Glad to see a lot of good discussion in the comments! Just wanna say that this list is NOT meant to be factual or definitive, it's based off of my experience with the game and what I liked using, did not like using, and why. That is all
Then your experience was head to controller then. I use Gunner as a pocket healer on top of a piercing attacks. This lets to go ham with magical and melee might.
@@ChazzItUp6714 you sure? You still need to go to the front row to get the most damage from the royal sword skills even though they do scale off your magic stat
Nah. The only grip I have with Masks is that I wish they allowed for a "swap" between 2 masks, and 3 masks for the Royal Archetype And it could cost half a turn too (but not end the turn for the Masked Dancer user)
No joke, my endgame party was literally 3 dudes supporting a Berserker by buffing said berserker and debuffing the enemies. Doing 20k+ damage to the final boss with the right setup was cathartic
I will give one MASSIVE boost to Mage's rating for one simple reason: MP refill cheese. You find yourself a spot with a bunch of blue enemies that you can quickly run to Akademics and then back to respawn them all? That's a free MP refill with just a little time spent getting exp and items anyway. That alone makes it highly valuable.
@@JackgarPrime this is true but I’m only valuing the actual turn based combat ability itself not the overworld. If I did it would be higher and merchant would be top 1
@YandereGogeta Yeah the first time I used merchant to clear out a horde of blues I did a double take on the money. I thought I must have grabbed an item or something. But nope, the money gain is just out of this world.
This makes sense, but mage drops hard on lategame. 1mp per mob means very little when you have acess to huge mana pools... so it stops beeing "little time" to refil mp. A tier should be fair, for the early/mid game utility.
@@helpihavebats6392replace debuffing atk and def by two ranks with common item, and atk def and agil by one rank with common items Tier two Faker btw And don't get me started with the GOAT "give me more turns" skill xD (not really but it surprisingly often can clutch)
@@arthorias06 I suppose you can’t replace 2 Ranks at once but Debilitate is an item that can easily be farmed midgame and buyable endgame. With how Buffs work I personally don’t see top much of an difference between spamming Debilitate or Vidyartha. I dont Think Support Items can be reflected as they aren’t an attack? They’re literally just the Skills but an consumable and as a player who used Evil Eye Talisman (Debilitate) alot I never saw it reflected.
@@helpihavebats6392 I am talking about skills that deal damage and apply some debuffs as well, they can be reflected easily so I don't see the point of author of the video about Faker being bad cause of that. Idk, if you have a character sitting on debuff duty anyways and spamming items, why not just use Faker at that point? It has consistent debuff application without any need to specifically grind items. And debuffing atk/def by two ranks is honestly OP. Inherit Dekunda, Dekaja plus maybe some heal and you are set, imo. In a game where buffs debuffs significantly boost your damage/survival, I think it's not fair to dismiss such a great class. Well, I played magic build and on hard difficulty so maybe that's why I think this class as well as Masked Dancer are very important. (Honestly can't imagine how the game plays on normal, if some bosses don't have an extra turn icon from hard difficulty, they seem piss easy)
I think Masked Dancer's utility comes directly inverse to how many archetypes you've grinded for Junah (or anyone that comes after her too I guess if you needed it). The fact that you can bypass the massive wall that some archetypes have for learning them simply by having the mask has come in handy pretty often. That, and having access to weakness inflicting skills without synthesis is very strong since basically every other type of weakness inflict requires the enemy not to nullify it to begin with. To me Junah is the wildcard that I don't need to grind too hard for to fit any strategy I need in a pinch. Of course, this utility would basically be relegated to niche inheritance builds in the best case or completely fall off in the worst case the closer you get to unlocking every archetype.
For me my masked dancer was a goat, my end game team was basilio as physical dps, prince is kind of a jojer card, junah as magic support and eupha as magic dps and debuff applier
“Doesn’t do damage = bad skill” you lost me bro. Faker is great early on to get single target debuffs for bosses. Masked Dancer can emulate high ranked classes without grinding them out AND almighty weakness applies are great for breaking through defenses of some of the bosses and even late game normal encounters. Gunner is amazing for skills. The class itself is trash but it’s skills are amazing to have on physical classes for back row damage when at low life or in fights where enemies enrage at front row.
True, some of these archetypes are good for skill inheritance. Putting backrow phys skills to physical damage dealers is huge especially when some fights need to be in the back row the entire fight or you just get rofl stomped.
Have to agree. I used Faker and then Trickster for a majority of my run on Heismay. Before I unlocked Trickster, Gold Attack was the main attack I needed on him. Combining Trickster with a few good dmg dealing skills + Faker's Roguery + team dmg buff or team def buff effectively made Heismay an all rounder for my run. Being able to buff/debuff/add turns/do damage all in one lineage made me really appreciate the Faker lineage. Oftentimes if I didn't build my team right, having Faker allowed me to buy time or debuff the enemies to make them less threatening.
I agree. The Faker/Trickster have amazing abilities. While i dont use the class i definitely inherit the skills. Same with the Gunner. A lot of the time i need to stay in the back row to have the increased defense and the Gunner gives me a way to do damage or hit a weak spot while in the back
Seeker lineage - Best for early to mid game - Emerald Vortex skill - Buffs - ok damage Warrior lineage - Strong offense + AoE - Royal's Hassou Tobi - Great Passives - MP hungry Knight - Great tank for early to mid against ST attacks especially against Dragons. - Great Passives - Garbage damage. No, Dark Knight's damage is garbage compared to other attackers. - Royal version is great to protect allies, but you won't need much protection with Royal Summoner's AoE heal and revive skill + equipment that can resist/null/repel. Thief - Steal and Third Eye - That's it - Royal version is great for being a pseudo tank via evasion with Heismay. Gunner - Pure garbage. Dark Knight can do the piercing attacks but can also tank damage. Faker - Great skills to inherit - Pure debuffer - No damage at all Commander - Holy sh*t those buffs - Great in a party - Garbage attacker Brawler - Great damage and crit - Glass cannon - Great passives to inherit - Uses HP which is bad in late game due to huge hp cost per skill. Masked Dancer - Mediocre damage - Versatile - Best as support debuffer - Royal version is best partnered with Royal Summoner Summoner - Great damage - Better version of Mage - Skills cannot be inherited - Royal version is best partnered with Royal Masked Dancer - Can be used as a healer but can't cure ailments. Healer - Decent Light damage - Great healing - Won't have much use in the late game due to Royal Summoner's heal and equipment resistances. - Mediocre passives to inherit Merchant - Great damage - Great passives to inherit - Heavily relies on crit which is achievable Mage - Great passives to inherit for MP management and magic boosts - Good for early to mid-game against one enemy. Prince - Hero's Cry is the best - Huge MP drain with skills - Great against Humans - Great self buff - Skills cannot be inherited
Right off the bat, gunner is slept on so hard in the video solely because of Mania shot. The ability to create weaknesses for slash attacks early on makes Warrior lineage even stronger.
Run utilitarian manual on Hulkenberg to reduce press turn cost for synthesis and then have her inherit the passive that halves mp cost of synthesis. 1 turn 50 mp ultimate guards go so hard.
Basilio is goated, but my boy Strohl was hitting for over 40K with my setup and even one-shot the final boss with a 50K crit. I wish I have given Basilio a fair chance. I got Royal Berserker to level 20, but I admittedly never tried it.
@ the main strength of Basilio is his ability to spam wanton destruction on his royal archetype. This gives him massive consistency just by spamming a 20mp attack.
