PickedaName_
PickedaName_
  • 182
  • 105 945
First 2.5k as Ash (23LargeLinear_1.3ALC) :: Apex Legends
Apex Legends gameplay as Ash while using an ALC settings config on a PS5 controller.
"Apex" "Apex Legends" "alc settings" "gameplay" "controller" "PS5"
มุมมอง: 103

วีดีโอ

Literally stun locked by lag
มุมมอง 4314 วันที่ผ่านมา
I have good internet... "Apex" "Apex Legends" "lag" "season 21"
Szn 21 lag built diff
มุมมอง 3421 วันที่ผ่านมา
Apex Legends trios be lagging hard af in season 21. I'm on wired internet, 40 ping, 700down/35up. Servers are chalked.
Slightly lower deadzone amplifies aim assist vs movement but it's a struggle :: Apex Legends
มุมมอง 23028 วันที่ผ่านมา
I tried lowering my deadzone to allow me to manipulate horizontal aim assist. I didn't like it and went back to my actual deadzone. I went down to high 4 deadzone but think everything below 1belowDef5 was too low to have the effect happen consistently on a PS5 DualSense controller. "Aprx Legends" "alc settings" "deadzone" "aim assist" "PS5"
Setting b4 I lowered Deadzone.. 23large_hi5_high14_1.3alc_1111pattern :: Apex Legends
มุมมอง 122หลายเดือนก่อน
Thought I uploaded this a week ago. Currently/Been messing w/a slightly lower deadzone to try and affect my ability to manipulate horizontal aim assist. 4 stages of acceleration prevents overswinging at max input but that's also a restriction. "Apex Legends" "apex" "alc settings" "gameplay" "controller" "PS5" "Dualsense"
Trying 15% Outers to see if they're better :: Apex Legends
มุมมอง 270หลายเดือนก่อน
Apex gameplay using an ALC settings config with a PS5 DualSense controller.
90fov 120fps_2-3 Large Linear_1.3ALC :: Apex Legends
มุมมอง 331หลายเดือนก่อน
Apex gameplay using an ALC settings config with a PS5 DualSense controller. Playing Wraith in a Gun Run match. "Apex" "alc settings" "gameplay" "apex legends" "controller" "PS5"
2-3 Large Linear_1.3ALC_5aboveDefault14 :: Apex Legends
มุมมอง 531หลายเดือนก่อน
Apex Legends gameplay using an ALC settings config on a PS5 DualSense controller. "PS5" "alc settings" "gameplay" "Apex" "apex legends"
2-3 Large Linear_1.3ALC_Lowest12_low.4 :: Apex Legends
มุมมอง 293หลายเดือนก่อน
Apex Legends gameplay as Valkyrie using an alc setting config on a PS5 controller. Large Linear on default settings changes the input mapping of linear to something similar to high velocity. The default deadzone is crunching the input mapping of default linear which creates a ramp up effect that hits linear input at ~50%. Not done, trying to find the outer position that feels like 3 above def7 ...
3Linear_1.3ALC_High.3_noOuter_FreeAimHorizontal :: Apex Legends
มุมมอง 2862 หลายเดือนก่อน
Apex Legends gameplay as Pathfinder in Lockdown. Using an ALC setting at 1.3 Response Curve. "Apex" "Apex Legends" "PS5" "controller" "alc settings" "gameplay"
Free aim your horizontal :: Apex Legends
มุมมอง 3032 หลายเดือนก่อน
Description. PS5 ALC setting at 1.3 Response Curve. Revisiting previous config to see if I needed an Outer Threshold to push through the circle of Linear after a commenter said it wasn't necessary; but I thought it was because the horizontal shape of 1.3 Curve is similar to the aim assist shape of Linear. "Apex" "apex legends" "controller" "alc" "settings" "gameplay" "console" "PS5"
1.3 Linear ALC but it's shaped like Classic AA :: Apex Legends
มุมมอง 1.9K2 หลายเดือนก่อน
Best PS5 ALC settings . Linear needs a dot to fight Classic. High Velocity didn't because High Velocity has no aim assist. "Apex" "apex legends" "best" "ALC" "settings" "aim assist" "aim" "PS5" "controller" "dualsense" "gameplay" 0:00 alc info 03:55 gameplay 10:33 words that happened before intro
Apex ALCs are advanced af (Outer Threshold)
มุมมอง 5882 หลายเดือนก่อน
Apex Legends ALC setting video about Outer Thresholds. "Apex Legends" "best" "ALC" "settings" "guide" "tutorial" "outer threshold" "controller" "aim" "aim assist"
FF7Rebirth HDR Settings
มุมมอง 4212 หลายเดือนก่อน
How I set up HDR on PS5 to make Final Fantasy 7 Rebirth look its best. You should play FF7Rebirth in HDR because it fixes a lot of the lighting issues the game has. "FF7 Rebirth" "best" "HDR" "settings" "PS5" "graphics" "lighting" "FF7" "Final Fantasy" "Rebirth" "performance"
How FOV affects aim assist in Apex Legends
มุมมอง 3.1K3 หลายเดือนก่อน
Your FOV affects your aim assist in Apex Legends. "Apex" "apex legends" "best" "aim assist" "settings" "controller" "ALC" "per optics" "FOV" "response curve" "tips and tricks" "PS5"
First Triple Eidolon Hunt Completion :: Warframe
มุมมอง 1073 หลายเดือนก่อน
First Triple Eidolon Hunt Completion :: Warframe
FF7Rebirth Hurts My Eyes
มุมมอง 823 หลายเดือนก่อน
FF7Rebirth Hurts My Eyes
I almost lost my FF7Remake playthrough to this bug
มุมมอง 2493 หลายเดือนก่อน
I almost lost my FF7Remake playthrough to this bug
Devo Longbow 🙂 (1.3 ALC High Velocity)
มุมมอง 2353 หลายเดือนก่อน
Devo Longbow 🙂 (1.3 ALC High Velocity)
L-Star Prowler Sheila 😄 (1.3 ALC 3/4 High Velocity)
มุมมอง 993 หลายเดือนก่อน
L-Star Prowler Sheila 😄 (1.3 ALC 3/4 High Velocity)
I think they reduced ALC aa in Szn20 BreakOut ??? :: Apex Legends
มุมมอง 2013 หลายเดือนก่อน
I think they reduced ALC aa in Szn20 BreakOut ??? :: Apex Legends
80hrs In & BG3 Is Still Scuffed (PS5)
มุมมอง 724 หลายเดือนก่อน
80hrs In & BG3 Is Still Scuffed (PS5)
The Aim Assist Shapes of Default Curves :: Apex Legends Settings
มุมมอง 2.2K4 หลายเดือนก่อน
The Aim Assist Shapes of Default Curves :: Apex Legends Settings
People on default aa can't aim :: Apex Legends
มุมมอง 1.7K4 หลายเดือนก่อน
People on default aa can't aim :: Apex Legends
Learning the best Scintillant farm in Warframe
มุมมอง 1.6K5 หลายเดือนก่อน
Learning the best Scintillant farm in Warframe
More Baldur's Gate 3 Bugs (PS5)
มุมมอง 1.2K5 หลายเดือนก่อน
More Baldur's Gate 3 Bugs (PS5)
Apex gameplay as Rampart (1.3 ALC 6 Classic )
มุมมอง 1585 หลายเดือนก่อน
Apex gameplay as Rampart (1.3 ALC 6 Classic )
I've been messing w/default settings 'cause they affect ALCs (1.3) :: Apex Legends
มุมมอง 1.4K5 หลายเดือนก่อน
I've been messing w/default settings 'cause they affect ALCs (1.3) :: Apex Legends
40hrs In & BG3 Is Still Scuffed (PS5)
มุมมอง 1.4K5 หลายเดือนก่อน
40hrs In & BG3 Is Still Scuffed (PS5)
Advancements in cat burglary (Baldur's Gate 3 looting trick)
มุมมอง 765 หลายเดือนก่อน
Advancements in cat burglary (Baldur's Gate 3 looting trick)

