Glad to see a lot of good discussion in the comments! Just wanna say that this list is NOT meant to be factual or definitive, it's based off of my experience with the game and what I liked using, did not like using, and why. That is all
Then your experience was head to controller then. I use Gunner as a pocket healer on top of a piercing attacks. This lets to go ham with magical and melee might.
@@ChazzItUp6714 you sure? You still need to go to the front row to get the most damage from the royal sword skills even though they do scale off your magic stat
From what I've seen, the only reason to actually play Faker is either for the 0 sp synthesis skill, or to have the final endgame weapon for higher success rate on the extra turns. For plain debuffing playing Merchant and buying them works better, as it gives you more flexibility on who can use the debuff.
No joke, my endgame party was literally 3 dudes supporting a Berserker by buffing said berserker and debuffing the enemies. Doing 20k+ damage to the final boss with the right setup was cathartic
Nah. The only grip I have with Masks is that I wish they allowed for a "swap" between 2 masks, and 3 masks for the Royal Archetype And it could cost half a turn too (but not end the turn for the Masked Dancer user)
@@helpihavebats6392replace debuffing atk and def by two ranks with common item, and atk def and agil by one rank with common items Tier two Faker btw And don't get me started with the GOAT "give me more turns" skill xD (not really but it surprisingly often can clutch)
@@arthorias06 I suppose you can’t replace 2 Ranks at once but Debilitate is an item that can easily be farmed midgame and buyable endgame. With how Buffs work I personally don’t see top much of an difference between spamming Debilitate or Vidyartha. I dont Think Support Items can be reflected as they aren’t an attack? They’re literally just the Skills but an consumable and as a player who used Evil Eye Talisman (Debilitate) alot I never saw it reflected.
@@helpihavebats6392 I am talking about skills that deal damage and apply some debuffs as well, they can be reflected easily so I don't see the point of author of the video about Faker being bad cause of that. Idk, if you have a character sitting on debuff duty anyways and spamming items, why not just use Faker at that point? It has consistent debuff application without any need to specifically grind items. And debuffing atk/def by two ranks is honestly OP. Inherit Dekunda, Dekaja plus maybe some heal and you are set, imo. In a game where buffs debuffs significantly boost your damage/survival, I think it's not fair to dismiss such a great class. Well, I played magic build and on hard difficulty so maybe that's why I think this class as well as Masked Dancer are very important. (Honestly can't imagine how the game plays on normal, if some bosses don't have an extra turn icon from hard difficulty, they seem piss easy)
I will give one MASSIVE boost to Mage's rating for one simple reason: MP refill cheese. You find yourself a spot with a bunch of blue enemies that you can quickly run to Akademics and then back to respawn them all? That's a free MP refill with just a little time spent getting exp and items anyway. That alone makes it highly valuable.
@@JackgarPrime this is true but I’m only valuing the actual turn based combat ability itself not the overworld. If I did it would be higher and merchant would be top 1
@YandereGogeta Yeah the first time I used merchant to clear out a horde of blues I did a double take on the money. I thought I must have grabbed an item or something. But nope, the money gain is just out of this world.
This makes sense, but mage drops hard on lategame. 1mp per mob means very little when you have acess to huge mana pools... so it stops beeing "little time" to refil mp. A tier should be fair, for the early/mid game utility.
“Doesn’t do damage = bad skill” you lost me bro. Faker is great early on to get single target debuffs for bosses. Masked Dancer can emulate high ranked classes without grinding them out AND almighty weakness applies are great for breaking through defenses of some of the bosses and even late game normal encounters. Gunner is amazing for skills. The class itself is trash but it’s skills are amazing to have on physical classes for back row damage when at low life or in fights where enemies enrage at front row.
True, some of these archetypes are good for skill inheritance. Putting backrow phys skills to physical damage dealers is huge especially when some fights need to be in the back row the entire fight or you just get rofl stomped.
Have to agree. I used Faker and then Trickster for a majority of my run on Heismay. Before I unlocked Trickster, Gold Attack was the main attack I needed on him. Combining Trickster with a few good dmg dealing skills + Faker's Roguery + team dmg buff or team def buff effectively made Heismay an all rounder for my run. Being able to buff/debuff/add turns/do damage all in one lineage made me really appreciate the Faker lineage. Oftentimes if I didn't build my team right, having Faker allowed me to buy time or debuff the enemies to make them less threatening.
I agree. The Faker/Trickster have amazing abilities. While i dont use the class i definitely inherit the skills. Same with the Gunner. A lot of the time i need to stay in the back row to have the increased defense and the Gunner gives me a way to do damage or hit a weak spot while in the back
Gunner is great for skills? Completely disagree. Only access to lame status effects and you ALREADY have very reliable Pierce Damage by the time you get it. Why use Gunner when I can use Magic Knight?
Right off the bat, gunner is slept on so hard in the video solely because of Mania shot. The ability to create weaknesses for slash attacks early on makes Warrior lineage even stronger.
I think Masked Dancer's utility comes directly inverse to how many archetypes you've grinded for Junah (or anyone that comes after her too I guess if you needed it). The fact that you can bypass the massive wall that some archetypes have for learning them simply by having the mask has come in handy pretty often. That, and having access to weakness inflicting skills without synthesis is very strong since basically every other type of weakness inflict requires the enemy not to nullify it to begin with. To me Junah is the wildcard that I don't need to grind too hard for to fit any strategy I need in a pinch. Of course, this utility would basically be relegated to niche inheritance builds in the best case or completely fall off in the worst case the closer you get to unlocking every archetype.
For me my masked dancer was a goat, my end game team was basilio as physical dps, prince is kind of a jojer card, junah as magic support and eupha as magic dps and debuff applier
I put Junah as the duo package with Eupha since their skill is soo compatible one to another for me, Junah easily provides elemental weakness especially from the royale one and then Eupha her summoning provides huge elemental damage. The fact that Junah royal requirement is faker trickster which mean I can inherit their skill to Junah which make her a really good debuffer. Because of that until the endgame, elemental is my main playstyle for my party.
Seeker lineage - Best for early to mid game - Emerald Vortex skill - Buffs - ok damage Warrior lineage - Strong offense + AoE - Royal's Hassou Tobi - Great Passives - MP hungry Knight - Great tank for early to mid against ST attacks especially against Dragons. - Great Passives - Garbage damage. No, Dark Knight's damage is garbage compared to other attackers. - Royal version is great to protect allies, but you won't need much protection with Royal Summoner's AoE heal and revive skill + equipment that can resist/null/repel. Thief - Steal and Third Eye - That's it - Royal version is great for being a pseudo tank via evasion with Heismay. Gunner - Pure garbage. Dark Knight can do the piercing attacks but can also tank damage. Faker - Great skills to inherit - Pure debuffer - No damage at all Commander - Holy sh*t those buffs - Great in a party - Garbage attacker Brawler - Great damage and crit - Glass cannon - Great passives to inherit - Uses HP which is bad in late game due to huge hp cost per skill. Masked Dancer - Mediocre damage - Versatile - Best as support debuffer - Royal version is best partnered with Royal Summoner Summoner - Great damage - Better version of Mage - Skills cannot be inherited - Royal version is best partnered with Royal Masked Dancer - Can be used as a healer but can't cure ailments. Healer - Decent Light damage - Great healing - Won't have much use in the late game due to Royal Summoner's heal and equipment resistances. - Mediocre passives to inherit Merchant - Great damage - Great passives to inherit - Heavily relies on crit which is achievable Mage - Great passives to inherit for MP management and magic boosts - Good for early to mid-game against one enemy. Prince - Hero's Cry is the best - Huge MP drain with skills - Great against Humans - Great self buff - Skills cannot be inherited
Run utilitarian manual on Hulkenberg to reduce press turn cost for synthesis and then have her inherit the passive that halves mp cost of synthesis. 1 turn 50 mp ultimate guards go so hard.
Basilio is goated, but my boy Strohl was hitting for over 40K with my setup and even one-shot the final boss with a 50K crit. I wish I have given Basilio a fair chance. I got Royal Berserker to level 20, but I admittedly never tried it.
@ the main strength of Basilio is his ability to spam wanton destruction on his royal archetype. This gives him massive consistency just by spamming a 20mp attack.
@@NotShane97you can technically use Basilio as a support. Utilitarian manual deadly eraser is basically a better single target dekaja and peerless war cry is an aoe vidyartha.
