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Blender Breakdown
เข้าร่วมเมื่อ 6 พ.ค. 2023
I teach and use Blender. If you enjoy, subscribe!
First Video: July 4th, 2023
1000 Subscribers: September 28, 2023
First Video: July 4th, 2023
1000 Subscribers: September 28, 2023
วีดีโอ
The SIMPLE Way to Model ANYTHING in Blender!
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MAKE A PRODUCT RENDER in 6 MINUTES in Blender!
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THIS Blocks 90% of 3D Artists from PHOTOREALISM
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Recreating ACROSS THE SPIDER-VERSE in UNDER 5 MINUTES!
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Today, in just 5 minutes, I’ll be showing you how I recreated this iconic shot from Spiderman: Across the Spider-Verse. If you enjoy, subscribe! Links Polka dots - ibb.co/qMSN80s Buildings - ibb.co/4pRL1MD
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When I started using Blender, I was constantly frustrated with the unachievable mountain of photorealism. But I began to pick up things here and there, and in this video I have compiled what I found most valuable, so you can do it too! Everything from lighting tips to realistic materials to dust and dirt will help you on your journey! If you're new here, remember to subscribe and check out my o...
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3D MODELING For Beginners: Blender Basics Part 1
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3D MODELING For Beginners: Blender Basics Part 1
0:54 I don't think I can legally own a tank, but there's got to be away
Visual proof that "simple" rarely means "good". This is terrible advice.
Novice blender user here, is it always worth it to model out the small threads in the shoe? Wouldn’t that add on to the poly count? I suppose if you aren’t putting the model in a game it’s not a problem
If you intend to use it in a game you should definitely either skip it entirely if the shoe is never the focus of the game, or use normal maps.
Worthless.. go a bit faster
LoL sorry, if this is the SIMPLE mode, can we get a video on the complex one, out of curiosity?
😄 I used to do the the same thing starting out on Blender. Build a model took days then just delete the whole thing and start a new one. It really is best way to practice so you don' get stuck on one model for days.
How do I make it so the shader (dotted shader) also has a texture with it?
Simple + blender never went together until now...
subdivision + eyeballing
try to speak more ironic - will more match to content.
This is just what i needed :D
Ehm... so...do 3 extra steps and than delete your shit topology mesh, gatcha.
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I hope someday you will release your own Blender Course!
Looking forward to your videos, as a beginner I found them easy to understand and easy to follow 👍👍👍
Great video, great explanation , New subscriber,Top
Rain tutorial please!
Remember sometimes Reference Images are not possible at all.
Small keyboard flex
I'm a beginner 3d molder. I'm trying to wrap my head around the reference image thing. Do you like draw it on the image I'm confused
The reference images are just that, “references”, in the end they are just quad planes with a texture on them used as guides. Pretty much like when tracing with pen and paper: putting the source image on the table and putting a transparent enough sheet of paper on top to see the image through. The 3d model you are doing is conveniently placed on top of the images so that they match. You can also put your 3D model with an ‘x-ray’ style view so you can always see the reference images through the 3d mesh being modeled. Also, in this example, the top/front/side images should be placed ‘to match’. Maybe try to look for a tutorial on exactly that, I’m confident it will become a lot clearer by seeing a more step by step example on this.
Typically, you just keep chaining polygons onto one-another, gradually covering the image and conforming to the shapes that you see in the different views. Try to keep the polygons 4-sided whenever possible so that you can add a subdivision modifier later -- if needed. Move vertices around to help shape the polygons and try not to 'bend' the quad polygons in odd ways (avoid non-planar faces). The images are just there to help tell you how far to drag points and edges on the different axes. Some people will keep adding loop cuts to a cube and move vertices and edges around to conform to the shape that you want. Others will sculpt the shape and then later re-surface the sculpted object with polygons in order to reduce the number of total faces (retopo). See which method suits you the best.
you're not allowed to feel confused, this is the SIMPLE way. Title said, so it must be true. :3
is it eevee or cycles?
Eevee
Eevee
so cool, you can now count on me as one of your subscribers, more tutorials please :)
Such an underrated channel, keep uploading, i love your videos style!
do more!!!
I like putting my mode board inside of blender
This will only work in 4.0.0 or higher
No wonder I hadn’t discovered it earlier!
@@Blender-Breakdown i learned it from a youtuber called blender guru
HELP WITH THE SHADER IT WORKS BUT ITS NOT DOTS, ITS SQUARS
I had a similar problem at one point. It’s either the scale of the voronoi or you need to switch the black and white on one of the color ramps
@@Blender-Breakdown still not working :( a yt short fix tut would be cool!, if not its ok :D
Useful tip! Thank you.
👽👍
👽
One tip you might need😉: You can let backdrop on and then press V to "zoom" out of the picture(without actually zooming out the nodes). I dont know what other key is for zooming in but u won't need to open the image editor again so you save more space to look at the final result. Pretty cool!
Awesome breakdown! A tutorial on animating the bottle would also really be useful 💯
I see Blender, I subscribe 😂
Thanks!
Be careful when tracing photos. You almost never get orthographic photos, so the perspective will be warped by the field of view of the camera.
Good catch
@@Blender-Breakdown brother please make series on modelling like let suppose the shoe you are making please step by step slow video so i can or any beginner can follow to amke shoe or any complicated thing with you for practice
Possibly the only way is to photograph from very far with a lot of optical zoom, but if you use internet photos it will be hit or miss
Better trace with elevation or sometimes sections plans, @quixcover orthographic is distortion not perspective. You won't find anything "orthographic" in the real world while perspective is a natural phenomenon.
you don't need to be careful, this is SIMPLE. It's a Blender nervous breakdown.
What a useful trick! Def using that soon. Keep it up!!! 👏
I wish I had time to do this. I would love to explore this.
69th nice ahaha
Nice
This is great, thank you!
Here to let everyone in the comments who doesn’t use blender know that this has reached it’s intended audience! I will be using this trick, thanks a ton.
Thank you!
I dont normally comment but i saw this is fresh so im engaging for the algorithm, you should keep making content, this is good helpful stuff and i want it to reach its intended audience
As a person that hasn’t touched blender in my life and couldn’t make a model if my life depended on it, this will help me very much
I’m happy it will!
Good short, I don't know anything about Blender, but this was still entertaining
That's good to hear!
This channel is GOATED! Your such a vital part of my 3D modeling journey!!!
I'll be most happy if I could get a physical copy of what I'm always eager to model in Blender.
That would be nice
Ayy! Happy to see someone still using pureref. 😊 I hope it hasn't been abandoned yet. Thanks for the vid!
Great Job
Editing reminds me of Smeaf, Great job!
Unfortunately there are no memes :( The style is good though
Great video🙌🏻
Whan an awesome tutorial, thx!
You’re welcome!
thank you! very pedagogical.
I’m happy you liked it!