Recently, a friend of mine picked up Yugioh competitively and I'm the one teaching him about the dos and don'ts. I have to say, even if these types of videos don't concern me as a veteran, they are by far the best way to teach someone new to the game. My friend loves you already, keep up the good stuff Doug.
As far as I know; Spell speed 1: Normal Spell Cards, Field Spell Cards, Equip Spell Cards, Continuous Spell Cards, most Monster effects. Activate only during your turn, but you can't Chain it to other cards. Spell speed 2: Quick-Play Spell Cards, Normal Trap Cards, Continuous Trap Cards, monsters' Quick-effects. Activate during either players turn. Can be chained to Spell Speed 1 and 2 effects. Spell Speed 3: Counter Trap Cards Activate in response to the appropriate thing (card, effect, activation, etc). Can be chained to Spell speed 1, 2 and 3 effects. Unofficial "Spell speed 4": Effects that state "Cards and effects cannot be activated in response to this card's/effect's activation." Not even Counter Traps can be chained to it.
I actually had a game where my opponent tried to activate a normal trap in response to my counter trap, and I said "you can't do that because of the spell speed rule". He didn't know about it, so he was confused; "Spell speed? But it's a trap card!" So I had to explain. (It was a Duelingbook duel)
Bálint Kurucz Oh Nice I need to save this for future reference! So, assuming what you said is how it is, if Speed 3 can be chained to Speed 3, would that mean that If I try to summon a monster and my opponent uses Solemn Judgment on me, would I be able to Solemn Judgement their Solemn Judgment and keep my monster safe?
Spell speed 1: any trap which is not something like Infinite Transcience or Evenly Matched Spell speed 2: any non-quickplay spell Spell speed 3: your average quickplay card. Spell speed 4: Other cards cannot be used in response to this. Keep in mind that some cards (monster, spell and traps) have pseudo-spell-speed 4 effects. Monsters with the Utopia Lightning NO battle-phase shenanigans. Some cards have text which says (your opponent cannot respond to this with monster effects) or something. Cards like Night Beam which target and destroys a set card will say that the targeted card cannot be activated but other cards are fair game to response, etc.
Man I used to get in arguments with my friend in primary school because he thought he could just discard cards at will whenever he wanted, trying to explain the Use vs Activate point would've started a genuine fist fight.
It's weirdly common for new players to think they can discard their own cards and sacrifice or tribute their own monsters whenever they want, and when they're told they can't unless an effect tells them to, they get weirdly defensive about it, like "well I'm just putting myself at a disadvantage, why can't I do something that helps my opponent win?" And yet even the most rookie player, I guarantee you, is looking to discard their Blue Eyes for free to revive it later, or just get a free sacrifice outlet to benefit off of something that effects on creatures dying.
@@StarkMaximum reminds me of Reshef of Destruction where you literally could discard/ tribute cards at will on your own turn. Tributing came at the cost of not being able to attack or activate effects, since each card could only take 1 "action" per turn, but discarding was just an option in the menu along with "details" to inspect cards and "end turn", so you could do it at leisure. Hilarious exploit with Ra, where after you got it you could put in a code and unlock an extra Marik duel, where if you win your "The Winged Dragon of Ra - Battle Mode" (3 Tributes/ Divine/ Machine/ 4000/4000/ Pay all but 1LP, deal that much damage to your opponent) would be replaced with "The Winged Dragon of Ra - Phoenix Mode" (3 Tributes/ Divine/ Pyro/ 4000/ 4000/ Pay 1000LP: Destroy opponents field. If this card is sent to the Graveyard: Special Summon "The Winged Dragon of Ra - Battle Mode".) If you don't know, there were plenty of cards in that game that just summon other cards you don't even own copies of, let alone run in the deck, so this meant if you draw Ra - Phoenix mode, be it top decking or in the opening hand, you can just discard it in the menu to special summon Ra - Battle mode for literally no cost. Phoenix Ra was literally the best card in the game and it almost never even hits the field.
Liking this video for 3 reasons 1. Dzeeff 2. We have a whole section devoted to my boy Dante and the rest of my beloved BA 3. Dzeeff is the best teacher of YGO I’ve ever seen . Cimo is also good at explaining but something about how Dzeeff explains things it always just sticks and I find myself referencing his videos like a montage in my brain mid duel
This video indirectly reminded me of another ruling I've talked to a few people about recently, which they found confusing; the difference between cards that are *always* treated as having a different name vs cards that are only treated that way under certain circumstances, and how that effects the number of copies you can use of certain cards in the deck building process. It's probably not something that's widespread since I'm just going off my own anecdotal situations, but I was surprised to find people who had never heard of this ruling today since I used to encounter it a lot as a big fan of the Harpie archetype (where several of the cards are treated as "Harpie Lady" at all times, even while building the deck).
Honestly I think that ruling surprised Konami as much as it did use, and that's why new cards almost never are treated as having another name while in the deck
Spell speed List: Spell Speed 1: -cont. Spells -field Spells -equip spells -normal Spells -Monster effects Spell Speed 2: -effects that can activate during either players turn -quick effects -quickplay spells -normal Traps -cont. Traps Spell Speed 3: -counter Traps Spell Speed 4: -cards that say "your opponent cannot activate cards or effects in reaction to this effect" Spell speed 4 is a fanmade term, but i included it Please note that monsters are usually ss1, unless the effect fits one of the terms i ss2.
Chain Linking: If a card or effect is activated, the effect waits to resolve. Only if a card resolves, you can play out this effect. If i use an effect just normally (with reacting to something) this effect is chain link 1. If any player now reacts to this with another effect, this effect will be chain link 2. If any player reacts to the second effect, its chain link 3 and so on. If both players decide to not activate any card in reaction, the chain will resolve, starting with the highest chain member and going backward. For example: You activate Pot of Desires. (cl1) I activate Ash Blossom in response. (cl2) Now my effect has the higher chain link, so it will resolve first and negate your pot. Then your effect will resolve, but nothing will happen, because its negated. Negated effects will still resolve, but they dont do anything.
Note for chain linking: Your opponent has chain priority. That means if i use an effect, you have to choose first, if you want to chain something. If you dont want to, i can then chain. That goes for every chain member,so if i activate something and you chain another effect, then i have to decide first if i want to chain And so on
Great video homie! I always appreciate these types of videos being a casually competitive player that enjoys playing casually yet also goes to regionals for the competitive atmosphere
This reminds me of the hilarious once per turn from exeggcute from the PTCG, where it can put itself from the discard pile to the hand...but it was a soft once per turn so you could just cycle discarding it infinitely
The anime set me up for failure when it came to understanding this simple concept, back in my noob days. In his debut anime duel, Akaba Reiji opened two copies of "Dark contract with the gate". He promptly activated both of them, and used both to search monsters, leading me to believe it was a soft once per turn effect. When I attempted to emulate this play, I was informed it was illegal, although it took a long time before someone finally told me that "if the card's name is listed, it's a HOPT"... which would have helped clear everything up. Until that point, I kinda thought the difference between the two was completely arbitrary.
Doug i always heavily appreciate videos like this. When i got back into yugioh the beginning of this last semester in college, i really didn't want to do much besides just play my old deck. But as i watch your videos it really made me not only want to get better at yugioh but also actually try to make a competitive deck (leaning towards altergeist at the moment) and start to go into locals and then eventually (hopefully) into regional. Your videos has played a huge part in that and i have nothing but thanks for that. So please keep doing what you are doing because you are one of the best on this side of youtube. videos like this are great for veterans that need a refresher and new players alike.