I agree with most, but I do genuinely feel the party-wide charge from royal masked dancer makes it B tier. Especially if you give her the accessory that halves the turns needed for synthesis skills. Yes you lose the masks, but if you are using Junah just for support you can have her inherit recovery skills instead.
This comment is funny cause I actually had this exact discussion with a few of my homies, and it’s super valid to use the archetype that way, but I really just don’t think it’s well designed at all. If the best way to use the archetype is to ignore the main gimmick and only use the synthesis then I can’t rate it very high. That’s just me though ofc
@@YandereGogeta Of course! There can be two trains of thought. The first is that, despite the class is mediocre, there's this one skill that makes it great and deserves to go up one tier. The second is, because the class is medicore, one broken skill does not make it good. I just personally feel the party wide charge makes it worth it as you can just start using one shot comps to destroy everything late game.
@@arthorias06 Dragoon's skills aren't even physical+element based, they are magic+element based. Making the stat distribution odd. Making them scale with STR would have made a lot more sense, but for whatever reason they went with MA scaling.
Yeah, and dragoon has magic elemental attacks, not physical ones, and needs so many physical classes that no magic user would actually go through the effort to unlock it
At the time you get gunner it’s one of the earliest ways to get a heavy damage skill. You’re not factoring in when archetypes are given to you especially the lower tier versions
It’s not goat tier cause by the time I got tycoon I was at the end of the game where you’re getting access to all the broken royal archetypes anyways. If I got it sooner maybe I would’ve used it more but I never saw a need at all other than transferring the passives to other classes
@@YandereGogeta fair enough if you didnt unlock it before, but you can unlock it quite some time before and its better than every royal archetype except Prince imho
Purely ignoring inheritance things, the debuff spells from Faker lineage have the advantage of not causing you to lose turns to dodges, blocks or repels. Masked Dancer's base skills are kind of crazy being both Rejuv/Regenerate 2 and along with Junah's bond bonus of an MP restore, you can completely reasonably make use of its surprisingly good magic stat to farm mobs in squad battles with AoE. Plus with Prince, you can even forego the mask accessory for the one that cuts turn cost for synth skills and have Junah just be a party Charger for Strohl/Bassilio and Will to spam out 3k nukes every round
Masked dancer synthesis was a critical part of my endgame build. On its own it's not great, but buffing Strohl and protag with charge lets you pull off some stupidly powerful combos in a single turn. If you want to drop endgame bosses before they get to act you NEED a masked dancer to make it happen. Even Tycoon's damage pales in comparison to what a masked dancer can help you accomplish. Dance skills are almighty, which makes them superior for creating weaknesses compared to similar skills since they can be used on enemies that are normally IMMUNE to that element. Thief should be a little higher imo. The accessory that drains an entire enemy's turn on a dodge negates the vast majority of BS mechanics the bosses will throw at you. Who cares if they gave themselves 4 more turns if they just lose them all anyway as soon as they attack. Royal Thief frees up the accessory slot for more shenanigans, but you'll hardly need it at that point. Berserker doesn't ever get "magic" damage. Use those elemental skills, they scale with STR, they're not just for utility. There are a ton of other skills that are like this too (such as faker's synthesis skills, which scale very nicely on Strohl, and are a much better option than Megidola for him). It's important to check if a skill does "physical" or "magical" damage in addition to its element when you decide how you want to build around it.
On hard masked dancer seemed like it was the most essential. Nice that everyone likes different things though but this tier list is completely different from my own.
Faker's Roguery came in clutch on a number of occasions for me. But since it's the first skill Faker has, I just unlocked it for the inhereted skill on a few archetypes.
Faker's roguery is legit the best move in the game as long as u slap it on a MP sponge. If you have the weapon that increases the chances for the move to give u more turns, this quite literally makes every enemy see YOU as the boss.
Not fond of masked dancer myself for the same reason. If an enhanced remake does happen they need to change it so masks are key items and can be changed mid fight like persona masters namesake series.
Masked Dancer carried my entire team through the dragons and final bosses. I agree it's gimmick is stupid. I didn't even give it a mask. But those dancing skills that apply an elemental weakness for a turn made for insane combos against just about anything when combined with elemental master and its synthesis skills that work alongside masked dancer. Turn 1: apply fire weakness Turn 2: buff attack Turn 3: elemental master severe fire damage Turn 4: Magic Knight heals/proclamation Repeat.
True, with Faker Masked Dancer and General as supports for my magic MC I nuked bosses every other turn xD Although I have to add that I actually like masks gimmick
Masked dancer honestly kinda carried my team for the dragons and final boss. Gave Junah Royal masked dancer and the commander mask for buff skills and some inherited debuff skills from faker lineage and whew she was putting in WORK and that’s not mentioning masquerade charge. Honestly how I see the lineage. The masks plus inheritance skills make it a kind of “build-a-archetype” lineage. Make it exactly what you want/need.
5:13 And why do you think I run the General’s mask? Inherit Marakukaja from Commander and Junah can buff attack and defense and deal great Fire, Ice, and Almighty damage. With the caveat that FFT inflicts a weakness. Slap on Magic Boost later and she becomes unstoppable
I mained Brawler and Gunner for most of the game, and I couldn't have been more disappointed in Dragoon switching to magic damage and being kinda worthless on my protag.
trickster is a debuffer not a fighter. Heismay is a fkn menace with a dodger ring with max assassin, literally forced bosses to lose 8 turns at once by taunting. wtf are you on mage is super busted make all of them mage then use synthesis, keep killing/farming you recover MP if not hammer your enemies for weaknesses. brawler is honestly bad in the later game great if you are pressed for MP. Knight on paper is great but in practice its amazing early game but really bad after the mid game bc there's not really a benefit having a super tank. summoner is only good as a backup mage. Merchant is only for farming and you have more money than sense. warrior is busted and makes for a great opener in a boss fight but how quickly it burns through MP is absurd 9/10 i end up switching him out by the 5th turn bc i burned through full MP. i honestly thought berserker would be my worst actually ended up destroying everyone
For Trickster thats not a benefit as debuff items are easy to come by with Atk and Acc/Eca debuffs being buyable for cheap and Def debuffs being incredibly easy to farm off of those early game slimes (where Thief is potent for drops). Even Debilitate isn’t too noteworthy as around the 4th area some one eyed monster has Debilitate items as a rare drop (so Stun -> Steal -> Flee for tons of em).
Royal Thief is an absolute pain to unlock. You need to level up five different lineages to meet the requirements. Compare this to most others that simply need two or three at best.
Miracle Cirque allows you to one shot weak enemies for free MP and combined with Juna’s affinity passive you gain MP after each battle. It’s quintessential for late game dungeon grind and for that reason alone Faker deserves a higher tier.
Honestly, mask dancer is at my top because is so versatile, its kit about inflicting weakness, a mask for damage or support and 4 skills allow you to make a toolbox for any fight in one character
Completely ignoring the dancers mask gimmick and giving them the accessory that reduces synthesis cost and having them spam masquerade charge and support skills is amazing And making Junah or Eupha the dragoon (also with the synthesis reducing accessory) and spamming mania bullet to maximize phys damage as well as the powerful magic synthesis is also amazing
I would personally put Masked Dancer higher (much, MUCH higher) on this list because, while Frigid Fortress Tactic is incredible to give an enemy an Ice weakness, what if that enemy is already repelling ice? You give them the weakness, but you're still repelled for that one attack, and you've just lost your entire turn. Masked Dancer's ability to bestow a weakness WITHOUT doing damage and saving your turn? Absolutely incredible. Easy A tier for me.
I would put faker in c or b tier. The debuffs are really useful and would go on heismay. The argument for b is that fakers roguery exists allowing for extra turns.
hell even above roguery is Vidartha, 4 stages of debuffs for 1 turn icon is incredible turn value on its own. Sure certain synthesis skills have similar effects but cost more mp and more turn icons. I'd also personally put Dancer in A tier. the ability to inflict a weakness on a whim is not something to be taken lightly and since only dancer has it for magic it gives it a very potent niche on its own.
Faker and Dancer are both at least A, might even be S. We are talking about a game where buffs/debuffs are extremely important and weakness application is broken for magic build and late game phys builds cause of elemental phys skills.
I think some archetypes like gunner and in particular faker are meant to provide inheritable skills for the archetypes that are actually useful in the early to mid-game. Thief can be pretty useless for some battles, especially before you get party swap, but the heavy attack and AOE gunner skills make him much more versatile. I also found masked dancer incredibly useful when I got it because it gives access to skills that in some cases I couldn't even grind at the time, but I agree that there comes a point where it would need to be able to swap mask in battle to justify its slot in the party roster. I also very frequently used Cleric as a provider of HP and ailment cure skills when I was battling foes not susceptible to its natural attacks.