It’s not goat tier cause by the time I got tycoon I was at the end of the game where you’re getting access to all the broken royal archetypes anyways. If I got it sooner maybe I would’ve used it more but I never saw a need at all other than transferring the passives to other classes
@@YandereGogeta fair enough if you didnt unlock it before, but you can unlock it quite some time before and its better than every royal archetype except Prince imho
Masked dancer honestly kinda carried my team for the dragons and final boss. Gave Junah Royal masked dancer and the commander mask for buff skills and some inherited debuff skills from faker lineage and whew she was putting in WORK and that’s not mentioning masquerade charge. Honestly how I see the lineage. The masks plus inheritance skills make it a kind of “build-a-archetype” lineage. Make it exactly what you want/need.
@@arthorias06 Dragoon's skills aren't even physical+element based, they are magic+element based. Making the stat distribution odd. Making them scale with STR would have made a lot more sense, but for whatever reason they went with MA scaling.
I put Junah as the duo package with Eupha since their skill is soo compatible one to another for me, Junah easily provides elemental weakness especially from the royale one and then Eupha her summoning provides huge elemental damage. The fact that Junah royal requirement is faker trickster which mean I can inherit their skill to Junah which make her a really good debuffer. Because of that until the endgame, elemental is my main playstyle for my party.
Masked dancer synthesis was a critical part of my endgame build. On its own it's not great, but buffing Strohl and protag with charge lets you pull off some stupidly powerful combos in a single turn. If you want to drop endgame bosses before they get to act you NEED a masked dancer to make it happen. Even Tycoon's damage pales in comparison to what a masked dancer can help you accomplish. Dance skills are almighty, which makes them superior for creating weaknesses compared to similar skills since they can be used on enemies that are normally IMMUNE to that element. Thief should be a little higher imo. The accessory that drains an entire enemy's turn on a dodge negates the vast majority of BS mechanics the bosses will throw at you. Who cares if they gave themselves 4 more turns if they just lose them all anyway as soon as they attack. Royal Thief frees up the accessory slot for more shenanigans, but you'll hardly need it at that point. Berserker doesn't ever get "magic" damage. Use those elemental skills, they scale with STR, they're not just for utility. There are a ton of other skills that are like this too (such as faker's synthesis skills, which scale very nicely on Strohl, and are a much better option than Megidola for him). It's important to check if a skill does "physical" or "magical" damage in addition to its element when you decide how you want to build around it.
On hard masked dancer seemed like it was the most essential. Nice that everyone likes different things though but this tier list is completely different from my own.
I ran Mage MC and Surprised Mage is so low, Shield Blessing on Wizard allowed me to complete dragon temple in a single day with only MP items used before Eht, alongside just doing massive damage. Guess this is also why id value Masked Dancer and Faker More, as creating weaknesses and debuffs is really handy when you are casting magic.
I found myself using the faker tree throughout the entire game. Especially playing on hard, having someone dedicated to debuffing/resetting buffs was incredibly helpful. Not to mention if you need to farm, oftentimes fakers 3 pip almighty synthesis is perfect. P.S. Vidyartha is so freakin good
I mained Brawler and Gunner for most of the game, and I couldn't have been more disappointed in Dragoon switching to magic damage and being kinda worthless on my protag.
Not fond of masked dancer myself for the same reason. If an enhanced remake does happen they need to change it so masks are key items and can be changed mid fight like persona masters namesake series.
I agree with most, but I do genuinely feel the party-wide charge from royal masked dancer makes it B tier. Especially if you give her the accessory that halves the turns needed for synthesis skills. Yes you lose the masks, but if you are using Junah just for support you can have her inherit recovery skills instead.
This comment is funny cause I actually had this exact discussion with a few of my homies, and it’s super valid to use the archetype that way, but I really just don’t think it’s well designed at all. If the best way to use the archetype is to ignore the main gimmick and only use the synthesis then I can’t rate it very high. That’s just me though ofc
@@YandereGogeta Of course! There can be two trains of thought. The first is that, despite the class is mediocre, there's this one skill that makes it great and deserves to go up one tier. The second is, because the class is medicore, one broken skill does not make it good. I just personally feel the party wide charge makes it worth it as you can just start using one shot comps to destroy everything late game.
Masked Dancer carried my entire team through the dragons and final bosses. I agree it's gimmick is stupid. I didn't even give it a mask. But those dancing skills that apply an elemental weakness for a turn made for insane combos against just about anything when combined with elemental master and its synthesis skills that work alongside masked dancer. Turn 1: apply fire weakness Turn 2: buff attack Turn 3: elemental master severe fire damage Turn 4: Magic Knight heals/proclamation Repeat.
True, with Faker Masked Dancer and General as supports for my magic MC I nuked bosses every other turn xD Although I have to add that I actually like masks gimmick
Completely ignoring the dancers mask gimmick and giving them the accessory that reduces synthesis cost and having them spam masquerade charge and support skills is amazing And making Junah or Eupha the dragoon (also with the synthesis reducing accessory) and spamming mania bullet to maximize phys damage as well as the powerful magic synthesis is also amazing
I think some archetypes like gunner and in particular faker are meant to provide inheritable skills for the archetypes that are actually useful in the early to mid-game. Thief can be pretty useless for some battles, especially before you get party swap, but the heavy attack and AOE gunner skills make him much more versatile. I also found masked dancer incredibly useful when I got it because it gives access to skills that in some cases I couldn't even grind at the time, but I agree that there comes a point where it would need to be able to swap mask in battle to justify its slot in the party roster. I also very frequently used Cleric as a provider of HP and ailment cure skills when I was battling foes not susceptible to its natural attacks.
Honestly, mask dancer is at my top because is so versatile, its kit about inflicting weakness, a mask for damage or support and 4 skills allow you to make a toolbox for any fight in one character
I would put faker in c or b tier. The debuffs are really useful and would go on heismay. The argument for b is that fakers roguery exists allowing for extra turns.
hell even above roguery is Vidartha, 4 stages of debuffs for 1 turn icon is incredible turn value on its own. Sure certain synthesis skills have similar effects but cost more mp and more turn icons. I'd also personally put Dancer in A tier. the ability to inflict a weakness on a whim is not something to be taken lightly and since only dancer has it for magic it gives it a very potent niche on its own.
Faker and Dancer are both at least A, might even be S. We are talking about a game where buffs/debuffs are extremely important and weakness application is broken for magic build and late game phys builds cause of elemental phys skills.
trickster is a debuffer not a fighter. Heismay is a fkn menace with a dodger ring with max assassin, literally forced bosses to lose 8 turns at once by taunting. wtf are you on mage is super busted make all of them mage then use synthesis, keep killing/farming you recover MP if not hammer your enemies for weaknesses. brawler is honestly bad in the later game great if you are pressed for MP. Knight on paper is great but in practice its amazing early game but really bad after the mid game bc there's not really a benefit having a super tank. summoner is only good as a backup mage. Merchant is only for farming and you have more money than sense. warrior is busted and makes for a great opener in a boss fight but how quickly it burns through MP is absurd 9/10 i end up switching him out by the 5th turn bc i burned through full MP. i honestly thought berserker would be my worst actually ended up destroying everyone
For Trickster thats not a benefit as debuff items are easy to come by with Atk and Acc/Eca debuffs being buyable for cheap and Def debuffs being incredibly easy to farm off of those early game slimes (where Thief is potent for drops). Even Debilitate isn’t too noteworthy as around the 4th area some one eyed monster has Debilitate items as a rare drop (so Stun -> Steal -> Flee for tons of em).
Miracle Cirque allows you to one shot weak enemies for free MP and combined with Juna’s affinity passive you gain MP after each battle. It’s quintessential for late game dungeon grind and for that reason alone Faker deserves a higher tier.
All I’m going to say is four Tycoons with Fortune God’s Abacus, Gambler’s charm, inherited skills Diligent Disciple, Heat Up, Sense of Kinship and Revenge Seeker just makes the game stupid easy.
