👏 Spectacular tut! You have a gift for teaching and you clearly have put allot of work into making it look approachable. 🙏 That's such a gift for students and inspirational for budding artists. You've got a new fan and sub.👊
Thank you for this. I very recently bought a PC and have been trying to learn UE5 for game development as a hobby and maybe new skillset as I turn 50yrs old, its been a frustrating and slow process for me... However it has gotten a bit more easier and rewarding bit by bit. However I have always been involved in Marketing most of my life and have had an interest in Graphics but never really attempted to make 3d art myself. I always wondered how people made those cool 3d animated graphics for Ads with products or effects in Movies etc. Since I'm already getting to learn the basics of UE5 I thought I would check out Motion Design since the 5.4 update and this looks a great skillset to learn in the Engine. Now I really do need more tutorials covering the basics to advanced.
SIR YOUR VOICE IS VERY STRONG THE WAY YOU MAKING EACH AN EVERYTHING SIMPLE ITS OUTSTANDING SIR NO WORDS LOVE YOU 3000 YOU R THE HOPE FOR US , NEVER STOP ALWAYS SHINE THROUG YOUR CREATIVE IDEA ,
Good tutorial but the cube asset is not matching plus you didn't show how to set up the three colours. Also I had to set some permissions for the material to work within the cloner. If you check the Niagara in usage section of the details tab for the material it should fix if anyone is having that issue!
@@lordmaxter21 i think in 5.4 it's slightly different maybe. I was doing something recently and was having the same issue then I found yet another small checkbox under Materials then it's like the little icon that is a rectangle and a radio on top. When you hover it should say "Expos this property in RemoteControl Preset..." and it should work!
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message: “Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner” In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!? Any advice appreciated Many thanks
Hi the video seems to skip and jumps at 5:33 from having Cloner2 and Cloner3 to suddenly showing Cloner_Text and Cloner_Plain? That's totally thrown me...help?
is there a tutorial on how to export the DDS file in NVIDIA Texture tools? I can't make my own texture file to work, neither in BC1 or BC7 (Difference?). AI won't help either :/
I also noticed that the lego cube you're using, has the plugs on all side, whereas the one in the link has them only on the top, so I won's get the same result as you show.
Hey! So fun fact I was going to upload the one with plugs on all sides but then realized Lego doesn't look like that To make the ones in the tutorial I used a displacement map in modeling mode I will upload the texture I used for the displacement for you -Shaun
@@Rforge Really great tutorials. You didn't muck around and got straight to the point. You aren't one of those that likes to hear themselves talk. BRILLIANT!
Hey! At the moment (i looked into this) no way to bake out the animation, that said i do think this will be added as one of the dependencies for Motion Design / Graphics is the Geometry Cache
i thought to beacome a level designer and also get into motion grahics i was learning after effects from a few weeks should i foucs on ue 5.4 - motion graphics or should i stick with after effects ??
Hi I’m an AE user for 15 years. I want to get into a 3d motion workflow. I have thought about learning C4D for years. But should I just skip C4D and learn this unreal engine really well. Also, I do not and will not model, I only buy models.
Hi Ryan! C4D / Blender / AE are amazing and have been the staple for motion graphics (super nice to see a new tool on the market) I was a big element 3D guy my self! / C4D. I think since UE is new to the scene its going to a take a while to get all the features up and running but yes its a great tool to learn as it comes with solutions that you can build / script into the engine for your motion graphics like particles and fire I would say since you have a very large number of years with AE under your belt give Unreal a spin. And the fact that you are not modeling means your workflow is closer to AE than Blender /C4D so big yes for you also while your learning do join our discord, were thinking of setting up a motion design thread there for questions related to this new segment of Unreal Engine. -RF Shaun
is there any way to convert cloner into a static mesh/mesh whatever? For example yr lego cloner in yr video into a static mesh? is it possible? i managed to do that with text actor inside unreal by adding dynamic mesh converter, but it doesn't work with cloners, i'm just getting exported a static mesh that i added to the cloner ( a single object that i already have as a static mesh XD)
I love blender ! So both are very different see what works for you and go with that🙂, I use blender for modeling and unreal for rendering since it has no render time with Lumen -Shaun
First i like to thank you for all effort and good work . I have one question did this can be in runtime ? Can access for example texte element from Blueprint? It seem have lot potential for adverting interactive panels
Hi! Nanite only works for M2 and above versions of the Mac. Please refer to the link below: forums.unrealengine.com/t/what-ue-features-are-not-working-on-macbook-m1-max/1318917
It was being called 'avalanche' previously but is not fully integrated into the engine So I'd say it's possible but is allot more polished / closer to completion in 5.4 -RF Shaun
...Good technique... Good job... But I have to tell you that, I think that in the end the concept is a little misused. LEGO would not move like that in any case. but it's just my opinion. I don't think waves go with Lego blocks.
