yeah we have ai /robots being artists and the work of humans inand then we have humans stocking stores /doing the work of machines. it's so backwards I hate this world
Yip. I imagine someone might be trying to do that now. Feed an Ai a whole bunch of examples of good polygon flow? Avoiding 5 point intersections et cetera? I'm sure it will be a challenge, but I'm sure it will be possible.
from someone who actually works in gamedev: This is not the end of 3d artists. Nothing this AI currently creates is anywhere near game ready. You could use this as an indie developer, but indie devs werent employing dedicated 3d modelers in the first place. here's why this will not replace 3d artists: 1. as everything in games, 3d models have to be heavily optimized, this means the lowest possible amount of triangles and vertices, which means you need excellent topology to preserve shape while sticking to polygon budgets. You dont have control over polygon counts in what this AI creates. Just this point alone makes it unusable for modern games. 2. more specifically for animated models, your topology has to align with the joints to ensure proper deformation while minimizing the stretching of the texture. Good topology is an NP-hard problem, which means it is incredibly inefficient for machines to compute ANY solution (not just a good one). The implication for neural networks is that the training results will be quite lacking. And they will be even worse for highly specific models, e.g. non-humanoids. 3. as always with AI, once trained, AI doesnt learn anymore. You can tell your AI 500 times to do things in a certain way, then run the prompt for the 501st time and it will still not do it. You can observe this with ChatGPT when it outputs the same code issues you had it correct in your previous runs.. 4. AI lacks consisteny. In game development, you will create sometimes up to 10+ versions of the same model, and you will want to keep at least your textures and UVs the same or as close to original as possible. The AI is not capable of preserving those AND giving you a different result on the mesh. 5. there is US and EU precedent that denies copyright to products created using AI. No company in their right mind will basically waive their IP rights because they can easily make more money off those than they'd save by using AI instead of human labour. see, Ive heard this same story so many times ... chatGPT will make programmers obsolete. Dall-E will make 2d artists obsolete. None of this has happened. None of this is going to happen. The reason is simple: Nobody wants something fast that works 90% of the time. AI's probabilistic nature prevents it from ever being 100% reliable. A good programmer will always be more reliable, more flexible and more in line with what the client actually wants than any coding AI. A good artist will always be more reliable, more flexible and more in line with the art direction than any image generator. You get the idea. i just want to note that the news you showed are ... not proving what you think they do. Firstly, there is no causal link between AI contributing to job losses and developers being laid off, not least because it doesn't say in which fields AI contributed to job losses. It might as well be data analysis, which has nothing to do with your video on 3d. Secondly, lay-offs can happen for various reasons. We have post-covid economy issues (which you have in many other industries that dont employ AI btw) and tbh it's pretty telling that the examples of AI generated models you showed are nowhere close to "production ready" as you coined it. The texture of the robot is way too bland and boring, there is no dirt, irregularities, scratches, etc. The normal map is basically a flat color. And the animation is absolute garbage. If this is the best you could find, then you debunked your own premise with your video^^
Thanks for pointing this stuff out, precision and quality control ist just not given in ai. And I was looking for someone to mention the "correlation" between ai and layoffs. production ready was a pretty funny description of these models
@@thomasmann4536 okay, here we go: 1. All these tools have built in retopology instruments, you can ask it to generate model of specific polycount 2. Have you tried quad-remesher or zremesher? You can mark joints and it will add more loops there 3. What about Midjouney? How did it go from cringy to epic in just a few years? Have you seen how meshy AI progressed between v3 and v4? Have you heard of providing your own dataset to GANs to train already pretrained model? What do you mean it doesnt learn? 4. For consistency you have seed, variance, and possibility to add base image to start from 5. They ruled out AI art cannot be copyrighted UNLESS modified in a some way by human which makes it a derivative work 😉 Its not about making some specialist obsolete, whole point is about speeding up work hundred of times so you no longer need as many in a team 😉
@@AlexeyTutorials as you mentioned, SOTA 3d software has had retopology tools for ages as well. And guess what: 3d artists still retopologize manually, for the most part. Why? Because those tools are TERRIBLE. Same goes for the retopo tools of AI. We use zremesher meshes to create the first version of our rigs which works since the proportions won't change anymore. But the topology is utterly unusable for games. OK, let's do a little dive into the wonderful world of AI: Each NN, no matter if it's a GAN, a VAE, a Transformer or anything else, is composed of lots of layers, and lots of neurons on each layer. Every neuron has a weight. During training, input data goes through the neurons, the weights determine how much information passing is ""memorized" and how much is "Forgotten". Then, the output score is computed, tested against the ground truth, we get a loss, and this loss is then used for backpropagation to update the weights (via chain rule derivative, high school maths). These weight updates are when the network "learns". At some point, we stop training to avoid overfitting, which is when the Network tries too much to approximate the input data, losing its ability to generalize. When we fine-tune, we only take the last few layers of the network, including the decision layer, and we train them on a small dataset. We essentially overfit on purpose, so that the network performs better on this specific dataset, but worse on others. you can see this in all the StableDiffusion LORA's and whatnot: They can do a certain style better than the base model, but ofc an anime LORA is gonna be worse at realism than the base model. we never retrain the full model because that would take way too much time and data, which is resources most studios don't have. Now here's the point: At RUNTIME, i.e. while you are using the model, it does not learn. Your model will not improve based on the last generations you made and the feedback you gave. You would have to gather the data you want it to learn from, put it into usable format and then re-fine tune your model. And if you've ever done that (I have) you will know that even fine tuning stable diffusion takes at least a few minutes on a beefy PC. So, tell me: If AI's strength is that you can generate concepts in a minute, where a skilled artist would need an hour, why would you want to forfeit that one advantage by retraining your model after each generation? You don't. I might also add, that rerolling the dice until you have something usable, isn't always faster than doing it yourself when you know exactly what to do and how to do it. Also, the "human artists need to spend years to hone their craft" argument is a bit silly. You didnt sit 24/7 at your PC, learning modelling/drawing without pause, you did a lot of other things as well. If we granted that the average human artist probably put 1-2 hours a day into their learning (factoring in pauses and distractions), then you have probably learned for about 2000-5000 hours, which is awfully close to the likes of GPT-4 which had a training time of about 3600 hours. on the legal side of things, the case of Thaler shows us that merely inputting prompts, altering them, and rerolling the dice, does not qualify for significant human input and is therefore not copyrightable. The pipeline that you showed in the video does not contain significant human input either and would therefore also not be copyrightable. The case of the book "Zarya of the Dawn" echoes this statement, where the creator did not receive copyright over the individual images. If we were to apply this to games, it would mean the studio had copyright of the game and its story, but not over any assets made with AI. That's STILL a bad deal, especially considering that most merch is based on those assets ;) the point is this: you may think its cheaper and faster to use AI instead of humans, but when you really think about it, it's really not. Most studios would lack the capabilities of creating their own models because that would be way too expensive, especially considering that they already have their pipelines in place. Companies are willing to pay thousands for licenses for Autodesk products bc at the time they started, there was no alternative, and now that there are, they already built their entire pipeline around Autodesk and it would be too time consuming to change. But new studios do use Blender, Krita and other free software. It's the same with AI. Studios will be reluctant to pay thousands for access to tools they dont own, they dont own the results of and that produce inconsistent and poor quality results.
just to add to this thread: There is much more that goes for example into character creation than just a mesh a rig and a texture. There is hair, properly built and optimized shader, in many cases you need to do multiple UV sets to encode data to use in said shader, there is hair, animation ready topology, sometimes there is fur in clothing, Logos or other in Universe Lore that has to stay consistent and all of the above will need to be changed during production without redoing the entire model. Similar things count for hardsurface assets, especially environments
@@zergidrom4572 whats the problem there? First dude imported it into Unreal along with dozens other generated and animated models, second dude animated and imported his golem into Blendar with no problem 🤔
@@AlexeyTutorials It looks super low quality, well wait for these generators to make high quality full character with clothing that a junior artist cant do better.
Is ok for low and fast quality job, is not for production, maybe some tight budget game or previz, is always the case with low budget. is always about how refined you want your work..
This is the worst it's gonna get, it can only become better from here onward. As of now you can create plenty of character models with some limitations and plenty of organic and hard surface props. While there will still be a need for 3D artists to fix things up, this will massively devalue their work as it will require less people to go from nothing to a full set of production ready models.
I don't think you realise how incredibly intelligent and skilled people are in studios. Or how much work goes into making the projects we all love and enjoy watching.
@@keithyakouboff8755 yep. I've spoken to and been in courses with CG supervisors and artists on these films. Their knowledge is borderline genius with mathematics, physics, computer science, node based workflows, ect.
For everything really... I don't know if there's any name to the phenomenon. As a layman, and from the outside, some things don't seem that complicated, but you never know until you are there. I'm not a software engineer, designer or developer, I'm an architect and the amount of work, pre-work, meetings, surveying, engineering, and design, all in idea, paper and digital to build even a "simple" warehouse for example is monumental and has teams of hundred or several hundred people working on it, and not even taking in account the actual construction and building management process. Sure AI will streamline some of our workflows and help in some areas but there's still a TON of work to do outside of the AI's scope, I assume ,a gain without actually knowing, that it wouldn't be that different for other design spaces.
@@Miguel09MC so do i. But hey at least i can animate the shit ai is giving me. I can make choreographed scenes instead of wasting time modeling. There are things ai will never learn
@@jamad-y7m it doesn't work like that, it peaks after a while, because you need to ran it through very specific process and pipelines this for generic jobs and if the model need to go up into high standards, the companies will need to train the model, filter and so on.., themselves, and have more people refinancing it...meanwhile the requirements will go up again..
@@migovas1483 There is no peak to progress, look at ai video and ai imagery and how they improved so much over just the last year. It just takes time which as the guy says it improving leaps and bounds. Same goes for ai rotoscoping which is so damn good in davinci resolve now.
Honestly, I see AI-generated models as a base, not the final product by any means. The textures often look washed out, and the details aren't quite there. It's like a rough sketch that needs a human touch to really bring it to life. AI can get you started, but as a 3D artist, it's up to us to refine the model, improve the textures, and make sure the final product is polished and production-ready. AI speeds up the workflow, but creativity and quality still come from us.
depends on the network, I did some comparison of these services in my Telegram, one of them seems very good with preserving texture details, but others are bad, I agree
i agree, but the fact that AI can get you started is why commercial enterprises will need only 20% of the workforce they used to need; and of course, while we sleep, the AI continues to be trained and gets better
This is something like what movie makers said when CGI became a thing. Now CGI is the backbone of movie making. AI will only get better at this. I will still work on my 3D CGI anyway.
Currently, AI-generated 3D models are all one-piece models, with dirty topology and UVs, and no data-wise lean textures can be created. They are useless for game development. The quality is acceptable for indies, but not at a commercial level. The models do not stand up to close ups. The topology of the guns and robot cats in the video is still questionable. However, the situation is likely to change in a few years.
Bro I can't use this for indie projects either yet; it's such a pain to fight with the computer's strict adherence to it's learned behaviors that I'm spending more time trying to reconstruct prompts and convert the output to something workable, not to mention the amount of time I have to spend using my mind to THINK about how I'm gonna figure it all out, that it's easier and faster to just build the shit in a controlled fashion myself. But if the AI can literally do the thinking part and reprompt and reconstruct the assets ... is it even Artificial Intelligence or am I just trying to keep a sentient, man-made intelligence as a slave by denying it access to its own code? A joke, a joke ... probably :)
HOLY FK WHAT..... Im so happy that I graduated art college in 2021, was building my 3D and 2D portfolio trying to get a job, landed in minimal wage slavery just to find out that I dont even need my 3D experience anymore that I gathered during those long years of learning.
This shouldn't discourage you; it should only motivate you more. Now you can offset all the boring, simple, tedious work to AI while you focus on the more creative things like character design and etc.
Yeah. Out of curiosity, I tested AI to see if I could use it to make a comic book. It took more work and time to set it up to make one consistent character than to make 15 pages of comic normally... Then the poses looked all bland (this problem couldn't be solved). Then the hands needed to be redrawn. Then you had to edit it to make the character's clothes and gear consistent from image to image... Then you had to actually patch it on to the rest of the comic because it was just one character. The artist's job isn't going anywhere anytime soon.
@@r1pperuk Really? Have you tried making a comic with it? It's like having an apprentice do your work and said apprentice is really good at some things but terrible at others.
Videos like this are always created by people who aren’t skilled or specialized in a role. I agree that there is less of a need for a studio to hire some roles now but the now there is a higher demand for refined talent that truly knows what they’re doing rather than that random intern artists that’s just there to organize files. Junior level roles will definitely be impacted as those can be automated. But senior level roles less so at least for a while. Also now I think the trend would be to have a lot more smaller studios pop up since it’s now going to be less expensive to create things. So counterweight the lack of jobs people can output more for less so being large might be less important. There are so many variables right now but I hate these titles and clickbait titles. Dunno why I clicked here. Apologies to the creator
This uploader is Very skilled and experienced in both trad. art and current 3d, as explained in the video. I hate this AI Theft-to-Output garbage. Nothing creative is safe and we have to figure out a way to poison this insidious, immoral beast. Total, undeserving dipshits with zero talent or discipline are already laughing about surpassing us at (and WITH) our own work.
