I appreciate seeing the base game in reviews. What I will physically get is important. When people use prototypes or kickstarter components, they are leaving out a very important part of the review. What you're physically buying/touching.
re: orange vs yellow: So frustrating that during the campaign that this was brought up multiple times by multiple people and they ignored every concern esuring everyone it would be fine only to fail on delivery.
A very minor rules correction, you don’t actually replenish cards in the display until a player has finished refilling their hand. We just played this yesterday, it’s pretty fun!
I have both Han and Iwari because I just love the classic Schacht designs. But, yeah, you don’t need both. Han was never done in English though and so it was hard to get here, so I’m thrilled that the game is out in such a nice edition in English.
I really enjoy the game but I feel there's a big disconnect between the box & card art and the actual graphic design - it's not really congruent to my eys.
We have played 3 or 4 times with newbies and experienced gamers. Really enjoy it. Simple to teach and many different options for replay-ability with the Deluxe edition.
Did not know the regular version came with only 2 maps. I got the deluxe version from kickstarter a week ago. It has 8 maps. Your right about the totems. There is a gentleman that used Citadel contrast orange that made it look a lot different from the yellow. The deluxe version also has Expedition cards to add even more replay value. Also plays 1 player with Void cards. I really love this game so far. Played it 2 times now. I give it 8 out of 10.
Thank you Zee! This is a good, fair review. I have the deluxe edition which adds more maps and more game modes linked to specific maps. I like it. But, on the other hand, something is missing from the game, it feels generic. Maybe a different, continuous scoring system would help to see and feel the progress - which should also lower the age range to 12 I think. In example, every time you place a tent you score 1 point, every time you put a totem into a region, you score as many points as tents you have there... but just forget the midgame-scoring... which I really do not understand.
@@JesusIsTruthAndWayAndLife Maybe, not sure. You know I backed this game because it mixes some game elements, mechanic which I like: route building, area majority, card playing, sipmle rules but having deepness as well. In this game the half time tent scoring is very close to what I wrote (not as simple, of course). I saw two types of games which the player fights for area: continous scoring for majority or fight for control (i.e. Small World - this one is not the best example because it scores in every turn - , or Chess, etc). Both of these techniques give you a progress feeling. In Iwari (which game I really like) the half time scoring is just ok. Also, I think this game is not good for having only end game scoring because it would be so boring and frustrating then. Maybe, not sure. Just an opinion.
Thank you for your review. One item I disagree with: I think the game arc is excellent - from the exploration of new territories in the beginning to defending your majorities while not unwittingly giving away points - love it!
Still a great game + new beautiful artwork … damn, I will have to buy it the 3rd time now ;) … Web of Power (2000) … China (2005) … hehe, I skipped Han … Iwari
I appreciate seeing the base game in reviews. What I will physically get is important. When people use prototypes or kickstarter components, they are leaving out a very important part of the review. What you're physically buying/touching.
re: orange vs yellow: So frustrating that during the campaign that this was brought up multiple times by multiple people and they ignored every concern esuring everyone it would be fine only to fail on delivery.
They could've picked white
This game has amazing graphics design, I haven't had a chance to play it yet but did an unboxing video already.
A very minor rules correction, you don’t actually replenish cards in the display until a player has finished refilling their hand. We just played this yesterday, it’s pretty fun!
and as an action you can drop a card to get a new one as far as I remember
Yep, when I saw Zee do that I was "Nope your wrong. Zee." Love the game, played it twice so far. I got the deluxe version.
Happy to keep playing my copy of Han. Quick playing, great with 3p, lots of tactical interest! Glad it’s available in a new edition!
I have both Han and Iwari because I just love the classic Schacht designs. But, yeah, you don’t need both. Han was never done in English though and so it was hard to get here, so I’m thrilled that the game is out in such a nice edition in English.
I already played it 4/5 times and everytimes everyone enjoyed it :)
Wow, glad they have the symbols.
I cannot distinguish the red, orange or yellow ftom each other. 😶
I really enjoy the game but I feel there's a big disconnect between the box & card art and the actual graphic design - it's not really congruent to my eys.
We have played 3 or 4 times with newbies and experienced gamers. Really enjoy it. Simple to teach and many different options for replay-ability with the Deluxe edition.
As a German I get excited over your cap :D
Did not know the regular version came with only 2 maps. I got the deluxe version from kickstarter a week ago. It has 8 maps. Your right about the totems. There is a gentleman that used Citadel contrast orange that made it look a lot different from the yellow. The deluxe version also has Expedition cards to add even more replay value. Also plays 1 player with Void cards. I really love this game so far. Played it 2 times now. I give it 8 out of 10.
SanMarco on your shelf, nice. I want it.
Thank you Zee! This is a good, fair review. I have the deluxe edition which adds more maps and more game modes linked to specific maps. I like it. But, on the other hand, something is missing from the game, it feels generic. Maybe a different, continuous scoring system would help to see and feel the progress - which should also lower the age range to 12 I think. In example, every time you place a tent you score 1 point, every time you put a totem into a region, you score as many points as tents you have there... but just forget the midgame-scoring... which I really do not understand.
@@JesusIsTruthAndWayAndLife Maybe, not sure. You know I backed this game because it mixes some game elements, mechanic which I like: route building, area majority, card playing, sipmle rules but having deepness as well. In this game the half time tent scoring is very close to what I wrote (not as simple, of course). I saw two types of games which the player fights for area: continous scoring for majority or fight for control (i.e. Small World - this one is not the best example because it scores in every turn - , or Chess, etc). Both of these techniques give you a progress feeling. In Iwari (which game I really like) the half time scoring is just ok. Also, I think this game is not good for having only end game scoring because it would be so boring and frustrating then. Maybe, not sure. Just an opinion.
Have enough area control games. Thanks! 😇
Thank you for your review. One item I disagree with: I think the game arc is excellent - from the exploration of new territories in the beginning to defending your majorities while not unwittingly giving away points - love it!
I wish they made instead a new edition of Web of power.
Is it me or it look and plays a lot like Ethnos?
Daniel Champagne I guess you are right. Kahuna as well.
The Totems remind me of Le Cruset dutch ovens.
Still a great game + new beautiful artwork … damn, I will have to buy it the 3rd time now ;)
… Web of Power (2000) … China (2005) … hehe, I skipped Han … Iwari
I absolutely love the artwork, but the game itself isn’t appealing - at least to me
thanks for explaining feats not that clear of examples