Interesting things: 1. CDI longer than N64. 2. Wii's last game after Wii U's last. 3. Dreamcast died early but small devs kept making games. 4. Brazil's long support for the Mega Drive.
There was a sucessful partnership between Sega and a brazilian company (TecToy). Sega sold more here in that time than Nintendo, some items (games ans accessories)are even best sellers in Brazil than Japan. It's so nostalgic that TecToy start resale Genesis in 2019, and was not cheap around U$ 110,00 (making the conversion at the release time).
I still can't believe that the CDI managed to have games be released to it up until 1999. Pretty impressive to what is considered a failed console that released in 1991.
It was in a ton of cd players and receivers from like a dozen different brands throughout the 90's. A ton of stuff was just compatible with cd-I and had a single controller port hidden away on the back because it was a CD player first that just happened to be able to play cd-I games. It's why sales numbers for it are unreliable. How many people bought them because they wanted a CD-I and how many just happened to buy a cd player that had CD-I compatibility?
@@arturocevallossoto5203 Here in France the CD-i was pretty common in driving schools during the 90s and 2000s. The last ones were replaced by DVD players in the late 2000s. This is the only exposition I ever had with a cd-i machine.
As far as Nintendo is concerned; the Wii U far outlived the Wii. The eShop will be open for new purchases until 2023, the Wii Shop closed for new purchases in 2017, the Wii’s online was discontinued in 2014, Nintendo Network on the Wii U is still operating and will indefinitely until Nintendo makes an announcement about it. Nintendo Network is actually still active on the Wii U too, I play Splatoon online a lot and I can pretty easily find a match.
Well, by the late 2000's, most "latest games" released were shovelware and yearlies that were multiplatform, and why the hell would you buy PES 2014 for the PS2 when it was probably released for the PS3 as well? Hell, why stop there? The PS4 was already out, too! Let's release it for three freaking generations!
In my country PS2 is a legend PS2 is everyone childhood Sad that PES2014 is the last game released Pes2014 is a goat game along with winning eleven 2014(basically the same game but winning eleven is for Asian market) My country is Indonesia and PS2 is still living to this day
It's a bit sad that at the start, most of them seem to be devs cranking out the absolute max graphics and gameplay using what they've learned from their peers, but towards the end, it mostly consists of shovelware or yearly releases.
Reminds me of Kirby’s Adventure for the NES, came out in the early 90’s towards the end of the consoles run and absolutely stretched what it was capable of, so much so that it has the largest game file of any NES game, also one of the prettiest imo
Theres so much the consoles can do nowadays That is hard to make a good game using everything from the console, it normally having a life of around 6 years, when it can take 2, 3 or even 4 to make a very big game Is hard
@@edenjaycollins6055 YES, alongside superstar and kirby dreamland III for the snes, released in '96-'97 which was when its successor, the 64 was unveiled to replace it, making these two games one of the very last games for the console. They looked quite pretty compared to early releases while running on stock hardware. HAL laboratory had a habit of doing that back then.
@@edenjaycollins6055 KA was my favorite game for the NES by far, and a large part of that was for how good that game looked. It's similar to how Ninja Gaiden on the original Xbox looks so good that you could almost mistake it for a 360 title.
One piece has been around since 1999, the game that was in the video covers the beginning of the Loguetown Arc to the end of the Drum Island Arc, including the Warship Island Arc.
GameCube was also Nintendo's worst-selling home console up to that point. It sold less than half the amount of units SNES sold and with Wii blowing up afterwards, it was the logical decision to abandon it shortly after Wii launched.
@@WololoWololo2 not 100% true. I have both consoles hooked up at the moment, and especially when playing not on a CRT, they are night and day in difference unless you hardmod the N64 to get rid of it's infamous bilinear filter and at least add RGB capabilities. The N64 is technically more powerful in it's 3D capabilities and load times (the latter due to cartridges having inherently faster load speeds than CDs at the time). However, the N64 cartridges maxed at 64mb of data, expansion pak or no, whereas a single PS1 disc could hold up to 660mb of data. This is the cause of the vast difference in texture size and quality between the two, as well as the sound difference. So the PS1 had the leg up in the ability to handle assets, like textures, FMVs, SFX, music, etc., whereas the N64 had a more powerful ability to render more 3D effects and models at once. The N64 can also handle the Z-axis when it came to drawing 3D models, and the PS1 did not (it's the cause of the triangle pop-in thing on PS1. Z-axis info had to be coded weirdly), in addition to the PS1's infamous affine texture mapping being incorrect, causing the affine texture warping we know and love. And the PS1 cannot do sub-pixel precision, and I think the N64 can. Each also has it's strange graphical quirk. The aforementioned affine texture warping on the PS1 and the force bilinear smear of the N64. Also, the N64 cannot natively output RGB without an RGB modchip, only composite and S-video, whereas all PS1s can with the right cable (such as a SCART cable) without modification.
@@rabbidcrazy787 PS1 had more storage, but much worse graphics. By the end of the generation the N64 still had many games released together with the DC and PC because it could keep up while the PS1 couldn't. The N64 sold around 33 million while the GC sold 22 million. Both were still quite profitable machines for Nintendo. The only two consoles that made Nintendo lose money were the Virtual Boy (700k) and the Wii U (14 million). I imagine if you console can sell more than 20 million, you're good. Less than that and you might be in trouble. I mean the Saturn (10 million) and the DC (also 10 million) both sold less than that.
Timestamps: 0:00 Intro 0:08 Fairchild Channel F 0:15 Atari 5200 0:22 Sega SG-1000 (My Card) 0:29 Sega SG-1000 0:36 Mattel Intellivision 0:43 Atari 2600 0:50 Atari 7800 0:57 Nintendo Famicom Disk System 1:04 NEC TurboGrafx-CD 1:11 NEC PC Engine 1:18 Nintendo Entertainment System (NES) 1:25 Sega CD 1:32 Sega Genesis 32X 1:39 Nintendo Virtual Boy 1:46 3DO 1:53 NEC PC Engine Arcade Card 2:00 Atari Lynx 2:07 Sega Game Gear 2:14 Atari Jaguar CD 2:21 Atari Jaguar 2:28 Sega Master System 2:35 CD-i 2:42 NEC Super CD-ROM² 2:49 SNK Neo Geo CD 2:56 Sega Saturn 3:03 SNK Neo Geo Pocket 3:10 Nintendo Super Famicom 3:17 SNK Neo Geo Pocket Color 3:24 Sega Mega Drive/Genesis 3:31 Bandai WonderSwan 3:38 Nintendo Game Boy 3:45 Nintendo 64 3:52 Nintendo Game Boy Color 3:59 Bandai WonderSwan Color 4:06 SNK Neo Geo 4:13 Sony PlayStation 4:20 Nokia N-Gage 4:27 Sega Dreamcast 4:34 Nintendo GameCube 4:41 Nintendo Game Boy Advance 4:48 Microsoft Xbox 4:55 Sony PlayStation 2 5:02 Sony PlayStation Portable 5:09 Nintendo DS 5:16 Sony PlayStation 3 5:23 Nintendo Wii U 5:27 Microsoft Xbox 360 5:31 Nintendo 3DS 5:38 Nintendo Wii 5:48 Outro
A few things about these titles that get to me; -Impressive to consider the Game Boy and PS2 lasted so long. -Depressing that the Wii U was outlived by its own predecessor, and that many mainstream console final releases are sports games.
Sports game come out every year and companies are trying to reach as many people as possible, therefore being among the last releases of every consoles. Also, sportrs releaes are often a retool of the previous version of the game, with the updates rosters, but graphics and gameplay is kind of the same.
@@azh698 Although, part of that may have been due to the 7800 having a built-in separate backwards compatibility slot for 2600 games (but not for 5200, cause who needs logic), so there was still official mainline support to an extent.
I'm honestly shocked and upset and how short the Gamecube's lifespan was, especially considering how the Wii was fully backward compatible with it, effectively giving it one of the largest install bases in history.
The GC unfortunately got dropped by many 3rd party developers years before the system’s life was over because the GC’s user base skewed so much younger than the PS2 and Xbox. In the end it relied heavily on 1st party titles and as soon as it became apparent the Wii was a massive success there was zero incentive for Nintendo to keep developing for it.
it didn't make sense for 3rd party devs to make a game for a disk space wise inferior console. They didn't want to work with the mini discs that were just worse
The GBA is getting a new licenced game soon, which is Shantae Advance. There's also indie unlicensed games being released on other consoles like NES, SNES, N64 or PS1.
So *that's* why Shantae was included in the GBA spirit event in Smash Bros. I remember seeing Shantae popping and being like "WTF Shantae?! You are not from the GBA!" EDIT: Oh so it was originally in the GBC. From what I thought, I would have imagined it was always indie
It's crazy to think that the game is coming out 20 years after the GBA's "official" replacement by the DS. Nintendo has to know a lot of people no longer have their physical GBAs - they gotta know that a lot of people will be emulating it!
@@stevenedwards8353 From what I recall, the physical GBA release is being published by Limited Run Games, and the game will be ported to modern consoles soon after. The devs just have to actually finish the original GBA build from 2004 before they can work on ports for 2025.
The reason why the Sega Genesis’s last game was so late and in Portuguese was because Sega manufactured that system partially in Brazil. And Brazilian tariffs were so large in imported electronics that basically no Brazilian could afford any system other than the Genesis which was exempt.
There was at least one genesis game released last year. Several released the year before that. The video is not realizing that new games are still coming out for pretty much all these consoles...
Really cool video but kinda sad to think about, time flies, consoles/devices change and most of them get abandoned or forgotten, these games are their last breath
Hopefully the homegrown community will keep a system going. Take the Atari 2600 fir example. It has a strong homebrew community 45 years later and games are still being developed on it.
Eu lembro quando esse jogo lançou pro Mega e as propagandas que faziam, era meio hilário e bizarro, muita gente zombava, pois o PS1 estava em seu pleno auge por aqui e todo mundo já estava falando sobre o PS2, ninguém lembrava mais de Mega Drive! 😂
@@Mega_m4n_X mas não é, ele errou duas vezes, primeiro porque tem o Show do Milhão vol 3 e outra porque o último jogo lançado foi em 2010 chamado Pier Solar and the Great Architects
For those wondering, Show do Milhão was a popular TV show on Brazil, and Sega Genesis was a huge hit here as well, it was still common in 2002 for people to have a working console at home What surprises me the most is that someone actually developed it for Genesis Hardware (it had PC versions as well)
The Playstation 2 also enjoyed a long life in Brazil after other markets had left it behind with lots of later releases tailored for the Brazilian market (including the final release if I remember correctly)
@@plateo_3234 I wouldn't say "a Lot" but a good amount. It has one for each "Value" one for correct answer, one for wrong answer, one for help and a few more. Interesting fact, it was voiced by the original TV presenter What amazed me was the sound quality, which is amazing for Genesis. I did a bit of research, seems that since the game is fairly simple, there was a lot of room for storing audio clips with good compression quality
Fun fact with Evan: The official NES version of The Lion King was so bad that people soon started choosing the bootleg versions over it. Edit 1 of 2: I was referring to the Super Game version. Edit 2 of 2: At this point the video should be updated. Some consoles (such as the Nintendo 3DS) got new games after this video's release.
