@NitwitsWorld I could have sworn I saw that picture somewhere! Good call! Edit: I'm having trouble finding it in the English manual, do you have a citation for it? I thought I saw it in some official art back when.
I believe the randomization is determined by the amount of players you have as well as the key difficulty. Certain enemies and obstacles will not show up for two-three players vs the full four. Certain enemies and layouts are also locked by difficulty. On the max difficulty you will get completely exclusive map layouts and enemies such as dark nuts. But it is truly annoyingly random. You could go several hero key runs and not see a hero key exclusive map because it shares the seed pool with silver and gold.
Ah, the adventure of Glink, Rink, Blink, and Plink... The fairies calling Link an egg in Four Swords is very funny to me considering how the trans community adopted Link as an icon around the release of Tears of the Kingdom (perhaps earlier, but it's the first I heard it).
Sincerely, thanks to you, Mr. Zelda man.
Really enjoying this series.
So glad you're doing this game! Heads up, I think the Shrine of Air might be the first floating island in the series.
Mmhmm it really is. Even the first Manuel of Zelda 1 we see a floating island as well 😅
@NitwitsWorld I could have sworn I saw that picture somewhere! Good call!
Edit: I'm having trouble finding it in the English manual, do you have a citation for it? I thought I saw it in some official art back when.
@@leviwarren6222 If Zelda Wiki doesn't have the information, Google could be useful, although it depends on the search terms used.
@@leviwarren6222 That's likely true, but I'm not factoring in the CDi games since they aren't recognized by Nintendo
Glad you pronounced "Vaati" correctly.
Also forgot how bad the GBA sounds, no matter what game it is.
These tracks are largely the DS remixes, which enrich the original GBA tracks. They were twice as short originally.
Now hold on, Pokemon Ruby/Sapphire/Emerald soundtracks are great
I believe the randomization is determined by the amount of players you have as well as the key difficulty.
Certain enemies and obstacles will not show up for two-three players vs the full four.
Certain enemies and layouts are also locked by difficulty. On the max difficulty you will get completely exclusive map layouts and enemies such as dark nuts.
But it is truly annoyingly random. You could go several hero key runs and not see a hero key exclusive map because it shares the seed pool with silver and gold.
@@Mer.Saloon I did wonder if that was the case, based off of some of what I have cued up for next week. Thanks for the insight
@@legendaryadventurespod It's super annoying, because there are really good puzzles on the max difficulty maps... if you ever get them.
The theme music in four swords slaps
Ah, the adventure of Glink, Rink, Blink, and Plink...
The fairies calling Link an egg in Four Swords is very funny to me considering how the trans community adopted Link as an icon around the release of Tears of the Kingdom (perhaps earlier, but it's the first I heard it).