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Vray for Sketchup : How to Create REAL Grass Material Tutorial
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- เผยแพร่เมื่อ 18 ส.ค. 2024
- #Vraynextsketchup #vrayfur #Vraygrass
In this real grass material tutorial, you will learn in detail how to use the Fur Modifier. Vray Fur is a very simple procedural fur plugin. The fur is generated only during render time and this makes it one of the most efficient ways to add real grass details into your 3D renders.
This Vray for Sketchup Material Tutorial Video, We show you how to use Vray for Sketchup fur Modifier. This is a simple step by step tutorial will set you to understand all the basic parameters in Vray Fur modifier so you can create any type of grass.
You will learn about Face Distribution and Area Distribution and how each parameter distributes the strands on your 3D Mesh. You will also learn to adjust the basic parameters of vray fur modifier such as length, thickness, taper, gravity, and bend parameters. You'll also get a good understanding of how to adjust variance settings to add realistic 3D details to your grass.
Last mapping textures affect each parameter. In particular how Curl Map, Initial Direction Map, Bend Direction Map, Density Map, Length Map, Thickness Map, Gravity map and Bending Map
You will also learn how to use level of detail. This setting tells V-Ray to generate less fur geometry for parts of the scene that are far away from the camera. This is done by decreasing the density of the fur strands and increasing their thickness.
➜ Get Vray 5 For Sketchup: bit.ly/3rdd72S
➜ SUBSCRIBE: bit.ly/31yppYe
Content Covered
0:00 - Introduction
0:43 - Model Set-up Tips
1:42 - Assigning Material to Vray Fur
2:13 - Vray Fur Distribution Settings
2:45 - Vray Fur Basic Settings
04:58 - Fur Grass Examples
5:30 - Using Procedural Maps parameters
7:22 - Final Vray fur Grass Examples
7:47 - Level of Details Settings
Social Media:
Facebook: / tn3dstudio1
Instagram: / tn3dstudio
Twitter: / tn3dstudio
website: www.tn3dvisualization.com
email: n3dstudio@gmail.com
Music in this video:
Ooyy - Tei
Ooyy - Heliolingus
Ooyy - Gelatin Nature
Hey Everyone, Check out our latest tutorial on Vray Lightmix in the new Vray 5 for Sketchup. :) Video: th-cam.com/video/Y1vbhX07EEc/w-d-xo.html
Great! Now people can stop asking me for Vray Fur tutorial for Grass 😂 this is so well done I don't even have anything to add❤
😂 Thanks a Million man! Had fun making this one.
🤣🤣🤣🤣🤣
hahahahahah :D
Thank you. That is the first video I found anywhere that show me how create grass, I just got V-Ray 5, a month ago. I be back to watch it again and again.
Thank you! :) really enjoyed making this video
This was a great breakdown of how the fur material works! Bravo for such a well produced tutorial!
Thanks Ted! Really appreciate it 😁.
So helpful!!! I can’t understand you don’t have more subscribers! Thank from Korea.
Thank you for the kind words 😊. With a lot of work (from me) and time.
THE BEST tutorial for vray grass! Thank you so much.
Glad you think so! Thanks for the complement :)
One of the best VRay tutorials. Well done!!!
:) Thank You! I'm glad the Content Helped
Well demonstrated, well explained, and I learned much more than I was looking for, BRAVO !
Thank You! Glad you found the content useful :)
Only just found this channel. Really good material! I love the simple explanations of how the maps work etc much more visual than the text / voice heavy stuff.
Thank You and Welcome to the channel. More to come :)
Best vray tutorial on TH-cam ..need more tutorial videos..great work
Thank you 😊, quarantine as been a blessing in disguise 😂
You sir have saved my project, thank you so much. I was frustated because i couldn't use skatter properly. With fur seems more simple. Thank you.
Thank You! so happy to hear ❤
I was looking for this tutorial for a very long time, awesome!
I'm Glad you found it here :)
Thanks , very nice !
Should very useful to share your setting for each !
Thank you for this video
Thank you!
Greatly done! Looking forward for more tutorials.
Thank You! I'm happy the video was helpful 😊
this is amazing amazing amazing amazing amazing amazing amazing!!!!!!!! thank you. :D
I'm glad you like it
great video!!
Thank You :)
thank you brother, you are helping students soo much by teaching these things for free
It's my pleasure :)
Simple and effective! thanks!
Thank You Daniel, Glad it was helpful!
Thanks a lot ... a well made tutorial, well explained .. i switched today to vray after a time of using enscape and lumion for architectural rendering, the total control over every single aspect in your render is the real power of it ... you deserve much more than 4k subscribers for such content ... really excited to watch and learn more from you ... so keep it up :D !