As a Brazilian we can say we're really proud that TecToy (the company who licensed SEGA's IP here in Brazil) pretty much made the Genesis/MegaDrive last for a plenty of generations beyond it typical lifespan in US/Japan I myself remember playing the 8bit MasterSystem as late as the N64-era in the 1990s
I imagine compiling these lists is a bit messy considering that some long dead consoles are still getting occasional indie releases to this day. That said, it's interesting to see how some consoles got crappy ports as their final release while others got actual classics.
@@082000mazania I'm referring to games that were either ported or made specifically for old consoles and then released on physical format (cartridge or disk), like those new games that are occasionally made by indie developers for the Genesis and Dreamcast. Did you thought I was talking about ANY indie game being installed on an old console? Why would that work?
Yeah, I assume only releases licensed by the manufacturer were counted. People are still making cartridges of new original games for the 2600; doesn't mean Atari had a say in them.
@@LendriMujina Sega did officially license a US region re-release of Megaman The Wily Wars last year for Sega Genesis. Atari officially released 3 new games this year, developed in house for the 2600. Though these had been digitally released before, this marks their first officially licensed physical cartridges.
Remember that this is only “official studio” games, as there’s still indie developers out there making games for the NES, Dreamcast, Gameboy, and N64 alike
@@eriks8382were you having a bad day or are you just a miserable person? Likely surely someone had to piss in your shoe that morning for you to get that grumpy over a 2 year old comment
0'8 years after release… The Virtual Boy truly was a failed console. On a side note, it would be more interesting to see the last few titles of each console, not only the very last one, because it's not as interesting to see an unknown graphical adventure be the SNES' last game, as seeing how two famous games in their respective and popular franchises (MegaMan&Bass and FireEmblemThracia776) were released in the middle ofthe N64's lifespan.
@@MicaelHD Forte is just Bass' japanese name; it's the same game and title, just in different regions (with the SNES version being japan exclusive though).
Fire Emblem Thracia 776 was probably the last major game to be released in Super Famicom, being the last game to ever being sell in retail (Metal Slader Glory's remake only existed in the NP Cartridges, unlike Thracia that appeared in both NP cartridges and regular ROM cartridges)
My PS2 died long before that 4998 days. That's how much we used it. My brother and I still talk about the good times we had with it. Feels like it was just yesterday.
@@yoshimallow The Neo Geo was amazing...basically an arcade platform packaged for home use. Yeah, it was stupid expensive (along with the games), but there was no real memory size limitations so you could put a LOT of data on a cartridge. King of Fighters 2003 was a whopping 716 Mb, while Tales of Phantasia for SNES (the largest game on the console) was 48 Mb.
@@yoshimallow The dating of the new Geo is wrong. The console released on April 26, 1990 so the last game was released 14,2 years after the console's release.
the crazy thing about Karous in 2007 is that it released over 6 years after the Dreamcast was discontinued. That console was a distant memory to everyone in 2007.
Because the system is easy to develop for and the system's security is easy to get around, there's still a homebrew community making games for the Dreamcast today.
It's neat to see that these kinda show the console's success and/or something unique to that game/console. Just Dance still releasing for both Wii and Wii-U, even after Switch's releases, for example, was because the developers knew these games were used on physiotherapy clinics as rehabilitation methods. Because of that, even when a new Just Dance would release, it would still be released on all consoles (JD 2019 for example was out on all 3 of them). Or so I read a long time ago and forgot to save the source.
And used in retirement homes too. The Wii was a huge success for a lot of "new" gamers, by which I mean very old people, due to the ease of use and more casual approach. I seem to remember that the record for Wii Bowling was held by a man in his 80s.
It's kind of wild how the last Wii game actually came after the last Wii U game says a lot about how much confidence Nintendo had about the Wii U System system approving games last minute
The Wii U was a victim of false advertisement. Most people thought of it as aditional hardware to the Wii. The advantages like full HD resolution (a blessing to the eyes especially for monster hunter players) were barely shown.
Unfeasible, most consoles have 5 or 6 launch titles bare *minimum* and once you got into 5th and 6th generation home consoles, at least 10 release-day titles.
Since everyone has such an issue with the delicacies behind the idea of a "first" game vs last game, maybe we could go with the one that went into development first? Or whichever of the launch titles ended up being the most popular or was the most anticipated?? There are definitely ways to do a first and last game comparison! I think it's a great idea!
For the record, the Lion King was released on the NES, in the same year Nintendo was working on the N64. That is insanely amazing. The 90s were amazing to watch growing up.
first of course they're milk the lion king thats nothing new. second, insane is not amazing. you guys are so broken you actually think insanity is something positive. you're staring to sound like the urban people. never mind your name says it all. lmao
I have a thing as add on. We should not forget that on GBA the last game released for West was Samurai Deeper Kyo on 2008: it was released on 2002 in Japan. What an amazing game^^
Console's last games are something that always caught my interest and I kept reading about it from time to time. Finally someone made it in video form, thank you!
What's sad to me is that These are very much limited and there aren't many left in the world the equipment and consoles as well as the game's, everything is permitted and nothing is forever but I would've hoped that game preservation would've meant more to people especially Nintendo but it's tragic seeing some companies have things like emulated game's taken down or attacking people who are only trying to preserve the history of gaming.
@@Paulkotsu It's not about saving the best of the best. It's about preserving everything possible, for many reasons. Consider people in the future wanting to learn the origin of a gameplay feature or an art style. Many little things are lost when we only care about what succeeded.
Good thing there's a remarcable few who dedicate some of their spare time to doing just that: archiving whatever they can. Have you seen those masive ISO dumps hosted at the internet archive? It's amazing. Of course big corpos (especially fucking nintendo) are going to try sue those involved, but they can't go after everyone, that's impractical, and whenever there's a will there's a way. Even if corpos succeed at wiping their past catalogue from the web, there's always unlisted private hosting, P2P, Usenet and other means of mass media sharing.
The university and the cineteque of Bologna in italy has a partnership for a videogame archive, where they collect original console and physical videogames in an archive with a laboratory to preserve them. They also accept donations from individuals who are willing to give them old console/videogames.
Incredible! Playstation 2 debuted in Japan March 2000 and in the USA October 2000. Pro Evolution Soccer 2014 released on November 2013 for the PS2, the same month and year the Playstation 4 (two consoles later) released in the US.
The amazing thing about consoles is that the best games are often released at the end of they life cycle when the programers became familiar to the hardware and were able to use all of its potential.
I think it would be more interesting to see a list with the last game for each console for each region. Because Japan seemed to hold on to older tech longer than we would in America as evidenced by how long SNES lasted in Japan
@@andrewhaywood1262 It was also the last Genesis release in North America. Ironic, for the two most bitter rivals in console history to go out hand-in-hand...
The Super Famicom's long life was mostly because of Satellaview and Nintendo Power though. For those who don't know, Satellaview was an early form of internet-based DLC (Nintendo 64's internet connectivity never really got off the ground). Nintendo Power was a system where you could buy blank flash cartridges and download games episodically at games stores in Japan.
1:54 fun fact: madou monogatari was originally the "parent series" for the puzzle series puyo puyo. puyo was a spinoff of madou, and would eventually leave the series once compile & sega realized that it was just more popular than the series it originated from.
@@animelover1190 Yes, yes it is. Compile went bankrupt, and as far as I know, Sega doesn't own the rights to Madou Monogatari's characters, so the only thing that they can do (and in fact, they did) is to make a game based on the Madou Monogatari universe, with totally different characters...that you may not care at all...because you want to see Arle beat Satan's lovestruck ass...man, I'm having Langrisser 3DS flashbacks right now. The only thing we can do about it is get a translation team for the original games. I've heard the PC-98 version of the trilogy is the best version, mostly because of the designs, the graphics, and...uh, the fight against Schezo. That was wild. The Megadrive port of Madou Monogatari I (which, related to the video, is the last game released for the Megadrive in Japan) got an english fan translation recently, you should go check it out. Oh, and maybe you already knew it, but the semi-canon Madou Monogatari on the Super Famicom is also translated since forever.
5:38 2 games were released for the Wii on July 9, 2020, those being "Retro City Rampage DX+" and "Shakedown: Hawaii". New Wii games come out in short bursts throughout long periods of time
There are a few games like that released on console way later. Micro Mages for the NES was released in 2019, and it has a physical release. Is it indy? Yeah, no big studio behind it. Though some games in the video might be seen as indy to. And that term do not mean much really I think. So one have to be careful about how one define these things since especially popular system do get proper releases from time to time from people who just want to push their old favourite machine to the limit. In many ways there more worth a mention that shovelware that often finds there way to old consoles when there nearing there end of there life.
@@Cythil Shakedown Hawaii isnt really the same case as Micro Mages. Nintendo didnt stamp a seal of approval on Micro Mages, Shakedown Hawaii was fully licensed and approved for commercial release. The Atari is a weird case since there wasnt any official licensing on those so technically a homebrew game released to cart now is just as valid of a release as an Activision title in 1982.
I came into this video knowing that Just Dance 2020 would be the last game released for the Wii. I did not expect 3 separate instances where a Just Dance game would be the last game of a console.
The Neo Geo has a special place in my heart. They had a plan: Stick to arcade games no matter what. They stuck with that plan despite new consoles and emerging genres and kept producing games long after the release of the console. Too bad their dedication was not met with an equal amount of financial success, but then again they must've known they would appeal to a very specific type of customers. I guess someone high ranked in the company must've been a real hardcore arcade video game fan and decided to go all-in. Many of their games aged really well thanks to their highly detailed sprite animations. Their fighting games are definitely the main appeal (Garou: Mark of the Wolves probably being the pinnacle of it all), but there's also the Metal Slug franchise which is probably the best side-scrolling shooter series ever.
SNK did try and produce a follow-up system - the Hyper Neo Geo 64, which you may well have never heard of because it was horribly unsuccessful. The original plan was to make the arcade boards first and then produce a home system - but in the end only 7 games were ever made for the arcade system and the home version was never built. Even in the arcade version, they made some baffling decisions like having different motherboard types for different game genres - so in order to run the 7 games that were made you needed 3 different motherboards. To add to the confusion, there were 2 different versions of the "fighting" motherboard - one that played all 4 of the fighting games and one that would only play the two Samurai Shodown games. The initial board also looked like JAMMA but had some non-standard wiring and wouldn't work in all cabinets, so a lot of people that tried replacing an MVS system with the Hyper Neo Geo just ended up looking at a blue screen. It bombed hard, and I ended up getting my system (the later fighting motherboard along with the 4 fighting games) for $40 total on clearance because basically nobody was interested.
@@undernoob2481 'That game'? Which one, man? There are ten KOF games on the Neo Geo, aside from updated releases. And I'm pretty sure no one's playing KOF 94 or 95 competitively.
@@undernoob2481 Garou was a superior game in all aspects, but it didn't carry the Fatal Fury name ( The Dreamcast version would later do that ), that's the only reason why it didn't reach the "levels of success" you're talking about. Garou was more fluid overall and had more detailed animations.
@@BananaPeru I know it sounds like a joke, but it is literally the reason. Just Dance games specifically kept getting released because they were useful for things like physical therapy.
