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PickedaName_
เข้าร่วมเมื่อ 11 เม.ย. 2010
? Bad thumbnails, above average gameplay.
PS4 & PS5 game captures, edited in the free program on the console. Every scuffed upload makes me want to delete the channel but I doubt I will because "I do & don't care"; I'm just passing the time with a hobby.
Uploading Apex Legends videos to track progress. Occasionally playthroughs of other games, videos to answer questions I couldn't find the answers to & random clips I want to save but need to delete from my hard drive.
GL HF
PS4 & PS5 game captures, edited in the free program on the console. Every scuffed upload makes me want to delete the channel but I doubt I will because "I do & don't care"; I'm just passing the time with a hobby.
Uploading Apex Legends videos to track progress. Occasionally playthroughs of other games, videos to answer questions I couldn't find the answers to & random clips I want to save but need to delete from my hard drive.
GL HF
I bought Godstrike because I like Furi and Titan Souls
This game is difficult. It's a boss rush bullet hell where time is your health pool. Every time you get hit you lose 15 seconds, plus there's a time cost to each activated ability you equip. As you do damage blue flames fall off the enemy, you have to collect these to charge your active abilities. If you die like 5x in a row you are given the option to try it on Easy Mode. I show the 3rd and 4th encounter in this video, idk how many there are but each boss has been unique. The boss fights increase in difficulty as their HP gets lowered.
"Godstrike" "gameplay" "boss rush" "Furi" "Titan Souls" "difficult" "hard" "challenge" "bullet hell"
"Godstrike" "gameplay" "boss rush" "Furi" "Titan Souls" "difficult" "hard" "challenge" "bullet hell"
มุมมอง: 53
วีดีโอ
Slash status damage is weird in Warframe
มุมมอง 2814 วันที่ผ่านมา
Testing mods in the simulacrum to find a build that will maximize my slash status effect damage. Fanged Fusillade doesn't function how I thought it did. "Warframe" "slash" "damage" "status effect" "build" "mods"
Deadzone affects aim assist in The Finals...
มุมมอง 21128 วันที่ผ่านมา
Tracking aim assist in The Finals is tied to your deadzone... The game has a slowzone which stays the same size vs every character (so small characters are basically protected by it), a tracking aim assist area larger than the slowzone, and a zoom snap effect. I'm trying to find a way to interact with the slowzone consistently without removing the sensation of it completely. "The Finals" "setti...
Casual Chaos :: The Finals
มุมมอง 23หลายเดือนก่อน
The Finals gameplay in the Power Shift game mode. Playing a medium loadout with the turret, revolver, flashbangs, glitch mines, and the mandatory defib. Messing with The Finals settings, using a PS5 controller. "The Finals" "gameplay" "settings" "controller" "PS5"
Explaining everything I know about my ALC :: Apex Legends
มุมมอง 282หลายเดือนก่อน
Apex Legends controller setting. Advanced look controls. PS5 controller. Best sticky aim assist alc. Big classic alc. "Apex Legends" "controller" "alc" "settings" "best" "aim assist" "PS5"
Literally can't see Fuse but it doesn't matter
มุมมอง 41หลายเดือนก่อน
Apex Legends enemy sense and health bars ruin the game. Apex doesn't feel like pvp now. Season 22 gameplay actually feels lame to me. Flinch removal decreased combat immersion. Health bars and red outlines make it feel like my eyes don't matter. #apexlegends #shorts
Why I think Apex Legends Battle Sense is bad
มุมมอง 177หลายเดือนก่อน
Uninstalled Apex in Season 22 after they implemented a system calle Battle Sense, where players are highlighted in red and show health bars on hit. Started playing The Finals again and noticed the game has similar mechanics that never felt out of place to me. Talked through why they fit The Finals and why they're bad in Apex Legends. "Apex Legends" "red highlights" "health bars" "s22" "Shockwav...
Legacy Aim Deadzone in Warframe lets you minimize stick drift
มุมมอง 2652 หลายเดือนก่อน
Warframe PS5 controller setting for smooth input and minimum drift "Warframe" "controller" "drift" "PS5" "settings" "deadzone"
High Velocity is better than Linear above 100 FOV :: Apex Legends
มุมมอง 1.4K2 หลายเดือนก่อน
Apex Legends gameplay as Conduit with an ALC settings config on a PS5 controller. Linear hitbox is more constricted than High Velocity, so as you increase your FOV High Velocity lets you shoot more of your target than Linear. I removed the slow zones on my ALC per optics because they required an Outer Threshold acceleration pattern more extreme than the slow zones being created by the default s...
