Personally as a devout Zoroastrian before the release of star Fox zero, I have since converted to the true religion of Scientology. Don’t listen to these heretics in the comments, they clearly haven’t experienced the spiritual truth that is Star Fox zero
@nealfowler5623 - Yeah but Shenmue 3 had even WORSE gameplay than 1&2! Them turning the actual fights into quicktime events/puzzles was incredibly insipid?!
I'm not even a Shenmue fan, and I feel secondhand rage _for_ Shenmue fans about Shenmue 3, you get a sequel to a long-dead series hoping for a conclusion... and get a filler arc. I can't tell whether to respect Yu Suzuki for not wanting to compromise his artistic vision, or want to murder him for his "Shenmue MUST be 5 games" autism, lmao
@@BM-wh5qk I think the problem is that Nintendo in House had a hard time making 3d games on both Wii U and 3ds. The Switch feels like an all hands on deck.
I really feel like the Wii U just kinda ended when mario maker released. After that you can tell they just gave up and moved all hands onto the switch.
@@cosmicblob8799 It was Scott that said that. Listen I played it, the game is fun, but have to spend at least an two hours in training mode to prepare because in addition to the control scheme being different. Even when you do get used to the controls, it's extremely hard. It's also most F-zero Gx levels of hard.
@@orangeslash1667 No, I was refering to the comment that said "SpongeBob: "What's the difference?"" I am fully aware that Scott said the star fox thing, I'm just saying that the person who said "What's the difference" was Patrick, not SpongeBob.
This is so accurate, man. I remember being in college in 2014, watching Nintendo's E3 Digital Presentation in the computer lab during a class. It was so good. Even if no one around me cared about Nintendo games at the time, the time between E3 2014 and E3 2015 was so good! Smash & Splatoon arrived, Mario Maker was on the horizon... and then E3 2015 was like watching all that momentum crash into a brick wall. All that excitement was gone. Star Fox Zero didn't look great in previews. I got to demo it in the cool Arwing demo booth they brought to several conventions, and even in that kind of environment it just didn't impress. When it finally released, I beat the game, boxed it up, and have never looked back. I want nothing more than to see a new, original, good Star Fox game again. I wouldn't mind Zero being so short if I actually enjoyed it, but man... I didn't.
Finally, a review that's pretty much 1:1 how I felt on StarFox Zero, and StarFox as a whole. Zero really was Nintendo doing its thing, but at its worst. I'd love to see Platinum make a StarFox game with full creative control. I can see them doing a lot better.
Tbh for the stuff they have said recently, I can see them making it a live service junk or something like that, so I thing Nintendo still should have some creative control, just not make it a gimmick game.
To me, this felt much more like a Platinum Games decision. Having a complex control scheme that takes some time to click is much more them. I would really like to try this again, I do remember the time I played it two player was fantastic.
@@KittyKatty999 Doesn't matter because Nintendo has no interest in Star Fox without Miyamoto's permission. Not helping matters is that Starfox games are short, so a complex story could slow down the pacing???
2:00 It’s true the speculation and hype for Smash 4 was some of the most fun I ever had on the internet. The posts of the day, constant discussions, wishlists and the reactions to new fighters was perfect
@@looeegeeOn one hand, I feel like they really bungled it by not giving it an actual subtitle starting with "U", it would have been so easy and any thing is better than "GAME for CONSOLE", but on the other I feel like it definitely didn't live up to a subtitle so bombastic as "Universe" lmao
I think that’s pretty much the perfect hype cycle, especially with the fear of characters not getting in and then the sense that there is a limit in how crazy the announcements will be but we don’t know where the limit is yet
Its seems very probable but if that were the case why he made a video about the Ten commandments and showed a Bible in some episodes?This is the grand dilema of Scott's religious schism
those years i was thankful i was living under a rock, all i did on my wii u was play splatoon then get confused why people were hating on amiibo party from mp10 but slightly better
i remember at Nintendo NY when they had this huge elaborate arwing cockpit chair so you could play the game on the big screen, and every person who tried it couldnt beat the demo. The attendant was kinda tired of seeing everyone get so confused, and i remember when i tried it out and beat it he just looked me dead in the eye and went "you did it." and gave me a star fox patch. i did not buy the game.
The marketing for Starfox Zero vs the actual game was such a whiplash, They did awesome looking cel shaded animations & even some jim henson puppets (featuring iwata miyamoto & Reggie), But then it comes out with no multyplayer, mandatory gamepad controls & the story is just 64 again (right after 64 3DS!) Hope Nintendo gets Starfox in some passionate hands, untill then "a fox in space" will atleast give us our fix (storywise atleast)
I felt the same way at the time. Not only because of Star Fox, but also because of Color Splash and Federation Force. It wasn't just because we didn't have many great games to play, but these three games specifically made me feel like Nintendo just would absolutely NOT do what people wanted. All three are games from franchises we were begging for, but without anything people actually wanted. Star Fox Zero? Yet another retelling of the first with gimmicky controls. With Paper Mario, they continued the formula of the widely criticized Sticker Star. Metroid, they made a multiplayer spin-off for a handheld after 5 years of nothing following Other M's mixed reception. It almost felt like Nintendo was trying to upset fans on purpose. Nintendo frequently does odd things, but at that point in time, those odd things were almost all Nintendo fans had, and it sucked. The fact that they confirmed Zelda was basically the only game for E3 that year didn't help. I remember going into E3 kinda on autopilot, thinking "Hey, Zelda's gotta be good at least, right?" and I was blown away. I still think Breath of the Wild was the turning point for Nintendo after the Wii U. The buzz was insane, it had been a long time since Nintendo showed anything that grabbed people like that, and they were able to keep that hype going until the Switch's announcement and release.
Federation Force having the Metroid Prime title specially upset me. The last game from that line of games was in 2007, 8 years by 2015, and they announce a multiplayer spinoff for the 3DS and decide to give it the Metroid Prime title.
@@okagron Federation Force was made by Next Level games who made the Mario soccer games. Meaning that Nintendo needed more time for the next mainline Metroid game.
That time absolutely DID SUCK, 2015 was worse than death for Nintendo fans, it's so so crazy that if feels like time went by so much slower back then and it was only a long two years before the BOTW and the Switch released and saved Nintendo
I was surprised they just rehashed the original story again. Though the last “new” game “Starfox Command” on DS, wrote the series into a corner. Depending on what you did in the story, you got multiple endings. This ranged from happily ever after to Krystal being shunned by society and traveling to the other end of the galaxy. So if we ever get an actual new Starfox, they’ll probably have to make it take place either before Command or just remove that story from existence.
I like that Scott talks about both the highs and the lows of the Wii U era with roughly equal passion; now that we’re 6 years into the Switch’s lifespan and that’s the big thing to Discourse about, I feel like a lot of Nintendo fans (especially on Twitter) tend to look back on the Wii U and Nintendo as a whole in the early 2010s with rose-tinted glasses. Because of that, it’s refreshing to see someone like Scott talk in-depth about the negatives of the era and acknowledge that the Switch has been better, while not forgetting the positives altogether.
14:20 I find it kind of odd of Scott to skim over the 3DS’s side of the story in 2016, Federation Force very notably contributed to the doom and gloom that year while Robobot was probably the high point.
@@nintyfan1991 God the fact they couldn't just make another Chibi Robo 1 styled game without any weird control gimmicks and release it in the US is crazy.
@@CrocvsGator I think 2 personally. 1 has that "proof of concept" vibe that games like Battle network have, which while not inherently bad I feel makes it the worst of the four games. Also you gotta emulate for the third since physical copies of YK3 were printed in small numbers and the 3DS eShop is dead lol
2013 - 2017 is the time frame I blanked out for Nintendo. I thought they fell off and switched to the PS4. Which in hind side, I’m glad I did. I got to play Uncharted 1 - 4, Last of Us, God of War, Spider-Man, Horizon Zero Dawn, Ratchet & Clank and a few others.
I love Star Fox Zero, but the best way to play it is with 2 players as a couch coop game. This really made it a blast to play and I wish more games had this mechanic. I agree, they should have also allowed other control options (traditional), but they could've also marketed a 2 player coop asymmetrical control experience. I think it would've been received better.
@@undergroundhiphopfan6335 I think Starfox Zero is meant to have a learning curve, since it's the first Starfox game since command to not have wing damage. It's a pick your poison situation.
Y'know I believe people would have hated this game slightly less if this came out launch year for the Wii U. They were really trying to push the Gamepad gimmick and by 2015 it was to late. If it came out at Wii U's launch year people would still dislike it but just write it off as Nintendo experimenting/showing off with new tech and what to do with the Gamepad.
@@Daniel6254 You don't have to use the two screens, you can just use the minus button to put the Cockpit view to the Tv screen and back again. Also on the top right of the pause menu you can turn the motion controls on and off. So you have to give the game credit, it does give you options.
@@Daniel6254 You can use the pro controller, but only in Co-op mode. No, Peppy says to use the cockpit view for more precise aiming, but he didn't say anything about using both screens at once. Thanks to the minus button, you don't have to use the gamepad. to use cockpit view. You may need to use both screens then there are cinematic cut scenes but thats it.
I also want to mention that their have been discussions about porting Star Fox Zero to Switch to give it a second chance. I remember seeing articles on Nintendo Life about it, and how it could work with better graphics and new controls. But I personally think it would not work even if you improved the controls. This game has more issues then that.
Yes, I loved it back in the day. The option to have a good battle on foot and with vehicles or just jetpacks, everyone slinging bazookas or only snipers while hiding and peeking on others' screens was great, something I don't feel in modern shooters I play online.
If Platinum 100% had the wheels I could see action being off the rails like DmC or Bayonetta and Arwings being able to Transform into Macross like Mechs.
Yup, and to me Kid Icarus uprising proved that. Imagine a new starfox with the spectacle, fun and variety of that game while still having a focus on the shooting stuff part
@@carb0xyde887 Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from. Thankfully Arcade shooters are still a thing in indie games.
