Default settings affect ALCs th-cam.com/video/fLfqLFAeKUs/w-d-xo.html Aim assist shapes of various Curves th-cam.com/video/HodvHN-dI8A/w-d-xo.html How I know my ALC Response Curve decimal th-cam.com/video/KVq0qAoOtqA/w-d-xo.html ALC Curves shaped like Zero Curve th-cam.com/video/SnI904J7Epk/w-d-xo.html ALC Curves with sticky circles th-cam.com/video/2KoRAbUCiM8/w-d-xo.html Deadzone video th-cam.com/video/vUSF8HxiDfg/w-d-xo.html Outer Threshold video th-cam.com/video/YEtv1GDCZaU/w-d-xo.html Per Optics video th-cam.com/video/kpD3_uc2nHI/w-d-xo.html Trying Extra Yaw&Pitch at 1.3 th-cam.com/video/MbEUw6yzmTs/w-d-xo.html A reddit thread with a speed chart that I used to figure out the SlowZones www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=38336 Playlist with all my Apex Legends ALC videos over the last like year+ th-cam.com/play/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA.html
I am playing on a ps4, and I want to get my response curve value at 1.3. From what you said on other videos is that I have to change the threshold, and based on that I can tell which response curve I am at, but I just can’t figure it out. I also want to change my dead-zone to where it doesn’t feel choppy.
How I know my ALC Response Curve decimal th-cam.com/video/KVq0qAoOtqA/w-d-xo.html If you don't want to make a list of outer patterns the shape of 1.0 is a thin line, 1.1 adds small cushions around it, 1.2 has larger cushions, 1.3 will feel like a circle, 1.4 (o), 1.5 [||], 1.6 (), 1.7 [| |], 1.8 is a circle with an interior smaller than 1.9, 2.0 (| |) Deadzone video th-cam.com/video/vUSF8HxiDfg/w-d-xo.html I used 2nd lowest 2% on PS4 but they've changed the deadzone bar since then so it's probably like highest 1%. My perception of deadzone might've been off back then so do what I did in ^that^ video.
@@PickedaName_ so I tried the threshold method but hi said I couldn’t figure it out so I came up with my own method which is counting the withe pixels on 1080p screen and it seems to work fine. I found that 0 response curve goes from 1 white pixel line to 4, so 0.5 to 0.9. At the 5th pixel line, 1 starts (1.0) and it continues to the 14th pixel line (1.9) and so on. this method seems more reliable to me but I don’t know if the decimals math to yours because I don’t know how many zero decimals you got with your method.
@@Tlow_ on ps4 i clicked between 8.0 and 9.0 curve, then increased to 9.? curve, increased the outer threshold to 2 and checked the blocks that moved on the slope, repeated that at 3 and 4 outer. I got to x.9 by decreasing from 8.0 to 7.9 because it was more reliable than decreasing to x.9 from 9.0 to 8.9. The outer threshold pattern method is reliable but requires you to increase the sharpness screen to make a list. I click between 3.0 and 4.0 on ps5 then increase to 9.? to check my patterns. Once you make a list checking your position is extremely quick/easy. Do this at zero deadzone
@@PickedaName_ after increasing the sharpness, I finally got the movement you talked about, and now that I got it I can verify that my method works too decimals translate to on screen pixels, so one pixel line means one decimal. I will stick to my method cause its easier for me but I am glad that I can use both methods just to confirm. Thanks for the help man I appreciate it.
I'm playing on 4-4 linear no deadzone but when I'm hip firing (no adsing) i feel like I'm losing the advantage of aim assist, any advices? And i tried watching ur vids but English is not my main language so i couldn't understand fully understand them , but thanks anyway cuz they look so helpful
Okey can u explain deadzone , outer threshold & response curve again but in simple way please , like i don't get how it's 1.3 or 1.9 how can u know that@@PickedaName_
I just tested it and I can see how much stronger the AA is but with such a low turn speed how to do you play? I wouldn't be able to turn my head or anything to react to being push from the rear
Not sure what you're referring to. The larger slowZones at lower speeds? These are still active when using ALCs, idk if they're usable on just the default settings. The default speeds barely affect my ALC speeds but the slowZones and Curve shape are there.
I was misunderstanding what was being talked about and went back and watched other videos, I'm a test out what I like today, thanks for the the aiming content you put out :) @@PickedaName_
Probably classic or fine aim. High velocity will be better than steady or linear because you free aim at all of those at 70 but will never get stuck off target at high velocity due to its shape.
Response Curves create shapes. You interact with those shapes when aiming at targets and are your functional aim assist. The default speeds create a slowZone where your input gets weaker which basically affects where you feel like you can aim / actually hit shots on targets. FOV affects the proportions of the Curve shapes but not the slowZones.