The royal archetypes are insane. I used Prince with 99 MAG, the sword that significantly boosts wind damage, gave him Emerald Vortex, Hyper, and MAG boosting abilities. Then Junah was there to force wind weakness regardless of enemy immunity. It just wiped the floor with every enemy and boss
Tbh Tycoon deserves to be in goat tier, it's straight up broken You can easily boost it's damage through the roof by inheriting some of the merchant passives by other party members, and equip it with an accesory that doubles crit dmg (colliseum reward). It also has a weapon that offers increased money skill dmg for an extra fee (which is not a problem). 30k crit for 7k gold sounds very broken, especially combined with it's synthesis skills which basically allows you to wipe the whole field for 9999 gold
5:13 And why do you think I run the General’s mask? Inherit Marakukaja from Commander and Junah can buff attack and defense and deal great Fire, Ice, and Almighty damage. With the caveat that FFT inflicts a weakness. Slap on Magic Boost later and she becomes unstoppable
It really felt like Gunner's only purpose was to inflict poison and sleep. Which if you ask me is a rare situation. I only use it when the informat recommends it.
Faker has one of the best debuff skills Vidyartha. 2 rank ATT + DEF debuff is great for end game bosses. Dancer has one of the best synthesis skills in Masquerade Charge. Hugely buffing up a single physical attack. Endgame my comp was the Heismay starting with a debuff on the boss. Then Junah using the synthesis charge. Then any party member with Magic Seeker's Vitalja to buff my MC. Then finally MC with boosted almighty + the acc for buffed synthesis dmg to use the Royal Sword synthesis skill to royally fuck the enemy's day up. On human-type bosses I can hit upwards of 25k.
Faker's roguery is legit the best move in the game as long as u slap it on a MP sponge. If you have the weapon that increases the chances for the move to give u more turns, this quite literally makes every enemy see YOU as the boss.
Masked dancer is really useful for blocking a resist, for a huge part of the game you can inflict weakness to light and then have paladins spam light synth. Also that charge buff is really OP.
For the gunner lineage, I personally use it to mostly kill mobs in overworld, cause it absolutely makes grinding a little bit faster bc of the range and easier positioning, and sure u can use merchant to get more money, but if you don't particularly care about that, gunner is just better imo. also Tycoon not God tier is kinda insane
20:08 one applies Dekunda. One lowers defense. The final pierces. All scale off strength. While Powerful Pulverizer is obviously stronger don’t discount the others
Faker's Roguery came in clutch on a number of occasions for me. But since it's the first skill Faker has, I just unlocked it for the inhereted skill on a few archetypes.
FINALLY a video that really explains the strengths and weaknesses of each class, all the other tier lists I saw were horrible and didn't explain anything, at most they just say "this class is bad because it doesn't do what this class does", very good video overall, good job
I used Elemental Master MC, Royal Summoner, Royal Masked and Warlord. Blasted the whole game cycling ice weakness with warlord and fire weakness with masked. Gonna try a physical comp for Regicide this time.
Royal Thief is an absolute pain to unlock. You need to level up five different lineages to meet the requirements. Compare this to most others that simply need two or three at best.
Royal Masked Dancer should be one tier higher at least. Actually makes magic viable in endgame. A must for magic oriented MCs who didn't prioritize strenght
Masked dancer is the worst take I’ve seen, because having moves that give weaknesses without damaging is important since if the enemies already block affinities that you’re trying to give them weaknesses of you can’t use damaging moves, royal dancer with someone else using frigid fortress tactic was a strategy I ended up using a ton late game especially for some of the tougher optional bosses
While Gunner by itself is pretty weak, the skills you can inherit allow other physical classes to attack from safer distances. Berserker can charge and use pierce skills from the back, and the knight can now access powerful skills like Hex shot and actually has something to do when Knight’s Proclamation is unneeded.
Never cared for the warrior or brawler class, my favorites by the end (outside of prince) were summoner, berserker, knight, and healer. Knight is insanely good late game. Taking on the dragons while forcing them to do single target strikes to hulkenburg while bouncing back damage periodically worked amazing. This is especially true with a lance you can get late game that increases the likelihood of repel activating
The thing with Faker is that it's actually not that bad when you get Trickster because it needs 1 Knight and 1 Thief lineage. That's literally just having Hulkenburg and Heismay in your party. But what a lot of people don't know is the Synthesis is "Physical Almighty Damage." so if you do a pure strength MC (like I have) and you have the weapon that increases power of skills that cost 0mp, MC hits like a TANK (6-9k damage with high crit rates) and 1 shots near everything except major bosses. It's REALLY fun to run.
As crazy as it sounds, you are underselling royal thief. If you do nothing but give Heismay knight's proclamation and and then give him passives and fear tjat boosts his evasion to its max, it makes him nearly impossible to hit and the taunt will force most enemies to target him and usually miss on damn near every attack and forfeit their turn. Made final phase Louis and so many others my absolute bitch by malingnthem waste 90% of their turn icons. Single handedly the grossest, most degenerate strat Ive found and I love it.
late game bossess watching Heismay insult their entire bloodline before dodging their attack and forfeit their turns only to be whacked to death by some filthy alleway paripus and elda.
I would personally put Masked Dancer higher (much, MUCH higher) on this list because, while Frigid Fortress Tactic is incredible to give an enemy an Ice weakness, what if that enemy is already repelling ice? You give them the weakness, but you're still repelled for that one attack, and you've just lost your entire turn. Masked Dancer's ability to bestow a weakness WITHOUT doing damage and saving your turn? Absolutely incredible. Easy A tier for me.
So my experience for Faker was that it was amazing for early game debuffs. It got replaced once I got those mentioned skills that deal damage AND debuff too, but it can't replace how useful Faker was to have early in the game before those skills. Then I also used Vidyartha for debuffing Attack and Defense by 2 stages in the late game. It was hard to go wrong with this for me. I had 1 character set up with it and it was always helpful to have on hand. I'd probably go with C tier, lowest would be D. I'd never use it as a class on its own, but crossing certain skills from it was always good stuff.
Healer's final form's synthesis might be the most powerful light damage combo I came up with if using the talisman of shadows, talking about 4k damage on lvl 40. It also has really solid magic damage, it's a very versatile archetype imo
A lot of this I agree with but I’m ngl Royal Masked Dancer with the Mend mask (I believe, the one with all the heals) is the only reason I got through any of the endgame lol. Not sure if I was just too stubborn to try maybe grinding savior on her or something but she carried me with that archetype lmao, I’d put it A at least
I'm not that far (just reached brilehaven) but Healer/Cleric has to be my goat so far. I'm on hard, and the team healing move felt necessary on all bosses and most minibosses, either on healer or inherited to someone like knight or thief. And light damage it does is rly great too.
I think you underplay both the versatility and ease of use masked dancer/persona master in comparison to every other archetype. It was a mainstay for me when I was able to craft the trickster mask and get debilitate far, far earlier than I would have otherwise, and only at the cost of her accessory slot. And she's not even locked to just using that. I found plenty of useful options such as the soul hacker and summoner masks to use as I needed them.
I understand the versatility of it I just never needed it at all nor did I want to use it, so I put it low. This isn't meant to be a factual tier list it's just based off what I liked and didn't like based on how I like to play the game
Im not saying Masked is bad but iirc when you get the Masked Arch the upcoming story dungeon has an enemy that drops Evil Eye Talisman (Debilitate Item) thats really easy to farm with the Thief Archetype. Thats nothing too special.
I would personally move Mage up a few ranks. The synthesis option for multi hit elemental type really comes in handy up until you're getting 3rd tier archetypes. You'll want to rank up Hulkenburg as a Mage eventually for Magic Knight so it's worth it to keep her as one early game for synergies. Plus it's fantastic on the protagonist since it restores MP in the overworld.