So, I was already familiar with the difference of soft and hard once per turns, but the use and activation portion of the video blew my mind. Thanks for the good content as always.
I still can't believe fairy dragon syincro was a thing I get life points I get life points I get life points You die I get life points Imagine 3 of them LIFE POINTS LIFE POINTS
The analogy with Pokémon (appropriate since your icon is a Spheal) since the ruling of "hard" vs "soft" once per turn does not just apply to Yu-gi-oh. In Pokémon we have an Exeggcute with the ability Propagation that states: Once per turn, if this card is in your discard pile (Pokémon's equivalent of the Yu-gi-oh graveyard), you may put this card into your hand. (Should remind us of a certain card in Yu-gi-oh whose effect is the exact same.) It does *NOT* say: "You may only use one Propagation ability per turn." That is, it's a soft once per turn; once it gets back to the hand its ability simply resets itself, meaning if you use repeated card effects that discard cards (in Pokémon's case, something like Ultra Balls and Zoroark GX Trades) all of which target this card, it activates over and over again.
Compare to the hard once per turn, involving the Victini with the ability Victory Star (again, with the Pokémon analogy). This ability specifically says: "You may only use one Victory Star ability per turn." What the ability does: Whenever your active Pokémon uses an attack where you flip coins, you may choose to flip all of those coins again. Consider the Torchic with the "omega barrage" ancient trait (which means it can attack twice during your attack phase) and the attack Claw (flip a coin: if heads, 20 damage; if tails, nothing); Ptcgradio actually did a video about such a deck quite recently. The first Claw comes tails, player activates Victory Star and gets heads this time. The second Claw also comes tails. Victory Star cannot apply to this flip.
Another thing to mention (since you brought it up) is that if a card is flipped facedown and then face up you can not only activate its soft opt effects again, but the game does not remember how that card got there. A dante flipped facedown and then back up (via book of moon or eclipse or whatever) you can not only use its mill effect again, but its effect will not be negated by nekroz of unicore or instantly destroyed by shaddoll construct (RIP) because that Dante, albeit an XYZ monster, according to the game was NOT special summoned nor was it a monster from the extra deck.
This is a video you should absolutely turn into a series. Things like this and chain links and rulings are why I’m afraid to dive hard into the game competitively. Great video as always Doug. You put everything in as simple of terms as possible.
idk if there's exceptions to this somehow, but generally, I've found this to be quite intuitive because a soft once-per-turn restricts that MONSTER from using the effect more than once, where as a hard once-per-turn directly specifies that it is the EFFECT that is limited.
There was one ruling problem i had to ask a competitive friend over and over again to understand it, but it might be really important or interesting for your community... How to miss timing
Glad you covered use vs activate as well. Konami has generally shifted towards just using "use" so understanding of some mid-zexal cards is getting confused. I wouldn't say dante has two soft once per turns: it only has one OPT effect, the other is just a regular trigger effect.
That a card with a once per turn like designated with "activated" can be played again if it was negated the first time is very strange to me. By that logic, wouldn't you also be able to normal summon a second time if the first one was negated? You can only summon normally once per turn, but if the summon is negated...
Think of "attempting" to Normal Summon as "activating" a monster, and think of the actual summon as an actual effect. Therefore, similar to how Ash Blossom negates effects, rather than activations, negating a normal summon makes you unable to normal summon for the rest of the turn, since the "attempt" to normal summon was not negated.
I knew how to differentiate hard and soft once per turn effects, but I never even noticed that some cards say "use" while others say "activate". Thanks for pointing it out, I don't think I would've ever figured it out by myself, and now I see how important this difference is. 👍
Dragon rulers have the hardest once per turn effects like burning abyss and they're all banned though, it's the effects that matter, not the type of opt
Dragon Rulers have like, 4 different effects from which to choose, EACH. That gives off extremely stupid levels of flexibility, and thus they're all banned...
Well, that just means tour guide is a 1 card extra link. TG summon Graff, make Dante, detatch Graff, cir from deck, make link 2, summon Dante, add cir to hand, SP summon cir, make link 2, so on and so forth.
thank you for clarafing, I had thought that was the difference between use and activate but I had not been sure. I can say that I hate effects that put once per turn at the end of the text; I am more likely to over look it when placed there.
The real question is How to know if you know how to play yuhi oh?? Because i know chain, spell spees, missing the timing, steps of battle phase, once per turn effect But still i dont know if i know all the rules Because i still learn new rules But after doing alot of research Iam duel links play so the game works by itself and when something happen that i dont understand I search for it For example i recently know that "leave the field" means banish, return to the hand, go to gy, go to extra deck but not return to the main deck, i read this rule from official book but there is alot of rules that are not found in the book like missing the timimg, steps of battle phase or like face down monaters dont have name or level or anything but although that you can use theme for fusion Or tribute a specific attribute face down monaters, these are the only 2 exceptions because konami said so. So what is the proper way to learn yugi oh without doing alot of research what is the best sours to get the rules?
neat more ruling I was able to catch up on the rules except pendulum like how many can you in your ed or if I use them for discard do they go to the ed or grave
1.)There's no limit to how many Pendulum Monsters can end up in your face-up Extra Deck. 2.)A discarded Pendulum Monster will go the the GY as Pendulum monsters only end up in the face-up Extra Deck if they were to go from the field to the GY. Hope this clears things up for you.
Might be a little late but as far as I can tell you specifically refered to "You can only use 1 of these effects of per turn and only once that turn" like the Burning Abyss Monsters as an example. The reason is because Konami had no better way to say "You can only use one of these effects of that card and you can't use that nor the other effect of this card for the rest of this turn". Altough this really sounds like something they would have printed on cards pre psct
Alot of people I play against tend to not understand what kind of summons you can and cant use Solemn Strike against. It's very understandable though since it's not really surface level knowledge. So itd be really cool Dzeeff to have a video explaining how negation works and when you do and dont miss the timing to activate negation effects.
I believe the "Once per turn" phrasing is always used only for Ignition effects, whereas the others can apply to Trigger effects. Since that is the case, Dante has only 1 OPT effect, and the other effects are just regular Trigger effects.
i knew most of the diferences, but i did not knew dark bribe negated the activation so you can activate again. I guess thats why people say it is worse then you might think
Impressive explanation like always Dzeef, thanks! Next video you should explain the timing of negating effect and activation and also any follow up cards that can miss their timing. Im a bit confused on that.
Can someone make a video about borrel load dragon and borrel sword dragons effects that you can't chain to the quick eff and can still chain to the 2nd eff something about the wording I can't explain like ancient fairy dragon when you don't special and activate the 2nd eff and still enter battle phase to att
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Can you do a video about the ruling of the Battle phase and its parts? Also, How do I know when a quick spell or trap card can be activate during the damage step?
hey Doug thanks a bunch for this video. the use/activate thing really helps with some weird situations I've come across since my deck is all hard once per turn effect but half say use and others say activate
What I noticed is that the "soft" once per turn effects mention their once per turn in the beginning of the effect, but I'm not sure if that has any relevancy or is just a coincidence
great video, thank you! Question, in terms of "once per term" effects, does this mean I can activate/use these effects on both my turn and my opponent's turn? Or must the card explicitly state so? Also, if this effect states "(quick effect):" does this mean the effect can be used/activated on both player's turn?