FINALLY a video that really explains the strengths and weaknesses of each class, all the other tier lists I saw were horrible and didn't explain anything, at most they just say "this class is bad because it doesn't do what this class does", very good video overall, good job
It really felt like Gunner's only purpose was to inflict poison and sleep. Which if you ask me is a rare situation. I only use it when the informat recommends it.
I found myself using the faker tree throughout the entire game. Especially playing on hard, having someone dedicated to debuffing/resetting buffs was incredibly helpful. Not to mention if you need to farm, oftentimes fakers 3 pip almighty synthesis is perfect. P.S. Vidyartha is so freakin good
Royal Masked Dancer should be one tier higher at least. Actually makes magic viable in endgame. A must for magic oriented MCs who didn't prioritize strenght
@@OrbitStamina They do not stack. The Lance takes reflect from a 15% chance to a 30% chance. It's alright, but Heismay is just better, his dodge chance can go above 80%.
All I’m going to say is four Tycoons with Fortune God’s Abacus, Gambler’s charm, inherited skills Diligent Disciple, Heat Up, Sense of Kinship and Revenge Seeker just makes the game stupid easy.
Faker has one of the best debuff skills Vidyartha. 2 rank ATT + DEF debuff is great for end game bosses. Dancer has one of the best synthesis skills in Masquerade Charge. Hugely buffing up a single physical attack. Endgame my comp was the Heismay starting with a debuff on the boss. Then Junah using the synthesis charge. Then any party member with Magic Seeker's Vitalja to buff my MC. Then finally MC with boosted almighty + the acc for buffed synthesis dmg to use the Royal Sword synthesis skill to royally fuck the enemy's day up. On human-type bosses I can hit upwards of 25k.
So my experience for Faker was that it was amazing for early game debuffs. It got replaced once I got those mentioned skills that deal damage AND debuff too, but it can't replace how useful Faker was to have early in the game before those skills. Then I also used Vidyartha for debuffing Attack and Defense by 2 stages in the late game. It was hard to go wrong with this for me. I had 1 character set up with it and it was always helpful to have on hand. I'd probably go with C tier, lowest would be D. I'd never use it as a class on its own, but crossing certain skills from it was always good stuff.
Another thing about prince is that if you get 80% archetype mastery with the protag, you get the reverent crown. A gear item exclusive to the protag and exclusive to the prince archetype. This item has one of the highest defense stats and gives you a small turn crystal at the start of EVERY TURN. By 4 turns you'll basically have had a hero's cry without the mp cost. That is bonkers. Why does this matter when this is about archetypes? Well because the item is exclusive to the prince archetype and is argubly a factor to consider on top of everything else.
personally im in brilehaven and my favourite archetype is faker, ive found that with the restart fight button you can basically restart until you get perfect rng on the extra turn ability which makes any boss fight where you dont care about mp left over a joke entirely. also i find its best pairing to be with the commander lineage, beetwen the buffs and debuffs you are just kind of on another level compared to the enemies
The thing with Faker is that it's actually not that bad when you get Trickster because it needs 1 Knight and 1 Thief lineage. That's literally just having Hulkenburg and Heismay in your party. But what a lot of people don't know is the Synthesis is "Physical Almighty Damage." so if you do a pure strength MC (like I have) and you have the weapon that increases power of skills that cost 0mp, MC hits like a TANK (6-9k damage with high crit rates) and 1 shots near everything except major bosses. It's REALLY fun to run.
Gunner - Best overworld fighter in the game. Those Colosseum matches that required overworld fighting? I just reenacted the scene from Indiana Jones where the swordsman showed off all those flashy moves and then Indy just shot him. Masked Dancer - Against enemies not vulnerable to ice, I'd use this one to set up Frigid Fortress Tactic. I kept a Seeker/Magic Seeker/Soul Hacker mask or a General mask on at all times, too. Thief - I didn't use this much, but it did save my bacon in at last one fight against a boss that did a lot of multi-target attacks. The skill that does damage while still debuffing enemy agility saved me. Mage - I gave everyone 11 ranks in Wizard just for Shield Blessing. After that, I could completely ignore MP until the final fight of the game.
The royal archetypes are insane. I used Prince with 99 MAG, the sword that significantly boosts wind damage, gave him Emerald Vortex, Hyper, and MAG boosting abilities. Then Junah was there to force wind weakness regardless of enemy immunity. It just wiped the floor with every enemy and boss
For the gunner lineage, I personally use it to mostly kill mobs in overworld, cause it absolutely makes grinding a little bit faster bc of the range and easier positioning, and sure u can use merchant to get more money, but if you don't particularly care about that, gunner is just better imo. also Tycoon not God tier is kinda insane
As crazy as it sounds, you are underselling royal thief. If you do nothing but give Heismay knight's proclamation and and then give him passives and fear tjat boosts his evasion to its max, it makes him nearly impossible to hit and the taunt will force most enemies to target him and usually miss on damn near every attack and forfeit their turn. Made final phase Louis and so many others my absolute bitch by malingnthem waste 90% of their turn icons. Single handedly the grossest, most degenerate strat Ive found and I love it.
late game bossess watching Heismay insult their entire bloodline before dodging their attack and forfeit their turns only to be whacked to death by some filthy alleway paripus and elda.
Masked dancer is really useful for blocking a resist, for a huge part of the game you can inflict weakness to light and then have paladins spam light synth. Also that charge buff is really OP.
I ran Mage MC and Surprised Mage is so low, Shield Blessing on Wizard allowed me to complete dragon temple in a single day with only MP items used before Eht, alongside just doing massive damage. Guess this is also why id value Masked Dancer and Faker More, as creating weaknesses and debuffs is really handy when you are casting magic.
If you say Masked Dancer isn't S tier, your opinion is invalid. That archetype can apply AoE weakness that trivializes every encounter (Used with Prince AoE ice synthesis skill), and AoE charge to one shot every single boss. One of the best archetypes if you know how to use it.
Yo I appreciate that Alonzo Shoutout man. I thought his story was the best one, would've been 10/10 if they just left it at the part where he died and leaving you with the trickster archetype as a parting gift like a mini lelouch accepting his consequences through self-sacrifice and making you "Zero" of sorts. Alonzo actually got me, I thought he would'nt die because his tree was the faker tree but the death promoting him into rank 7/8 actually made me question myself until the post side-quest.
I think you underplay both the versatility and ease of use masked dancer/persona master in comparison to every other archetype. It was a mainstay for me when I was able to craft the trickster mask and get debilitate far, far earlier than I would have otherwise, and only at the cost of her accessory slot. And she's not even locked to just using that. I found plenty of useful options such as the soul hacker and summoner masks to use as I needed them.
I understand the versatility of it I just never needed it at all nor did I want to use it, so I put it low. This isn't meant to be a factual tier list it's just based off what I liked and didn't like based on how I like to play the game
Im not saying Masked is bad but iirc when you get the Masked Arch the upcoming story dungeon has an enemy that drops Evil Eye Talisman (Debilitate Item) thats really easy to farm with the Thief Archetype. Thats nothing too special.
I just came here to give the most busted combo in this game: 1. Create a Wind Weakness skill 2. Strohl as Samurai (not Royal Warrior, you want Samurai) 3. Power Charge/Focus or w/e it’s called in Metaphor + full buffs. 4. Fully debuff target. 5. Samurai Wind Synthesis skill 6. gg I beat the shadow super boss with like 4-5 hits of that, maybe even less, on hard difficulty. The reason you want Samurai is because Royal Warrior does not have the Wind synthesis skill, for some reason. It is HELLA busted for destroying single targets. Try it. You’re welcome.
Royal Thief becomes goat when it comes to end game bosses and bonus bosses. Their entire difficulty curve is based on them getting 4-8 turns and Royal Thief makes them easy mode.
Every single boss fight towards the end of the game for me was Formation of Vigor buffing everyone’s attack, Masquerade Dance buffing everyone’s attack, Royal Sword on MC, and then Strohl finishes up with Peerless Stonecleaver. Royal Sword and Peerless Stonecleaver routinely do 20-30k dmg. Almost everything in the game dies to this with the right equipment setup.