Damage PB + 2x Kill Leader Wins as Conduit :: Apex Legends
มุมมอง 843 หลายเดือนก่อน
Apex Legends gameplay as Conduit in silver rank on World's Edge. Using an alc setting config on a PS5 controller. Think I should reduce my FOV below 106; increased it to see more. "Apex" "Apex Legends" "gameplay" "Conduit" "2k damage" 2.5k damage" "Alc settings" "controller" "PS5"
First 2.5k as Ash (23LargeLinear_1.3ALC) :: Apex Legends
มุมมอง 4223 หลายเดือนก่อน
Apex Legends gameplay as Ash while using an ALC settings config on a PS5 controller. "Apex" "Apex Legends" "alc settings" "gameplay" "controller" "PS5"
Literally stun locked by lag
มุมมอง 1013 หลายเดือนก่อน
I have good internet... "Apex" "Apex Legends" "lag" "season 21"
Szn 21 lag built diff
มุมมอง 443 หลายเดือนก่อน
Apex Legends trios be lagging hard af in season 21. I'm on wired internet, 40 ping, 700down/35up. Servers are chalked.
Slightly lower deadzone amplifies aim assist vs movement but it's a struggle :: Apex Legends
มุมมอง 2904 หลายเดือนก่อน
I tried lowering my deadzone to allow me to manipulate horizontal aim assist. I didn't like it and went back to my actual deadzone. I went down to high 4 deadzone but think everything below 1belowDef5 was too low to have the effect happen consistently on a PS5 DualSense controller. "Aprx Legends" "alc settings" "deadzone" "aim assist" "PS5"
Setting b4 I lowered Deadzone.. 23large_hi5_high14_1.3alc_1111pattern :: Apex Legends
มุมมอง 1384 หลายเดือนก่อน
Thought I uploaded this a week ago. Currently/Been messing w/a slightly lower deadzone to try and affect my ability to manipulate horizontal aim assist. 4 stages of acceleration prevents overswinging at max input but that's also a restriction. "Apex Legends" "apex" "alc settings" "gameplay" "controller" "PS5" "Dualsense"
Trying 15% Outers to see if they're better :: Apex Legends
มุมมอง 2934 หลายเดือนก่อน
Trying 15% Outers to see if they're better :: Apex Legends
90fov 120fps_2-3 Large Linear_1.3ALC :: Apex Legends
มุมมอง 3594 หลายเดือนก่อน
90fov 120fps_2-3 Large Linear_1.3ALC :: Apex Legends
2-3 Large Linear_1.3ALC_5aboveDefault14 :: Apex Legends
มุมมอง 5454 หลายเดือนก่อน
2-3 Large Linear_1.3ALC_5aboveDefault14 :: Apex Legends
2-3 Large Linear_1.3ALC_Lowest12_low.4 :: Apex Legends
มุมมอง 3114 หลายเดือนก่อน
2-3 Large Linear_1.3ALC_Lowest12_low.4 :: Apex Legends
3Linear_1.3ALC_High.3_noOuter_FreeAimHorizontal :: Apex Legends
มุมมอง 3005 หลายเดือนก่อน
3Linear_1.3ALC_High.3_noOuter_FreeAimHorizontal :: Apex Legends
Free aim your horizontal :: Apex Legends
มุมมอง 3145 หลายเดือนก่อน
Free aim your horizontal :: Apex Legends
1.3 Linear ALC but it's shaped like Classic AA :: Apex Legends
มุมมอง 2K5 หลายเดือนก่อน
1.3 Linear ALC but it's shaped like Classic AA :: Apex Legends
Apex ALCs are advanced af (Outer Threshold)
มุมมอง 6915 หลายเดือนก่อน
Apex ALCs are advanced af (Outer Threshold)
How FOV affects aim assist in Apex Legends
มุมมอง 4.2K6 หลายเดือนก่อน
How FOV affects aim assist in Apex Legends
First Triple Eidolon Hunt Completion :: Warframe
มุมมอง 1086 หลายเดือนก่อน
First Triple Eidolon Hunt Completion :: Warframe
I almost lost my FF7Remake playthrough to this bug
มุมมอง 2556 หลายเดือนก่อน
I almost lost my FF7Remake playthrough to this bug
Devo Longbow 🙂 (1.3 ALC High Velocity)
มุมมอง 2466 หลายเดือนก่อน
Devo Longbow 🙂 (1.3 ALC High Velocity)
L-Star Prowler Sheila 😄 (1.3 ALC 3/4 High Velocity)
มุมมอง 1116 หลายเดือนก่อน
L-Star Prowler Sheila 😄 (1.3 ALC 3/4 High Velocity)
is it just me or the patches made the game run worse overtime? it's almost unplayable now
@@mattnsg13 There's a section in the most recent patch notes about stability and performance en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-version-114 I don't think I've played on this version. I played like two months ago on PS5, haven't played on PS4 in over a year.