What a solid tutorial! Right to the point, but still explaining small details from the interface for the new users. Congrats, keep this going ;)
Glad you enjoyed it!
Please do more Ue5 motion tutorials
I second this. The new mograph tools in UE look amazing. Less than 10 min tuts would be ideal.
IT LOOKS SO GOOD... NOW I GOTTA DOWNLOAD 5.4 to explore motion design ;D
Super short and to the point, exactly what I am looking for - thank you!
Glad it helped!
Exactly what I was looking for, thanks
this is brilliant man .. please do as much motion graphics tutorials as you can .. you are awesome 🥰🥰
Really awesome!
👏 Spectacular tut!
You have a gift for teaching and you clearly have put allot of work into making it look approachable. 🙏 That's such a gift for students and inspirational for budding artists. You've got a new fan and sub.👊
Thank you for your kind words! More tutorials and courses to come :)
this was fun to watch
Looking forward to more UE sports graphics related tutorials
More to come!
Thank you for this. I very recently bought a PC and have been trying to learn UE5 for game development as a hobby and maybe new skillset as I turn 50yrs old, its been a frustrating and slow process for me... However it has gotten a bit more easier and rewarding bit by bit. However I have always been involved in Marketing most of my life and have had an interest in Graphics but never really attempted to make 3d art myself. I always wondered how people made those cool 3d animated graphics for Ads with products or effects in Movies etc. Since I'm already getting to learn the basics of UE5 I thought I would check out Motion Design since the 5.4 update and this looks a great skillset to learn in the Engine. Now I really do need more tutorials covering the basics to advanced.
Cool you're getting into that at your age... never ever too late to learn smth new! Not much younger myself btw :)
Great tutorial! I've been wanting to jump into this and I think you just game me a perfect jumping off point!
Great tutorial, looking forward to more, thank you
Thanks for watching!
very concise , thank you!
Awesome tutorial thank you!!
Glad it was helpful!
Keep them coming. We got a lot to learn with this new plugin
Glad you like the content!
We need more like this
thanks u saved my last minute assignment
Wow very to the point and effective tutorial, good job!
Glad it was helpful!
Excelente !!! lo logré, muchas gracias!!
SIR YOUR VOICE IS VERY STRONG THE WAY YOU MAKING EACH AN EVERYTHING SIMPLE ITS OUTSTANDING SIR NO WORDS LOVE YOU 3000 YOU R THE HOPE FOR US , NEVER STOP ALWAYS SHINE THROUG YOUR CREATIVE IDEA ,
This is Madddd, Just increased the lifespan of 3D Designers😆
We can't wait for what cool things designers make!
This is awesome. Didnt know about the bookmarks! I would always make 10 different cameras lol
Glad it was helpful!
when i try to add my 3d object it comes untextured... is fbx, should i save it obj ? or?
great explainer 👍
Glad you liked it
HOLY CRAP!
Did you change the post-processing settings? Because I can't get the same look (lighting) as u
Good tutorial but the cube asset is not matching plus you didn't show how to set up the three colours. Also I had to set some permissions for the material to work within the cloner. If you check the Niagara in usage section of the details tab for the material it should fix if anyone is having that issue!
I'm stuck at this point, dont know how to set Niagara as cant find the option, any help here appreciated (total noob)
@@lordmaxter21 i think in 5.4 it's slightly different maybe. I was doing something recently and was having the same issue then I found yet another small checkbox under Materials then it's like the little icon that is a rectangle and a radio on top. When you hover it should say "Expos this property in RemoteControl Preset..." and it should work!
Also this is in the object details once selected in the outliner.
Thanks for great tutorial! The Text Actor does not have an option to use effector. Is there a way?
Great video thanks! Can you help with an issue please? The materials which I made in the new material designer look great in viewport, but when rendering with the movie render queue all materials are missing and render black with the following error message:
“Detected 2 read-only materials with missing niagra usage flag required to work properly with cloner”
In other posts I’ve read to open the materials in the main UE mat editor and make sure that in the materials niagra usage settings that “use with Niagra mesh particles” is checked… But mine are already checked!?
Any advice appreciated
Many thanks
Hi the video seems to skip and jumps at 5:33 from having Cloner2 and Cloner3 to suddenly showing Cloner_Text and Cloner_Plain? That's totally thrown me...help?
its the same just rename it
@@michaelgofman3201 Ah ok! thank you I will try that.
how to make it so it loop without visible cuts? Is there an option to do that?
is there a tutorial on how to export the DDS file in NVIDIA Texture tools? I can't make my own texture file to work, neither in BC1 or BC7 (Difference?). AI won't help either :/
I also noticed that the lego cube you're using, has the plugs on all side, whereas the one in the link has them only on the top, so I won's get the same result as you show.
Hey!
So fun fact I was going to upload the one with plugs on all sides but then realized Lego doesn't look like that
To make the ones in the tutorial I used a displacement map in modeling mode
I will upload the texture I used for the displacement for you
-Shaun
@@Rforge Really great tutorials. You didn't muck around and got straight to the point. You aren't one of those that likes to hear themselves talk. BRILLIANT!