5:31 Hold up, that's not quite accurate. In Japan, the 3DS got a port of Dragon Fang Z at the very end of 2019, several months after Kirby's Extra Epic Yarn. And even if you only counted physical releases (which I don't think is the case, given how Metal Slader Glory was a Satellaview title), Kirby still proceeded some war game titled Daisenryaku Daitoua Koboshi DX: Dainiji Sekai Taisen.
@@LOLMGS If you're referring to the Samus Returns remake, then no. It was released in September of 2017, which means it predates even Pokemon Ultra Sun and Ultra Moon, let alone other super late releases like the Bowser's Inside Story remake.
It's a bit bittersweet, watching this Seeing the systems that managed to tank it out against the odds and last far longer than their shelf date And the ones that were practically dead in the water
It always blew my mind to know that the Super Famicom, which was released in 1990, was still getting serviced until 2003 in Japan. Maybe 13 years isn't that long, but the early 90s and early 2000s just feel so anachronistic that I couldn't imagine the system occupying both time periods.
13 years was an insane duration for the super famicon, considering when it was released there was still the NES making games, there were the sega consoles, the playstation(s), the PC gaming became booming. To last for that long during the 90's when the videogame market was extremely competative is nothing short of a testament to the love people held for it and the things it was capable of.
That's just like the Atari 2600. It came out in 77 when my dad was only 17 but the last game came out for it when I was 10 in 1990! To me that's unbelievable but awesome
*CORRECTIONS* I'll keep updating this pinned comment as I get new information *Shakedown: Hawaii:* I already started in the description that I'm not considering direct-purchase games... Even so I will still write it here, hopefully some people will read it if they couldn't read the description. *Nintendo 3DS:* As YamatoFukkatsu pointed out - _"DAISENRYAKU DAITOUA KOBOSHI DX: DAINIJI SEKAI TAISEN"_ seems to have been released after Kirby's Extra Epic Yarn although the exact date varies between sources. Devon Williams and many others brought Persona G2 to my attention though only its USA release came after Kirby. *GameBoy Advance:* As x2011racer rightly noticed - Samurai Kyo was released in USA as late as 2008. Though I was aware of this but chose to not include it since the JP version was released in 2002. *NES:* I do not consider localizations, only initial releases. Thus *Warios Woods* wasnt included as its JP release happened a year before Lion King. *Sega Saturn:* Yes I was aware of _"Yuukyuu Gensoukyoku Hozonban Perpetual Collection"_. Though I had issues with it, it was a collection and also It was hard to find it online.
The 3DS is still getting new games to this day. Ever since the eshop was announced to close, a bunch of indie devs have been on a race to be the very last 3ds game on the eshop. A new tiny filler indie title is added almost every month even today just to attempt making history
@@fuzzluvver69 Unofficial indie development continues for most consoles, with even occasional custom cartridge releases. But these late eShop releases are officially licensed and created using official dev tools, and I believe the Fragrant Story cartridges will be produced by Nintendo the same way as every other licensed 3DS game, and playable on unmodified consoles. The other entries in this video seemed to count the last licensed game, so these should count too.
Playstation Vita's last one gets a bit hazy depending on what markets you're looking at and whether you count limited, non-retail releases. I think the last retail anywhere was a visual novel in Japan.
5:26 I find this so funny Because the game that came after it was released on the Wii But since the Wii U has backwards compatibility with Wii games And the final Wii game came after the final Wii U game.... Then Just Dance 2020 is the true final game
It really says a lot about the NES that it lasted nearly 12 years while all of its contemporaries usually never made it past 3 or 4 years. Also really sad that the DS just barely missed out on the 10 year mark.
the longest time until the final game was released: 13.7 years for the PS2 the shortest time until the final game was released: 0.8 years for the Virtual Boy the nicest time until the final game was released: 6.9 years for the Sega Game Gear
This was quite educational!! It showed me how little i actually knew of video game history and how even modern games take from concepts started in late 80s/early 90s gaming- which is something i was aware of already but it helps to actually see things like at 1:08….with food drops as rewards and a game that looks like it inspired a Mario Party/Culdcept board
The PS2 died right before the PS4 came out. I had no idea it was around for that long. Truly one hell of a gaming console. Also pleasantly surprised to see the SNES was still making games well into 2000. For some reason I thought the last game was Kirby's Dreamland 3. Was that only in the west?
Being the first affordable DVD player for a lot of people helped a lot too. It had a huge install base and remained popular for multiplayer party games, something that the expensive PS3 never was.
The 3DS gets game releases all the time. Mostly shovelware, but it still exists. Off the top of my head, you've got Harold's Walk, Horseshoe Crab Rescue! and (a not so shovelware) Andros Dunos 2 all released this year among others. Not so invested in the WiiU recent releases (great console though), but a quick check on the Wikipedia page for list of WiiU games show that 2 have been released this month.
Yeah I was aware of those 3ds/wiiu titles, thing is I wasnt able to confirm if these games were released into physical stores, most seemed like direct purchase/eshop only.
And yes some stores will hold games distributed via direct purchase, but again, as I stated in the description - I was only looking for wider retail releases.
Should read the description since there is a note about that. I was thinking that same thing but then I checked there and uh no they're still right given the criteria xD
It released only in Europe, was a not-so-great port of the Game Boy version, and only had the stages where you played as young Simba. Most tend to dare say Super Game's bootleg port is more faithful than the official one published by Virgin (this is also said about Hummer Team's bootleg of Aladdin, which released also as a Europe-exclusive, on December 31st, 1994)
That was the last US release, but it released in Japan almost a full year earlier and this list is only considering the original release in any language/region. A few Famicom games did release between the Japanese and American releases of Wario's Woods (and at least one PAL game, apparently).
that was the last ntsc release, likewise the last snes release in the US was frogger. Seems like this is the last physical retail release in ANY region.
Yeah, Sega consoles dominated the Brazilian market, since they were cheaper to get (videogames in brazil have way to hig prices), so it had a longrun of exclusive games for the country
@@DarrylWhiteYT they were mainly cheaper because tectoy cut a deal with sega to let tectoy directly produce sega consoles in the country, which bypasses the foreign tax.
A version of the Mega Drive was manufactured in Brazil until 2017 (and a version of the Master System is still in production!). Tectoy actually made a lot of games for Sega systems after that, but they weren't retail games and limited to the Brazilian market (a port of Guitar Hero with a guitar, The Sims 2 and Fifa 08 if I remember correctly)
@@zyhawk42 I saw some newer MegaDrives in 2017 alongside a PS4 bundle with The Last of Us at MagazineLuiza, Içara - SC. Would've bought it if I had the money, but apparently those later models aren't as good as the ones from the 90's or early 2000's. Still looking for one of those around here.
What I find really interesting is the fact that a lot of these are licensed or yearly releases. Makes me think about how several of the consoles might have ended even earlier, but were probably contractually obligated to release that last one "Official - "
I was 3 years old when the wii came out, and 6 years old when I got one. The fact that the last wii game came out THREE days before my 17th birthday is mind bloggling to me. That really shows you how much of an impact the wii had.
Its crazy how popular the wii was when it came out, i remember when it came out there was a frenzy for it. I happen to get mine about 2 weeks after it came out because i was at the mall with my uncles and stopped by a gamestop to ask if they had it and just as i went in a delivery guy went in also, the girl at the register said they were all probably already sold but she would check to see if the shipment had any that werent already held for someone and luckily there was exactly 1 which i bought with money i had saved up. The frenzy for the wii was so crazy that as i walked around the mall people would stop me to ask where i got it and i even had offers to buy it off me for a few hundred bucks more than what i had just payed. Ofcoarse i said no but it also got super weird and my uncles kind of got protective since people started kind of getting aggresive, mind you i was like 12 and one guy literally wouldnt leave me alone as i was sitting at the food court with my uncles untill they both got up and told the guy to leave. Finally my uncle just said we were going to have to go home, which was great for me because i got to go home and play it lol. But the memory of grown ass adults basically harrassing me as a kid for the wii has always stuck with me
2:29 The real star of the show. The Genesis was done, the Saturn was almost done and we were a year away from the Dreamcast and a Disney game was approved for the master system? 13.1yrs after launch?
Considering it’s a shovelware puzzle game for children, not too much thought needed to go into the splendour of it. Someone’s who’s in that games target audience are probably too young to understand specs anyway, also many parents probably still had a master system still lying around. Newer consoles depending on the region are expensive to astrologically high in price for different household situations. So Disney probably had something like that in mind. They did the same thing and still do years later on down the track.
They kept releasing versions of the Genesis up until the 2000s, with the console getting smaller. The Genesis 3 was released in the 2000s (I remember seeing ads for it in the Toys R Us catalog). So launch date vs final version or discontinuation of the system are different. Oddly enough, the old consoles seemed to have been built better then modern systems. My Genesis, PS1 (original), Game Boy (original), Game Gear, and NES still work just fine, despite the abuse and neglect that they have suffered over the decades. My 360 and Xbox (original) died within a few years.
You gotta know, many old systems STILL have fan ports or even games on them and it does say that "a console lives on and on, untill the community runs out of unique ideas."
Outdated tho, since the game "Kien" was released in around March 2024(didn't find the release date for it, that was the earliest date i found) for the GBA, holding the record of the most delayed game in history, being released 23,9 years after GBA was released.
I still love the just dance 2020 being on Wii. I love that a developer made a newer game for an older system because they knew the console could handle it and knew it still had an audience.
There were a few consoles that barely lasted 6 months. They were dead before they even hit the market. Usually because either they used hardware that was already outdated before it was released or they had minimal developer support or no AAA titles.
It's pretty wild to see the longevity some of these systems had. Like publishers thought, right or wrong depending, that there was still decent enough market share in the old systems to still develop games for them. Poor Neo Geo Pockets barely got two years.
So, Interesting Fact about why Just Dance may have been the last game released for the Wii: The Just Dance series on the Wii is used by physical therapy to get some patients up and moving again. So think about it, you can get a Wii for dirt cheap in some places, and get a game that will keep your patients engaged and they will actually enjoy that requires minimal effort to set up and get moving, why wouldn't they release the newest version of the game for your patients to enjoy?
They’re also very popular in nursing homes and other medical establishments (i.e: the crisis center I stayed at in October of last year) for similar reasons.
Well that's a very incredibly niche market for it, especially considering that this was made by the same company that makes Rainbow Six Siege, while that game was out. That can't be the actual reason, and if it was they would charge a ton of money for it and hope an insurance company could foot the bill, as that's what most companies catering towards the medical industry do.
I was in preschool when the Wii launched, and by the time the final game for that system came out, I was in my senior year of high school. So in other words, the Wii's lifespan covered almost my entire school life.
That's how I feel to an extent except with PS2. As I was playing on that system from 2005-2012! I have been playing Spore since 2010 for sure. Now the game is a decade old. As it made a bit of my Childhood and teenage years. Minecraft really for me on the PS3 Was my party game of choice. Discord for me is ridiciously long as I joined it during 2015-2016.
God damn it in high school German class my teacher played us the “ich bin schnappi das kleine krokodil” song and after seeing the last ps1 game I’ve got it stuck in my head again
The thing that bothers me the most about consoles is that when a company stops making that generation of console it means that over time we lose the games that were released for it we have to rely on emulation, cracks or backwards compatibility in the case of modern ones. That's why I think good PC ports are important (especially Win and Linux) because there it's always possible to play a game with the previous system and we won't lose the gems. This of course is not to denigrate consoles but when you release a game you want people to be able to play it for more than one console generation.