Great video , I’ve been scavenging the internet to find the ultimate slash primary. Still haven’t found my go to though
@@yeeps119 I think it's Exergis. Exergis' issue is the innate radiation muddling the status procs in combination with its low multishot. I have a multishot & status exergis riven, I get 69.5% slash status on 10 multishot. Each Exergis projectile has a base dmg of 540, 260 of it is Slash. A single slash proc is 2,000 w/o crits (it has low crit chance and mult) while using Bane, Elementalist, Cannonade. If you could make it crit, like w/a kavat or arcane, it'd be better. Daikyu might be decent but it's puncture weighted.
My exergis can 4 shot these lvl 200 steel path bombards without viral or any other source of damage amplification.
@@PickedaName_ are you including crit guns with hunter munitions ?
@@yeeps119 yes & no because hunter munitions is basically 30% status which isn't consistent enough to rely on. Those weapons are carried by inconsistent viral and slash. I have a 200cc Ferrox and think my Exergis is better because it applies multiple slash procs every shot and doesn't need viral to be lethal. Orange crit Ferrox w/max crit dmg (+ bane & elementalist) can do more dmg with its slash procs but it can't reliably apply them so its time to kill is worse. Ferrox takes 15secs to kill the Bombard, Exergis hits 4 shots in 4 seconds then bleedout kills the Bombard arpund 10 total seconds with no extra shots, if I keep shooting time to kill is like 7 seconds. Exergis pellets do more damage than charged bows and fires a minimum 3 of those at a time. I can apply slash with Exergis then swap to Atomos to apply viral and know that enemy will die then swal back to Exergis and apply slash to a different target that Atomos applied viral to. Hunter's Munitions have to constantly be using the same weapon because their status chance is reliant on them getting lucky on crit which is why every Munitions build has viral on it. A real slash status weapon relies on a different source to apply viral because it can.
The ferrox riven is +60fire rate/250crit chance -zoom
Bad at apex?
@@Vanillagorilla69697 I'm pretty good at Apex. The health bars and red highlights make it too easy. I lost interest in the game really quick when they added it. Doesn't feel like I'm playing the game when targets are being identified for me. Can't turn the battle sense off because everyone else has it on, so I'd be at an extreme information disadvantage.
would you reccomend your controller settings ? ive been trying to get good controller settings but havent seen any videos on controller. do you use look accceleration ?
@@p8n597 The settings in this were sort of random. I've been trying to figure out why it feels like the game doesn't respond to my input sometimes but it's because the deadzones are inherently higher than other games I've played. If you're on a PS5 controller 4 deadzone is when a disruption occurs, 7 is when that disruption ends, but it seems like 0 is the only spot with obvious tracking aim assist. I was messing with look accel in my last video. I didn't like values below 49 on exponential curve because it felt like my deadzone was too high, even at 0. I try to keep a 120 point difference between horizontal and vertical then adjust the zoom multiplier and look acceleration based on the resistance I feel in the sensitivity reduction. The settings in the Casual Chaos video were good I just couldn't figure out why it felt like the game wasn't responding to my input at that time.
Lately i started playing apex and i found your channel for settings, its interesting how you go so intricate and such uncommon settings , sometimes i dont get the technicisms, but i have tried most of your settings, and have adjusted them to my liking, no math behind it just feels and and im onto some crazy settings but outer threshold so high just was not working for me.