Basically. Say I use black whirlwind to add a card from my deck to my hand. That's a normal play. Say you use ash blossom. We now have a chain of two. Then I use solemn strike. That's a chain of 3.
A chain is multiple effects happening within a single play, so to speak. So when Union Hangar is activated, this starts a chain and will be chain link 1, your opponent, before you can continue doing anything, then has a chance to "chain" something in response to your card. This gives them the window to use something like MST to pop it. The most important thing to know is that a chain resolves backwards, and once the first card in a chain starts resolving, no new cards can be activated until the chain is done. So, back to Union Hangar, if it's activated and you declare its search effect, CL1 (CL = Chain Link), and opponent uses MST as CL2 to pop it, it will be popped before the search effect can take place. And when you confirm that MST is okay and the chain starts to resolve, you cannot, then, say use your MST to pop his other set, you must use your MST as CL3 before the opponent's MST can take effect. These are the basic to chains that everyone should understand, I hope I didn't sound too confusing and you were able to learn something from this, ahve a good day,.
@@ΜαριαΠ-ξ5σ if there is something in particular you are confused on, just tell me and I can explain it to the best of my abilities. Also, if I'm using terminology you don't understand, don't hesitate to say something, being new isn't bad. Yugioh is a confusing game to learn so I'm always willing to help someone where I can.
Super Saiyajin God King of Llamas thanks a lot. Can you also tell me what a card means when saying; you can only use this card only once per chain or something like that?I would appreciate that.
Hey Doug can you make a video explaining when cards do and don’t dodge card effects. I was playing with a friend and he activated mind control and was going to target my dark law. I chained mask change and went into another dark law so I argued that because his original target was no longer on the field he couldn’t use the effect but he said that because the effect hadn’t resolved he could still take my card. I didn’t want to argue so I let him have it but I would like to know who was actually right.
Alluding to this video I picked up a fluffal deck yesterday and out of curiosity can fluffal penguin use the special summon effect multiple times if I use a different copy of the card?
Ah that explains a lot. So in a nutshell if sn effect once per turn says add one cyberse monster but doesn’t say the name pf the card then it’s a soft once per turn but if it does then it’s a hard once per turn.
Could you make a video about timing? I've always had a hard time with how Quick Effects, Traps, and Spells miss or hit timing while reacting to other activation.
Hey Dzeeff! I recently started to get back into yugioh and was looking through my old cards and wondered why some of them arent getting as much play in these formats because they would seem to be very good in this era of link summoning and special summoning. Cards like Ground Collapse that restrict monster zones makes link summoning difficult for your opponent to pull off it seems like a card that a lot of people would use basically making it impossible to get off Knightmare combos and whatnot. I also wonder why cards like Gold Sarc are favored or used over Different Dimension Capsule, where it seems like they both accomplish the same thing except capsule guarantees protection because it cant be interacted with by your opponent either. People also usually side deck cards like Shared Ride when there seems to be a much better card thats been around much longer in Appropriate that lets you draw 2 cards instead of 1 each time your opponent draws outside their draw phase. Alternatively, why arent cards like Forced Requisition used in decks like the Danger! archetype forcing your opponent to discard their own hand as well? Night Assailant has been limited for a long while but it seems that theres no point in it being banned anymore because 1.) Its too slow 2.) No one uses flip summon cards anymore. Why has it not been removed from the ban list? What edits would you make to the ban list? Non-Aggression Area is another card Im very surprised isnt used more, especially when OTKs are the norm. Not letting your opponent normal, set, or special summon (their next turn) at the cost of 1 discard just seems all too powerful in todays game. Last but not least King Tiger Wanghu seems to a good answer to a lot of opponents opening plays. Cards that special summon themselves when your opponent doesnt have monsters are usually weak and general search from the deck cards usually have low attack, Wanghu seems like a card that disrupts plays from the get go. I know its a lot and maybe some of your viewers could answer but I'd be interested to hear what you have to say. Thanks!
Ground Collapse and the like are only useful IF you can get them active before the opponent would do what they're planning to do, AND if you can keep them active. Also, depending on what you're trying to block, Ground Collapse may not block enough Zones. As for Gold Sarcophagus versus Different Dimension Capsule, it's actually Gold Sarcophagus that gives less ability for your opponent to interact, because Gold Sarcophagus doesn't have to remain on the field until you would get the card. On top of that, Gold Sarcophagus can actually trigger some effects (such as Dotscaper, Giant Rex, Necroface, and the new Thunder Dragon cards) due to banishing the card face-up, whereas Different Dimension Capsule cannot due to banishing the card face-down. Appropriate is considered both too specific and too slow. It has to be set first (whereas Shared Ride can potentially be chained from the hand, if the proper situation arises), has to initially be flipped face-up in response to an act of drawing outside the Draw Phase, and only grants a draw if it was already face-up when a draw outside the Draw Phase occurred. Forced Requisition has a similar problem. Night Assailant is still Limited not because of its Flip Effect, but because, if available in any number higher than 1, it can potentially create infinite fodder for effects that require discarding or sending a card from the hand to the GY; each time you use Night Assailant for such an effect, you would get a different Night Assailant from the GY. Non-Aggression Area is, again, too slow, since it not only has to be Set first (being a Trap), but can also only be used during your own Standby Phase. So if you open with Non-Aggression Area, and Set it, the earliest you will be able to prevent your opponent from Summoning and Setting will be for their second turn. King Tiger Wanghu is a potentially viable choice for anti-meta decks, for the reasons you stated.
i actually had a judge ruling wrong against me cuz of the use/activate difference. someone negated the activation of union hangar and so i attempted to activate another 1 since it isnt a use but activate condition, yet the judge ruled otherwise. i was still new to the game and decided not to appeal to the head judge, which to this day i am still salty about :X
So if a card is flipped face-down then it counts as a new card right? So if its a soft opt its effect can be activated again? If so how does this work with cards that flip themselves face down once per turn, such as Geargiarmor, Des Lacooda, and most Ghostricks?
@dzeef I have a question What "your opponent cant activates cards or effects" actually means Iam duel links player And that effect is found in u a mighty slugger When he attacks your opponent cant activates cards or effects until the end of damage step What i thing it means that the opponent cant activates card or click yes to active effect but if there is an effect that work by itself it does work For example if slugger attack and mirror wall was already face up his attack will be halved My question is why when alugger attacks cipher solider, cipher soliser's effect doeant activate??? Cipher solider say if this card battles a warrior type monster thia card gain 2000 attk so why it doesn't activated?
Can someone clear this up for me: Supreme King Dragon Clear Wing's text says something like, "Once per turn when this card battles, destroy the monster this card battles with." Does that effect apply even during the opponent's turn, or only my turn? Also, is the Time Thief Redoer able to take a card from the top of the opponent's deck during both players' Standby phase, or just its controller's Standby phase?
Nope, it's an Ignition Effect and not a Quick Effect, so you can't use it duribg your opponent's turn. You cam activate Redoer's Effect to attach a card from their Deck to it as material because it is a Quick Effect.
I've always wondered, what if you summon a monster that negates certain effects but your opponent negates the summon of that monster (example: you summon Jinzo and your opponent tries to solemn strike it) which card takes precedence, the Jinzo or the solemn strike?
