Unreal Engine 5.4 Feature Highlights

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 พ.ค. 2024
  • Unreal Engine 5.4 is packed with new features and improvements to performance, visual fidelity, and productivity that will benefit game developers and creators across industries. Find out more at unrealengine.com/whats-new.
    With this release, we’re delivering the toolsets we’ve been using internally to build and ship ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite.’
    Highlights include substantial updates to both in-editor and gameplay animation features, significant rendering enhancements, an extended virtual production toolset, improved developer iteration, and much more.
    #unrealengine #ue5 #ue #unrealengine5
  • เกม

ความคิดเห็น • 202

  • @JonathanWinbush
    @JonathanWinbush 20 วันที่ผ่านมา +214

    Congrats to Andy and the team on releasing the motion design tools! 🎉🤙🏾

    • @dumpdump9898
      @dumpdump9898 20 วันที่ผ่านมา +13

      Your tutorials have been a huge help!

    • @andyblondin7384
      @andyblondin7384 20 วันที่ผ่านมา +11

      Thanks Winbush!!! Huge thanks to all the Beta testers

    • @JonathanWinbush
      @JonathanWinbush 20 วันที่ผ่านมา +7

      @@andyblondin7384 absolutely thanks for having me along for the ride I'm excited these tools are now out in the community!

    • @Matthewfurry
      @Matthewfurry 20 วันที่ผ่านมา +1

      Hello winbush How to do it now nanites shadings, optimize shader, hardware ray tracing How do I do?

    • @JonathanWinbush
      @JonathanWinbush 20 วันที่ผ่านมา +4

      @@Matthewfurry how do you do what in particular?

  • @pitcrowley
    @pitcrowley 19 วันที่ผ่านมา +57

    At this point i'm convinced they're gonna release new and improved real lives with UE 6.

    • @acay5722
      @acay5722 17 วันที่ผ่านมา +6

      UE6 is just gonna be one giant megacomputer which controls reallife weather, volumetric clouds and sun rays XD

  • @ComfortZoneComic
    @ComfortZoneComic 20 วันที่ผ่านมา +38

    got 5.4 ....opened a few existing projects...all things seem okay....thanks !

  • @Pikastation28
    @Pikastation28 20 วันที่ผ่านมา +20

    This is the best time to be a 3D animator and I really want to use unreal engine 5 to animate things.

  • @jackmorton7406
    @jackmorton7406 20 วันที่ผ่านมา +76

    Holy crap that Nanite improvement is insane!

    • @KimboKG14
      @KimboKG14 11 วันที่ผ่านมา +1

      tesselation: how many subdivisions would you like?
      nanite: yes!

  • @_Garm_
    @_Garm_ 20 วันที่ผ่านมา +15

    would fun to see more and better 2D support in the engine :)

    • @andrew8253
      @andrew8253 20 วันที่ผ่านมา +1

      Godot

    • @_Garm_
      @_Garm_ 20 วันที่ผ่านมา +10

      @@andrew8253 godot is ok, but i want work with Unreal :)

    • @cheekychaise3199
      @cheekychaise3199 17 วันที่ผ่านมา +2

      Have you tried paper zd? I thought about it but eventually decided to abandon 2d altogether.

  • @PhilipZeplinDK
    @PhilipZeplinDK 15 วันที่ผ่านมา +5

    Animation rigging and displacement maps are exactly what I was hoping for 🎉

  • @xorengames
    @xorengames 20 วันที่ผ่านมา +13

    This is awesome! Upgrading to 5.4 right now. Cheers!

  • @KartoonDevelopTips
    @KartoonDevelopTips 20 วันที่ผ่านมา +29

    It's Finaly out!! Can't wait to test the Motion Matching and Motion design more, amzing job!

  • @ebrahim_mr
    @ebrahim_mr 20 วันที่ผ่านมา +10

    Thank you for the motion matching system. it will help us a LOT 😍❤

  • @Abdessamad889.
    @Abdessamad889. 14 วันที่ผ่านมา +4

    Hey guys, Amazing job. But the engine is so heavy on some systems (at least mine.), I really hope that you take optimization in mind.

  • @OnMars3D
    @OnMars3D 20 วันที่ผ่านมา +33

    "Finally" is right, the movie render graph has been a long time coming!