Except that PC ports suffer from the same problem as other software in that after a while the system becomes unable to run it. - A game from 15-20 years ago doesn't recognize modern graphics cards and thinks it's not strong enough to run it or it defaults to the lowest graphical settings - software from the 90s requires a CD to run to bypass security checks. The security checks themselves are severely outdated and glitchy and far fewer PCs have CD drives. - DOS programs straight up use a DOS emulator whether you use the official or a third party one As far as the software is concerned, Windows XP is not the same system as 7 or later. That's why they have "Run in compatiblity mode", which is like a backwards compatible console. The way to get around this is to continuously rerelease ports which can potentially carry over problems over several iterations, to emulate the original (see DOS programs), or to keep a PC around running an older operating system which is the same as keeping an old console.
@@BonaparteBardithion the vast majority of games I've fixed so far either with the help of a community mod or the Voodoo fix (which is also often not needed and can work with other tricks like running the game in 16-bit or 32-bit mode) because often the whole problem of the game is just one code incompatible with a modern system (which Windows 11 is trying to fix and so far with good results) and often the problem is the frame rate of the system which can also be solved with mods. At worst on a PC you have the option to install the old Win/Linux in a Virtual Machine and put a frame rate limiter there and emulate the old card. The only thing I've never seen anyone solve are games from Win95 encoded on a cartridge chip. It's still much better than on consoles though because even though running some games is a huge pain in the ass but you still have a much bigger list of old games on PC that work compared to consoles, + exist GOG where are old games even from the 90s are fixed on Windows10.
@@jankrnac3535 But it still means we're relying on emulation, mods and rereleases - all of which can be done for console games. Consoles are just computers that are less readily compatible with other types of computer. By the time a game becomes old enough to need preservation the original PCs are obsolete and you need to use the same methods to preserve them as a console game. I can boot up an SNES emulator and play a game in that with far less hassle than the hoops I need to jump through to run Windows XP software on modern PCs. It's definitely doable, but short of rereleases and virtual consoles (which modern consoles are now also doing) it's not any easier to play an old PC port than preserving a console version of the same game.
@@BonaparteBardithion well most of Windows XP games you can play native on Windows 10 and Windows 11 upgraded compatibility so it is more easy. Emulators often run weird and you need long setuping and finding which work best. Moding few games for fixing fps is more easy. And in console version you mostly ren on it game was enought popular for someones RIPed them on internet from old console disc. But old PCs used same network that todays PC so most of games released after 2007 are on Steam, if not pirates copies are more easy creat that for console version and there is still GOG where are very old games fixed for Windows 10.
Interesting things:
1. CDI longer than N64.
2. Wii's last game after Wii U's last.
3. Dreamcast died early but small devs kept making games.
4. Brazil's long support for the Mega Drive.
@@ZumbeeYTB but why
@@ZumbeeYTB seems like that was the PS3 and Wii's last game too!
There was a sucessful partnership between Sega and a brazilian company (TecToy). Sega sold more here in that time than Nintendo, some items (games ans accessories)are even best sellers in Brazil than Japan. It's so nostalgic that TecToy start resale Genesis in 2019, and was not cheap around U$ 110,00 (making the conversion at the release time).
5. 0.8 year for the virtual boy
I feel if the n64 had been designed for CDs from the get go, they would've fared better
I still can't believe that the CDI managed to have games be released to it up until 1999.
Pretty impressive to what is considered a failed console that released in 1991.
I mean it was originally intended to be a CD player that could play video too, which it honestly wasn't bad at.
I have read comments by Europeans claiming they had the CD-i at home at some point, so I guess there was still a small market out there.
It was in a ton of cd players and receivers from like a dozen different brands throughout the 90's. A ton of stuff was just compatible with cd-I and had a single controller port hidden away on the back because it was a CD player first that just happened to be able to play cd-I games. It's why sales numbers for it are unreliable. How many people bought them because they wanted a CD-I and how many just happened to buy a cd player that had CD-I compatibility?
@@arturocevallossoto5203 Here in France the CD-i was pretty common in driving schools during the 90s and 2000s. The last ones were replaced by DVD players in the late 2000s. This is the only exposition I ever had with a cd-i machine.
the wii got a game not so long ago
It's crazy, but not unbelievable, that the Wii outlived its successor.
edit: how tf do I turn off notifications for a comment
I didn't even know this until know. That's just incredible. I figured by maybe 2014 they'd stop making games.
@Rio Inkling ah, that's true
As far as Nintendo is concerned; the Wii U far outlived the Wii. The eShop will be open for new purchases until 2023, the Wii Shop closed for new purchases in 2017, the Wii’s online was discontinued in 2014, Nintendo Network on the Wii U is still operating and will indefinitely until Nintendo makes an announcement about it. Nintendo Network is actually still active on the Wii U too, I play Splatoon online a lot and I can pretty easily find a match.
@Rio Inkling the Wii U’s shop and online services are still online
Well, by the late 2000's, most "latest games" released were shovelware and yearlies that were multiplatform, and why the hell would you buy PES 2014 for the PS2 when it was probably released for the PS3 as well? Hell, why stop there? The PS4 was already out, too! Let's release it for three freaking generations!
Most surprising for me is they made a PS2 game the same month the PS4 released.
Some people were making games for the mega drive the same year the PS4 released.
I mean a cancelled shantae game is going to be released in gba,a console that is over 20 years old at this point
@@darthtyranus787source
@@AuuuuuuuuuuuA We are talking about licensed games.
In my country PS2 is a legend
PS2 is everyone childhood
Sad that PES2014 is the last game released
Pes2014 is a goat game along with winning eleven 2014(basically the same game but winning eleven is for Asian market)
My country is Indonesia and PS2 is still living to this day
It's a bit sad that at the start, most of them seem to be devs cranking out the absolute max graphics and gameplay using what they've learned from their peers, but towards the end, it mostly consists of shovelware or yearly releases.
Reminds me of Kirby’s Adventure for the NES, came out in the early 90’s towards the end of the consoles run and absolutely stretched what it was capable of, so much so that it has the largest game file of any NES game, also one of the prettiest imo
Theres so much the consoles can do nowadays
That is hard to make a good game using everything from the console, it normally having a life of around 6 years, when it can take 2, 3 or even 4 to make a very big game
Is hard
@@edenjaycollins6055 YES, alongside superstar and kirby dreamland III for the snes, released in '96-'97 which was when its successor, the 64 was unveiled to replace it, making these two games one of the very last games for the console. They looked quite pretty compared to early releases while running on stock hardware. HAL laboratory had a habit of doing that back then.
@@edenjaycollins6055 KA was my favorite game for the NES by far, and a large part of that was for how good that game looked. It's similar to how Ninja Gaiden on the original Xbox looks so good that you could almost mistake it for a 360 title.
This sounds a lot like what happened to Ristar on the Sega Genesis, released in 1995.
Crazy how a One Piece game was released for the original GameBoy. Makes you really realize how old the series is.
yup I just got to episode 200 today so that was crazy to see
@@Andriale I just hit episode 600 after 2 years...still 417 to go....
You are crazy
I figured that the idea was to play it on the japanese only Game Boy Pocket, which had a decent light, and was released before GBC.
One piece has been around since 1999, the game that was in the video covers the beginning of the Loguetown Arc to the end of the Drum Island Arc, including the Warship Island Arc.
The Nintendo GameCube not even lasting 6 years is incredibly depressing to me. Such a great console and had tons and tons of fun games
GameCube was also Nintendo's worst-selling home console up to that point. It sold less than half the amount of units SNES sold and with Wii blowing up afterwards, it was the logical decision to abandon it shortly after Wii launched.
@@lol-ih1tlWait, it sold worse than the N64? I swore I heard the N64 had low sales because of the PS1 having more storage & better graphics?
N64 got better graphics than PS1 wth are you smoking
@@WololoWololo2 not 100% true. I have both consoles hooked up at the moment, and especially when playing not on a CRT, they are night and day in difference unless you hardmod the N64 to get rid of it's infamous bilinear filter and at least add RGB capabilities.
The N64 is technically more powerful in it's 3D capabilities and load times (the latter due to cartridges having inherently faster load speeds than CDs at the time). However, the N64 cartridges maxed at 64mb of data, expansion pak or no, whereas a single PS1 disc could hold up to 660mb of data. This is the cause of the vast difference in texture size and quality between the two, as well as the sound difference.
So the PS1 had the leg up in the ability to handle assets, like textures, FMVs, SFX, music, etc., whereas the N64 had a more powerful ability to render more 3D effects and models at once. The N64 can also handle the Z-axis when it came to drawing 3D models, and the PS1 did not (it's the cause of the triangle pop-in thing on PS1. Z-axis info had to be coded weirdly), in addition to the PS1's infamous affine texture mapping being incorrect, causing the affine texture warping we know and love. And the PS1 cannot do sub-pixel precision, and I think the N64 can.
Each also has it's strange graphical quirk. The aforementioned affine texture warping on the PS1 and the force bilinear smear of the N64.
Also, the N64 cannot natively output RGB without an RGB modchip, only composite and S-video, whereas all PS1s can with the right cable (such as a SCART cable) without modification.
@@rabbidcrazy787 PS1 had more storage, but much worse graphics. By the end of the generation the N64 still had many games released together with the DC and PC because it could keep up while the PS1 couldn't.
The N64 sold around 33 million while the GC sold 22 million. Both were still quite profitable machines for Nintendo. The only two consoles that made Nintendo lose money were the Virtual Boy (700k) and the Wii U (14 million). I imagine if you console can sell more than 20 million, you're good. Less than that and you might be in trouble.
I mean the Saturn (10 million) and the DC (also 10 million) both sold less than that.
Timestamps:
0:00 Intro
0:08 Fairchild Channel F
0:15 Atari 5200
0:22 Sega SG-1000 (My Card)
0:29 Sega SG-1000
0:36 Mattel Intellivision
0:43 Atari 2600
0:50 Atari 7800
0:57 Nintendo Famicom Disk System
1:04 NEC TurboGrafx-CD
1:11 NEC PC Engine
1:18 Nintendo Entertainment System (NES)
1:25 Sega CD
1:32 Sega Genesis 32X
1:39 Nintendo Virtual Boy
1:46 3DO
1:53 NEC PC Engine Arcade Card
2:00 Atari Lynx
2:07 Sega Game Gear
2:14 Atari Jaguar CD
2:21 Atari Jaguar
2:28 Sega Master System
2:35 CD-i
2:42 NEC Super CD-ROM²
2:49 SNK Neo Geo CD
2:56 Sega Saturn
3:03 SNK Neo Geo Pocket
3:10 Nintendo Super Famicom
3:17 SNK Neo Geo Pocket Color
3:24 Sega Mega Drive/Genesis
3:31 Bandai WonderSwan
3:38 Nintendo Game Boy
3:45 Nintendo 64
3:52 Nintendo Game Boy Color
3:59 Bandai WonderSwan Color
4:06 SNK Neo Geo
4:13 Sony PlayStation
4:20 Nokia N-Gage
4:27 Sega Dreamcast
4:34 Nintendo GameCube
4:41 Nintendo Game Boy Advance
4:48 Microsoft Xbox
4:55 Sony PlayStation 2
5:02 Sony PlayStation Portable
5:09 Nintendo DS
5:16 Sony PlayStation 3
5:23 Nintendo Wii U
5:27 Microsoft Xbox 360
5:31 Nintendo 3DS
5:38 Nintendo Wii
5:48 Outro
Outdated. The last ever 3ds game released a month ago. (March 9th 2023)
Tldr: Just Dance is the grim reaper of consoles
@soulmadeofleaves4832 It killed the WII U, WII, and XBOX 360
Dude forgot the super Nintendo
@@jamesmoses4066 No they didn't. It says "Nintendo Super Famicom 3:10" on the list.