Heismay Royal Thief is downright broken OP *The last rank skill DELETES ALL ENEMY TURN ICONS after a dodge* Dont care if an enemy uses SMT 3 Mot turn+4 spam, one dodge and its over
Idk if anyone else felt the same way, but the path to get Royal Thief is probably the most demanding to achieve. It needs archetypes from not just the Thief but also the Gunner, Knight, Seeker and Mage. The rest of the archetypes demand like at most, 2 archetype lineages... im just at the Port Town and i hope to get it before endgame.
At the time you get gunner it’s one of the earliest ways to get a heavy damage skill. You’re not factoring in when archetypes are given to you especially the lower tier versions
Im curious to know which difficult you played on to make these rankings. I did a blind playthrough on hard, and I think Gunner is actually S class. Mania Bullet inflicts a weakness to physical attacks, and its other synthesis skill does really high damage. I managed to solo the fire dragon with Gunner being my only party memeber on Level 73. It even helped me beat that clone at the end. Also, with 4 gunners, you can sweep through many dungeons, especially against bird-type monsters. There are other reasons as well, so I'm surprised that it was D-Tier
Nothing came close to the tycoon . With the right setup you will do 23k damage and farm money and free MP and high critical rate right after bat This is the most broken thing in history of the turn based
I have 2 Broken Parties Party 1 is my Overworld/Mob cleaners - Prince - Hulken (R.Knight) Tank - Strohl (Tycoon) Crit God + Utility - Eupha (R.Summoner) MG Dps or Basillio (R.Berserker) PHY Dps Party 2 A.K.A Boss Melter - Prince w/ 999 Almighty Spam - Heismay (R.Thief) Nice Dodge Heismay spammer w/ Taunt - Junah (R.Dancer) Debuffer + Magic Support (Fire or Ice Weakness exploit) - Eupha (R.Summ) Magic Nuker (Fire & Ice Weakness exploit w/ Junah) and some innate Debuffs + Heal Prince, Strohl and Heismay have Inherited Tycoon Item Conesseur for Heals/MP/Buffs/Debuffs/Cures
Yah, Gunner needed a touch more, but Mage needed to be a Rank 6 unlock, the fact you get your first Royal class at the same time really hurts, especially when Summoner and Devil Summoner comes in bonkers right away..
You really should have taken into account synthesis skills a lineage enables. Basically the last half of my game was Savior and a Masked Dancer and spamming the skill that does light damage to all enemies and gives them all a light weakness. Perpetual weakness and heavy damage is great. Clearing every battle in one turn is pretty good to me
The faker take is ATROCIOUS, having debilitate is extremely useful, and having debuffing skills so early game is amazing utility wise is genuinely broken, especially if you build your comp around it. let alone how powerful trickster is against the superbosses and final boss
This is not related to the video how do you properly utilize buffing in this game I personally found buffing not helpful because of enemies using Deja (sorry for bad spelling) for me it felt pointless and tedious and especially for enemies that put up wells that reflect all magical attacks it just felt pointless to keep taking it down if they're going to put it back up again is there any useful tips to help me deal with them better
Focus on using party wide buffs. Consumes less turns in the long run and gives other characters a chance to take advantage of them. The enemy removing your buffs is just as important as removing buffs from them too. As for enemy buffs that block/reflect physical or elemental attacks, either hit them with the attacks they're not invulnerable to, or use Almighty attacks. Almighty is neither physical or magical.
I notice something about gunner if you use it in the over world if you stun or kill in the over an enemy you recover hp not sure if anyone notice just thought i put my 2 cents here.
I would personally rate thief higher for the Plunder life ability, it deals a lot of good damage almighty damage and it heals the caster for the same amount, which is some insane life steal longevity. Bottom of A, top of B tier for sure.
The Masked Dancer weakness implant is useful in scenarios where you can't hit an opponent to apply a weakness, so if an enemy repels Fire a weakness implant is better without the damage, but Masked Dancer is a nieche use still
Metaphor has that classic Mob x Boss class building. Gunner (1st) was pretty good against most mobs, due to also inflicting status conditions. However, due to bosses immunities, he loses his value.
Idk about you guys but im having so much fun with Faker's lineage free MP syntesis skill, its like Free Board wipe😆. joking aside putting the most usefull archetype that low is kinda Criminal, but eh.. you can have your opinion🙂
Glad to see a lot of good discussion in the comments! Just wanna say that this list is NOT meant to be factual or definitive, it's based off of my experience with the game and what I liked using, did not like using, and why. That is all
Then your experience was head to controller then. I use Gunner as a pocket healer on top of a piercing attacks. This lets to go ham with magical and melee might.
@@WatcherPrime yeah for sure I actually just played with a blindfold on and let my ancestors guide me like Nightwolf
These are SMT devs, it is against their religion to allow magic users to have any advantages over the phys users.
Yeah I felt that, pumping all my stats into magic for 80 hours just to get hit with the Prince Archetype
@@ChazzItUp6714the royal sword skills scale off of whichever is higher btw
@@a_brodo3158 That's why I significantly deal more damage with a heavy magic attack than with an extreme physical attack
@@ChazzItUp6714 you sure? You still need to go to the front row to get the most damage from the royal sword skills even though they do scale off your magic stat
Based Atlus.
Masks should be a separate equipment slot when on Masked Dancer
Should have been their Weapon, really.
@@calvinwarlick8533no way, weapon's atk stat is too important
Masks should not depend on stats just like they are in the game rn
Nah, i think masks should’ve counted towards synthesis skills. That would've been awesome
Nah. The only grip I have with Masks is that I wish they allowed for a "swap" between 2 masks, and 3 masks for the Royal Archetype
And it could cost half a turn too (but not end the turn for the Masked Dancer user)
No joke, my endgame party was literally 3 dudes supporting a Berserker by buffing said berserker and debuffing the enemies. Doing 20k+ damage to the final boss with the right setup was cathartic
I will give one MASSIVE boost to Mage's rating for one simple reason: MP refill cheese. You find yourself a spot with a bunch of blue enemies that you can quickly run to Akademics and then back to respawn them all? That's a free MP refill with just a little time spent getting exp and items anyway. That alone makes it highly valuable.
@@JackgarPrime this is true but I’m only valuing the actual turn based combat ability itself not the overworld. If I did it would be higher and merchant would be top 1
@YandereGogeta Yeah the first time I used merchant to clear out a horde of blues I did a double take on the money. I thought I must have grabbed an item or something. But nope, the money gain is just out of this world.
This makes sense, but mage drops hard on lategame. 1mp per mob means very little when you have acess to huge mana pools... so it stops beeing "little time" to refil mp. A tier should be fair, for the early/mid game utility.
The steal MP inhereted hability feals like a cheat code
MP refill cheese
Oh and only class with 4 resists
“Faker only debuffs so it’s not very good”
Yea only one of the most important skills in the game 😂
Unfortunately it can be replaced by common items and buyable ones to boot.
@@helpihavebats6392replace debuffing atk and def by two ranks with common item, and atk def and agil by one rank with common items
Tier two Faker btw
And don't get me started with the GOAT "give me more turns" skill xD (not really but it surprisingly often can clutch)
And the most important part is Faker debuffs are almighty so random reflect won't stop ya
@@arthorias06 I suppose you can’t replace 2 Ranks at once but Debilitate is an item that can easily be farmed midgame and buyable endgame. With how Buffs work I personally don’t see top much of an difference between spamming Debilitate or Vidyartha.
I dont Think Support Items can be reflected as they aren’t an attack? They’re literally just the Skills but an consumable and as a player who used Evil Eye Talisman (Debilitate) alot I never saw it reflected.
@@helpihavebats6392 I am talking about skills that deal damage and apply some debuffs as well, they can be reflected easily so I don't see the point of author of the video about Faker being bad cause of that.
Idk, if you have a character sitting on debuff duty anyways and spamming items, why not just use Faker at that point? It has consistent debuff application without any need to specifically grind items. And debuffing atk/def by two ranks is honestly OP. Inherit Dekunda, Dekaja plus maybe some heal and you are set, imo.