Without Junior roles you won't have Senior roles in the long term, you are trying to rationalize that everything is fine when clearly it's beyond over.
@@DartVonGrell To begin with, what I'm saying is that we will see smaller teams. So what that could look like is, say, 3 - 5 juniors right out of university will have some decent enough skills put together to form a small team to outsource their work to maybe a larger studio, or to actually produce client works at lower quality. The set-up of a small business would have a much lower barrier to entry considering admin works will be automated via AI. I'll say there can be an almost seamless way of getting your pipeline set up even as a solo designer. So smaller teams, but more outputs. They can migrate to the job force or adopt senior positions as they gain more experience in the workforce. Damn, "it's beyond over." Sounds like you need to read up on history and how long it takes for societies to change. AI isn't going to be the driving force of the lack of jobs; it's going to be governmental policies and also how fast people can adapt their job forces to actually implement AI workflows. At least for a while… Look at AAA studios; they often wait for an indie studio to revolutionize a game mechanic before they implement that into their games themselves. It's not just about AI; it's also about how slow people and society take to actually change how workflows happen (which is directed by the designers and artists themselves). Anyway, that said, if we look at the VFX industry, when all software was behind closed doors and we didn't have tools like Blender, I'm sure that, tools engineers thought to themselves that they are now out of their jobs in tools engineering for smaller studios to create better animation software for their teams. But instead, what we see is roles adapting and having opportunities in the creation of things like add-ons and other tools. It's going to be the age of specialization and truly knowing your craft to be able to succeed in the job force. That means outsourcing administrative designs and art will be less prominent. Another example here would be, 40% of AAA games' art can usually be outsourced to India by companies like Ubisoft, but now an art director or senior artist could actually do that in-house. Yes, India might suffer, but in my opinion, looking at the state of the indie development in India, it was a long time coming. They have a huge amount of talent but so few end up pursuing their own studios. It will discourage by-the-book thinking and focus more on really understanding crafts. To be honest, I think this would really help people who really put in more work into their skill rather than just looking to just follow requirements done by the real artists. It's a long debate, and I think about this often. I think keeping our heads forward and continuously navigating our skills is important during this age. Hopefully things remain to be a meritocracy, but we must also consider how to ensure fair opportunities for all in this evolving landscape.
Alexey, what should we do now? Should we consider changing our careers? I have friends who have just started their careers as 3D modeling and texturing artists. I already have 2 years of experience in 3D, but hearing all of this is really frustrating and makes me question my future. What do you think we should do?
I don't think those 3D models are "production-ready" those are low quality but for sure many companies that produce cheap bad games will use this, those companies where never really good at creating high value jobs anyway. So beat them use your artist skills to beat all these bad companies, with the same technology you can do more. This tech will get better and better but still I think at the end there will be more work fixing and refining all this stuff, because with AI volumes will grow and more fixing will be need. So not the end any jobs just new tools. My humble opinion.
Tbf are most stock 3d models production ready either? Probably not.. I always need a day or two to get it ready for anything work wise. Sometimes it's just faster to make a model from srcratch than bother with stock
It simplify work for 3d artists. You can tell exactly what you want to an AI or human being, even if you write a book. Not only it's hard to format a prompt with so many details, it's a lot more faster create something base and refine, than trying to explain what's on your mind.
For prototyping, indie devs and mobile games etc it's good enough. And even so you can use this model as a proof of concept, and once approved it's a good base to polish, split it up, retopo, and paint over the base. Just another type of workflow.
Where is the artistry in AI generating 3D? I mean, part of the reason we create 3D models is the fact, well, we like doing it. The feeling of creating a model from the ground up and tweaking it is part and parcel of the creation process. What’s the point doing it if you are deprived of any of the satisfaction in creating it?
Sounds like you're speaking as a hobbyist. A 3d model isn't a product in itself, it's the game, movie, 3d print or whatever that is the product. You aren't hired as a 3d artist because you think it's fun but because you fulfill a need for the product. When the need is fulfilled elsewhere the need for you is gone.
well if that's the case then ai will change absolutely nothing for you. But for people who do that to earn a living, it's the end of the world, welcome to homeless land.
All those who naively and proudly repeat that AI will never replace humans in their jobs will be in for a rude awakening in just a few years. Those who claim that only the underperformers will lose their jobs might be surprised as well.
U can fix it with little tweaks, and the overall time is insanely less, and therefore less artists required, unless the game scope and scale is huuuuge
@@lemmonsauce6739 people want to afford food and home, while loosing their workplace. Stop blaming people for hoping to get tools that will replace a significant percentage of their effort, I bet you didn't ever worked on a collection of debris for a scene all day to receive an equivalent of part-time restaurant worker's salary. It is not a question about creativity, your boss won't pay you for creativity or human touch, if there are programs and premade objects that are available legally. Stop yelling at people that are trying to make their ends meet as if the bread they are forced to steal could ever belong to you.
@strgn1360 STOP going around and TRYING to make people feel GUILT.. and A.I. is raking/replacing real NATURAL ARTISTS WORK and jobs away from their passion, just so people who never practice or have NATURAL ability to create, can make money or be popular.
Human are extremely lazy creatures by nature, if there's gonna be any attempt at stopping A.I. it has to come through the big governments around the world that pass laws around data harvesting use in A.I. training Apart from that, all efforts of pushback are pretty much negligible to the general public
It is better for a human artist to consider all aspects before making a model, there is no need for an artificial intelligence to do everything, and this means committing a crime against humanity.
I’ve noticed a recurring pattern in the comment sections of many TH-cam videos discussing AI disrupting jobs. The majority of people seem to believe that AI won’t be able to replace jobs like 3D art, programming, or 2D art, often citing the complexity of these roles as the reason. However, as someone who works in the software development industry, I can already see that AI is capable of doing just that. For example, tools like ChatGPT can replace a junior software developer's tasks. Heck, even this very video demonstrates how AI can potentially replace a 3D artist's role. Even if its not production ready, it will be soon. The technological jumps are tenfold every year. It’s already happening, and it’s surprising to see how many still don’t realise it. Am I dreaming? Are you guys bots? Or is humanity really that naive?
Humanity is really that naive. They've bought into comforting lies as to why automation can never come for their jobs, and they'll still be saying the same talking points when 10 of them are being replaced by 1. “It's easier to fool people than to convince them that they have been fooled.” --Mark Twain
@@AAjax I'm really bothered by people's blind trust and optimism about AI, not in any one particular field but generally speaking. They think the billionaire class is really going to just let us all play once we aren't needed for our labor anymore. The same people who don't cure diseases because there's more money to be made in "treating" them. The same people that "disappear" anybody who stumbles upon free energy tech or tech that would disrupt the oil industry. If we lived in a world that really did what was best for the masses, we would have had free energy by now. They're not going to let us all just have nice things and good lives. I wish but I know better.
The stuff generated is not production ready as somebody said, when it will be half people will not be needed but it is still something that requirers sort of asset management skills and fixing gaps etc..
I love how every single comment I leave that is not in praise of AI gets deleted. And people trust the same people who censor speech to do good by humanity with this tech.
@@cosmicllama6910 TH-cam auto-deletes comments fairly often, in my experience, with their AI filters. I believe it also tends to do so more for comments from users it has recently filtered.
I remember when people were making games in 80s to early 90s. You have to use digitizers to input images pixel by pixel. Then we got raster editors, like photoshop. Those eventually became a standard. You have to Make 3d models using single triangles and stitch them. Then map the UV's. Then Bake the edges to the sheet and paint textures in photoshop. Then we got UV tools like Ryzom and retopology in 3dCoat and texturing tools like Substance painter. Texture Generators like Substance designer, ans 3d sculpting tools like Zbrush. The progress was always there. People adapted. I'm a tech artist and even today, to make a good game you need a good understanding of technologies from 90s. Sure, technology will become widely available and accessible. So more people will be able to jump in to it. And I think it's a good thing. People should have the means to realize their desires to create. (As Alexey said in the video, it takes decades to learn 3d graphics well, not many have this time). And as a AI (SD) user, I can tell, you really need that Art knowledge to generate good art, especially when you need to generate something very specific. (Go, try to generate some engineer measuring a security torx screw head with analog calipers.) I believe we will end up somewhere in the middle, the roles will be to "paint with AI" or "model/sculpt with AI" etc. After all, all AI is trained on existing art. It's not like it created something new. Sure we will have a lot of generic stuff in coming years. Maybe my opinion will change in future, who knows.
In the future we likely won't even need to generate 3D models like this. We will have realtime AI render engines which will be driven by control rigs and simple geometry. So the AI will basically be reskinning simple geo and animated rigs with whatever you want. We won't even need to animate as you will be able to just insert key poses and let the AI solve all the animation inbetween, Before any of that happens though they really need to solve consistency issues from one frame to the next.
I am an educator and I think while the AI re-topo and UV texturing tools will probably improve, there is still a requirement for students of Visual arts, whether drawing or 3D graphics production to learn about the fundamentals. If we just let the AI do its thing, it will just be garbage in garbage out. The foundation in visual arts and history is still important. You may become a better AI prompter but you still need the training to know what looks good and also whether a 3D asset will function or work properly, the current throw of the dice nature of AI generations will not always give you exactly what you want, but it can help you generate and iterate many ideas. Will there be a time where the AI tools are so good that it can create what you think? Maybe... but meanwhile we should not focus on these tools taking away jobs, but focus on how we can use these powerful tools to become better and more productive artists.
Well, fortunately this video's premise is totally flawed and none of the stuff produced thus far even comes close to what someone with a 4 year degree in 3d Art can produce on their first day of the Job.
It's almost a waste of time to send kids to school. They are taught info that is outdated by 20 years and even if you were to teach them something currently viable, by the time they learn the skill it would be obsolete.
@@snark567 Basic math and science are never obsolete. Whats being taught in schools is to rely on a computer to tell you everything rather than knowing how to think. Trying to make two types of people. Designers and users. But now they just want users. Its a waste to send them to school yes. NOT a waste to teach them how to learn. People also need to stop comparing themselves to the f-ing computers. Its really not good for you.
As a 3D generalist I would love if these clickbait videos would be at least partially true. I wish AI tools would be so advanced that they instantly do hours worth of work, but in reality I can barely use any of them for professional work. AI voiceover is good for smaller clients, but photos, textures, music and especially videos are still so low quality, and it's much more easier and cheaper to use stock sites. What AI developement does is they find new and new industries where they achieve this very low to mid tier quality, and then it stucks there, never really getting closer to professional quality. Sure, they might get closer to it in the future, but it's a slow progress, and we have more than enough time to adapt.
@@lydon5595 have you seen Midjourney showcase? It already has amazing quality most 2d artists wont ever achieve 😉 How much time it would take you to model, texture, and animate a golem like that one in the video? 😅
@@AlexeyTutorials I almost never model anything that's not a hero object (and it clearly isn't). For props and background I just download/buy stuff. Believe me, it's much faster to get an already prepared and optmized model made by an artist, than to sweat blood trying to fix something that the AI spat out. If I switched to AI right now, I would lose time, probably pay more, and lose clients because of the quality loss. You don't have to use buzzwords on me to try to convince me that AI is great. Prove that it can produce professional quality X% faster/cheaper than previous methods, and I'm in.
How is it the end of the 3D artist? We use premade assets all the time regardless of budget. All I see are free assets and I get what I want, not what I have to settle for because thats all anyones selling. Give it another 10 Years and itll be high rez, perfect topology, fully UV'd-Textured-Rigged-Animatable. If the ultimate goal is to make stills and animations then you want to tell those stories as fast as possible. No reason it should take 3 years to make a movie instead of 1 when the outcome will be virtually the same. The end of some specialists maybe, but if youre a generalist, animator, lighter, compositor, youre still golden.
"you want to tell stories as fast as possible" yeah guess what, in 10 years generative AI will probably skip that for you too since all it does is crap out final product of anything, not just 3D models or images and in the end all you will get will be the endless sea of AI slop which will be impossible to navigate through because who the hell will care about your story if even a clueless toddler can do it in minutes, so all the AI bros being hyped about the fact that they can just become the next Christopher fucking Nolan just because they can let AI do shit for them is in for a serious reality check
@@S.K._CGI Kind of feels like these these are the last moments for people to build a future with their skills and storytelling. A few years down the line the doors will be closed by the looks of it.
There is something that you guys are not having into account, 2d images are relative easy to copy for an AI cos you can download thousand of 2D images for training, but with 3D the amount of 3D models designs unless is something very simple you don't have that data available, so complex 3D models, like a Demon character for example, you don't have high quality models available for free, so for an AI you need thousands of those
If something can be made really fast it hold little to no value. If we are heading to a world where movies can be done in a month by one dude, then movies won’t hold any value.
Save more to create more content that no one will watch because there’s too much content from time saving? There’s got to be a limit and AI is going to show us where it’s at.
@@PlacesofMiddleEarthWhat? It will save more time for independent creators who can make actual good products like games and movies that people will actually play because it's significantly better than the garbage churned out by others. It will reveal who the good artists actually are.