Well Solemn Strike negates activated effects and Jinzo doesn't activate, so that won't work. You could use Solemn Warning though because it negates the summon
@@Dzeeff oh i thought strike did also...so if you negate the summon then it's as if the Jinzo never hit the field and his effect won't be applied, correct?
Hey how about Masked Hero Dark Law?? lets say my friend has the Dark Law on the field and I decided to add the card to my hand from my deck during my turn.It says "Once per turn, if your opponents add cards other than draw phase. You can banish 1 random card from your opponents hand. Can my friend use the Dark Law's effect?
I learned this the hard way, trying to use Sky palace Gangaridai and realizes that even if I made two, the effect can only go off once. And when I made two Gustav Max, I could activate both of them. Yeah, good thing I was playing against AI because... I wanted to learn to play and not just go in and get wrecked not knowing what one is even supposed to do.
So just about Ash Blossom. Say I play a Melody of Awakening Dragon, and my opponent discards an Ash Blossom to negate it, the melody goes to the grave correct...? I get confused as to whether it goes to the grave cause there are cards that specifically list “and if you negate that effect, destroy that card,” and in Ash Blossoms case, it doesnt. I assume the Melody goes to the grave but if someone can quickly explain it would be nice.
dzeeff Thanks. I want to start playing in tournaments and stuff but until I actually know all the rulings right and the somewhat confusing rulings you mentioned in this video, I’m going to wait for competitive play. Thanks for the video though, clears up the limitations for card effects.
I have a ruling question; I know that if you use a card that searchs for other card (Terraforming for example) you have to show the card you added to your opponent, but can my oponnent read the text of said card or just have to look at it?
I don't really understand it: So opt effect are there to prevent loops or limit a card's strength. Then why didn't firewall have an opt effect? It's a generic link monster in the extradeck that can special summoned in almost every deck that can special summon infinitely times per turn. Why does Firewall have that effect while far weaker cards have that limitation. From your video, I don't understand why firewall is designed that way?
What if a Once Per Duel effect was negated but the effect didnt specifically said the monster, spell, trap card name. Will u be able to use the effect again?
So if a card has the “only activate once per turn” clause and further text that lists a restriction If the activation is negated, does the restriction clause still go through? For example accellight, after activating it you cannot normal summon/set for the turn. If it is negated, could you still normal summon/set?
I run grave keepers and it’s been a while but I got back into it and I can’t figure out if Recruiter’s effect activates only on the field or not. I feel like discarding it might also activate it but I’m not sure. Anyone know?
I see ... I guess one could say that the monster’s effect has already been negated so you can’t negate again. But its targeting criteria hasn’t changed so you should be able to target.
so i encounter Crystal wing synchro dragon trying to negate my monster effect then i use forbidden chalice and oppenent use Book of moon to avoid negation effect from chalice. then after it flipped up during battle phase it can uses its negation effect again is this also soft once per turn? it took me off guard lol because it uses effect negation twice in the same turn
iirc there were some degenerate strats you could do by reducing your life points to a really low number (like pay all your LP then use life equalizer in some sort of otk) Wall of revealing light is by far the easiest way to lower your life points by any huge amount so thats why its limited
So I have Heroic Challenger Thousand Blades which has its name listed but I have seen many videos where people use his effect to essentially bring out 4 monsters. 3 Thousand blades plus 1 other Heroic Challenger. Is that card an exception or was it recently changed to a hard once per turn? I am new so I have no clue.
The first effect is a soft once per turn so each copy can use it once, the second effect is a hard once per turn. So someone could Thousand Blades into second copy into a third copy into a different Heroic monster, yeah
As someone with little experience with the game, can someone explain to me why Dante even says once per turn if it activates by changing zones. Is there ever a time when Dante's once per turn would matter then?
The first effect being once per turn is pretty relevant, as it means you can't detach both materials and mill 6 cards in a single turn (and gain 3000 atk in the process). As for the second effect, it's not once per turn, Dzeef shouldn't have called it such. And it's not changing zones ("zones" explicitly refers to spots on the field), but just sent to the Graveyard.
Recently, a friend of mine picked up Yugioh competitively and I'm the one teaching him about the dos and don'ts. I have to say, even if these types of videos don't concern me as a veteran, they are by far the best way to teach someone new to the game. My friend loves you already, keep up the good stuff Doug.
I've been playing since september 2012 and i scored 89%on db judge exam...
i can use a monster effect in my enemy turn if it says once per turn quick effect?
I really, really need a video explaining spell speeds and priority. Its so confusing and it would be awesome if you could make it clearer.
Yes please
As far as I know;
Spell speed 1: Normal Spell Cards, Field Spell Cards, Equip Spell Cards, Continuous Spell Cards, most Monster effects.
Activate only during your turn, but you can't Chain it to other cards.
Spell speed 2: Quick-Play Spell Cards, Normal Trap Cards, Continuous Trap Cards, monsters' Quick-effects.
Activate during either players turn. Can be chained to Spell Speed 1 and 2 effects.
Spell Speed 3: Counter Trap Cards
Activate in response to the appropriate thing (card, effect, activation, etc). Can be chained to Spell speed 1, 2 and 3 effects.
Unofficial "Spell speed 4": Effects that state "Cards and effects cannot be activated in response to this card's/effect's activation."
Not even Counter Traps can be chained to it.
I actually had a game where my opponent tried to activate a normal trap in response to my counter trap, and I said "you can't do that because of the spell speed rule". He didn't know about it, so he was confused; "Spell speed? But it's a trap card!" So I had to explain.
(It was a Duelingbook duel)
Bálint Kurucz Oh Nice I need to save this for future reference! So, assuming what you said is how it is, if Speed 3 can be chained to Speed 3, would that mean that If I try to summon a monster and my opponent uses Solemn Judgment on me, would I be able to Solemn Judgement their Solemn Judgment and keep my monster safe?
Spell speed 1: any trap which is not something like Infinite Transcience or Evenly Matched
Spell speed 2: any non-quickplay spell
Spell speed 3: your average quickplay card.
Spell speed 4: Other cards cannot be used in response to this.
Keep in mind that some cards (monster, spell and traps) have pseudo-spell-speed 4 effects. Monsters with the Utopia Lightning NO battle-phase shenanigans. Some cards have text which says (your opponent cannot respond to this with monster effects) or something. Cards like Night Beam which target and destroys a set card will say that the targeted card cannot be activated but other cards are fair game to response, etc.
Man I used to get in arguments with my friend in primary school because he thought he could just discard cards at will whenever he wanted, trying to explain the Use vs Activate point would've started a genuine fist fight.
It's weirdly common for new players to think they can discard their own cards and sacrifice or tribute their own monsters whenever they want, and when they're told they can't unless an effect tells them to, they get weirdly defensive about it, like "well I'm just putting myself at a disadvantage, why can't I do something that helps my opponent win?" And yet even the most rookie player, I guarantee you, is looking to discard their Blue Eyes for free to revive it later, or just get a free sacrifice outlet to benefit off of something that effects on creatures dying.
@@StarkMaximum reminds me of Reshef of Destruction where you literally could discard/ tribute cards at will on your own turn. Tributing came at the cost of not being able to attack or activate effects, since each card could only take 1 "action" per turn, but discarding was just an option in the menu along with "details" to inspect cards and "end turn", so you could do it at leisure.