The thing is that you cannot create weaknesses with damage moves if the enemy nulls that element which is why masked dancer is pretty good. However what it funny to me is that persona master is supposed to be a magic support but has an aoe charge. 2 alterations I would make are that I would make it so you didn't take up your accessory slot with the masks and that masquerade charge concentrates instead because it would be a potentially better magic support.
2:16 yeah I would've probably made it focused on dealing affinity piercing Crits as opposed to sheer damage(sorta like Merchant but can be used in the backline).
Royal Masked Dancer hard counters the Devourer of Flames as long as 1 of your party repels Fire. Make it weak to Fire. Wait for its party wipe skill, which gets repelled and instantly kills the boss.
Heismay carried me through the Redscale Apocalypse Dragon and full powered Destroyer Charadrius. One dodge and it depleted 4+ press turn icons on those bosses
Im curious to know which difficult you played on to make these rankings. I did a blind playthrough on hard, and I think Gunner is actually S class. Mania Bullet inflicts a weakness to physical attacks, and its other synthesis skill does really high damage. I managed to solo the fire dragon with Gunner being my only party memeber on Level 73. It even helped me beat that clone at the end. Also, with 4 gunners, you can sweep through many dungeons, especially against bird-type monsters. There are other reasons as well, so I'm surprised that it was D-Tier
I would personally move Mage up a few ranks. The synthesis option for multi hit elemental type really comes in handy up until you're getting 3rd tier archetypes. You'll want to rank up Hulkenburg as a Mage eventually for Magic Knight so it's worth it to keep her as one early game for synergies. Plus it's fantastic on the protagonist since it restores MP in the overworld.
While Gunner by itself is pretty weak, the skills you can inherit allow other physical classes to attack from safer distances. Berserker can charge and use pierce skills from the back, and the knight can now access powerful skills like Hex shot and actually has something to do when Knight’s Proclamation is unneeded.
Nothing came close to the tycoon . With the right setup you will do 23k damage and farm money and free MP and high critical rate right after bat This is the most broken thing in history of the turn based
My first playthrough of the game was really unoptimal, so take my opinion with a grain of salt, but Masked Dancer was really helpful for me late game, particularly against the first phase of the final boss. Used Junah to expose weakness to fire, then hit every head with Eupha's Summon Dragon God to do massive damage. Besides that, I actually almost never used Merchant or Brawler for my entire playthrough, and rarely used Seeker except on Eupha for the sake of leveling the archetype. As for Healer, I had my protag as a healer for almost the whole game. The weakness that Healer has to strike is ROUGH because of the number of enemies who hit for Strike. I do agree though, Berserker is busted and kind of carried me as soon as Basilio joined my party.
For an idea of how strong Merchant is. Its Almighty Attack has a base 35% Crit move that can be boosted up +30% with a full lineup of Diligent Discipline (yes 30% not 20% for some reason), gets an 30% Damage increase with Heat Up and this is possible within the first dungeon (assuming you did the side dungeon first). Money isn’t an issue with its Passive and this is a strategy that cannot be negated by anyone or anything.
Hates on Gunner: Rage bait, or just a sketchy personal take? Who tf cares if its backline lmao. Next, hates on Faker: Ok, I've heard enough. Skips to the end: Wow. I mean, Tier list isn't 100% wrong but wow. Anyways, enjoy the engagement. Hope my negativity doesn't hurt you day. I appreciate you making the video overall 💪💪
20:08 one applies Dekunda. One lowers defense. The final pierces. All scale off strength. While Powerful Pulverizer is obviously stronger don’t discount the others
Idk if anyone else felt the same way, but the path to get Royal Thief is probably the most demanding to achieve. It needs archetypes from not just the Thief but also the Gunner, Knight, Seeker and Mage. The rest of the archetypes demand like at most, 2 archetype lineages... im just at the Port Town and i hope to get it before endgame.
Masked dancer is s tier in a team, but not alone. She gets cheap medium fire damage that can inflict burn every turn in midgame. I crafted a wizard mask for junah in midgame and had such insane sustain from the passive granted by the wizard mask that i was able to get through the dragon temple in 1 day solely because of her. In late game summoner spamming deity + masked dancer inflicting a light weakness every turn lets you deal extreme weakness damage 2 times per turn every turn from the best magic user in the game. I used the trickster mask in late game because it gives junah the best abilities from that archetype and it let junah fill a complete support role while everyone else could focus on damage. Any turn where I needed to heal the party I could debuff the enemy, and if i didn't need to inflict a debuff or heal with her she has access to incredible damage dealing abilities. Royal masked dancer is awful tho, i used persona master in endgame
Glad to see a lot of good discussion in the comments! Just wanna say that this list is NOT meant to be factual or definitive, it's based off of my experience with the game and what I liked using, did not like using, and why. That is all
Then your experience was head to controller then. I use Gunner as a pocket healer on top of a piercing attacks. This lets to go ham with magical and melee might.
@@WatcherPrime yeah for sure I actually just played with a blindfold on and let my ancestors guide me like Nightwolf
Btw for berserker you either misspoke or didn’t realize buts it’s physical element skills, not based on magic so it’s just stronger
@@YandereGogetayou forgot faker’s roguery
These are SMT devs, it is against their religion to allow magic users to have any advantages over the phys users.
Yeah I felt that, pumping all my stats into magic for 80 hours just to get hit with the Prince Archetype
@@ChazzItUp6714the royal sword skills scale off of whichever is higher btw
@@a_brodo3158 That's why I significantly deal more damage with a heavy magic attack than with an extreme physical attack
@@ChazzItUp6714 you sure? You still need to go to the front row to get the most damage from the royal sword skills even though they do scale off your magic stat
Based Atlus.
Playing Faker: "what is this"
Inheriting from Faker: "heehoo extra turns"
From what I've seen, the only reason to actually play Faker is either for the 0 sp synthesis skill, or to have the final endgame weapon for higher success rate on the extra turns.
For plain debuffing playing Merchant and buying them works better, as it gives you more flexibility on who can use the debuff.
@@Immortal306 Also, one of the best buff and debuff skills are from the Faker.
No joke, my endgame party was literally 3 dudes supporting a Berserker by buffing said berserker and debuffing the enemies. Doing 20k+ damage to the final boss with the right setup was cathartic
Masks should be a separate equipment slot when on Masked Dancer
Should have been their Weapon, really.
@@calvinwarlick8533no way, weapon's atk stat is too important
Masks should not depend on stats just like they are in the game rn
Nah, i think masks should’ve counted towards synthesis skills. That would've been awesome
Nah. The only grip I have with Masks is that I wish they allowed for a "swap" between 2 masks, and 3 masks for the Royal Archetype
And it could cost half a turn too (but not end the turn for the Masked Dancer user)
“Faker only debuffs so it’s not very good”
Yea only one of the most important skills in the game 😂
Unfortunately it can be replaced by common items and buyable ones to boot.
@@helpihavebats6392replace debuffing atk and def by two ranks with common item, and atk def and agil by one rank with common items
Tier two Faker btw
And don't get me started with the GOAT "give me more turns" skill xD (not really but it surprisingly often can clutch)
And the most important part is Faker debuffs are almighty so random reflect won't stop ya
@@arthorias06 I suppose you can’t replace 2 Ranks at once but Debilitate is an item that can easily be farmed midgame and buyable endgame. With how Buffs work I personally don’t see top much of an difference between spamming Debilitate or Vidyartha.
I dont Think Support Items can be reflected as they aren’t an attack? They’re literally just the Skills but an consumable and as a player who used Evil Eye Talisman (Debilitate) alot I never saw it reflected.
@@helpihavebats6392 I am talking about skills that deal damage and apply some debuffs as well, they can be reflected easily so I don't see the point of author of the video about Faker being bad cause of that.
Idk, if you have a character sitting on debuff duty anyways and spamming items, why not just use Faker at that point? It has consistent debuff application without any need to specifically grind items. And debuffing atk/def by two ranks is honestly OP. Inherit Dekunda, Dekaja plus maybe some heal and you are set, imo.
In a game where buffs debuffs significantly boost your damage/survival, I think it's not fair to dismiss such a great class.
Well, I played magic build and on hard difficulty so maybe that's why I think this class as well as Masked Dancer are very important. (Honestly can't imagine how the game plays on normal, if some bosses don't have an extra turn icon from hard difficulty, they seem piss easy)
I will give one MASSIVE boost to Mage's rating for one simple reason: MP refill cheese. You find yourself a spot with a bunch of blue enemies that you can quickly run to Akademics and then back to respawn them all? That's a free MP refill with just a little time spent getting exp and items anyway. That alone makes it highly valuable.
