Burning Embers, Leaves or Dust Particles - Blender 3

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 102

  • @joywritr
    @joywritr 2 ปีที่แล้ว +4

    Perfect tutorial, no going off on tangents, no memes or GIFs, and great explanations of everything. Will definitely be watching more of your tutorials. Thank you for this.

  • @thesymphonicsquirrel
    @thesymphonicsquirrel ปีที่แล้ว

    Thank you so much Grant for making this wonderful video! You made making embers so easy! Every step was so helpful and easy. I can now make great embers for any scene!

  • @M13337
    @M13337 3 ปีที่แล้ว +7

    I haven’t had time to play in Blender for a few days and I must say it was a pure joy just relaxing and watching your video now of you doing Blender-stuff. Great video! As always! I appreciate the work you put into them. Have a great weekend! :)

  • @aladdin9027
    @aladdin9027 2 ปีที่แล้ว +1

    Great tutorial man! Amazing tutorial, no fluff, perfect audio and cadence, and the knowledge; priceless.

  • @Janfon1
    @Janfon1 3 ปีที่แล้ว +2

    3:27 The existential dread of being a particle

  • @gamethingstuff
    @gamethingstuff 4 หลายเดือนก่อน

    Was originally looking for a tut on how to make sparks for a chaingun. Managed to make this work by changing Wind to Force. Thanks bro

  • @bennyoaks131
    @bennyoaks131 3 ปีที่แล้ว +1

    WOW! I never knew this effect could be accomplished so easily. WOW!

  • @brits3728
    @brits3728 ปีที่แล้ว +5

    To add a bit more flair to my embers, I added a nice color shift shader to make some appear to dim as they turn from the camera.

  • @saraluvcats6891
    @saraluvcats6891 3 ปีที่แล้ว +3

    Wow I would have never knew what these force fields were for if I haven’t watched your tutorial. Thank you so so much 🤗

  • @JazonHappyface
    @JazonHappyface 2 ปีที่แล้ว

    Great job explaining this topic! Adds a lovely effect to almost any scene. Thanks!

  • @reinholdamanpal4735
    @reinholdamanpal4735 3 ปีที่แล้ว +1

    After this show of epicness, i just can't wait to grab some golden Blender 3. This looks astounding!

  • @Niko_3D
    @Niko_3D 3 ปีที่แล้ว +1

    Always something new to learn from you, I love it!

  • @RayStudio95
    @RayStudio95 3 ปีที่แล้ว

    Ohh my gosh. This is owesome! Gotta try this!!

  • @ladymayb.
    @ladymayb. 3 ปีที่แล้ว

    This will be useful for a lot of different scenes. Can't wait to play around with it. Thanks so much for making the tutorial! The monster scene in the thumbnail/intro looks fantastic!

  • @Holm55
    @Holm55 3 ปีที่แล้ว +14

    This was exactly what I needed for a small scene I've been working on since the beginning of June. This was the last piece to my puzzle. Is there also a way to have two different wind forces, where only one of them interact with the particles? I have another wind force that is blowing wind into a cloth sim, and it gives unwanted strength to my particles.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      Never done that so not sure

    • @luduvugla
      @luduvugla 3 ปีที่แล้ว +4

      Try baking the cloth sim

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +3

      @@luduvugla that's a good point :)

    • @AnimaStudio88
      @AnimaStudio88 3 ปีที่แล้ว

      Well actually it should affects both the same way like in real life with 1 wind... wouldn't it look odd?

    • @michellenotmejk
      @michellenotmejk 3 ปีที่แล้ว

      @@AnimaStudio88 Yeah it wouldn't make sense but yeah hes not doing realism so I guess thats fine

  • @cosmicoverlap
    @cosmicoverlap 3 ปีที่แล้ว

    Thank you so much for this tutorial! I've been watching your videos every day! Very helpful!

  • @aosth5
    @aosth5 3 ปีที่แล้ว

    This is so cool. Thanks Grant!

  • @PiercesOccasionalVictories
    @PiercesOccasionalVictories 3 ปีที่แล้ว

    Man your tutorials and pacing of speech is so refreshing when learning. I wish you had more FX tutorials to help me figure that out to enhance my scenes. Either way great video and love the work!

  • @michellenotmejk
    @michellenotmejk 3 ปีที่แล้ว

    Thanks, I needed this

  • @DesignsbyDonBrown
    @DesignsbyDonBrown ปีที่แล้ว

    You can also get interesting effects if you change the shape and color of the embers based on the position of an empty.

