As someone who is in end game, i highly advice you to always buy the information that informants sell, this is specially useful to have the weaknesses of the most dangerous enemies in check. Don't buy weapons or armor in the shops, use your money in having enough items to cure ailments. You will get better equipment in the dungeons than in the shops. Mage archetype is useful but is story dependant so you can't get the elite archetypes until end game. Always do all the quests in the places that you visit. Some levels of your party members can be exclusively done in the gauntlet runner. Make use of the exclusive passives that learn the protagonist. Change of archetypes according to your opponent weaknesses. Both magic and physical are important, there are bosses who are immune to magic or physical so always cover the most weaknesses that you can in your builds. As soon as you can, purify your weapons and apraise what you get in the dungeons. Some of the best items can be exclusively cooked, so don't avoid using this mechanic. If you use the shower in the gauntlet, you get 100 free exp each day. Visit the pantry of the gauntlet runner to get free ingredients each time that you are going to do a quest. Always save before the events, there are some battles where you fight 2 bosses in consecutive order. Dodging is really important in this game as it follows the SMT formula. The less turns that your enemy have the better. Before starting a battle with advantage change your archetype to have in check the enemy weaknesses. Always do the activities in the town you visit, not only they raise your social stats, but you increase your popularity. There are some NPC that give you free stats if you do small side quests, but these NPC aren't included or marked as quests, so don't ignore the NPC's. Always sell your old equipment specially if it doesn't have any special or important effect. Avoid stronger enemies in the dungeons, they provide you more experience but consume a lot of resources. Unlock your followers as soon as you can, not only they provide you new archetypes, but they also provide you with extremely useful abilities. Maria, Bardon and Alonzo have the most useful abilities.
I hope nobody took the time to read all that. Lol. I read the first sentence and I’m here to say that’s bullshit. Don’t waste your money. There’s always an NPC at the front of dungeons that will tell you the weaknesses for free.
@@nicholasnajibi3082Not exactly. You can check in the Internet the weaknesses, but not always there is an npc in the dungeon to provide you the weakness and this is specially important with the bosses. Once you get Alonzo to higher level you will unlock the ability to see the weaknesses of the enemies, but that doesn't include bosses. If for you my advices are bullshit, is ok.
@@Savvy218 the best items in the game are cooked, the best weapons are found in the last dungeon. You get the first time you finish the game the second best weapons and you get the best ones in the final dungeon again but in regicide. If you are talking about the items you find in the spell shop, those are not really that great. Cooking you can make an item that provide you 4 extra turns. Also those items are only useful if you have a party member that can hit the weakness to attack two times in a row, but you don't get extra turns
Sometimes there are NPCS deeper in a dungeon that talk about weaknesses but the informant is cheap as hell. There's no reason not to get the full Intel of a dungeon before you go there. @narasnek
Luck also increases your chance to Crit (at least for physical attacks) and decrease your chance of getting Crit. It’s one of the most important stats for physical builds. This game uses P3R Crit formula.
@@ArtouriousMM I actually gave Strohl a luck+ accessory for this reason. Actually, I want to give that move to Hero who I keep on Merchant for obvious reasons. Not to mention it gets 3 skill slots pretty early by comparison.
Luck also affects chances of status affliction and if your character would resist an ailment. Older SMTs also have Luck influence insta-death from light and dark magics and this carries over in metaphor. *Instant death depends on luck*
Playing defense is so underrated in Metaphor. Passing not only halves damage, it also nullifies the bonus turn the enemy would get for hitting a weakness. So playing cautiously pays off more here than many games with similar weakness systems. And with sync abilities, a defending party member can still be invaluable to the overall battle by contributing the MP for some game-changing attacks from the offensive party members.
Strength and magic affect physical or magic skills. Healing is purely from your weapon. Agi increases hit, dodge, and turn order. This is a SMT based game so spells can miss. Endurance affects damage taken but it’s like .2 or .3% per point. Your armor is significantly more important. Luck affects drop, crit, status inflict, status recovery. A high luck will see you landing status more and recovering from status earlier. I recommend focusing agi then str or magic then luck.