Hilarious exploit with Ra, where after you got it you could put in a code and unlock an extra Marik duel, where if you win your "The Winged Dragon of Ra - Battle Mode" (3 Tributes/ Divine/ Machine/ 4000/4000/ Pay all but 1LP, deal that much damage to your opponent) would be replaced with "The Winged Dragon of Ra - Phoenix Mode" (3 Tributes/ Divine/ Pyro/ 4000/ 4000/ Pay 1000LP: Destroy opponents field. If this card is sent to the Graveyard: Special Summon "The Winged Dragon of Ra - Battle Mode".)
If you don't know, there were plenty of cards in that game that just summon other cards you don't even own copies of, let alone run in the deck, so this meant if you draw Ra - Phoenix mode, be it top decking or in the opening hand, you can just discard it in the menu to special summon Ra - Battle mode for literally no cost. Phoenix Ra was literally the best card in the game and it almost never even hits the field.
Great video Dzeeff! I knew the difference between Soft and Hard once per turns but I wasn't 100% sure of use/activate. Thank you!
Liking this video for 3 reasons
1. Dzeeff
2. We have a whole section devoted to my boy Dante and the rest of my beloved BA
3. Dzeeff is the best teacher of YGO I’ve ever seen . Cimo is also good at explaining but something about how Dzeeff explains things it always just sticks and I find myself referencing his videos like a montage in my brain mid duel
I’ve never met a single person who sends 1-2 cards off of Dante
Usually a person with 1-2 cards left in the deck
So you don't send cir. Go watch some ycs. They do it all the time.
Also to not screw up Hydralander
This video indirectly reminded me of another ruling I've talked to a few people about recently, which they found confusing; the difference between cards that are *always* treated as having a different name vs cards that are only treated that way under certain circumstances, and how that effects the number of copies you can use of certain cards in the deck building process. It's probably not something that's widespread since I'm just going off my own anecdotal situations, but I was surprised to find people who had never heard of this ruling today since I used to encounter it a lot as a big fan of the Harpie archetype (where several of the cards are treated as "Harpie Lady" at all times, even while building the deck).
Honestly I think that ruling surprised Konami as much as it did use, and that's why new cards almost never are treated as having another name while in the deck
Thank you for explaining the difference between “use” and “activate”. I know a lot of people, including myself, who needed this
hey dzeef, could you perhaps elaborate on the concept of spell speed and chain linking in a future video? thanks!
Spell speed List:
Spell Speed 1:
-cont. Spells
-field Spells
-equip spells
-normal Spells
-Monster effects
Spell Speed 2:
-effects that can activate during either players turn
-quick effects
-quickplay spells
-normal Traps
-cont. Traps
Spell Speed 3:
-counter Traps
Spell Speed 4:
-cards that say "your opponent cannot activate cards or effects in reaction to this effect"
Spell speed 4 is a fanmade term, but i included it
Please note that monsters are usually ss1, unless the effect fits one of the terms i ss2.
Chain Linking:
If a card or effect is activated, the effect waits to resolve. Only if a card resolves, you can play out this effect.
If i use an effect just normally (with reacting to something) this effect is chain link 1. If any player now reacts to this with another effect, this effect will be chain link 2. If any player reacts to the second effect, its chain link 3 and so on.
If both players decide to not activate any card in reaction, the chain will resolve, starting with the highest chain member and going backward.
For example:
You activate Pot of Desires. (cl1)
I activate Ash Blossom in response. (cl2)
Now my effect has the higher chain link, so it will resolve first and negate your pot. Then your effect will resolve, but nothing will happen, because its negated.
Negated effects will still resolve, but they dont do anything.
Note for chain linking: Your opponent has chain priority.
That means if i use an effect, you have to choose first, if you want to chain something. If you dont want to, i can then chain.
That goes for every chain member,so if i activate something and you chain another effect, then i have to decide first if i want to chain
And so on
@@heidtb6746wow, what a nice and qualitative explanation, thanks a lot!
No Problem :)
Great video homie! I always appreciate these types of videos being a casually competitive player that enjoys playing casually yet also goes to regionals for the competitive atmosphere
This reminds me of the hilarious once per turn from exeggcute from the PTCG, where it can put itself from the discard pile to the hand...but it was a soft once per turn so you could just cycle discarding it infinitely
Yeah I played when that card was legal and it was the dumbest ruling ever lol
The anime set me up for failure when it came to understanding this simple concept, back in my noob days. In his debut anime duel, Akaba Reiji opened two copies of "Dark contract with the gate". He promptly activated both of them, and used both to search monsters, leading me to believe it was a soft once per turn effect.
When I attempted to emulate this play, I was informed it was illegal, although it took a long time before someone finally told me that "if the card's name is listed, it's a HOPT"... which would have helped clear everything up. Until that point, I kinda thought the difference between the two was completely arbitrary.
Doug i always heavily appreciate videos like this. When i got back into yugioh the beginning of this last semester in college, i really didn't want to do much besides just play my old deck. But as i watch your videos it really made me not only want to get better at yugioh but also actually try to make a competitive deck (leaning towards altergeist at the moment) and start to go into locals and then eventually (hopefully) into regional. Your videos has played a huge part in that and i have nothing but thanks for that. So please keep doing what you are doing because you are one of the best on this side of youtube. videos like this are great for veterans that need a refresher and new players alike.
So, I was already familiar with the difference of soft and hard once per turns, but the use and activation portion of the video blew my mind.
Thanks for the good content as always.
Konami was clearly smoking crack when making Firewall Dragon and SPYRAL Quick Fix
xy394 lol who's their dealer because mine that almost killed me is clearly inferior. I need that high😂😂😂
And danger
Quik fix gives me my Quik fix
I still can't believe fairy dragon syincro was a thing
I get life points
I get life points
I get life points
You die
I get life points
Imagine 3 of them LIFE POINTS
LIFE POINTS
Honestly I never thought about the difference between use and activate. Makes sense tho
So.... "use" triggers "activate" triggers "effect", and each one of those stages can be negated separately?
Yeah
The analogy with Pokémon (appropriate since your icon is a Spheal) since the ruling of "hard" vs "soft" once per turn does not just apply to Yu-gi-oh. In Pokémon we have an Exeggcute with the ability Propagation that states: Once per turn, if this card is in your discard pile (Pokémon's equivalent of the Yu-gi-oh graveyard), you may put this card into your hand. (Should remind us of a certain card in Yu-gi-oh whose effect is the exact same.) It does *NOT* say: "You may only use one Propagation ability per turn." That is, it's a soft once per turn; once it gets back to the hand its ability simply resets itself, meaning if you use repeated card effects that discard cards (in Pokémon's case, something like Ultra Balls and Zoroark GX Trades) all of which target this card, it activates over and over again.
Compare to the hard once per turn, involving the Victini with the ability Victory Star (again, with the Pokémon analogy). This ability specifically says: "You may only use one Victory Star ability per turn." What the ability does: Whenever your active Pokémon uses an attack where you flip coins, you may choose to flip all of those coins again. Consider the Torchic with the "omega barrage" ancient trait (which means it can attack twice during your attack phase) and the attack Claw (flip a coin: if heads, 20 damage; if tails, nothing); Ptcgradio actually did a video about such a deck quite recently. The first Claw comes tails, player activates Victory Star and gets heads this time. The second Claw also comes tails. Victory Star cannot apply to this flip.