@@orangeslash1667 I get you, but I still think the series can evolve a grow beyond being a basic arcade shooter to something a bit larger but with the same roots. It being short is not a problem, it is very replayable, but I understand what you mean. Either way, Kid icarus uprising, it exists, it's incredible, and it has both on-rails shooting and ground combat and they both slap
@@carb0xyde887 Kid Icarus was made because Sakurai was tasked to make a shooter game for the 3ds. It was originally going to be a Starfox game, but Sakurai felt that the arwing controls were too limiting to what he wanted. He chose Pit because an angel that couldn't fly by himself meant there was more freedom in how dynamic he can move.
my favorite part of the star fox zero story that scott left out was the DROVES of people returning this game like the month of release and it flooding game stores inventory. it was being traded in so frequently that for a few weeks, gamestops wii u section was rows of SFZ for like $10. i got a new sealed copy of the game like three months after it came out for $15, touched it once, sold it back to them.
Basically same with Metroid Other M... I got that sucker on release and while playing it on a relatively fast pace. People were finishing it in a day and hating it so bad the MSRP dropped like a rock. I didn't even have time to resell it for at least half my cost back when I finished it few weeks later...
@@scikoolaid I was able to understand the controls thanks to training mode,but it took long time for the controls to click. This game is designed to have a steep learning curve. Something I wish the game itself would be clear of because people were thinking oh it’s a star game that must mean it’s accessible. Not here.
This was such a dark time, man. Starfox Zero, Animal Crossing Amiibo Festival, Paper Mario Color Splash, Metroid Prime Federation Force, Chibi Robo Ziplash. It was like Nintendo was trying to self destruct on purpose. In hindsight, we should’ve spent those years catching up on PS3 and PS4 games. And then we could play the Wii U games that we missed out on when they rereleased on Switch! 😂😭
as someone who enjoyed zero for the few great moments it had, I do still gotta agree that it’s a prime example of one side of Nintendo that absolutely infuriates me, Thankfully the recent metroid releases has proven otherwise but for the longest time Zero left me with a huge feeling of skepticism with new nintendo releases from dormant IPs, F-Zero especially. But even that series is finally getting its well deserved revival (if only in the way we weren’t expecting but was definitely needed)
The thing that sucks about StarFox Zero. Is that I love StarFox Zero. Yes controls are unintuitive the entire playthrough of a short game. However I loved playing starfox for all of the routes and trying to get gold medals. This led me to learning and understanding how to play with the controls at a good level. When I got to that level everything just clicked. And At that moment StarFox Zero became my all time favorite Starfox game. I loved everything about how it controlled and how I was able to just intuitively using the gamepad and tv screen in conjunction without realizing I was doing it. Then I played other games and moved on. Now I can't go back to play my favorite game. Because not only is my WII u game pad broken, but those controls aren't like riding a bike, and it isn't really worth relearning to play when I can go to starfox 64 on my emulator or 3ds and play a solid starfox game. I just wished Star fox wasn't laid to languish in this way
Fun Fact: the only reason this game was made is because Miyamoto wanted a flight game that can viewed at multiple angles for the sake of (spectacle). However it takes away accessibility, so you work harder to perform well. Thankfully there's a minus button, if you can't use the two screens.
@@neonmenace1592 With Starfox 64, the training mode was short, because it didn't need to be long since the game is simple. Zero is the opposite. Then there are the people that will say, why accept a learning curve of Zero when you just play the original with no learning curve??? The reason is free roaming sections. Argonaut Games and Miyamoto confirmed that Starfox was made to experiment what can be done with 3d. Zero experiments with that even further. Whenever your fighting a boss there much more open space to fly where ever you want. Thats why there are motion controls, to give you more options when aiming in the free roaming sections. Some say this kills the pace of the game, and can see why but there's more variety of missions because of the new free roaming levels. I guess you can say that SF Zero is an acquired tase, because in a big budget game it's not easy balancing pacing with complexity.
I find these videos interesting because I have such a gap with my Nintendo fandom. I started on the NES, then went to the Genesis...but I had friends with the SNES and my little brother had the SNES. Then I went to the PS1 and my brother went to the N64...after that I went PS2 and my brother went Xbox and that was it until the Wii when I was living back at my parents and my Step Dad had a Wii, but I didn't care for it. So it wasn't until last year that I finally bought a Switch and got reinvigorated with Nintendo...even bought a Wii to play GameCube game as it's a whole console I missed out on (still don't care much for the Wii). So these videos really help as a unique history lesson for the period in which I just didn't pay attention to Nintendo, and now that I'm back (I'm on board with the Switch 2 already), Scott provides a funny but interesting retrospective.
The great thing about Nintendo is that their failures are always interesting. A failed experiment at least gives you something to talk about. Everyone else plays it much more safe.
well its not exactly a new finding either. When you give a player too much to look at and make controls overly complex to accomplish a goal, they will obviously not like the game.
@@jamz3243 You know how fighting games are fun but they have a steep learning curve. Thats a good way to describe Starfox Zero. It's pretty much mandatory to use training mode to experiment withe the controls, but also get use to the games difficultly because it doesn't have an easy mode.
Totally agree with you here. 2015-2016 was a bad time to be a nintendo fan and it was the years i put down my nintendo consoles for the first time and started playing on PC and xbox. It just felt like we was getting nothing then star fox zero drops which turned out to be very meh but not what we wanted. If i look at star fox zero in 2023, i honestly dont think its a bad game its just fundamentally flawed with such a lack of creativity.The graphics are just about passable and the levels are decent (apart from zoness) what absolutely ruins it for me is the forced motion controls which are just such a pain to use and once again a reuse of the same story from snes and 64, fly to venom and kill andross. It feels like there were so many missed opportunities with this game and i think the main reason nintendo have abanonded this IP is because they are fresh out of ideas and because zero got poor sales due to the problems it had. Star fox assault that came out on gamecube years ago also has its flaws (way too many ground missions not enough flying) but it had a unique story and actually felt fun to play! You just dont get that with zero. We had a remake of 64 on the 3ds which was really good. We did not need another 'remake' on wii u. I doubt we will get a new star fox anytime soon unless nintendo seriously figures out the direction for the franchise.
Biggest disappointment of the Switch era for me is how they haven't seen what's up with so many legacy franchises. Super Mario Party wasn't very good but it sold like hot cakes because it was a relatively competent Mario Party on a console with a big install base. Bums me out that they haven't tested the water with DK, F-Zero, Star Fox, and they haven't done the basic thing of revamping failing series (like Paper Mario) with a title more in line with ahT people loved about it back in the day.
@@trixaquilon2786 Yes. Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from. Thankfully Arcade shooters are still a thing in indie games. As for DK, there is Yooka Laylee and the Impossible Lair that plays like DK.
Wind Waker HD had a lot of changes, most notably the Miiverse pictograph functionality which made the game's ridiculously tedious sidequest actually doable for most people. There was also the swift sail and the shortening of many animations to make the game feel less sluggish. These changes, along with the improved pixel and color resolutions, make WW HD the definitive way to play Wind Waker. Twilight Princess HD, on the other hand, was the one that felt like they didn't really change much, just upscaled it and threw in some collectible stickers, whoop-de-doo. The upscaling also made the game look very ugly, whereas previously the lower resolution and blurriness of a composite video signal on a CRT TV smoothed out a lot of the grainy, gross textures and gave the game a certain ethereal atmosphere.
I remember being hyped for this. I was fine with the graphical style of the game. The anime story that was released beforehand gave me hope. But then I got my preorder and played the game...oh boy that control scheme was ROUGH. I thought I could get use to them like I eventually did get use to the control scheme for Kid Icarus Uprising, but no. The two screen layout had to go. I tried on 3 separate occasions to play it trying to convince myself it was me; the controls are fine but no, they were terrible. The only "oh cool" moments I had was changing to chicken walker mode in a space battle randomly (I thought it was cool that you could) and scanning my Fox amiibo to unlock the SNES Arwings. I think the final blow was not just feeling as if I was ripped off by Nintendo for being an early adopter but the fact that I found a few new copies of it at a Five Below a few years ago. Just...wow.
I really enjoyed this one when it came out. Never had issues with the controls, and preferred the gyro controls over aiming with sticks. Just like with Splatoon.
People are always talking about the high potential Star Fox has as a series, but I’m not sure that’s true. Star Fox 64 is one of my favorite games ever, just a flat-out classic. But that’s the only game in the series that everyone can agree is really good. The games before that haven’t aged well, the games after it didn’t capture the same magic or gameplay loop. It’s a series capable of at least one fantastic game, but is it really one of untapped potential? Star Fox Zero was a big swing- Nintendo wanted this game to justify the Wii U to investors. But it was a miss.
I had a similar experience with PlayStation All-Stars Battle Royale. Up until late 2012, I was such a massive Sony fanboy and wasted all of my personal time and energy on playing and defending games I didn’t even like in the first place. Luckily PSAS was such a flop that it opened my eyes to just how bad of a company Sony truly was. Like many of that game’s biggest problems had to do with how Sony handled their properties and how they treated the developers
The supers absolutely killed the game. In Smash Bros you can at least chip away at your opponents until you can land a good hit to end the match. In PSASBR you run around the stage for 20 minutes because your opponent is a sore loser and constantly and would rather waste your time than attempt a comeback.
I hear you man. In truth, no company is perfect but Sony does some crap I hate. They will buy studios that were doing just fine, they’ll release a couple of games, and then axe them. And their software has become so homogenized. Last of Us, Horizon, God of War, Rachet and Clank… they are all 3rd person action games. Back in the day, they had weird puzzle games, car combat, unique fighter games, platformers, and the list goes on. Now, all of those are gone and replaced with the same kind of game over and over again. I think people get tricked into thinking Sony’s portfolio is diverse because they release really great content (which they do. All those games are A+). As much shit as Microsoft gets, they at least take chances. I’m not a fan boy of any company but tell me one title that Sony has made that is as unique as Sea of Thieves? Nintendo is in a whole other category as they’ve got decades of diverse games in their back pocket (though many of them they appear to haver abandoned *cough* F-Zero *cough*).