The fact that the Virtual Boy didn't even last a full year is kinda pathetic.
Yeah
with one good game
Especially when Nintendo Power gave it the 75th issue anniversary cover.
Sad?
It’s hilarious
@@justasimplemanworkinghiswa1569 that being VB wario land
A few things about these titles that get to me;
-Impressive to consider the Game Boy and PS2 lasted so long.
-Depressing that the Wii U was outlived by its own predecessor, and that many mainstream console final releases are sports games.
The Wii u is not the first one to be outlived by its predecessor. I think the first one was Atari 5200, which was massively outlived by the 2600.
Wasn’t. Indie games have been coming out for it
Sports game come out every year and companies are trying to reach as many people as possible, therefore being among the last releases of every consoles. Also, sportrs releaes are often a retool of the previous version of the game, with the updates rosters, but graphics and gameplay is kind of the same.
PS2 might just be the best console we will ever see
@@azh698 Although, part of that may have been due to the 7800 having a built-in separate backwards compatibility slot for 2600 games (but not for 5200, cause who needs logic), so there was still official mainline support to an extent.
I'm honestly shocked and upset and how short the Gamecube's lifespan was, especially considering how the Wii was fully backward compatible with it, effectively giving it one of the largest install bases in history.
I said out loud to myself " What?!? " when I saw the date of the GC's last game
The GC unfortunately got dropped by many 3rd party developers years before the system’s life was over because the GC’s user base skewed so much younger than the PS2 and Xbox. In the end it relied heavily on 1st party titles and as soon as it became apparent the Wii was a massive success there was zero incentive for Nintendo to keep developing for it.
well, the wii was just a souped up gamecube, and by 2008 everyone had one. It just made sense to only release those games on wii
Certainly felt longer eh?
it didn't make sense for 3rd party devs to make a game for a disk space wise inferior console. They didn't want to work with the mini discs that were just worse
The GBA is getting a new licenced game soon, which is Shantae Advance.
There's also indie unlicensed games being released on other consoles like NES, SNES, N64 or PS1.
So *that's* why Shantae was included in the GBA spirit event in Smash Bros. I remember seeing Shantae popping and being like "WTF Shantae?! You are not from the GBA!"
EDIT: Oh so it was originally in the GBC. From what I thought, I would have imagined it was always indie
@@toony1232 she was always indie, but her first title on GBC was published by Capcom.
It's crazy to think that the game is coming out 20 years after the GBA's "official" replacement by the DS. Nintendo has to know a lot of people no longer have their physical GBAs - they gotta know that a lot of people will be emulating it!
@@stevenedwards8353 It's just a fanservice thing, I am pretty sure it will come out on the Nintendo Switch later
@@stevenedwards8353 From what I recall, the physical GBA release is being published by Limited Run Games, and the game will be ported to modern consoles soon after. The devs just have to actually finish the original GBA build from 2004 before they can work on ports for 2025.
The reason why the Sega Genesis’s last game was so late and in Portuguese was because Sega manufactured that system partially in Brazil.
And Brazilian tariffs were so large in imported electronics that basically no Brazilian could afford any system other than the Genesis which was exempt.
There was at least one genesis game released last year. Several released the year before that. The video is not realizing that new games are still coming out for pretty much all these consoles...
Back in the time producing electronics in Brazil was a game change in the Brazillian market as the company could offer it's products for cheaper.
lathe?
@@nitrosherbert888 i meant large
Silvio Santos
Really cool video but kinda sad to think about, time flies, consoles/devices change and most of them get abandoned or forgotten, these games are their last breath
Same thing with people really.
That why remastered/remake exist...but it has been rewritten the original one.
@@danielhao5790 and that's why Emulators exist, you can preserve any game you want and play it on an emulator, with high resolution and good framerate
@@Dondlo46 Decino subscriber! :D
Most of these won't be forgotten, as they were legendary for it's time and we had grown with them
As they say: every end of a story is the beginning of a new story. I guess it applies to video games as well. Thanks for this vid.
Hopefully the homegrown community will keep a system going. Take the Atari 2600 fir example. It has a strong homebrew community 45 years later and games are still being developed on it.
no this list shows also with console is good and shit some of them 0,8 year and some 13 years
Sadly there is no need to decommission consoles, but it is more profitable to make you pay for newer ones
Absolutely its time for Metaverse now
@@xGARIDx I have NO DESIRE to get on Marc Fuckerberg's Metaverse.
"Está certo disso? Que pena, você errou." Kkkkkkkkkkkk
Maôe hihi
Kkkkkkk, nem sabia que o último jogo de mega drive seria br. Maneiro.
Eu lembro quando esse jogo lançou pro Mega e as propagandas que faziam, era meio hilário e bizarro, muita gente zombava, pois o PS1 estava em seu pleno auge por aqui e todo mundo já estava falando sobre o PS2, ninguém lembrava mais de Mega Drive! 😂
@@Mega_m4n_X mas não é, ele errou duas vezes, primeiro porque tem o Show do Milhão vol 3 e outra porque o último jogo lançado foi em 2010 chamado Pier Solar and the Great Architects
@@Eliasafegs Oficialmente? Bem, se é oficial, quem caralhos teria mega drive em 2010?
For those wondering, Show do Milhão was a popular TV show on Brazil, and Sega Genesis was a huge hit here as well, it was still common in 2002 for people to have a working console at home
What surprises me the most is that someone actually developed it for Genesis Hardware (it had PC versions as well)
The Playstation 2 also enjoyed a long life in Brazil after other markets had left it behind with lots of later releases tailored for the Brazilian market (including the final release if I remember correctly)
I'm really intriged by this game because of the voice samples. Is there lots of voice samples in this game ?
@@plateo_3234 I wouldn't say "a Lot" but a good amount. It has one for each "Value" one for correct answer, one for wrong answer, one for help and a few more. Interesting fact, it was voiced by the original TV presenter
What amazed me was the sound quality, which is amazing for Genesis. I did a bit of research, seems that since the game is fairly simple, there was a lot of room for storing audio clips with good compression quality
@@mhylian40 This is quite good for a cartridge based system !
I love how in the sample in the video here the player gets it wrong lol “vc errou”
Fun fact with Evan: The official NES version of The Lion King was so bad that people soon started choosing the bootleg versions over it.
Edit 1 of 2: I was referring to the Super Game version.
Edit 2 of 2: At this point the video should be updated. Some consoles (such as the Nintendo 3DS) got new games after this video's release.
Same with Aladdin on NES
@@MaxDentist You know you've screwed up when a bootleg version of your game on a certain system is miles better than the official version.
And maybe the legend said that the said game is so bad that it end the whole console as well
the bootleg you're refering to is the one with THAT game over screen?
@@maidluna8693 nope. I meant by Super Game's "Super Lion King"
As a Brazilian we can say we're really proud that TecToy (the company who licensed SEGA's IP here in Brazil) pretty much made the Genesis/MegaDrive last for a plenty of generations beyond it typical lifespan in US/Japan
I myself remember playing the 8bit MasterSystem as late as the N64-era in the 1990s
MA OEEEE!!!!
Certa resposta
TecToy does what nintendon't
@@rafaelvieira7658 vou pedir ajuda para os universiotarios
Vai brazilian!! 🇧🇷🇧🇷🇧🇷
I thought "Sunday Funday" was the NES' last game, according to AVGN.
I think they're only counting offical releases, because in that case, consoles like the Dreamcast are still getting releases
Unlicensed
Anyone can make hacks/unlicensed game. Official that was approved by manufacturers are listed here
I always thought it was star tropics 2
The lion King was Europe only game
I imagine compiling these lists is a bit messy considering that some long dead consoles are still getting occasional indie releases to this day.
That said, it's interesting to see how some consoles got crappy ports as their final release while others got actual classics.
F in the chat for N64
ah yes, let me install my new indie game into the *PS1.*
@@082000mazania I'm referring to games that were either ported or made specifically for old consoles and then released on physical format (cartridge or disk), like those new games that are occasionally made by indie developers for the Genesis and Dreamcast.
Did you thought I was talking about ANY indie game being installed on an old console? Why would that work?
Yeah, I assume only releases licensed by the manufacturer were counted. People are still making cartridges of new original games for the 2600; doesn't mean Atari had a say in them.
@@LendriMujina Sega did officially license a US region re-release of Megaman The Wily Wars last year for Sega Genesis. Atari officially released 3 new games this year, developed in house for the 2600. Though these had been digitally released before, this marks their first officially licensed physical cartridges.
Remember that this is only “official studio” games, as there’s still indie developers out there making games for the NES, Dreamcast, Gameboy, and N64 alike
Kingdom Crisis does hit different tho.
Who cares
@@eriks8382I care
@@eriks8382were you having a bad day or are you just a miserable person? Likely surely someone had to piss in your shoe that morning for you to get that grumpy over a 2 year old comment
@@eriks8382I care as well
0'8 years after release… The Virtual Boy truly was a failed console.
On a side note, it would be more interesting to see the last few titles of each console, not only the very last one, because it's not as interesting to see an unknown graphical adventure be the SNES' last game, as seeing how two famous games in their respective and popular franchises (MegaMan&Bass and FireEmblemThracia776) were released in the middle ofthe N64's lifespan.
Ackshually
It was Rockman & Forte.
Mega Man & Bass released for the GBA in 2002.
@@MicaelHD Forte is just Bass' japanese name; it's the same game and title, just in different regions (with the SNES version being japan exclusive though).
Fire Emblem Thracia 776 was probably the last major game to be released in Super Famicom, being the last game to ever being sell in retail (Metal Slader Glory's remake only existed in the NP Cartridges, unlike Thracia that appeared in both NP cartridges and regular ROM cartridges)
@@MicaelHD ACKSHUALLY
also megaman & bass for GBA came out this year?
@@wohao_gaster7434
ACKSHUALLY
What the heck are you talking about
Man the ps2 lasting 4998 days. What a legendary line up of games it had. Good times.
I didn't know PS2 takes very long because I remember that my sister's PS2 is not working anymore but sadly in 2024 we put it in the trash
My PS2 died long before that 4998 days. That's how much we used it. My brother and I still talk about the good times we had with it. Feels like it was just yesterday.
What's crazier is the NEO GEO almost beat it. It was just off by 2 months.
@@yoshimallow The Neo Geo was amazing...basically an arcade platform packaged for home use. Yeah, it was stupid expensive (along with the games), but there was no real memory size limitations so you could put a LOT of data on a cartridge. King of Fighters 2003 was a whopping 716 Mb, while Tales of Phantasia for SNES (the largest game on the console) was 48 Mb.
