[3.5] Blender Tutorial: Heavy Smoke Simulation Made Easy
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- เผยแพร่เมื่อ 7 ส.ค. 2023
- Learn how to make a heavy smoke simulation in Blender.
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Human Generator:
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Massive Cars And Vehicles Add-On:
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Flip Fluids Simulation Addon:
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Using these links help fund all the free tutorials.
Cool Add-ons for Blender:
Human Generator:
bit.ly/3rBjJXy
Massive Cars And Vehicles Add-On:
bit.ly/3cuWF8N
1100 Textures in Blender:
bit.ly/2QEJ7yN
Flip Fluids Simulation Addon:
bit.ly/2Pbu5QR
HDRI Maker Addon:
bit.ly/3stHdPR
Using these links help fund all the free tutorials.
You can also achieve this effect by making the initial temperature negative (causing it to sink).
Very good tutorial 👍
nice work
I encountered a couple of issues trying this. I'll keep experimenting/practising, but one issue was that the smoke did not colide with the stairs (I think increasing the Surface Thickness on the Physics tab of the stairs helped). The other issue was that your smoke look thick and powdery. My smoke looked thin and whispey : (
Download pleas? i keep messing up
how are you getting minecraft maps
why is my smoke pixelated? is it because I'm using 3.4 or there is settings for this stuff?
Select your smoke domain, go to the physics tab in properties, then Fluid > Settings > Resolution Divisions and increase that number. You can also set Fluid > Viewport Display > Interpolation from closest to linear.
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