Another thing to mention (since you brought it up) is that if a card is flipped facedown and then face up you can not only activate its soft opt effects again, but the game does not remember how that card got there. A dante flipped facedown and then back up (via book of moon or eclipse or whatever) you can not only use its mill effect again, but its effect will not be negated by nekroz of unicore or instantly destroyed by shaddoll construct (RIP) because that Dante, albeit an XYZ monster, according to the game was NOT special summoned nor was it a monster from the extra deck.
This is a video you should absolutely turn into a series. Things like this and chain links and rulings are why I’m afraid to dive hard into the game competitively. Great video as always Doug. You put everything in as simple of terms as possible.
idk if there's exceptions to this somehow, but generally, I've found this to be quite intuitive because a soft once-per-turn restricts that MONSTER from using the effect more than once, where as a hard once-per-turn directly specifies that it is the EFFECT that is limited.
I finally have a video I can send to people who keep asking me questions about once per turn stuff now. Thanks dezeff. Saving me lots of typing
I already knew about hard vs soft opt, and "use" vs "activate", but this is a very good video for teaching people these concepts!
There was one ruling problem i had to ask a competitive friend over and over again to understand it, but it might be really important or interesting for your community... How to miss timing
Glad you covered use vs activate as well. Konami has generally shifted towards just using "use" so understanding of some mid-zexal cards is getting confused.
I wouldn't say dante has two soft once per turns: it only has one OPT effect, the other is just a regular trigger effect.
That a card with a once per turn like designated with "activated" can be played again if it was negated the first time is very strange to me.
By that logic, wouldn't you also be able to normal summon a second time if the first one was negated? You can only summon normally once per turn, but if the summon is negated...
Think of "attempting" to Normal Summon as "activating" a monster, and think of the actual summon as an actual effect. Therefore, similar to how Ash Blossom negates effects, rather than activations, negating a normal summon makes you unable to normal summon for the rest of the turn, since the "attempt" to normal summon was not negated.
I knew how to differentiate hard and soft once per turn effects, but I never even noticed that some cards say "use" while others say "activate". Thanks for pointing it out, I don't think I would've ever figured it out by myself, and now I see how important this difference is. 👍
Just imagine how busted BA would be if they had soft once per turn effs. It’s already a great deck
SilverBlaze 20 and for good reason! Even if they had hard opt but could use each eff they would get banned faster then getting ftk’d in 2018
Dragon rulers have the hardest once per turn effects like burning abyss and they're all banned though, it's the effects that matter, not the type of opt
Hong Long Vo yes it does. Armageddon Knight is limited because it’s a soft opt. With a hard opt it would be a good card but not that great as it now
Dragon Rulers have like, 4 different effects from which to choose, EACH. That gives off extremely stupid levels of flexibility, and thus they're all banned...
Well, that just means tour guide is a 1 card extra link.
TG summon Graff, make Dante, detatch Graff, cir from deck, make link 2, summon Dante, add cir to hand, SP summon cir, make link 2, so on and so forth.
thank you for clarafing, I had thought that was the difference between use and activate but I had not been sure.
I can say that I hate effects that put once per turn at the end of the text; I am more likely to over look it when placed there.
Thanks for this, Doug! I'm teaching new players, and having videos like this makes that very smooth.
We need more "Explenation of the rulings" videos like this. A lot of players still don't understand how to play the game.
Thank you for explaining! As a returning player, I find your videos very informative and fun to watch! Keep it up
This was a really really useful video. Explained in a really straightforward way.
The real question is
How to know if you know how to play yuhi oh??
Because i know chain, spell spees, missing the timing, steps of battle phase, once per turn effect
But still i dont know if i know all the rules
Because i still learn new rules
But after doing alot of research
Iam duel links play so the game works by itself and when something happen that i dont understand
I search for it
For example i recently know that "leave the field" means banish, return to the hand, go to gy, go to extra deck but not return to the main deck, i read this rule from official book but there is alot of rules that are not found in the book like missing the timimg, steps of battle phase or like face down monaters dont have name or level or anything but although that you can use theme for fusion
Or tribute a specific attribute face down monaters, these are the only 2 exceptions because konami said so.
So what is the proper way to learn yugi oh without doing alot of research what is the best sours to get the rules?
neat more ruling I was able to catch up on the rules except pendulum like how many can you in your ed or if I use them for discard do they go to the ed or grave
1.)There's no limit to how many Pendulum Monsters can end up in your face-up Extra Deck.
2.)A discarded Pendulum Monster will go the the GY as Pendulum monsters only end up in the face-up Extra Deck if they were to go from the field to the GY.
Hope this clears things up for you.
I would say lonefire is the best example of a soft once per turn, so often it gets used 2 or three times in a row even though it's once per turn
Dzeeff, I loved this video! Wish you could do more video in the rulings series. Thanks for the great content :)
why do some say "only once per turn and only once that turn," if "once per turn," alown is kind of signifies that
?
Might be a little late but as far as I can tell you specifically refered to "You can only use 1 of these effects of per turn and only once that turn" like the Burning Abyss Monsters as an example.
The reason is because Konami had no better way to say "You can only use one of these effects of that card and you can't use that nor the other effect of this card for the rest of this turn".
Altough this really sounds like something they would have printed on cards pre psct
Holy Shit. When did Yugioh become so complicated?
this was really helpful. specifically the use vs activation
Alot of people I play against tend to not understand what kind of summons you can and cant use Solemn Strike against. It's very understandable though since it's not really surface level knowledge. So itd be really cool Dzeeff to have a video explaining how negation works and when you do and dont miss the timing to activate negation effects.
I believe the "Once per turn" phrasing is always used only for Ignition effects, whereas the others can apply to Trigger effects. Since that is the case, Dante has only 1 OPT effect, and the other effects are just regular Trigger effects.
This video can actually help ppl who are confused with this ruling when playing Wind-Ups
Make this a series, I garuntee it will pay in dividends
i knew most of the diferences, but i did not knew dark bribe negated the activation so you can activate again. I guess thats why people say it is worse then you might think
Impressive explanation like always Dzeef, thanks! Next video you should explain the timing of negating effect and activation and also any follow up cards that can miss their timing. Im a bit confused on that.
So as long you have 2 or 3 on the field before you activate effect, you can use it 2x or 3
I didn't know the " 'use' vs 'activate' ", really helpfull, thanks
Could you do your next video on the damage step, and what cards work at that time?
Can someone make a video about borrel load dragon and borrel sword dragons effects that you can't chain to the quick eff and can still chain to the 2nd eff something about the wording I can't explain like ancient fairy dragon when you don't special and activate the 2nd eff and still enter battle phase to att
Can you do a video about the ruling of the Battle phase and its parts? Also, How do I know when a quick spell or trap card can be activate during the damage step?
This is actually a super useful video! More of these please!!!
Aye this was so helpful. Like I was always confused with why Spyral tough was could be activated multiple times.
Very useful at my locals it seems to be a confusion on use vs activate
hey Doug thanks a bunch for this video. the use/activate thing really helps with some weird situations I've come across since my deck is all hard once per turn effect but half say use and others say activate
What I noticed is that the "soft" once per turn effects mention their once per turn in the beginning of the effect, but I'm not sure if that has any relevancy or is just a coincidence
dzeef trying to tease me with multiple cir got me drooling staring at my burning abyss deck.