    • @SuperMyckie
      @SuperMyckie 20 วันที่ผ่านมา +1

      Really curious to see how it works

  • @TheFlashStickman
    @TheFlashStickman 19 วันที่ผ่านมา +5

    As an animator who just started learning CG character animation a couple years ago in Blender, these new UE animation tools look very approachable!

  • @KostasMachete
    @KostasMachete 20 วันที่ผ่านมา +4

    Amazing work! Now the only thing’s missing is the motion matching sample with the animations so we can study more of this tool.

  • @HomAxz
    @HomAxz 20 วันที่ผ่านมา +15

    I cant even begin how amazing this update is. The motion graphics, sequencer, viewport, outliner, quick retarget.. just amazing.

  • @user-fi8bn6ct8t
    @user-fi8bn6ct8t 20 วันที่ผ่านมา +10

    For the unification of 3D... Holy😮

  • @eleonora7490
    @eleonora7490 19 วันที่ผ่านมา +9

    I understand nothing, but everything is awesome ❤

  • @Oldyellowbrick
    @Oldyellowbrick 19 วันที่ผ่านมา +3

    I’ve only just got into Unreal as a motion designer and loving it 👌

  • @AGCreationsflorida
    @AGCreationsflorida 19 วันที่ผ่านมา +3

    Been loving this app! Green screen is so easy, fast and has amazing results in a short time.

  • @lordnaps
    @lordnaps 20 วันที่ผ่านมา +14

    the retargeting, tessellation, & rendering upgrades 😍

  • @thevestarr
    @thevestarr 20 วันที่ผ่านมา +4

    Two words: Hell. Yeah.

  • @dconnectzone
    @dconnectzone 20 วันที่ผ่านมา +9

    Awesome! just updated few minutes ago.

  • @Matthewfurry
    @Matthewfurry 20 วันที่ผ่านมา +5

    Very awesome unreal engine 5.4 nanites shadings and rendering

  • @dmangamesSTUDIO
    @dmangamesSTUDIO 19 วันที่ผ่านมา +2

    Retargeting is huge! Also interested in the cloud DDC

  • @Homi3
    @Homi3 20 วันที่ผ่านมา +4

    Very Exciting Update Can't Wait to Use It
    This Is the Only Thing That Gives Me Excitement and Motivation Nowadays

  • @christmworkflow2886
    @christmworkflow2886 20 วันที่ผ่านมา +5

    Nice Qol improvement , crazy update again.

  • @dlai5884
    @dlai5884 19 วันที่ผ่านมา +1

    Great, I hope we can continue to enhance the character animation function, I really like using it!

  • @thomaseichler2368
    @thomaseichler2368 20 วันที่ผ่านมา +6

    As always there will be no disappointment in UE ever seen

  • @rano12321
    @rano12321 19 วันที่ผ่านมา +3

    okay the movie render graph is probably the biggest update for vfx people.

  • @megitsune714
    @megitsune714 19 วันที่ผ่านมา +1

    Is motion matching performant or should i just stick to the classic state machines for my parkour game?

  • @philippevm
    @philippevm 20 วันที่ผ่านมา +2

    That snow scene with the truck will be downloadable?

  • @germane.s.5727
    @germane.s.5727 19 วันที่ผ่านมา +1

    Great! Will be nice to play games using this technology. Does anyone knows why the old dotted Sony log appears with the word Sting on the ship at the end of the video? XD

  • @Mr_Dee
    @Mr_Dee 20 วันที่ผ่านมา +3

    That’s a whole lot to take in!! Awesome release🎉

  • @GorkaGames
    @GorkaGames 20 วันที่ผ่านมา +11

    Amazing!! Can't wait to dive deeper into Motion Matching! 🔥💪

    • @ThiagoLionheart
      @ThiagoLionheart 19 วันที่ผ่านมา

      We are waiting Motion Matching 500+ Animations Project from EPIC to work on a Parkour Project 😉

  • @dave3269
    @dave3269 19 วันที่ผ่านมา

    MacOS full screen? iOS push notifications without needing to build from source? Right clicking on Magic Mouse / magic track pad?

  • @shadowarez1337
    @shadowarez1337 13 วันที่ผ่านมา +1

    Is Direct Storage something you can add within this or is that entirely done through Direct X 12 programming?