In a game where buffs debuffs significantly boost your damage/survival, I think it's not fair to dismiss such a great class.
Well, I played magic build and on hard difficulty so maybe that's why I think this class as well as Masked Dancer are very important. (Honestly can't imagine how the game plays on normal, if some bosses don't have an extra turn icon from hard difficulty, they seem piss easy)
Making hesimay a dodge tank awsome.
I think Masked Dancer's utility comes directly inverse to how many archetypes you've grinded for Junah (or anyone that comes after her too I guess if you needed it). The fact that you can bypass the massive wall that some archetypes have for learning them simply by having the mask has come in handy pretty often. That, and having access to weakness inflicting skills without synthesis is very strong since basically every other type of weakness inflict requires the enemy not to nullify it to begin with.
To me Junah is the wildcard that I don't need to grind too hard for to fit any strategy I need in a pinch. Of course, this utility would basically be relegated to niche inheritance builds in the best case or completely fall off in the worst case the closer you get to unlocking every archetype.
Yeah I put the Seeker, Magic Seeker, and Soul Hacker masks on Junah and she was versatile as hell from the moment she joined.
I think he just wants to see big damage without using any start which is boring af
@@wilhelmpaulm if this was the case I wouldn’t have said I was a fan of Heismay or Hulkenburg’s classes so idk what you mean
For me my masked dancer was a goat, my end game team was basilio as physical dps, prince is kind of a jojer card, junah as magic support and eupha as magic dps and debuff applier
Junah goated in my book. Masked Dancer's utility got me through the dragon trials
“Doesn’t do damage = bad skill” you lost me bro. Faker is great early on to get single target debuffs for bosses. Masked Dancer can emulate high ranked classes without grinding them out AND almighty weakness applies are great for breaking through defenses of some of the bosses and even late game normal encounters.
Gunner is amazing for skills. The class itself is trash but it’s skills are amazing to have on physical classes for back row damage when at low life or in fights where enemies enrage at front row.
Completely agree
True, some of these archetypes are good for skill inheritance. Putting backrow phys skills to physical damage dealers is huge especially when some fights need to be in the back row the entire fight or you just get rofl stomped.
Have to agree. I used Faker and then Trickster for a majority of my run on Heismay. Before I unlocked Trickster, Gold Attack was the main attack I needed on him. Combining Trickster with a few good dmg dealing skills + Faker's Roguery + team dmg buff or team def buff effectively made Heismay an all rounder for my run.
Being able to buff/debuff/add turns/do damage all in one lineage made me really appreciate the Faker lineage. Oftentimes if I didn't build my team right, having Faker allowed me to buy time or debuff the enemies to make them less threatening.
I agree. The Faker/Trickster have amazing abilities. While i dont use the class i definitely inherit the skills. Same with the Gunner. A lot of the time i need to stay in the back row to have the increased defense and the Gunner gives me a way to do damage or hit a weak spot while in the back
Seeker lineage
- Best for early to mid game
- Emerald Vortex skill
- Buffs
- ok damage
Warrior lineage
- Strong offense + AoE
- Royal's Hassou Tobi
- Great Passives
- MP hungry
Knight
- Great tank for early to mid against ST attacks especially against Dragons.
- Great Passives
- Garbage damage. No, Dark Knight's damage is garbage compared to other attackers.
- Royal version is great to protect allies, but you won't need much protection with Royal Summoner's AoE heal and revive skill + equipment that can resist/null/repel.
Thief
- Steal and Third Eye
- That's it
- Royal version is great for being a pseudo tank via evasion with Heismay.
Gunner
- Pure garbage. Dark Knight can do the piercing attacks but can also tank damage.
Faker
- Great skills to inherit
- Pure debuffer
- No damage at all
Commander
- Holy sh*t those buffs
- Great in a party
- Garbage attacker
Brawler
- Great damage and crit
- Glass cannon
- Great passives to inherit
- Uses HP which is bad in late game due to huge hp cost per skill.
Masked Dancer
- Mediocre damage
- Versatile
- Best as support debuffer
- Royal version is best partnered with Royal Summoner
Summoner
- Great damage
- Better version of Mage
- Skills cannot be inherited
- Royal version is best partnered with Royal Masked Dancer
- Can be used as a healer but can't cure ailments.
Healer
- Decent Light damage
- Great healing
- Won't have much use in the late game due to Royal Summoner's heal and equipment resistances.
- Mediocre passives to inherit
Merchant
- Great damage
- Great passives to inherit
- Heavily relies on crit which is achievable
Mage
- Great passives to inherit for MP management and magic boosts
- Good for early to mid-game against one enemy.
Prince
- Hero's Cry is the best
- Huge MP drain with skills
- Great against Humans
- Great self buff
- Skills cannot be inherited
Right off the bat, gunner is slept on so hard in the video solely because of Mania shot. The ability to create weaknesses for slash attacks early on makes Warrior lineage even stronger.
Yep. You can finish some early bosses in two cycles by using mania shot and then slicer on warrior.
Run utilitarian manual on Hulkenberg to reduce press turn cost for synthesis and then have her inherit the passive that halves mp cost of synthesis. 1 turn 50 mp ultimate guards go so hard.
That is a very sick build for defensive utility.
@ oh it goes so hard during some of the late game boss fights when you need to waste enemy press turns and debuff/buff
Ya that's a good build for the 1 shot dragon.
That was what carried me through the dragon trials, hulkenberg counters, junah aoe charge, and of course basilio
Royal berserker is so op, with the right set up when I use the 1-3 hit synthesis skill on it I would do over 10K damage per hit.
after i got bas he never left my party lol same with heismay
Basilio is goated, but my boy Strohl was hitting for over 40K with my setup and even one-shot the final boss with a 50K crit. I wish I have given Basilio a fair chance. I got Royal Berserker to level 20, but I admittedly never tried it.
@ the main strength of Basilio is his ability to spam wanton destruction on his royal archetype. This gives him massive consistency just by spamming a 20mp attack.
tycoon not being auto goat tier lost me on this list
Came here to say this. Literally the absolute most broken class in the game and he didn't put it in GOAT tier lol.
It’s not goat tier cause by the time I got tycoon I was at the end of the game where you’re getting access to all the broken royal archetypes anyways. If I got it sooner maybe I would’ve used it more but I never saw a need at all other than transferring the passives to other classes
@@DripsoloIts not the most broken class, if 4 people could be prince that would be 100x better than tycoon
@@YandereGogeta fair enough if you didnt unlock it before, but you can unlock it quite some time before and its better than every royal archetype except Prince imho
@@KidArkx well yes prince was made broken on purpose, but tycoon being better than every single other royal is worthy of being broken
Masked dancer honestly kinda carried my team for the dragons and final boss. Gave Junah Royal masked dancer and the commander mask for buff skills and some inherited debuff skills from faker lineage and whew she was putting in WORK and that’s not mentioning masquerade charge. Honestly how I see the lineage. The masks plus inheritance skills make it a kind of “build-a-archetype” lineage. Make it exactly what you want/need.
Physical magic doesn’t scale off magic stat. It scales off st if you didn’t know
That include Dragoon's magic skills?
@@MrSentinel07 nah, you can read in description of any elemental skill if it's magic or phys one
@@arthorias06 Dragoon's skills aren't even physical+element based, they are magic+element based. Making the stat distribution odd. Making them scale with STR would have made a lot more sense, but for whatever reason they went with MA scaling.
@@Omega_21XX mayhaps
On the other hand pretty great mask for Junah to clear trash mobs in dungeons
Tycoon not being in "Tycoon Tier" tier is a missed opportunity my guy
I put Junah as the duo package with Eupha since their skill is soo compatible one to another for me, Junah easily provides elemental weakness especially from the royale one and then Eupha her summoning provides huge elemental damage. The fact that Junah royal requirement is faker trickster which mean I can inherit their skill to Junah which make her a really good debuffer. Because of that until the endgame, elemental is my main playstyle for my party.
