ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก

Model anything with the SHRINKWRAP modifier

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ก.ค. 2024
  • #blender3d #shrinkwrap #carmodeling #tutorial
    This video will teach you everything you need to know about the shrinkwrap modifier, what it does, how to use it and it's settings.
    This modifier can be used for modeling pretty much anything in Blender, from vehicles to soft goods.
    If you have any questions feel free to ask in the comments or join the discord and I will be happy to help you!
    Discord link: / discord

ความคิดเห็น • 57

  • @baril3d
    @baril3d  หลายเดือนก่อน +6

    Part 2 is out!
    It features more detailed explanations and improvements based on your feedback:
    Advanced Modeling Technique : Shrinkwrap
    th-cam.com/video/bcli7dd52Os/w-d-xo.html

  • @Soliye.
    @Soliye. หลายเดือนก่อน +8

    That's a technique I learned by cheer laziness during my studies. I had to make a motorcycle and I simply couldn't bare the idea of wasting time on correcting pinches by moving vertices. So I ended up making a SubD model, very low poly, to get the general shape and then retopologize over (was on Maya).
    I never got around learning Blender's modeling tools, but this seems to be pushing the workflow I'm used to even further. I don't know if this is the best technique, most of my teachers didn't understand why I do it that way but as we can see here it's just so much better and faster... Glad more people are doing this. :)

  • @evenfunnierguy
    @evenfunnierguy หลายเดือนก่อน +10

    Mind = blown. 🤯 I've used the shrinkwrap modifier before, but using it to keep surface continuity and combining it with vertex groups to add more detail is just brilliant.

    • @baril3d
      @baril3d  หลายเดือนก่อน

      I am curious to know what you used it for? Was it to add decals and such or something else? Thanks for watching!

  • @emre619619
    @emre619619 หลายเดือนก่อน +11

    that audi guidemesh looks so clean good job

    • @baril3d
      @baril3d  หลายเดือนก่อน +1

      Thanks a lot!!!

  • @ventiladordesuco
    @ventiladordesuco หลายเดือนก่อน +3

    I am seeing more and more of this technique popping on TH-cam and I think it's beautiful. It's like retopologizing at the same time you're modeling. I am doing a very rough first pass without paying much attention to topology but having a nice surface, then I will start over with a clean mesh shrinkwrapping over the bad mesh. I will also use the smooth corrective with vertex groups, which I think helps with the topology distribution as well. Never thought of painting weights though, very interesting, I'm going to try that definitely.

    • @baril3d
      @baril3d  หลายเดือนก่อน +2

      It truly is a beautiful technique! Like you said it makes it much easier to add details as you don’t have to care as much about the topology on your final panels and once you have added all the details you want you can just dissolve the loops you don’t need to get a very optimized mesh.
      I have played with a smooth modifier too but I think it was the lapiacian smooth, I will try yours and see what works best. Thank you!!

  • @RenderRevolution
    @RenderRevolution หลายเดือนก่อน +2

    Im actually here after finding part 2, you are such an awesome artist bro. I would love to see you even making these base meshes too. Your modelling skills are the best i have saw in a long time on here. Definitely you deserve way more subs man. I see you took their advice and took on board all the comments and improved in your part 2 video. One thing I would suggest is to just slow down a little with the mouse as sometimes its really hard to see, only my opinion but personally I think this will help alot of people if you stall on the options your explaining and using even for just a split second longer. Apart from that anyone who see this comment check out his part 2 its hot 🔥 keep up the grind @Baril3D

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Sounds good for slowing down a little and explaining in more details, thank you for the feedback and compliments!!

  • @andrea_ciani
    @andrea_ciani 24 วันที่ผ่านมา +1

    Very very useful technique, thank you!

  • @harleyqueen6219
    @harleyqueen6219 หลายเดือนก่อน +3

    Neat! Good to see you're back

  • @Pixelre1gn
    @Pixelre1gn หลายเดือนก่อน +1

    This is great information I was looking for this solution

  • @SviatoslavPetrov
    @SviatoslavPetrov 26 วันที่ผ่านมา +1

    Thanks a lot! Very useful tricks!

  • @backstept
    @backstept หลายเดือนก่อน +3

    this is mindblowing! thank you!

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Thank you I am happy you found this interesting!

  • @LesTutosdeGreg
    @LesTutosdeGreg 25 วันที่ผ่านมา +1

    Very cool technique, thx !

    • @baril3d
      @baril3d  25 วันที่ผ่านมา

      Merci!!

  • @Husk-E23
    @Husk-E23 หลายเดือนก่อน +1

    Great video as usual Louis

    • @baril3d
      @baril3d  หลายเดือนก่อน +1

      Thanks mate!

  • @C4Real3Danimation
    @C4Real3Danimation หลายเดือนก่อน +1

    This is amazing thanks! Every time you try to punch holes in your low subd mesh the shape goes to hell. This way you don't have that problem again and it can potentially save you hours!

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Exactly!!

  • @Agent_6039
    @Agent_6039 หลายเดือนก่อน +3

    Would it be possible if you make a timelapse of the same workflow with shrinkwrap you used on the chair ?
    (Very cool topo btw)

    • @baril3d
      @baril3d  หลายเดือนก่อน +1

      Sure thing! I will keep that in mind next time I do something similar. Thank you for the kind words!

