Ep 6: A full guide to Cell Fracturing
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- เผยแพร่เมื่อ 10 ก.ค. 2024
- The cell fracture addon is pretty easy to enable and run, but you can get a lot more adjustability and fidelity with it than you think! In this video we will talk about all the different settings you can tweak for the cell fracture addon, and how you can use that for a rigid body simulation.
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Great and concise video. Plus, who doesn't love honesty?!? "I don't know what this does".
If I were to teach someone blender, I'd say that line more than anything else
I'd either say, I don't know what this does
Or
This does nothing as far as I am concerned
Or
Don't worry about that it won't do anything
@@grimreapybones2875 even though it might do something
The best cell fracturing tutorial I've seen so far.
I watched this two years ago, when I was 10, and I still use it to this day. Thanks allot!
An epic extensive explanation of all those settings. Keep it up!
simply best cell fracture tut there is. Clear. To the point. No filler bs. Thank you !! subbed
Mr Cheebs, your tutorials is most informative and easy to watch and listen. Thank you for your time!
This is the most comprehensive overview of all the Cell Fracture features ever, in an easy to follow, straight to the point way. Thank you so much! You made me realize that I have been (and just about everyone else I've seen using it are) doing it all wrong.
Dude this is actually high quality tutorials, love how it's in depth but short. Keep up the good work man! May the algorithm bless you.
Superb. Informative, clear and to the point. All killer - no filler! Thank you!
Awesome and in-depth detail, thank you! Adding a constraint after the fracturing helped me solve a few issues with my own simulations.
great job. ive been looking for a video like this for cell fracture all week. thanks mr cheebs
Great tutorial. I’ve been looking for a good explanation of the fracture settings and this is the best I’ve seen so far.
Amazing. I wouldn't have had a clue without this tutorial.
This is awesome, it's the documentation for the add-on that didn't exist before! Thanks!
Yoooo! Man I was looking for someone like you a long time! Thank you so much!
amazing tutorial! i'm so glad to have found your channel!
What you said about the constraints was very helpful, thank you. You def get a sub for that one.
well explained!
i never knew these options.
thank you a lot!
Nice simple breakdown mate, heaps handy for people just coming across this add-on. Great work :)
Great explanation. Very Useful.
Great explanation, thank you
Now I got it, solid video ! Thanks
this is exactly what i was looking for! thank you
Good stuff man, keep it up!
You're a hero bud. Thanks for doing this video.
Great explanation , especially with the particle option, thanks. !
This is an amazing tutorial! Keep it up bro😄👍👍
Thank you; this is exactly what I needed.
Awesome video, thanks!
Thank you Mr. Cheebs
thank you!! was looking for a more detailed cell fracture video and this is it!
Glad I could help!
Thank you a lot! You made it all easier!
Great tutorial , thanks
I used this effect in one of my videos. Great explanation
This is a great and very helpful video THX1000!
Great job!
nice tutorial, I got what i needed
Spectacular as all your explanation, please come back :)
Those are some really valuable information coming from a 14 year old. Great job!
Great intro video!
Wow... very clear! thank you...
Thanks for this!
Brilliant, thank you
Finally someone explaining the addon not the physics...
Good all what i wanted about cell fracture about each option and check box in this video, special plus for no unnecessary words
Solid tutorial
Great tutorial, very usefull thank you ! The "Apply split edge" button shows the split edges in blue when in edit mode.
thank you so much!
very nice
Thank you!
Default Cube when it's not deleted:
What? It's my lucky day!
Thank's bro
Very clear and exhaustive , thank you
You BEST!
Thank you :)
Bring the music back!
If you are keen to keep making these vids, im sure your channel will grow, i haven't found any tutorials like yours for 2.8+, also as a viewer / learner I'd like to see some comprehensive tutorials / demonstrations about all the modifiers! good job cheebs
Thanks! I do fully intend to keep making videos - and I *might* bring the music back at some point. We’ll see ;)
Lovely tutorial ever thank you! Would it be possible to keep the pieces floating as if an element got fractured in the space without gravity and each piece can spin individually.?
Thanks a lot for the detailed explanation of this awesome addon Mr.Cheebs! :) Unfortunately as soon as i use it on more complex shapes other than primitives there are always issues with some cells, and it's pretty annoying cause it doesn't help at all for a smooth workflow. :( I don't understand if i'm doing anything wrong or if it's somewhat bugged.
If you hit the fractured cube with an object so it falls apart, can you then have the fractured pieces break again when they hit a second object such as the floor?
Thank god the default cube survived this time
Hey This is a really good video but how would we export it as a FBX like Blender Fracture Modifier use too
You should do some other tutorials about "complex menu" features on blender, as you explains it in a very clear way. Thanks mate
Thanks, will do!
the absolute best cell fracture tutorial on the entire internet, well done bro. my problem is that mine just scatters off like fireworks when i try to use rigid body simulation
dont enable mesh, use convex hull instd
@@Sh-hg8kf i have used convex hull and mesh, still same result
@@afrosymphony8207 strange, try setting the sensitivty margin setting to be a bit higher
@@Sh-hg8kf i have tried that...doesnt work
That's what I'm searching for
One question. how can I apply this effect on a desired frame ? great tutorial man thanks a lot
When I use the fractured cube, I always get a curved line in one face, how can I get a fractured cube cell with parts without any clearance between them?