ความคิดเห็น

  • @devintruesdale196
    @devintruesdale196 2 วันที่ผ่านมา

    Hey wanted to tell you the 155 ads pitch has done wonders for my aim I can’t thank you enough and also you have been a big help in helping me keep find the settings that are for pc and some that are for console like 2 response curve is for console that’s our linear found it on Reddit from a data mining and also found the per optics as well and the modifiers and multipliers per FOV

  • @murda_fade
    @murda_fade 9 วันที่ผ่านมา

    So i had this question for a year i did some test and to me per optics max with the the alcs at 0 gives more aim assist then max alc no per optics

  • @doctor_sinister_3145
    @doctor_sinister_3145 10 วันที่ผ่านมา

    You want to do it cause it's faster than a timed mission, then complained it was made faster by a legit build. It's not toxic at all, just find a premade group.

    • @PickedaName_
      @PickedaName_ 10 วันที่ผ่านมา

      It wasn't made faster by the build when everyone still runs to extraction. It's not like mission ends when Titania kills everything. They still stand at extraction for an entire minute waiting for everyone else to get there. They're bored and are making everyone else bored. Spamming 1 button to kill everything while moving faster than every other character is toxic. It's a self centered brain dead no life playstlye that completely impacts the experience of everyone it encounters. It's toxic.

  • @nickolagi
    @nickolagi 11 วันที่ผ่านมา

    The standard yaw and pitch is naturally slower than extra yaw and pitch because it determines the full range of motion i.e divides your entire range of input. Extra just covers max stick input.. so it will feel alot stronger all the time. The higher your threshold is, the more standard yaw and pitch will feel like extra

    • @PickedaName_
      @PickedaName_ 11 วันที่ผ่านมา

      Yaw&pitch at 1.3 are the starting speed that then increases at each section where there is acceleration in the curve (it has 3 sections). I can set my outer to positions to add acceleration to the rest if the input mapping so my speed continues to increase. My default curve input mapping (and deadzone) impact my alc input mapping. By playing on Default Linear I add no speed to the input mapping. If I play at Default Classic I add speed to the entirety of my alc input mapping. Yaw&Pitch might seem like it's being divided out through alc mapping at other curves because (I think) other curves have negative values in their mapping in addition to sections with 0s. At 1.3 I can reduce my speed and will notice I'll reach an aim assist solidity one section later than before I reduced it, basically forcing me to go to the 2nd or 3rd stage of acceleration to be actively aiming depending on how many times I reduced from the highest speed with alc curve solidity. 1.3 input mapping is 11100000 2.0 input mapping is like 10101022 The outer threshold is affecting the rate at which I interact with the Slowzones being created by the default speeds and alc per optics. Every time the outer acceleration pattern wraps around initial input and reaches the back of the input mapping my input strength increases and I move through slowzones slightly faster. My yaw/pitch affect the solidity of my alc curve shape and create the same solidity regardless of my outer threshold strength. The only time I need to change my yaw/pitch to affect alc curve aim assist solidity is when I change my optics.