Ive been playing the game and have ben enjoying the game very much, really like how they give you opinions during the the main dungeon, you can go in now or train, level up bonds, stats boost, or just sleep lol, the game just fun, and good to play and have some nice characters too.
Apparently weapon strength matters more for damage than stats do. So magic inclined characters can do completely fine with physical skills and vice versa. As a result, I think luck is actually the best stat in this game. It makes you crit more, makes multi hit attacks trend towards hitting more often, increases item drops, and makes you recover from ailments faster.
My general rule of thumb for my MC build is MAG if your first auto point is put in any other stat, and DEX when the auto allocate first point goes into MAG. I'm working on a dodgey spellcaster.
I was struggling alot with doing dungeons in one day.... then i took a bounty and found out everything respawns when you leave the area......the farming is insain!
Best tip for mp saving is using the Faker archetype. It has a 0 mp aoe almighty synthesis attack which is so much better than wasting your time with getting 1 mp per kill with mage. It clears most of the trash mobs in one turn. Also Faker in general has some really good skills for buffs and debuffs
This is true, but you don't get access to the Faker until a little bit later in the game, which is why I mentioned the Mage archetype strat instead. If I do a follow up video for more tips, I'll mention more things such as this
It’s amazing to me that people didn’t know about locking-on in overworld combat. For all the things the game DOESNT tell you (bathroom luck, etc.), locking on is LITERALLY in the tutorial segment of the game 😭 (journey to the mines iirc)
@@360noahscope I believe what happened is people played the demo, and in the down time between the game coming out, they just forget about some of the mechanics from the tutorial
Luck does way more than that. It’s an excellent second stat It effects crit rate (crits are much stronger in this game than in others), it effects how many times you hit in multi-hit attacks with a range (higher luck = more hits), it increases your success at inflicting status ailments and stealing, it improves the merchant abilities, AND it increases drop rate for items (which are also very powerful in this game) A build with luck as the main stat would be very viable, and like I said it makes for an excellent second stat. You absolutely do t need to put more than half your options Al points into your damage stat. Don’t sleep on Luck! Even if you do, spread your points around some. You get plenty.
Fun fact, When using the retry feature if a party member missed a attack on for example the first turn, If you use the same attack on the same round it will always miss, This works for crits too, To make this more easy to explain let’s say the MC used a attack and it missed on the first turn, if you retry battle, every time you use the attack it will always miss. Hope this helped someone out.
I'm pretty sure the guaranteed miss part is not true, i can't speak on the crit part though. In the earlier stages of the game, when Strohl was first, I would sometimes reroll critical strike (guaranteed crit, low hit chance) until it hit. You can also reroll thief on the first turn until it steals an item. You can also reset if the enemy is rid of stun before you would like them to. I'm listing these examples because it sounds like you're saying the battles are seeded, and that is not true.
@@iroam5397 Well I was really going based off what I have done. In the early game I did the same thing and I reroll the same crit attack and it never hit even after 20 times, But everytime the crit hit on the first turn it always hit, after every reroll it always landed, I am pretty sure unless the 20 ish times I always hit it, I just got lucky and it missed 20 times. Which is unlikely. I think the thief can steal different things, But for attacks that miss I can’t seem to make it hit even after redoing
Love this game but there are bits where it felt like atlus heard complaints and was like "hold my beer" lol. Mag currency makes soul hackers 2 economy with its money farming hell look easy in comparison.
Im 40hrs in and can guarantee every day that ends in 0 or 5. Idlesday is coincidentally every 5th day of the week. So it overlaps. Metaphor has a 5 day week calendar
Generally I spend it on accessories and support items (healing, ailment cure, etc.) but there are some weapons you might want as well. As long as it's something you need it isn't a big deal, but try to have some extra cash in case something goes astray
I think it feels really cheap to use easy money and mp strats as well as retry battle on everything, that's just throwing out all the interesting parts of the game that make you have to think about your decisions and resources, it's ok if you want the game to be just braindead and easy thats fun too but at that point just play on story difficulty and save yourself the grind lmao
The game is balanced around these things being in the game. Retry battle is only useful near the beginning of a fight cause why would I restart near the end when I could win. Money grind just makes it easier to get some healing items but nothing to really break the game. MAG farm can let you get archetypes and skills faster but you still have to level the archetypes. Nothing I put makes the game actually easy, it just makes strategizing easier. The battles themselves do not get easier like they would by putting it on easy.
