Photorealism in Blender: Unlocked

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 398

  • @cfx_graphics2981
    @cfx_graphics2981 ปีที่แล้ว +695

    i dont think every render need to have chaos to make it look real according to me the most important criteria make any render look photo realistic is have perfect lighting , real world scaling and some imperfection like scratches and dirt.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +94

      agreed! those things are definitely the groundwork for a realistic image, but i still like adding a bit of randomness afterwards to help prevent everything being "too perfect" 😀

    • @Duuude9448
      @Duuude9448 ปีที่แล้ว +3

      agree .. i think this chaos bullshit !

    • @B9poy
      @B9poy ปีที่แล้ว +73

      @@Duuude9448don't be like that, it's useful, you don't have to include everything he did, one element could be enough for your scene and add realism

    • @cfx_graphics2981
      @cfx_graphics2981 ปีที่แล้ว +3

      @@B9poy yeah you are right

    • @cfx_graphics2981
      @cfx_graphics2981 ปีที่แล้ว +8

      @@Duuude9448 chill man

  • @ImiiVy
    @ImiiVy ปีที่แล้ว +66

    The photorealistim motto: perfection is in the imperfect

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      i love that! for sure 😄

    • @InfoIsHere
      @InfoIsHere 2 หลายเดือนก่อน

      @@scenefiller FR

  • @karthanok6859
    @karthanok6859 ปีที่แล้ว +332

    I think your points are solid on making the render realistic but going too far can break the vibe of the scene
    like that before and after give a completely different vibe

    • @scenefiller
      @scenefiller  ปีที่แล้ว +23

      for sure! i think the takeaway for people is to pick and choose which things they think would work best for their particular scene 😀

    • @patryk9806
      @patryk9806 ปีที่แล้ว +6

      Just my thoughts, the after look more realistic, but the before is much more interesting and pleasant to watch imo

    • @scenefiller
      @scenefiller  ปีที่แล้ว +8

      @@patryk9806 yeah that's fair, as with everything it's possible to overdo it and completely change the look/feel of the scene 😅

    • @JB-fh1bb
      @JB-fh1bb ปีที่แล้ว +3

      I came here to say something like this: if you go to far towards chaos it’s also unrealistic. Like “the person who took the photo” would have straightened the chair, and probably swept up first.

    • @porthmeor1
      @porthmeor1 ปีที่แล้ว

      @@JB-fh1bb Good point...in photography and art direction...controlling the details are key...any chaos shuold be very minimal especially in product shots.

  • @Sputnik1
    @Sputnik1 ปีที่แล้ว +65

    I remember someone saying (but I don't remember who) that with photorealism, half of it is PHOTO. In order to make something look photorealistic we need to make it look like a photo as well. No matter how realistic a scene looks it will always look CG if it's crisp, camera imperfections like noise, dirt, lens flare and chromatic aberration will help with that as long as it's subtle

    • @scenefiller
      @scenefiller  ปีที่แล้ว +2

      definitely! i plan on making a postprocessing video in the future which will (hopefully) cover all of those😁

    • @Sputnik1
      @Sputnik1 ปีที่แล้ว

      @@scenefiller can't wait to see it

    • @xavtek
      @xavtek ปีที่แล้ว +1

      I was about to post that the height and rotation angle of the camera could be optimised, nobody takes a perfectly level shot and is exactly 6" tall. ;) Great content ! thanks for sharing your tips !