  • @xxdeejinxx
    @xxdeejinxx 20 วันที่ผ่านมา +1

    Do the performance improvements in UE5.4 mean that

  • @pedrosilvasouto7320
    @pedrosilvasouto7320 18 วันที่ผ่านมา +1

    you all should try one day to play a future videogame named "Portugal: Rise of the Ornurenses" that will launch on Steam and it will be made on Unreal Engine 5 in a few years
    This game is a sci fi game set in Portugal where a young man named Sérgio created several robots in shape of mythical creatures for an exposition at the Web Summit... in this game players can play as one of this robotic mythical creatures like Griffins, Chimeras, Werewolves, Gargoyles and many others and complete quests across places like Sintra... I should not give too much spoilers but this game in the future will have expansions and players will be able to explore the full Portugal from north to south and even some alien planets as well in this new "pagan and robotic Portugal"

  • @lFunGuyl
    @lFunGuyl 20 วันที่ผ่านมา +4

    "setting up a leg in just a few steps" Ohhhhhh 😅

  • @wingedhussar1453
    @wingedhussar1453 19 วันที่ผ่านมา +1

    Hi could unreal engine 5 get cloud coverage update where shadows or daytime gets dim when clouds go over

  • @gabrielepardi5178
    @gabrielepardi5178 19 วันที่ผ่านมา +2

    Those are great news especially the ones on the optimization
    Looking forward to this update and cobgratz to rhe team for their hard work

  • @RolyPolyGames
    @RolyPolyGames 19 วันที่ผ่านมา

    Any links to guides on setting up or getting started with a lot of this? I'm going to be doing A LOT of animating soon.

  • @waltthayer3459
    @waltthayer3459 19 วันที่ผ่านมา +2

    Imagine making your own Halo animated movie

  • @FPChris
    @FPChris 19 วันที่ผ่านมา +2

    Add a video editing suite.

  • @terminalstrm
    @terminalstrm 17 วันที่ผ่านมา +1

    I have been looking forward to UE 5.4 and these enhancements to VR/XR. It is time to build!

  • @kurtXhecticXpl
    @kurtXhecticXpl 20 วันที่ผ่านมา +2

    That terrain ;0

  • @AnimeEye1
    @AnimeEye1 19 วันที่ผ่านมา +1

    can anybody tell me that should i use blender or unreal to make animation, my type is to make cinemaric shot like movie not gammes. please tell

  • @Z0MBUSTER
    @Z0MBUSTER 20 วันที่ผ่านมา +13

    Noice ! But...Anytime for the promised Epic Laucher overhaul though...

    • @DarkSession6208
      @DarkSession6208 20 วันที่ผ่านมา +6

      this, we needed that overhaul 4 years ago.

  • @StandaloneVR
    @StandaloneVR 19 วันที่ผ่านมา

    Helloo, will you use AI real time animations for NPC and main characters to have a hyper cool realistic scene? Will unreal 5 work with Qualcomm VR GPU for VR standalone games?

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 15 วันที่ผ่านมา +2

    when Nanites are able to work with all the characters, it`s game over for retopology! Some day....

  • @ArtVandelayInc
    @ArtVandelayInc 19 วันที่ผ่านมา +2

    Does anyone know how to control gizmos with middle mouse button like in the video? When I press mmb it just do panning like before. Is there a setting for it?

    • @ArtVandelayInc
      @ArtVandelayInc 19 วันที่ผ่านมา +3

      Apparently, it's a new plugin. You gotta enable in in the plugins. Called TRS Gizmo. Then again enable it in the editor preferences. Search for gizmo and you'll see it. It doesn't support snapping though.

  • @ryanisanart
    @ryanisanart 20 วันที่ผ่านมา

    new TRS gizmos dont allow you to alt+click and drag to create duplicate?

  • @judasthepious1499
    @judasthepious1499 18 วันที่ผ่านมา +2

    unreal updates with new features, is faster than me learning it..

  • @CGYI-zb3ho
    @CGYI-zb3ho 20 วันที่ผ่านมา

    I don't understand the in-editor animation and rigging stuff.
    From what I gather, can you automatically rig the unrigged model in-editor by just adding the module asset to the project?
    Or does the skeletal mesh need to have bones and weight paint integrated before bringing the assets in?