  • @Paradokz
    @Paradokz 12 วันที่ผ่านมา

    Insanely informative video. The subdivisions in the response curve values is something I’ve never heard talked about.

    • @PickedaName_
      @PickedaName_ 12 วันที่ผ่านมา

      Glad it helped th-cam.com/video/HodvHN-dI8A/w-d-xo.html Like half way through this video (3:15) I list a bunch of alc curves with shapes similar to default curves. Whatever your vertical is affecting the solidity of is the area where it feels like you need to be for shots to register.

    • @Paradokz
      @Paradokz 12 วันที่ผ่านมา

      @@PickedaName_ Thanks I'll check it out

  • @andrestorch3659
    @andrestorch3659 16 วันที่ผ่านมา

    Hi, I'm watching all your videos. I didn't know any of this and it's helping me a lot. I'm currently looking for a cool sense that isn't so slow. I use FOV 110 (I don't know if it's correct). 7-2 (linear). My Alcs are all at 0. And ads (advanced ALC) 1x - 4x = 3.5. Do you have any recommendations for me to get more Aim ASsist?

    • @PickedaName_
      @PickedaName_ 16 วันที่ผ่านมา

      You can reduce your hipfire to 4 to get a larger slowzone. 110 fov makes the circle of linear as small as possible. You can change your alc curve to get a different shape, 1.0 & 6.0 are thin lines and I think 7.0 is a sticky circle. 2 is ([ ]) 345 are () but different sizes, 8 is like a smaller 0, idk 9 10

  • @isaiahambriz9245
    @isaiahambriz9245 17 วันที่ผ่านมา

    Is this still a good method?

    • @PickedaName_
      @PickedaName_ 17 วันที่ผ่านมา

      Should be. I haven't had to run it in awhile but people say it's still good. Break as many containers as you can + Sargus drops a cell ~80%. The most I've found in a 5 min run was 7 (14 boosted) with a group that wanted to break all containers instead of rush the boss room. Xaku is a great frame to break open containers quickly, Limbo is good to.

  • @REJR90
    @REJR90 17 วันที่ผ่านมา

    So for linear small dz what is a good fov

    • @PickedaName_
      @PickedaName_ 13 วันที่ผ่านมา

      Many variables. Alc response curve affects this. The Slowzone created by default speeds affects this. In my experience while using linear default with alc on it's 90 or 110. 90 good hipfire, 88 hip too wide vs rampart. 110 as close to wraith as possible, everything between weird based on who you're aiming at.

    • @REJR90
      @REJR90 13 วันที่ผ่านมา

      @@PickedaName_ how about alc off but with bleed through per optics

    • @PickedaName_
      @PickedaName_ 13 วันที่ผ่านมา

      @@REJR90 idk

    • @REJR90
      @REJR90 13 วันที่ผ่านมา

      @@PickedaName_ it's clunky

  • @Zenoliter
    @Zenoliter 18 วันที่ผ่านมา

    Please do a updated settings video

    • @PickedaName_
      @PickedaName_ 18 วันที่ผ่านมา

      I'm trying to decide which outer is best. When I used high13 in the past it was sketch but it seemed fine this game. I've made the slowzones soft cushions and I might want to make them slightly more solid. What's weird to me is that default outer can interact with the slowzones more consistently than a lot of outers that feel stronger/faster.

  • @dbell3811
    @dbell3811 19 วันที่ผ่านมา

    Yes time warping..

    • @PickedaName_
      @PickedaName_ 19 วันที่ผ่านมา

      I've played this game since like S3 and have never lagged this hard. It only happens in trios.

  • @hakimdurand8427
    @hakimdurand8427 21 วันที่ผ่านมา

    This game is just under the wrong company...It could've bin close to Fortnite Level

  • @ItsDeeLive
    @ItsDeeLive 22 วันที่ผ่านมา

    Maybe the “graph” is a circle. So that’s why it’s connected on both ends 😮

    • @PickedaName_
      @PickedaName_ 22 วันที่ผ่านมา

      Like a clock that only has 10 hours on it. Each hour is a stage of acceleration in the input mapping. As you wrap around the clock starts to lose hours. The analogy(?) doesn't completely fit though because input strength increases each time it wraps around, this weakens the resistance slowzones (default speeds and ALC optics) provide. I thought it was skipping digits when it overlapped but really it's changing input alacrity, or something like that, and it mainly impacts input interaction in slowzones (while also changing input mapping in general).

  • @The2jewls
    @The2jewls 22 วันที่ผ่านมา

    Thx!

  • @alejandrobrown1499
    @alejandrobrown1499 24 วันที่ผ่านมา

    Ay this point in my life i just enjoy listening to analytics

  • @user-ml8cg5hp7s
    @user-ml8cg5hp7s 24 วันที่ผ่านมา

    U should find a new game insted of depending on aim assist. Recoil smoothing and control are the main factors. If i was you i would go 4-3 linear with alc optics. 1x default 2x and down to 4x should be lowest 1.3.