Thats Awesome Lotfi, I also like Vray because of its creative control. Videos are to resume shortly :)
Yow what a detailed explanation, loved it 👌
Glad you liked it!
Thank You..! Best Fur Tutorial i've Seen, Looking forward to more Tuts Like These...
Thank You! I'm glad the content was helpful, there are more on the way :)
Thanks Tony for this nice video.
Glad i could help Richard :)
This is a high quality video. Thank you so much this will improve my 'to perfect' grassfields a lot!
😄 I'm glad the content Helped.
Wooow! This tutorials are really well done, fast, good and complete explanation... Really good and it seems you are beginning! Great
Thanks you, Fur Modifier as a lot of potential. this was a interesting tool to make a video on :)
very helpful. nc
Thank You! :)
Nice tutorial, straight to the point. I enjoyed watching. Thank you
😁 thanks! Im glad you enjoyed it.
This was great! Very detailed
Thank you! Im glad it helped 😁
Amazing..Thank you
Your Welcome, I'm Glad the Video helped 😀
Thank you for this tutorial!
😁 your welcome!
this was explained really well !!
Thank you! I'm glad it helped 😊
Such a good video!! Can you please show the short glass parametres?
This is a great tutorial!!!! Thanks you so much for sharing. I've been getting some good results albeit a bit hit and miss. I particular like some of you more wild grasses. I was wondering could you possible share some of the settings for those as I can't quite seem to get the same results. Many thanks
Thank You, really appreciate it, Very soon you will be able to grab the presets :)
Wow a better explanation than that just in the sky, you are to be congratulated and thank you very much for the video lesson you are the greatest ... Can you give me the settings of the grams passed in the video?
Thank you! I appreciate the kind words. I'm working on a carpet video with vray fur and I'll have the presets for both on that release :)
Woow! que buen video y me va a servir de mucho este tuto, gracias por compartir!!
Gracias! glad the video helped :)
Thank you sir 🙏
No worries, look out for the next one :)
Perfect, Thank you so much
Your welcome Maxime :)
oh my god EPIC and absolutly perfect , none on the web had done such a good tutorial before looks like a paid one many thanks ! , have a chance to get maps you used on different test ? or just source please , thanks in advance !
Thank You! I'm happy the video Helped. Do you mean the maps for the variances?
@@TN3DStudio yes the different maps for the grass used on tutorial to test them ^^
BEST
😁
Wow this is fucking amazing nice one
I appreciate your feedback :)
You design is very professional. I also want to learn from you
Thank You :) I'm Glad you enjoy the content. So many plans for the channel in the future, stay tuned :)
Thanks for sharing
Thanks Reyes!😄
Great tutorials! Mind to share about sheer curtains tutorial if you dont mind
Thank you, thats an interesting idea. 😊
amazing.... like and subscribed.
Thank You!!
You should do a video of how to create Realistic pool watter or lake,
p.s : i love your videos!
Thanks Jorge, I'll do my best :)
Can u teach the light section too and how to show reflection on window glass for exterior rendering
Interesting, I'll give it a try :)
Hello, can you please explain again in short steps, how do i use RGB mapping, do I import RGB images or are they in VRay and should i use Gravity texture slot or Bend texture slot, in order to generate various Fur directions ??
Hi Triumf, Both Bend Direction Map and Inicial Direction maps will respond to RGB color information. So this can be a custom Texture or Procedural built inside Vray. Its a bit of a trial and error. Working on few videos, So I'll explain this further in a Carpet / Rug Tutorial. :)
Thank you
😁 your welcome, hope the content helped.
Please make a video on how to make a backlit marble material
is this a material for a light fixture? I'm Curious :)
I don't really notice the difference in gravity..or am I focusing in the wrong point? Please let me know..great video btw!
Gravity is the force that pulls down on the strands, Try adjusting the bend Value first (try .5) and mix and match with gravity, the lower this value the more you will notice the pulling effect on the strands :)
This is great! thanks once again. Question, for the paving stones would you recommend a black and white texture bitmap on the length channel? I cant figure it out..
Your welcome! Yes, because the black values means the length is zero and where the grass grows through the pavement should be white. You might need to increase the length parameter as well. Its really a game of trial and errors 😊. Hope that helps
@@TN3DStudio Excellent! I got it, thanks again. PBR Materials would be an interesting topic.. just a suggestion! cheers
I'm glad it worked! Thanks for the suggestion, i'll see what i can do 😊
I love you
😁 thank you, I'm glad the content was useful
Thank you very much for the tutorial. Just a question, how do you make each grass strand vary in color? It's the last piece I'm lacking to fully make my grass material more realistic. Thanks in advance
Hi Rey, Your very welcome. I dont think you can control the Color of each strand, But the strands pick up the colors from the material you assign. So whatever colors you have on your diffuse slot or texture, thats what it will target to give each strand its own color. (If I find another solution I'll be sure to mention this) I have a video on Carpet/rugs coming up soon :)
@@TN3DStudio , thank you for the tip. I'll be experimenting on the color later. I'm so grateful you made such tutorial. I'll be waiting for the next. 😊
Hey, amazing tutoriel, helped me a lot !