@@CRAJAJA the outer threshold is affecting the speed I move at in the slowzones being created by the default speeds. At default 12 the zones basically feel more solid because I move through them slower than I do at default 13. If the slowzones were smaller then maybe I'd reduce the outer but I prefer the slowzones to be the size I have then set to because they cover the entirety of every character; when they are smaller it feels like I have to shoot specific positions in the character and I don't like the way that feels. I have a video: Linear ALC but it's Classic aim assist, where I made dots with my alc optic slowzones and you can see what I mean by shooting specific positions. I'm Glad the videos helped. Good luck have fun.
@@CRAJAJA th-cam.com/video/ub7wM2vcebA/w-d-xo.html video with dot slowzones
Bro awesome video you explained everything perfectly you got yourself a sub 🐐
yeah brother this game (like most others) have some insane AA properties. I think it's cause it's trying to "assist" your aim input. So at Zero input, you get Zero Assist. This is why linear no DZ is so strong in Apex as well.
@@onikrux in Apex I think it's due to stick drift creating constant inputs (so aa is always active) but I still have aim assist in Apex at non-zero deadzones. I have no stick drift in The Finals which is weird to me because I drift in every game even at non-zero deadzones.
it s a good way, one of the best. The only thing annoying me, is when the orokin cell bug and is stuck in the map -_-''
Currently working on getting 50 kills with the firebomb, and useing the flashbang with it helps a lot! Thank you for the tip!
Please add, looking to test out perfect settings.
2 response curve is a sticky dot and I play on 110 FOV
@@devintruesdale196 2.0 alc curve is shaped like high velocity, it's horizontal columns and a vertical gap. Sticky circles sort of look like that but the shape is only affected by the vertical. 2.0 alc curve has a gap that is wide like High Velocity at 90 fov; fov doesn't affect alc hitboxes. 1.5 alc curve is similar to High Velocity at 108 fov; 2.3 is like this also iirc and might be 110 fov High Velocity.
I understand completely but your right 1 response curve is right I found a Reddit post of someone saying that linear is an actually zero it’s actually 2 very shocking but makes since why some people have drifting because they put it to zero’s but when they play default it doesn’t have sick drift because the response curve is on 2
@@PickedaName_ also I would like to have a conversation with you on the test and tell you all the information I have found and know and see if we can crack down on some facts
@@devintruesdale196 If someone thinks 2 alc is linear then they are probably talking about input mapping because the aim assist shape is nothing like default linear. 2 alc is like 1010102222 input mapping. Last time I played on defaults w/alc off I set my alc deadzone to 0 and used default small because input registration was being distorted by my alc deadzone. Setting alc deadzone to 0 gave me default small registration w/o immediate distortion.
Yeah i dont this is correct. The "zones" u are taking about are only "larger" when ur fov is low, since everything looks "larger" with lower fov. Every single character has a slow down zone the size of multiple times the size of that character. The high sens affecting ur aim assist was a myth busted forever ago.
@@Virus.Exe1-n2i www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=44195 What I'm describing is the target angle velocity cut off
Default settings affect ALCs th-cam.com/video/fLfqLFAeKUs/w-d-xo.html How FOV affects aim assist th-cam.com/video/TixZWMWBEto/w-d-xo.html Deadzone video th-cam.com/video/vUSF8HxiDfg/w-d-xo.html Most Recent Outer Threshold video th-cam.com/video/cJzrUFBv5bE/w-d-xo.html How I know my ALC Response Curve decimal th-cam.com/video/KVq0qAoOtqA/w-d-xo.html Aim assist shapes of various Curves th-cam.com/video/HodvHN-dI8A/w-d-xo.html Per Optics video th-cam.com/video/kpD3_uc2nHI/w-d-xo.html Playlist with all my Apex Legends ALC videos over the last like year+ th-cam.com/play/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA.html
This is still not even the best spot for pure drop without breaking things, in this way you drop orokin cell from bosses, each boss can drop some, so just go to EXTA in CERES, by far the best map with 2 bosses you can find, if you know how to kill each boss you will make runs of about 1 minute with a wukong (the cloud dont break stuf along the way, sadly) or half that with a Titania if you just boss rush.