  • @avatarxs9377
    @avatarxs9377 ปีที่แล้ว +33

    I simply can't thank you enough. that's exactly what i was looking for and what i was missing in my renders.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +3

      im glad it helped! cheers 😀

  • @Sriram-ty8sk
    @Sriram-ty8sk ปีที่แล้ว +109

    Nice work! To add a few more things; You can also add Halation, Burn, and other Chromatic Aberrations to make the renders more photorealistic. Because, CG at the end of the day is trying to achieve realism as captured by a real camera. So the 'chaos' of a physical camera might play a key role in adding more sense a manmade art.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +13

      cheers! and yes absolutely, i'll probably make a video about postprocessing at some point 😁

    • @scenefiller
      @scenefiller  ปีที่แล้ว +4

      @@davexmit it's easy to overdo it for sure, same issue with bloom, a trick I use is to dial in what i think is a good amount, then reduce it further by 30% 😄

  • @Shnurbinator
    @Shnurbinator ปีที่แล้ว +23

    Very useful, lot of good information, not stretched out to 10 minutes. Excellent video

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      i appreciate the kind words! 😃

  • @pondeify
    @pondeify ปีที่แล้ว +1

    before and after just says it all - thanks for sharing

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      im glad you like it, cheers! 😄

  • @GreenGrassJenny
    @GreenGrassJenny ปีที่แล้ว +1

    Very useful! Simple methods but really make a difference. Thank you!

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      thanks for the kind words! 😁 im glad you found it useful

  • @orcanimal
    @orcanimal 11 หลายเดือนก่อน +1

    Very helpful, and right to the point. So many videos meander and linger, and you just went point by point without filler. Thanks a lot!

    • @scenefiller
      @scenefiller  11 หลายเดือนก่อน +1

      appreciate it! i try to keep things bite-sized and digestible 😋

  • @RadiantMantra
    @RadiantMantra ปีที่แล้ว +6

    That dirt overlay tip you gave us is insane, I think that would work especially well with time-saving addons like Image to decal

  • @maximinecraftero
    @maximinecraftero ปีที่แล้ว +1

    I thought this video was going to be a "secret plugin" or something like that, but this amazing advice that can be applied by anyone and in any software. good job.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      i appreciate that! although if you know of any "secret" plugins i'd still love to hear about them 😅

    • @Andrew-yd6rg
      @Andrew-yd6rg 6 หลายเดือนก่อน

      @@scenefiller sRGB colour space is the issue

  • @sabecarles
    @sabecarles ปีที่แล้ว +2

    A masterful analysis and explanation of a phenomenon that is difficult to detect. On point!

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      thank you so much! 😄

  • @TrueKyanite
    @TrueKyanite 3 หลายเดือนก่อน

    I found adding a very subtle distortion and light glare helps a lot.
    But the biggest improvement I found, is in adding denoising, specifically lightroom denoising, and a tiny bit of grain, which makes it looks like it was taken on a phone camera.

  • @Byronx3000
    @Byronx3000 ปีที่แล้ว +2

    Great insight to your workflow and way of thinking. Amazing video

  • @javiercarton9100
    @javiercarton9100 ปีที่แล้ว +1

    I need more tutorials like this one! There's not much blender hyperrealists out there on TH-cam to explain such important aspects of rendering. Waiting for more, keep it going ♥️

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      i really appreciate the kind words 😀 more on the way!

  • @Starrider.
    @Starrider. 4 หลายเดือนก่อน

    Wow, this is a great breakdown! After learning the software etc etc one suddenly realises, there is something more to realism than just the engine

  • @ViewDarshan
    @ViewDarshan ปีที่แล้ว +1

    Quite beautifully explained. Please keep up the good work.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i appreciate that! i'll do my best 😅

  • @stial
    @stial 2 หลายเดือนก่อน

    That's the most useful tutorial I've seen this month!

  • @SyniCrypt0
    @SyniCrypt0 4 หลายเดือนก่อน

    By far the BEST realism video that I have watched, this one really made it click, thank you!

  • @MuSkA_
    @MuSkA_ 9 หลายเดือนก่อน +1

    Some good points but it all depends on the final objective. You went from a clean, organized look that could be feature on a real state ad to an old messy room.