Your description of Nintendo in 2016 is why I’ve always been a Sony fan (i also love Nintendo game as well!) because PlayStation just has so much no matter what because of how different each person who owns a PlayStation is, whereas I feel with Nintendo Everyone is buying smash bros, everyone is buying mario kart, everyone is buying the new Zelda etc
I think I’m one of the few who actually really liked this game! Didn’t like the gyrocopter because that was so slow. But other than that I really liked it. Even the controls.
Scott, my comment may sound like something of a review. So, I got a Wii U last year, just to get what I needed for the eShop before it closes, that included Smash for Wii U. Much later, I managed to get Star Fox Zero, complete with Star Fox Guard. What was my experience? It was a pretty worthy successor to the Star Fox series. I mean it. True, I had trouble with the controls at first, but I managed to adapt quite quickly. The more I played, the more I started to understand the game, and the more fun it feel. The controls feel nice, it feels natural to move with the Stick along with the Gyrocontrols to aim the reticule. Natural, and fun. As for the latter, the movement of the aiming feels precise like moving a stick. It's so satisfying to charge a laser, and fire it to destory a group of enemies in a single shoot. I remember wanting to tackle a level again, just so I can get a much higher score. Presentation wise? It's Star Fox as expected. I honestly will never get tired of characters interacting as you go through the levels. It's been an epic stable since day one, and it goes along with the soundtrack. The perfomances of the voice actors are so spot on. Granted, the soundtrack may not be at the level of Assault, but it's still a pretty good listen. The levels are awesome. Granted, not every level is awesome, but there's quite a handful of favorites for me: Corneria, Sector Alpha, Sector Beta, and Titania. Speaking of Titania... The Landmaster is a joy. Seriously, blasting through hordes of enemies, ranking up points left and right, and the flying mode feels pretty slick. I love the homing shots. As for the Walker, it controls just as well as the Arwing and the Landmaster. The Gyrowing, not gonna lie, it's my least favorite vehicle, but more for how Zoness is designed. It's not rush through the fleet and destory the enemy ships, it's more among the lines of being slower paced. The way the Gyrowing controls itself still feels nice. Not a bad level, but I prefer more breaking through enemies fleets and ocassionally saving the Cornerian allies. I do think the controls need more room for improvement. For example, having to tilt left or right two times with the Right Stick to perform the Barrel Roll should be a single button, or should be given an alternative button like the Somersault and the U-Turn. That's the only complain I have for the controls, Barrel Roll should have an alternate button. The rest of the controls are still pretty nice, and worth mentioning, if you feel your aim is off, pressing the Y button to recalibrate the reticule is a very welcoming element of the game. I will not lie. I was sad that the game was over, because with how fun the game was, I wanted more. I wanted to do more. It's one of those games that you have so much fun playing, only to find yourself a feeling of dissapointment. That's it, dissapointment that it is over. There's indeed more to do, but the levels that I ended up unlocking after completing the game once are more of a mixed bag. Not bad, but they could be better. I recommend playing the game first through the Missions, in where you need to collect a certain amount of medals through a pretty cool neon-blue stage. This is to get the hang on how the controls feels. Then, the Story Mode. So first and foremost, I must bring up NiGHTS into Dreams. Sonic Team implemented an interest design in that game, that the player is allowed to retry the levels as many times as they want after clearing them, to encourage them to get a higher score and a higher ranking. The way Story Mode is implemented makes me think Nintendo and Platinum Games took the same approach: Clear the level, and allow them to reply the completed level to encourage them to get a higher score and a higher ranking. I love it, honestly. So at the end of the day... I never wasted my life by buying Star Fox Zero. It was a pretty epic game that it's a worthy successor to the Star Fox series. True, the story formula of the Star Fox team fighting against Andross' army feels the same, but personally, the game throws quite a lot of curveballs that makes the whole thing more different than 64. Should they give it another chance for the Switch? Yeah, they should. I would buy a Switch version if they add an entire new campaign. It's currently a what if, but yeah, I do believe Zero deserves another chance. Overall, I would give it a 9 out of 10. Just wanted to give my thoughts over Star Fox Zero, and why it's not really a bad game once you give it a chance. I understand that the controls is not everyone's cup of tea, and everyone has a different point of view, but I feel the need of sharing my thoughts once I saw this in my recommendations. Have a nice day, Scott.
@@Maverick.D. Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from. Thankfully Arcade shooters are still a thing in indie games.
@@Brunosky_Inc The reason for the two screens is for the player to shoot with the gamepad, while the TV screen which (shows all ranged mode) is meant for spectacle rather then gameplay for an audience to watch. This game started out a presentation demo, thats why. Thankfully the minus button lets you put first person view on the TV screen.
This is a big reason why I’m mostly interested in the behind the scenes angles on what happened as opposed to TH-camrs who get easily angry a lot of the time.
What’s funny is that Nintendo was kicking around some good ideas during the Wii U era. Their best games of the era were a little outside the box. Captain Toad, Splatoon, Mario Maker. Star Fox Zero was unfortunately the victim of a bad idea. It should’ve just been a laser-focused genre title like Tropical Freeze.
2015-2016 was an abysmal year to be an Nintendo fan. Not only do we keep on getting mediocrity after mediocrity after mediocrity games, but the games that we've even wanted to come weren't exactly what we expected and failed to capitalized. It's almost as like Nintendo was tries to piss us off by given us something we didn't ask for nor they weren't even trying hard enough. The only good games we gotten around that time were Kirby: Planet Robobot, Doom & Yoshi's Wooly World. The rest was crap. Thank goodness we got the Switch afterwards. Say whatever you want, but the Switch is vastly superior than the Wii U in so many ways.
I feel ya, man. For me it was *Pokemon Battle Revolution.* That mobile app of a console release before apps were even called that. Full price, less than half the game Stadium was, and it barely even looked any better (a thing that actually mattered as seeing Pokemon on a TV in 3D was a huge part of the appeal). Learned to check reviews for repeated complaints and not to blindly trust even a titan like Pokemon, which was generally killing it at the time
So I love this game and I accept that the controls suck. I'm gonna go play it right now. When you know who went missing instead of slippy, I got emotional.
Star Fox Zero was the first Star Fox game I ever played. I barely made any progress because of the controls and traded it in to GameStop for like a dollar. Not the greatest introduction into the franchise I imagine.
It definitely was not. Star Fox 64 is worth trying even after Zero. The SNES games are also good, but they're of their time, so you may find them hard to get into. I still love Star Fox 1, but I can see why some people wouldn't.
This was the worst way to introduce yourself to the Star Fox franchise, I agree. May I recommend you play Star Fox 64 over Nintendo Switch Online. If you have a working GameCube, I would also recommend playing Star Fox Adventures and Star Fox Assault. DO NOT play Star Fox Command either. I can say from experience that it will be the most miserable feeling you will ever experience if you do.
@@FastTquickIt’s not up to you to decide wether someone likes a game or not. Let people play Star Fox Command on their own accord, that shouldn’t bother you should it HMM?!
@@DJNeon-C1990 Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from. Thankfully Arcade shooters are still a thing in indie games.
Personally I thought Star Fox Zero was fine, but I totally identify with the struggle of being a Nintendo fan and Wii U owner in 2016. In addition to the lackluster games like the Mario Tennis and AC amiibo games, we also took a bad blow when Iwata passed away. The announcement of the Switch (and its eventual release) felt like salvation at that point. On a side note, I actually got to visit the Nintendo store in NY the day Star Fox Zero dropped, and that was super fun. They made an Arwing chair that had the game hooked up to the big screen, they had a photo booth that you could make your own pilots license out of, and they gave out a bunch of free swag (like a Fox logo patch, an Arwing pin, etc).
Despite being a Wii U kid, Star Fox Zero was one of the very few first party titles that I never ended up playing. I still haven't touched the series before but I think the Gamepad gimmick sounds pretty fun so hopefully I have more fun with it than others did.
@@xxsusmasterxx5491 I think Starfox Zero is meant to have a learning curve, since it's the first Starfox game since command to not have wing damage. It's a pick your poison situation.
Lol, I was playing Dark Souls , Fallout , Arkham and 5 call of duty games while Nintendo fans where kicking dust. A lot of people me & Scott's age couldn't picture JUST playing Nintendo, the intensity just wasn't there compared to everything else. Vita & Mobile was still dry compared to 3DS ill definitely admit that.😂🎉
Say whatever you want about Star Fox Zero, but at least this game remembered what Star Fox actually was: a fast-paced arcade-style rail shooter demanding tons of skill and replayability. And replay it I did, quite a lot actually.
StarFox 64 is a remake of the original game. StarFox 64 got remade on the 3DS in 2011. And then there’s this, which makes four games total. Let’s look at all the StarFox games that are NOT the same game. StarFox 2 StarFox Adventures StarFox Assault StarFox Command *Half of this franchise is remakes of the original game.*
I disagree. I do not think Star Fox 64 is a remake of Star Fox on the SNES. Honestly, they have hardly anything in common, aside from the fact that they have similar characters.
In the beginning of the vid scott could the dallas cowboys logo over star fox and i can relate to that pain. Been watching them since '06 and basically yeah
Star Fox Zero is one of those games I don’t like talking about because I actually do like it. I had a great time getting a grasp on the controls and going for the high scores and such. I *know* why people didn’t care for it, but I had a lot of fun with it
I really wish we lived in a world where people weren’t shunned and ridiculed for liking an entry in a popular IP that’s the subject of constant ridicule. It’s happened to me with Star Wars Episodes VII-IX, Batman vs. Superman, Sonic Forces, and quite a couple other things that everyone loves to dog on all the time.