I had gotten done with the core dungeon crawl for the Martira region. Money, consumables were low and efficiently clearing dungeons was getting difficult. Far too much strain on MP and the pitiful amount of consumables. I saw elsewhere the tips for Merchant farming and now MP conservation, money farming, stocks of consumables are no longer an issue. To further reinforce the handiness of Merchants, the game has bonus for Archetypes if you have more of the same lineage active. Improved consumables effectiveness has been real useful so far. Until yesterday, I did not know scan could be used to distinguish between mimic and actual treasure chests. I had done the Abandoned Tomb already and knowing that fact would have saved me a lot of anguish.
@@YandereGogetaNah, people know not to watch trailers because they’re filled with huge spoilers. The same doesn’t tend to be true of early game guides like this
@@Soft-m2mI understand most people have not played the game as far as I have, but what I’ve shown is really not a huge spoiler. Not even close to the end game at all. If I thought it would be too much I wouldn’t have put in in the video
@Soft-m2m Huge spoilers? Can you name any in the past year from a AAA conpany? Also no, shots from the first few hours of the game are not HUGE spoilers chill out.
@@azarku947 “You don’t watch trailers? List content from modern trailers, or I won’t believe you.” Don’t worry, champ, I’m sure you’ll develop critical thinking at some point. If Faker is too late into the game to be included in this guide, I have absolutely no clue how footage 60 hours into the game with all but the final party member isn’t, but I have a feeling the argument here isn’t really one of logic.
Exploiting mechanic of game are not tips in my world but hey! Also strugling is one aspect of the game, and you just nullifing it whith money/mana glitch. Tho still nice video!
@@kosciarz struggling is an aspect of the game yes, and finding a way to struggle less is also apart of the game. As a player if I find a way to get a ton of money or MP, then I should be rewarded as such. If they truly wanted you to struggle hard for money and MP they wouldn’t have made the merchant and mage classes the way they are in the first place. Glad you enjoyed the video regardless 🙏🏻
As someone who is in end game, i highly advice you to always buy the information that informants sell, this is specially useful to have the weaknesses of the most dangerous enemies in check.
Don't buy weapons or armor in the shops, use your money in having enough items to cure ailments. You will get better equipment in the dungeons than in the shops.
Mage archetype is useful but is story dependant so you can't get the elite archetypes until end game.
Always do all the quests in the places that you visit.
Some levels of your party members can be exclusively done in the gauntlet runner.
Make use of the exclusive passives that learn the protagonist.
Change of archetypes according to your opponent weaknesses.
Both magic and physical are important, there are bosses who are immune to magic or physical so always cover the most weaknesses that you can in your builds.
As soon as you can, purify your weapons and apraise what you get in the dungeons.
Some of the best items can be exclusively cooked, so don't avoid using this mechanic.
If you use the shower in the gauntlet, you get 100 free exp each day.
Visit the pantry of the gauntlet runner to get free ingredients each time that you are going to do a quest.
Always save before the events, there are some battles where you fight 2 bosses in consecutive order.
Dodging is really important in this game as it follows the SMT formula. The less turns that your enemy have the better.
Before starting a battle with advantage change your archetype to have in check the enemy weaknesses.
Always do the activities in the town you visit, not only they raise your social stats, but you increase your popularity.
There are some NPC that give you free stats if you do small side quests, but these NPC aren't included or marked as quests, so don't ignore the NPC's.
Always sell your old equipment specially if it doesn't have any special or important effect.
Avoid stronger enemies in the dungeons, they provide you more experience but consume a lot of resources.
Unlock your followers as soon as you can, not only they provide you new archetypes, but they also provide you with extremely useful abilities.
Maria, Bardon and Alonzo have the most useful abilities.