  • @ScottWinterbourne
    @ScottWinterbourne 3 ปีที่แล้ว

    Excellent, I haven't had a chance to play with particles yet. You laid it out so nicely, I will integrate this into my next scene. Thanks grant

  • @knightguy2699
    @knightguy2699 3 ปีที่แล้ว

    Thanks again, Grant abbitt for the valuable education

  • @vkshd
    @vkshd 3 ปีที่แล้ว

    Please never stop posting 🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼

  • @pradeepdurai8661
    @pradeepdurai8661 2 ปีที่แล้ว

    Straight to the business, Like It A lot...... : )

  • @HelloMyNameIsDragonRider
    @HelloMyNameIsDragonRider ปีที่แล้ว

    You are so helpful- thank you so much!

  • @jackcleveland1175
    @jackcleveland1175 3 ปีที่แล้ว

    Thank you, Grant! Clear and concise.

  • @break_the_ice5811
    @break_the_ice5811 3 ปีที่แล้ว

    Thanks for this video!!!Your tutorials really help!!!

  • @visualvisualization
    @visualvisualization 3 ปีที่แล้ว

    Thank you. ♥

  • @CaptainMangles
    @CaptainMangles 3 ปีที่แล้ว

    "Blender 3" is just surreal to me. Great video though!

  • @kaibaa
    @kaibaa 3 ปีที่แล้ว

    This is the exact tutorial I was just looking for, thank you so much! :)

  • @denizdemir9255
    @denizdemir9255 3 ปีที่แล้ว

    mr abbitt, you taught me everything i know about Blender! i thanked you in my game’s page, i hope thats ok!

  • @1982Jonte
    @1982Jonte 3 ปีที่แล้ว

    Yes! I have been looking for something like this! I am trying to make bubbles that float around!

  • @sleepykittyMMD
    @sleepykittyMMD 3 ปีที่แล้ว

    Yes I needed to learn this as I’m swapping animation programs to blender

  • @asunaxmmd3853
    @asunaxmmd3853 2 ปีที่แล้ว

    i'm a bit late to the party, but i appreciate your work sir Abbitt!

  • @ctc-ml2ry
    @ctc-ml2ry 3 ปีที่แล้ว +1

    Is there a way to make the plane disappear but still have the particles blowing? I have a tree and to make the leaves blowing make sense i have to place the plane in the middle of the tree :P

    • @ctc-ml2ry
      @ctc-ml2ry 3 ปีที่แล้ว +1

      i got it, in the particles tab for the emitter i had to go to viewport display then uncheck show emitter:)

  • @Clases3d
    @Clases3d 3 ปีที่แล้ว

    so beauful! thanks for sharing!

  • @basiccomponents
    @basiccomponents 2 ปีที่แล้ว

    thank you this was very clear and helpful!

  • @carmenedouard5127
    @carmenedouard5127 2 ปีที่แล้ว

    Thank YOU

  • @kimberleewatz462
    @kimberleewatz462 3 ปีที่แล้ว

    This is really helpful.

  • @zapfsaeule2
    @zapfsaeule2 3 ปีที่แล้ว

    Wonderful,thanks!

  • @yotsumaruto
    @yotsumaruto 3 ปีที่แล้ว

    so simple and so stunning! Thanks a lot ^-^

  • @The_Visual_Artist
    @The_Visual_Artist 3 ปีที่แล้ว

    Simple and superb👍

  • @AnimaStudio88
    @AnimaStudio88 3 ปีที่แล้ว

    Good lesson as (almost) always!

  • @nirmansarkar
    @nirmansarkar 3 ปีที่แล้ว

    Who comes here to dislike his videos man? ..... CAD people?

  • @Alex-tn7pv
    @Alex-tn7pv 3 ปีที่แล้ว

    "And so it is... that Ash seeketh Embers."

  • @kalex07
    @kalex07 3 ปีที่แล้ว

    It looks like it would be easy enough to make snow and electrical sparks as well, using this tutorial.

  • @shanabenjamin8945
    @shanabenjamin8945 3 ปีที่แล้ว

    love it!! thank you:)

  • @luisguitar5272
    @luisguitar5272 ปีที่แล้ว

    Great video. How can I make the particles glow in cycles?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      See my intro to the compositor

  • @manoj7575
    @manoj7575 3 ปีที่แล้ว

    Sir you are awesome ! Thank you for all of this content . love from India 🤍

  • @misutakitsune
    @misutakitsune ปีที่แล้ว

    Hi! I'm working on a similar project but I dont know how particles don't cross the monkey

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Collision objects

  • @peterrandall6761
    @peterrandall6761 3 ปีที่แล้ว +1

    I'm texture painting wood on my mac, is there any way to get brush drop off like you would on a tablet? My brush strokes stay the same size and its linda takes away form the style of the wood

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Not that I know of

    • @AnimaStudio88
      @AnimaStudio88 3 ปีที่แล้ว

      Better buy Substance painter. It's best texturing tool for 3D by now.