16:22 Reminds me of the latter Wii days. The last few years of Nintendo Power leading up the Wii U release (and then even that little bit left they remained as an existent magazine post-Wii U release) were the most depressing and boring years of the magazine. It was sad reading their fake enthusiasm for the current Nintendo landscape at the time
Star Fox is one of my favorite Nintendo franchises(and I do mean, up there with the likes of Zelda and Metroid), and up to that point I had been wanting a new Starfox game for 10 years(yes we got 64 3D but that's a shot-for-shot remake of a game that was already on Wii and Wii U VC), so imagine my excitement when they teased it at E3 2014. Then imagine my excitement plummetting when they revealed it was another rema-er, sorry, """"Reimagining"""" of 64(sorry, it's a remake), like why??? You guys *just* remade it on the 3DS. I still wanted to be excited for it because it's more Star Fox, but then the reports were coming out how confusing the controls were. My excitement piqued again when it was revealed Platinum(one of my favorite devs) was working on it, but you know, turned out they were just cleaning up for Nintendo. I still wanted to give this game a chance though, I watched the anime special which was amazing, I bought this game at launch, got the patch and everything, put this game on the Wii U played it up to the Gyrowing, never touched it again, and sold it a couple of weeks later. There are worse Nintendo games out there but I don't think any game could match the disappointment I felt for Zero. It actively depresses me I'm an extremely easy person to please, I know they have their issues, but I still really liked Adventures and Assault, and even the DS game(in fact Zero only made me appreciate it more). Warts and all, at least those games had the decency of offering a unique experience, but Zero feels like the worst of both worlds. The Walker feels like a weird in-between on-foot sections and keeping Fox in his Arwing, which would normally be fine if it offered regular TPS controls, but this is SF0 so of course it wouldn't. Then you got the Gyrowing which is easily one of the most unfun experiences I've ever had in a Nintendo game, this thing embodies everything wrong with the game's set up. It's a stealth section in a non-stealth game so already we're off to a bad start but then your dealing with the crappy little robot and the slowest moving robots and vehicles possible. But even without those, all you're left with is a worse version of SF64, just with worse levels, worse storytelling, worse bosses, worse of almost everything except for maybe the music This game desperately wants to be SF64 to the point it's regurgitating the exact same dialog we've been hearing since 1997. It feels like it's embarrassed by its past, yet it fails miserably at trying to be the same game it's desperately trying to parrot. Heck, I bought a Wii U again for modding, and decided to rebuy a few Wii/Wii U games I had in the past(especially since some have a snowball's chance in hell of getting remastered like TvC), since this game is incredibly cheap I wanted to give it another chance because I don't want to hate this game, I really *do* want to like it, but once again, I hit the same wall: Gyrowing->Haven't tocuhed it since. I keep hearing people saying they should port the game on the Switch, but the issue is that the entire game was designed around the Gamepad/dual screen integration, they'd have to change the entire game to get it to work properly to the point they'd just be remaking it and I think it that sort of effort would be better off just making a new game entirely. And I don't know about you but if they announce a fourth fucking remake I think I might lose it
I feel ya on this one. Star Fox Zero is the only game I sold back to the store under a month after getting it, not because I needed the cash or anything, but just to get rid of the game out of the sheer dislike I had for it. I was okay gelling with the control style, and a retelling again, while a bit flat, could be fine enough if they fluffed things around enough. They didn't. Not in a satisfying way at least. I was probably a bit unlucky too, winging the path I'd take. It involved going through Yet Another Corneria with that chickenbot section finale, into the briefest cool space mission, like, actually timed and all, into a mission with that incredibly slow gyrocopter, that was tedious and just when I was at the end of my wits, boom. Another gyrocopter mission that was a stealth mission as well. My hopes were simple. I want to fly fast down a corridor and shoot stuff. And in that regard, Kid Icarus Uprising is such a better Star Fox game than Star Fox Zero it's not even funny.
I mean...they did tbh in a satisfying way. Like it mostly was flying down corridors and shooting stuff but it had gimmick and control issues. Although it's hard to call Kid Icarus Uprising a better Star Fox game when half of it's levels are on foot and it also has control issues.
@@Jdudec367 You don't have to use the two screens, you can just use the minus button to put the Cockpit view to the Tv screen and back again. Also on the top right of the pause menu you can turn the motion controls on and off. So you have to give the game credit, it does give you options.
@@Jdudec367 The problem is if you just play the main story, the game tells nothing about how the controls work. So when Peppy says use the motion controls, it feels like the game is forcing them on you and thats not completely true. However the button functions are revealed in training mode. Do people use training mode?????
@@orangeslash1667 I use training mode tbh, it's pretty useful really especially for a game with controls like this and someone like me who hasn't ever beaten a Star Fox game at that point.
I love how Scott tells this story like an old war veteran
That gen was ww2 and scott was french or polish
@@Danielgil28893-xHe was Japanese. Lmao 💀
In all fairness the Wii U era is like the Chinese Era of Humiliation to Nintendo fans.
every single one of us that went through the Wii U era is a war veteran
Tbf going through the hype cycle of star fox zero was like being in an unforgiving war
I was a devout Christian before Star Fox Zero so I heavily relate to Scott’s story.
I was too
I still am, I was not affected by the release of Star Fox Zero.
I was not.
I’m still not, I was not affected by the release of Star Fox Zero.
@@RegiRuler🤣
Funniest comment.
Personally as a devout Zoroastrian before the release of star Fox zero, I have since converted to the true religion of Scientology. Don’t listen to these heretics in the comments, they clearly haven’t experienced the spiritual truth that is Star Fox zero
Those were dark times indeed.
Good news Arcade shooters are still a thing in indie games.
I wonder how arlo types
@@JoshTheWoz he chicken pokes because he only has one hand.
@@MaxxSkywalker He smashes his head into the keyboard and bites the keys like a champ
I was wondering what the Scott the Woz equivalent of “Shenmue 3 is a terrible game , and I wasted my life “ would be like.
I would agree but was there a reasonable expectation that Shenmue 3 wouldn’t be terrible?
@nealfowler5623 bruh do you remember how much hype there was at e3 2015....for the KICKSTARTER?
@@Alfredo-oh8xbI do remember, but at the same time Shenmue has never been known for having great gameplay.
@nealfowler5623 - Yeah but Shenmue 3 had even WORSE gameplay than 1&2! Them turning the actual fights into quicktime events/puzzles was incredibly insipid?!
I'm not even a Shenmue fan, and I feel secondhand rage _for_ Shenmue fans about Shenmue 3, you get a sequel to a long-dead series hoping for a conclusion... and get a filler arc.
I can't tell whether to respect Yu Suzuki for not wanting to compromise his artistic vision, or want to murder him for his "Shenmue MUST be 5 games" autism, lmao
It’s crazy a year and a half into the Wii U’s lifetime is already considered it’s later years.
The Wii U got that Dreamcast energy. 😩
They should have just made back to back Mario vs Donkey King games to save the console.
@@BM-wh5qk I think the problem is that Nintendo in House had a hard time making 3d games on both Wii U and 3ds. The Switch feels like an all hands on deck.
I really feel like the Wii U just kinda ended when mario maker released. After that you can tell they just gave up and moved all hands onto the switch.
its*
When you don’t feel like a Star Fox, but feel like a loser.
SpongeBob: "What's the difference?"
@@just_an_elliWasn’t that Patrick
@@just_an_elli I don't think Spongebob said that
@@cosmicblob8799 It was Scott that said that.
Listen I played it, the game is fun, but have to spend at least an two hours in training mode to prepare because in addition to the control scheme being different. Even when you do get used to the controls, it's extremely hard. It's also most F-zero Gx levels of hard.
@@orangeslash1667 No, I was refering to the comment that said "SpongeBob: "What's the difference?"" I am fully aware that Scott said the star fox thing, I'm just saying that the person who said "What's the difference" was Patrick, not SpongeBob.
This is so accurate, man. I remember being in college in 2014, watching Nintendo's E3 Digital Presentation in the computer lab during a class. It was so good. Even if no one around me cared about Nintendo games at the time, the time between E3 2014 and E3 2015 was so good! Smash & Splatoon arrived, Mario Maker was on the horizon... and then E3 2015 was like watching all that momentum crash into a brick wall. All that excitement was gone. Star Fox Zero didn't look great in previews. I got to demo it in the cool Arwing demo booth they brought to several conventions, and even in that kind of environment it just didn't impress. When it finally released, I beat the game, boxed it up, and have never looked back.
I want nothing more than to see a new, original, good Star Fox game again. I wouldn't mind Zero being so short if I actually enjoyed it, but man... I didn't.
Just to be clear by 'boxed it up' he means he burned it tossed the remains in a steel lockbox and then left it in a bog
Finally, a review that's pretty much 1:1 how I felt on StarFox Zero, and StarFox as a whole. Zero really was Nintendo doing its thing, but at its worst. I'd love to see Platinum make a StarFox game with full creative control. I can see them doing a lot better.
Tbh for the stuff they have said recently, I can see them making it a live service junk or something like that, so I thing Nintendo still should have some creative control, just not make it a gimmick game.
Nintendo weren't making a Starfox game, they were using the name to make a 'gamepad' game.
And it sucked...
Nerrel’s review was a pretty eloquent take
@@oscarzxn4067the live service thing was forced on by the publisher as well
To me, this felt much more like a Platinum Games decision. Having a complex control scheme that takes some time to click is much more them. I would really like to try this again, I do remember the time I played it two player was fantastic.
The star fox series is like if Nintendo owned a gold mining company but they only dug up the limestone
Yeah. Imagine if Batman '89, Batman Begins and The Batman got made back to back to back. That is the place Star Fox is in.
WAIT IS THAT WHAT IT IS??? miyamoto hates stories in games?@@orangeslash1667
@@orangeslash1667I wonder what gaming stories could be like without Miyamoto
@@KittyKatty999 Doesn't matter because Nintendo has no interest in Star Fox without Miyamoto's permission. Not helping matters is that Starfox games are short, so a complex story could slow down the pacing???