Thank you for the kind words!
Thanks for the tut! Do you know if there is a way to bake the cloner/effector animation to a format that can be imported it into another application?
Hey! At the moment (i looked into this) no way to bake out the animation, that said i do think this will be added as one of the dependencies for Motion Design / Graphics is the Geometry Cache
@@Rforge Thank you!
@@Rforge Hey! Thank you! I hope they will add it.
i thought to beacome a level designer and also get into motion grahics i was learning after effects from a few weeks should i foucs on ue 5.4 - motion graphics or should i stick with after effects ??
Hi I’m an AE user for 15 years. I want to get into a 3d motion workflow. I have thought about learning C4D for years. But should I just skip C4D and learn this unreal engine really well. Also, I do not and will not model, I only buy models.
Hi Ryan! C4D / Blender / AE are amazing and have been the staple for motion graphics (super nice to see a new tool on the market) I was a big element 3D guy my self! / C4D. I think since UE is new to the scene its going to a take a while to get all the features up and running but yes its a great tool to learn as it comes with solutions that you can build / script into the engine for your motion graphics like particles and fire
I would say since you have a very large number of years with AE under your belt give Unreal a spin. And the fact that you are not modeling means your workflow is closer to AE than Blender /C4D so big yes for you
also while your learning do join our discord, were thinking of setting up a motion design thread there for questions related to this new segment of Unreal Engine.
-RF Shaun
is there any way to convert cloner into a static mesh/mesh whatever?
For example yr lego cloner in yr video into a static mesh? is it possible? i managed to do that with text actor inside unreal by adding dynamic mesh converter, but it doesn't work with cloners, i'm just getting exported a static mesh that i added to the cloner ( a single object that i already have as a static mesh XD)
for some reason i don't have the motion design button next to platforms, i have the plug enabled
Nice, more motion design in ue5.4
More to come!
Thanks for this amazing video. I just want to know why we should do it in Unreal if Blender itself is capable of doing this and even a whole lot more?
I love blender !
So both are very different see what works for you and go with that🙂, I use blender for modeling and unreal for rendering since it has no render time with Lumen
-Shaun
thank you for tut
i tried to by media texture but it doent work though,
only still texture works for motion graphic?
Hello! Thanks so much for your question! Just to clarify, by media texture do you mean texture from I/O card?
@@Rforge thank you for ur replying i mean movie texture
First i like to thank you for all effort and good work .
I have one question did this can be in runtime ? Can access for example texte element from Blueprint?
It seem have lot potential for adverting interactive panels
Hey yes this can be used for things like broadcast graphics there to explore
th-cam.com/video/nF4Xf7t0Hgg/w-d-xo.html
-Shaun
I don't see the camera at 1:27.
What kind of project did you open unreal as? It just sort of starts with that step skipped. Being 100% new to UE5 I wouldn't recognize.
Thank you for explaining to me how to create an Empty Level. That's the kind of information I come here for.
Thank you for your kind words!
Which template did you start off with? Film/Video blank, Games blank, etc?
I used blank for this one or Third person, the starting template doesn't matter as much
-Shaun
Great Tutorial , many thanks.👍👍👍 Greetings rosuckmedia
Thanks for watching!
What are you machine specs?
Nanite tipp was good bro,dies it work on Mac as well?
Hi! Nanite only works for M2 and above versions of the Mac. Please refer to the link below:
forums.unrealengine.com/t/what-ue-features-are-not-working-on-macbook-m1-max/1318917
Sorry but I don't see motion design in available plugins for Unreal Engine 5.3.2. Any idea?
It used to be called avalanche before 5.4
why is my interface don't have motion design outline layout ???
You can try resetting your layout and see if it comes ?
-Shaun
It took less time to watch this whole video than it would to render 10s of this scene in C4D
Hi, new here. Is this possible in 5.3?
It was being called 'avalanche' previously but is not fully integrated into the engine
So I'd say it's possible but is allot more polished / closer to completion in 5.4
-RF Shaun
@@Rforge Thank you very much for your fast reply!
Shorter content is great .
Couldn't use this for any work as it's experimental.
...Good technique... Good job... But I have to tell you that, I think that in the end the concept is a little misused. LEGO would not move like that in any case. but it's just my opinion. I don't think waves go with Lego blocks.
Agreed, the pieces would collide with each other! It was more for demonstrative purposes
OR.
Just put something to block the waves under the letters. If that’s possible.
How to download 5.4
Hi! The link below will give you a step-by-step process on how to download Unreal Engine:
www.unrealengine.com/en-US/download
@@Rforge yeah I have 5.3 no new update is showing
@@Nasty1512 th-cam.com/video/f3N9hxx2PCA/w-d-xo.html&ab_channel=SolomonJagwe