Same for me
@@gabereal Nice!
Masked dancer synthesis was a critical part of my endgame build. On its own it's not great, but buffing Strohl and protag with charge lets you pull off some stupidly powerful combos in a single turn. If you want to drop endgame bosses before they get to act you NEED a masked dancer to make it happen. Even Tycoon's damage pales in comparison to what a masked dancer can help you accomplish. Dance skills are almighty, which makes them superior for creating weaknesses compared to similar skills since they can be used on enemies that are normally IMMUNE to that element.
Thief should be a little higher imo. The accessory that drains an entire enemy's turn on a dodge negates the vast majority of BS mechanics the bosses will throw at you. Who cares if they gave themselves 4 more turns if they just lose them all anyway as soon as they attack. Royal Thief frees up the accessory slot for more shenanigans, but you'll hardly need it at that point.
Berserker doesn't ever get "magic" damage. Use those elemental skills, they scale with STR, they're not just for utility. There are a ton of other skills that are like this too (such as faker's synthesis skills, which scale very nicely on Strohl, and are a much better option than Megidola for him). It's important to check if a skill does "physical" or "magical" damage in addition to its element when you decide how you want to build around it.
On hard masked dancer seemed like it was the most essential.
Nice that everyone likes different things though but this tier list is completely different from my own.
I ran Mage MC and Surprised Mage is so low, Shield Blessing on Wizard allowed me to complete dragon temple in a single day with only MP items used before Eht, alongside just doing massive damage.
Guess this is also why id value Masked Dancer and Faker More, as creating weaknesses and debuffs is really handy when you are casting magic.
Would you say Dragon Template is at the end of the game? I’m halfway through it at the moment
@geenalawrence8338 id say that's about 2/3 through the game
@@dtetwan Excellent, i was so scared that I might be close to finishing the game. Thank you!
Bruh..4 tycoons with inherited skills that increase attack and physical skills…I fucked the three dragons and the last trial up…
I found myself using the faker tree throughout the entire game. Especially playing on hard, having someone dedicated to debuffing/resetting buffs was incredibly helpful. Not to mention if you need to farm, oftentimes fakers 3 pip almighty synthesis is perfect.
P.S. Vidyartha is so freakin good
Hell yeah
I mained Brawler and Gunner for most of the game, and I couldn't have been more disappointed in Dragoon switching to magic damage and being kinda worthless on my protag.
Dragoon aoe ice skill is definitely really good for Junah since she gets that aoe support skill to make enemies weak to fire and ice
It's been better imo if commander go the magic abilities and gunner git physical
lol why gunner?
@@asu5632 I liked its vibe
are you okay 😭😭
Not fond of masked dancer myself for the same reason. If an enhanced remake does happen they need to change it so masks are key items and can be changed mid fight like persona masters namesake series.
I agree with most, but I do genuinely feel the party-wide charge from royal masked dancer makes it B tier. Especially if you give her the accessory that halves the turns needed for synthesis skills. Yes you lose the masks, but if you are using Junah just for support you can have her inherit recovery skills instead.
This comment is funny cause I actually had this exact discussion with a few of my homies, and it’s super valid to use the archetype that way, but I really just don’t think it’s well designed at all. If the best way to use the archetype is to ignore the main gimmick and only use the synthesis then I can’t rate it very high. That’s just me though ofc
@@YandereGogeta Of course! There can be two trains of thought. The first is that, despite the class is mediocre, there's this one skill that makes it great and deserves to go up one tier. The second is, because the class is medicore, one broken skill does not make it good. I just personally feel the party wide charge makes it worth it as you can just start using one shot comps to destroy everything late game.
yeh i used her fully as support and she carried me through so many fights but yeh the class is kinda lackluster other then that
Masked Dancer carried my entire team through the dragons and final bosses. I agree it's gimmick is stupid. I didn't even give it a mask. But those dancing skills that apply an elemental weakness for a turn made for insane combos against just about anything when combined with elemental master and its synthesis skills that work alongside masked dancer.
Turn 1: apply fire weakness
Turn 2: buff attack
Turn 3: elemental master severe fire damage
Turn 4: Magic Knight heals/proclamation
Repeat.
This was literally my end game strategy as well!!!
True, with Faker Masked Dancer and General as supports for my magic MC I nuked bosses every other turn xD
Although I have to add that I actually like masks gimmick
Completely ignoring the dancers mask gimmick and giving them the accessory that reduces synthesis cost and having them spam masquerade charge and support skills is amazing
And making Junah or Eupha the dragoon (also with the synthesis reducing accessory) and spamming mania bullet to maximize phys damage as well as the powerful magic synthesis is also amazing
Gunner is good if you use the bow that always hits the max amount of attacks, your damage can get pretty crazy that way.
I think some archetypes like gunner and in particular faker are meant to provide inheritable skills for the archetypes that are actually useful in the early to mid-game. Thief can be pretty useless for some battles, especially before you get party swap, but the heavy attack and AOE gunner skills make him much more versatile. I also found masked dancer incredibly useful when I got it because it gives access to skills that in some cases I couldn't even grind at the time, but I agree that there comes a point where it would need to be able to swap mask in battle to justify its slot in the party roster. I also very frequently used Cleric as a provider of HP and ailment cure skills when I was battling foes not susceptible to its natural attacks.
Royal knight with omni counter, counter, magic counter and the legendary Lance that doubles counter chance
Better than royal thief imo
Put in Faker's roguery and you got the bonafide "lets go gambling" build
TIL the counter passives stack. time to go into ng+ and make hulk the ultimate "nuh-uh" button besides heismay ig
8:48 nah healer was funnily enough one of my best attackers because very few enemies resist or block light across the game
Getting 99 Magic with the protagonist and spamming light moves to do 2000+ damage each turn was crazy work ngl.
Honestly, mask dancer is at my top because is so versatile, its kit about inflicting weakness, a mask for damage or support and 4 skills allow you to make a toolbox for any fight in one character
Chapters have now been added! I must have forgotten to save them before the video went live, my mistake!
I would put faker in c or b tier. The debuffs are really useful and would go on heismay. The argument for b is that fakers roguery exists allowing for extra turns.
hell even above roguery is Vidartha, 4 stages of debuffs for 1 turn icon is incredible turn value on its own. Sure certain synthesis skills have similar effects but cost more mp and more turn icons.
I'd also personally put Dancer in A tier. the ability to inflict a weakness on a whim is not something to be taken lightly and since only dancer has it for magic it gives it a very potent niche on its own.
Faker and Dancer are both at least A, might even be S. We are talking about a game where buffs/debuffs are extremely important and weakness application is broken for magic build and late game phys builds cause of elemental phys skills.
trickster is a debuffer not a fighter. Heismay is a fkn menace with a dodger ring with max assassin, literally forced bosses to lose 8 turns at once by taunting. wtf are you on mage is super busted make all of them mage then use synthesis, keep killing/farming you recover MP if not hammer your enemies for weaknesses. brawler is honestly bad in the later game great if you are pressed for MP. Knight on paper is great but in practice its amazing early game but really bad after the mid game bc there's not really a benefit having a super tank. summoner is only good as a backup mage. Merchant is only for farming and you have more money than sense. warrior is busted and makes for a great opener in a boss fight but how quickly it burns through MP is absurd 9/10 i end up switching him out by the 5th turn bc i burned through full MP. i honestly thought berserker would be my worst actually ended up destroying everyone
For Trickster thats not a benefit as debuff items are easy to come by with Atk and Acc/Eca debuffs being buyable for cheap and Def debuffs being incredibly easy to farm off of those early game slimes (where Thief is potent for drops). Even Debilitate isn’t too noteworthy as around the 4th area some one eyed monster has Debilitate items as a rare drop (so Stun -> Steal -> Flee for tons of em).