@@JackgarPrime this is true but I’m only valuing the actual turn based combat ability itself not the overworld. If I did it would be higher and merchant would be top 1
@YandereGogeta Yeah the first time I used merchant to clear out a horde of blues I did a double take on the money. I thought I must have grabbed an item or something. But nope, the money gain is just out of this world.
This makes sense, but mage drops hard on lategame. 1mp per mob means very little when you have acess to huge mana pools... so it stops beeing "little time" to refil mp. A tier should be fair, for the early/mid game utility.
The steal MP inhereted hability feals like a cheat code
MP refill cheese
Oh and only class with 4 resists
“Doesn’t do damage = bad skill” you lost me bro. Faker is great early on to get single target debuffs for bosses. Masked Dancer can emulate high ranked classes without grinding them out AND almighty weakness applies are great for breaking through defenses of some of the bosses and even late game normal encounters.
Gunner is amazing for skills. The class itself is trash but it’s skills are amazing to have on physical classes for back row damage when at low life or in fights where enemies enrage at front row.
Completely agree
True, some of these archetypes are good for skill inheritance. Putting backrow phys skills to physical damage dealers is huge especially when some fights need to be in the back row the entire fight or you just get rofl stomped.
Have to agree. I used Faker and then Trickster for a majority of my run on Heismay. Before I unlocked Trickster, Gold Attack was the main attack I needed on him. Combining Trickster with a few good dmg dealing skills + Faker's Roguery + team dmg buff or team def buff effectively made Heismay an all rounder for my run.
Being able to buff/debuff/add turns/do damage all in one lineage made me really appreciate the Faker lineage. Oftentimes if I didn't build my team right, having Faker allowed me to buy time or debuff the enemies to make them less threatening.
I agree. The Faker/Trickster have amazing abilities. While i dont use the class i definitely inherit the skills. Same with the Gunner. A lot of the time i need to stay in the back row to have the increased defense and the Gunner gives me a way to do damage or hit a weak spot while in the back
Gunner is great for skills? Completely disagree. Only access to lame status effects and you ALREADY have very reliable Pierce Damage by the time you get it. Why use Gunner when I can use Magic Knight?
Right off the bat, gunner is slept on so hard in the video solely because of Mania shot. The ability to create weaknesses for slash attacks early on makes Warrior lineage even stronger.
Yep. You can finish some early bosses in two cycles by using mania shot and then slicer on warrior.
Or... keep spamming Magic Knight's Hammer.
I think Masked Dancer's utility comes directly inverse to how many archetypes you've grinded for Junah (or anyone that comes after her too I guess if you needed it). The fact that you can bypass the massive wall that some archetypes have for learning them simply by having the mask has come in handy pretty often. That, and having access to weakness inflicting skills without synthesis is very strong since basically every other type of weakness inflict requires the enemy not to nullify it to begin with.
To me Junah is the wildcard that I don't need to grind too hard for to fit any strategy I need in a pinch. Of course, this utility would basically be relegated to niche inheritance builds in the best case or completely fall off in the worst case the closer you get to unlocking every archetype.
Yeah I put the Seeker, Magic Seeker, and Soul Hacker masks on Junah and she was versatile as hell from the moment she joined.
I think he just wants to see big damage without using any start which is boring af
@@wilhelmpaulm if this was the case I wouldn’t have said I was a fan of Heismay or Hulkenburg’s classes so idk what you mean
For me my masked dancer was a goat, my end game team was basilio as physical dps, prince is kind of a jojer card, junah as magic support and eupha as magic dps and debuff applier
Junah goated in my book. Masked Dancer's utility got me through the dragon trials
I put Junah as the duo package with Eupha since their skill is soo compatible one to another for me, Junah easily provides elemental weakness especially from the royale one and then Eupha her summoning provides huge elemental damage. The fact that Junah royal requirement is faker trickster which mean I can inherit their skill to Junah which make her a really good debuffer. Because of that until the endgame, elemental is my main playstyle for my party.
Same for me
@@gabereal Nice!
Making hesimay a dodge tank awsome.
Seeker lineage
- Best for early to mid game
- Emerald Vortex skill
- Buffs
- ok damage
Warrior lineage
- Strong offense + AoE
- Royal's Hassou Tobi
- Great Passives
- MP hungry
Knight
- Great tank for early to mid against ST attacks especially against Dragons.
- Great Passives
- Garbage damage. No, Dark Knight's damage is garbage compared to other attackers.
- Royal version is great to protect allies, but you won't need much protection with Royal Summoner's AoE heal and revive skill + equipment that can resist/null/repel.
Thief
- Steal and Third Eye
- That's it
- Royal version is great for being a pseudo tank via evasion with Heismay.
Gunner
- Pure garbage. Dark Knight can do the piercing attacks but can also tank damage.
Faker
- Great skills to inherit
- Pure debuffer
- No damage at all
Commander
- Holy sh*t those buffs
- Great in a party
- Garbage attacker
Brawler
- Great damage and crit
- Glass cannon
- Great passives to inherit
- Uses HP which is bad in late game due to huge hp cost per skill.
Masked Dancer
- Mediocre damage
- Versatile
- Best as support debuffer
- Royal version is best partnered with Royal Summoner
Summoner
- Great damage
- Better version of Mage
- Skills cannot be inherited
- Royal version is best partnered with Royal Masked Dancer
- Can be used as a healer but can't cure ailments.
Healer
- Decent Light damage
- Great healing
- Won't have much use in the late game due to Royal Summoner's heal and equipment resistances.
- Mediocre passives to inherit
Merchant
- Great damage
- Great passives to inherit
- Heavily relies on crit which is achievable
Mage
- Great passives to inherit for MP management and magic boosts
- Good for early to mid-game against one enemy.
Prince
- Hero's Cry is the best
- Huge MP drain with skills
- Great against Humans
- Great self buff
- Skills cannot be inherited
Run utilitarian manual on Hulkenberg to reduce press turn cost for synthesis and then have her inherit the passive that halves mp cost of synthesis. 1 turn 50 mp ultimate guards go so hard.
That is a very sick build for defensive utility.
@ oh it goes so hard during some of the late game boss fights when you need to waste enemy press turns and debuff/buff
Ya that's a good build for the 1 shot dragon.
That was what carried me through the dragon trials, hulkenberg counters, junah aoe charge, and of course basilio
Royal berserker is so op, with the right set up when I use the 1-3 hit synthesis skill on it I would do over 10K damage per hit.
after i got bas he never left my party lol same with heismay
Basilio is goated, but my boy Strohl was hitting for over 40K with my setup and even one-shot the final boss with a 50K crit. I wish I have given Basilio a fair chance. I got Royal Berserker to level 20, but I admittedly never tried it.
@ the main strength of Basilio is his ability to spam wanton destruction on his royal archetype. This gives him massive consistency just by spamming a 20mp attack.
@@NotShane97you can technically use Basilio as a support. Utilitarian manual deadly eraser is basically a better single target dekaja and peerless war cry is an aoe vidyartha.
I agree with most, but I do genuinely feel the party-wide charge from royal masked dancer makes it B tier. Especially if you give her the accessory that halves the turns needed for synthesis skills. Yes you lose the masks, but if you are using Junah just for support you can have her inherit recovery skills instead.
This comment is funny cause I actually had this exact discussion with a few of my homies, and it’s super valid to use the archetype that way, but I really just don’t think it’s well designed at all. If the best way to use the archetype is to ignore the main gimmick and only use the synthesis then I can’t rate it very high. That’s just me though ofc
@@YandereGogeta Of course! There can be two trains of thought. The first is that, despite the class is mediocre, there's this one skill that makes it great and deserves to go up one tier. The second is, because the class is medicore, one broken skill does not make it good. I just personally feel the party wide charge makes it worth it as you can just start using one shot comps to destroy everything late game.
yeh i used her fully as support and she carried me through so many fights but yeh the class is kinda lackluster other then that
Physical magic doesn’t scale off magic stat. It scales off st if you didn’t know
That include Dragoon's magic skills?
@@MrSentinel07 nah, you can read in description of any elemental skill if it's magic or phys one
@@arthorias06 Dragoon's skills aren't even physical+element based, they are magic+element based. Making the stat distribution odd. Making them scale with STR would have made a lot more sense, but for whatever reason they went with MA scaling.