    • @scenefiller
      @scenefiller  9 หลายเดือนก่อน +1

      for sure! i think the trick is to dial in the right amount for each particular scene, not everything needs to be as messy as I made it here 😋

  • @KeksFeelingCreation
    @KeksFeelingCreation ปีที่แล้ว +2

    as mentioned in your video, one of the biggest factors that makes realism is inperfectionism. Take a picture with your phone and zoom in until you can see the pixels. You will notice that there are no pixels, but a crystal-like noise. If you do this with a render, you will see that every pixel is perfectly sharp. However, many people now think that you can add blurring. I'll say it right away, the blurring won't help much. That's why I have a solution. If you have Photoshop, click on Filters and then select the Crystallize filter from the list. Make the crystals as small as possible. Then you will have a realistic picture. Oh yes, and you have to add bloom and overexposure to renders, otherwise it will never be realistic. In realife it is also impossible not to get clipping because the dynamic between black and white in realife is simply too high. You can also do this in blender by rendering with AGX and overexposure.
    edit: add lens distortion and chromatic abberation when compositing to achieve maximum realism. AND IMPORTANT! Whenever you try to achieve photorealism, texture resolution does not play a major role, but when you build a scene, try to make everything that is not visible in the image realistic. That way the scene will look realistic from all directions.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i'll have to look into this crystallize filter, sounds like a pretty powerful trick! thanks for sharing 😁

  • @SweetTooth8989
    @SweetTooth8989 9 หลายเดือนก่อน

    Very good points. I'll agree with others that the chaos technique will vary wildly in intensity depending on the scene, to very little or almost none for those arch viz/interior design types of scenes. But aside from that specific scenario where you're trying to make something like you would see in a interior design magazine, it's absolutely very important.
    Even a "clean" interior scene needs little bits of chaos to make it seem lived in and used. Or else it looks like something that was just built, painted and set up and nobody has ever step foot in it yet.
    I had no clue about gobos, thanks for that. Really makes a massive difference in terms of realistic lighting and shadows to a scene.

    • @scenefiller
      @scenefiller  9 หลายเดือนก่อน

      appreciate the feedback! im glad you found some use from the gobo technique 😅

  • @williamlacrosse9389
    @williamlacrosse9389 ปีที่แล้ว +1

    This is very great! Thx for sharing.

  • @onyxJS
    @onyxJS 8 หลายเดือนก่อน +1

    i don't know why this is so controversial, this looks great and is a valuable strategy. I doubt most of the people complaining make renders half as realistic as that.

    • @scenefiller
      @scenefiller  7 หลายเดือนก่อน +1

      i appreciate the kind words 😀cheers!

  • @fourstaredits9062
    @fourstaredits9062 ปีที่แล้ว +1

    Great video, these tips were super helpful!

  • @ped-away-g1396
    @ped-away-g1396 ปีที่แล้ว +29

    that clean look DOES exist in real life. geometric imperfections sometimes aren't even visible. it's not a rule to enforce on every workpiece but a factor that contributes to the realism.

  • @maurisnosarom6195
    @maurisnosarom6195 5 หลายเดือนก่อน

    Your final image looks like a film scene, wonderful, you got a subscriber

  • @ektorthebigbro
    @ektorthebigbro ปีที่แล้ว +1

    i tend to go the other route of making complex procedural materials and geo node setups to achieve the imperfections and sculpt manually all the closeup details

  • @vyutanchor9880
    @vyutanchor9880 3 หลายเดือนก่อน

    Almost perfect. Beautiful job.

  • @onesilentbird
    @onesilentbird 13 วันที่ผ่านมา

    Great video! Thanks for sharing your knowledge

  • @FictionCautious
    @FictionCautious 8 หลายเดือนก่อน +1

    Excellent video on the subject of realism in cg

    • @scenefiller
      @scenefiller  7 หลายเดือนก่อน

      thank you! im glad you dig it 😄

  • @bayazid314
    @bayazid314 ปีที่แล้ว

    10/10 content!
    when you go for realism, you must be chaotic!