@@yoshimallow The dating of the new Geo is wrong.
The console released on April 26, 1990 so the last game was released 14,2 years after the console's release.
This reminds me of that saying, “one day you’ll turn off your console, not knowing you’ll never turn it on again”. What a sad feeling
This reminds me of the sandbox comment on this very same video. 🤔
Almost like you eventually get bored of some things.
@@pipebombpete.6861 never got bored of the Wii or ps2 or else... emulators exists and homebrews too, these consoles unfortunatelly die at some times
No, I am still into the old games, there are so many I'm unable to complete them, so not about me
Me exploding my console by trying to play Minecraft with max settings & walls of TNT exploding at once: “Not knowing you say?”
the crazy thing about Karous in 2007 is that it released over 6 years after the Dreamcast was discontinued. That console was a distant memory to everyone in 2007.
according to last console release blog, this is the last game that was made for GD-ROM format which was used by SEGA arcades and dreamcast
Did Sega agree to this?
If we are going by, 'last game while console was manufactured' then it's Sonic Adventure 2....holy shit.
@@BDSFormula1 oh my god, that explains why the hero ending says “Farewell Sonic. Forever.” It was a send off to Sonic!
Because the system is easy to develop for and the system's security is easy to get around, there's still a homebrew community making games for the Dreamcast today.
It's neat to see that these kinda show the console's success and/or something unique to that game/console.
Just Dance still releasing for both Wii and Wii-U, even after Switch's releases, for example, was because the developers knew these games were used on physiotherapy clinics as rehabilitation methods. Because of that, even when a new Just Dance would release, it would still be released on all consoles (JD 2019 for example was out on all 3 of them). Or so I read a long time ago and forgot to save the source.
And used in retirement homes too. The Wii was a huge success for a lot of "new" gamers, by which I mean very old people, due to the ease of use and more casual approach. I seem to remember that the record for Wii Bowling was held by a man in his 80s.
JD 2019 has audio issues
@@DCAmisc I heard it at 5:26
@@doctordothraki4378 I mean I assumed the audio was tampered with before uploading the video to avoid the copyright strike on the song.
That is a very interesting fact I didn’t know til now, so thank you for sharing
It's kind of wild how the last Wii game actually came after the last Wii U game says a lot about how much confidence Nintendo had about the Wii U System system approving games last minute
The Wii U was a victim of false advertisement. Most people thought of it as aditional hardware to the Wii.
The advantages like full HD resolution (a blessing to the eyes especially for monster hunter players) were barely shown.
PROPS to you for actually including consoles such as SG-1000 and WonderSwan
Was Nokia Ngage Included and sega gamegear
@@isaacchase564 yes. N-Gage's last game was a Warhammer 40,000 game
What even s the WonderSwan? Is it some kind of portable?
@@e-cap1239 Yep. Very few people outside of Japan gave à crap, though.
Despite Intellivision, Atari 2600/5200/7800 being in this video, the Colecovison wasn't.
Also the PSP/3DS was there but not the Vita
It would be cool to have a comparison of the first game for each console against the last game for each console
Consoles have multiple launch titles, though; there isn't just one "first game."
they can't because all consoles have multiple games at the start of launch
Unfeasible, most consoles have 5 or 6 launch titles bare *minimum* and once you got into 5th and 6th generation home consoles, at least 10 release-day titles.
Since everyone has such an issue with the delicacies behind the idea of a "first" game vs last game, maybe we could go with the one that went into development first? Or whichever of the launch titles ended up being the most popular or was the most anticipated?? There are definitely ways to do a first and last game comparison! I think it's a great idea!
@@hotaruishere2133 Agree
For the record, the Lion King was released on the NES, in the same year Nintendo was working on the N64.
That is insanely amazing. The 90s were amazing to watch growing up.
Same with the SNES, albeit with the Gamecube
Exactly my thought
first of course they're milk the lion king thats nothing new. second, insane is not amazing. you guys are so broken you actually think insanity is something positive. you're staring to sound like the urban people. never mind your name says it all. lmao
@@final_boss1715 your life sounds lonely
Yeah. You had Lion King NES and Sonic Adventure in the SAME DECADE.
I have a thing as add on. We should not forget that on GBA the last game released for West was Samurai Deeper Kyo on 2008: it was released on 2002 in Japan. What an amazing game^^
Console's last games are something that always caught my interest and I kept reading about it from time to time.
Finally someone made it in video form, thank you!
Unfortunately we don't know what the last PS Vita game is & it's gonna be awhile before we get the last Xbox One & PS4 game.
What's sad to me is that These are very much limited and there aren't many left in the world the equipment and consoles as well as the game's, everything is permitted and nothing is forever but I would've hoped that game preservation would've meant more to people especially Nintendo but it's tragic seeing some companies have things like emulated game's taken down or attacking people who are only trying to preserve the history of gaming.
most of the worthwhile games get re-released on future consoles anyway, but it is kind of sad so many games will be lost in time
@@Paulkotsu It's not about saving the best of the best. It's about preserving everything possible, for many reasons. Consider people in the future wanting to learn the origin of a gameplay feature or an art style. Many little things are lost when we only care about what succeeded.
Good thing there's a remarcable few who dedicate some of their spare time to doing just that: archiving whatever they can. Have you seen those masive ISO dumps hosted at the internet archive? It's amazing.
Of course big corpos (especially fucking nintendo) are going to try sue those involved, but they can't go after everyone, that's impractical, and whenever there's a will there's a way. Even if corpos succeed at wiping their past catalogue from the web, there's always unlisted private hosting, P2P, Usenet and other means of mass media sharing.
The university and the cineteque of Bologna in italy has a partnership for a videogame archive, where they collect original console and physical videogames in an archive with a laboratory to preserve them. They also accept donations from individuals who are willing to give them old console/videogames.
Video Game companies will only care if a game will make a profit.
Nostalgia is just another form of marketing to them.
Incredible! Playstation 2 debuted in Japan March 2000 and in the USA October 2000. Pro Evolution Soccer 2014 released on November 2013 for the PS2, the same month and year the Playstation 4 (two consoles later) released in the US.
The amazing thing about consoles is that the best games are often released at the end of they life cycle when the programers became familiar to the hardware and were able to use all of its potential.
I think it would be more interesting to see a list with the last game for each console for each region. Because Japan seemed to hold on to older tech longer than we would in America as evidenced by how long SNES lasted in Japan
Yes, I was waiting to see Frogger (1997) on here, iirc it was the last ever SNES game released in North America.
@@andrewhaywood1262 It was also the last Genesis release in North America. Ironic, for the two most bitter rivals in console history to go out hand-in-hand...
@@LendriMujina This made me cry
The Super Famicom's long life was mostly because of Satellaview and Nintendo Power though. For those who don't know, Satellaview was an early form of internet-based DLC (Nintendo 64's internet connectivity never really got off the ground). Nintendo Power was a system where you could buy blank flash cartridges and download games episodically at games stores in Japan.
@@bureidokaiza2829 Wait, so the service had the same name as the magazine? That's... confusing.
I really appreciate how straight to the point this video is and how much information you put up for every game.
1:54 fun fact: madou monogatari was originally the "parent series" for the puzzle series puyo puyo. puyo was a spinoff of madou, and would eventually leave the series once compile & sega realized that it was just more popular than the series it originated from.
I saw that game and immediately thought of puyo puyo despite not playing either. Good to see I wasn't crazy
All I want is for all of the madou monogatari games to be officially released and translated
Is that really to much to ask?
@@animelover1190 Yes, yes it is. Compile went bankrupt, and as far as I know, Sega doesn't own the rights to Madou Monogatari's characters, so the only thing that they can do (and in fact, they did) is to make a game based on the Madou Monogatari universe, with totally different characters...that you may not care at all...because you want to see Arle beat Satan's lovestruck ass...man, I'm having Langrisser 3DS flashbacks right now.
The only thing we can do about it is get a translation team for the original games. I've heard the PC-98 version of the trilogy is the best version, mostly because of the designs, the graphics, and...uh, the fight against Schezo. That was wild.
The Megadrive port of Madou Monogatari I (which, related to the video, is the last game released for the Megadrive in Japan) got an english fan translation recently, you should go check it out. Oh, and maybe you already knew it, but the semi-canon Madou Monogatari on the Super Famicom is also translated since forever.
I noticed it looked similar to puyo puyo
@@KLINGUx it should. It was made by the same people, that being COMPILE
The fact they're releasing a new Shantae game on Gameboy Advance _next year_ is crazy
5:38 2 games were released for the Wii on July 9, 2020, those being "Retro City Rampage DX+" and "Shakedown: Hawaii". New Wii games come out in short bursts throughout long periods of time
Same with Dreamcast and 3DS
psp as well, but i think indie games don't count here
@@kynkai they do unless they are download only
There are a few games like that released on console way later. Micro Mages for the NES was released in 2019, and it has a physical release. Is it indy? Yeah, no big studio behind it. Though some games in the video might be seen as indy to. And that term do not mean much really I think.
So one have to be careful about how one define these things since especially popular system do get proper releases from time to time from people who just want to push their old favourite machine to the limit. In many ways there more worth a mention that shovelware that often finds there way to old consoles when there nearing there end of there life.
@@Cythil Shakedown Hawaii isnt really the same case as Micro Mages. Nintendo didnt stamp a seal of approval on Micro Mages, Shakedown Hawaii was fully licensed and approved for commercial release.
The Atari is a weird case since there wasnt any official licensing on those so technically a homebrew game released to cart now is just as valid of a release as an Activision title in 1982.
I came into this video knowing that Just Dance 2020 would be the last game released for the Wii. I did not expect 3 separate instances where a Just Dance game would be the last game of a console.
Meanwhile I thought PS2 only had PES until 2013
The last Wii game is actually Shakedown: Hawaii which was released in 2020 in Europe.
The last Wii U game would be Silver Falls Undertakers
@@maxfi878I thought it was Retro City Rampage DX?
I thought the Wii died way back in 2014
The Neo Geo has a special place in my heart. They had a plan: Stick to arcade games no matter what. They stuck with that plan despite new consoles and emerging genres and kept producing games long after the release of the console. Too bad their dedication was not met with an equal amount of financial success, but then again they must've known they would appeal to a very specific type of customers. I guess someone high ranked in the company must've been a real hardcore arcade video game fan and decided to go all-in. Many of their games aged really well thanks to their highly detailed sprite animations. Their fighting games are definitely the main appeal (Garou: Mark of the Wolves probably being the pinnacle of it all), but there's also the Metal Slug franchise which is probably the best side-scrolling shooter series ever.
SNK did try and produce a follow-up system - the Hyper Neo Geo 64, which you may well have never heard of because it was horribly unsuccessful. The original plan was to make the arcade boards first and then produce a home system - but in the end only 7 games were ever made for the arcade system and the home version was never built. Even in the arcade version, they made some baffling decisions like having different motherboard types for different game genres - so in order to run the 7 games that were made you needed 3 different motherboards. To add to the confusion, there were 2 different versions of the "fighting" motherboard - one that played all 4 of the fighting games and one that would only play the two Samurai Shodown games. The initial board also looked like JAMMA but had some non-standard wiring and wouldn't work in all cabinets, so a lot of people that tried replacing an MVS system with the Hyper Neo Geo just ended up looking at a blue screen. It bombed hard, and I ended up getting my system (the later fighting motherboard along with the 4 fighting games) for $40 total on clearance because basically nobody was interested.