@@niccosalonga9009and therefore, many people will lose their job because the demand will not suddenly skyrpcket. Where you needed 10 guys to get the job done, you may only need 2 in the future. It baffles me how people still try to cope and act like all this wont take most jobs away in the near future lol. Ai will be better, faster, more efficient, cheaper in almost everything. And therefore, most people will lose their jobs. And the "new jobs" that get created, guess who will be doing them? Right, ai.
Yes, AAA game companies will cut down their staff with 80-90% by 2026 and still produce better looking games faster. The companies that don't will definitely go bankrupt.
every time people have complained that some new tech is going to ruin something, it never comes true llms are a tool, so learn it, incorporate it, and use it to do the boring stuff, so you can focus on the fine details and polish 20 years ago, no single artist could make a full animated movie, now it's possible
Now only is the skillset very difficult and time consuming to learn but we also get paid poorly. Now, we're not even going to be needed. Love it. 😢👍 Thank you programmers, instead of targeting the people who have it easy, you target the ones who have it hard.
The inverse of studios laying off artists is also true. New technology means smaller teams, perhaps even individuals with sufficient skill and dedication will be able to create far more than they could in the past. An optimistic take would be that we're entering a new renaissance in which more people than ever will have access to the tools to do great things in animation, similar to how we went from 3D modelling being limited to only those with access to the most cutting edge tech to a world where even cheap computers can handle it. Just a thought.
@@AlexeyTutorials Not that easy with complex characters made of several pieces in different shapes and sizes needing UDIMS. Making UVs is a waste of time. If you could just select the object with several pieces and click a Robot AI tool that does all the work judging the objects relative to the size and shape to figure out the seems and arrangement... man, it would be amazing from a modeler/look developer standpoint, you would only need to focus on the creative part. All the mechanic-repetitive work should be the focus of AI tools.
@@AlexeyTutorials bad padding, a lot of overlapping UVs, terrible disposition of UV islands, badly placed seams, incorrect texel density, and don't get me started on UDIMs. All of those will give you awful baking. There's a reason even with automated tools, a lot of hand-made tweaking is needed.
@@fdslk1 havent seen these issues, no stretching or overlapping noticed, no padding issues either. Dont think they’d be there since even Blender has great automatic uv unwrapping tools👌 Anyway, you can remesh, reproject uvs, and bake textures from one mesh to another, like 5 minutes of work 🤭
the same one which all of them find for free :D Like I created some realistic climber pictures with Davinci AI and after a while one guy posted AI created images with the same faces :D
@@AlexeyTutorials It depends, you will need to have a VERY good specialist running through the whole process or MANY specialists with a good background to filter the good from the bad..
@@migovas1483 I think its just a beginning but its already producing cool results from a single try, I mean look at that golem, he could go to any mobile moba game with no problem 😉
@@AlexeyTutorials yeah, sure you can get that into any disposable Mobile game, that is discarded in a few days, is the nature of the game, that is why most of those assets are sold by scraps or re used constantly, is the nature of the platform, disposable.
the real reason (and real issue) is not 3d artists losing their jobs, it is (as has been for many years now) corporatives being reluctant to hire young workers for minimum wage to reinforce the department 's experienced artists, they feel like overworking two artists for something more than minimum wage is better than paying minimum wage to ten graduates. Sure the product quality degrades but they don't care about the goal, they care about their pockets.
Thank you so much for this wonderful video. As a professional 3D artist since 1996 i'm happy to see everything evolve. I've Gone from 3D Studio r.4, via 3DSMax, touched Maya and since 2016 with Blender, and since 2023 with StableDiffusion, Runway, Flux, Kling etc. keep 'em coming. Get ready for ASI in 2026. 🤘😆🤘💻
Actually that's a good thing, it will save time & also training data from human motion will help animate it along with AI. It's actually good for the future.
The problem with this is it cant precise follow the art direction and also all style will look similiar . Also sometimes it can provide wrong topology for animation for example muscle movement may not look correct on human character and there is also clothing simulation for realtime in games to 3d model, animate and simulate as well
As a traditional comic book artist for 30+ years, I immediately knew my days were numbered when I first tried Midjourney, which launched in '22. When that time comes - and it will come soon - when Marvel & DC Comics start adopting AI art....that's the end of all comic book artists (pencilers, inkers, colorists, and letterers) -- "Adapt of become Extinct." It's your choice.
So, I'm fairly in favor of generative AI, and I'm quite passionate about following its development, and I pretty regularly implement the odd research paper that catches my interest. I have also experimented to varying extents with digital art, watercolor painting, 3D modeling, 3D rendering, particle simulations, music, and writing. In my humble opinion: 3D art is an incredibly complex field with a lot of moving parts, and it's extremely difficult to automate the entire pipeline end to end. It's not just a matter of data in the sense of getting a bunch of 2D renderings of 3D art; you need a model that can understand materials, shapes, interactions, framing, etc, and there's not really enough of that kind of data out there. I think that by the point that you run out of things you can work on in 3D, we'll have essentially automated a large enough portion of other jobs that we'll probably have figured out what to do with our economic system, and how to handle people displaced by automation. That's not to say that 3D art will never be automated, but it will be resilient enough that I feel most people working in the field don't need to be terribly concerned. If you are super specialized into textures, or just 3D sculpting, etc, I think you might want to consider diversifying into more knowledge in direction, and full scene composition. I'm actually a lot more optimistic about 2D art as well (as opposed to the general consensus in that community) in the sense that I think AI basically allows 2D art a lot of the tools that we've had access to in 3D for years, but obviously it's been such a big shock to them, and the aren't used to using 3D software, that they feel it's an attack more than a tool, though I still hold out hope that as a community software developers can continue to improve on the ease of use of AI driven tools such that 2D artists can feel empowered, and not threatened, though obviously beauty is in the eye of the beholder and I can't really control how they feel. I do hope that the early forays into AI generated 3D assets will galvanize those creatives in the 3D space to consider what they think is an appropriate societal response to this technology, and obviously everyone's going to feel a bit differently on it. I personally feel that an automation tax based on the level of automation used by companies that is fed into a universal basic income is about as elegant a solution as we can have to the upcoming wave of automation, though others as I noted will feel differently. Regardless, I am excited for the future of coming technology and the new possibilities, though I'm also excited to see the new types of creative expression, art, and types of media that will be possible for creatives to create as well.
I agree. As opposed to code, pictures or mathematics the trainning data for 3D art is infinitely more scarce than anything else. Worse : the high quality data are even more rare. Imo They might figure out AGI before 3d artist get heavily impacted. Software engineer and physicist are a lot more at risk if we believe the latest o1 benchmark.
When people in the industry tried to speak up about machines replacing workers, they got laughed out. The moment the same crisis touched artists, now everyone has to think about it. Isn't it a bit too late now?
My dude artists were the first to take a stand against mass production for example John Ruskin and William Morris in the anglosphear. Remember when everything used to be a craft? They were all artists, and when I go to a modern furniture store, I see that they were right, lol. William Morris even started his own company and guild on the concept of fair price to compete with capitalists. But I'm not surprised non-artists are supporting this, the more we "progress" the more everything is reduced to the lowest common denominator.
I thought 3d art was safe but i guess i was wrong. My question to you is - do you believe that we will again have oversaturation the same way we have with 2d art- meaning that now we are flooded with the exact same art styles. As we know AI steals ... I mean learns from already existing artwork. Will this be the same case with 3d art. To have the level of AI be the same as the level of human creations. Would live to hear your thoughts.
I'm a 3D artist since the early 90's. Back when I started, movies were still shot on film, TV had standard definition and interlaced fields. Photoshop didn't exist yet. If I didn't evolve along with the industry, I would've been out of a job decades ago. AI is just another tool. Adapt or perish. As simple as that. Always been that way. I used to rely on a ton of 2D/3D programs to achieve the end result. Now it's just an AI digestion system with me doing cleanup and the actual decision-making. The rest is not even software in a conventional sense. It's just a dozen of various language and visual models talking to eachother. To me, AI assisted work feels more natural. I know all the aspects of production, and would normally have to collaborate with a many people to get things done quickly. I'd have to interact with them, and now I do it with AI. An email to a colleague becomes a text prompt that runs on my machine locally, without even accessing the net and costing me any traffic. I welcome this new tech, even though it moves countless people out of their comfort zone.
@@shrimpkins When I was at Technicolor, there was a floor dedicated to film processing. Employed chemists. All just to view dailies. Along with a theater room projectionist. Why not forward them ads of digital cameras? Should we go back to shooting on film, just to keep a dozen jobs going that vanished overnight in the early 2000's? Jobs are vanishing constantly. The media format is changing. Either you keep up, or find a different career. Is the art the product or the means of achieving it? AI proponents believe that art is about what comes out in the end. Opposition thinks that it's all about how one gets there. The question is whether the client - the guy with a checkbook and a busy schedule, cares about the process. He's the one paying for it. Like old art? Do old art. Nobody's stopping you. Just don't expect yesterday's salary for yesterday's methods.
@@enilenis Yes, I'm aware of the need to keep skills fresh and streamline orgs, esp smaller companies. But the pace of AI will most likely outpace anything humans can match logarithmically. Not much can be done about that, but those who are still working today may not be much longer.
I think most of the people complaining about AI are people under 30 who haven't seen any big tech advancements in their lifetime. Some of these people should go back and try and create 3D on tech from the mid to late 90s and see how far they get, the same with game dev too.
There are certain markets that AI probably won't replace for a while. Architectural rendering sometimes requires reading blueprints and modeling exactly to spec. Forensic modeling is similar. Any industry where there is no room for creative license is safer. In these examples ai can still be very helpful. For example in architectural rendering you can use AI to populate a house with furniture but the house still has to be modeled from specs.
A lot of denial in the comments. But the reality is, Ai will do everything better and faster then a human. In 5-10 years we will generate entire movies or games from a simple command prompt. What that means for creatives? I have no idea yet. One thing is for sure. Big corporations can't wait to fire everyone and replace them with 24hr digital slaves, no vacation, no late to work, no work from home...etc
The way I see things, 3D is such a complex field, and there are so many people out there that WOULD create a game if they could manage it all themselves or in a very small team. This will change the way we "do 3D", but it wont kill the 3D artist, projects will just get bigger and more ambitious.
if you make the actually game fun no one is going to give a crap how it looks. just look how photo real star wars rebels, was and how "clean" and "polished" concord was. it looks professionally made, but its bland af and not interesting. so no one cares. if this cat model was a toy on some shelf in a room in cyberpunk you wouldn't even notice it was ai generated.
@@ge2719 This is complete and obvious total nonsense. First of all, I wasn't referring to the the aesthetics. When people talk about an asset being production ready, they mean whether or not it is well made on a technically level to achieve the results needed, and what is shown off in this video absolutely is not. The topology shown off in this video especially would be limiting compared to if it was made properly. Second, even if I was referring to the aesthetic quality, the notion that no one cares is very clearly not true. People who say what you just claimed often then turn around and complain when a game visually doesn't look up to snuff, whether in terms of appeal (I assume you don't know the term 'appeal' has is a more nebulas term used in the animation industry, I suggest you look it up) or the clear results of the technical construction of the assets. Now if you want to say that people care about gameplay before aesthetics, that would be more fair, but to claim that no one cares is very very very clearly bullshit. Whether we look at the impact the aesthetic quality or the technical quality has on the players enjoyment while playing, or in terms of marketing. It's a well known fact that if your game does not look good (in terms of aesthetics or the technical side) like what is shown off in this video, is FAR less effective at grabbing the attention of consumers.
And yes all the proces what need to pass for 3d model is the slowly, there is good for short*, and your knowledge about all the process given you advantage nothings more. I tell once again just be the very good 3D artist
All these tools suck balls right now. They're just money-grabbing piece of useless crap. Maybe one day they'll get better, maybe even soon, but definitely not today. Anyway... The first jobs AI is going to replace are the ones that suck the most. Most of the people in those jobs rely on a few pieces of software they know inside out, which has been a risky move from the start. A new 3D modeling tool could turn a homeless guy into a 3D artist in three months and wipe out those jobs in no time, just like some genius could cause a global crisis by inventing an engine that makes oil-powered cars look like horse-drawn carriages. This is the kind of thing people don't get because we don't live long enough to fully understand it, but this process has been happening since we crawled down from the trees. Even the oldest profession in the world will probably get replaced by robots that will jerk you off.
@@AlexeyTutorialsit will get there for sure, just current tools suck. That's what I mean. Im sure one day you would be able to put book content to AI and it will make you full TV adaptation better than all Netflix crap.
@@AlexeyTutorials with the right amount of dataset to deeplearn on internet on 2020?, yes they can now internet 2024 just filled up with AI images everywhere, i look up for reference for fantasy superhero, they just show 90% AI images AI now instead eating dataset on their own output
I have been here 4 times. With DVD authoring, Video production and authoring to Many formats, Digital editing from film cutting and splicing, writing.... all gone to pennies . But it comes around because TH-cam chases television for some silly reason and since I wrote , directed , produced , trained acting and edited... Well I am doing okay... Now I think I will do animation with my writing since I did not have time to learn modeling and make some cool stuff. You know I wrote a children's book 30 years ago to protect myself with a project in animation , the characters never aged and just tonight I 3d printed the main character... Wow.. I read this book to my kids and the main guy is looking me in the face in real 3d from 2d ART.....crazy right. And I am AWESOME at 3d printing, both fdm and resin so I can make your are come to life!!! So things are not all that bad. Think of it this way for many, You get to tell the story. YOU get to. No more excuses of I need a better camera, I can't draw, a better mic, how do I block, I cant sing, what about the lighting....blah blah blah...... that was so 20th century.. Sorry so long buT I live here.