Miracle Cirque allows you to one shot weak enemies for free MP and combined with Juna’s affinity passive you gain MP after each battle. It’s quintessential for late game dungeon grind and for that reason alone Faker deserves a higher tier.
Gunner has supported my a hell of a lot, mostly because it was always a mix of buffs skills on it
All I’m going to say is four Tycoons with Fortune God’s Abacus, Gambler’s charm, inherited skills Diligent Disciple, Heat Up, Sense of Kinship and Revenge Seeker just makes the game stupid easy.
The royal archetypes are insane. I used Prince with 99 MAG, the sword that significantly boosts wind damage, gave him Emerald Vortex, Hyper, and MAG boosting abilities. Then Junah was there to force wind weakness regardless of enemy immunity. It just wiped the floor with every enemy and boss
Just do the Almighty Royal Sword and Ulitarian manual and crush everything.
Tbh Tycoon deserves to be in goat tier, it's straight up broken
You can easily boost it's damage through the roof by inheriting some of the merchant passives by other party members, and equip it with an accesory that doubles crit dmg (colliseum reward). It also has a weapon that offers increased money skill dmg for an extra fee (which is not a problem). 30k crit for 7k gold sounds very broken, especially combined with it's synthesis skills which basically allows you to wipe the whole field for 9999 gold
This is the power of capitalism
5:13 And why do you think I run the General’s mask? Inherit Marakukaja from Commander and Junah can buff attack and defense and deal great Fire, Ice, and Almighty damage. With the caveat that FFT inflicts a weakness. Slap on Magic Boost later and she becomes unstoppable
Prince has the best design, incredible support with Hero’s Cry. It’s the master of all.
I liked gunner quite a bit personally. Just felt like a fun kit, multi hitting pierce and elemental damage. Synthesis was pretty neat too
I definitely got through some fights with masked dancer. Inflicting weakness and having your elemental master abuse said weakness is a great combo.
It really felt like Gunner's only purpose was to inflict poison and sleep. Which if you ask me is a rare situation. I only use it when the informat recommends it.
calling royal masked dancer trash is WILD lol
Faker has one of the best debuff skills Vidyartha. 2 rank ATT + DEF debuff is great for end game bosses.
Dancer has one of the best synthesis skills in Masquerade Charge. Hugely buffing up a single physical attack.
Endgame my comp was the Heismay starting with a debuff on the boss. Then Junah using the synthesis charge. Then any party member with Magic Seeker's Vitalja to buff my MC. Then finally MC with boosted almighty + the acc for buffed synthesis dmg to use the Royal Sword synthesis skill to royally fuck the enemy's day up. On human-type bosses I can hit upwards of 25k.
Vidyartha is great but def prefer Debilitate cause some later bosses love Heat Riser and leaving the Evasion unchecked can be pretty awful.
Faker's roguery is legit the best move in the game as long as u slap it on a MP sponge. If you have the weapon that increases the chances for the move to give u more turns, this quite literally makes every enemy see YOU as the boss.
Holy shit was not expecting Hassou Tobi to be in Metaphor. Such a goat skill from persona and SMT
Masked dancer is really useful for blocking a resist, for a huge part of the game you can inflict weakness to light and then have paladins spam light synth. Also that charge buff is really OP.
Playing Faker: "what is this"
Inheriting from Faker: "heehoo extra turns"
For the gunner lineage, I personally use it to mostly kill mobs in overworld, cause it absolutely makes grinding a little bit faster bc of the range and easier positioning, and sure u can use merchant to get more money, but if you don't particularly care about that, gunner is just better imo.
also Tycoon not God tier is kinda insane
20:08 one applies Dekunda. One lowers defense. The final pierces. All scale off strength. While Powerful Pulverizer is obviously stronger don’t discount the others
Faker's Roguery came in clutch on a number of occasions for me. But since it's the first skill Faker has, I just unlocked it for the inhereted skill on a few archetypes.
FINALLY a video that really explains the strengths and weaknesses of each class, all the other tier lists I saw were horrible and didn't explain anything, at most they just say "this class is bad because it doesn't do what this class does", very good video overall, good job
I used Elemental Master MC, Royal Summoner, Royal Masked and Warlord. Blasted the whole game cycling ice weakness with warlord and fire weakness with masked. Gonna try a physical comp for Regicide this time.
Royal Thief is an absolute pain to unlock. You need to level up five different lineages to meet the requirements. Compare this to most others that simply need two or three at best.
Royal Masked Dancer should be one tier higher at least. Actually makes magic viable in endgame. A must for magic oriented MCs who didn't prioritize strenght
Masked dancer is the worst take I’ve seen, because having moves that give weaknesses without damaging is important since if the enemies already block affinities that you’re trying to give them weaknesses of you can’t use damaging moves, royal dancer with someone else using frigid fortress tactic was a strategy I ended up using a ton late game especially for some of the tougher optional bosses
While Gunner by itself is pretty weak, the skills you can inherit allow other physical classes to attack from safer distances. Berserker can charge and use pierce skills from the back, and the knight can now access powerful skills like Hex shot and actually has something to do when Knight’s Proclamation is unneeded.
Never cared for the warrior or brawler class, my favorites by the end (outside of prince) were summoner, berserker, knight, and healer. Knight is insanely good late game. Taking on the dragons while forcing them to do single target strikes to hulkenburg while bouncing back damage periodically worked amazing. This is especially true with a lance you can get late game that increases the likelihood of repel activating
The thing with Faker is that it's actually not that bad when you get Trickster because it needs 1 Knight and 1 Thief lineage. That's literally just having Hulkenburg and Heismay in your party. But what a lot of people don't know is the Synthesis is "Physical Almighty Damage." so if you do a pure strength MC (like I have) and you have the weapon that increases power of skills that cost 0mp, MC hits like a TANK (6-9k damage with high crit rates) and 1 shots near everything except major bosses. It's REALLY fun to run.
As crazy as it sounds, you are underselling royal thief. If you do nothing but give Heismay knight's proclamation and and then give him passives and fear tjat boosts his evasion to its max, it makes him nearly impossible to hit and the taunt will force most enemies to target him and usually miss on damn near every attack and forfeit their turn. Made final phase Louis and so many others my absolute bitch by malingnthem waste 90% of their turn icons. Single handedly the grossest, most degenerate strat Ive found and I love it.
Its special passive is buyable accessory. The other Archetype can do what it does with a inherited Third Eye.
late game bossess watching Heismay insult their entire bloodline before dodging their attack and forfeit their turns only to be whacked to death by some filthy alleway paripus and elda.
I would personally put Masked Dancer higher (much, MUCH higher) on this list because, while Frigid Fortress Tactic is incredible to give an enemy an Ice weakness, what if that enemy is already repelling ice? You give them the weakness, but you're still repelled for that one attack, and you've just lost your entire turn. Masked Dancer's ability to bestow a weakness WITHOUT doing damage and saving your turn? Absolutely incredible. Easy A tier for me.
So my experience for Faker was that it was amazing for early game debuffs. It got replaced once I got those mentioned skills that deal damage AND debuff too, but it can't replace how useful Faker was to have early in the game before those skills. Then I also used Vidyartha for debuffing Attack and Defense by 2 stages in the late game. It was hard to go wrong with this for me. I had 1 character set up with it and it was always helpful to have on hand. I'd probably go with C tier, lowest would be D. I'd never use it as a class on its own, but crossing certain skills from it was always good stuff.
Healer's final form's synthesis might be the most powerful light damage combo I came up with if using the talisman of shadows, talking about 4k damage on lvl 40. It also has really solid magic damage, it's a very versatile archetype imo
3:01
Uses it on Junah to defeat the the first dragon of the trials
Never again touches it again
If the Masked Dancer could change masks in battle it would have been a good option.