  • @xanzuls
    @xanzuls ปีที่แล้ว +1

    Great video. Digital imperfection is the perfection. Also, the love the subtle story telling in your video.

  • @MuzzaNZ
    @MuzzaNZ ปีที่แล้ว +1

    Awesome work, one of the best step by steps I’ve seen recently!

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      thank you for the kind words 😁

  • @Gametime05577
    @Gametime05577 5 หลายเดือนก่อน +1

    Thank You So Much Brother ❤

  • @jamesriley5057
    @jamesriley5057 ปีที่แล้ว

    My renders of manufacturing processes are SO boring. I will try some of these tips on my current project for sure. thanks Scenefiller

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      cheers! let me know if it helps 😁

  • @MariusViken
    @MariusViken ปีที่แล้ว +2

    As a still-life photographer who works a ton with light and is transitioning more and more to 3D. I can tell you that all of this is nice, but the problem is light module in 3D in general. It’s always too clean. It never bounces of materials correctly (or should I say randomly), giving you that "somethings off" type of feeling. That combined with the camera in Blender. The depth of field is never realistic enough. It’s to "plasticy" and images like these would also have some imperfections regarding how the camera and lenses works. So you can add as much imperfections to the scene as you want. But the lack of light randomly reflecting of materials (especially metal surfaces, color cast of the books to the wall due to the material and hot sun etc.), too perfectly controlled shadows (everythings i too even) and lack of lens distortion or chromatic abberation is what gives CGI a way the most.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      100% agree! i would love to see some improvements in Blender's depth of field specifically, I know there's some addons that add dirty bokeh, but having it built-in would be such a nice feature. btw can you recommend any great resources for studying light in still-life photography? i'd love to hear, cheers! 😅

  • @wheatlysparble7900
    @wheatlysparble7900 ปีที่แล้ว +1

    Excellent tutorial!

  • @kufjapierdziele
    @kufjapierdziele ปีที่แล้ว

    Boy. It still looks like first toy story. What you need is good textures, good shaders and good lighting.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i appreciate the feedback, cheers! 😀

  • @secondreleases
    @secondreleases ปีที่แล้ว

    you can add dirt to the window glare so it looks like the sun casting through a regular dirty window.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      ooh nice! i'll have to try that 😋

  • @Emzo123
    @Emzo123 ปีที่แล้ว

    Another thing is that you can add noise in a photo editing software to make the image more realistic, as no camera out there can take an image without some of noise or grain

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      for sure! i'll be doing a postprocessing video soon which will include grain 😄

  • @blender_face
    @blender_face 3 หลายเดือนก่อน

    Also a great technique is adding bits of dust in hair to objects in your scene. There is a great video by EJ 3D called "How to add realistic dust and hair in blender" it really elevates the realism but adds some complexity to the scene so use its parently. Fire video btw🔥🔥🔥

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 ปีที่แล้ว

    I wouldve thought you were just a bad photographer if i didn’t know this was a render 😳 (compliment)

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      😂the best kind of compliment, cheers!

  • @Whalester
    @Whalester ปีที่แล้ว +1

    If you are struggling to implement this workflow I suggest taking away these particular suggestions as bullet point changes to be made to a scene, and also try to come up with your own. I find having a list of what to do so I can definitely cross things off when they are done saves me from finicking around and wasting hours on small details that won't matter too much. The list also helps me get more small details done in a given set of time.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      yes they're extremely useful, i have almost too many checklists to count now 😂 cheers!

  • @shivanshsingh748
    @shivanshsingh748 ปีที่แล้ว

    keep going brother, you are doing an amazing job!

  • @InfoIsHere
    @InfoIsHere 2 หลายเดือนก่อน

    The beauty of photorealism! Once you start understanding how imperfect things make up a apparently perfect scene, you've got nothing to say but just be amazed by it 😋

  • @jajargg
    @jajargg ปีที่แล้ว +1

    Keep making stuff like this and you'll be big in no time!

