Great tutorial, thanks! Is the material you are using the one you made in your "Tuto Unreal Engine 5 : Create Stunning AAA 3D Grass in 15 Minutes Part 2" video?
Did you try nanite foliage with fully modelled foliage or did you use alpha cards with it? I heard that nanite foliage with alpha cards have a terrible performance.
its alpha cards without nanite, and yes nanite has terrible perfomance using alpha mask now. But i heard that Epic are focusing to improve nanite with foliage on next UE version !
@@GatyhInteractive Have you ever tried using fully modelled foliage? I'm making some research on this because foliage is important for my project and I've heard that it is much better than using alpha cards with nanite. It might not be as good as foliage with LODs but it still has good FPS at run time. Do you know if this is true? Unfortunately I cannot test it myself at the moment.
@ILoveCoding11111 It's depend tbh, I would say Alpha card for Tree and Grass is better (for perfomance) (if setup correctly). If you have a lot of foliage,you will end up with better perfomance. But with Foliage using alpha card you cannot create very accurate details foliage and that were nanite foliage can be better, cause you can have very details foliage and still have "good" perfomance. However some foliage can be horrible for perfomance using nanite, for example Tree Pine with all the needle needed i rather use Alpha cards. In conclusion i would say that Alpha cards Give better perfomance overall (if setup) correclty and Nanite foliage Give better Quality with still "good" perfomance.That could be a good video to talk about :)
Hello, how to make a photorealistic backdrop for the forest, the backdrop like in the Silent Breath horror game, the leaves, the tree branches, can you make a video on this subject?
@@muratbulut1874 Oh yes, but i don’t think they use backdrop in Silent breath, they use high poly tree, with a post process for a real camera effect, like in bodycam. But I will be uploading Speedtree tutorial to create realistic tree from scratch soon!
Hi, that's actually how I do it too, except for nanite trees. But does it really make sense to move away from virtual shadow maps if the rest of the map is nanite? Settlement, trees, etc?
That contact shadow distance was something new for me Thankyou Man 🙌🙌
The contact shadow option on the source light helped me sooo much man thankyou..
This is a really good one using Stats is the way to go
@@Kale_116 Happy, to help!
Thank you very much!
Nice Tips thx man!!!
Great tutorial, thanks! Is the material you are using the one you made in your "Tuto Unreal Engine 5 : Create Stunning AAA 3D Grass in 15 Minutes Part 2" video?
Nop, this material is more advanced. (For the wind at least) for the rest it’s commun végétation parameters.
@@GatyhInteractive Alright, cheers!
Did you try nanite foliage with fully modelled foliage or did you use alpha cards with it? I heard that nanite foliage with alpha cards have a terrible performance.
its alpha cards without nanite, and yes nanite has terrible perfomance using alpha mask now. But i heard that Epic are focusing to improve nanite with foliage on next UE version !
@@GatyhInteractive Have you ever tried using fully modelled foliage? I'm making some research on this because foliage is important for my project and I've heard that it is much better than using alpha cards with nanite. It might not be as good as foliage with LODs but it still has good FPS at run time. Do you know if this is true? Unfortunately I cannot test it myself at the moment.
@ILoveCoding11111 It's depend tbh, I would say Alpha card for Tree and Grass is better (for perfomance) (if setup correctly). If you have a lot of foliage,you will end up with better perfomance. But with Foliage using alpha card you cannot create very accurate details foliage and that were nanite foliage can be better, cause you can have very details foliage and still have "good" perfomance. However some foliage can be horrible for perfomance using nanite, for example Tree Pine with all the needle needed i rather use Alpha cards. In conclusion i would say that Alpha cards Give better perfomance overall (if setup) correclty and Nanite foliage Give better Quality with still "good" perfomance.That could be a good video to talk about :)
Set invalidation cache method to rigid or static too
yh i forgot to mention that, sorry..
Hello, how to make a photorealistic backdrop for the forest, the backdrop like in the Silent Breath horror game, the leaves, the tree branches, can you make a video on this subject?
you mean a realistic tree ? Sorry but what you mean by backdrop ?
@@GatyhInteractive Photorealistic backdrop for forest.
@@GatyhInteractive Backdrop means on the horizon line far end use some trees or elements similar to silhouette which usually using a cylinder
@@muratbulut1874 Oh yes, but i don’t think they use backdrop in Silent breath, they use high poly tree, with a post process for a real camera effect, like in bodycam. But I will be uploading Speedtree tutorial to create realistic tree from scratch soon!
@@GatyhInteractive thx
Lumen? What is your GPU? thks for tips
Yh, I use Lumen.its basically Unreal engine Default Project settings, and Im Using a 3080 RTX
120fps what is hw gpu specs?
its goes over 120 but by default unreal is clamping the max fps to 120fps, that what im refenring to. But i have a 3080.
Hi, that's actually how I do it too, except for nanite trees. But does it really make sense to move away from virtual shadow maps if the rest of the map is nanite? Settlement, trees, etc?
I guess its depend on the amount off non-nanite vs nanite that you have in your project, maybe just try with one and the other to see the best result.
No need to move away from VSM when using Nanite, you will have no problems if you just follow the basic do's and don'ts of Nanite.