MantaFlow Liquids follow curve force field method

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  • เผยแพร่เมื่อ 6 ก.ย. 2024
  • At the end of this tutorial we show you how to make water/liquid follow a curve using MantaFlow and force field physics.
    If you want to learn how to be a water bender in blender using real water simulations then this is the tutorial for you.
    We make use of the water physics simulation in blender with force field settings to make liquid follow a curve.
    This is more organic than the previous tutorial that shows you how to make MantaFlow liquid follow a curve.

ความคิดเห็น • 42

  • @nelzster01
    @nelzster01 2 ปีที่แล้ว +2

    Good to see South African dude teaching this kinda of stuff. Sounds like you have some experience with Realflow. Thanks for the tutorial, very helpful.

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      Glad I could help, a better version of this tutorial would be this th-cam.com/video/VvnarQMFoEc/w-d-xo.html

  • @aliensoup2420
    @aliensoup2420 3 ปีที่แล้ว +9

    For water you should lower the shader IOR - Index of Refraction - to 1.33 (optional of course)

    • @FunwithBlender
      @FunwithBlender  3 ปีที่แล้ว +1

      Thanks will give it a go

    • @physicscom
      @physicscom ปีที่แล้ว

      @@FunwithBlender why water stop at the end of curve?

  • @davidwhitaker2559
    @davidwhitaker2559 ปีที่แล้ว +1

    thank you!! the was a brilliant tutorial and exactly what I was looking for :)

  • @mull4065
    @mull4065 3 ปีที่แล้ว +1

    thankyou. i have been looking for this particular tutorial

  • @cocboss3329
    @cocboss3329 ปีที่แล้ว

    Thanks sir wonderful tutorial

  • @MeinCouch123
    @MeinCouch123 2 ปีที่แล้ว +1

    Thank you!

  • @thebackdoorhq
    @thebackdoorhq 2 ปีที่แล้ว

    Sick tutorial

  • @DivisiRPIGerlink
    @DivisiRPIGerlink 2 หลายเดือนก่อน

    nicee

  • @Deutsch-Pie
    @Deutsch-Pie 3 ปีที่แล้ว +1

    Nice tutorial, please, make a tutorial like liquid animation flows around Cola can like in Realflow app.

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว +1

      I added this idea to my trello will make it soon hopefully

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว +2

      @Mehman Camalov managed to make an attempt at your request in my own way. th-cam.com/video/VvnarQMFoEc/w-d-xo.html

  • @aikonni
    @aikonni 2 ปีที่แล้ว +1

    Great tutorial. Could you make the water more turbulent?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว +1

      Yes I can, you need a more powerful graphics card and patients lol....I have already made a slight better version of this although not exactly what you looking for but it would encompass the same idea. th-cam.com/video/VvnarQMFoEc/w-d-xo.html

  • @AnatoliyPetrov
    @AnatoliyPetrov 2 ปีที่แล้ว +1

    cool

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 ปีที่แล้ว

    thanks for the tutorial its helpful
    question tho
    can I adjust the curve event its already simulated?

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      You can but you will need to re-bake it. Here is a practical example tut for this tut th-cam.com/video/VvnarQMFoEc/w-d-xo.html

  • @Mbg-tech
    @Mbg-tech 2 ปีที่แล้ว +1

    Why does the emitter HAVE to be in the origin ? What if you have a scene where you have multiple objects and the emitter can not be in the center.

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      This is an old tut, this newer one might be an improvement to watch. th-cam.com/video/VvnarQMFoEc/w-d-xo.html

  • @BawonoSA173
    @BawonoSA173 2 ปีที่แล้ว +1

    I'm still wondering how to do this fluid force simulation with a complex mesh, 'cuz I've been trying to do this with a human model, but it doesn't quite follow the mesh surface, it just keeps splattering around from the inflow source.
    And yes, I have turn the force power to negative value

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      th-cam.com/video/VvnarQMFoEc/w-d-xo.html

    • @BawonoSA173
      @BawonoSA173 2 ปีที่แล้ว

      @@FunwithBlender thanks, but sorry, thats that's not what I meant
      What I meant is to make the complex mesh object simultaneously the fluid collision effector AND the force object, because I want to make the fluid crawl up/along the shape of the mesh
      I'm trying to pull something like 2017 Power Rangers's Goldar & Rita's magic wand forming up, or Terminator 3's T-X outer layer thing

  • @sidekick3rida
    @sidekick3rida ปีที่แล้ว +1

    Does water have roughness?

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว

      lol it could depending on your art style, material wise less roughness means more shiny more roughness means less shiny...in general

  • @Micaeldenebadon
    @Micaeldenebadon 2 ปีที่แล้ว +1

    Thank you

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      You're welcome here is a tut on making a colar add using this effect. th-cam.com/video/VvnarQMFoEc/w-d-xo.html

  • @MastaPFav
    @MastaPFav 3 ปีที่แล้ว

    I'm kinda perplexed. I followed along, but the simulation just stay stagnant at the sphere. Anyway I could send you the file?

    • @alwayscoding
      @alwayscoding 3 ปีที่แล้ว

      discord.gg/Aj8q3T4x

    • @alwayscoding
      @alwayscoding 3 ปีที่แล้ว

      post it there i will help

    • @FunwithBlender
      @FunwithBlender  2 ปีที่แล้ว

      I am so sorry I tried discord I cant get into it, I am on reddit, send the file, screenshots, or a video www.reddit.com/user/CGAfterDark

    • @mohsenkhalil87
      @mohsenkhalil87 2 ปีที่แล้ว

      @@FunwithBlender same issue liquid moving inside force field only not moving on the curve i made the curve vertical that all i change

    • @glennet9613
      @glennet9613 2 ปีที่แล้ว

      He changed the Force Field Shape from Point to Curve very quicky, I missed it first time round.

  • @physicscom
    @physicscom ปีที่แล้ว +1

    why water stop at the end of curve?

    • @FunwithBlender
      @FunwithBlender  ปีที่แล้ว

      pressure

    • @physicscom
      @physicscom ปีที่แล้ว

      PLEASE LITTLE EXPLAIN I DON'T WANT TO STOP MY WATER AT THE END. @@FunwithBlender