    • @user-ml8cg5hp7s
      @user-ml8cg5hp7s 24 วันที่ผ่านมา

      And 106 fov. Thank me later. Put all ur alc settings on 0 but responscurve on 30. works for some werid reason

    • @PickedaName_
      @PickedaName_ 24 วันที่ผ่านมา

      I'm not relying on aim assist, the game never overrides my input. In this video solidity of a shape is reappearing and preventing over swinging. It's aim prevent, not assist, which is why I said it's a struggle. 106fov at linear is shaped poorly, I've used it and it creats inconsistency vs different character models. You should play at 90fov and free aim instead of trying to have that circle hug your target. Actually you should just play at High Velocity and have no aim assist at all instead of relying on the circle of Linear to track targets for you.

    • @user-ml8cg5hp7s
      @user-ml8cg5hp7s 24 วันที่ผ่านมา

      You miss the concept of aiming you shouldnt drag ur aim around you should realise and focus on crosshair placement.

    • @user-ml8cg5hp7s
      @user-ml8cg5hp7s 24 วันที่ผ่านมา

      Idk if you play on 120fps but 106fov is best for me. 90fov you have little if not no ideer what is going on and when i comes to apex listening to sounds isnt the best options is it…

    • @PickedaName_
      @PickedaName_ 24 วันที่ผ่านมา

      Your opinion is heavily based on assumptions. Saying things at me assuming they are relevant.

  • @dbell3811
    @dbell3811 25 วันที่ผ่านมา

    I use 3 dead 3 outer 4 curv 220.220 look extre 250.250 ads 120.110.extre30 5%delay..sights same except 6× .8×

  • @muimuhadresh3986
    @muimuhadresh3986 26 วันที่ผ่านมา

    I understand nothing.

    • @PickedaName_
      @PickedaName_ 26 วันที่ผ่านมา

      Each response curve has a different aim assist shape, fov affects the size of this shape. Each default speed has a different slowzone size; fov doesn't affect this. These things affect alc settings.

  • @getdizworrrktruuu7061
    @getdizworrrktruuu7061 28 วันที่ผ่านมา

    Say i like how u try to figure out the aiming the way u do keep it up,its diffrent and appriciated🔥🔥🔥💯

  • @dbell3811
    @dbell3811 28 วันที่ผ่านมา

    Oh yea 220.220.look with 250.250 extra..ads 120.110 30.30 10% delay..like i sed timing..i have started trying to make it consistent..everytine ...it seem to change allot..or just feel werd 4.3 no alc is pready consistent...all my controllers are different...settings

  • @dbell3811
    @dbell3811 28 วันที่ผ่านมา

    I play on 3 dead 3 outer 4 curv ..its timing

  • @limchiawei9539
    @limchiawei9539 28 วันที่ผ่านมา

    I used Gauss to speed it up, 1.5min to finish up per round(including retreat from the vault)

  • @Mestari1Gaming
    @Mestari1Gaming 28 วันที่ผ่านมา

    Can you throw the firebomb?

    • @PickedaName_
      @PickedaName_ 28 วันที่ผ่านมา

      I couldn't throw it in the beta. You slam it on the ground around you or something like that. You explode.

  • @PickedaName_
    @PickedaName_ 29 วันที่ผ่านมา

    Spent the last week messing around with deadzones lower than highest 5 to see if it would help me manipulate horizontal aim assist better. Lowering deadzone was bad/strange/sketch/trash because having my input mapping be reduced at some point after initial input registration felt like I was flailing initially then couldn't consistently get to targets if the input slowed down when I was off target; but if the aim assist reappeared when I was on target it felt like I couldn't miss. It was surprisingly good vs characters like Bangalore but was unreliable if someone was barely moving, and made me try to make wider inputs to try and have the aim assist reappear on the target. While messing around with lower deadzones I realized I've been playing at outer thresholds that were completely removing the slowzones of the default speeds & my optics. I know where the slowzones are sticky and I carve through them slowly but the carving feels too slow sometimes even though I'm beaming. Currently trying to find a consistent way to play at these sticky slowzones w/o feeling too slow because my hipfire feels a lot better when the slowzone is bouncy like this. Probably going to need a 112 or a 122 pattern. 222111 patterns are similar to lower deadzones because initial input has weaker aim assist than the back half of the input. By lowering my deadzone at a 222111 pattern I was turning it into something like a 211011 pattern whenever the metal rod hit the plastic tube.

    • @gamerwol29
      @gamerwol29 25 วันที่ผ่านมา

      Ccan you explain the pattern? I don’t get what all the numbers mean but im intrigued cuz on my xbox controller I use like 0 deadzone and I feel what you are talking about. Sometimes its sticky and I can operate fully in that aim assist but other time it feels like it never activates

    • @PickedaName_
      @PickedaName_ 25 วันที่ผ่านมา

      @@gamerwol29 th-cam.com/video/cJzrUFBv5bE/w-d-xo.html last video about outer thresholds. They create acceleration patterns in addition to the orange ring removing stages of acceleration from the back of the slope. 222111 is starting at the 1st stage, and it's three 2s because 1.3 alc curve only changes speed by 1 in the first 3 stages.