@@orangeslash1667Star Fox assault says hi
2:00 It’s true the speculation and hype for Smash 4 was some of the most fun I ever had on the internet. The posts of the day, constant discussions, wishlists and the reactions to new fighters was perfect
Man, I remember when it was called Super Smash Bros Universe by fans in 2013
@@looeegeeOn one hand, I feel like they really bungled it by not giving it an actual subtitle starting with "U", it would have been so easy and any thing is better than "GAME for CONSOLE", but on the other I feel like it definitely didn't live up to a subtitle so bombastic as "Universe" lmao
I think that’s pretty much the perfect hype cycle, especially with the fear of characters not getting in and then the sense that there is a limit in how crazy the announcements will be but we don’t know where the limit is yet
Scott became a Nintendo-atheist?
We all did
Its seems very probable but if that were the case why he made a video about the Ten commandments and showed a Bible in some episodes?This is the grand dilema of Scott's religious schism
More like an Nintendo-agnostic since he probably still likes their games lol
Brazilian.
@@uhh_pNo.
Btw: Kamiya didn't worked on Star Fox Zero since he was busy with Scalebound
Which got cancelled
Hate to see it. 💀
Scalebound’s cancellation still hurts me to this day as an Xbox gamer.
Looking back at those years, I'm kinda grateful I had a 3DS instead of a Wii U.
those years i was thankful i was living under a rock, all i did on my wii u was play splatoon then get confused why people were hating on amiibo party from mp10 but slightly better
@@hola-gy8te I wonder if Splatoon is Nintendo justification for killing Starfox, the same way Mario Kart killed 3d F-zero???
i remember at Nintendo NY when they had this huge elaborate arwing cockpit chair so you could play the game on the big screen, and every person who tried it couldnt beat the demo. The attendant was kinda tired of seeing everyone get so confused, and i remember when i tried it out and beat it he just looked me dead in the eye and went "you did it." and gave me a star fox patch. i did not buy the game.
What an awesome story 😂
The marketing for Starfox Zero vs the actual game was such a whiplash,
They did awesome looking cel shaded animations & even some jim henson puppets (featuring iwata miyamoto & Reggie),
But then it comes out with no multyplayer, mandatory gamepad controls & the story is just 64 again (right after 64 3DS!)
Hope Nintendo gets Starfox in some passionate hands, untill then "a fox in space" will atleast give us our fix (storywise atleast)
Star Fox Zero has co-op.
I felt the same way at the time. Not only because of Star Fox, but also because of Color Splash and Federation Force. It wasn't just because we didn't have many great games to play, but these three games specifically made me feel like Nintendo just would absolutely NOT do what people wanted. All three are games from franchises we were begging for, but without anything people actually wanted. Star Fox Zero? Yet another retelling of the first with gimmicky controls. With Paper Mario, they continued the formula of the widely criticized Sticker Star. Metroid, they made a multiplayer spin-off for a handheld after 5 years of nothing following Other M's mixed reception.
It almost felt like Nintendo was trying to upset fans on purpose. Nintendo frequently does odd things, but at that point in time, those odd things were almost all Nintendo fans had, and it sucked. The fact that they confirmed Zelda was basically the only game for E3 that year didn't help. I remember going into E3 kinda on autopilot, thinking "Hey, Zelda's gotta be good at least, right?" and I was blown away. I still think Breath of the Wild was the turning point for Nintendo after the Wii U. The buzz was insane, it had been a long time since Nintendo showed anything that grabbed people like that, and they were able to keep that hype going until the Switch's announcement and release.
None of that really applies if you’re a casual who can tolerate anything.
Federation Force having the Metroid Prime title specially upset me. The last game from that line of games was in 2007, 8 years by 2015, and they announce a multiplayer spinoff for the 3DS and decide to give it the Metroid Prime title.
@@okagron Trust me, I have amazing tolerance levels.
@@okagron Federation Force was made by Next Level games who made the Mario soccer games. Meaning that Nintendo needed more time for the next mainline Metroid game.
That time absolutely DID SUCK, 2015 was worse than death for Nintendo fans, it's so so crazy that if feels like time went by so much slower back then and it was only a long two years before the BOTW and the Switch released and saved Nintendo
Star fox: Zero faith
I was surprised they just rehashed the original story again. Though the last “new” game “Starfox Command” on DS, wrote the series into a corner.
Depending on what you did in the story, you got multiple endings. This ranged from happily ever after to Krystal being shunned by society and traveling to the other end of the galaxy.
So if we ever get an actual new Starfox, they’ll probably have to make it take place either before Command or just remove that story from existence.
With this video you can tell Scott wakes up in a cold sweat thinking about this game still .
he is not alone. We have a group that meets at 5 am every day. We are here if you want to talk.
I like that Scott talks about both the highs and the lows of the Wii U era with roughly equal passion; now that we’re 6 years into the Switch’s lifespan and that’s the big thing to Discourse about, I feel like a lot of Nintendo fans (especially on Twitter) tend to look back on the Wii U and Nintendo as a whole in the early 2010s with rose-tinted glasses.
Because of that, it’s refreshing to see someone like Scott talk in-depth about the negatives of the era and acknowledge that the Switch has been better, while not forgetting the positives altogether.
Fun fact: star fox zero and mario tennis ultra smash are the only two games scott didn't made a excuse in a scott the woz episode.
What do you mean?
14:20 I find it kind of odd of Scott to skim over the 3DS’s side of the story in 2016, Federation Force very notably contributed to the doom and gloom that year while Robobot was probably the high point.
Especially with Chibi Robo Zip Lash!
This game blows! *Throws game case in toilet*
@@nintyfan1991 God the fact they couldn't just make another Chibi Robo 1 styled game without any weird control gimmicks and release it in the US is crazy.
and sun and moon
@@jeremyabbott4537 Bad news Chibi Robo's creator Kenichi Nishi left the company in 2009. So Skip can't make a great one without him.
But Scott, how could 2016 be a bad year for Nintendo when it had Yo-kai Watch 2?!
Kirby Planet Robobot:
Okay i know your being sarcastic and all... But i love Yokai watch 2, seriously it's one of my favorites on the 3DS.
@@Exlayer-pk8hy I was half-sarcastic half-serious when I made that comment. I loved Yo-kai Watch 2 aswell
I've never played Yokai Watch, but I love Monster Taming games, is there a place I should start?
@@CrocvsGator I think 2 personally.
1 has that "proof of concept" vibe that games like Battle network have, which while not inherently bad I feel makes it the worst of the four games.
Also you gotta emulate for the third since physical copies of YK3 were printed in small numbers and the 3DS eShop is dead lol
2013 - 2017 is the time frame I blanked out for Nintendo. I thought they fell off and switched to the PS4. Which in hind side, I’m glad I did. I got to play Uncharted 1 - 4, Last of Us, God of War, Spider-Man, Horizon Zero Dawn, Ratchet & Clank and a few others.
I love Star Fox Zero, but the best way to play it is with 2 players as a couch coop game. This really made it a blast to play and I wish more games had this mechanic. I agree, they should have also allowed other control options (traditional), but they could've also marketed a 2 player coop asymmetrical control experience. I think it would've been received better.
100% right mate. I was wondering if other people tried this, it's fantastic.
@@undergroundhiphopfan6335 I think Starfox Zero is meant to have a learning curve, since it's the first Starfox game since command to not have wing damage. It's a pick your poison situation.
What do you love about it
@@rouge939 The fact that Zero doesn't have any wing damage, unlike 64.
Y'know I believe people would have hated this game slightly less if this came out launch year for the Wii U. They were really trying to push the Gamepad gimmick and by 2015 it was to late. If it came out at Wii U's launch year people would still dislike it but just write it off as Nintendo experimenting/showing off with new tech and what to do with the Gamepad.
100%
The game should've had pro controller support
@@Daniel6254 You don't have to use the two screens, you can just use the minus button to put the Cockpit view to the Tv screen and back again. Also on the top right of the pause menu you can turn the motion controls on and off. So you have to give the game credit, it does give you options.
@@orangeslash1667 It shoul've given the option to use a pro controller to play on the TV screen. The game demands, that you use both screens.
@@Daniel6254 You can use the pro controller, but only in Co-op mode.
No, Peppy says to use the cockpit view for more precise aiming, but he didn't say anything about using both screens at once. Thanks to the minus button, you don't have to use the gamepad. to use cockpit view.
You may need to use both screens then there are cinematic cut scenes but thats it.
I also want to mention that their have been discussions about porting Star Fox Zero to Switch to give it a second chance. I remember seeing articles on Nintendo Life about it, and how it could work with better graphics and new controls. But I personally think it would not work even if you improved the controls. This game has more issues then that.
I just want them to re-release the multiplayer of Star Fox Assault, what a fun time playing that mode.
Yes, I loved it back in the day.
The option to have a good battle on foot and with vehicles or just jetpacks, everyone slinging bazookas or only snipers while hiding and peeking on others' screens was great, something I don't feel in modern shooters I play online.
I want them to make a new starfox but takes the ideas from assault and execute it to damn near perfection
@@kurokamina8429 I recommend Botvice as a successor to Assault.
I've never heard Scott fully cuss before and I died laughing
Timestamp? I must've missed it.
If Platinum 100% had the wheels I could see action being off the rails like DmC or Bayonetta and Arwings being able to Transform into Macross like Mechs.
Assault was the right direction for Star Fox to go in, they just gave up on it.
Yup, and to me Kid Icarus uprising proved that. Imagine a new starfox with the spectacle, fun and variety of that game while still having a focus on the shooting stuff part
@@carb0xyde887 Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from.
Thankfully Arcade shooters are still a thing in indie games.
@@orangeslash1667 I get you, but I still think the series can evolve a grow beyond being a basic arcade shooter to something a bit larger but with the same roots.
It being short is not a problem, it is very replayable, but I understand what you mean.