Dude... Are you AI appologist? How many lawsuits are filed against AI companies that stole artworks? And they have nerv to threaten artists that poison their art? It proves that they are just stealing. Recently photographer joined AI competetion with real photo, he won... but he was disqualified, isnt it poetic? "2D artists are losing their jobs" maybe but not for long and even then there will be market for original artworks when market will become oversaturated which already is... AI crap is all the same, no life to it. On top of that do you know what is concept art? AI absolutely sucks in this niche. For concept art you need to have tons of references and you need to merge then so they make sense, AI just slaps everything together. There are tons of art directorsthat got burned by hiring AI prompters as their lack of creative fundamentals was clearly showing and were unable to make specific changes to the concept arts... AI is just a bubble, nuance... Will it go away? NO, is it overrated? YES. We need AI to take over non creative sides of art like retopology, UV editing that are highly technical and time consuming.
What we need are tools for artists. Tools we can use to reach a PRECISE end result. We don' t want "image generators" that make "images" we want one that we can work with to make A PRECISE, EXACT IMAGE. Art is all about something being EXACTLY what you want it to be. I hope AI people will work with Adobe and the Zbrush etc people to make software that can truly assist creatives to become powerhouse artistic factories all by themselves. Until then AI of this sort will be a toy... or something for Chinese studios to pump out trash with.
It wont end anything, it might lower the number of employees for some companies, but that is not different from what is happening now. Plus there is the problem with copyright which inevitably will be updated with all this douchebagary of companies like Adobe, that stole material from artists and now face legal action. And even when AI gets real good, companies still will need 3d and 2d artists to clean any AI "mistakes", or add human "flaws" to make it more relatable or enjoyable. The AI bros will keep trying to create this drama though.
I believe that as humans, we need to focus on ideas and imagination-qualities that AIs lack. While AIs can create paintings in the style of Van Gogh, they cannot develop a new style that resonates with the human sense of art. AIs can play "Bohemian Rhapsody" on the piano, but they will never be able to compose a beautiful song. AIs can create a game like Angry Bird but can they have an idea to create a fun new game? I don't think they can. My question is, how can we train ourselves to have great ideas and brilliant imagination? Schools do teach us how to play piano or how to code but they don't teach us how to create a great song or a fun game.
People really need higher standards before suggesting something is good. This is very mid quality content, passing it off as good 3D art does nothing but encourage idiots in powerful positions who want justifications to cut costs in hiring Artists. Good topology and good intentional functional designs is not replacable by LLM's.
@@DartVonGrell Tell me why commercial artists still exist and why openAi shares are five times cheaper than at the start, instead of bleating like a sheep. Dumb kids are ready to pray to any colored paper that a marketer shows them.
Reading all these sour comments, you guys need to remember: This is the worst it will get. It will only keep on improving. So you better use it as a tool to leverage your skills or become obsolete.
That is not necessarily true. Take VR for example I remember hearing that all games moves etc are going to be in VR never happened. And if it gets better it need to get rly good. 95% is not enough.
Specialization will be mostly uneeded when it comes to Design and Development. We shall be like Chefs. They don't grow or process the ingredients, but a good one knows how to cook something good with them. How good is what you can put together, be it a Website, Game, Experience, Presentation, Explainer, Viz...etc.
I dont understand why AI is so scary to ppl. The methods of creation will change but ultimately its a tool to quicken your work. I've been a 3d artist all my life, i've tried Ai stuff and its nothing close to something i can use for a professional client project yet. The results are just inconsistent and making changes gets tedious without regeneration its impossible. However, tools that generate useful scripts and textures are very helpful. I would say instead of cursing it, embrace it as a change and adapt otherwise just loose your job to a smug, non artist who enjoys prompt painting. 🎉
i think A.I will go advance to point where you just few click create characters and instruct it to create a complete scene or short movie out of it with a bit of know how about animation etc.
I see alot of people making fun of this video but i see it as a warning, AI is getting increasingly better and its scary honestly, right now people just have to do "touch ups" and u wont notice. So eventually im sure AI isnt going to need touch ups and everyone is going to just be like 😶. These Ai renders are much more advanced than i thought itd be
The best thing about Ai is it will streamline an artists workflow so they can make better work faster. As a solo creative I offer so much more than due to ai that I couldn't before giving better results faster but not cheaper. Ai video enhancing has also come so far. As a tool it's really grown the amount of clients i've had since previous years before ai.
Here are my thoughts: The floor to get into the industry will be higher if this technology gets refined; however You will still need to have proper knowledge because you will have to model custom things for your projects that the AI cannot build accurately
I think AI can speed up some processes in the pipeline to achive final result. I don't think AI will replace the people who model and texture assets. Eventually, assets have to be created by either some one or AI. And problems always occur. In that case, a supurvisor needs to check and fix problems (knowlegeble person is needed). On the other hand, 3d artists dosen't work only in gaming industry. They are needed also in film industry. And film makers always seek for top notch quality. AI can not be used never for final film. You can understand when you get into these fields. However, AI can be very useful in some cases. For example, chroma keying. Chroma keying is a technique when an element is needed to be extracted from green screen and creating a matte (alpha image). AI would increase the efficiency for this task. Also while we generate cg image they also rendered out with mulitple render passes to have control on element while compositing. AI can not give you these passes it only gives you whole final image. However, when it does, artists may use it to speed up their prosses again. We still need to have people who have knowledge about these fields and control the AI.
I love to see useful AI stuff not Ai that will take the process of creation out of your hand. Sure you can generate whole models and maybe with useable topology down the road but how consistent would it be to throw in on a existing 3d game project. It's this inconsistency that drives me away from AI. I dont want to spend 2hrs cleaning up a mesh, i would just recreate it myself, even using the Ai model as a base. I might be saving a bit of time yes but at what cost? You get fired not just bcoz of inconsistency but bcoz companies want to save money. Firms thay replace humans with Ai are heading down the trouble road.
I went back to paper and pencil, canvas and paint, and sculpting by hand. It's been better. AI is for all of us to use for our own creative ideas. All is good
The only artists that should be concerned with this, are the ones that do cheap scammy mobile games and the bottom tier of all the asset stores. That's it. simply put, its difficult to generate what you want. Even with concept art. Cause, spoiler alert, half of concept art makes zero sense and you end up needing ti deviate from something about it to make it work.
the fall is only beggining, sure we use 3D assets, sure it's faster and make the workflow faster, yeah we still need to retopo and retexture, and even sometimes retake the rigging, but it's just a matter of time until you get all of this done near 99% just by a prompt and a button, i see the good and the bad of AI and its uses, i feel the one who took years and years to build up skills in 3D modeling and be like " damn all these years and struggle and now i just need to prompt and press " i feel the one who enjoy the fact that " damn, that's amazing i can do more projects faster and in good conditions " , but there is a thing, it makes less and less challenge, as an artist in 3D and CGI even in lyrics and music creation i crave that feeling of challenge to overcome, a difficulty that make it harder, a reason to think it out and struggle for it, we need that feeling as human being to feel the evolution and the steps we make farther and farther, the way i see AI in this domain of artistic creation is like " using Fire to burn the house instead of using that same fire to cook the meals "
Eventually anyone will be able to throw their ideas and create whatever models they want. People will whine about this, but that's still creativity. You don't need to know how to make a model to be creative.
the output is the currently still the equivelent of a low quality 3D scan - if you have any type of standards you will have to completely recreate/retopo the models
Yep. Stock photogaphy sites and illustrators are already suffering in graphic Design. This tech is amazing and yep will put alot of people out of work quite quickly. Its early and this tech will evolve and if it evloves as quickly as all other Ai then yes it will be a genuine workflow.
It's inevitable. Maybe it's time to build a finished product, like a game or 3D animation, instead of just making 3D models. Some people say, 'It's only a matter of time until AI can make its own game.' And yes, that may be true, but right now, it's not the case. So, let's make our own game with this AI and cash out while we can.
Just like a lot of 3D software demo, it is perfect. But it still needs a lot of polishing before a good product is published. It may not replace artists today but no one knows a few years later. The most important thing is that 3D tech creates something new that 2D cannot achieve, you can see a lot of Japanese anime is still traditional 2D made, but AI replaces many people with what they are doing now in a short time. New laws should be enforced to protect artists' rights, big tech companies are grasping our data and selling it, and no one will create new pieces anymore.
I mean we already passed through a situation like this one, take the exemple of comic books after digital art became a thing, or movies after the graphical leap to cgi, the result is a flooded market with mediocre works, let's be honest making art is not for everyone even if you use an AI that can read minds.
if I handed this shit to an art director he's gonna 3d print it and throw it at my face
😅😂🤣
Another BS video saying "this is the END!!!". For two years I heard that and "AI" is just as crappy as ever.
🤣🤣🤣🤣 so true
So trueee 🤣
@@tlilmiztli well why did I post news about layoffs of 2d artists then? 🤭😉
Machines are doing art and we are cleaning, stocking walmart and driving uber.
yeah we have ai /robots being artists and the work of humans inand then we have humans stocking stores /doing the work of machines. it's so backwards I hate this world
Machines won't enslave humanity, we just have a slave mindset and made them our masters
Keep dreaming, Robots also going to clean, stock walmart and also going be Tesla AI Uber soon!
@@Pixelasi exactly
@@JoaoSilva22222 you gotta remember money still exists. Cant pay your mortgage while doing art. and crafts, except for the few who can
What we need is a dang good AI on retopology.
Good comment
and UV unwrapping
Absolutely
Yip. I imagine someone might be trying to do that now. Feed an Ai a whole bunch of examples of good polygon flow? Avoiding 5 point intersections et cetera? I'm sure it will be a challenge, but I'm sure it will be possible.
@@j0shj0shj0shai will be able to do anything because knowledge will always be there to feed it its just up to humans to figure it out
from someone who actually works in gamedev: This is not the end of 3d artists. Nothing this AI currently creates is anywhere near game ready. You could use this as an indie developer, but indie devs werent employing dedicated 3d modelers in the first place.
here's why this will not replace 3d artists:
1. as everything in games, 3d models have to be heavily optimized, this means the lowest possible amount of triangles and vertices, which means you need excellent topology to preserve shape while sticking to polygon budgets. You dont have control over polygon counts in what this AI creates. Just this point alone makes it unusable for modern games.
2. more specifically for animated models, your topology has to align with the joints to ensure proper deformation while minimizing the stretching of the texture. Good topology is an NP-hard problem, which means it is incredibly inefficient for machines to compute ANY solution (not just a good one). The implication for neural networks is that the training results will be quite lacking. And they will be even worse for highly specific models, e.g. non-humanoids.
3. as always with AI, once trained, AI doesnt learn anymore. You can tell your AI 500 times to do things in a certain way, then run the prompt for the 501st time and it will still not do it. You can observe this with ChatGPT when it outputs the same code issues you had it correct in your previous runs..
4. AI lacks consisteny. In game development, you will create sometimes up to 10+ versions of the same model, and you will want to keep at least your textures and UVs the same or as close to original as possible. The AI is not capable of preserving those AND giving you a different result on the mesh.
5. there is US and EU precedent that denies copyright to products created using AI. No company in their right mind will basically waive their IP rights because they can easily make more money off those than they'd save by using AI instead of human labour.
see, Ive heard this same story so many times ... chatGPT will make programmers obsolete. Dall-E will make 2d artists obsolete. None of this has happened. None of this is going to happen. The reason is simple: Nobody wants something fast that works 90% of the time. AI's probabilistic nature prevents it from ever being 100% reliable. A good programmer will always be more reliable, more flexible and more in line with what the client actually wants than any coding AI. A good artist will always be more reliable, more flexible and more in line with the art direction than any image generator. You get the idea.
i just want to note that the news you showed are ... not proving what you think they do. Firstly, there is no causal link between AI contributing to job losses and developers being laid off, not least because it doesn't say in which fields AI contributed to job losses. It might as well be data analysis, which has nothing to do with your video on 3d. Secondly, lay-offs can happen for various reasons. We have post-covid economy issues (which you have in many other industries that dont employ AI btw)
and tbh it's pretty telling that the examples of AI generated models you showed are nowhere close to "production ready" as you coined it. The texture of the robot is way too bland and boring, there is no dirt, irregularities, scratches, etc. The normal map is basically a flat color. And the animation is absolute garbage. If this is the best you could find, then you debunked your own premise with your video^^
Thanks for pointing this stuff out, precision and quality control ist just not given in ai. And I was looking for someone to mention the "correlation" between ai and layoffs.
production ready was a pretty funny description of these models
@@thomasmann4536 okay, here we go:
1. All these tools have built in retopology instruments, you can ask it to generate model of specific polycount
2. Have you tried quad-remesher or zremesher? You can mark joints and it will add more loops there
3. What about Midjouney? How did it go from cringy to epic in just a few years? Have you seen how meshy AI progressed between v3 and v4? Have you heard of providing your own dataset to GANs to train already pretrained model? What do you mean it doesnt learn?