    • @PickedaName_
      @PickedaName_ 25 วันที่ผ่านมา

      1.3 would be a 1110000000 w/o an outer threshold when using default Linear input mapping "bleed through"

    • @gamerwol29
      @gamerwol29 25 วันที่ผ่านมา

      @@PickedaName_ bruh got me to go down the rabbit hole. Nice videos frfr

    • @PickedaName_
      @PickedaName_ 25 วันที่ผ่านมา

      @@gamerwol29 idk if it's the same at every alc curve but I'm finding the fastest outer that keeps the default "bleed through" slowzone on my hipfire because 1.3 doesn't have one without going to negative per optics on the ads, which I can't do on the hipfire. Different curve input mapping & hitbox shapes are variables and I can't know how they would impact this w/o playing at different combinations. I picked 1.3 because it's the best sticky circle hitbox.

  • @isentai27
    @isentai27 หลายเดือนก่อน

    Do you perhaps have a video or know how to recreate 3 ads linear on alc?

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      th-cam.com/video/SnI904J7Epk/w-d-xo.html Those spots are the closest thing but they're not exactly the same as the default linear shape. Their ring is a lot wider but the interior is roughly the same size as the slowzone of default 3 ads. Their vertical can't be made solid due the width of the interior, and when the horizontal is solid it prevents approach.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Maybe 5.0 is the closest thing iirc it's wide ( ) like so wide that you free aim inside of a ring but it's like parentheses instead if a circle. I didn't like 5.0 way back before I knew defaults affected alc

  • @rRazzle
    @rRazzle หลายเดือนก่อน

    What are the best settings you have tried

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      1.3 at high velocity before they changed something about the aa. 1.3s horizontal used to track like default Linear at 110fov but it doesn't do that anymore no matter how slow I make it so now I'm using default Linear bleed through. The issue I've had at 1.3 is having the horizontal be there w/o it preventing me from doing things. 1.3 vertical is basically a giant dot the size of an entire small character, the horizontal is a ring that starts at roughly the same spot as the slow zone of 2hip/3ads. 1.3 at Classic was decent but Classic bleed through is wack because it's a dot. This version of 1.3 is good but since the horizontal isn't there it's kind of weird which is why I'm messing with my deadzone to affect my ability to manipulate horizontal solidity/aa. When it's there the setting feels normal but it also prevents things from happening unless I make it disappear at some point in the input. I'm trying to make it reappear instead of disappear by disrupting my input mapping.

  • @PickedaName_
    @PickedaName_ หลายเดือนก่อน

    Read the video description (edit: lowering deadzone was bad/strange/sketch/trash because having my input mapping be reduced at some point after initial input registration felt like I was flailing initially then couldn't consistently get to targets if the input slowed down when I was off target; but if the aim assist reappeared when I was on target it felt like I couldn't miss. It was surprisingly good vs characters like Bangalore but was unreliable if someone was barely moving, and made me try to make wider inputs to try and have the aim assist reappear on the target. While messing around with lower deadzones I realized I've been playing at outer thresholds that were completely removing the slowzones of the default speeds & my optics. I know where the slowzones are sticky and I carve through them slowly but the carving feels too slow sometimes even though I'm beaming. Currently trying to find a consistent way to play at these sticky slowzones w/o feeling too slow because my hipfire feels a lot better when the slowzone is bouncy like this.)

  • @GeoAlex1
    @GeoAlex1 หลายเดือนก่อน

    The proper hdr setting is to make the sun not visible, so just 1 click above to what It says for the first 2 options and the 3rd option all the way down, but that doesn't make a big difference, so personally for this game I set brightness to 0 like ff7 which is set at 0 and doesn't look washed out, some sections might look too dark at times, but I'm sure It's because you're too used to the preset, try it for a while and you're gonna like it, even the menu looks more vibrant

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      The way I adjusted it for FF7Rebirth taught me that option 1 is saturation, 2 is contrast, 3 is black level. Lowest black level is too dark and distorts the image. I played through FF16 with base saturation, higher contrast, and base black level and it was fine. With HDR off FF16 looks darker and bolder than FF7Rebirth; Rebirth has lighting that literally hurts my eyes because it's too bright w/o HDR auto adjusting the image.

    • @GeoAlex1
      @GeoAlex1 หลายเดือนก่อน

      @@PickedaName_ Yeah, but I'm not saying to turn off hdr, I'm talking about the game's brightness at 0, It might look dark at times, specially when you get to Back to their Origin, but you get used to it, I've been enjoying the game a lot more like this, The Rising Tide looks phenomenal

  • @SwayTp
    @SwayTp หลายเดือนก่อน

    The best outer threshold is 1 the more you up is the more dull it’s gonna feel with 1 there’s no dull ness and feels fluid I personally use 3% deadzones 1 outer threshold and 0 response curve with 400 yaw and pitch and 130 yaw and pitch ads and everything else 0

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I know what I'm doing th-cam.com/video/cJzrUFBv5bE/w-d-xo.html The dullness you're describing doesn't occur until like 9% and it doesn't create dullness on linear inputs because Linear is +0. If you're on alc and say it dulls your input that probably means your defaults are set to Classic. Also saying 3% deadzone means nothing when there are multiple 3s, my deadzone is 2aboveDef5 and if I decrease it to default it disrupts input mapping. I'm currently trying 1aboveDef5 to affect my ability to manipulate horizontal aim assist.