  • @estate0007
    @estate0007 หลายเดือนก่อน +3

    Good Video! Really useful info, I even like the bg music, but it's a pity that you have chosen this resolution. All is displayed a bit too small on my screens

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Thank you for the kind words and the feedback! I used my ultrawide monitor for this one but I will make sure to use my other one for the next demos

  • @user-st9jd3nv4o
    @user-st9jd3nv4o หลายเดือนก่อน +4

    Master, could you please explain the seat section in more detail or create a demo

    • @baril3d
      @baril3d  หลายเดือนก่อน +1

      Sure thing! I will probably make a follow up video this weekend that explains everything in more details

    • @user-st9jd3nv4o
      @user-st9jd3nv4o หลายเดือนก่อน

      @@baril3d Thank you very much. Looking forward to the video produced by the master in the future!

    • @hoaxygen
      @hoaxygen หลายเดือนก่อน +1

      @@baril3d Please! The result looks amazing and the the workflow interesting.

  • @MrDammed1
    @MrDammed1 หลายเดือนก่อน +1

    that was enlightening. could you show some more examples/use cases or do i have to pay for a course or patreon for that?

    • @baril3d
      @baril3d  หลายเดือนก่อน +1

      Hey! I am glad you found the video useful, no need to pay anything, part 2 is coming out in an hour !

  • @__Wormhole
    @__Wormhole หลายเดือนก่อน +1

    I must watch this video in loop, but is interesting

    • @baril3d
      @baril3d  หลายเดือนก่อน +1

      Let me know which parts were unclear and I will be happy to make a more detailed video! 😄

    • @__Wormhole
      @__Wormhole หลายเดือนก่อน +1

      @@baril3d After minute 9.20, when you explain the vertex group technique on the spaceship.
      Thanks for your kindness, but you explain well, I have never used this modifier

    • @baril3d
      @baril3d  หลายเดือนก่อน +3

      Got it!
      I will try to explain it by text here first but please don’t hesitate to tell me if something still isn’t clear.
      So for this to work you need 2 shrinkwrap modifiers.
      One that will project your vertices directly onto the surface of your basemesh.
      The second however will project your vertices at an offset. Basically it will put your vertices above or under the surface details f your basemesh at the distance you tell it to.
      Now we usually don’t want to project everything at an offset because it would just make our final model an inflated or deflated version of our basemesh right? So to fix that we use vertex groups, think of them as masks that determine which modifier a vertex will use.
      If you need to you can join the discord server where I can share videos of my screen that explain it better or pictures. I hope it helps!

    • @__Wormhole
      @__Wormhole หลายเดือนก่อน +2

      @@baril3d amazing, I will try tomorrow, we're 3D professional artist, we gonna improve (I use maya and unreal) but blender is wanderfull

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Awesome! Let me know how it goes 😄

  • @kaizu4914
    @kaizu4914 หลายเดือนก่อน +1

    clever!

  • @guttersnipe77
    @guttersnipe77 หลายเดือนก่อน +1

    This is why you never model a car panel by panel! So many car tutorials are wrong. Cars are designed as one flowing, sometimes complex, form and then panel splits, door handles etc are put in towards the end of the project.

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Yes! Even tough it can be tough to grasp at first, using a basemesh saves up a lot of time, gives better quality and can be made to be more optimized than non shrinkwrapped models

    • @Soliye.
      @Soliye. หลายเดือนก่อน

      It's so much simpler this way. We only need to worry about the shape at the beginning. Once the base is done we can focus on details and stop worrying about general shapes.
      I actually use this technique on complex clothing and basically anything "organic" that has finer details.

  • @edsmith6464
    @edsmith6464 หลายเดือนก่อน +2

    Just a suggestion: ditch the unnecessary background music. Found it distracting and stopped watching 3 minutes in

    • @ty_teynium
      @ty_teynium หลายเดือนก่อน +1

      Funny you say that; because the music actually does stop after 3 minute mark. Although it comes back on around the end part.

  • @fenderblender8918
    @fenderblender8918 หลายเดือนก่อน +1

    great video man, I could use your help with my new project? can you help me?

    • @baril3d
      @baril3d  หลายเดือนก่อน

      Thank you! I will be happy to help, join the discord server and we will take it from there.
      The link is in the video description 😄

  • @vipul3571
    @vipul3571 หลายเดือนก่อน

    i think this is retopology not modelling

  • @1968LuckyStriker
    @1968LuckyStriker หลายเดือนก่อน +1

    You have a great Monitor, but for Tutorials very, very bad.

  • @kenmorris2858
    @kenmorris2858 หลายเดือนก่อน +21

    Not a very good explanation of why and how usage of shrinkwrap.

    • @eran0004
      @eran0004 หลายเดือนก่อน +1

      Works fine for me. Maybe there’s something wrong at your end?

    • @baril3d
      @baril3d  หลายเดือนก่อน +2

      Can you tell me which parts would you like to be explained in more details? I will be happy to make a longer version that explains it in depth!

    • @guttersnipe77
      @guttersnipe77 หลายเดือนก่อน +1

      I thought it was clear. Maybe starting off with the cube wasn’t the best example to begin with.

    • @baril3d
      @baril3d  หลายเดือนก่อน

      @@guttersnipe77 yeah definitely not the typical use case for it 😆

    • @Soliye.
      @Soliye. หลายเดือนก่อน

      @@baril3d I think just adding complex details to a sphere is one way to do it. People will quickly realize your sphere has little to no pinching. (creases, insets, cylindrical extrusions). At least that's how I best visualize it.