Very helpful Video. I was always confused about unizombie.
There is also Once per Chain per card and Once per Chain per name
Thank you for a good video sir. It always helps to have players who know more about rulings.
3:50 Dantes 2nd eff isn't opt tho?
great video, thank you! Question, in terms of "once per term" effects, does this mean I can activate/use these effects on both my turn and my opponent's turn? Or must the card explicitly state so? Also, if this effect states "(quick effect):" does this mean the effect can be used/activated on both player's turn?
Can you please make a video about card chains?I don't even know what a chain is.
Basically. Say I use black whirlwind to add a card from my deck to my hand. That's a normal play. Say you use ash blossom. We now have a chain of two. Then I use solemn strike. That's a chain of 3.
A chain is multiple effects happening within a single play, so to speak.
So when Union Hangar is activated, this starts a chain and will be chain link 1, your opponent, before you can continue doing anything, then has a chance to "chain" something in response to your card. This gives them the window to use something like MST to pop it.
The most important thing to know is that a chain resolves backwards, and once the first card in a chain starts resolving, no new cards can be activated until the chain is done.
So, back to Union Hangar, if it's activated and you declare its search effect, CL1 (CL = Chain Link), and opponent uses MST as CL2 to pop it, it will be popped before the search effect can take place. And when you confirm that MST is okay and the chain starts to resolve, you cannot, then, say use your MST to pop his other set, you must use your MST as CL3 before the opponent's MST can take effect.
These are the basic to chains that everyone should understand, I hope I didn't sound too confusing and you were able to learn something from this, ahve a good day,.
Mojojoe you are very polite and thank you very very very much . You made the whole think of chain less confusing buttttt...... still confusing😓
@@ΜαριαΠ-ξ5σ if there is something in particular you are confused on, just tell me and I can explain it to the best of my abilities. Also, if I'm using terminology you don't understand, don't hesitate to say something, being new isn't bad. Yugioh is a confusing game to learn so I'm always willing to help someone where I can.
Super Saiyajin God King of Llamas thanks a lot. Can you also tell me what a card means when saying; you can only use this card only once per chain or something like that?I would appreciate that.
Hey Doug can you make a video explaining when cards do and don’t dodge card effects. I was playing with a friend and he activated mind control and was going to target my dark law. I chained mask change and went into another dark law so I argued that because his original target was no longer on the field he couldn’t use the effect but he said that because the effect hadn’t resolved he could still take my card. I didn’t want to argue so I let him have it but I would like to know who was actually right.
You were right. Mind Control targets at activation
Alluding to this video I picked up a fluffal deck yesterday and out of curiosity can fluffal penguin use the special summon effect multiple times if I use a different copy of the card?
Ah that explains a lot. So in a nutshell if sn effect once per turn says add one cyberse monster but doesn’t say the name pf the card then it’s a soft once per turn but if it does then it’s a hard once per turn.
So would invoked mechaba be a soft or hard once per turn
Could you make a video about timing? I've always had a hard time with how Quick Effects, Traps, and Spells miss or hit timing while reacting to other activation.
Hey Dzeeff! I recently started to get back into yugioh and was looking through my old cards and wondered why some of them arent getting as much play in these formats because they would seem to be very good in this era of link summoning and special summoning. Cards like Ground Collapse that restrict monster zones makes link summoning difficult for your opponent to pull off it seems like a card that a lot of people would use basically making it impossible to get off Knightmare combos and whatnot. I also wonder why cards like Gold Sarc are favored or used over Different Dimension Capsule, where it seems like they both accomplish the same thing except capsule guarantees protection because it cant be interacted with by your opponent either.
People also usually side deck cards like Shared Ride when there seems to be a much better card thats been around much longer in Appropriate that lets you draw 2 cards instead of 1 each time your opponent draws outside their draw phase. Alternatively, why arent cards like Forced Requisition used in decks like the Danger! archetype forcing your opponent to discard their own hand as well?
Night Assailant has been limited for a long while but it seems that theres no point in it being banned anymore because 1.) Its too slow 2.) No one uses flip summon cards anymore. Why has it not been removed from the ban list? What edits would you make to the ban list?
Non-Aggression Area is another card Im very surprised isnt used more, especially when OTKs are the norm. Not letting your opponent normal, set, or special summon (their next turn) at the cost of 1 discard just seems all too powerful in todays game.
Last but not least King Tiger Wanghu seems to a good answer to a lot of opponents opening plays. Cards that special summon themselves when your opponent doesnt have monsters are usually weak and general search from the deck cards usually have low attack, Wanghu seems like a card that disrupts plays from the get go.
I know its a lot and maybe some of your viewers could answer but I'd be interested to hear what you have to say. Thanks!
Ground Collapse and the like are only useful IF you can get them active before the opponent would do what they're planning to do, AND if you can keep them active. Also, depending on what you're trying to block, Ground Collapse may not block enough Zones.
As for Gold Sarcophagus versus Different Dimension Capsule, it's actually Gold Sarcophagus that gives less ability for your opponent to interact, because Gold Sarcophagus doesn't have to remain on the field until you would get the card. On top of that, Gold Sarcophagus can actually trigger some effects (such as Dotscaper, Giant Rex, Necroface, and the new Thunder Dragon cards) due to banishing the card face-up, whereas Different Dimension Capsule cannot due to banishing the card face-down.
Appropriate is considered both too specific and too slow. It has to be set first (whereas Shared Ride can potentially be chained from the hand, if the proper situation arises), has to initially be flipped face-up in response to an act of drawing outside the Draw Phase, and only grants a draw if it was already face-up when a draw outside the Draw Phase occurred. Forced Requisition has a similar problem.
Night Assailant is still Limited not because of its Flip Effect, but because, if available in any number higher than 1, it can potentially create infinite fodder for effects that require discarding or sending a card from the hand to the GY; each time you use Night Assailant for such an effect, you would get a different Night Assailant from the GY.
Non-Aggression Area is, again, too slow, since it not only has to be Set first (being a Trap), but can also only be used during your own Standby Phase. So if you open with Non-Aggression Area, and Set it, the earliest you will be able to prevent your opponent from Summoning and Setting will be for their second turn.
King Tiger Wanghu is a potentially viable choice for anti-meta decks, for the reasons you stated.
@@djkates1916 thank you for the response!
i actually had a judge ruling wrong against me cuz of the use/activate difference. someone negated the activation of union hangar and so i attempted to activate another 1 since it isnt a use but activate condition, yet the judge ruled otherwise. i was still new to the game and decided not to appeal to the head judge, which to this day i am still salty about :X
What did they negate it with? Ash Blossom?
So if a card is flipped face-down then it counts as a new card right? So if its a soft opt its effect can be activated again? If so how does this work with cards that flip themselves face down once per turn, such as Geargiarmor, Des Lacooda, and most Ghostricks?
If it states the card's name, it's a catch all. If it doesn't, it's referring to just that copy of the card.
@dzeef
I have a question
What "your opponent cant activates cards or effects" actually means
Iam duel links player
And that effect is found in u a mighty slugger
When he attacks your opponent cant activates cards or effects until the end of damage step
What i thing it means that the opponent cant activates card or click yes to active effect but if there is an effect that work by itself it does work
For example if slugger attack and mirror wall was already face up his attack will be halved
My question is why when alugger attacks cipher solider, cipher soliser's effect doeant activate???