    • @peterrandall6761
      @peterrandall6761 3 ปีที่แล้ว

      @@AnimaStudio88 I have substance, I just dont like it, I'm trying to mimic a fortnite style to my models and I cant really find many tutorials on how to get that from substance

  • @BrianMartees
    @BrianMartees 2 ปีที่แล้ว

    Thanks for the lesson) But I ran into a problem, in a static render (1 frame) everything is fine. But if I render an animation, then for some reason there are no particles in the render itself, but everything is fine on the preview (on the space button). I don't know how to overcome it

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      could be your emission timings in terms of when they are created and when they finish emitting

    • @BrianMartees
      @BrianMartees 2 ปีที่แล้ว

      @@grabbitt
      Timings are like in the video. But I sort of figured out how it worked on its own, although for some reason the 1st frame is without particles, they appear sharply on the 2nd frame, but I think this can be trimmed later in the video editor)

    • @ameenahahmad558
      @ameenahahmad558 ปีที่แล้ว

      yeah i'm having the same problem here@@BrianMartees

  • @pineappleparty1624
    @pineappleparty1624 3 ปีที่แล้ว +1

    This is neat but I'm sad it looks like there is no way to import any of this effect into unity. maybe it's possible to save the animation of the particles to import? I ask because blender seems to have a much more robust way to make particle systems, as it should lol.

  • @johnleighdesigns
    @johnleighdesigns 3 ปีที่แล้ว

    Great stuff thanks for creating this video really helpful tips and aproaches. I want to fade out the embers over time and my first thought is to animate the opacity per object but feels a little bit clunky and timings difficult to manage - wonder if there is some more efficent way im not aware of in particles settings that allows it to fade out opacity of the particles so instead of instantly dying they fade away more naturally

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      Probably use the emission then opacity

  • @tonyredgrave009
    @tonyredgrave009 2 ปีที่แล้ว

    is there a way to import this into Davinci/Fusion and still be able to edit the trajectories and other parameters such as the lifespan, field weights, etc?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Not that I know of

  • @ADhauZ
    @ADhauZ 3 ปีที่แล้ว +1

    How can I make the particles not go through the floor and kind of "bounce" on it?

    • @gauravdewangan4541
      @gauravdewangan4541 3 ปีที่แล้ว +2

      add collision (located in the physics properties) on the floor.

    • @ADhauZ
      @ADhauZ 3 ปีที่แล้ว

      @@gauravdewangan4541 Cheers!!

  • @yezzzsir
    @yezzzsir 3 ปีที่แล้ว

    I am sooooo using this lol!

  • @doch40
    @doch40 3 ปีที่แล้ว

    Hi Grant, I have been following your tutorials for a while. I wonder to know if it is possible to export this animation (just the particles) in order to use in AR such as Spark AR. Thank you again for this tutorial and your channel.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Not sure

  • @supa76
    @supa76 3 ปีที่แล้ว

    Is there any way to import these kind of fx to unity/unreal?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Generally it's easier to do these effects in those engines

  • @KatlinSchirmer
    @KatlinSchirmer 3 ปีที่แล้ว

    Super, Thanks dear!Hug.

  • @Mocorn
    @Mocorn 3 ปีที่แล้ว

    Wonderful video Grant :) To anyone reading, what would be the best way to have the embers collide with a character model? I'd like them to not go through it.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Make the character a collider

  • @modz9711
    @modz9711 3 ปีที่แล้ว

    Awesome

  •  2 ปีที่แล้ว

    insane

  • @dragomirpetrov5600
    @dragomirpetrov5600 3 ปีที่แล้ว

    It's been a year since I discovered this channel. Although I went on to being a developer, I still enjoy watching these videos, and my daughter still falls asleep to Grant's voice (no offence intended) :). Also, you should do voiceovers.

  • @timothybd8719
    @timothybd8719 2 ปีที่แล้ว

    Is there a way to loop the partials?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Good question but I don't know that one

    • @timothybd8719
      @timothybd8719 2 ปีที่แล้ว

      @@grabbitt I guess just fluctuate them so they go away by the end of the animation so they just reappear on 1st frame again🤷‍♂️

  • @tuxgirl
    @tuxgirl 3 ปีที่แล้ว

    Out of curiosity, why are you using a particle system for this? Everything I have seen or read recently seems to claim that you should use geometry nodes in place of particles now...

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      They are still in their infancy so still using particles at the moment

  • @patelvraj1362
    @patelvraj1362 3 ปีที่แล้ว

    If you add collision to monkey head and ground plan it's look gona be awsome

  • @IWANTCA
    @IWANTCA 2 ปีที่แล้ว

    👍

  • @narutardsquad9391
    @narutardsquad9391 3 ปีที่แล้ว

    Thabks

  • @aaryanthakur2600
    @aaryanthakur2600 3 ปีที่แล้ว +1

    First