@@youknowwho257 i have run that mission, it drops less cells and the map itself is harder to loot than the tunnels of sargus.
For the ones that can't find the correct bounty: You need to complete Isolation Vault (Tier 3) and then you should be able to get it.
@@Kofferr i did tier 1 from Mother inside the Necralisk before going out into free roam to do this
@@PickedaName_ Interesting, i found the bounty but i couldn't take it because i hadn't completed the aforementioned one.
@@Kofferr have you ever completed a tier 3 before the one you did to unlock this?
@@PickedaName_ nope
What's this game name. Is it free
@@Reeqio The Finals is free to play
Dude, I'd love you take on this now that AA got nerfed. What is king?
@@CARTUNE. AA was nerfed on pc, I'm on console using pc assist. I think High Velocity is better than Linear above 100 fov, due to the size of the area I'm allowed to do damage on bodies. I use alcs, default settings affect alcs, my opinion is based on the sensation of default "bleed through" to my alc.
Someone told me to go back to linear bleed over NO!!
I think Linear is better at/below 100 fov. I'm using High Velocity because I wanted a higher fov. I had to go to 108 because my alc vertical is making the gap in HiVelo semisolid.
SO what's best fov for 4-3 linear with small deadzone. Video doesn't explain it for linear.
@@tdestroyer4780 you asked this question on another video, I answered. Someone in the comments here asked, I answered them. The info is in the video but there isn't a simple answer for 4-3 because the slowzones are different sizes.
SO uhh. Whats best fov for 4-3 linear small deadzone?
4hip has a smaller slowzone than 3 ads. Max fov (on linear) is roughly the size of 4 hip. 90 fov (on linear) is roughly the size of 3 ads. Above 100 fov is when the circle of linear starts to force you to shoot specific positions on characters.Your alc settings impact how your setting feels even when you're on default settings; so even with the fov changing the size of linear, your alc curve is also dictating where you're allowed to aim/do damage. The alc shapes don't change size with fov.
i got 20 orokin cells in 25mins
Dont explain my secrets :,( Let people think " linear is the best " when their streamers are just using DS4 xD
You goat 🐐🔥
I’ve been exploring alc bleedthrough for a while, way back in s10-12. I usually try to keep it consistent since on ps4 with 0.6 AA using default sens with alcs shadowing it feels way better and consistent instead of using alcs on top due to the fps flux of the game. I’ll be watching more of your videos to get more insight on this topic, thank you.
I really wonder if it works the other way around though or different if I use default on top then alcs in the back, I’ll try your alcs out and try and fine tune them to the best of my ability and see what happens
@@undrrxated default shapes are always there and alc shapes are always there. Easiest way to notice it on defaults is to play on linear and set alc to like 1.0 . You push through a ring then have to shoot a line. Change alc to anything other than 6.0 and that line requirement changes. Same thing happens if you change your default curve with alc on. There's a list of videos in my comment on this video; the fov, various curves, and how I know my decimal, videos should give you all the info you need. Pretty sure things feel different with default aa tho, like alc shapes function differently with default aa strength instead of pc aa strength. There's a alc spot that felt like a push away column on pc aa that then gravitated towards the location it pushed away from when I swapped to default aa strength.
@@PickedaName_ thank you for the info I will def give it a try, I’m suprised that you haven’t gone insane yet haha
Great video, there's no one else going into this much detail in apex rn. Is there any reason as to why you run large deadzone though? would small/none do a better job?
I use large because of the input mapping of 1.3, 111000...etc can't compensate for input mapping reductions past the 111. Default deadzones create input mapping disruptions, even with alc on, and by having it set to Large I am preventing input from being slowed down past initial input. Small creates slowdown around the 3rd stage of acceleration. None is further back. Large is initial input, if at all.
So you run 2,3 high velocity?
@@TTV_ash999 with alc settings on
@@PickedaName_ you should make a settings video it's unique seeing someone use high velocity
4 deadzone is the PS5 deadzone, input is registered as the metal rod hits the plastic tube. 5&6 feel like splashing water because input is being registered as the plastic tube is being pushed. 7 deadzone has little splash because input is being registered slightly before the plastic tube is in full motion. Like the exterior of the plastic tube. 8 deadzone requires the tube to be completely moved for input to be registered.