Default settings affect ALCs
th-cam.com/video/fLfqLFAeKUs/w-d-xo.html
Aim assist shapes of various Curves
th-cam.com/video/HodvHN-dI8A/w-d-xo.html
How I know my ALC Response Curve decimal
th-cam.com/video/KVq0qAoOtqA/w-d-xo.html
ALC Curves shaped like Zero Curve
th-cam.com/video/SnI904J7Epk/w-d-xo.html
ALC Curves with sticky circles
th-cam.com/video/2KoRAbUCiM8/w-d-xo.html
Deadzone video th-cam.com/video/vUSF8HxiDfg/w-d-xo.html
Outer Threshold video
th-cam.com/video/YEtv1GDCZaU/w-d-xo.html
Per Optics video
th-cam.com/video/kpD3_uc2nHI/w-d-xo.html
Trying Extra Yaw&Pitch at 1.3
th-cam.com/video/MbEUw6yzmTs/w-d-xo.html
A reddit thread with a speed chart that I used to figure out the SlowZones
www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=38336
Playlist with all my Apex Legends ALC videos over the last like year+
th-cam.com/play/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA.html
bros parents are asleep
ᶜᵃⁿ ʸᵒᵘ ʰᵉᵃʳ ᵐᵉ ⁿᵒʷˀ
🤣🤣🤣🤣🤣🤣🤣🤣💀💀💀💀
Where was this information 2 years ago hey thank u
I am playing on a ps4, and I want to get my response curve value at 1.3. From what you said on other videos is that I have to change the threshold, and based on that I can tell which response curve I am at, but I just can’t figure it out. I also want to change my dead-zone to where it doesn’t feel choppy.
How I know my ALC Response Curve decimal
th-cam.com/video/KVq0qAoOtqA/w-d-xo.html
If you don't want to make a list of outer patterns the shape of
1.0 is a thin line,
1.1 adds small cushions around it,
1.2 has larger cushions,
1.3 will feel like a circle,
1.4 (o),
1.5 [||],
1.6 (),
1.7 [| |],
1.8 is a circle with an interior smaller than 1.9,
2.0 (| |)
Deadzone video
th-cam.com/video/vUSF8HxiDfg/w-d-xo.html
I used 2nd lowest 2% on PS4 but they've changed the deadzone bar since then so it's probably like highest 1%. My perception of deadzone might've been off back then so do what I did in ^that^ video.
@@PickedaName_ Thanks bro 🙏
@@PickedaName_ so I tried the threshold method but hi said I couldn’t figure it out so I came up with my own method which is counting the withe pixels on 1080p screen and it seems to work fine. I found that 0 response curve goes from 1 white pixel line to 4, so 0.5 to 0.9. At the 5th pixel line, 1 starts (1.0) and it continues to the 14th pixel line (1.9) and so on. this method seems more reliable to me but I don’t know if the decimals math to yours because I don’t know how many zero decimals you got with your method.
@@Tlow_ on ps4 i clicked between 8.0 and 9.0 curve, then increased to 9.? curve, increased the outer threshold to 2 and checked the blocks that moved on the slope, repeated that at 3 and 4 outer.
I got to x.9 by decreasing from 8.0 to 7.9 because it was more reliable than decreasing to x.9 from 9.0 to 8.9.
The outer threshold pattern method is reliable but requires you to increase the sharpness screen to make a list.
I click between 3.0 and 4.0 on ps5 then increase to 9.? to check my patterns. Once you make a list checking your position is extremely quick/easy.
Do this at zero deadzone
@@PickedaName_ after increasing the sharpness, I finally got the movement you talked about, and now that I got it I can verify that my method works too decimals translate to on screen pixels, so one pixel line means one decimal. I will stick to my method cause its easier for me but I am glad that I can use both methods just to confirm. Thanks for the help man I appreciate it.
I'm playing on 4-4 linear no deadzone but when I'm hip firing (no adsing) i feel like I'm losing the advantage of aim assist, any advices? And i tried watching ur vids but English is not my main language so i couldn't understand fully understand them , but thanks anyway cuz they look so helpful
The only things you can do on default settings is increase FOV to shrink the circle of Linear, or reduce hipfire speed to get a larger slow zone.
Okey can u explain deadzone , outer threshold & response curve again but in simple way please , like i don't get how it's 1.3 or 1.9 how can u know that@@PickedaName_
@@x_dabi4864 I have videos explaining those things as simply as I can. They're in the pinned comment on this video.
@@PickedaName_ ok thank you so much and keep it up
What do I do with my linear settings I just woke up and my friend is linking this vid to me. I understood as much as dots and circles 😂
Answer is in video.
I just tested it and I can see how much stronger the AA is but with such a low turn speed how to do you play? I wouldn't be able to turn my head or anything to react to being push from the rear
Not sure what you're referring to. The larger slowZones at lower speeds? These are still active when using ALCs, idk if they're usable on just the default settings. The default speeds barely affect my ALC speeds but the slowZones and Curve shape are there.
I was misunderstanding what was being talked about and went back and watched other videos, I'm a test out what I like today, thanks for the the aiming content you put out :) @@PickedaName_
If this is actually true, this is insane and seems broken af
tell me were to get the most aim assist on classic or linear
Magic word
I’m stuck at 70 what should I play at???
Probably classic or fine aim. High velocity will be better than steady or linear because you free aim at all of those at 70 but will never get stuck off target at high velocity due to its shape.
I understood nothing😖
Response Curves create shapes. You interact with those shapes when aiming at targets and are your functional aim assist. The default speeds create a slowZone where your input gets weaker which basically affects where you feel like you can aim / actually hit shots on targets.
FOV affects the proportions of the Curve shapes but not the slowZones.
@@PickedaName_ thanks for breaking it down for me I get it now
@@PickedaName_ So what are the settings you suggest for better aiming/more effective AA? do I have to use lower fov? (I use 110)
controller players are crying right now
WHY DOES AIM ASSIST EVEN EXIST OMG
so play on mnk uwu