I hope nobody took the time to read all that. Lol. I read the first sentence and I’m here to say that’s bullshit. Don’t waste your money. There’s always an NPC at the front of dungeons that will tell you the weaknesses for free.
@@nicholasnajibi3082Not exactly. You can check in the Internet the weaknesses, but not always there is an npc in the dungeon to provide you the weakness and this is specially important with the bosses. Once you get Alonzo to higher level you will unlock the ability to see the weaknesses of the enemies, but that doesn't include bosses. If for you my advices are bullshit, is ok.
You don’t recommend buying the expensive items if affordable?
@@Savvy218 the best items in the game are cooked, the best weapons are found in the last dungeon. You get the first time you finish the game the second best weapons and you get the best ones in the final dungeon again but in regicide.
If you are talking about the items you find in the spell shop, those are not really that great. Cooking you can make an item that provide you 4 extra turns. Also those items are only useful if you have a party member that can hit the weakness to attack two times in a row, but you don't get extra turns
Sometimes there are NPCS deeper in a dungeon that talk about weaknesses but the informant is cheap as hell. There's no reason not to get the full Intel of a dungeon before you go there. @narasnek
Luck also increases your chance to Crit (at least for physical attacks) and decrease your chance of getting Crit. It’s one of the most important stats for physical builds. This game uses P3R Crit formula.
Thank you for letting me know!
Seems to affect Gold Toss.
also affects the likelyhood of multi-hits getting higher hit count! already data out on Slicer getting all 4 hits more often with more luck
@@ArtouriousMM I actually gave Strohl a luck+ accessory for this reason. Actually, I want to give that move to Hero who I keep on Merchant for obvious reasons. Not to mention it gets 3 skill slots pretty early by comparison.
Luck also affects chances of status affliction and if your character would resist an ailment.
Older SMTs also have Luck influence insta-death from light and dark magics and this carries over in metaphor. *Instant death depends on luck*
Playing defense is so underrated in Metaphor. Passing not only halves damage, it also nullifies the bonus turn the enemy would get for hitting a weakness. So playing cautiously pays off more here than many games with similar weakness systems. And with sync abilities, a defending party member can still be invaluable to the overall battle by contributing the MP for some game-changing attacks from the offensive party members.
If your offense and builds are correct and you inherit correctly you should never use defense to waste a turn
Strength and magic affect physical or magic skills. Healing is purely from your weapon. Agi increases hit, dodge, and turn order. This is a SMT based game so spells can miss. Endurance affects damage taken but it’s like .2 or .3% per point. Your armor is significantly more important. Luck affects drop, crit, status inflict, status recovery. A high luck will see you landing status more and recovering from status earlier. I recommend focusing agi then str or magic then luck.
The bathroom luck stat can only happen on Idlesday. Just easier to remember.
Day that can divide by 5
i mean days that can be divided by 5 aren't hard to remember... 5, 10, 15, etc
@@klkyou1437 I think remembering idles day is easier
Ive been playing the game and have ben enjoying the game very much, really like how they give you opinions during the the main dungeon, you can go in now or train, level up bonds, stats boost, or just sleep lol, the game just fun, and good to play and have some nice characters too.
Apparently weapon strength matters more for damage than stats do. So magic inclined characters can do completely fine with physical skills and vice versa.
As a result, I think luck is actually the best stat in this game. It makes you crit more, makes multi hit attacks trend towards hitting more often, increases item drops, and makes you recover from ailments faster.
Isnt hit rate agility?
@@levitastic It is. Luck affects those "hits 2-4 times" type skills. It makes them hit towards their maximum more often
@@LordlyWeeb aah i feel dumb thnx! :p
@@levitastic No worries 👌
Thank you for informing me, I honestly didn't know that you could use merchant to farm money and MAG.
@@dgc1570 You’re welcome 🙏🏻
Subscription earned dude! That luck tip is top notch!
Thank you! Glad it was helpful!
My general rule of thumb for my MC build is MAG if your first auto point is put in any other stat, and DEX when the auto allocate first point goes into MAG. I'm working on a dodgey spellcaster.