  • @LuchaDCom
    @LuchaDCom หลายเดือนก่อน

    so play on mnk uwu

  • @karimaxwell5290
    @karimaxwell5290 หลายเดือนก่อน

    Whats your per optics. I play 100 fov 4.3 kinesr no dead zone, all alcs turned to zero.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I have 1-4 defaults set to 3, alc optics at low.4 to create the same slowzone. The alc optics vary depending on your response curve. I was adjusting the slowzones at 3.4 optics when I was in 8 curve before I realized what slowzones actually were. There are 3 positions at each optic value low/mid(default)/high

    • @karimaxwell5290
      @karimaxwell5290 หลายเดือนก่อน

      @@PickedaName_ I think my X1 and X2 are set at 4.6

    • @karimaxwell5290
      @karimaxwell5290 หลายเดือนก่อน

      ​@@PickedaName_what per optics would you suggest using 4.2 linear no dead zone

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      @@karimaxwell5290 i can't recommend anything at alc curves I haven't used. It's all based on the slowzone being created. I prefer the circle that is larger than large characters, it's nest to the column; like 3 ads circle is next to 4 ads column. Look up vpk apex reddit, ehat I'm describing is the target angle velocity cutoff

  • @Dobogee
    @Dobogee หลายเดือนก่อน

    Is it possible to find my circle at max FOV ? 😅 and if I were to try what would I need to understand, because I don’t know how you get all this information from apex lil pictures.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I think the slowzone needs to be inside of the default curve shape. If you're on linear 110fov I think 4 hipfire is inside the shape but if you make your ads 5 (to make a slowzone similar to 4hip) you wont be able to hit headshots. I think Linear at 110fov has the ring inside of the slowzone of 3 ads which is why it feels weird sometimes.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      5 linear will look like the setting in my Linear but Classic video. My alc optic is set to the spot that creates the same slowzone as default 5 ads.

  • @Isths
    @Isths หลายเดือนก่อน

    Wait so what is the best starting settings cuz I’m new to the game and really struggling to get kills cuz of my bad aim

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Is your aim bad in other games? Your apex aim could be bad because their Classic aim assist prevents you from aiming at the entire character. I'll link a video that can help you understand what you're choosing with the default settings. Fine aim is a column [] and 4 ads is a column [] so I think that would be the easiest to aim with as a new player but your hipfire wouldn't be a column at any point it'd have to be a dot in the column. Try 4-7 hipfire and 4 ads at Fine Aim curve. I've never used it but based on what I know it'll let you aim at heads & chest but it might be weird when shooting from above or sniping.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      th-cam.com/video/TixZWMWBEto/w-d-xo.html This video describes the slowzones of each default speed and the shape of each default response curve's aim assist.

    • @Isths
      @Isths หลายเดือนก่อน

      @@PickedaName_ thanks bro

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I forgot something. If you're playing on Fine Aim try setting your alc curve to 6 or 1 to make it a thin line. idk the shape of the default alc curve but your alc settings are affecting your default settings even when they're turned off.

    • @Isths
      @Isths หลายเดือนก่อน

      @@PickedaName_ I tried playing on fine aim but it’s so weird it just flicks and doesn’t feel comfortable

  • @Vodysly5_5
    @Vodysly5_5 หลายเดือนก่อน

    the sens doesnt reallly matter, its just getting used to the sens, chet ubetcha plays 3-3 classic slow af but he has one of the highest kds, genburten used to play 500 hipfire - 130 ads on alc, both sens are vastly different its just sticking with it, going up by 5 isnt going to magically make you better, if anything you're damaging your muscle memory by changing it so frequently, you say it feels like you're being pushed off the target, that could be cause, a) you're not used to the sens yet, b) your muscle memory is currently stuck on one of your old sens. micro thinking like this must be frustrating so ill give you some advice and you accept it if you want, use 4-3 linear no deadzone, small if you have stickdrift and DON'T switch your sens, just use it no matter what, eventually you will get used to it and now you have a consistent base to improve from and if you want to improve faster, pick a few weapons that you really like, your go to loadout and get really good with that loadout, practice with only those weapons in firing range and ignore the stuff you are never going to pick up, if i run flatline and volt every game whats the point of practising shotguns and snipers you know anyway good luck, and if you want a shooting range practice advice just look up chet ubetchas one, he explains himself really well and it should help you get better good luck

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      You know literally nothing about this setting and think the adjustments I feel are necessary to do what I'm attempting to do are moot. I posted 2 videos after this and the gunplay looks better. Why? Because I adjusted my setting you dolt.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I'm not changing things randomly. I'm noticing something disruptive and attempting to remove that disruption.

    • @Vodysly5_5
      @Vodysly5_5 หลายเดือนก่อน

      @@PickedaName_ there's no need to act like that, if you have the perfect settings and you have an off game, are you then going to tweak your settings? i have played both 4-3 linear and 500 hipfire 200 ads on alcs with high kill games, settings dont mean anything, especially micro adjusting anyway it doesnt matter, i just wanted to offer some help, if you dont want it then keep doing what you're doing

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      @@Vodysly5_5 your "help" is pretentious. I don't adjust based on performance. Your assumptive opinion is pointless. Your vague advice is something people who don't know tell other people that don't know. If you knew what I knew you'd be doing the same thing as me.