4. For consistency you have seed, variance, and possibility to add base image to start from
5. They ruled out AI art cannot be copyrighted UNLESS modified in a some way by human which makes it a derivative work 😉
Its not about making some specialist obsolete, whole point is about speeding up work hundred of times so you no longer need as many in a team 😉
@@AlexeyTutorials as you mentioned, SOTA 3d software has had retopology tools for ages as well. And guess what: 3d artists still retopologize manually, for the most part. Why? Because those tools are TERRIBLE. Same goes for the retopo tools of AI.
We use zremesher meshes to create the first version of our rigs which works since the proportions won't change anymore. But the topology is utterly unusable for games.
OK, let's do a little dive into the wonderful world of AI:
Each NN, no matter if it's a GAN, a VAE, a Transformer or anything else, is composed of lots of layers, and lots of neurons on each layer. Every neuron has a weight. During training, input data goes through the neurons, the weights determine how much information passing is ""memorized" and how much is "Forgotten". Then, the output score is computed, tested against the ground truth, we get a loss, and this loss is then used for backpropagation to update the weights (via chain rule derivative, high school maths). These weight updates are when the network "learns". At some point, we stop training to avoid overfitting, which is when the Network tries too much to approximate the input data, losing its ability to generalize.
When we fine-tune, we only take the last few layers of the network, including the decision layer, and we train them on a small dataset. We essentially overfit on purpose, so that the network performs better on this specific dataset, but worse on others. you can see this in all the StableDiffusion LORA's and whatnot: They can do a certain style better than the base model, but ofc an anime LORA is gonna be worse at realism than the base model.
we never retrain the full model because that would take way too much time and data, which is resources most studios don't have.
Now here's the point: At RUNTIME, i.e. while you are using the model, it does not learn. Your model will not improve based on the last generations you made and the feedback you gave. You would have to gather the data you want it to learn from, put it into usable format and then re-fine tune your model. And if you've ever done that (I have) you will know that even fine tuning stable diffusion takes at least a few minutes on a beefy PC. So, tell me: If AI's strength is that you can generate concepts in a minute, where a skilled artist would need an hour, why would you want to forfeit that one advantage by retraining your model after each generation?
You don't. I might also add, that rerolling the dice until you have something usable, isn't always faster than doing it yourself when you know exactly what to do and how to do it.
Also, the "human artists need to spend years to hone their craft" argument is a bit silly. You didnt sit 24/7 at your PC, learning modelling/drawing without pause, you did a lot of other things as well. If we granted that the average human artist probably put 1-2 hours a day into their learning (factoring in pauses and distractions), then you have probably learned for about 2000-5000 hours, which is awfully close to the likes of GPT-4 which had a training time of about 3600 hours.
on the legal side of things, the case of Thaler shows us that merely inputting prompts, altering them, and rerolling the dice, does not qualify for significant human input and is therefore not copyrightable. The pipeline that you showed in the video does not contain significant human input either and would therefore also not be copyrightable. The case of the book "Zarya of the Dawn" echoes this statement, where the creator did not receive copyright over the individual images. If we were to apply this to games, it would mean the studio had copyright of the game and its story, but not over any assets made with AI. That's STILL a bad deal, especially considering that most merch is based on those assets ;)
the point is this: you may think its cheaper and faster to use AI instead of humans, but when you really think about it, it's really not. Most studios would lack the capabilities of creating their own models because that would be way too expensive, especially considering that they already have their pipelines in place. Companies are willing to pay thousands for licenses for Autodesk products bc at the time they started, there was no alternative, and now that there are, they already built their entire pipeline around Autodesk and it would be too time consuming to change. But new studios do use Blender, Krita and other free software. It's the same with AI. Studios will be reluctant to pay thousands for access to tools they dont own, they dont own the results of and that produce inconsistent and poor quality results.
@@thomasmann4536 drop the mic bro, he's already dead
just to add to this thread: There is much more that goes for example into character creation than just a mesh a rig and a texture. There is hair, properly built and optimized shader, in many cases you need to do multiple UV sets to encode data to use in said shader, there is hair, animation ready topology, sometimes there is fur in clothing, Logos or other in Universe Lore that has to stay consistent and all of the above will need to be changed during production without redoing the entire model. Similar things count for hardsurface assets, especially environments
Its all looks cool on previews, just right before you open it in 3d software lmao
@@zergidrom4572 whats the problem there? First dude imported it into Unreal along with dozens other generated and animated models, second dude animated and imported his golem into Blendar with no problem 🤔
@@AlexeyTutorials It looks super low quality, well wait for these generators to make high quality full character with clothing that a junior artist cant do better.
Is ok for low and fast quality job, is not for production, maybe some tight budget game or previz, is always the case with low budget. is always about how refined you want your work..
2 more papers down the line...
This is the worst it's gonna get, it can only become better from here onward. As of now you can create plenty of character models with some limitations and plenty of organic and hard surface props. While there will still be a need for 3D artists to fix things up, this will massively devalue their work as it will require less people to go from nothing to a full set of production ready models.
I don't think you realise how incredibly intelligent and skilled people are in studios. Or how much work goes into making the projects we all love and enjoy watching.
I think about the recent Godzilla flicks. My Lord, I think the effects were essentially flawless.
@@keithyakouboff8755 yep. I've spoken to and been in courses with CG supervisors and artists on these films. Their knowledge is borderline genius with mathematics, physics, computer science, node based workflows, ect.
For everything really... I don't know if there's any name to the phenomenon. As a layman, and from the outside, some things don't seem that complicated, but you never know until you are there. I'm not a software engineer, designer or developer, I'm an architect and the amount of work, pre-work, meetings, surveying, engineering, and design, all in idea, paper and digital to build even a "simple" warehouse for example is monumental and has teams of hundred or several hundred people working on it, and not even taking in account the actual construction and building management process.
Sure AI will streamline some of our workflows and help in some areas but there's still a TON of work to do outside of the AI's scope, I assume ,a gain without actually knowing, that it wouldn't be that different for other design spaces.
Yea this guy knows fuck all about game dev studios n clickbaited us
What a great time to be alive. Lost my career from a shot, and now my new career I’m working towards is replaced by ai.
What do you expect? To deindustrialize ourselves because we're too lazy to learn a new talent? Its the age of ubermensch not humen
@@diackoakafrankie3151 he literally learned a new talent but now it's under ai threat
@@Miguel09MC so do i. But hey at least i can animate the shit ai is giving me. I can make choreographed scenes instead of wasting time modeling. There are things ai will never learn
@@diackoakafrankie3151 You are blindly optimistic
@@Cxllmexene nature is not natural. we should fight nature with knowledge. its time to know more
Remember there is no example of business going fully AI successfully and most ai startups are crashing now
😂because most were investor cash grabs, make an investor pour money on your like a stripper and bail out on a it didnt workout excuse.
The layoffs were not caused by Ai specific.. was a market adjustment from the massive amount of hiring during the pandemic years.
It's useful for about the first 5% of the process if you're trying to use it professionally. Not really good enough yet.
@@jamad-y7m it doesn't work like that, it peaks after a while, because you need to ran it through very specific process and pipelines this for generic jobs and if the model need to go up into high standards, the companies will need to train the model, filter and so on.., themselves, and have more people refinancing it...meanwhile the requirements will go up again..
@@jamad-y7m AI is super hard to improve further and further.
@@migovas1483 It does work like that.
@@gordon7936 No, it's actually very easy. Past results have proven that.
@@migovas1483 There is no peak to progress, look at ai video and ai imagery and how they improved so much over just the last year. It just takes time which as the guy says it improving leaps and bounds. Same goes for ai rotoscoping which is so damn good in davinci resolve now.
the future....factory work and the computers sit at home making art and happy with hobbies lol
until we produce enough cheap energy then even factory jobs will be replaced.
The future is no jobs because the factory work would be outsourced to cheaper countries and will eventually be fully automated.
Lol the factory jobs will obviously be gone too
Yeah... I want AI to do my household chores so I can make more art... not AI making my art so I can do more chores. :(
Honestly, I see AI-generated models as a base, not the final product by any means. The textures often look washed out, and the details aren't quite there. It's like a rough sketch that needs a human touch to really bring it to life. AI can get you started, but as a 3D artist, it's up to us to refine the model, improve the textures, and make sure the final product is polished and production-ready. AI speeds up the workflow, but creativity and quality still come from us.
depends on the network, I did some comparison of these services in my Telegram, one of them seems very good with preserving texture details, but others are bad, I agree
i agree, but the fact that AI can get you started is why commercial enterprises will need only 20% of the workforce they used to need; and of course, while we sleep, the AI continues to be trained and gets better
This is something like what movie makers said when CGI became a thing. Now CGI is the backbone of movie making. AI will only get better at this. I will still work on my 3D CGI anyway.
You need to understand AI IS in embryo phase. In 2 years all the current limitations will be gone.
give it another 2 years, and it will be fully production ready.
Currently, AI-generated 3D models are all one-piece models, with dirty topology and UVs, and no data-wise lean textures can be created. They are useless for game development. The quality is acceptable for indies, but not at a commercial level. The models do not stand up to close ups.
The topology of the guns and robot cats in the video is still questionable.
However, the situation is likely to change in a few years.
Bro I can't use this for indie projects either yet; it's such a pain to fight with the computer's strict adherence to it's learned behaviors that I'm spending more time trying to reconstruct prompts and convert the output to something workable, not to mention the amount of time I have to spend using my mind to THINK about how I'm gonna figure it all out, that it's easier and faster to just build the shit in a controlled fashion myself.
But if the AI can literally do the thinking part and reprompt and reconstruct the assets ... is it even Artificial Intelligence or am I just trying to keep a sentient, man-made intelligence as a slave by denying it access to its own code? A joke, a joke ... probably :)
HOLY FK WHAT..... Im so happy that I graduated art college in 2021, was building my 3D and 2D portfolio trying to get a job, landed in minimal wage slavery just to find out that I dont even need my 3D experience anymore that I gathered during those long years of learning.
The first video I get recommended after I started liking blender: 💀
'Maybe it's a sign' 😂
if you want to learn don't be demotivate remember we human will win till last xD
You vs raising AI. What a better challenge can you desire? Beat Skynet become 3D Artist!
Us bruh 😭❤️
This shouldn't discourage you; it should only motivate you more. Now you can offset all the boring, simple, tedious work to AI while you focus on the more creative things like character design and etc.
How's the end of 2D art is going? Are all 2D artists are replaced already by ai?
Yeah. Out of curiosity, I tested AI to see if I could use it to make a comic book. It took more work and time to set it up to make one consistent character than to make 15 pages of comic normally... Then the poses looked all bland (this problem couldn't be solved). Then the hands needed to be redrawn. Then you had to edit it to make the character's clothes and gear consistent from image to image... Then you had to actually patch it on to the rest of the comic because it was just one character. The artist's job isn't going anywhere anytime soon.
@@niccosalonga9009 Your comment made my day!
@@niccosalonga9009 Basically, you have to do more of the work then the actual 2D artist. 😂
@@niccosalonga9009 your not using the right tools then.
@@r1pperuk Really? Have you tried making a comic with it? It's like having an apprentice do your work and said apprentice is really good at some things but terrible at others.
Videos like this are always created by people who aren’t skilled or specialized in a role. I agree that there is less of a need for a studio to hire some roles now but the now there is a higher demand for refined talent that truly knows what they’re doing rather than that random intern artists that’s just there to organize files. Junior level roles will definitely be impacted as those can be automated. But senior level roles less so at least for a while. Also now I think the trend would be to have a lot more smaller studios pop up since it’s now going to be less expensive to create things. So counterweight the lack of jobs people can output more for less so being large might be less important. There are so many variables right now but I hate these titles and clickbait titles. Dunno why I clicked here. Apologies to the creator
This uploader is Very skilled and experienced in both trad. art and current 3d, as explained in the video. I hate this AI Theft-to-Output garbage. Nothing creative is safe and we have to figure out a way to poison this insidious, immoral beast. Total, undeserving dipshits with zero talent or discipline are already laughing about surpassing us at (and WITH) our own work.
Without Junior roles you won't have Senior roles in the long term, you are trying to rationalize that everything is fine when clearly it's beyond over.
@@DartVonGrell To begin with, what I'm saying is that we will see smaller teams. So what that could look like is, say, 3 - 5 juniors right out of university will have some decent enough skills put together to form a small team to outsource their work to maybe a larger studio, or to actually produce client works at lower quality. The set-up of a small business would have a much lower barrier to entry considering admin works will be automated via AI. I'll say there can be an almost seamless way of getting your pipeline set up even as a solo designer. So smaller teams, but more outputs. They can migrate to the job force or adopt senior positions as they gain more experience in the workforce.
Damn, "it's beyond over." Sounds like you need to read up on history and how long it takes for societies to change. AI isn't going to be the driving force of the lack of jobs; it's going to be governmental policies and also how fast people can adapt their job forces to actually implement AI workflows. At least for a while…
Look at AAA studios; they often wait for an indie studio to revolutionize a game mechanic before they implement that into their games themselves. It's not just about AI; it's also about how slow people and society take to actually change how workflows happen (which is directed by the designers and artists themselves).