I was struggling alot with doing dungeons in one day.... then i took a bounty and found out everything respawns when you leave the area......the farming is insain!
Replaying the battle by hitting the left stick (on Ps5) completely eluded me. 😂
Best tip for mp saving is using the Faker archetype. It has a 0 mp aoe almighty synthesis attack which is so much better than wasting your time with getting 1 mp per kill with mage. It clears most of the trash mobs in one turn. Also Faker in general has some really good skills for buffs and debuffs
This is true, but you don't get access to the Faker until a little bit later in the game, which is why I mentioned the Mage archetype strat instead. If I do a follow up video for more tips, I'll mention more things such as this
@@YandereGogeta fair enough !
It’s amazing to me that people didn’t know about locking-on in overworld combat. For all the things the game DOESNT tell you (bathroom luck, etc.), locking on is LITERALLY in the tutorial segment of the game 😭 (journey to the mines iirc)
@@360noahscope I believe what happened is people played the demo, and in the down time between the game coming out, they just forget about some of the mechanics from the tutorial
He also forgot mention check storage on runner for extra ingridients every day, that not writed there too
@@YandereGogeta yeah that seems likely, honestly lol
i just finished the game and didn't know that.
Luck does way more than that. It’s an excellent second stat
It effects crit rate (crits are much stronger in this game than in others), it effects how many times you hit in multi-hit attacks with a range (higher luck = more hits), it increases your success at inflicting status ailments and stealing, it improves the merchant abilities, AND it increases drop rate for items (which are also very powerful in this game)
A build with luck as the main stat would be very viable, and like I said it makes for an excellent second stat. You absolutely do t need to put more than half your options Al points into your damage stat.
Don’t sleep on Luck!
Even if you do, spread your points around some. You get plenty.
Really great tip video!
Thank you I’m glad you enjoyed it!
Fun fact,
When using the retry feature if a party member missed a attack on for example the first turn,
If you use the same attack on the same round it will always miss,
This works for crits too,
To make this more easy to explain let’s say the MC used a attack and it missed on the first turn, if you retry battle, every time you use the attack it will always miss.
Hope this helped someone out.
I'm pretty sure the guaranteed miss part is not true, i can't speak on the crit part though. In the earlier stages of the game, when Strohl was first, I would sometimes reroll critical strike (guaranteed crit, low hit chance) until it hit. You can also reroll thief on the first turn until it steals an item. You can also reset if the enemy is rid of stun before you would like them to.
I'm listing these examples because it sounds like you're saying the battles are seeded, and that is not true.
@@iroam5397 Well I was really going based off what I have done.
In the early game I did the same thing and I reroll the same crit attack and it never hit even after 20 times,
But everytime the crit hit on the first turn it always hit, after every reroll it always landed,
I am pretty sure unless the 20 ish times I always hit it, I just got lucky and it missed 20 times. Which is unlikely.
I think the thief can steal different things,
But for attacks that miss I can’t seem to make it hit even after redoing
Liked and subbed for the toilet stat tip ❤
Thank you!
Another tip is putting your tank in the back row if you’re going to taunt
I thought the royal virtues were knowledge, kindness, proficiency, guts, and charm.
That’s basically what it is
as a persona player i am pretty sure luck also gives u increased chance to crit and less to not get crit
Love this game but there are bits where it felt like atlus heard complaints and was like "hold my beer" lol. Mag currency makes soul hackers 2 economy with its money farming hell look easy in comparison.
Why is no one talking about the Thief Archetype with regard to Mag regen?
Is it any date that’s divisible by 5 or every idlesday?
Another commenter said it can only happen on Idlesday, but I haven't paid too much attention to the days of the week to confirm it myself
I think its on idles day, theres a comment above that said this and I saw it in another video as well.
Im 40hrs in and can guarantee every day that ends in 0 or 5. Idlesday is coincidentally every 5th day of the week. So it overlaps. Metaphor has a 5 day week calendar
Easy sub
Thank you!
Im a min maxer, kinda wanna start over cause i didnt do bathing or the luck thing.. but 38 hours in xD hardest difficulty is only new game plus?