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      thank you for the kind words! 😃

  • @keremikzz6509
    @keremikzz6509 ปีที่แล้ว +4

    yes this is really useful but real life can have simple and perfect shots as well. The trick for me is to add even just a tiny bit of fog and dust to every scene and adding noise to your renders so that it doesnt look like 3d but looks like a camera capture

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      definitely! i'll be doing a postprocessing video at some point which will include things like dust / grain 😄

  • @juridittrich6396
    @juridittrich6396 ปีที่แล้ว

    my god do i find this content valuable

  • @Tallumen
    @Tallumen ปีที่แล้ว

    No fucking joke this video was amazing. I'Ve never used blender just heard about it and was thinking of starting and u my dear have definitely inspired me to do so. I don't normally comment on things but the way u matter of factory went through the small details was super cool an informative! Keep up the great work homie

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i really appreciate the kind words! definitely get stuck into Blender, it's a great tool once you get familiar! 😅

  • @FilmSpook
    @FilmSpook ปีที่แล้ว +1

    👍🏾👍🏾Very Excellent Work!! Many Thanks

  • @gub672
    @gub672 ปีที่แล้ว +2

    A actually insightful blender tutorial, great job man.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i appreciate that, thank you!😀

  • @Mr.N0B0DY.3D
    @Mr.N0B0DY.3D 4 หลายเดือนก่อน

    While randomness can add to realism. Its not whats required. Good lighting, good texturing and real world scale models (in order of importance) makes the most impact.

  • @ascozy_atelier
    @ascozy_atelier ปีที่แล้ว

    Bro i think the chaos factor is so true, its the real world imperfections, that give us a realistic and familiar impression of the image 💯

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      hmmm "chaos factor"... i like that 😉

  • @ItalianSkate
    @ItalianSkate ปีที่แล้ว

    Very cool way of narrating,thanks

  • @krypt2k25
    @krypt2k25 ปีที่แล้ว

    Its a good afvice for certain conditions like movies and videos whete u want to show your realistic design but when yiur doing archiviz or making advert then making these things look as clean and shiny as much as possible is better thung to do so every thung has a place thet it needs to be used in .

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      agreed! definitely more appropriate for artistic style renders instead of archviz, cheers! 😅

  • @veangor
    @veangor ปีที่แล้ว

    honestly a very nice video. i think u made a lot of good points and managed to get it all into a quite short video which i enjoyed a lot :)

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i appreciate the kind words! 😋

  • @Fallentree-hx7su
    @Fallentree-hx7su หลายเดือนก่อน

    another 2 things thar can help;
    lens distortion
    Off camera objects, objects that arent fully in frame (makes it feel less framed and more like a real photo)

  • @maleklaila7414
    @maleklaila7414 7 หลายเดือนก่อน

    Amazing ! actually this can be applied to all software, each one is unique with the restrictions but still can be applied, the most important aspect of this video is the articulation, you are articulating the thoughts in order, so someone can take practically applicable notes.

    • @scenefiller
      @scenefiller  6 หลายเดือนก่อน

      i appreciate the kind words! glad it was helpful 😀

  • @mendezcreative
    @mendezcreative ปีที่แล้ว

    nice job. something else i would do is add a bit more bounce light and desaturate the brightest part of the wall that's receiving the most light.

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      thank you! i appreciate the feedback 😃

  • @Dapper_the_slapper
    @Dapper_the_slapper ปีที่แล้ว

    Very cool video! I overlook a lot of these methods and wonder why my stuff looks fake sometimes.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      i appreciate it! i'm very much the same and forget certain things in pretty much every render, it's good to keep a checklist 😄

  • @plixplop
    @plixplop ปีที่แล้ว

    Nice! The only thing I would suggest is an electric socket on the wall, and maybe a lamp on the desk that is plugged into it (adding an opportunity for another interesting light source).