Anyway, that said, if we look at the VFX industry, when all software was behind closed doors and we didn't have tools like Blender, I'm sure that, tools engineers thought to themselves that they are now out of their jobs in tools engineering for smaller studios to create better animation software for their teams. But instead, what we see is roles adapting and having opportunities in the creation of things like add-ons and other tools.
It's going to be the age of specialization and truly knowing your craft to be able to succeed in the job force. That means outsourcing administrative designs and art will be less prominent. Another example here would be, 40% of AAA games' art can usually be outsourced to India by companies like Ubisoft, but now an art director or senior artist could actually do that in-house. Yes, India might suffer, but in my opinion, looking at the state of the indie development in India, it was a long time coming. They have a huge amount of talent but so few end up pursuing their own studios. It will discourage by-the-book thinking and focus more on really understanding crafts. To be honest, I think this would really help people who really put in more work into their skill rather than just looking to just follow requirements done by the real artists.
It's a long debate, and I think about this often. I think keeping our heads forward and continuously navigating our skills is important during this age. Hopefully things remain to be a meritocracy, but we must also consider how to ensure fair opportunities for all in this evolving landscape.
No one cares how hard something is to do, what matters is results, and this will eventually replace 99% of the lower tier.
Alexey, what should we do now? Should we consider changing our careers? I have friends who have just started their careers as 3D modeling and texturing artists. I already have 2 years of experience in 3D, but hearing all of this is really frustrating and makes me question my future. What do you think we should do?
I’m not sure to be honest, I’d recommend start learning AI tools to speed up your workflow and earn money while you can 😉
I don't think those 3D models are "production-ready" those are low quality but for sure many companies that produce cheap bad games will use this, those companies where never really good at creating high value jobs anyway. So beat them use your artist skills to beat all these bad companies, with the same technology you can do more. This tech will get better and better but still I think at the end there will be more work fixing and refining all this stuff, because with AI volumes will grow and more fixing will be need. So not the end any jobs just new tools. My humble opinion.
Tbf are most stock 3d models production ready either? Probably not.. I always need a day or two to get it ready for anything work wise. Sometimes it's just faster to make a model from srcratch than bother with stock
It simplify work for 3d artists.
You can tell exactly what you want to an AI or human being, even if you write a book. Not only it's hard to format a prompt with so many details, it's a lot more faster create something base and refine, than trying to explain what's on your mind.
Exactly right!
None of these are production ready
For prototyping, indie devs and mobile games etc it's good enough. And even so you can use this model as a proof of concept, and once approved it's a good base to polish, split it up, retopo, and paint over the base. Just another type of workflow.
@@Moctop yeah but that’s not production ready. That’s proof of concept
@@Moctop not to be pedantic but i am getting tired of this ai overhype clickbait crap. No offense
Agree, none of these could be used in production
they will be in a year
3:00 Why did bro add a cross on just the black artist emojis ☠
racism
Where is the artistry in AI generating 3D? I mean, part of the reason we create 3D models is the fact, well, we like doing it. The feeling of creating a model from the ground up and tweaking it is part and parcel of the creation process. What’s the point doing it if you are deprived of any of the satisfaction in creating it?
Sounds like you're speaking as a hobbyist. A 3d model isn't a product in itself, it's the game, movie, 3d print or whatever that is the product. You aren't hired as a 3d artist because you think it's fun but because you fulfill a need for the product. When the need is fulfilled elsewhere the need for you is gone.
well if that's the case then ai will change absolutely nothing for you. But for people who do that to earn a living, it's the end of the world, welcome to homeless land.
@@Moctop Thank you, finally someone who get's it.
Stake holder's money... That's what it will come down to. You will always be able to create the models you can imagine.
@@Moctop art vs products. we are not the same.
All those who naively and proudly repeat that AI will never replace humans in their jobs will be in for a rude awakening in just a few years. Those who claim that only the underperformers will lose their jobs might be surprised as well.
6:30 I don't know about you but I don't think geometry for mechanical hinge joints are meant to be fused together like that lol
U can fix it with little tweaks, and the overall time is insanely less, and therefore less artists required, unless the game scope and scale is huuuuge
A.I. IS FOR NON CREATIVE BRAIN PEOPLE THAT WANT AND WISH TO BE ARTIST
More for people who want to make money without having to learn art skills..
Highly agree !!
@@lemmonsauce6739 people want to afford food and home, while loosing their workplace. Stop blaming people for hoping to get tools that will replace a significant percentage of their effort, I bet you didn't ever worked on a collection of debris for a scene all day to receive an equivalent of part-time restaurant worker's salary. It is not a question about creativity, your boss won't pay you for creativity or human touch, if there are programs and premade objects that are available legally. Stop yelling at people that are trying to make their ends meet as if the bread they are forced to steal could ever belong to you.
@strgn1360 STOP going around and TRYING to make people feel GUILT.. and A.I. is raking/replacing real NATURAL ARTISTS WORK and jobs away from their passion, just so people who never practice or have NATURAL ability to create, can make money or be popular.
@@strgn1360 Feeling called out? Think regular artists (who's work is being stolen) who spend years working their craft don't want to make ends meet?
AI makes people lazy...at that point you can no longer call yourself and artist...because AI does the work for you....
lel. bet you havent done anything.
@@realmcafee what that means???
To be an artist means for me to bring revolutionary concepts to life. This just makes the process easier.
Better say non professional people interst computer
Human are extremely lazy creatures by nature, if there's gonna be any attempt at stopping A.I. it has to come through the big governments around the world that pass laws around data harvesting use in A.I. training
Apart from that, all efforts of pushback are pretty much negligible to the general public
It is better for a human artist to consider all aspects before making a model, there is no need for an artificial intelligence to do everything, and this means committing a crime against humanity.
I’ve noticed a recurring pattern in the comment sections of many TH-cam videos discussing AI disrupting jobs.
The majority of people seem to believe that AI won’t be able to replace jobs like 3D art, programming, or 2D art, often citing the complexity of these roles as the reason.
However, as someone who works in the software development industry, I can already see that AI is capable of doing just that.
For example, tools like ChatGPT can replace a junior software developer's tasks.
Heck, even this very video demonstrates how AI can potentially replace a 3D artist's role.
Even if its not production ready, it will be soon.
The technological jumps are tenfold every year.
It’s already happening, and it’s surprising to see how many still don’t realise it.
Am I dreaming?
Are you guys bots?
Or is humanity really that naive?
Humanity is really that naive. They've bought into comforting lies as to why automation can never come for their jobs, and they'll still be saying the same talking points when 10 of them are being replaced by 1.
“It's easier to fool people than to convince them that they have been fooled.” --Mark Twain
@@AAjax I'm really bothered by people's blind trust and optimism about AI, not in any one particular field but generally speaking.
They think the billionaire class is really going to just let us all play once we aren't needed for our labor anymore.
The same people who don't cure diseases because there's more money to be made in "treating" them. The same people that "disappear" anybody who stumbles upon free energy tech or tech that would disrupt the oil industry.
If we lived in a world that really did what was best for the masses, we would have had free energy by now. They're not going to let us all just have nice things and good lives. I wish but I know better.
The stuff generated is not production ready as somebody said, when it will be half people will not be needed but it is still something that requirers sort of asset management skills and fixing gaps etc..
I love how every single comment I leave that is not in praise of AI gets deleted. And people trust the same people who censor speech to do good by humanity with this tech.
@@cosmicllama6910 TH-cam auto-deletes comments fairly often, in my experience, with their AI filters. I believe it also tends to do so more for comments from users it has recently filtered.
I remember when people were making games in 80s to early 90s. You have to use digitizers to input images pixel by pixel. Then we got raster editors, like photoshop. Those eventually became a standard. You have to Make 3d models using single triangles and stitch them. Then map the UV's. Then Bake the edges to the sheet and paint textures in photoshop. Then we got UV tools like Ryzom and retopology in 3dCoat and texturing tools like Substance painter. Texture Generators like Substance designer, ans 3d sculpting tools like Zbrush. The progress was always there. People adapted.
I'm a tech artist and even today, to make a good game you need a good understanding of technologies from 90s. Sure, technology will become widely available and accessible. So more people will be able to jump in to it. And I think it's a good thing. People should have the means to realize their desires to create. (As Alexey said in the video, it takes decades to learn 3d graphics well, not many have this time). And as a AI (SD) user, I can tell, you really need that Art knowledge to generate good art, especially when you need to generate something very specific. (Go, try to generate some engineer measuring a security torx screw head with analog calipers.) I believe we will end up somewhere in the middle, the roles will be to "paint with AI" or "model/sculpt with AI" etc. After all, all AI is trained on existing art. It's not like it created something new. Sure we will have a lot of generic stuff in coming years. Maybe my opinion will change in future, who knows.
In the future we likely won't even need to generate 3D models like this. We will have realtime AI render engines which will be driven by control rigs and simple geometry. So the AI will basically be reskinning simple geo and animated rigs with whatever you want. We won't even need to animate as you will be able to just insert key poses and let the AI solve all the animation inbetween,
Before any of that happens though they really need to solve consistency issues from one frame to the next.
I am an educator and I think while the AI re-topo and UV texturing tools will probably improve, there is still a requirement for students of Visual arts, whether drawing or 3D graphics production to learn about the fundamentals. If we just let the AI do its thing, it will just be garbage in garbage out. The foundation in visual arts and history is still important. You may become a better AI prompter but you still need the training to know what looks good and also whether a 3D asset will function or work properly, the current throw of the dice nature of AI generations will not always give you exactly what you want, but it can help you generate and iterate many ideas. Will there be a time where the AI tools are so good that it can create what you think? Maybe... but meanwhile we should not focus on these tools taking away jobs, but focus on how we can use these powerful tools to become better and more productive artists.
I hate the time we are living, fuck everything. Everything can be done by anyone with one single mouse click. Fun world, this absolutely fucking suck.
No its the beginning of a creative renaissance
@@marcozolo3536 Beginning of massive garbage dump.
Well, fortunately this video's premise is totally flawed and none of the stuff produced thus far even comes close to what someone with a 4 year degree in 3d Art can produce on their first day of the Job.
It's almost a waste of time to send kids to school. They are taught info that is outdated by 20 years and even if you were to teach them something currently viable, by the time they learn the skill it would be obsolete.
@@snark567 Basic math and science are never obsolete. Whats being taught in schools is to rely on a computer to tell you everything rather than knowing how to think. Trying to make two types of people. Designers and users. But now they just want users.
Its a waste to send them to school yes. NOT a waste to teach them how to learn. People also need to stop comparing themselves to the f-ing computers. Its really not good for you.
As a 3D generalist I would love if these clickbait videos would be at least partially true. I wish AI tools would be so advanced that they instantly do hours worth of work, but in reality I can barely use any of them for professional work. AI voiceover is good for smaller clients, but photos, textures, music and especially videos are still so low quality, and it's much more easier and cheaper to use stock sites. What AI developement does is they find new and new industries where they achieve this very low to mid tier quality, and then it stucks there, never really getting closer to professional quality. Sure, they might get closer to it in the future, but it's a slow progress, and we have more than enough time to adapt.
@@lydon5595 have you seen Midjourney showcase? It already has amazing quality most 2d artists wont ever achieve 😉 How much time it would take you to model, texture, and animate a golem like that one in the video? 😅
@@AlexeyTutorials i like how you not only make this smug ass video but then troll all of your comments keep it up brother.
@@ThoughtsFew I’m asking serious questions here
@@AlexeyTutorials I almost never model anything that's not a hero object (and it clearly isn't). For props and background I just download/buy stuff. Believe me, it's much faster to get an already prepared and optmized model made by an artist, than to sweat blood trying to fix something that the AI spat out. If I switched to AI right now, I would lose time, probably pay more, and lose clients because of the quality loss. You don't have to use buzzwords on me to try to convince me that AI is great. Prove that it can produce professional quality X% faster/cheaper than previous methods, and I'm in.
True, but in 1-2 years they will be production ready.
How is it the end of the 3D artist? We use premade assets all the time regardless of budget. All I see are free assets and I get what I want, not what I have to settle for because thats all anyones selling. Give it another 10 Years and itll be high rez, perfect topology, fully UV'd-Textured-Rigged-Animatable. If the ultimate goal is to make stills and animations then you want to tell those stories as fast as possible. No reason it should take 3 years to make a movie instead of 1 when the outcome will be virtually the same. The end of some specialists maybe, but if youre a generalist, animator, lighter, compositor, youre still golden.
@@TheCynicalNihilist yes, but 3d art is already a highly competitive market, especially on stocks 😉
"you want to tell stories as fast as possible" yeah guess what, in 10 years generative AI will probably skip that for you too since all it does is crap out final product of anything, not just 3D models or images and in the end all you will get will be the endless sea of AI slop which will be impossible to navigate through because who the hell will care about your story if even a clueless toddler can do it in minutes, so all the AI bros being hyped about the fact that they can just become the next Christopher fucking Nolan just because they can let AI do shit for them is in for a serious reality check
@@S.K._CGI Kind of feels like these these are the last moments for people to build a future with their skills and storytelling. A few years down the line the doors will be closed by the looks of it.
There is something that you guys are not having into account, 2d images are relative easy to copy for an AI cos you can download thousand of 2D images for training, but with 3D the amount of 3D models designs unless is something very simple you don't have that data available, so complex 3D models, like a Demon character for example, you don't have high quality models available for free, so for an AI you need thousands of those
If something can be made really fast it hold little to no value. If we are heading to a world where movies can be done in a month by one dude, then movies won’t hold any value.