Cipher solider say if this card battles a warrior type monster thia card gain 2000 attk so why it doesn't activated?
You should make a video on chain links and choosing the order in which you place your own effects
Can someone clear this up for me: Supreme King Dragon Clear Wing's text says something like, "Once per turn when this card battles, destroy the monster this card battles with."
Does that effect apply even during the opponent's turn, or only my turn?
Also, is the Time Thief Redoer able to take a card from the top of the opponent's deck during both players' Standby phase, or just its controller's Standby phase?
Nope, it's an Ignition Effect and not a Quick Effect, so you can't use it duribg your opponent's turn.
You cam activate Redoer's Effect to attach a card from their Deck to it as material because it is a Quick Effect.
I've always wondered, what if you summon a monster that negates certain effects but your opponent negates the summon of that monster (example: you summon Jinzo and your opponent tries to solemn strike it) which card takes precedence, the Jinzo or the solemn strike?
Well Solemn Strike negates activated effects and Jinzo doesn't activate, so that won't work. You could use Solemn Warning though because it negates the summon
@@Dzeeff oh i thought strike did also...so if you negate the summon then it's as if the Jinzo never hit the field and his effect won't be applied, correct?
My question is in your video what about ash vs unizombie
Hey how about Masked Hero Dark Law?? lets say my friend has the Dark Law on the field and I decided to add the card to my hand from my deck during my turn.It says "Once per turn, if your opponents add cards other than draw phase. You can banish 1 random card from your opponents hand. Can my friend use the Dark Law's effect?
I learned this the hard way, trying to use Sky palace Gangaridai and realizes that even if I made two, the effect can only go off once.
And when I made two Gustav Max, I could activate both of them.
Yeah, good thing I was playing against AI because... I wanted to learn to play and not just go in and get wrecked not knowing what one is even supposed to do.
So just about Ash Blossom. Say I play a Melody of Awakening Dragon, and my opponent discards an Ash Blossom to negate it, the melody goes to the grave correct...? I get confused as to whether it goes to the grave cause there are cards that specifically list “and if you negate that effect, destroy that card,” and in Ash Blossoms case, it doesnt. I assume the Melody goes to the grave but if someone can quickly explain it would be nice.
Well yeah, it goes to grave, it's a Normal Spell.
dzeeff Thanks. I want to start playing in tournaments and stuff but until I actually know all the rulings right and the somewhat confusing rulings you mentioned in this video, I’m going to wait for competitive play. Thanks for the video though, clears up the limitations for card effects.
I have a ruling question; I know that if you use a card that searchs for other card (Terraforming for example) you have to show the card you added to your opponent, but can my oponnent read the text of said card or just have to look at it?
They can read the text on the card
So if you use Pyro Clock of Destiny can you now use a hard once per turn effect that you already used that turn
No, Pyro Clock of Destiny only moves the turn count forward by 1, so it affects cards like Swords of Revealing Light
I don't really understand it: So opt effect are there to prevent loops or limit a card's strength. Then why didn't firewall have an opt effect? It's a generic link monster in the extradeck that can special summoned in almost every deck that can special summon infinitely times per turn. Why does Firewall have that effect while far weaker cards have that limitation. From your video, I don't understand why firewall is designed that way?
Konami can do whatever they want to, you know?
Konami shit itself
Konami obviously did not think things through with Firewall Dragon. The proof is even more obvious...
What if a Once Per Duel effect was negated but the effect didnt specifically said the monster, spell, trap card name.
Will u be able to use the effect again?
I've been playing Yugioh for 3 years and I actually learned something out of this
So if a card has the “only activate once per turn” clause and further text that lists a restriction
If the activation is negated, does the restriction clause still go through?
For example accellight, after activating it you cannot normal summon/set for the turn. If it is negated, could you still normal summon/set?
I run grave keepers and it’s been a while but I got back into it and I can’t figure out if Recruiter’s effect activates only on the field or not. I feel like discarding it might also activate it but I’m not sure. Anyone know?
Great video. Not super applicable to me as a veteran player, but a great resource to direct beginners or confused players to. Hope it does well!
Whoof almost closed out of the video at dark bribe and probably would have let a second desires go through if I ashed it glad I finished it
Can you use Lost Wind on the same Monster twice? Not in the same chain. But after one has already resolved.
Yes, but why?
@@commodore0648 I needed to trigger one of my paleos in grave. It actually cost me the game because everyone was saying you couldn't.
I see ... I guess one could say that the monster’s effect has already been negated so you can’t negate again. But its targeting criteria hasn’t changed so you should be able to target.
@@commodore0648 haha. That was their exact logic and that was my exact response.
Great video explaining the difference.
so i encounter Crystal wing synchro dragon trying to negate my monster effect then i use forbidden chalice and oppenent use Book of moon to avoid negation effect from chalice. then after it flipped up during battle phase it can uses its negation effect again is this also soft once per turn? it took me off guard lol because it uses effect negation twice in the same turn
Not sure if it’s a good idea to call Dante’s second effect a ”soft once per turn effect”.
That bugs me too since this is aimed at casual players, so it will just confuse them.
RegiRuler ya, indeed; I was thinking the same thing.
Driking game: 1 shot every time Dzeef says "Once per turn".
Now explain "once per duel" effect. Does it make a difference if it has the name like twin headed behemoth or bacon saver, or not?
Random question: why is wall of revealing light limited and should it stay limited?
iirc there were some degenerate strats you could do by reducing your life points to a really low number (like pay all your LP then use life equalizer in some sort of otk) Wall of revealing light is by far the easiest way to lower your life points by any huge amount so thats why its limited
Besides incredibly overpowered generic cards like pot of greed, graceful charity, etc., which meta deck (without a banlist) would be the best one?
Any number of FTK decks would be viable, so it's hard to say. Regardless, every game would end on Turn 1
what about if you have 2 doomking balerdrochs on your side of the field
Same deal as Uni-Zombie. You can use each effect once per turn but you can't double up on effects even with different copies
@@Dzeeff Thanks
So I have Heroic Challenger Thousand Blades which has its name listed but I have seen many videos where people use his effect to essentially bring out 4 monsters. 3 Thousand blades plus 1 other Heroic Challenger. Is that card an exception or was it recently changed to a hard once per turn? I am new so I have no clue.
The first effect is a soft once per turn so each copy can use it once, the second effect is a hard once per turn. So someone could Thousand Blades into second copy into a third copy into a different Heroic monster, yeah
@@Dzeeff Thank. I recently got back into Yugioh. So far I have made an Ancient Gear, Geargia, and Heroic Monster mixed with Elemental Heroes.
Your videos are helping a lot.
As someone with little experience with the game, can someone explain to me why Dante even says once per turn if it activates by changing zones. Is there ever a time when Dante's once per turn would matter then?
The first effect being once per turn is pretty relevant, as it means you can't detach both materials and mill 6 cards in a single turn (and gain 3000 atk in the process).
As for the second effect, it's not once per turn, Dzeef shouldn't have called it such. And it's not changing zones ("zones" explicitly refers to spots on the field), but just sent to the Graveyard.
@@RegiRuler Ah, I think I understand, Thanks for clearing that up for me.