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      ooh nice! could definitely level up the lighting with a tungsten lamp 😎

  • @wedoplayer
    @wedoplayer ปีที่แล้ว +1

    What about professional architecture or real estate photography? There, the already perfect and modern places are flawlessly prepared and in post-production, they are even edited to be without any blemishes, yet you can still notice a difference between a real photograph and a rendering.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      great example! i think in those cases it probably comes down to materials, lighting, composition and postprocessing (grain, abberation etc), moreso than "chaos" which is more appropriate when going for an "artistic" type of scene 😄

  • @mukondeleliratshilavhi5634
    @mukondeleliratshilavhi5634 ปีที่แล้ว

    The concept of chaos is very interesting, especially the way you’ve broken it down. I think it’s a great framework.
    Now, I wonder how we can apply the same principles to our pipeline to make it more effective. For instance, how can we introduce chaos to our assets so that when we drag and drop them in the asset browser, it’s ahead of the time? There are many other areas we can explore for this application.
    In response to the question of ‘who lives there’, I would suggest that it becomes easier once you select the avatar. Consider what magazine they might be reading. In that magazine, you can find a list of products they aspire to own. This gives a quick general understanding of the person and adds realism without requiring extensive research."

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      great insights! having idiosynchrocies baked into the assets would certainly speed up the process, I noticed Ian Hubert loosely moves vertices around when modelling buildings to keep everything from being too perfect, you could emulate this with whichever asset library you download, but having an automated process would be much better... perhaps there's an addon out there for it 😁

    • @mukondeleliratshilavhi5634
      @mukondeleliratshilavhi5634 ปีที่แล้ว

      Ian Hubert's speed is incredible. Imagine if there was a "Chaos" or, even better, a "Realism" button, @scenefiller. What if there was an AI that could identify why your image doesn't look real, giving scores on different areas you covered? It might take time to develop, but this "Get Real" addon could totally transform Archviz rendering, elevating the quality and allowing us to focus more on storytelling instead of technicalities. Wild idea, but it could be a game-changer I would call this addon : GET REAL Arcvhiz

  • @inanis_exe
    @inanis_exe ปีที่แล้ว

    Amazing, getting in deeper in to this kind of renders lot of fun, I have one amazing picture as reference will be doing shortly

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      thank you for the kind words! 😁

  • @Henrique02021
    @Henrique02021 ปีที่แล้ว

    If you do have to keep things clean and organized, some cameras tricks can help a lot too. Like sun beams, lens flare and lens dirt, dust particles, film grain, chromatic aberrations, etc. And all that can be added in post, no re-renders needed :)

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      definitely! i'll probably do a postprocessing video in the future 🙂

  • @CTZN1
    @CTZN1 ปีที่แล้ว +2

    nice insight! Photo texture wins

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      using them feels like cheating sometimes! 😁

  • @mysticrust
    @mysticrust ปีที่แล้ว +3

    i dont really use blender but this was a fun video to watch, keep up the good videos

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      I appreciate it! 😅

  • @TheMrJackzilla
    @TheMrJackzilla ปีที่แล้ว

    i think one thing that i am missing is "caos" in your camera... i like more light and more light sources, exposure problems, noise, distortion, the shadows are too dark for a day scene

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      fair enough! thanks for the feedback 😃

  • @megamuffin92
    @megamuffin92 ปีที่แล้ว

    Can you walk through what is necessary for a scene like this? Do you build a square room, just the barebones of the walls, do you make a complex room? I find a lot of my room renders are cubey, how do I put in a cutout or a corner that is more in the real world?