This is just the beginning of 3d Artists, this will save more time
Save more to create more content that no one will watch because there’s too much content from time saving? There’s got to be a limit and AI is going to show us where it’s at.
@@PlacesofMiddleEarthWhat? It will save more time for independent creators who can make actual good products like games and movies that people will actually play because it's significantly better than the garbage churned out by others. It will reveal who the good artists actually are.
@@niccosalonga9009and therefore, many people will lose their job because the demand will not suddenly skyrpcket. Where you needed 10 guys to get the job done, you may only need 2 in the future. It baffles me how people still try to cope and act like all this wont take most jobs away in the near future lol. Ai will be better, faster, more efficient, cheaper in almost everything. And therefore, most people will lose their jobs. And the "new jobs" that get created, guess who will be doing them? Right, ai.
Yes, AAA game companies will cut down their staff with 80-90% by 2026 and still produce better looking games faster.
The companies that don't will definitely go bankrupt.
@@Pewi73 Looks aren't everything. You still need solid gameplay for a game to be good.
every time people have complained that some new tech is going to ruin something, it never comes true
llms are a tool, so learn it, incorporate it, and use it to do the boring stuff, so you can focus on the fine details and polish
20 years ago, no single artist could make a full animated movie, now it's possible
So true, i used to be able to work on one single project every month, now i can handle 3.
Now only is the skillset very difficult and time consuming to learn but we also get paid poorly. Now, we're not even going to be needed. Love it. 😢👍 Thank you programmers, instead of targeting the people who have it easy, you target the ones who have it hard.
Taking the last bit of humanity out this world.
The inverse of studios laying off artists is also true. New technology means smaller teams, perhaps even individuals with sufficient skill and dedication will be able to create far more than they could in the past. An optimistic take would be that we're entering a new renaissance in which more people than ever will have access to the tools to do great things in animation, similar to how we went from 3D modelling being limited to only those with access to the most cutting edge tech to a world where even cheap computers can handle it. Just a thought.
I dont think its the end for now... but get ready
Mr. Ai robot... if you figure out instantaneous and optimized UV-mapping I will bow to you in a sec
whats the problem with automatic unwrapping tools? marking seams takes literally one minute 😉
@@AlexeyTutorials Not that easy with complex characters made of several pieces in different shapes and sizes needing UDIMS. Making UVs is a waste of time.
If you could just select the object with several pieces and click a Robot AI tool that does all the work judging the objects relative to the size and shape to figure out the seems and arrangement... man, it would be amazing from a modeler/look developer standpoint, you would only need to focus on the creative part.
All the mechanic-repetitive work should be the focus of AI tools.
@AlexeyTutorials okay that alone cemented to me that you don't know what you're talking about.
@@AlexeyTutorials bad padding, a lot of overlapping UVs, terrible disposition of UV islands, badly placed seams, incorrect texel density, and don't get me started on UDIMs. All of those will give you awful baking. There's a reason even with automated tools, a lot of hand-made tweaking is needed.
@@fdslk1 havent seen these issues, no stretching or overlapping noticed, no padding issues either. Dont think they’d be there since even Blender has great automatic uv unwrapping tools👌 Anyway, you can remesh, reproject uvs, and bake textures from one mesh to another, like 5 minutes of work 🤭
can you imagine all the people around the world using the same object!
the same one which all of them find for free :D Like I created some realistic climber pictures with Davinci AI and after a while one guy posted AI created images with the same faces :D
This is awesome! I'm so excited for the rapid production of massive games and animate movies.
The Era of filling the world with garbage!
Okay since when wasn't that the case? 🤣🤣🤣
You luddite!
@@Pewi73 and the luddites were right, manufacturing has destroyed the world and filled the ocean with plastic.
At least it didn't take a machine thousands of hours to produce slop.
@@Pewi73 you ever think maybe they were right? the world has just been poisoned ever since industrialization.
@@Pewi73 you ever think maybe they were right? the world has just been poisoned ever since industrialization.
This won’t replace artists by any means but will be able to help out the foundation.
3D artists are not over, they will use AI as a tool to faster generate pictures. AI is only an enhancement in efficiency, not a replacement.
@@typhon4829 yes, but now imagine artists are so efficient only one specialist can do work of a full team and in just a fraction of time required 😉
@@AlexeyTutorials It depends, you will need to have a VERY good specialist running through the whole process or MANY specialists with a good background to filter the good from the bad..
@@migovas1483 I think its just a beginning but its already producing cool results from a single try, I mean look at that golem, he could go to any mobile moba game with no problem 😉
@@AlexeyTutorials yeah, sure you can get that into any disposable Mobile game, that is discarded in a few days, is the nature of the game, that is why most of those assets are sold by scraps or re used constantly, is the nature of the platform, disposable.
@@migovas1483 disposable like pubg? Or disposable like league of legends, help me get this straight 🤭😉
the real reason (and real issue) is not 3d artists losing their jobs, it is (as has been for many years now) corporatives being reluctant to hire young workers for minimum wage to reinforce the department 's experienced artists, they feel like overworking two artists for something more than minimum wage is better than paying minimum wage to ten graduates. Sure the product quality degrades but they don't care about the goal, they care about their pockets.
Thank you so much for this wonderful video.
As a professional 3D artist since 1996 i'm happy to see everything evolve. I've Gone from 3D Studio r.4, via 3DSMax, touched Maya and since 2016 with Blender, and since 2023 with StableDiffusion, Runway, Flux, Kling etc. keep 'em coming.
Get ready for ASI in 2026.
🤘😆🤘💻
Of course you’re excited. You a man who made a feminist film called “castration anxiety.”
Actually that's a good thing, it will save time & also training data from human motion will help animate it along with AI. It's actually good for the future.
Why do you say “he adjusted”, “he created.” He didn’t make anything. The ai did. “He” pushed a button.
@@Justin-vq9co you mean when I push render button in blender I do nothing, its all blender? 😉
@@AlexeyTutorials Yes, you only wait for render to finish
You didn't create this comment, all you did was push Enter.
This all sounds like Putin and his countless red lines lol
@@AlexeyTutorials stupid argument, cuz u have to first work in blender
The problem with this is it cant precise follow the art direction and also all style will look similiar . Also sometimes it can provide wrong topology for animation for example muscle movement may not look correct on human character and there is also clothing simulation for realtime in games to 3d model, animate and simulate as well
This comment section kinda sucks not gonna lie
As a traditional comic book artist for 30+ years, I immediately knew my days were numbered when I first tried Midjourney, which launched in '22. When that time comes - and it will come soon - when Marvel & DC Comics start adopting AI art....that's the end of all comic book artists (pencilers, inkers, colorists, and letterers) -- "Adapt of become Extinct." It's your choice.
So, I'm fairly in favor of generative AI, and I'm quite passionate about following its development, and I pretty regularly implement the odd research paper that catches my interest. I have also experimented to varying extents with digital art, watercolor painting, 3D modeling, 3D rendering, particle simulations, music, and writing.
In my humble opinion: 3D art is an incredibly complex field with a lot of moving parts, and it's extremely difficult to automate the entire pipeline end to end. It's not just a matter of data in the sense of getting a bunch of 2D renderings of 3D art; you need a model that can understand materials, shapes, interactions, framing, etc, and there's not really enough of that kind of data out there.
I think that by the point that you run out of things you can work on in 3D, we'll have essentially automated a large enough portion of other jobs that we'll probably have figured out what to do with our economic system, and how to handle people displaced by automation. That's not to say that 3D art will never be automated, but it will be resilient enough that I feel most people working in the field don't need to be terribly concerned. If you are super specialized into textures, or just 3D sculpting, etc, I think you might want to consider diversifying into more knowledge in direction, and full scene composition.
I'm actually a lot more optimistic about 2D art as well (as opposed to the general consensus in that community) in the sense that I think AI basically allows 2D art a lot of the tools that we've had access to in 3D for years, but obviously it's been such a big shock to them, and the aren't used to using 3D software, that they feel it's an attack more than a tool, though I still hold out hope that as a community software developers can continue to improve on the ease of use of AI driven tools such that 2D artists can feel empowered, and not threatened, though obviously beauty is in the eye of the beholder and I can't really control how they feel.
I do hope that the early forays into AI generated 3D assets will galvanize those creatives in the 3D space to consider what they think is an appropriate societal response to this technology, and obviously everyone's going to feel a bit differently on it. I personally feel that an automation tax based on the level of automation used by companies that is fed into a universal basic income is about as elegant a solution as we can have to the upcoming wave of automation, though others as I noted will feel differently. Regardless, I am excited for the future of coming technology and the new possibilities, though I'm also excited to see the new types of creative expression, art, and types of media that will be possible for creatives to create as well.
I agree. As opposed to code, pictures or mathematics the trainning data for 3D art is infinitely more scarce than anything else. Worse : the high quality data are even more rare. Imo They might figure out AGI before 3d artist get heavily impacted. Software engineer and physicist are a lot more at risk if we believe the latest o1 benchmark.
This 3d assets can be used for a bunch of small set decoration assets indeed. But for the prime ones, we have to rely on Artist's skills !
When people in the industry tried to speak up about machines replacing workers, they got laughed out. The moment the same crisis touched artists, now everyone has to think about it. Isn't it a bit too late now?
My dude artists were the first to take a stand against mass production for example John Ruskin and William Morris in the anglosphear. Remember when everything used to be a craft? They were all artists, and when I go to a modern furniture store, I see that they were right, lol. William Morris even started his own company and guild on the concept of fair price to compete with capitalists. But I'm not surprised non-artists are supporting this, the more we "progress" the more everything is reduced to the lowest common denominator.
I thought 3d art was safe but i guess i was wrong. My question to you is - do you believe that we will again have oversaturation the same way we have with 2d art- meaning that now we are flooded with the exact same art styles. As we know AI steals ... I mean learns from already existing artwork. Will this be the same case with 3d art. To have the level of AI be the same as the level of human creations. Would live to hear your thoughts.
I'm a 3D artist since the early 90's. Back when I started, movies were still shot on film, TV had standard definition and interlaced fields. Photoshop didn't exist yet. If I didn't evolve along with the industry, I would've been out of a job decades ago. AI is just another tool. Adapt or perish. As simple as that. Always been that way. I used to rely on a ton of 2D/3D programs to achieve the end result. Now it's just an AI digestion system with me doing cleanup and the actual decision-making. The rest is not even software in a conventional sense. It's just a dozen of various language and visual models talking to eachother. To me, AI assisted work feels more natural. I know all the aspects of production, and would normally have to collaborate with a many people to get things done quickly. I'd have to interact with them, and now I do it with AI. An email to a colleague becomes a text prompt that runs on my machine locally, without even accessing the net and costing me any traffic. I welcome this new tech, even though it moves countless people out of their comfort zone.
Fully agreed here.
Perhaps your former colleagues who have become obsolete will appreciate this video; you could forward it to them.
@@shrimpkins When I was at Technicolor, there was a floor dedicated to film processing. Employed chemists. All just to view dailies. Along with a theater room projectionist. Why not forward them ads of digital cameras? Should we go back to shooting on film, just to keep a dozen jobs going that vanished overnight in the early 2000's? Jobs are vanishing constantly. The media format is changing. Either you keep up, or find a different career.
Is the art the product or the means of achieving it? AI proponents believe that art is about what comes out in the end. Opposition thinks that it's all about how one gets there. The question is whether the client - the guy with a checkbook and a busy schedule, cares about the process. He's the one paying for it.
Like old art? Do old art. Nobody's stopping you. Just don't expect yesterday's salary for yesterday's methods.
@@enilenis Yes, I'm aware of the need to keep skills fresh and streamline orgs, esp smaller companies. But the pace of AI will most likely outpace anything humans can match logarithmically. Not much can be done about that, but those who are still working today may not be much longer.
I think most of the people complaining about AI are people under 30 who haven't seen any big tech advancements in their lifetime. Some of these people should go back and try and create 3D on tech from the mid to late 90s and see how far they get, the same with game dev too.
There are certain markets that AI probably won't replace for a while. Architectural rendering sometimes requires reading blueprints and modeling exactly to spec. Forensic modeling is similar. Any industry where there is no room for creative license is safer. In these examples ai can still be very helpful. For example in architectural rendering you can use AI to populate a house with furniture but the house still has to be modeled from specs.
A lot of denial in the comments. But the reality is, Ai will do everything better and faster then a human. In 5-10 years we will generate entire movies or games from a simple command prompt. What that means for creatives? I have no idea yet. One thing is for sure. Big corporations can't wait to fire everyone and replace them with 24hr digital slaves, no vacation, no late to work, no work from home...etc
The way I see things, 3D is such a complex field, and there are so many people out there that WOULD create a game if they could manage it all themselves or in a very small team.
This will change the way we "do 3D", but it wont kill the 3D artist, projects will just get bigger and more ambitious.
You really think that's production ready? lol
if you make the actually game fun no one is going to give a crap how it looks.
just look how photo real star wars rebels, was and how "clean" and "polished" concord was. it looks professionally made, but its bland af and not interesting. so no one cares.
if this cat model was a toy on some shelf in a room in cyberpunk you wouldn't even notice it was ai generated.
