MantaFlow Liquids follow curve force field method
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- At the end of this tutorial we show you how to make water/liquid follow a curve using MantaFlow and force field physics.
If you want to learn how to be a water bender in blender using real water simulations then this is the tutorial for you.
We make use of the water physics simulation in blender with force field settings to make liquid follow a curve.
This is more organic than the previous tutorial that shows you how to make MantaFlow liquid follow a curve.
Good to see South African dude teaching this kinda of stuff. Sounds like you have some experience with Realflow. Thanks for the tutorial, very helpful.
Glad I could help, a better version of this tutorial would be this th-cam.com/video/VvnarQMFoEc/w-d-xo.html
For water you should lower the shader IOR - Index of Refraction - to 1.33 (optional of course)
Thanks will give it a go
@@FunwithBlender why water stop at the end of curve?
thank you!! the was a brilliant tutorial and exactly what I was looking for :)
Glad it helped!
thankyou. i have been looking for this particular tutorial
Awesome!
Thanks sir wonderful tutorial
Thank you!
pleasure
Sick tutorial
ty
nicee
Nice tutorial, please, make a tutorial like liquid animation flows around Cola can like in Realflow app.
I added this idea to my trello will make it soon hopefully
@Mehman Camalov managed to make an attempt at your request in my own way. th-cam.com/video/VvnarQMFoEc/w-d-xo.html
Great tutorial. Could you make the water more turbulent?
Yes I can, you need a more powerful graphics card and patients lol....I have already made a slight better version of this although not exactly what you looking for but it would encompass the same idea. th-cam.com/video/VvnarQMFoEc/w-d-xo.html
cool
awesome
thanks for the tutorial its helpful
question tho
can I adjust the curve event its already simulated?
You can but you will need to re-bake it. Here is a practical example tut for this tut th-cam.com/video/VvnarQMFoEc/w-d-xo.html
Why does the emitter HAVE to be in the origin ? What if you have a scene where you have multiple objects and the emitter can not be in the center.
This is an old tut, this newer one might be an improvement to watch. th-cam.com/video/VvnarQMFoEc/w-d-xo.html
I'm still wondering how to do this fluid force simulation with a complex mesh, 'cuz I've been trying to do this with a human model, but it doesn't quite follow the mesh surface, it just keeps splattering around from the inflow source.
And yes, I have turn the force power to negative value
th-cam.com/video/VvnarQMFoEc/w-d-xo.html
@@FunwithBlender thanks, but sorry, thats that's not what I meant
What I meant is to make the complex mesh object simultaneously the fluid collision effector AND the force object, because I want to make the fluid crawl up/along the shape of the mesh
I'm trying to pull something like 2017 Power Rangers's Goldar & Rita's magic wand forming up, or Terminator 3's T-X outer layer thing
Does water have roughness?
lol it could depending on your art style, material wise less roughness means more shiny more roughness means less shiny...in general
Thank you
You're welcome here is a tut on making a colar add using this effect. th-cam.com/video/VvnarQMFoEc/w-d-xo.html
I'm kinda perplexed. I followed along, but the simulation just stay stagnant at the sphere. Anyway I could send you the file?
discord.gg/Aj8q3T4x
post it there i will help
I am so sorry I tried discord I cant get into it, I am on reddit, send the file, screenshots, or a video www.reddit.com/user/CGAfterDark
@@FunwithBlender same issue liquid moving inside force field only not moving on the curve i made the curve vertical that all i change
He changed the Force Field Shape from Point to Curve very quicky, I missed it first time round.
why water stop at the end of curve?
pressure
PLEASE LITTLE EXPLAIN I DON'T WANT TO STOP MY WATER AT THE END. @@FunwithBlender