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      sure! in this particular shot, the room was very simple: flat planes for the floor and walls, i also blocked in every wall and the roof even though they aren't in the frame (they still affect the lighting), one of the "walls" on the right had a hole cut in it to act as a window for the light to come in, without this the render would be completely black
      the assets are a combination of Polyhaven 3d models and things I modelled myself for the scene, the skirting was just an extruded cube that followed the shape of the walls, pretty simple overall! for a shot like this you can get away with lazy modelling
      i hope this helps 😋

  •  ปีที่แล้ว +1

    0:13 that table leg curve looks low poly

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      yeh you're right! it's from the Polyhaven library but I think a subdiv on that would smooth it out quite a bit 😄

    •  ปีที่แล้ว

      @@scenefiller yes that could solve it. i think you said in the video that this render has a cg look and this was the first thing i noticed that stood out for me.
      is this "chaos" addition automatizable in any means? maybe some procedural generation?

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      @ yeh in theory I could make a Blender addon that does these steps, making it scene-agnostic would be tricky though I think 😉

  • @sebastianluehring7488
    @sebastianluehring7488 ปีที่แล้ว

    Terrific video thank you so much!

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      im glad you liked it, cheers! 😋

  • @heveycreations4197
    @heveycreations4197 ปีที่แล้ว

    Very good video, you're talented

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      thank you for the kind words! 😄

  • @lewisguapo
    @lewisguapo 7 หลายเดือนก่อน

    I like how in blender you push imperfections while photography you push perfections... lol

    • @scenefiller
      @scenefiller  7 หลายเดือนก่อน

      very true 😅

  • @sanse4409
    @sanse4409 10 หลายเดือนก่อน

    Very Helpful!! Thank you for sharing

    • @scenefiller
      @scenefiller  9 หลายเดือนก่อน +1

      im glad you found it useful! cheers 😁

  • @bernard93
    @bernard93 ปีที่แล้ว

    Someone said, fiction must make sense but reality doesn't. great explaination here.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      ooh i like that! and thank you! 😁

  • @one23neo
    @one23neo ปีที่แล้ว

    00:30 I just got told my room is a mess & as I looked around its' all I saw

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      mine too 😂time for a clean!

  • @ektorthebigbro
    @ektorthebigbro ปีที่แล้ว +1

    well i guess you got my sub keep up the good vids!

  • @TheSoundChronicles
    @TheSoundChronicles ปีที่แล้ว

    That is truly amazing 👏

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      thank you! im glad you like it 😃

  • @simonrasmuss7135
    @simonrasmuss7135 ปีที่แล้ว

    I think the very last step on this render is to add lens imperfections leise chromatic abberations and distortion maybe lens strokes usw

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      definitely! those postprocessing additions take it to another level 😅

    • @thornnorton5953
      @thornnorton5953 ปีที่แล้ว

      But definitely not too much

  • @TheHornoxx
    @TheHornoxx ปีที่แล้ว

    ...sehr gut! (und auch gut präsentiert hier!)

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      Vielen Dank für die netten Worte! (ich spreche kein Deutsch, aber haha) 😁

  • @Smi3tankoweCjastko
    @Smi3tankoweCjastko 2 หลายเดือนก่อน

    good tips. concise

  • @Noble5Consultants
    @Noble5Consultants 6 หลายเดือนก่อน

    Thank you for sharing, can I use this in Architecture visualization as in my current workflow I only use the last technique in the video but for the new building what can I do for realism instead of making it imperfect. Please share some thing I will apply in my new Archviz project. I also have one request for Archviz huge environment like background buildings, trees etc. is required to show the surrounding and like Unreal engine blender does not has it, can you make a video on this issue as I did not found any video for archviz big scene environment.