One question though, my grass works perfectly when rendered with the interactive render, but when i start a final render, the noise is visible on the grass... The parts affected by the noise texture loaded in Length are black... Any idea ? 😢
Interesting, might have to look into this. Do you have a material assigned to the grass already?
@@TN3DStudio Yes I have a material. What is strange is when I disable the noise in "Length" but put one in " Density", everything is fine. The issue is only with the "length" map...
@@jordanfroger7915 I see, maybe try a value like 4 or 6 on the length parameter, because that becomes the max high for the white values in the noise texture. if your ok with this, send me an image with settings to my email, i can take a look.
@@TN3DStudio Sure, will do asap ! Thanks a lot !
How to create that fur on 7:32, that stone paving/ grass cover? Should I use double materials one on top of another or is it a trick I am still not aware of? Thanks!
The fur was applied to a group and the surface is excluded from the Pavement, so it looks like the grass is growing out of the it :) I hope that helps. I'll answer this question in Part 2 video "Carpet Tutorial"
How do you make that varied non-repeating diffuse color?
when you assign a vray material (with a diffuse map) in the Fur setting the strands will reflect the colors in the diffuse.
can you please share the vrmat files? for this one
Can you please tell the version of vray you are using in this tutorial???
This is Vray Next (4.1) :)
@@TN3DStudio Thank you soo much
Ever considered making a bunch of ready to be used grass proxies, that people can just import and have ready? Not for free ofc :)
Yes, i have i'm setting up online store :) open soon
please make night mode rendering
Hi, I covered a few tips in this video, I hope it helps. Let me know if there is anything specific :) th-cam.com/video/QCu6ST-bYIE/w-d-xo.html
Really nice video but My Bend direction map only works in the Blue color, just the blue region changes the direction of the Fur.. in red, green and yellow region the Fur is super flat. anyone had this problem too?
by the way, a tryed using Cellular and noise, but none of then worked. even when a imported a bitmat texture just like this 6:00 to test, still not working. so frustating..
Thank you anyway, Great video!
This part takes alot of trial and errors. it was by far the most time consuming for me as well. Play around with the scale and colors similar to normal map (purples, yellow, Greens) :)
Can you share video's fur asset that you created? I'm always having trouble making fur for grass and carpets.
I'll work on something 😊 stay tuned, hope the content helped.
@@TN3DStudio Always tuned, thank you for your collaboration making this kind of content, glass video was very helpfull.
@@NewmanLozada Thanks for the support :)
i cannot find a way to apply the save vray fur to a new model. is there away to apply it?? since when i save the vray fur, there is only .vrmat file, unlike the proxy file that there will be also proxy file that is also save on my laptop
When your inside the new model, On the "Geometry tab" you should be able to import it. There is an Import asset option on the botton of the vray User interface :)
@@TN3DStudio no no, i mean after i hav imported the saved asset to the material asset, it seems like i cant applied it lol
@@kongkhamluangkhot1829 Mmm, try selecting the object you wish to apply, than right click on your fur settings and apply to selected. should work :)
How do you get that artificial material in there for the fur
I think there is a material slot for the Vray fur. you can load any material there.
How to create that fur on 5:09?
Thank you, just adjusted the settings i showed in video. This topic is coming back soon :)
🙌🏽👏🏽👏🏽
Thank You 😀
if u share the vrmat file it will be more useful for us.
Thanks! I'll keep that in mind :)
@@TN3DStudio please can you share 🙏🙏🙏
I don t understand why it doesn t work for me
Where?, Let me know if i can help.
@@TN3DStudio Ey man! Nevermind I found out the grass "spawns" in the surface below, weird to explain 😅
Imagine a rectangle and it has two sides, one facing up and one facing down, in my case grass generated on the side facing down and I didn't notice 🤣
Thanks for your help
@@albertohidalgo7284 hahaha always on the front face lol
uuuuuuuuuuuaaaaaaaaaaaaaaaalll
What does that mean? 😂
@@TN3DStudio In Brazil a long wow! :D
It works bt it will slow ur rendering like hell.
Yup, thats the only thing about it. Increases render time. But if you optimize your render settings, you can make it work.
@@TN3DStudio explain
@@KL-ni2vx If you check the render quality settings between Medium+ and High. I usually optimize the Noise limit, Subdivision, and GI parameter around those setting and render at high resolution. It could also be your PC Specs, and complexity of your model. Just have to try the settings and see what works for you :)