@@Omega_21XX mayhaps
On the other hand pretty great mask for Junah to clear trash mobs in dungeons
Yeah, and dragoon has magic elemental attacks, not physical ones, and needs so many physical classes that no magic user would actually go through the effort to unlock it
At the time you get gunner it’s one of the earliest ways to get a heavy damage skill. You’re not factoring in when archetypes are given to you especially the lower tier versions
tycoon not being auto goat tier lost me on this list
Came here to say this. Literally the absolute most broken class in the game and he didn't put it in GOAT tier lol.
It’s not goat tier cause by the time I got tycoon I was at the end of the game where you’re getting access to all the broken royal archetypes anyways. If I got it sooner maybe I would’ve used it more but I never saw a need at all other than transferring the passives to other classes
@@ShowgunSenseiIts not the most broken class, if 4 people could be prince that would be 100x better than tycoon
@@YandereGogeta fair enough if you didnt unlock it before, but you can unlock it quite some time before and its better than every royal archetype except Prince imho
@@KidArkx well yes prince was made broken on purpose, but tycoon being better than every single other royal is worthy of being broken
Purely ignoring inheritance things, the debuff spells from Faker lineage have the advantage of not causing you to lose turns to dodges, blocks or repels.
Masked Dancer's base skills are kind of crazy being both Rejuv/Regenerate 2 and along with Junah's bond bonus of an MP restore, you can completely reasonably make use of its surprisingly good magic stat to farm mobs in squad battles with AoE. Plus with Prince, you can even forego the mask accessory for the one that cuts turn cost for synth skills and have Junah just be a party Charger for Strohl/Bassilio and Will to spam out 3k nukes every round
Masked dancer synthesis was a critical part of my endgame build. On its own it's not great, but buffing Strohl and protag with charge lets you pull off some stupidly powerful combos in a single turn. If you want to drop endgame bosses before they get to act you NEED a masked dancer to make it happen. Even Tycoon's damage pales in comparison to what a masked dancer can help you accomplish. Dance skills are almighty, which makes them superior for creating weaknesses compared to similar skills since they can be used on enemies that are normally IMMUNE to that element.
Thief should be a little higher imo. The accessory that drains an entire enemy's turn on a dodge negates the vast majority of BS mechanics the bosses will throw at you. Who cares if they gave themselves 4 more turns if they just lose them all anyway as soon as they attack. Royal Thief frees up the accessory slot for more shenanigans, but you'll hardly need it at that point.
Berserker doesn't ever get "magic" damage. Use those elemental skills, they scale with STR, they're not just for utility. There are a ton of other skills that are like this too (such as faker's synthesis skills, which scale very nicely on Strohl, and are a much better option than Megidola for him). It's important to check if a skill does "physical" or "magical" damage in addition to its element when you decide how you want to build around it.
On hard masked dancer seemed like it was the most essential.
Nice that everyone likes different things though but this tier list is completely different from my own.
Gunner is good if you use the bow that always hits the max amount of attacks, your damage can get pretty crazy that way.
Faker's Roguery came in clutch on a number of occasions for me. But since it's the first skill Faker has, I just unlocked it for the inhereted skill on a few archetypes.
Faker's roguery is legit the best move in the game as long as u slap it on a MP sponge. If you have the weapon that increases the chances for the move to give u more turns, this quite literally makes every enemy see YOU as the boss.
Not fond of masked dancer myself for the same reason. If an enhanced remake does happen they need to change it so masks are key items and can be changed mid fight like persona masters namesake series.
Masked Dancer carried my entire team through the dragons and final bosses. I agree it's gimmick is stupid. I didn't even give it a mask. But those dancing skills that apply an elemental weakness for a turn made for insane combos against just about anything when combined with elemental master and its synthesis skills that work alongside masked dancer.
Turn 1: apply fire weakness
Turn 2: buff attack
Turn 3: elemental master severe fire damage
Turn 4: Magic Knight heals/proclamation
Repeat.
This was literally my end game strategy as well!!!
True, with Faker Masked Dancer and General as supports for my magic MC I nuked bosses every other turn xD
Although I have to add that I actually like masks gimmick
Or apply ice weakness and then have the rest of the party use Frigid Fortress Tactic six or seven times while Hulkenberg sets up your defenses.
Masked dancer honestly kinda carried my team for the dragons and final boss. Gave Junah Royal masked dancer and the commander mask for buff skills and some inherited debuff skills from faker lineage and whew she was putting in WORK and that’s not mentioning masquerade charge. Honestly how I see the lineage. The masks plus inheritance skills make it a kind of “build-a-archetype” lineage. Make it exactly what you want/need.
5:13 And why do you think I run the General’s mask? Inherit Marakukaja from Commander and Junah can buff attack and defense and deal great Fire, Ice, and Almighty damage. With the caveat that FFT inflicts a weakness. Slap on Magic Boost later and she becomes unstoppable
8:48 nah healer was funnily enough one of my best attackers because very few enemies resist or block light across the game
Getting 99 Magic with the protagonist and spamming light moves to do 2000+ damage each turn was crazy work ngl.
Which is kind of stupid and hilarious that enemys that should resist light don't and enmies that do resist it can't even fully block it.
I mained Brawler and Gunner for most of the game, and I couldn't have been more disappointed in Dragoon switching to magic damage and being kinda worthless on my protag.
Dragoon aoe ice skill is definitely really good for Junah since she gets that aoe support skill to make enemies weak to fire and ice
It's been better imo if commander go the magic abilities and gunner git physical
lol why gunner?
@@asu5632 I liked its vibe
are you okay 😭😭
trickster is a debuffer not a fighter. Heismay is a fkn menace with a dodger ring with max assassin, literally forced bosses to lose 8 turns at once by taunting. wtf are you on mage is super busted make all of them mage then use synthesis, keep killing/farming you recover MP if not hammer your enemies for weaknesses. brawler is honestly bad in the later game great if you are pressed for MP. Knight on paper is great but in practice its amazing early game but really bad after the mid game bc there's not really a benefit having a super tank. summoner is only good as a backup mage. Merchant is only for farming and you have more money than sense. warrior is busted and makes for a great opener in a boss fight but how quickly it burns through MP is absurd 9/10 i end up switching him out by the 5th turn bc i burned through full MP. i honestly thought berserker would be my worst actually ended up destroying everyone
For Trickster thats not a benefit as debuff items are easy to come by with Atk and Acc/Eca debuffs being buyable for cheap and Def debuffs being incredibly easy to farm off of those early game slimes (where Thief is potent for drops). Even Debilitate isn’t too noteworthy as around the 4th area some one eyed monster has Debilitate items as a rare drop (so Stun -> Steal -> Flee for tons of em).
"Merchant is only for farming" high crit chance physical almighty skill says otherwise.
Holy shit was not expecting Hassou Tobi to be in Metaphor. Such a goat skill from persona and SMT
Royal Thief is an absolute pain to unlock. You need to level up five different lineages to meet the requirements. Compare this to most others that simply need two or three at best.
Miracle Cirque allows you to one shot weak enemies for free MP and combined with Juna’s affinity passive you gain MP after each battle. It’s quintessential for late game dungeon grind and for that reason alone Faker deserves a higher tier.
Honestly, mask dancer is at my top because is so versatile, its kit about inflicting weakness, a mask for damage or support and 4 skills allow you to make a toolbox for any fight in one character
Completely ignoring the dancers mask gimmick and giving them the accessory that reduces synthesis cost and having them spam masquerade charge and support skills is amazing
And making Junah or Eupha the dragoon (also with the synthesis reducing accessory) and spamming mania bullet to maximize phys damage as well as the powerful magic synthesis is also amazing
I would personally put Masked Dancer higher (much, MUCH higher) on this list because, while Frigid Fortress Tactic is incredible to give an enemy an Ice weakness, what if that enemy is already repelling ice? You give them the weakness, but you're still repelled for that one attack, and you've just lost your entire turn. Masked Dancer's ability to bestow a weakness WITHOUT doing damage and saving your turn? Absolutely incredible. Easy A tier for me.
Or you can just do Wanton Destruction with Basillio considering strike repel is uncommon. Then you do damage while weakness implanting.
I would put faker in c or b tier. The debuffs are really useful and would go on heismay. The argument for b is that fakers roguery exists allowing for extra turns.
hell even above roguery is Vidartha, 4 stages of debuffs for 1 turn icon is incredible turn value on its own. Sure certain synthesis skills have similar effects but cost more mp and more turn icons.