Either way, Kid icarus uprising, it exists, it's incredible, and it has both on-rails shooting and ground combat and they both slap
@@carb0xyde887 Kid Icarus was made because Sakurai was tasked to make a shooter game for the 3ds. It was originally going to be a Starfox game, but Sakurai felt that the arwing controls were too limiting to what he wanted. He chose Pit because an angel that couldn't fly by himself meant there was more freedom in how dynamic he can move.
I really appreciate Scott’s part on Twilight Princess HD. It feels like that remaster does not get the attention it deserves
I have fond memories of this game. Me and my friend saved up so we could play it together and it was amazing for co op.
Thank you Scott for mentioning Star Fox Assault
my favorite part of the star fox zero story that scott left out was the DROVES of people returning this game like the month of release and it flooding game stores inventory. it was being traded in so frequently that for a few weeks, gamestops wii u section was rows of SFZ for like $10. i got a new sealed copy of the game like three months after it came out for $15, touched it once, sold it back to them.
Basically same with Metroid Other M... I got that sucker on release and while playing it on a relatively fast pace. People were finishing it in a day and hating it so bad the MSRP dropped like a rock. I didn't even have time to resell it for at least half my cost back when I finished it few weeks later...
@@scikoolaid I was able to understand the controls thanks to training mode,but it took long time for the controls to click.
This game is designed to have a steep learning curve. Something I wish the game itself would be clear of because people were thinking oh it’s a star game that must mean it’s accessible. Not here.
This was such a dark time, man. Starfox Zero, Animal Crossing Amiibo Festival, Paper Mario Color Splash, Metroid Prime Federation Force, Chibi Robo Ziplash. It was like Nintendo was trying to self destruct on purpose. In hindsight, we should’ve spent those years catching up on PS3 and PS4 games. And then we could play the Wii U games that we missed out on when they rereleased on Switch! 😂😭
I went from "what are people talking about this rules" to "oh, I see..." within the span of the first level.
as someone who enjoyed zero for the few great moments it had, I do still gotta agree that it’s a prime example of one side of Nintendo that absolutely infuriates me, Thankfully the recent metroid releases has proven otherwise but for the longest time Zero left me with a huge feeling of skepticism with new nintendo releases from dormant IPs, F-Zero especially. But even that series is finally getting its well deserved revival (if only in the way we weren’t expecting but was definitely needed)
The thing that sucks about StarFox Zero. Is that I love StarFox Zero.
Yes controls are unintuitive the entire playthrough of a short game.
However I loved playing starfox for all of the routes and trying to get gold medals. This led me to learning and understanding how to play with the controls at a good level. When I got to that level everything just clicked. And At that moment StarFox Zero became my all time favorite Starfox game. I loved everything about how it controlled and how I was able to just intuitively using the gamepad and tv screen in conjunction without realizing I was doing it.
Then I played other games and moved on. Now I can't go back to play my favorite game. Because not only is my WII u game pad broken, but those controls aren't like riding a bike, and it isn't really worth relearning to play when I can go to starfox 64 on my emulator or 3ds and play a solid starfox game.
I just wished Star fox wasn't laid to languish in this way
Fun Fact: the only reason this game was made is because Miyamoto wanted a flight game that can viewed at multiple angles for the sake of (spectacle). However it takes away accessibility, so you work harder to perform well.
Thankfully there's a minus button, if you can't use the two screens.
@@orangeslash1667maybe, but it's undeniable that effort was put into the game and if you actually play it, it's super fun.
@@neonmenace1592 Oh you like this game, thank you.
There's a reason SF has a training mode, thats how I was able to learn them.
@@orangeslash1667 true. The training mode is undeniably useful, and helped me get a decent grip on the controls before getting into the full game.
@@neonmenace1592 With Starfox 64, the training mode was short, because it didn't need to be long since the game is simple.
Zero is the opposite. Then there are the people that will say, why accept a learning curve of Zero when you just play the original with no learning curve???
The reason is free roaming sections. Argonaut Games and Miyamoto confirmed that Starfox was made to experiment what can be done with 3d. Zero experiments with that even further. Whenever your fighting a boss there much more open space to fly where ever you want. Thats why there are motion controls, to give you more options when aiming in the free roaming sections.
Some say this kills the pace of the game, and can see why but there's more variety of missions because of the new free roaming levels. I guess you can say that SF Zero is an acquired tase, because in a big budget game it's not easy balancing pacing with complexity.
I find these videos interesting because I have such a gap with my Nintendo fandom. I started on the NES, then went to the Genesis...but I had friends with the SNES and my little brother had the SNES. Then I went to the PS1 and my brother went to the N64...after that I went PS2 and my brother went Xbox and that was it until the Wii when I was living back at my parents and my Step Dad had a Wii, but I didn't care for it. So it wasn't until last year that I finally bought a Switch and got reinvigorated with Nintendo...even bought a Wii to play GameCube game as it's a whole console I missed out on (still don't care much for the Wii). So these videos really help as a unique history lesson for the period in which I just didn't pay attention to Nintendo, and now that I'm back (I'm on board with the Switch 2 already), Scott provides a funny but interesting retrospective.
The great thing about Nintendo is that their failures are always interesting.
A failed experiment at least gives you something to talk about. Everyone else plays it much more safe.
well its not exactly a new finding either. When you give a player too much to look at and make controls overly complex to accomplish a goal, they will obviously not like the game.
Not everyone else. Most major game companies have one or two fascinating disasters, it's just that Nintendo is a lot more experimental.
@@jamz3243 You know how fighting games are fun but they have a steep learning curve. Thats a good way to describe Starfox Zero. It's pretty much mandatory to use training mode to experiment withe the controls, but also get use to the games difficultly because it doesn't have an easy mode.
Totally agree with you here. 2015-2016 was a bad time to be a nintendo fan and it was the years i put down my nintendo consoles for the first time and started playing on PC and xbox. It just felt like we was getting nothing then star fox zero drops which turned out to be very meh but not what we wanted.
If i look at star fox zero in 2023, i honestly dont think its a bad game its just fundamentally flawed with such a lack of creativity.The graphics are just about passable and the levels are decent (apart from zoness) what absolutely ruins it for me is the forced motion controls which are just such a pain to use and once again a reuse of the same story from snes and 64, fly to venom and kill andross. It feels like there were so many missed opportunities with this game and i think the main reason nintendo have abanonded this IP is because they are fresh out of ideas and because zero got poor sales due to the problems it had. Star fox assault that came out on gamecube years ago also has its flaws (way too many ground missions not enough flying) but it had a unique story and actually felt fun to play! You just dont get that with zero.
We had a remake of 64 on the 3ds which was really good. We did not need another 'remake' on wii u. I doubt we will get a new star fox anytime soon unless nintendo seriously figures out the direction for the franchise.
Biggest disappointment of the Switch era for me is how they haven't seen what's up with so many legacy franchises. Super Mario Party wasn't very good but it sold like hot cakes because it was a relatively competent Mario Party on a console with a big install base.
Bums me out that they haven't tested the water with DK, F-Zero, Star Fox, and they haven't done the basic thing of revamping failing series (like Paper Mario) with a title more in line with ahT people loved about it back in the day.
does Party Superstars and TTYD make up for it or no
@@trixaquilon2786 Yes.
Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from.
Thankfully Arcade shooters are still a thing in indie games.
As for DK, there is Yooka Laylee and the Impossible Lair that plays like DK.
2015 and 2016 were both dreadful years for Nintendo....
And then 2017 ended up being a solid year for them. It’s crazy to see just how fast a company can turn around and be good again.
“Ight so what if we gave up?”
Star Fox Zero
Wind Waker HD had a lot of changes, most notably the Miiverse pictograph functionality which made the game's ridiculously tedious sidequest actually doable for most people. There was also the swift sail and the shortening of many animations to make the game feel less sluggish. These changes, along with the improved pixel and color resolutions, make WW HD the definitive way to play Wind Waker. Twilight Princess HD, on the other hand, was the one that felt like they didn't really change much, just upscaled it and threw in some collectible stickers, whoop-de-doo. The upscaling also made the game look very ugly, whereas previously the lower resolution and blurriness of a composite video signal on a CRT TV smoothed out a lot of the grainy, gross textures and gave the game a certain ethereal atmosphere.
I lost my faith when Star Fox ZERO… ZERO… 0… and you DON’T play as James McCloud…
I remember being hyped for this. I was fine with the graphical style of the game. The anime story that was released beforehand gave me hope. But then I got my preorder and played the game...oh boy that control scheme was ROUGH.
I thought I could get use to them like I eventually did get use to the control scheme for Kid Icarus Uprising, but no. The two screen layout had to go. I tried on 3 separate occasions to play it trying to convince myself it was me; the controls are fine but no, they were terrible.
The only "oh cool" moments I had was changing to chicken walker mode in a space battle randomly (I thought it was cool that you could) and scanning my Fox amiibo to unlock the SNES Arwings.
I think the final blow was not just feeling as if I was ripped off by Nintendo for being an early adopter but the fact that I found a few new copies of it at a Five Below a few years ago. Just...wow.
I really enjoyed this one when it came out. Never had issues with the controls, and preferred the gyro controls over aiming with sticks. Just like with Splatoon.
People are always talking about the high potential Star Fox has as a series, but I’m not sure that’s true. Star Fox 64 is one of my favorite games ever, just a flat-out classic. But that’s the only game in the series that everyone can agree is really good. The games before that haven’t aged well, the games after it didn’t capture the same magic or gameplay loop. It’s a series capable of at least one fantastic game, but is it really one of untapped potential? Star Fox Zero was a big swing- Nintendo wanted this game to justify the Wii U to investors. But it was a miss.
The game was called Starfox Zero because they wanted you to go in with zero expectation.
I was able to master the control scheme, but it took a long time to do.
This game was designed to have a super steep learning curve.