  • @MasterYiLol
    @MasterYiLol ปีที่แล้ว

    🎯 Key Takeaways for quick navigation:
    00:28 🌪️ *A chave para o realismo fotográfico no Blender é introduzir caos e aleatoriedade, imitando a natureza desordenada do mundo real.*
    00:57 👨‍🎨 *Em CGI, as linhas perfeitas e bordas retas são incomuns no mundo real; a solução é usar o modo de escultura para adicionar irregularidades.*
    01:54 🖼️ *Usar texturas de imagem real, que capturam a sujeira e imperfeições do mundo real, ajuda a quebrar a perfeição nas cenas renderizadas.*
    02:24 ♻️ *A criação de sobreposições caóticas a partir de objetos e materiais do dia a dia pode adicionar detalhes realistas a uma cena.*
    03:50 💡 *Posicionar objetos perto ou em torno da fonte de luz para criar sombras interessantes e guiar a atenção do espectador no cenário.*
    Made with HARPA AI

  • @vicarioustube
    @vicarioustube ปีที่แล้ว

    Haha you are funny. I have never ever thrown a bottle into any stack of anything on the floor in my bedroom. What if the setting in this room is just a brand new house with mid century details? But still your advise is excellent.

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      fair point! brand new houses or archviz likely won't need as much imperfection 😅

  • @AlvaroALorite
    @AlvaroALorite 8 หลายเดือนก่อน

    Sometimes 3D artist go a bit over the top with imperfections to achieve realism. But lighting is key.

    • @scenefiller
      @scenefiller  7 หลายเดือนก่อน

      for sure! lighting, materials and scene composition should always be the first things you dial in 😁 cheers

  • @denizcarta6805
    @denizcarta6805 5 หลายเดือนก่อน

    Where i can find this goos plane for breaking up lighting ?

  • @8p8c50
    @8p8c50 ปีที่แล้ว

    When I want photorealism, I take a picture 😎

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      that's certainly easier 😉

  • @Altohamy
    @Altohamy วันที่ผ่านมา

    valuable information but i think you can make metal part of the table even better

  • @soumayadipkandar6319
    @soumayadipkandar6319 8 หลายเดือนก่อน

    That's not chaos that's details 🌝

    • @scenefiller
      @scenefiller  7 หลายเดือนก่อน

      tomato, tomato 😉

  • @athyrius
    @athyrius ปีที่แล้ว

    Littlefinger was right
    Chaos isn't a pit chaos is a ladder to photorealism

  • @FerziIsayev
    @FerziIsayev ปีที่แล้ว

    Cool Dude... Keep Going to Work Up

  • @deojaz5063
    @deojaz5063 8 หลายเดือนก่อน

    amzing video thank you so much

    • @scenefiller
      @scenefiller  7 หลายเดือนก่อน

      thanks for checking it out 😉

  • @Lazy_Hanby
    @Lazy_Hanby ปีที่แล้ว

    I wish I knew this early. thank you so much! you got new sub!

    • @scenefiller
      @scenefiller  ปีที่แล้ว +1

      i appreciate that! im glad you find it useful 😁

  • @ThePizza28
    @ThePizza28 ปีที่แล้ว +12

    It's a great video really! But I have to disagree. You can make very simple and perfect scenes look photoreal, and that's because photorealism is entirely dependant on lighting and camera recreation in comp. This is a great example of adding too much imperfection and turning things into an abandonned urbex. I honestly think the first image looks more real. These are great insights to add interest to your scene though so props to you for that! Keep up the good work

    • @scenefiller
      @scenefiller  ปีที่แล้ว +2

      fair enough! i suppose these can be extra things to think about when mixing it up 😁

  • @goldstick3D
    @goldstick3D 2 หลายเดือนก่อน

    "more interesting lighting" did like 98% of the heavy lifting in it. ❤

  • @m1cah__
    @m1cah__ ปีที่แล้ว

    Great video

  • @cougar_tg2891
    @cougar_tg2891 ปีที่แล้ว

    Beautiful vid

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      much appreciated! 😅

  • @invisiblecrumb2027
    @invisiblecrumb2027 ปีที่แล้ว

    ngl the first image would have fooled me into thinking it was a photograph, but good tips!

    • @scenefiller
      @scenefiller  ปีที่แล้ว

      thanks! i appreciate the kind words😁