I'd also personally put Dancer in A tier. the ability to inflict a weakness on a whim is not something to be taken lightly and since only dancer has it for magic it gives it a very potent niche on its own.
Faker and Dancer are both at least A, might even be S. We are talking about a game where buffs/debuffs are extremely important and weakness application is broken for magic build and late game phys builds cause of elemental phys skills.
I think some archetypes like gunner and in particular faker are meant to provide inheritable skills for the archetypes that are actually useful in the early to mid-game. Thief can be pretty useless for some battles, especially before you get party swap, but the heavy attack and AOE gunner skills make him much more versatile. I also found masked dancer incredibly useful when I got it because it gives access to skills that in some cases I couldn't even grind at the time, but I agree that there comes a point where it would need to be able to swap mask in battle to justify its slot in the party roster. I also very frequently used Cleric as a provider of HP and ailment cure skills when I was battling foes not susceptible to its natural attacks.
Tycoon not being in "Tycoon Tier" tier is a missed opportunity my guy
FINALLY a video that really explains the strengths and weaknesses of each class, all the other tier lists I saw were horrible and didn't explain anything, at most they just say "this class is bad because it doesn't do what this class does", very good video overall, good job
Chapters have now been added! I must have forgotten to save them before the video went live, my mistake!
It really felt like Gunner's only purpose was to inflict poison and sleep. Which if you ask me is a rare situation. I only use it when the informat recommends it.
I've literally never seen sleep proc.
Prince has the best design, incredible support with Hero’s Cry. It’s the master of all.
I found myself using the faker tree throughout the entire game. Especially playing on hard, having someone dedicated to debuffing/resetting buffs was incredibly helpful. Not to mention if you need to farm, oftentimes fakers 3 pip almighty synthesis is perfect.
P.S. Vidyartha is so freakin good
Hell yeah
Bruh..4 tycoons with inherited skills that increase attack and physical skills…I fucked the three dragons and the last trial up…
Royal Masked Dancer should be one tier higher at least. Actually makes magic viable in endgame. A must for magic oriented MCs who didn't prioritize strenght
Royal knight with omni counter, counter, magic counter and the legendary Lance that doubles counter chance
Better than royal thief imo
Put in Faker's roguery and you got the bonafide "lets go gambling" build
TIL the counter passives stack. time to go into ng+ and make hulk the ultimate "nuh-uh" button besides heismay ig
@@OrbitStamina They do not stack. The Lance takes reflect from a 15% chance to a 30% chance. It's alright, but Heismay is just better, his dodge chance can go above 80%.
I definitely got through some fights with masked dancer. Inflicting weakness and having your elemental master abuse said weakness is a great combo.
All I’m going to say is four Tycoons with Fortune God’s Abacus, Gambler’s charm, inherited skills Diligent Disciple, Heat Up, Sense of Kinship and Revenge Seeker just makes the game stupid easy.
Faker has one of the best debuff skills Vidyartha. 2 rank ATT + DEF debuff is great for end game bosses.
Dancer has one of the best synthesis skills in Masquerade Charge. Hugely buffing up a single physical attack.
Endgame my comp was the Heismay starting with a debuff on the boss. Then Junah using the synthesis charge. Then any party member with Magic Seeker's Vitalja to buff my MC. Then finally MC with boosted almighty + the acc for buffed synthesis dmg to use the Royal Sword synthesis skill to royally fuck the enemy's day up. On human-type bosses I can hit upwards of 25k.
Vidyartha is great but def prefer Debilitate cause some later bosses love Heat Riser and leaving the Evasion unchecked can be pretty awful.
So my experience for Faker was that it was amazing for early game debuffs. It got replaced once I got those mentioned skills that deal damage AND debuff too, but it can't replace how useful Faker was to have early in the game before those skills. Then I also used Vidyartha for debuffing Attack and Defense by 2 stages in the late game. It was hard to go wrong with this for me. I had 1 character set up with it and it was always helpful to have on hand. I'd probably go with C tier, lowest would be D. I'd never use it as a class on its own, but crossing certain skills from it was always good stuff.
A ninja with the Knight’s taunt ability is a godsend against bosses with 5+ turn icons ❤
Why do people say this so often? Every hard boss has lots of AoE which completely ignores taunt. There are better inheritable skills for him.
Another thing about prince is that if you get 80% archetype mastery with the protag, you get the reverent crown. A gear item exclusive to the protag and exclusive to the prince archetype. This item has one of the highest defense stats and gives you a small turn crystal at the start of EVERY TURN. By 4 turns you'll basically have had a hero's cry without the mp cost. That is bonkers. Why does this matter when this is about archetypes? Well because the item is exclusive to the prince archetype and is argubly a factor to consider on top of everything else.
personally im in brilehaven and my favourite archetype is faker, ive found that with the restart fight button you can basically restart until you get perfect rng on the extra turn ability which makes any boss fight where you dont care about mp left over a joke entirely. also i find its best pairing to be with the commander lineage, beetwen the buffs and debuffs you are just kind of on another level compared to the enemies
Gunner has supported my a hell of a lot, mostly because it was always a mix of buffs skills on it
The thing with Faker is that it's actually not that bad when you get Trickster because it needs 1 Knight and 1 Thief lineage. That's literally just having Hulkenburg and Heismay in your party. But what a lot of people don't know is the Synthesis is "Physical Almighty Damage." so if you do a pure strength MC (like I have) and you have the weapon that increases power of skills that cost 0mp, MC hits like a TANK (6-9k damage with high crit rates) and 1 shots near everything except major bosses. It's REALLY fun to run.
Royal Knight bro makes the final boss a dog show for me
Gunner - Best overworld fighter in the game. Those Colosseum matches that required overworld fighting? I just reenacted the scene from Indiana Jones where the swordsman showed off all those flashy moves and then Indy just shot him.
Masked Dancer - Against enemies not vulnerable to ice, I'd use this one to set up Frigid Fortress Tactic. I kept a Seeker/Magic Seeker/Soul Hacker mask or a General mask on at all times, too.
Thief - I didn't use this much, but it did save my bacon in at last one fight against a boss that did a lot of multi-target attacks. The skill that does damage while still debuffing enemy agility saved me.
Mage - I gave everyone 11 ranks in Wizard just for Shield Blessing. After that, I could completely ignore MP until the final fight of the game.
Hulk is all the healing you need. Paladin, proclamation, medialine, party all in the back. Nothing can kill you.
I liked gunner quite a bit personally. Just felt like a fun kit, multi hitting pierce and elemental damage. Synthesis was pretty neat too
Started Metaphor and this helped me alot! thank you!
+the free cookie made it even better!
The royal archetypes are insane. I used Prince with 99 MAG, the sword that significantly boosts wind damage, gave him Emerald Vortex, Hyper, and MAG boosting abilities. Then Junah was there to force wind weakness regardless of enemy immunity. It just wiped the floor with every enemy and boss
Just do the Almighty Royal Sword and Ulitarian manual and crush everything.
For the gunner lineage, I personally use it to mostly kill mobs in overworld, cause it absolutely makes grinding a little bit faster bc of the range and easier positioning, and sure u can use merchant to get more money, but if you don't particularly care about that, gunner is just better imo.
also Tycoon not God tier is kinda insane
Boss: it's finally my turn...
Heismay: nop 😂
There should've been more physical elemental attacks
Faker does have debilitate which debuffs all 3 stats in 1 move.
Thief does seem to become an evasion tank, which can be valuable.
Basilio and Beserker class saved…my…ASS on the final boss. He’s my favorite character and his archetype certainly gave him a shit ton more points.
As crazy as it sounds, you are underselling royal thief. If you do nothing but give Heismay knight's proclamation and and then give him passives and fear tjat boosts his evasion to its max, it makes him nearly impossible to hit and the taunt will force most enemies to target him and usually miss on damn near every attack and forfeit their turn. Made final phase Louis and so many others my absolute bitch by malingnthem waste 90% of their turn icons. Single handedly the grossest, most degenerate strat Ive found and I love it.
Its special passive is buyable accessory. The other Archetype can do what it does with a inherited Third Eye.
late game bossess watching Heismay insult their entire bloodline before dodging their attack and forfeit their turns only to be whacked to death by some filthy alleway paripus and elda.
Lost me when you put knight in B tier. That class was VITAL for endgame bosses imo. Great vid overall
Royal Knight got put in S tier though.
Royal knight is in S if we're talking endgame
it single handedly carried me through the dragon fights
If the Masked Dancer could change masks in battle it would have been a good option.