    • @Vodysly5_5
      @Vodysly5_5 หลายเดือนก่อน

      @@PickedaName_ my help isnt pretentious, its proven, the number one factor to getting better is consistency, not fine tuning your settings. your vids are interesting and i will try some stuff out for sure so keep doing your thing but theres no reason to be so hostile man

  • @creepytime979
    @creepytime979 หลายเดือนก่อน

    You need to hit your shots tweaking your sense won’t change you missing shots and no sense will magically give you good aim

    • @creepytime979
      @creepytime979 หลายเดือนก่อน

      Not trying to be a asshole just trying to give you constructive criticism maybe try raising your ads sense so you can track easier or learn how to aim with your strafe instead

    • @creepytime979
      @creepytime979 หลายเดือนก่อน

      I think your crosshair placement could be better too instead of looking at the floor and leg level try looking at chest level by default

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Lmao you thought I would give af about your opinion

  • @dbell3811
    @dbell3811 หลายเดือนก่อน

    Oth is just timing to your full speed..I like 3

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      th-cam.com/video/cJzrUFBv5bE/w-d-xo.html Last video about outer thresholds th-cam.com/video/YEtv1GDCZaU/w-d-xo.html Outer video uploaded before that one . There's a reason I'm doing what I'm doing

  • @kirillm6083
    @kirillm6083 หลายเดือนก่อน

    bro stop w all the shit, give us some solid numbers / instructions in one vid

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      You realize this is an old video? I've literally been putting the info as the title of videos...

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      What do you think you need to know? I have videos on basically everything. I upload as I learn stuff. You might not realize this but I'm solving a puzzle piece by piece. If you're trying to learn then skim my ALC playlist, I put it in an order that should make sense to somebody trying to learn what I know. There are like 4 videos before this one in the playlist; they cover deadzone, alc curve aim assist shapes, and per optic aim assist. The videos after this in the playlist cover how default settings affect alc, and outer threshold stuff.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      It's the first 12 videos (even though the playlist has 30 in it). I usually explain the subject within the first minute then give a more detailed step-by-step explanation after that. th-cam.com/play/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA.html

  • @dbell3811
    @dbell3811 หลายเดือนก่อน

    3.4 small no dead.. classic.or mor dif linier... default seems moor consistent then alc ping gits me aim assist works sometimes and sometimes not..

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Try 5 hip so your slowzone is the same size as the dot of Classic. It'll make you hit a small dot inside of wraith which is why a lot of people use 4 instead of 5. 3 hip has the same slowzone size as 5 ads. 4 ads has a column slowzone but classic is a dot. If you play at 3 ads it'll be a curcle larger than caustic and you'll push to a dot in their stomach because of Classic.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Or try Fine Aim response curve to make you aa shape the same as 4 ads

  • @Theyoufeelme
    @Theyoufeelme หลายเดือนก่อน

    You're doing to much. Thinking about it to much.

  • @kirillm6083
    @kirillm6083 หลายเดือนก่อน

    if this is all legit, you should tell me, is default aa better than alc in general? ppl seem to have a strong opinion that it is

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Default aa is the frequency at which the game overrides player input and tracks automatically. I think it is too frequent on console. The shapes I described are how the game affects your aim and also how the tracking aspect functions. Console Classic is aimbot; the players cannot aim because of the dot shape and they cannot miss once they are there because of the tracking frequency. I started using alc because I disliked console classic and how it felt like I could only hit shots the game allowed me to hit and every shot I hit felt like the game hitting it for me. The aa shape could be like High Velocity and people could actually aim/miss/track/predict regardless of tracking frequency but there's no reason to use that style of aa on console because 90% of players are using Classic. I enjoy playing the game more on alc because I'm aiming, I get annoyed because I'm fighting console Classic which feels like ai controlled by humans. 99% of the time when someone kills me it looks & feels like the game developers killed me. Everyone's aim looks identical because none of them can actually aim. I know when they see me aim at their face it looks impossible to them.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Also default aa is as strong as it is because of they lock the frame rate of consoles at 60fps. Pc aa is weaker because the frame rate is unlocked. The frequency of the tracking assist was chosen due to frame rate most players will be using. I still think it's too strong at 60 because I've been using a pc aa alc at 60fps for awhile ans the only issue I've had is my opponent's aa killing me for them.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Oh and onther thing alc affect default settings and vice versa so even if you're using default settings the alc configs are affecting how they feel. Every default curve has a different shape and every alc curve has a different shape, size, and can function differently than shapes that are similar, plus the input mapping changes. Completely ridiculous settings screen.

    • @kirillm6083
      @kirillm6083 หลายเดือนก่อน

      @@PickedaName_ lmao i play 4-3 linear on console, i can't track anything mid-range on classic. My problem is too high of a drift so i can't play no dz, but small dz is trash, so i wonder if i should play alc with 1% dz instead

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      @@kirillm6083 i have a deadzone video where I found my ps5 deadzone in the alc screen with my default deadzone set to small. Also your fov might be making things more difficult. Both videos should be linked in the pinned comment on this video.

  • @leknight1
    @leknight1 หลายเดือนก่อน

    can u see the lines ? those are default values, dz 15, ot 2, rc 15 or something very similar

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Yes. Why do you ask? They are the default positions; if you reset the screen they go to those values.

