 and FM Towns, and I already mentioned the PC-Engine version. Try again, idiot.
@@ElMovimientodeunCampeonF1 Ah, the FM Towns/Sharp X68000 game having dumbed down mechanics in a ill-thought remake that was bad enough that the dev ignored it when bringing out an aftermarket Megadrive version is TOTALLY about Sega, right? Yeah, didn't think so.
A Versão do PSX ganha nesse comparativo. E os Robôs vermelhos que aparecem em diante aos 6:18 me lembram dos Tachikoma de Ghost in the Shell.
Nem é uma questão de competição pq a versão do PS1 é um remake feito três anos depois do lançamento original (1994 e 1997) e o do Mega Drive é um port que não foi lançado na época original, só recentemente (2020) pois ele tinha sido terminado.
@@clawofthefallen A versão do MD ficou bonita também, mas com relação a minha escolha se deve ao fato do Vídeo ser um comparativo para vermos as diferenças dos jogos e inclusive esse game em questão. Mas no fim ambas as versões são bonitas levando em consideração suas capacidades técnicas.
I love Sega Genesis❤❤❤❤❤❤
What Heavy Nova should have been ...
It looks mostly as expected, although the next gen PlayStation is clearly superior, the Megadrive/Genesis holds its own.
Inacreditavel o milagre que conseguiram fazer com o chip de som do mega-drive/Genesis eu tive que tirar o fone de ouvido do lado do PS1 pra ter certeza absoluta que o megao tava fazendo chimbal e bateria com qualidade absoluta .....
impressionante mesmo
fora os graficos que na medida da capacidade do mega ( um velho senhor de 35 anos ! ) estao super refinados
I have to go with the sega genesis because it's more faster and the music rocks plus the controls are very simple too
Você nem deu chances pro Boss coitado dele, mal se mexeu durante o combate haha
a lot of grammar mistakes in the PS1 version at the beginning of the game! they didn't even have the lines to copy and paste?!
Those backgrounds on the Playstation are made of polygons. I can tell by how warped the textures are, a common trait of the system.
A versão PS1 obviamente é melhor, outra coisa. Mas em teoria prefiro o estilo visual dos cenários de MD, só que o uso de cores ali podia ser melhor.
I prefer Genesis's scenarios art style, but the use of color wasn't great.
Mega Drive Sega | PlayStation VS PS1
A versão do Mega não entrega o que o hardware é capaz de entregar.
It would have been better to compare the mega drive version to the x68000 and PC engine versions. The PS1 is not like a 32 bit remaster.
Psx another level imho
Мне никогда не нравился контроллер на PlayStation 1. В то время он ассоциировался у меня с пультом дистанционного управления от телевизора с проводом. Я бы сейчас даже не сел за этот контроллер
SONY DOES WHAT SEGADON'T
Seria interessante comparar o port do Megadrive com o port do PC Engine CD, já que são contemporâneos.
It would be interesting to compare the Genesis Port to the PC Engine CD port as those were contemporaries.
Sony! There's really no point in comparing these.
I think I'll track down both versions of this. They look fun.
Gosto desse canal e Br e cheio de gringo
Como já foi dito, achei realmente estranho comparar um videogame de 16 bits com um 32 bits. Lógico que o PS1 é superior, ele TEM que ser.
Ranger X (Ex-Ranza) do MD é melhor que os dois!
É uma comparação nada justa. O PS1 tem bem mais recursos visuais além de maior liberdade no uso de memória através da mídia em CD pra gerir toda a essa capacidade. O Mega tem um hardware extremamente pautado na limitação de recursos por componentes (no custo da RAM principalmente) não se esquecendo que é um projeto baseado na System 16 de 1987 lançado no ano seguinte no Japão pra rodar cartuchos. A situação já seria totalmente outra com o Neo Geo pela robustez de um sistema que não economizava em recursos. Basta ver as conversões de jogos de luta da SNK no PS1.
The Playstation version looks like it could've been the snes version
Snes can't do those zoom in and zoom out effects....mode 7 does not allow this - so no. This would not be anything like a snes version
Snes port would be the same as megasis/Genedrive with more slow down but more colours and a maybe a few mode 7 effects on menu screens etc, reverberation orchestra music, and cropped resolution.
Тут даже сравнивать нечего, PS1 victoti
PS1... Loading...loading...loading... 😂
a versão do Mega Drive tem as cores bonitas, a versão do Playstation é melhor em tudo mas não tem as cores fortes.
PS1 version is definitely better because it’s more refined in terms of gameplay, not just prettier graphics. That being said, it’s missing the opening and the OST from the PC Engine version which has the edge over the PS1 imo. Same case with Tales of Phantasia on the PS1.
Hard choise.
yea, sony by a mile this time
Both versions are crap, PS1 version looks weird with that zoom and controls really bad. Megadrive version was cancelled at the time because it didn't passed the cut. Any other version is way better than these two, the other platforms are X68000, FM Towns and PC Engine
🤔...close.. psx is capable of way more ...it's like they didn't even try..