Legacy Aim Deadzone lets you minimize stick drift th-cam.com/video/fpEo2tVIIp0/w-d-xo.html Uploaded a year after this
Video with Legacy Aim Deadzone off th-cam.com/video/NrmkERRukn8/w-d-xo.html
Linear hitbox is more constricted than High Velocity, so as you increase your FOV High Velocity lets you shoot more of your target than Linear. How FOV affects aim assist th-cam.com/video/TixZWMWBEto/w-d-xo.html Default settings affect ALCs th-cam.com/video/fLfqLFAeKUs/w-d-xo.html How I know my ALC Response Curve decimal th-cam.com/video/KVq0qAoOtqA/w-d-xo.html Aim assist shapes of various Curves th-cam.com/video/HodvHN-dI8A/w-d-xo.html Most Recent Outer Threshold video th-cam.com/video/cJzrUFBv5bE/w-d-xo.html Deadzone video th-cam.com/video/vUSF8HxiDfg/w-d-xo.html Per Optics video th-cam.com/video/kpD3_uc2nHI/w-d-xo.html Playlist with all my Apex Legends ALC videos over the last like year+ th-cam.com/play/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA.html
Glad watched youre vid. Just because of you I finally have the First Peace of xaku
Hey, could you do that for valorant controller ?
I'm only on PS5 and it's not on PS5
Plus idk if valorant outer threshold does what apex outer threshold does. This acceleration pattern stuff seems completely unique to this game. The entire settings screen is poorly constructed and many things in the menu have hidden aspects to them.
@@PickedaName_ it release on ps5
@@PickedaName_ like in valorant for ps5 there is only the inner and outer deadzone. But in general, is the deadzone in a game change everything for the aim, like making him more smooth or feel like horrible ?
Like for the deadzone video, it’s all new and there is 9 different curve, but no one know how they actually work with graphics etc
Last setting ? I see one problem, 1x think is slow, a bit, give me your contacts pls
One thing I’ve noticed is that dead zone as a bleed thru when turning off ALCs is …. Not actually deadzone in the way you would think it is. So strange , maybe like ‘Sway’ or ‘padding’. For example I’ve taken a controller with stick drift , had Linear No deadzone on , went into ALCs and maxed the deadzone and turned them off, and it doesn’t fix drift, it actually increases it. However , setting deadzone to small eliminates it, so I’m assuming ALCs when off , your deadzone value becomes similar to like how much you sway when aiming , or how fine your aim is within a given circle.
The default deadzone bleed through to alc alters input mapping, it probably does the same thing vice versa. I can change the default deadzone while my alc deadzone is set to high5 and the position where my input is registered on my controller doesn't change. What's weird is that the unput mapping changes as if my input registration was different; like zero default at high5 alc creates a dip in mapping around the 5th stage of acceleration, small at high5 creates a dip around 3rd, default large dips initial input.
so for 4-3 linear no DZ i should play at 90 - 110? For optimal AA
Yes. 110 is the size of 4 hip, 90 is the size of 3 ads. 106 includes most characters w/o making you shoot specific areas. I'm trying 104 so I can aim at more of the character. The interior of the shape is where you can aim and deal damage.
Hey wanted to tell you the 155 ads pitch has done wonders for my aim I can’t thank you enough and also you have been a big help in helping me keep find the settings that are for pc and some that are for console like 2 response curve is for console that’s our linear found it on Reddit from a data mining and also found the per optics as well and the modifiers and multipliers per FOV
So i had this question for a year i did some test and to me per optics max with the the alcs at 0 gives more aim assist then max alc no per optics
You want to do it cause it's faster than a timed mission, then complained it was made faster by a legit build. It's not toxic at all, just find a premade group.
It wasn't made faster by the build when everyone still runs to extraction. It's not like mission ends when Titania kills everything. They still stand at extraction for an entire minute waiting for everyone else to get there. They're bored and are making everyone else bored. Spamming 1 button to kill everything while moving faster than every other character is toxic. It's a self centered brain dead no life playstlye that completely impacts the experience of everyone it encounters. It's toxic.