@@TrimeshSZ Man, this is the first time I hear this. It seems they just sticked to what they knew then.
garou mark of the wolf has never reached the levels of success KOF98 did.
That game to this day is still being played.
@@undernoob2481 'That game'? Which one, man? There are ten KOF games on the Neo Geo, aside from updated releases. And I'm pretty sure no one's playing KOF 94 or 95 competitively.
@@undernoob2481 Garou was a superior game in all aspects, but it didn't carry the Fatal Fury name ( The Dreamcast version would later do that ), that's the only reason why it didn't reach the "levels of success" you're talking about. Garou was more fluid overall and had more detailed animations.
How the hell did the Wii outlive the Wii U?
retirement homes
@@moonlightostrich3690 bro has no filter
How indeed. I asked the same question myself.
@@BananaPeru I know it sounds like a joke, but it is literally the reason.
Just Dance games specifically kept getting released because they were useful for things like physical therapy.
The Wii was much more popular and its games were more likely to sell even in the late 10s
5:31 Hold up, that's not quite accurate. In Japan, the 3DS got a port of Dragon Fang Z at the very end of 2019, several months after Kirby's Extra Epic Yarn. And even if you only counted physical releases (which I don't think is the case, given how Metal Slader Glory was a Satellaview title), Kirby still proceeded some war game titled Daisenryaku Daitoua Koboshi DX: Dainiji Sekai Taisen.
I thought metroid on 3ds was the last title?
Or was it just the last major title, as it was a great hit?
@@LOLMGS If you're referring to the Samus Returns remake, then no. It was released in September of 2017, which means it predates even Pokemon Ultra Sun and Ultra Moon, let alone other super late releases like the Bowser's Inside Story remake.
@@YamatoFukkatsu bruh I thought they came out sooner, but thx for the info.
There was a physical release for 3DS less than a month ago
I was gonna say, I thought Persona Q2 was the last 3DS title.
It's a bit bittersweet, watching this
Seeing the systems that managed to tank it out against the odds and last far longer than their shelf date
And the ones that were practically dead in the water
It always blew my mind to know that the Super Famicom, which was released in 1990, was still getting serviced until 2003 in Japan. Maybe 13 years isn't that long, but the early 90s and early 2000s just feel so anachronistic that I couldn't imagine the system occupying both time periods.
13 years was an insane duration for the super famicon, considering when it was released there was still the NES making games, there were the sega consoles, the playstation(s), the PC gaming became booming. To last for that long during the 90's when the videogame market was extremely competative is nothing short of a testament to the love people held for it and the things it was capable of.
nintendo still provided official support for the famicom (not the super famicom, THE famicom) until 2007. it came out in 1983.
That's just like the Atari 2600. It came out in 77 when my dad was only 17 but the last game came out for it when I was 10 in 1990! To me that's unbelievable but awesome
3:32 "Can I take tetris with me to school?"
You'd get laughed out of the playground if you took that version.
*CORRECTIONS*
I'll keep updating this pinned comment as I get new information
*Shakedown: Hawaii:*
I already started in the description that I'm not considering direct-purchase games... Even so I will still write it here, hopefully some people will read it if they couldn't read the description.
*Nintendo 3DS:*
As YamatoFukkatsu pointed out - _"DAISENRYAKU DAITOUA KOBOSHI DX: DAINIJI SEKAI TAISEN"_ seems to have been released after Kirby's Extra Epic Yarn although the exact date varies between sources. Devon Williams and many others brought Persona G2 to my attention though only its USA release came after Kirby.
*GameBoy Advance:*
As x2011racer rightly noticed - Samurai Kyo was released in USA as late as 2008. Though I was aware of this but chose to not include it since the JP version was released in 2002.
*NES:*
I do not consider localizations, only initial releases. Thus *Warios Woods* wasnt included as its JP release happened a year before Lion King.
*Sega Saturn:*
Yes I was aware of _"Yuukyuu Gensoukyoku Hozonban Perpetual Collection"_. Though I had issues with it, it was a collection and also It was hard to find it online.
3DS eShop titles
Esp since I saw a boom on the developer forum with people rushing to make new titles.
Shouldn't it be Persona Q2 instead, since pretty sure that was April of 2019?
@@devonwilliams5738 It was released in Japan in November 2018
@@Majkels It's final game released in any market, and April was the date of it's US release.
@@devonwilliams5738 I only care about the initial release
The 3DS is still getting new games to this day. Ever since the eshop was announced to close, a bunch of indie devs have been on a race to be the very last 3ds game on the eshop. A new tiny filler indie title is added almost every month even today just to attempt making history
Aside from these eShop releases, there's also Fragrant Story which will have physical cartridge copies too.
This is the case with nearly every major console though, not specific to the 3DS, so can't really be used as a marker.
@@fuzzluvver69 Unofficial indie development continues for most consoles, with even occasional custom cartridge releases. But these late eShop releases are officially licensed and created using official dev tools, and I believe the Fragrant Story cartridges will be produced by Nintendo the same way as every other licensed 3DS game, and playable on unmodified consoles.
The other entries in this video seemed to count the last licensed game, so these should count too.
I can't believe the last Dreamcast game was released in 2007, that's fucking wild
Pre 2000s consoles last games:
gold
Wii and Wii U: we went all out with our final game,
Just Dance 2024
dancing on their own grave perchance?
Playstation Vita's last one gets a bit hazy depending on what markets you're looking at and whether you count limited, non-retail releases. I think the last retail anywhere was a visual novel in Japan.
On top of that it only came out about a month ago.
When was the Vita’s cutoff date? 2019?
It seems it was an indie game only released in Hong Kong
5:26
I find this so funny
Because the game that came after it was released on the Wii
But since the Wii U has backwards compatibility with Wii games
And the final Wii game came after the final Wii U game....
Then Just Dance 2020 is the true final game
Plus its funny how the audio just dies randomly during it
@@pixelcat29 copyright things
@@karayura10 ohhhh I thought it was like a big they found in the game while recording
I got whiplash when it said the 3DS's last game was in 2019. seemed like yesterday that that system was everywehere
It really says a lot about the NES that it lasted nearly 12 years while all of its contemporaries usually never made it past 3 or 4 years. Also really sad that the DS just barely missed out on the 10 year mark.
the longest time until the final game was released: 13.7 years for the PS2
the shortest time until the final game was released: 0.8 years for the Virtual Boy
the nicest time until the final game was released: 6.9 years for the Sega Game Gear
Nice.
nice
nice.
Nice
Nice?
This was quite educational!! It showed me how little i actually knew of video game history and how even modern games take from concepts started in late 80s/early 90s gaming- which is something i was aware of already but it helps to actually see things like at 1:08….with food drops as rewards and a game that looks like it inspired a Mario Party/Culdcept board
The PS2 died right before the PS4 came out. I had no idea it was around for that long.
Truly one hell of a gaming console.
Also pleasantly surprised to see the SNES was still making games well into 2000. For some reason I thought the last game was Kirby's Dreamland 3. Was that only in the west?
Look in the third world the ps2 was still king in fact even today is king because is dirt cheap also good graphics.
Kirby’s Dreamland 3 was the last Nintendo licensed game released for the SNES, so you’re definitely right in that regard
@@ceeemgee03 Thracia 776 was released in 1999
Being the first affordable DVD player for a lot of people helped a lot too. It had a huge install base and remained popular for multiplayer party games, something that the expensive PS3 never was.
Pretty sure Thracia 776 was the last game officially released for the SNES.
>1mil views
>4k subs
you deserve way more recognition for the passion and love you put into videos!
Wii truly was a family gem to have, will never forget! Even surpassing PS3, Wii U and the older 3DS system, that is quite something.
Well the Wii is newer than the PS3
only a slight bit but laster a whole year longer
The 3DS gets game releases all the time. Mostly shovelware, but it still exists. Off the top of my head, you've got Harold's Walk, Horseshoe Crab Rescue! and (a not so shovelware) Andros Dunos 2 all released this year among others.
Not so invested in the WiiU recent releases (great console though), but a quick check on the Wikipedia page for list of WiiU games show that 2 have been released this month.
Yeah I was aware of those 3ds/wiiu titles, thing is I wasnt able to confirm if these games were released into physical stores, most seemed like direct purchase/eshop only.
And yes some stores will hold games distributed via direct purchase, but again, as I stated in the description - I was only looking for wider retail releases.
there's physicals coming for a few 2d shoot-em-ups
and moonbound came out in 2022
i love harolds walk
Should read the description since there is a note about that. I was thinking that same thing but then I checked there and uh no they're still right given the criteria xD
Whoa, they had Lion King on NES?! 😳
I always thought the last official game was Wario's Woods
It released only in Europe, was a not-so-great port of the Game Boy version, and only had the stages where you played as young Simba. Most tend to dare say Super Game's bootleg port is more faithful than the official one published by Virgin (this is also said about Hummer Team's bootleg of Aladdin, which released also as a Europe-exclusive, on December 31st, 1994)
That was the last US release, but it released in Japan almost a full year earlier and this list is only considering the original release in any language/region. A few Famicom games did release between the Japanese and American releases of Wario's Woods (and at least one PAL game, apparently).
I thought it was Little Samson last NES game
Not only that, but it's not exactly clear which was released last in the EU.
that was the last ntsc release, likewise the last snes release in the US was frogger. Seems like this is the last physical retail release in ANY region.
Correction. The last game to come out on the 3Ds was Persona Q2 as that was released June 4, 2019. A couple months ahead of Epic Yarn
Wow! A lot of these games had longer lifespans than I thought! I didn’t know the Sega Genesis was still shelling out games until 2002!
Yeah, Sega consoles dominated the Brazilian market, since they were cheaper to get (videogames in brazil have way to hig prices), so it had a longrun of exclusive games for the country
@@DarrylWhiteYT they were mainly cheaper because tectoy cut a deal with sega to let tectoy directly produce sega consoles in the country, which bypasses the foreign tax.
A version of the Mega Drive was manufactured in Brazil until 2017 (and a version of the Master System is still in production!). Tectoy actually made a lot of games for Sega systems after that, but they weren't retail games and limited to the Brazilian market (a port of Guitar Hero with a guitar, The Sims 2 and Fifa 08 if I remember correctly)
@@zyhawk42 I saw some newer MegaDrives in 2017 alongside a PS4 bundle with The Last of Us at MagazineLuiza, Içara - SC.
Would've bought it if I had the money, but apparently those later models aren't as good as the ones from the 90's or early 2000's. Still looking for one of those around here.
Yeah you can thank Brazil for that
What I find really interesting is the fact that a lot of these are licensed or yearly releases. Makes me think about how several of the consoles might have ended even earlier, but were probably contractually obligated to release that last one "Official - "
This is genuinely depressing, yet wholesome knowing a new console is about to rise
you mean the steam deck?
Except the wiiu
**“No video game is ever it’s last…no system is ever truly dead…”**
I was 3 years old when the wii came out, and 6 years old when I got one. The fact that the last wii game came out THREE days before my 17th birthday is mind bloggling to me. That really shows you how much of an impact the wii had.
