7 Tips & Tricks to CONQUER PHOTOREALISM I wish I had known!
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- เผยแพร่เมื่อ 2 มิ.ย. 2024
- When I started using Blender, I was constantly frustrated with the unachievable mountain of photorealism. But I began to pick up things here and there, and in this video I have compiled what I found most valuable, so you can do it too! Everything from lighting tips to realistic materials to dust and dirt will help you on your journey!
If you're new here, remember to subscribe and check out my other videos! - วิทยาศาสตร์และเทคโนโลยี
Im not even joking the amount of effort in this is amazing! The editing, the information, it has it all! You really deserve more subscribers if you keep up this type of content!❤
Thank you so much!
Comprehensive tutorials are always a boon to come across, glad to have found yours.
Thank you!
This video had so much good and useful info in such a short time. Super helpful, thanks!
Surface imperfections really helped!
They’re surprisingly effective
Cool!
Lovely video mate, always love finding new people who I can follow for fancy blender thingies ❤
I’m glad you found it helpful!
This video it's amazing to study digital realism, I would have seen something like this years ago.
This is just what i needed :D
Earned yourself a sub this was super useful I'm proficient in motion graphics but learning 3d
This is all great stuff, one thing I would've added is depth of field on the camera! So many renders come off as looking too generated because things 2 miles away have perfectly sharp edges.
You’re right! I use depth of field all the time, and I’m not sure how I forgot!
I should make another video on these. I use them frequently!
@@Blender-Breakdownalso grain and levels. Maybe watch the video from blenderguru about recreating the Kubrick Blood-Elevator scene, he talks about it in depth
I've been using maya for some time but i been wanting to learn blender as well, you're a legend bro!
I’m glad I could help!
1:55 that's the kind of stuff that's hard to figure out on your own just starting. You know WHAT you want done (have two textures at a time giving info to the surface) but you don't know how to do it in BLENDER. this is a nice short vid with really important tips. Esoteric stuff is great but these are tips you will use on everything if you want more realism. thx
Learning new stuff is great to share, but sharing the lessons learned is precious, what tips and tricks are all about~!
Dude thank you so much all my 3d models just didn’t look amazing but now they do thank you
I’m glad it helped!
This is such an actually amazing video. Many good tips!!
Thanks!
Excellent tips! Beveling is the number 1 piece of feedback I find myself giving to modelers I work with. I think it's because they're afraid to commit to it due to the reason you mentioned (beveling everything by hand), but there's no excuse not to use bevel as a nondestructive modifier using the method you showed.
Very true!
You're simply the best blenderman
Thank you!
Hello friend! I didn't understand very well the filmic vs Filmic Log part, the best would be the Filmic Log but for that I have to lower the Gamma and exposure values? Does it have a specific value or do I adjust it just by looking at the scene?
You do have to lower the gamma and exposure values, but I also sometimes change "Look" to a different contrast. For both, I do look at my scene and find what I like.
1 really good tip you forgot is gobos, gobos make the scene feel realistic and Alive:D anyway good video, i like the warm color light tip the most, i never Saw it in Any video about tips before...
Underrated
🔥🔥🔥
Yo! KCompTech! I’m such a huge fan!!! 🫀
Good video but I would work a bit on your thumbnails and title. Because I saw it a few times on youtube but I thought it had lower quality
Thanks! That’s good to know. Thumbnails are surprisingly hard to make
I've had a problem with the exposure and brightness they never work. If you have a solution please let me know thanks!!!
Btw I subbed amazing work!
What happened?
Did you enable Filmic Log?
wait, he only has 621 subscribers?
I have a problem with HRDI, that they kill all the shadows. They make a uniform light, and the shadows just disappear. Some way to solve this?
They can make the shadows harder to see, but that's more like real world lighting. If they're completely disappearing, I recommend using a different HDRI.
Perfect
Thanks!
@@Blender-Breakdown you have discord ?
#OnPoint Thank you! #Blender #3D
Hi, could you make a video about using Megascans please?
I’ll work on it!
woahhhh
Can you please give us the website for surface imperfections
Go to quixel.com/megascans/home, and sign in with an Epic Games account
in blender 4.0 there is AGX which will be better than filmic
I haven't heard of that. I'll check it out!
Nice, can you do it for unity urp ? I bet you, you can't 😏
how are you rendering it at 5:13?
I have an RTX 3080 GPU, but it was a Timelapse in the video
i meant what are the render settings inside of blender?@@Blender-Breakdown
yes bruh yes
Using an HDRI is not always necessary
That’s true. For some scenes it’s not needed
1000 on HDRi strenght???This "burns" everything... or I missed something?
Turn down the exposure and gamma values under “Color Management” at the bottom of your render settings. And don’t forget to change filmic to filmic log
i wish eevee had bit more
Me too. Cycles is too slow!
69th nice ahaha
Nice
How to achieve realism: get a better pc
Totally agree with you, even if you have skills, tricks but not good pc you are more trasher than trash...