This was around the time it nearly broke every Nintendo fan. Thank god they announced the Switch and turned things around
I had a similar experience with PlayStation All-Stars Battle Royale. Up until late 2012, I was such a massive Sony fanboy and wasted all of my personal time and energy on playing and defending games I didn’t even like in the first place. Luckily PSAS was such a flop that it opened my eyes to just how bad of a company Sony truly was. Like many of that game’s biggest problems had to do with how Sony handled their properties and how they treated the developers
The supers absolutely killed the game. In Smash Bros you can at least chip away at your opponents until you can land a good hit to end the match. In PSASBR you run around the stage for 20 minutes because your opponent is a sore loser and constantly and would rather waste your time than attempt a comeback.
I hear you man. In truth, no company is perfect but Sony does some crap I hate. They will buy studios that were doing just fine, they’ll release a couple of games, and then axe them. And their software has become so homogenized. Last of Us, Horizon, God of War, Rachet and Clank… they are all 3rd person action games. Back in the day, they had weird puzzle games, car combat, unique fighter games, platformers, and the list goes on. Now, all of those are gone and replaced with the same kind of game over and over again.
I think people get tricked into thinking Sony’s portfolio is diverse because they release really great content (which they do. All those games are A+). As much shit as Microsoft gets, they at least take chances. I’m not a fan boy of any company but tell me one title that Sony has made that is as unique as Sea of Thieves? Nintendo is in a whole other category as they’ve got decades of diverse games in their back pocket (though many of them they appear to haver abandoned *cough* F-Zero *cough*).
@@leeartlee915 Miyamoto said that he runout of ideas for F-zero. In that GX is as good as it can possibly get.
@@orangeslash1667 They ran out of ideas for 2D Mario and that didn’t stop them.
The only reason I remember that game is cause it had Sly Cooper in it...
Atleast we’ll always have the best Star Fox Game: Kid Icarus Uprising
I tried the Demo for this game and I can confirm, this game truly makes me feel sadness
Your description of Nintendo in 2016 is why I’ve always been a Sony fan (i also love Nintendo game as well!) because PlayStation just has so much no matter what because of how different each person who owns a PlayStation is, whereas I feel with Nintendo Everyone is buying smash bros, everyone is buying mario kart, everyone is buying the new Zelda etc
I think I’m one of the few who actually really liked this game! Didn’t like the gyrocopter because that was so slow. But other than that I really liked it. Even the controls.
Scott, my comment may sound like something of a review.
So, I got a Wii U last year, just to get what I needed for the eShop before it closes, that included Smash for Wii U.
Much later, I managed to get Star Fox Zero, complete with Star Fox Guard. What was my experience?
It was a pretty worthy successor to the Star Fox series. I mean it. True, I had trouble with the controls at first, but I managed to adapt quite quickly. The more I played, the more I started to understand the game, and the more fun it feel.
The controls feel nice, it feels natural to move with the Stick along with the Gyrocontrols to aim the reticule. Natural, and fun. As for the latter, the movement of the aiming feels precise like moving a stick. It's so satisfying to charge a laser, and fire it to destory a group of enemies in a single shoot. I remember wanting to tackle a level again, just so I can get a much higher score.
Presentation wise? It's Star Fox as expected. I honestly will never get tired of characters interacting as you go through the levels. It's been an epic stable since day one, and it goes along with the soundtrack. The perfomances of the voice actors are so spot on.
Granted, the soundtrack may not be at the level of Assault, but it's still a pretty good listen. The levels are awesome. Granted, not every level is awesome, but there's quite a handful of favorites for me: Corneria, Sector Alpha, Sector Beta, and Titania.
Speaking of Titania... The Landmaster is a joy. Seriously, blasting through hordes of enemies, ranking up points left and right, and the flying mode feels pretty slick. I love the homing shots. As for the Walker, it controls just as well as the Arwing and the Landmaster.
The Gyrowing, not gonna lie, it's my least favorite vehicle, but more for how Zoness is designed. It's not rush through the fleet and destory the enemy ships, it's more among the lines of being slower paced. The way the Gyrowing controls itself still feels nice. Not a bad level, but I prefer more breaking through enemies fleets and ocassionally saving the Cornerian allies.
I do think the controls need more room for improvement. For example, having to tilt left or right two times with the Right Stick to perform the Barrel Roll should be a single button, or should be given an alternative button like the Somersault and the U-Turn. That's the only complain I have for the controls, Barrel Roll should have an alternate button.
The rest of the controls are still pretty nice, and worth mentioning, if you feel your aim is off, pressing the Y button to recalibrate the reticule is a very welcoming element of the game.
I will not lie. I was sad that the game was over, because with how fun the game was, I wanted more. I wanted to do more. It's one of those games that you have so much fun playing, only to find yourself a feeling of dissapointment. That's it, dissapointment that it is over. There's indeed more to do, but the levels that I ended up unlocking after completing the game once are more of a mixed bag. Not bad, but they could be better.
I recommend playing the game first through the Missions, in where you need to collect a certain amount of medals through a pretty cool neon-blue stage. This is to get the hang on how the controls feels. Then, the Story Mode.
So first and foremost, I must bring up NiGHTS into Dreams. Sonic Team implemented an interest design in that game, that the player is allowed to retry the levels as many times as they want after clearing them, to encourage them to get a higher score and a higher ranking. The way Story Mode is implemented makes me think Nintendo and Platinum Games took the same approach: Clear the level, and allow them to reply the completed level to encourage them to get a higher score and a higher ranking. I love it, honestly.
So at the end of the day... I never wasted my life by buying Star Fox Zero. It was a pretty epic game that it's a worthy successor to the Star Fox series. True, the story formula of the Star Fox team fighting against Andross' army feels the same, but personally, the game throws quite a lot of curveballs that makes the whole thing more different than 64. Should they give it another chance for the Switch? Yeah, they should.
I would buy a Switch version if they add an entire new campaign. It's currently a what if, but yeah, I do believe Zero deserves another chance. Overall, I would give it a 9 out of 10. Just wanted to give my thoughts over Star Fox Zero, and why it's not really a bad game once you give it a chance. I understand that the controls is not everyone's cup of tea, and everyone has a different point of view, but I feel the need of sharing my thoughts once I saw this in my recommendations. Have a nice day, Scott.
I bought this game with my allowance... at launch.
My condolences
Damn 💀...
@@Maverick.D. Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from.
Thankfully Arcade shooters are still a thing in indie games.
@@Brunosky_Inc The reason for the two screens is for the player to shoot with the gamepad, while the TV screen which (shows all ranged mode) is meant for spectacle rather then gameplay for an audience to watch. This game started out a presentation demo, thats why.
Thankfully the minus button lets you put first person view on the TV screen.
There were several games making use of the gamepad from the beginning and all throughout the wii u's (short) life, not starting 2014.
Scott, it's me, I'm here losing sleep still about Star Fox Zero.
Worshiping thing is that Star Fox as a whole has been dormant ever since Zero, if not straight up done for
This is a big reason why I’m mostly interested in the behind the scenes angles on what happened as opposed to TH-camrs who get easily angry a lot of the time.
What’s funny is that Nintendo was kicking around some good ideas during the Wii U era. Their best games of the era were a little outside the box. Captain Toad, Splatoon, Mario Maker.
Star Fox Zero was unfortunately the victim of a bad idea. It should’ve just been a laser-focused genre title like Tropical Freeze.
This is the game that made me realize that Myamoto was/is a crazy person half the time.
Miyamoto says that he has no interest in making another Starfox unless he could come up with a new gameplay function. Thats how Zero was made.
And that Miyamoto hates story in video games.
Why why WHY?@@orangeslash1667
@@NekoBoyOfficial It says here that he's barely involved with games now a days.
@@NekoBoyOfficialprobably just hates paying writers.
2015-2016 was an abysmal year to be an Nintendo fan. Not only do we keep on getting mediocrity after mediocrity after mediocrity games, but the games that we've even wanted to come weren't exactly what we expected and failed to capitalized. It's almost as like Nintendo was tries to piss us off by given us something we didn't ask for nor they weren't even trying hard enough. The only good games we gotten around that time were Kirby: Planet Robobot, Doom & Yoshi's Wooly World. The rest was crap. Thank goodness we got the Switch afterwards. Say whatever you want, but the Switch is vastly superior than the Wii U in so many ways.
Fun game: count how many times Scott says “definitely probably”.
I was so excited when they announced a new Star Fox. This was such a sad slow motion trainwreck when it was happening
I don't get how a Platinum Games made Star Fox game can be just "Okay" but here we are and it was a real shame
Platinum Games only handled cutscenes and bosses while Nintendo made most of it.
Yeah I blame Nintendo here.
It's what happens when you include Nintendo in the equation, just look what happened to Paper Mario
It's what happens when you include Nintendo in the equation, just look what happened to Paper Mario
@@MarcuStar745XD Thankfully we have indie games.
Scott is a video machine so many uploads multiple channels 👍🏻
I feel ya, man. For me it was *Pokemon Battle Revolution.* That mobile app of a console release before apps were even called that. Full price, less than half the game Stadium was, and it barely even looked any better (a thing that actually mattered as seeing Pokemon on a TV in 3D was a huge part of the appeal). Learned to check reviews for repeated complaints and not to blindly trust even a titan like Pokemon, which was generally killing it at the time
Pokemon still isn't doing well.
For me it was pokemon X
@@gamingguy9006 Pokemon x and y purposefully sacrificed gameplay content for pretty visuals.
As bad as Star Fox Zero was I still want Nintendo to fix it in a Switch port.
So I love this game and I accept that the controls suck. I'm gonna go play it right now. When you know who went missing instead of slippy, I got emotional.
Once the learning curve is over the game is a fkn blast idc what people say
I want a new Starfox in the same style of Assult I loved Assult
Star Fox Zero was the first Star Fox game I ever played. I barely made any progress because of the controls and traded it in to GameStop for like a dollar. Not the greatest introduction into the franchise I imagine.
It definitely was not. Star Fox 64 is worth trying even after Zero. The SNES games are also good, but they're of their time, so you may find them hard to get into. I still love Star Fox 1, but I can see why some people wouldn't.