How would you go about preventing cell fracture pieces from clipping through collision objects?
This is also a good way to quickly create low poly rocks.
Yes it is! I use this for particle systems all the time. :)
How to cut the letters with planes array? I've got decent mesh on text, and I have array of extruded planes applied I want to cut text for multiple thin rectangles in only one axis, but I constantly get empty spaces in fractured text like it would miss some pieces.
nice
Does it works with a textured object?? Because for me some UVs are broken after the cell fracture
Hi Thank you for the Video: Quick Quastion... How do you Connect the Cells? For connecting I always need one active Cell, so all Cells will connect only to one Cell. But it is not a solution. Each cell have to be connected to the near one. Because if the Object vreak a part, each part have to move seperatly. If they connected to one cell, they will be connected together after they break apart. :/ I hope you have an easy answer :D
Thank you
Can anyone help, when i make one cell fracture animateable at a certain keyframe and not at another keyframe in rigid body settings, and i press copy from active, it doesnt copy over
can someone help me? Everytime i change something on the cell fracture tab it doesn't work. When i apply the effect with the default configuration everything goes fine.
hi there! is any setting that i can pull to get fractures with only 4 edge polys?
I have a q. When I used mesh instead of convex hull in rigid body settings, the whole cell fracture cube explodes? Why? Isnt mesh supposed to be more accurate?
Nice I could probably make a thanos snap effect with this
Isn't split island supposed to make separate objects if somehow there's a split where two sets of vertices are part of the same object, but not separate for some reason.
ugh its killing me i made a pretzel with particle systems on it as salt and transfer the particles into meshes then c+j with the pretzel mesh. then it never fractures the whole body now what can i do to fix it thx!!
hello sir need help, i have a small object with complex verticies. when i click ok on fracture, the object turn into a cube wtf ?! what option i need to structure my own mesh ? thanks for reply Sir
Hey, I need help, I've been trying to toggle the addon but it literally does not work. I cannot add it as a quick effect, Any ideas about what have I done wrong?
I think split islands is for uv unwrapping/editing
could be wrong tho
"Split Islands" may refer to UV Islands? The only 'island' reference I've come across in Blender Lingo.
That’s a good thought - maybe something to do with unwrapping the cells... I’ll do some experimenting.
i have a sphere mesh with many subdvisions and when i start fracturing with standart settings, i become a cube ?! help me please....
how do you export the animation into Unreal 4?
is there a way to make the fractures seamless?
yes but how can i fix lines ? i dont want see this lines
quick question, but that plane at the end, what constraint is is on? My fractured cube keeps falling through it.
The plane is just a passive rigid body object.
how do i make them all have a rigid body?
quick question, the cell fracture is awesome but i cant seem to get small pieces! even if i use 500+ and subdivided a lot its still big chunks! if i want smaller fragments is it best to use a particular system please?
That depends on what you are using it for. If this is just for background rubble and you don't need the accuracy of a full rigid body simulation, then you're probably fine using a particle system.
For an extremely high subdivision level, you'll want to use a particle system emitted from the volume of your mesh, with a high amount of particles (corresponding to the amount of cells you want to be generated). Then set the source limit to the amount of particles you've made, and it should generate that many cells. :)
@@MrCheebs thanks for replying Mr Cheebs. Will give this a go! thanks again :)
why does my cube break right on frame one without moving
where can i dowload it?
split islands sounds like a uv thing
How to cell frecture on moving shape by keyframe
Is there a way to make the fracture happen slowly as in over like 20 frames instead of instantly
did you find an answer to this ?
@@bamibrick6575 I did but I forgot how… but at least I can tell you it’s possible 🙂
@@smfknj6010 i appreciate that man, thanks for your response
What's wrong with setting Cell Fracture in Cell Fracture & Rigid Body, applying Rigid Body, and running simulations without breaking it and exploding like a bomb?
When I turn it into a rigid body, the pieces fly everywhere. There is a margin but it still does it.
The objects are probably too close together.
Happens a lot more with small objects, just scale up the entire scene before fracturing and it should happen a lot less
@@DerKruste What do you mean by scale up the scene? I scaled up the cube. Also tried to scale up the cube and apply transformations with CTRL + A
@@dt-cz1ux It's more prone to exploding when the thing you're fracturing is small, so it's wise to scale up the object in question.
If it then is too big for the rest of the scene (the wine glass is the size of a table for example) you can then resize the rest of the scene accordingly.
But as with a lot of things involving physics, sometimes it's best to just re-run the script in hope of a better result. (After resizing and increasing the margin, that is.)
700th like.
Hello Sir, I want to start the cell fraction in the middle of my clip. Can you help me, please?
I'd suggest keeping the original object around, and then hide it when the fracture happens. Then you can use constraints to hold the object together and deactivate them once you need the object to break apart.
@@MrCheebs How do you just hide something? In after effects I can just animate the visibility, but in blender I'm not sure which option to animated. *edit* I literally just figured this out. Just animate the objects ability to be visible in the final render... had no idea you could that.
@@IrbyPace Hotkey "H" to hide and "alt h " to unhide
Good Tutorial no annoying gimmicks