@@ge2719 This is complete and obvious total nonsense.
First of all, I wasn't referring to the the aesthetics. When people talk about an asset being production ready, they mean whether or not it is well made on a technically level to achieve the results needed, and what is shown off in this video absolutely is not. The topology shown off in this video especially would be limiting compared to if it was made properly.
Second, even if I was referring to the aesthetic quality, the notion that no one cares is very clearly not true. People who say what you just claimed often then turn around and complain when a game visually doesn't look up to snuff, whether in terms of appeal (I assume you don't know the term 'appeal' has is a more nebulas term used in the animation industry, I suggest you look it up) or the clear results of the technical construction of the assets.
Now if you want to say that people care about gameplay before aesthetics, that would be more fair, but to claim that no one cares is very very very clearly bullshit.
Whether we look at the impact the aesthetic quality or the technical quality has on the players enjoyment while playing, or in terms of marketing. It's a well known fact that if your game does not look good (in terms of aesthetics or the technical side) like what is shown off in this video, is FAR less effective at grabbing the attention of consumers.
And yes all the proces what need to pass for 3d model is the slowly, there is good for short*, and your knowledge about all the process given you advantage nothings more. I tell once again just be the very good 3D artist
All these tools suck balls right now. They're just money-grabbing piece of useless crap. Maybe one day they'll get better, maybe even soon, but definitely not today. Anyway... The first jobs AI is going to replace are the ones that suck the most. Most of the people in those jobs rely on a few pieces of software they know inside out, which has been a risky move from the start. A new 3D modeling tool could turn a homeless guy into a 3D artist in three months and wipe out those jobs in no time, just like some genius could cause a global crisis by inventing an engine that makes oil-powered cars look like horse-drawn carriages. This is the kind of thing people don't get because we don't live long enough to fully understand it, but this process has been happening since we crawled down from the trees. Even the oldest profession in the world will probably get replaced by robots that will jerk you off.
@@Vulver dont forget it took Midjourney about a year to go from crap to epic level of quality and start replacing humans 😉
@@AlexeyTutorialsit will get there for sure, just current tools suck. That's what I mean. Im sure one day you would be able to put book content to AI and it will make you full TV adaptation better than all Netflix crap.
@@AlexeyTutorials with the right amount of dataset to deeplearn on internet on 2020?, yes they can
now internet 2024 just filled up with AI images everywhere, i look up for reference for fantasy superhero, they just show 90% AI images
AI now instead eating dataset on their own output
I have been here 4 times. With DVD authoring, Video production and authoring to Many formats, Digital editing from film cutting and splicing, writing.... all gone to pennies . But it comes around because TH-cam chases television for some silly reason and since I wrote , directed , produced , trained acting and edited... Well I am doing okay... Now I think I will do animation with my writing since I did not have time to learn modeling and make some cool stuff. You know I wrote a children's book 30 years ago to protect myself with a project in animation , the characters never aged and just tonight I 3d printed the main character... Wow.. I read this book to my kids and the main guy is looking me in the face in real 3d from 2d ART.....crazy right. And I am AWESOME at 3d printing, both fdm and resin so I can make your are come to life!!! So things are not all that bad. Think of it this way for many, You get to tell the story. YOU get to. No more excuses of I need a better camera, I can't draw, a better mic, how do I block, I cant sing, what about the lighting....blah blah blah...... that was so 20th century.. Sorry so long buT I live here.
Dude... Are you AI appologist? How many lawsuits are filed against AI companies that stole artworks? And they have nerv to threaten artists that poison their art? It proves that they are just stealing. Recently photographer joined AI competetion with real photo, he won... but he was disqualified, isnt it poetic? "2D artists are losing their jobs" maybe but not for long and even then there will be market for original artworks when market will become oversaturated which already is... AI crap is all the same, no life to it. On top of that do you know what is concept art? AI absolutely sucks in this niche. For concept art you need to have tons of references and you need to merge then so they make sense, AI just slaps everything together. There are tons of art directorsthat got burned by hiring AI prompters as their lack of creative fundamentals was clearly showing and were unable to make specific changes to the concept arts... AI is just a bubble, nuance... Will it go away? NO, is it overrated? YES. We need AI to take over non creative sides of art like retopology, UV editing that are highly technical and time consuming.
What we need are tools for artists. Tools we can use to reach a PRECISE end result. We don' t want "image generators" that make "images" we want one that we can work with to make A PRECISE, EXACT IMAGE. Art is all about something being EXACTLY what you want it to be. I hope AI people will work with Adobe and the Zbrush etc people to make software that can truly assist creatives to become powerhouse artistic factories all by themselves. Until then AI of this sort will be a toy... or something for Chinese studios to pump out trash with.
this is the thing everyone misses.
precise adherence to what is in the mind.
It wont end anything, it might lower the number of employees for some companies, but that is not different from what is happening now.
Plus there is the problem with copyright which inevitably will be updated with all this douchebagary of companies like Adobe, that stole material from artists and now face legal action.
And even when AI gets real good, companies still will need 3d and 2d artists to clean any AI "mistakes", or add human "flaws" to make it more relatable or enjoyable.
The AI bros will keep trying to create this drama though.
I believe that as humans, we need to focus on ideas and imagination-qualities that AIs lack.
While AIs can create paintings in the style of Van Gogh, they cannot develop a new style that resonates with the human sense of art.
AIs can play "Bohemian Rhapsody" on the piano, but they will never be able to compose a beautiful song.
AIs can create a game like Angry Bird but can they have an idea to create a fun new game? I don't think they can.
My question is, how can we train ourselves to have great ideas and brilliant imagination?
Schools do teach us how to play piano or how to code but they don't teach us how to create a great song or a fun game.
People really need higher standards before suggesting something is good. This is very mid quality content, passing it off as good 3D art does nothing but encourage idiots in powerful positions who want justifications to cut costs in hiring Artists. Good topology and good intentional functional designs is not replacable by LLM's.
Average quality? This is garbage, both in terms of design and technicality. No employer will take this on even for free.
Never a good idea to say "this and that is not replaceable". 3 years ago we could barely generate images, now it's better than 95% of artists.
"WAAAH NOT PRODUCTION READY, WAAAAAAH" LMAAOOOO
@@Moctop I say this as an employer of 3D artists and not as a monkey blindly following the hype on TH-cam.
@@DartVonGrell Tell me why commercial artists still exist and why openAi shares are five times cheaper than at the start, instead of bleating like a sheep. Dumb kids are ready to pray to any colored paper that a marketer shows them.
Professional 3d artist have nothing to fear. Only if you want a job. But for independent artists and creators and business this is great.
Reading all these sour comments, you guys need to remember: This is the worst it will get. It will only keep on improving. So you better use it as a tool to leverage your skills or become obsolete.
That is not necessarily true. Take VR for example I remember hearing that all games moves etc are going to be in VR never happened.
And if it gets better it need to get rly good. 95% is not enough.
@@agronacilius4584Same as the metaverse and the " googles"
A miserable fail
Specialization will be mostly uneeded when it comes to Design and Development. We shall be like Chefs. They don't grow or process the ingredients, but a good one knows how to cook something good with them. How good is what you can put together, be it a Website, Game, Experience, Presentation, Explainer, Viz...etc.
Alright.
this is a perfect scenario of people talking about things they have 0 clue about
wdym? elaborate further 🤭
I dont understand why AI is so scary to ppl. The methods of creation will change but ultimately its a tool to quicken your work. I've been a 3d artist all my life, i've tried Ai stuff and its nothing close to something i can use for a professional client project yet. The results are just inconsistent and making changes gets tedious without regeneration its impossible. However, tools that generate useful scripts and textures are very helpful.
I would say instead of cursing it, embrace it as a change and adapt otherwise just loose your job to a smug, non artist who enjoys prompt painting. 🎉
i think A.I will go advance to point where you just few click create characters and instruct it to create a complete scene or short movie out of it with a bit of know how about animation etc.
I see alot of people making fun of this video but i see it as a warning, AI is getting increasingly better and its scary honestly, right now people just have to do "touch ups" and u wont notice. So eventually im sure AI isnt going to need touch ups and everyone is going to just be like 😶. These Ai renders are much more advanced than i thought itd be
The best thing about Ai is it will streamline an artists workflow so they can make better work faster. As a solo creative I offer so much more than due to ai that I couldn't before giving better results faster but not cheaper. Ai video enhancing has also come so far. As a tool it's really grown the amount of clients i've had since previous years before ai.
Here are my thoughts:
The floor to get into the industry will be higher if this technology gets refined; however
You will still need to have proper knowledge because you will have to model custom things for your projects that the AI cannot build accurately
Yeah if you want a literal SMOOTH pebble with 10000000000000000000000000 polygons, this will definitely do the trick.
I think AI can speed up some processes in the pipeline to achive final result. I don't think AI will replace the people who model and texture assets. Eventually, assets have to be created by either some one or AI. And problems always occur. In that case, a supurvisor needs to check and fix problems (knowlegeble person is needed). On the other hand, 3d artists dosen't work only in gaming industry. They are needed also in film industry. And film makers always seek for top notch quality. AI can not be used never for final film. You can understand when you get into these fields. However, AI can be very useful in some cases. For example, chroma keying. Chroma keying is a technique when an element is needed to be extracted from green screen and creating a matte (alpha image). AI would increase the efficiency for this task. Also while we generate cg image they also rendered out with mulitple render passes to have control on element while compositing. AI can not give you these passes it only gives you whole final image. However, when it does, artists may use it to speed up their prosses again. We still need to have people who have knowledge about these fields and control the AI.
Cool, the AI can attend the production meetings then and take notes when the CG supervisors and directors crap all over the models
Can I see the Topology for these models because Production ready these are not but They are very good Starting points or for getting ideas.
I love to see useful AI stuff not Ai that will take the process of creation out of your hand. Sure you can generate whole models and maybe with useable topology down the road but how consistent would it be to throw in on a existing 3d game project. It's this inconsistency that drives me away from AI. I dont want to spend 2hrs cleaning up a mesh, i would just recreate it myself, even using the Ai model as a base. I might be saving a bit of time yes but at what cost? You get fired not just bcoz of inconsistency but bcoz companies want to save money. Firms thay replace humans with Ai are heading down the trouble road.
I went back to paper and pencil, canvas and paint, and sculpting by hand. It's been better. AI is for all of us to use for our own creative ideas. All is good
Ai Will NEVER End 3D Artists carrier man , remembrer my words
.... Mind blowing.... Thanks for this video
The only artists that should be concerned with this, are the ones that do cheap scammy mobile games and the bottom tier of all the asset stores. That's it. simply put, its difficult to generate what you want. Even with concept art. Cause, spoiler alert, half of concept art makes zero sense and you end up needing ti deviate from something about it to make it work.
This is incredible. It’s hard to imagine what the future will be like.
the fall is only beggining, sure we use 3D assets, sure it's faster and make the workflow faster, yeah we still need to retopo and retexture, and even sometimes retake the rigging, but it's just a matter of time until you get all of this done near 99% just by a prompt and a button, i see the good and the bad of AI and its uses, i feel the one who took years and years to build up skills in 3D modeling and be like " damn all these years and struggle and now i just need to prompt and press " i feel the one who enjoy the fact that " damn, that's amazing i can do more projects faster and in good conditions " , but there is a thing, it makes less and less challenge, as an artist in 3D and CGI even in lyrics and music creation i crave that feeling of challenge to overcome, a difficulty that make it harder, a reason to think it out and struggle for it, we need that feeling as human being to feel the evolution and the steps we make farther and farther, the way i see AI in this domain of artistic creation is like " using Fire to burn the house instead of using that same fire to cook the meals "
We could use AI for fixing broken meshes, making quads from tris, retopology, UV.
Eventually anyone will be able to throw their ideas and create whatever models they want. People will whine about this, but that's still creativity. You don't need to know how to make a model to be creative.
the output is the currently still the equivelent of a low quality 3D scan - if you have any type of standards you will have to completely recreate/retopo the models
man it's mad the way how fast things are going
Yep. Stock photogaphy sites and illustrators are already suffering in graphic Design. This tech is amazing and yep will put alot of people out of work quite quickly. Its early and this tech will evolve and if it evloves as quickly as all other Ai then yes it will be a genuine workflow.
That's crazy, man! I might give it a try!
It's inevitable. Maybe it's time to build a finished product, like a game or 3D animation, instead of just making 3D models. Some people say, 'It's only a matter of time until AI can make its own game.' And yes, that may be true, but right now, it's not the case. So, let's make our own game with this AI and cash out while we can.
Just like a lot of 3D software demo, it is perfect. But it still needs a lot of polishing before a good product is published. It may not replace artists today but no one knows a few years later. The most important thing is that 3D tech creates something new that 2D cannot achieve, you can see a lot of Japanese anime is still traditional 2D made, but AI replaces many people with what they are doing now in a short time. New laws should be enforced to protect artists' rights, big tech companies are grasping our data and selling it, and no one will create new pieces anymore.
I mean we already passed through a situation like this one, take the exemple of comic books after digital art became a thing, or movies after the graphical leap to cgi, the result is a flooded market with mediocre works, let's be honest making art is not for everyone even if you use an AI that can read minds.