This was the worst way to introduce yourself to the Star Fox franchise, I agree. May I recommend you play Star Fox 64 over Nintendo Switch Online. If you have a working GameCube, I would also recommend playing Star Fox Adventures and Star Fox Assault. DO NOT play Star Fox Command either. I can say from experience that it will be the most miserable feeling you will ever experience if you do.
@@FastTquickEveryone’s experience is different. Someone may very well like Star Fox Command!
@@FastTquickIt’s not up to you to decide wether someone likes a game or not. Let people play Star Fox Command on their own accord, that shouldn’t bother you should it HMM?!
@@Gamma00Ray Thanks for the recommendations!
5:27 i didnt know i needed to hear scott say honey but thank god
starfox zero slander will NOT be tolerated in this house!
your house has been sold for starfox zero defending. get out.
@@DJNeon-C1990 Go play it rn
@@DJNeon-C1990 Star Fox is based on Arcade space shooters, which have always been short. How due you evolve a series when the games are short????? The problem is that Arcades have died in 2004. So there isn't any other examples of modern rail shooters for Star Fox to learn from.
Thankfully Arcade shooters are still a thing in indie games.
@@orangeslash1667 you either innovate or evolve as a game franchise, or you die like star fox for f zero.
@@DJNeon-C1990 The good news is that you can use a pro controller to play SFZ, but only in co-op mode.
Personally I thought Star Fox Zero was fine, but I totally identify with the struggle of being a Nintendo fan and Wii U owner in 2016. In addition to the lackluster games like the Mario Tennis and AC amiibo games, we also took a bad blow when Iwata passed away. The announcement of the Switch (and its eventual release) felt like salvation at that point.
On a side note, I actually got to visit the Nintendo store in NY the day Star Fox Zero dropped, and that was super fun. They made an Arwing chair that had the game hooked up to the big screen, they had a photo booth that you could make your own pilots license out of, and they gave out a bunch of free swag (like a Fox logo patch, an Arwing pin, etc).
Take a shot or 10 push ups for every “aahhh..” you hear.
Despite being a Wii U kid, Star Fox Zero was one of the very few first party titles that I never ended up playing. I still haven't touched the series before but I think the Gamepad gimmick sounds pretty fun so hopefully I have more fun with it than others did.
This, is a story on how Star Fox Zero made Scott lose his faith on Nintendo.
it made him lose his faith in everything not just Nintendo
@@FrogPopJG no, he reiterated what he meant to say.
@@xxsusmasterxx5491 I think Starfox Zero is meant to have a learning curve, since it's the first Starfox game since command to not have wing damage. It's a pick your poison situation.
I like StarFox Zero but your criticisms are valid.
0 seconds in and already it's the best intro I've ever seen in my life.
Lol, I was playing Dark Souls , Fallout , Arkham and 5 call of duty games while Nintendo fans where kicking dust. A lot of people me & Scott's age couldn't picture JUST playing Nintendo, the intensity just wasn't there compared to everything else. Vita & Mobile was still dry compared to 3DS ill definitely admit that.😂🎉
Say whatever you want about Star Fox Zero, but at least this game remembered what Star Fox actually was: a fast-paced arcade-style rail shooter demanding tons of skill and replayability. And replay it I did, quite a lot actually.
That nice tie-in animation was just about the only good thing to come out of this.
StarFox 64 is a remake of the original game.
StarFox 64 got remade on the 3DS in 2011.
And then there’s this, which makes four games total.
Let’s look at all the StarFox games that are NOT the same game.
StarFox 2
StarFox Adventures
StarFox Assault
StarFox Command
*Half of this franchise is remakes of the original game.*
So annoying, I would love for another attempt at an assault like game but polished its ideas and bringing in older ideas from 64
I disagree. I do not think Star Fox 64 is a remake of Star Fox on the SNES. Honestly, they have hardly anything in common, aside from the fact that they have similar characters.
Star Fox Zero is representive of the Wii U as a whole: Interesting ideas that just weren't executed well
I don't blame Nintendo for not showing Mario Party 10 at E3. Not even they wanna be associated with it
The sad part is this’ll probably be the last Star Fox game we get for a long time, if not ever.
Im sorry my favorite starfox destroyed you.
In the beginning of the vid scott could the dallas cowboys logo over star fox and i can relate to that pain. Been watching them since '06 and basically yeah
Star Fox Zero is one of those games I don’t like talking about because I actually do like it. I had a great time getting a grasp on the controls and going for the high scores and such. I *know* why people didn’t care for it, but I had a lot of fun with it
This is why I pretty much hate social media, they are always getting you down for liking something they hate in droves.
I really wish we lived in a world where people weren’t shunned and ridiculed for liking an entry in a popular IP that’s the subject of constant ridicule. It’s happened to me with Star Wars Episodes VII-IX, Batman vs. Superman, Sonic Forces, and quite a couple other things that everyone loves to dog on all the time.
16:22 Reminds me of the latter Wii days. The last few years of Nintendo Power leading up the Wii U release (and then even that little bit left they remained as an existent magazine post-Wii U release) were the most depressing and boring years of the magazine. It was sad reading their fake enthusiasm for the current Nintendo landscape at the time
I unironically love this game and outside of the gyrocopter I loved every second of it
Agree. 🇧🇷
Star Fox is one of my favorite Nintendo franchises(and I do mean, up there with the likes of Zelda and Metroid), and up to that point I had been wanting a new Starfox game for 10 years(yes we got 64 3D but that's a shot-for-shot remake of a game that was already on Wii and Wii U VC), so imagine my excitement when they teased it at E3 2014. Then imagine my excitement plummetting when they revealed it was another rema-er, sorry, """"Reimagining"""" of 64(sorry, it's a remake), like why??? You guys *just* remade it on the 3DS. I still wanted to be excited for it because it's more Star Fox, but then the reports were coming out how confusing the controls were. My excitement piqued again when it was revealed Platinum(one of my favorite devs) was working on it, but you know, turned out they were just cleaning up for Nintendo. I still wanted to give this game a chance though, I watched the anime special which was amazing, I bought this game at launch, got the patch and everything, put this game on the Wii U played it up to the Gyrowing, never touched it again, and sold it a couple of weeks later. There are worse Nintendo games out there but I don't think any game could match the disappointment I felt for Zero. It actively depresses me
I'm an extremely easy person to please, I know they have their issues, but I still really liked Adventures and Assault, and even the DS game(in fact Zero only made me appreciate it more). Warts and all, at least those games had the decency of offering a unique experience, but Zero feels like the worst of both worlds. The Walker feels like a weird in-between on-foot sections and keeping Fox in his Arwing, which would normally be fine if it offered regular TPS controls, but this is SF0 so of course it wouldn't. Then you got the Gyrowing which is easily one of the most unfun experiences I've ever had in a Nintendo game, this thing embodies everything wrong with the game's set up. It's a stealth section in a non-stealth game so already we're off to a bad start but then your dealing with the crappy little robot and the slowest moving robots and vehicles possible. But even without those, all you're left with is a worse version of SF64, just with worse levels, worse storytelling, worse bosses, worse of almost everything except for maybe the music
This game desperately wants to be SF64 to the point it's regurgitating the exact same dialog we've been hearing since 1997. It feels like it's embarrassed by its past, yet it fails miserably at trying to be the same game it's desperately trying to parrot. Heck, I bought a Wii U again for modding, and decided to rebuy a few Wii/Wii U games I had in the past(especially since some have a snowball's chance in hell of getting remastered like TvC), since this game is incredibly cheap I wanted to give it another chance because I don't want to hate this game, I really *do* want to like it, but once again, I hit the same wall: Gyrowing->Haven't tocuhed it since. I keep hearing people saying they should port the game on the Switch, but the issue is that the entire game was designed around the Gamepad/dual screen integration, they'd have to change the entire game to get it to work properly to the point they'd just be remaking it and I think it that sort of effort would be better off just making a new game entirely. And I don't know about you but if they announce a fourth fucking remake I think I might lose it
I feel ya on this one. Star Fox Zero is the only game I sold back to the store under a month after getting it, not because I needed the cash or anything, but just to get rid of the game out of the sheer dislike I had for it. I was okay gelling with the control style, and a retelling again, while a bit flat, could be fine enough if they fluffed things around enough. They didn't. Not in a satisfying way at least.
I was probably a bit unlucky too, winging the path I'd take. It involved going through Yet Another Corneria with that chickenbot section finale, into the briefest cool space mission, like, actually timed and all, into a mission with that incredibly slow gyrocopter, that was tedious and just when I was at the end of my wits, boom. Another gyrocopter mission that was a stealth mission as well. My hopes were simple. I want to fly fast down a corridor and shoot stuff. And in that regard, Kid Icarus Uprising is such a better Star Fox game than Star Fox Zero it's not even funny.
I mean...they did tbh in a satisfying way.
Like it mostly was flying down corridors and shooting stuff but it had gimmick and control issues. Although it's hard to call Kid Icarus Uprising a better Star Fox game when half of it's levels are on foot and it also has control issues.
@@Jdudec367 You don't have to use the two screens, you can just use the minus button to put the Cockpit view to the Tv screen and back again. Also on the top right of the pause menu you can turn the motion controls on and off. So you have to give the game credit, it does give you options.
@@orangeslash1667 Exactly! That's what I keep telling people!
@@Jdudec367 The problem is if you just play the main story, the game tells nothing about how the controls work. So when Peppy says use the motion controls, it feels like the game is forcing them on you and thats not completely true.
However the button functions are revealed in training mode. Do people use training mode?????
@@orangeslash1667 I use training mode tbh, it's pretty useful really especially for a game with controls like this and someone like me who hasn't ever beaten a Star Fox game at that point.
I enjoyed Flippy's Guard side game, was kinda hoping it would be it's own spin-off
Please do a Starfox Adventure stash vid
He was like 2 when that game came out
One of the best video game on the system, very underrated and misunderstood.