Masked dancer is really useful for blocking a resist, for a huge part of the game you can inflict weakness to light and then have paladins spam light synth. Also that charge buff is really OP.
The Masked Dancer lineage should allow you to change masks mid-battle once per turn. That'd make it so much more useful.
I ran Mage MC and Surprised Mage is so low, Shield Blessing on Wizard allowed me to complete dragon temple in a single day with only MP items used before Eht, alongside just doing massive damage.
Guess this is also why id value Masked Dancer and Faker More, as creating weaknesses and debuffs is really handy when you are casting magic.
Would you say Dragon Template is at the end of the game? I’m halfway through it at the moment
@geenalawrence8338 id say that's about 2/3 through the game
@@dtetwan Excellent, i was so scared that I might be close to finishing the game. Thank you!
calling royal masked dancer trash is WILD lol
it is though like royal masked dancer is literally rhe same as the masked dancer
If you say Masked Dancer isn't S tier, your opinion is invalid.
That archetype can apply AoE weakness that trivializes every encounter (Used with Prince AoE ice synthesis skill), and AoE charge to one shot every single boss. One of the best archetypes if you know how to use it.
Yo I appreciate that Alonzo Shoutout man. I thought his story was the best one, would've been 10/10 if they just left it at the part where he died and leaving you with the trickster archetype as a parting gift like a mini lelouch accepting his consequences through self-sacrifice and making you "Zero" of sorts.
Alonzo actually got me, I thought he would'nt die because his tree was the faker tree but the death promoting him into rank 7/8 actually made me question myself until the post side-quest.
masked dancer placement tells me everything i need to know about u
Question: Does Knight + Assassin dodge passive work? Taunting and making enemies miss so we consume their turns
I think you underplay both the versatility and ease of use masked dancer/persona master in comparison to every other archetype. It was a mainstay for me when I was able to craft the trickster mask and get debilitate far, far earlier than I would have otherwise, and only at the cost of her accessory slot. And she's not even locked to just using that. I found plenty of useful options such as the soul hacker and summoner masks to use as I needed them.
I understand the versatility of it I just never needed it at all nor did I want to use it, so I put it low. This isn't meant to be a factual tier list it's just based off what I liked and didn't like based on how I like to play the game
Im not saying Masked is bad but iirc when you get the Masked Arch the upcoming story dungeon has an enemy that drops Evil Eye Talisman (Debilitate Item) thats really easy to farm with the Thief Archetype. Thats nothing too special.
I just came here to give the most busted combo in this game:
1. Create a Wind Weakness skill
2. Strohl as Samurai (not Royal Warrior, you want Samurai)
3. Power Charge/Focus or w/e it’s called in Metaphor + full buffs.
4. Fully debuff target.
5. Samurai Wind Synthesis skill
6. gg
I beat the shadow super boss with like 4-5 hits of that, maybe even less, on hard difficulty. The reason you want Samurai is because Royal Warrior does not have the Wind synthesis skill, for some reason. It is HELLA busted for destroying single targets. Try it. You’re welcome.
Royal Thief becomes goat when it comes to end game bosses and bonus bosses. Their entire difficulty curve is based on them getting 4-8 turns and Royal Thief makes them easy mode.
The second I saw Hassou Tobi I knew he was the man
Every single boss fight towards the end of the game for me was Formation of Vigor buffing everyone’s attack, Masquerade Dance buffing everyone’s attack, Royal Sword on MC, and then Strohl finishes up with Peerless Stonecleaver. Royal Sword and Peerless Stonecleaver routinely do 20-30k dmg. Almost everything in the game dies to this with the right equipment setup.
Brawler is basically the 2nd half of Healer. You pick these 2 in undead heavy dungeons. Holy Ray slaps
The thing is that you cannot create weaknesses with damage moves if the enemy nulls that element which is why masked dancer is pretty good. However what it funny to me is that persona master is supposed to be a magic support but has an aoe charge. 2 alterations I would make are that I would make it so you didn't take up your accessory slot with the masks and that masquerade charge concentrates instead because it would be a potentially better magic support.
2:16 yeah I would've probably made it focused on dealing affinity piercing Crits as opposed to sheer damage(sorta like Merchant but can be used in the backline).
Royal Masked Dancer hard counters the Devourer of Flames as long as 1 of your party repels Fire.
Make it weak to Fire. Wait for its party wipe skill, which gets repelled and instantly kills the boss.
Heismay carried me through the Redscale Apocalypse Dragon and full powered Destroyer Charadrius. One dodge and it depleted 4+ press turn icons on those bosses
Im curious to know which difficult you played on to make these rankings.
I did a blind playthrough on hard, and I think Gunner is actually S class.
Mania Bullet inflicts a weakness to physical attacks, and its other synthesis skill does really high damage.
I managed to solo the fire dragon with Gunner being my only party memeber on Level 73. It even helped me beat that clone at the end.
Also, with 4 gunners, you can sweep through many dungeons, especially against bird-type monsters.
There are other reasons as well, so I'm surprised that it was D-Tier
Hard past the cathedral
I would personally move Mage up a few ranks. The synthesis option for multi hit elemental type really comes in handy up until you're getting 3rd tier archetypes. You'll want to rank up Hulkenburg as a Mage eventually for Magic Knight so it's worth it to keep her as one early game for synergies.
Plus it's fantastic on the protagonist since it restores MP in the overworld.
While Gunner by itself is pretty weak, the skills you can inherit allow other physical classes to attack from safer distances. Berserker can charge and use pierce skills from the back, and the knight can now access powerful skills like Hex shot and actually has something to do when Knight’s Proclamation is unneeded.
Nothing came close to the tycoon . With the right setup you will do 23k damage and farm money and free MP and high critical rate right after bat
This is the most broken thing in history of the turn based
My first playthrough of the game was really unoptimal, so take my opinion with a grain of salt, but Masked Dancer was really helpful for me late game, particularly against the first phase of the final boss. Used Junah to expose weakness to fire, then hit every head with Eupha's Summon Dragon God to do massive damage. Besides that, I actually almost never used Merchant or Brawler for my entire playthrough, and rarely used Seeker except on Eupha for the sake of leveling the archetype. As for Healer, I had my protag as a healer for almost the whole game. The weakness that Healer has to strike is ROUGH because of the number of enemies who hit for Strike.
I do agree though, Berserker is busted and kind of carried me as soon as Basilio joined my party.
For an idea of how strong Merchant is.
Its Almighty Attack has a base 35% Crit move that can be boosted up +30% with a full lineup of Diligent Discipline (yes 30% not 20% for some reason), gets an 30% Damage increase with Heat Up and this is possible within the first dungeon (assuming you did the side dungeon first). Money isn’t an issue with its Passive and this is a strategy that cannot be negated by anyone or anything.
Hates on Gunner: Rage bait, or just a sketchy personal take? Who tf cares if its backline lmao.
Next, hates on Faker: Ok, I've heard enough.
Skips to the end: Wow. I mean, Tier list isn't 100% wrong but wow.
Anyways, enjoy the engagement. Hope my negativity doesn't hurt you day. I appreciate you making the video overall
💪💪
@@ryanbrown5556 appreciate the comment homie have a good day 🙏🏻
20:08 one applies Dekunda. One lowers defense. The final pierces. All scale off strength. While Powerful Pulverizer is obviously stronger don’t discount the others
Idk if anyone else felt the same way, but the path to get Royal Thief is probably the most demanding to achieve. It needs archetypes from not just the Thief but also the Gunner, Knight, Seeker and Mage.
The rest of the archetypes demand like at most, 2 archetype lineages... im just at the Port Town and i hope to get it before endgame.
Masked dancer is s tier in a team, but not alone. She gets cheap medium fire damage that can inflict burn every turn in midgame. I crafted a wizard mask for junah in midgame and had such insane sustain from the passive granted by the wizard mask that i was able to get through the dragon temple in 1 day solely because of her. In late game summoner spamming deity + masked dancer inflicting a light weakness every turn lets you deal extreme weakness damage 2 times per turn every turn from the best magic user in the game. I used the trickster mask in late game because it gives junah the best abilities from that archetype and it let junah fill a complete support role while everyone else could focus on damage. Any turn where I needed to heal the party I could debuff the enemy, and if i didn't need to inflict a debuff or heal with her she has access to incredible damage dealing abilities. Royal masked dancer is awful tho, i used persona master in endgame
Dynast with halve synthesis cost accessories is op.