  • @Dobogee
    @Dobogee หลายเดือนก่อน

    You will find your circle 😊

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Think I found it at 90fov

    • @Dobogee
      @Dobogee หลายเดือนก่อน

      @@PickedaName_ ah then I gotta find my circle I’m not going back down to 90 ill loose my mind lol

  • @lachyj8344
    @lachyj8344 หลายเดือนก่อน

    Bruh I got 10 in like 15 minutes. Insane thanks man. I thought survival farming on ceres with 35% bonus loot drop was the way to go but this without the extra drop chance, is way faster. Wtf

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Glad it helped. If you clear the map and open all the containers (like you would on Gabii) it's even better; it's tough to do that with randoms though since most people sprint to Sargus. The boss drop rng feeling like 80% o.cell is why I always go here when I need them.

    • @lachyj8344
      @lachyj8344 หลายเดือนก่อน

      @@PickedaName_ yeah idk I feel there’s always an orokin cell deposit in the boss area, so trying to open all chests and open all rooms actually wastes time I feel, when you could use that time running the boss again

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      @@lachyj8344 I get double the cells most runs when I'm with a group that wants to clear the map. But there are runs where we waste time. I think you're right about the boss room itself having a cell most of the time. Whether it's from Sargus or an enemy or a crate in that room there's usually a drop in there, but not always.

  • @Dobogee
    @Dobogee หลายเดือนก่อน

    You will find the setting that breaks the game and when you do I’ll be here to cop it ❤

  • @baswzawzdbafca181
    @baswzawzdbafca181 หลายเดือนก่อน

    tell me were to get the most aim assist on classic or linear

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      Magic word

  • @ghostsniper83
    @ghostsniper83 หลายเดือนก่อน

    th-cam.com/video/XGANtdG_Llc/w-d-xo.htmlfeature=shared these are the settings I have been trying it hard for me to explain so I thought just show them it based on your theory of aim assist/resist and and other theories I heard about bleed through and also my dual edge controller settings

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I couldn't read anything in that first image + idk the decimal positions you're at. Like idk your deadzone, outer, alc curve, or optic positions high/mid/low. Also are you on console aa strength or pc aa strength? It looked like console strength to me because it moved a lot on its own. Regardless, it looked usable and like you were able to aim at more than a dot.

    • @ghostsniper83
      @ghostsniper83 หลายเดือนก่อน

      @@PickedaName_ if u watching on a phone it is hard to read but on a monitor or TV it should be readable.. see that the thing for me it seemed easier to aim center mass no fighting to get passed that resistance but on the last kill when only his head is showing it seemed off but as soon as he stepped out and showed full body again it seemed to for me go back right I also used these setting in a TDM a few days back and racked up 17 kills which for me is not to bad any ways Deadzone 2% Outer 2% Response 3 Aim Yaw 0 Pitch 0 Both extra 0 Ads Yaw 70 Pitch 80 Alc aim assist off I turn alc off as other youtubers have found out the bleed through is with all the alc not just the optics [Omarsms] Alc optics 1x 3.8 2x 4.2 3x to 10x 4.8 I leave to alc optics on

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      @@ghostsniper83 I use alc to play on pc assist and adjust defaults because they bleed through. You might not be able to aim at face because of 3.0 being () and the tips might cover their head instead of it being in the gap. I don't remember if 3.0 is wider or thinner than 4.0 but I think 5.0 is wider than both and might include heads (those 3 are () shaped with different sized gaps)

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      The () are default Steady aa

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      4.0 includes heads according to old notes on each position

  • @karimaxwell5290
    @karimaxwell5290 หลายเดือนก่อน

    I play 4,4 linear.o.8 on X1 and X2 per optics no dead zone, and fov of 100.

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I think .8 alc is a cheerio ring roughly the size of the slowzone of 4 hipfire. When I used it like a year ago it felt similar to 1.3 but it was the size of small characters instead of large characters.

    • @karimaxwell5290
      @karimaxwell5290 หลายเดือนก่อน

      @@PickedaName_ actually your right it does feel like a ring. I have just tried your settings and per optics very nice indeed. Going to try 4.2 linear now.

  • @PickedaName_
    @PickedaName_ หลายเดือนก่อน

    Read the video description for more info. Too many words

  • @dragus-it4732
    @dragus-it4732 หลายเดือนก่อน

    Get a dual sense edge and you will have free aimbot😊

  • @PickedaName_
    @PickedaName_ หลายเดือนก่อน

    3.2 is a dot surrounded by a bouncy circle. 3.2 is similar to default settings Classic aim assist. I had my default settings on Classic which also affected how this setting functioned.

  • @willsmith4355
    @willsmith4355 หลายเดือนก่อน

    Hey reply back and I will tell you the secret I just figured out man. There's a lot of people making videos that is vague and I like how you have wracked your brain like I have but it's a game changer bro!

    • @PickedaName_
      @PickedaName_ หลายเดือนก่อน

      I'm currently messing around with default Linear + Large Deadzone . It changes the initial input mapping w/o actually affecting my alc deadzone.

    • @willsmith4355
      @willsmith4355 หลายเดือนก่อน

      @PickedaName_ interesting... I think it's a broken system they are using to mess us all up so we become obsessed with making it right unfortunately