Regicide is NG+ only yeah
I put all my stats on Luck, Agi and Mag
The retry battle is too strong idk what they were thinking
You don't have it on regicide difficulty but at that point you are already on new game plus
What should you spend your money on?
Generally I spend it on accessories and support items (healing, ailment cure, etc.) but there are some weapons you might want as well. As long as it's something you need it isn't a big deal, but try to have some extra cash in case something goes astray
@@YandereGogeta thanks.
Luck, agility and magic for my MC. Altho on a second playthrough I'll probably go strength over magic.
Is the hardest difficulty a start from scratch or is it like a new game plus kinda thing
@@levitasticit carries stuff over
I think it feels really cheap to use easy money and mp strats as well as retry battle on everything, that's just throwing out all the interesting parts of the game that make you have to think about your decisions and resources, it's ok if you want the game to be just braindead and easy thats fun too but at that point just play on story difficulty and save yourself the grind lmao
The game is balanced around these things being in the game. Retry battle is only useful near the beginning of a fight cause why would I restart near the end when I could win. Money grind just makes it easier to get some healing items but nothing to really break the game. MAG farm can let you get archetypes and skills faster but you still have to level the archetypes.
Nothing I put makes the game actually easy, it just makes strategizing easier. The battles themselves do not get easier like they would by putting it on easy.
I had gotten done with the core dungeon crawl for the Martira region. Money, consumables were low and efficiently clearing dungeons was getting difficult. Far too much strain on MP and the pitiful amount of consumables.
I saw elsewhere the tips for Merchant farming and now MP conservation, money farming, stocks of consumables are no longer an issue.
To further reinforce the handiness of Merchants, the game has bonus for Archetypes if you have more of the same lineage active. Improved consumables effectiveness has been real useful so far.
Until yesterday, I did not know scan could be used to distinguish between mimic and actual treasure chests. I had done the Abandoned Tomb already and knowing that fact would have saved me a lot of anguish.
This game sounds difficult beyond belief. Is there a story or are you just spending hours and hours trying to figure out how to set up your character?
@@jonathanjones4566 It does have a story and it’s absolutely amazing. I loved it a lot
😅 sorry what you mean. by turbo button?
Some controllers have an option called turbo which will automatically press the button repeatedly for you just by holding it down
Damn, you could have TRIED to not spoil endgame stuff in the first 5 seconds of the video
It’s the official launch trailer from atlus with no context as to what’s going on. Go speak with them before me
@@YandereGogetaNah, people know not to watch trailers because they’re filled with huge spoilers. The same doesn’t tend to be true of early game guides like this
@@Soft-m2mI understand most people have not played the game as far as I have, but what I’ve shown is really not a huge spoiler. Not even close to the end game at all. If I thought it would be too much I wouldn’t have put in in the video
@Soft-m2m Huge spoilers? Can you name any in the past year from a AAA conpany? Also no, shots from the first few hours of the game are not HUGE spoilers chill out.
@@azarku947 “You don’t watch trailers? List content from modern trailers, or I won’t believe you.” Don’t worry, champ, I’m sure you’ll develop critical thinking at some point. If Faker is too late into the game to be included in this guide, I have absolutely no clue how footage 60 hours into the game with all but the final party member isn’t, but I have a feeling the argument here isn’t really one of logic.
Why you gotta spoil party members at 2nd tip tsk
How is it a spoiler? All the party members as well as confidants (followers) are on the title screen
Exploiting mechanic of game are not tips in my world but hey! Also strugling is one aspect of the game, and you just nullifing it whith money/mana glitch. Tho still nice video!
@@kosciarz struggling is an aspect of the game yes, and finding a way to struggle less is also apart of the game. As a player if I find a way to get a ton of money or MP, then I should be rewarded as such. If they truly wanted you to struggle hard for money and MP they wouldn’t have made the merchant and mage classes the way they are in the first place. Glad you enjoyed the video regardless 🙏🏻
@@YandereGogeta I understend that...that's why I wrote "in my world":) Have a nice day!
You have a good day too homie 🤝