The standard yaw and pitch is naturally slower than extra yaw and pitch because it determines the full range of motion i.e divides your entire range of input. Extra just covers max stick input.. so it will feel alot stronger all the time. The higher your threshold is, the more standard yaw and pitch will feel like extra
Yaw&pitch at 1.3 are the starting speed that then increases at each section where there is acceleration in the curve (it has 3 sections). I can set my outer to positions to add acceleration to the rest if the input mapping so my speed continues to increase. My default curve input mapping (and deadzone) impact my alc input mapping. By playing on Default Linear I add no speed to the input mapping. If I play at Default Classic I add speed to the entirety of my alc input mapping. Yaw&Pitch might seem like it's being divided out through alc mapping at other curves because (I think) other curves have negative values in their mapping in addition to sections with 0s. At 1.3 I can reduce my speed and will notice I'll reach an aim assist solidity one section later than before I reduced it, basically forcing me to go to the 2nd or 3rd stage of acceleration to be actively aiming depending on how many times I reduced from the highest speed with alc curve solidity. 1.3 input mapping is 11100000 2.0 input mapping is like 10101022 The outer threshold is affecting the rate at which I interact with the Slowzones being created by the default speeds and alc per optics. Every time the outer acceleration pattern wraps around initial input and reaches the back of the input mapping my input strength increases and I move through slowzones slightly faster. My yaw/pitch affect the solidity of my alc curve shape and create the same solidity regardless of my outer threshold strength. The only time I need to change my yaw/pitch to affect alc curve aim assist solidity is when I change my optics.
Insanely informative video. The subdivisions in the response curve values is something I’ve never heard talked about.
Glad it helped th-cam.com/video/HodvHN-dI8A/w-d-xo.html Like half way through this video (3:15) I list a bunch of alc curves with shapes similar to default curves. Whatever your vertical is affecting the solidity of is the area where it feels like you need to be for shots to register.
@@PickedaName_ Thanks I'll check it out
Hi, I'm watching all your videos. I didn't know any of this and it's helping me a lot. I'm currently looking for a cool sense that isn't so slow. I use FOV 110 (I don't know if it's correct). 7-2 (linear). My Alcs are all at 0. And ads (advanced ALC) 1x - 4x = 3.5. Do you have any recommendations for me to get more Aim ASsist?
You can reduce your hipfire to 4 to get a larger slowzone. 110 fov makes the circle of linear as small as possible. You can change your alc curve to get a different shape, 1.0 & 6.0 are thin lines and I think 7.0 is a sticky circle. 2 is ([ ]) 345 are () but different sizes, 8 is like a smaller 0, idk 9 10
Is this still a good method?
Should be. I haven't had to run it in awhile but people say it's still good. Break as many containers as you can + Sargus drops a cell ~80%. The most I've found in a 5 min run was 7 (14 boosted) with a group that wanted to break all containers instead of rush the boss room. Xaku is a great frame to break open containers quickly, Limbo is good to.
So for linear small dz what is a good fov
Many variables. Alc response curve affects this. The Slowzone created by default speeds affects this. In my experience while using linear default with alc on it's 90 or 110. 90 good hipfire, 88 hip too wide vs rampart. 110 as close to wraith as possible, everything between weird based on who you're aiming at.
@@PickedaName_ how about alc off but with bleed through per optics
@@REJR90 idk
@@PickedaName_ it's clunky
Please do a updated settings video
I'm trying to decide which outer is best. When I used high13 in the past it was sketch but it seemed fine this game. I've made the slowzones soft cushions and I might want to make them slightly more solid. What's weird to me is that default outer can interact with the slowzones more consistently than a lot of outers that feel stronger/faster.
Yes time warping..
I've played this game since like S3 and have never lagged this hard. It only happens in trios.
This game is just under the wrong company...It could've bin close to Fortnite Level
Maybe the “graph” is a circle. So that’s why it’s connected on both ends 😮
Like a clock that only has 10 hours on it. Each hour is a stage of acceleration in the input mapping. As you wrap around the clock starts to lose hours. The analogy(?) doesn't completely fit though because input strength increases each time it wraps around, this weakens the resistance slowzones (default speeds and ALC optics) provide. I thought it was skipping digits when it overlapped but really it's changing input alacrity, or something like that, and it mainly impacts input interaction in slowzones (while also changing input mapping in general).
Thx!