A lot of this I agree with but I’m ngl Royal Masked Dancer with the Mend mask (I believe, the one with all the heals) is the only reason I got through any of the endgame lol. Not sure if I was just too stubborn to try maybe grinding savior on her or something but she carried me with that archetype lmao, I’d put it A at least
I'm not that far (just reached brilehaven) but Healer/Cleric has to be my goat so far. I'm on hard, and the team healing move felt necessary on all bosses and most minibosses, either on healer or inherited to someone like knight or thief. And light damage it does is rly great too.
I think you underplay both the versatility and ease of use masked dancer/persona master in comparison to every other archetype. It was a mainstay for me when I was able to craft the trickster mask and get debilitate far, far earlier than I would have otherwise, and only at the cost of her accessory slot. And she's not even locked to just using that. I found plenty of useful options such as the soul hacker and summoner masks to use as I needed them.
I understand the versatility of it I just never needed it at all nor did I want to use it, so I put it low. This isn't meant to be a factual tier list it's just based off what I liked and didn't like based on how I like to play the game
Im not saying Masked is bad but iirc when you get the Masked Arch the upcoming story dungeon has an enemy that drops Evil Eye Talisman (Debilitate Item) thats really easy to farm with the Thief Archetype. Thats nothing too special.
I would personally move Mage up a few ranks. The synthesis option for multi hit elemental type really comes in handy up until you're getting 3rd tier archetypes. You'll want to rank up Hulkenburg as a Mage eventually for Magic Knight so it's worth it to keep her as one early game for synergies.
Plus it's fantastic on the protagonist since it restores MP in the overworld.
Faker does have debilitate which debuffs all 3 stats in 1 move.
Heismay Royal Thief is downright broken OP
*The last rank skill DELETES ALL ENEMY TURN ICONS after a dodge*
Dont care if an enemy uses SMT 3 Mot turn+4 spam, one dodge and its over
You can pretty much replicate this with Ninja just with an Accessory from the Night Shops that has the same effect.
@helpihavebats6392
Yeah, I know about that accessory but heismay has the highest agility growth and the accessory slot can go for something different
Finally beat the game! Devil Summoner and Persona Master are GOAT for dungeons, Berserker for the bosses.
There should've been more physical elemental attacks
for me the passive skills of the royal thief made it a goat archetype as well, it saved me a lot of times xD
Thief does seem to become an evasion tank, which can be valuable.
Idk if anyone else felt the same way, but the path to get Royal Thief is probably the most demanding to achieve. It needs archetypes from not just the Thief but also the Gunner, Knight, Seeker and Mage.
The rest of the archetypes demand like at most, 2 archetype lineages... im just at the Port Town and i hope to get it before endgame.
At the time you get gunner it’s one of the earliest ways to get a heavy damage skill. You’re not factoring in when archetypes are given to you especially the lower tier versions
saw a ninja build that involves dodger ring and its actually so good, heismay dodge tanking to victory
Im curious to know which difficult you played on to make these rankings.
I did a blind playthrough on hard, and I think Gunner is actually S class.
Mania Bullet inflicts a weakness to physical attacks, and its other synthesis skill does really high damage.
I managed to solo the fire dragon with Gunner being my only party memeber on Level 73. It even helped me beat that clone at the end.
Also, with 4 gunners, you can sweep through many dungeons, especially against bird-type monsters.
There are other reasons as well, so I'm surprised that it was D-Tier
Hard past the cathedral
Nothing came close to the tycoon . With the right setup you will do 23k damage and farm money and free MP and high critical rate right after bat
This is the most broken thing in history of the turn based
I have 2 Broken Parties
Party 1 is my Overworld/Mob cleaners
- Prince
- Hulken (R.Knight) Tank
- Strohl (Tycoon) Crit God + Utility
- Eupha (R.Summoner) MG Dps or
Basillio (R.Berserker) PHY Dps
Party 2 A.K.A Boss Melter
- Prince w/ 999 Almighty Spam
- Heismay (R.Thief) Nice Dodge Heismay spammer w/ Taunt
- Junah (R.Dancer) Debuffer + Magic Support (Fire or Ice Weakness exploit)
- Eupha (R.Summ) Magic Nuker (Fire & Ice Weakness exploit w/ Junah) and some innate Debuffs + Heal
Prince, Strohl and Heismay have Inherited Tycoon Item Conesseur for Heals/MP/Buffs/Debuffs/Cures
Hulk is all the healing you need. Paladin, proclamation, medialine, party all in the back. Nothing can kill you.
I love the faker, debuff and afflict one time weakness to light and boom I been killing bosses late game with that
I like the way Juna says "Masked Dancer" so thats why i always keep it on her 😁
Yah, Gunner needed a touch more, but Mage needed to be a Rank 6 unlock, the fact you get your first Royal class at the same time really hurts, especially when Summoner and Devil Summoner comes in bonkers right away..
You really should have taken into account synthesis skills a lineage enables. Basically the last half of my game was Savior and a Masked Dancer and spamming the skill that does light damage to all enemies and gives them all a light weakness. Perpetual weakness and heavy damage is great. Clearing every battle in one turn is pretty good to me
I was planning to but I felt like it made the video’s pacing feel a little off and repetitive
The faker take is ATROCIOUS, having debilitate is extremely useful, and having debuffing skills so early game is amazing utility wise is genuinely broken, especially if you build your comp around it. let alone how powerful trickster is against the superbosses and final boss
This is not related to the video how do you properly utilize buffing in this game I personally found buffing not helpful because of enemies using Deja (sorry for bad spelling) for me it felt pointless and tedious and especially for enemies that put up wells that reflect all magical attacks it just felt pointless to keep taking it down if they're going to put it back up again is there any useful tips to help me deal with them better
Focus on using party wide buffs. Consumes less turns in the long run and gives other characters a chance to take advantage of them. The enemy removing your buffs is just as important as removing buffs from them too. As for enemy buffs that block/reflect physical or elemental attacks, either hit them with the attacks they're not invulnerable to, or use Almighty attacks. Almighty is neither physical or magical.
I notice something about gunner if you use it in the over world if you stun or kill in the over an enemy you recover hp not sure if anyone notice just thought i put my 2 cents here.
The Masked Dancer lineage should allow you to change masks mid-battle once per turn. That'd make it so much more useful.
I would personally rate thief higher for the Plunder life ability, it deals a lot of good damage almighty damage and it heals the caster for the same amount, which is some insane life steal longevity. Bottom of A, top of B tier for sure.
The Masked Dancer weakness implant is useful in scenarios where you can't hit an opponent to apply a weakness, so if an enemy repels Fire a weakness implant is better without the damage, but Masked Dancer is a nieche use still
If it works on every boss, will you still call it niche?
@@arthorias06 true, only thing that stops it from working is Makarakarm
Faker level 2’s Vidyartha (-2 Atk and -2 def) was my go to class on Juna in the late game.
Can anyone tell me the track that starts at 14:53 when he talks about the summoner? That track is nasty!
Great video!!!
@@JoseFlores-bu7gr An Old Foe - Shin Megami Tensei Devil Summoner Raidou Kuzunoha
@ bless you sir, and love the content. Keep it up 🙏
@@JoseFlores-bu7gr thank you homie I really appreciate the kind words 🙏🏻
Metaphor has that classic Mob x Boss class building.
Gunner (1st) was pretty good against most mobs, due to also inflicting status conditions. However, due to bosses immunities, he loses his value.
Idk about you guys but im having so much fun with Faker's lineage free MP syntesis skill, its like Free Board wipe😆.
joking aside putting the most usefull archetype that low is kinda Criminal, but eh.. you can have your opinion🙂
Dynast with halve synthesis cost accessories is op.