They even modded jd22 into the wii , was tge last thing i tried before selling mine
Its crazy how popular the wii was when it came out, i remember when it came out there was a frenzy for it. I happen to get mine about 2 weeks after it came out because i was at the mall with my uncles and stopped by a gamestop to ask if they had it and just as i went in a delivery guy went in also, the girl at the register said they were all probably already sold but she would check to see if the shipment had any that werent already held for someone and luckily there was exactly 1 which i bought with money i had saved up. The frenzy for the wii was so crazy that as i walked around the mall people would stop me to ask where i got it and i even had offers to buy it off me for a few hundred bucks more than what i had just payed. Ofcoarse i said no but it also got super weird and my uncles kind of got protective since people started kind of getting aggresive, mind you i was like 12 and one guy literally wouldnt leave me alone as i was sitting at the food court with my uncles untill they both got up and told the guy to leave. Finally my uncle just said we were going to have to go home, which was great for me because i got to go home and play it lol. But the memory of grown ass adults basically harrassing me as a kid for the wii has always stuck with me
@@AZOMBIERYO thanks for the story.
You are litterally a baby
It'd be cool to see a video with the first game on console and the last one :)
Great video!
The exact kind of not-too-long video I need for when I'm procrastinating. Thank you.
The GameCube was discontinued in early February 2007
2:29
The real star of the show.
The Genesis was done, the Saturn was almost done and we were a year away from the Dreamcast and a Disney game was approved for the master system? 13.1yrs after launch?
My cousin owned that game and it was actually pretty good, some of the platforming puzzles were genuinely challenging.
Considering it’s a shovelware puzzle game for children, not too much thought needed to go into the splendour of it. Someone’s who’s in that games target audience are probably too young to understand specs anyway, also many parents probably still had a master system still lying around.
Newer consoles depending on the region are expensive to astrologically high in price for different household situations. So Disney probably had something like that in mind. They did the same thing and still do years later on down the track.
They kept releasing versions of the Genesis up until the 2000s, with the console getting smaller. The Genesis 3 was released in the 2000s (I remember seeing ads for it in the Toys R Us catalog). So launch date vs final version or discontinuation of the system are different.
Oddly enough, the old consoles seemed to have been built better then modern systems. My Genesis, PS1 (original), Game Boy (original), Game Gear, and NES still work just fine, despite the abuse and neglect that they have suffered over the decades. My 360 and Xbox (original) died within a few years.
@@CamaroAmx had a Genesis 3 myself lol
It was quite nice
@@CamaroAmx Still have my Xbox 360 Arcade Edition from like 06/07, still works like a charm. I use it quite regularly too.
I feel old when I see consoles like the PS3 no longer having games being made for them. Dam I remember when these were NEW!
@@telengardforever7783 I bet you didn't think it would be the last time eh?
You gotta know, many old systems STILL have fan ports or even games on them and it does say that "a console lives on and on, untill the community runs out of unique ideas."
Outdated tho, since the game "Kien" was released in around March 2024(didn't find the release date for it, that was the earliest date i found) for the GBA, holding the record of the most delayed game in history, being released 23,9 years after GBA was released.
It's not officially licensed so doesn't really count unfortunately.
This hurt my soul and it shouldn’t have. It’s like a friend who died and you got reminded of them.
I still love the just dance 2020 being on Wii. I love that a developer made a newer game for an older system because they knew the console could handle it and knew it still had an audience.
Genesis 32X: I only lasted 1.3 years. Nothing can beat that
Virtual Boy: Hold my beer
I just drank that beer.
There were a few consoles that barely lasted 6 months. They were dead before they even hit the market. Usually because either they used hardware that was already outdated before it was released or they had minimal developer support or no AAA titles.
@@CamaroAmx there were no AAA games in 20th centuries isn't it?
thank you for providing such thoughtful and in-depth content!
It's pretty wild to see the longevity some of these systems had. Like publishers thought, right or wrong depending, that there was still decent enough market share in the old systems to still develop games for them. Poor Neo Geo Pockets barely got two years.
So, Interesting Fact about why Just Dance may have been the last game released for the Wii:
The Just Dance series on the Wii is used by physical therapy to get some patients up and moving again. So think about it, you can get a Wii for dirt cheap in some places, and get a game that will keep your patients engaged and they will actually enjoy that requires minimal effort to set up and get moving, why wouldn't they release the newest version of the game for your patients to enjoy?
They’re also very popular in nursing homes and other medical establishments (i.e: the crisis center I stayed at in October of last year) for similar reasons.
Well that's a very incredibly niche market for it, especially considering that this was made by the same company that makes Rainbow Six Siege, while that game was out. That can't be the actual reason, and if it was they would charge a ton of money for it and hope an insurance company could foot the bill, as that's what most companies catering towards the medical industry do.
Não creio que o ultimo jogo do Megadrive foi o Show do Milhão lol
Nem eu kkkkk
Brasil né, a gente é bem atrasado nesse sentido. Tanto que a Tectoy enfiou Super Street Fighter II no MASTER SYSTEM porque aqui ainda vendia
Você está certo disso?
Eu também! Kkkk
@@leonardopapareli5185 foi a tectoy também que fez a versão do jogo do mickey, último do master system.
Exclusivo em terras tupiniquins
1:48 what is Saul Goodman doing there
It’s sad that the 3ds is no longer making video games and it was such a big hype when it was originally announced.
I was in preschool when the Wii launched, and by the time the final game for that system came out, I was in my senior year of high school.
So in other words, the Wii's lifespan covered almost my entire school life.
That's how I feel to an extent except with PS2. As I was playing on that system from 2005-2012! I have been playing Spore since 2010 for sure. Now the game is a decade old. As it made a bit of my Childhood and teenage years. Minecraft really for me on the PS3 Was my party game of choice. Discord for me is ridiciously long as I joined it during 2015-2016.
I was in kindergarten when it came out, and had already graduated from high school when its final game released.
You could say that "your life is like a video game"
There’s actually been a game for the 3ds released recently! It’s called “horseshoe crab rescue” and it was added in 2021!
Wow that's awesome! Here I was, a 3DS owner feeling sad for my community.
In 2022 we also got Fragrant Story and Andro Dunos 2 on 3DS
Was it published by Nintendo or by a third party publisher like LRG?
Official?
5:03 this wasn't the last game released on PSP. Yu-Gi-Oh! ARC-V Tag Force Special released on January 2015 in Japan.
The last game released for PSP was Retro City Rampage.
i like how every console took at least 3 years to have a final game but the virtual boy barely lasted even a year
The fact that the Wii lasted longer than the Wii U is hilarious to me
Ye
The Wii outlasted the 3DS too!
@@Axecon1 the 3ds was good tho
Let's all give props to the Neo Geo, the hardware that lasted way, way, longer than anyone could have expected.
imagine releasing a Kirby port on a console when another Kirby game was already released on a newer console
3:24 Não esperava ver show do milhão por aqui kkk, mas pensando bem n é difícil de acreditar já que a Tectoy ainda fábrica mega drive até hj
¿Tú sabes qué el kkk es?
@@dagtheking5739 a laugh. In Brazil at least.
@@RonaldoTalison Oh, gracias para la informacion
@Honorato No puedo buscar que. Los resultados serán hablar el KKK americano en cambio.
@@dagtheking5739 é por isso que sempre tem que ser mais que 3. Kkkkkkkk
God damn it in high school German class my teacher played us the “ich bin schnappi das kleine krokodil” song and after seeing the last ps1 game I’ve got it stuck in my head again
And as a german I am truly sorry that we gave the PlayStation such a dishonorable discharge...
The thing that bothers me the most about consoles is that when a company stops making that generation of console it means that over time we lose the games that were released for it we have to rely on emulation, cracks or backwards compatibility in the case of modern ones. That's why I think good PC ports are important (especially Win and Linux) because there it's always possible to play a game with the previous system and we won't lose the gems.
This of course is not to denigrate consoles but when you release a game you want people to be able to play it for more than one console generation.
Except that PC ports suffer from the same problem as other software in that after a while the system becomes unable to run it.
- A game from 15-20 years ago doesn't recognize modern graphics cards and thinks it's not strong enough to run it or it defaults to the lowest graphical settings
- software from the 90s requires a CD to run to bypass security checks. The security checks themselves are severely outdated and glitchy and far fewer PCs have CD drives.
- DOS programs straight up use a DOS emulator whether you use the official or a third party one
As far as the software is concerned, Windows XP is not the same system as 7 or later. That's why they have "Run in compatiblity mode", which is like a backwards compatible console.
The way to get around this is to continuously rerelease ports which can potentially carry over problems over several iterations, to emulate the original (see DOS programs), or to keep a PC around running an older operating system which is the same as keeping an old console.
@@BonaparteBardithion the vast majority of games I've fixed so far either with the help of a community mod or the Voodoo fix (which is also often not needed and can work with other tricks like running the game in 16-bit or 32-bit mode) because often the whole problem of the game is just one code incompatible with a modern system (which Windows 11 is trying to fix and so far with good results) and often the problem is the frame rate of the system which can also be solved with mods.
At worst on a PC you have the option to install the old Win/Linux in a Virtual Machine and put a frame rate limiter there and emulate the old card.
The only thing I've never seen anyone solve are games from Win95 encoded on a cartridge chip.
It's still much better than on consoles though because even though running some games is a huge pain in the ass but you still have a much bigger list of old games on PC that work compared to consoles, + exist GOG where are old games even from the 90s are fixed on Windows10.
get some flashcarts
@@jankrnac3535
But it still means we're relying on emulation, mods and rereleases - all of which can be done for console games. Consoles are just computers that are less readily compatible with other types of computer. By the time a game becomes old enough to need preservation the original PCs are obsolete and you need to use the same methods to preserve them as a console game.
I can boot up an SNES emulator and play a game in that with far less hassle than the hoops I need to jump through to run Windows XP software on modern PCs. It's definitely doable, but short of rereleases and virtual consoles (which modern consoles are now also doing) it's not any easier to play an old PC port than preserving a console version of the same game.
@@BonaparteBardithion well most of Windows XP games you can play native on Windows 10 and Windows 11 upgraded compatibility so it is more easy.
Emulators often run weird and you need long setuping and finding which work best. Moding few games for fixing fps is more easy.
And in console version you mostly ren on it game was enought popular for someones RIPed them on internet from old console disc.
But old PCs used same network that todays PC so most of games released after 2007 are on Steam, if not pirates copies are more easy creat that for console version and there is still GOG where are very old games fixed for Windows 10.
3:24 - It was based on a real tv show in Brazil. Its former host, Silvio Santos, whose voice you hear in the game, passed away today.
Oh wow, rest in peace
Actually, the last Neo Geo game was Samurai Shodown V ULTIMATE, it was tested in the arcades, although, it was formally released in 2021.
That awkward moment when the Wii outlasts the Wii U in the final game release date
These aren't dead systems to me. There's always a new hidden gem to play.
I still play my Wii U every day. Best console ever made :)
My ps2 still gets play till this day! 20 years later! Was just playing one of those old wrestling games....still was fun lmao
@@crying2theocean203 Nintendo Land is awesome
@@TheWashableBomb Teleroboxer was always the game for me. I couldn't even finish VB Wario Land.
Liked and subbed right off the bat for mentioning sources in the description