    • @user-zw1bb2qn4i
      @user-zw1bb2qn4i 19 วันที่ผ่านมา +1

      I believe the model should be rigged before hand and then you can easily animate the character using the new IK feature which move the adjuscent body part accordingly

  • @ohheyvoid
    @ohheyvoid 20 วันที่ผ่านมา +2

    Woo!!! Updating now

  • @KhanShafkat
    @KhanShafkat 20 วันที่ผ่านมา +1

    Everyday is a new improvement

  • @JenAnty_JA
    @JenAnty_JA 20 วันที่ผ่านมา +2

    What about bugfixes? 😅, can't wait to test it! 🎉

  • @freddyready8756
    @freddyready8756 20 วันที่ผ่านมา

    Animation tools that every engine likely would want.
    Also nice to virtual scene improvements, but still feels like distance still has its faults or background type used.

  • @TheEmaestro14
    @TheEmaestro14 20 วันที่ผ่านมา +1

    Anytime I see developments in Motion Design I immediately await new sports graphics packages for NCAA sports broadcasts 😂

  • @alphachip
    @alphachip 20 วันที่ผ่านมา

    Awww yiss... now we just wait on that sweet motion matching animation demo coming later.

  • @fm_ography
    @fm_ography 19 วันที่ผ่านมา

    Looks great! But I can't find the free animation pack mentioned in your show on the UE marketplace?

  • @kellowattentertainment
    @kellowattentertainment 20 วันที่ผ่านมา +2

    Wonderful stuff. You guys need to work on your Water Plugin though. It needs some serious improvements.

    • @martinibomb
      @martinibomb 20 วันที่ผ่านมา +1

      I think it's depreciated or something lol

    • @kellowattentertainment
      @kellowattentertainment 19 วันที่ผ่านมา

      @@martinibomb that's an understatement. Any modification to it and you'll see the water breaking

  • @zuinfibe947
    @zuinfibe947 17 วันที่ผ่านมา +1

    It takes me more to download the new Unreal version, than Epic to release the next one.

  • @deepelements
    @deepelements 19 วันที่ผ่านมา +2

    This is mind-blowing.

  • @user-sh4pt2qk1y
    @user-sh4pt2qk1y 19 วันที่ผ่านมา

    What the hell is "software variable rate shading via nanite"?
    Is this something we need to setup? does it gets activated automatically?

  • @CosmicComputer
    @CosmicComputer 19 วันที่ผ่านมา +4

    UE 5.4 is ❤

  • @EvaSoley1
    @EvaSoley1 19 วันที่ผ่านมา +2

    very cool updates

  • @GES1985
    @GES1985 19 วันที่ผ่านมา +5

    Unreal Engine needs an official chatbot ai that can help noobs like me with blueprints

  • @fabio656
    @fabio656 19 วันที่ผ่านมา

    Da para fazer Artes e Projetos ?

  • @ApexArtistX
    @ApexArtistX 19 วันที่ผ่านมา +1

    Update the image plate issue

  • @branidev
    @branidev 20 วันที่ผ่านมา

    I have a question as Unity dev, when Unreal have new version can you update your project it its new version? Is this like Long term supported version? or it is coming out like in beta version first and it is not stable? help me understand

    • @H1JaX
      @H1JaX 19 วันที่ผ่านมา

      It has just come out of Beta and is now part of the stable release versions. As for upgrading your project version, for the most part, yes your project can be updated seamlessly to the latest version of UE5 with the click of a couple of buttons. Only under rare circumstances would you not be able to update to the latest version, but usually it's only a couple of alterations. Hope this answers your question

    • @branidev
      @branidev 19 วันที่ผ่านมา

      @@H1JaX thanks so another example how simple is Unreal, Unity is a mess of a software in many ways

    • @H1JaX
      @H1JaX 19 วันที่ผ่านมา

      @@branidev It depends on whether you prefer Unreal Engines built-in Blueprint (Node based system, no hardcoding required) or you have extensive C++ coding experience, Mixing between the two is pretty common practice, although it is totally plausible to create a game in Blueprints alone. There is a vast amount of information through official documentation and TH-cam with step by step guides and sample projects available for both Blueprints and C++. The best way I could sum-up Unreal Engine, Very easy to learn and pick up, but hard to master. You will always be accumulating knowledge to add to your Game Dev arsenal 😄

  • @EtzeNuegez
    @EtzeNuegez 20 วันที่ผ่านมา +5

    JUICY!

  • @metafuel
    @metafuel 20 วันที่ผ่านมา +2

    Thank you Epic.

  • @procrastinator24
    @procrastinator24 9 วันที่ผ่านมา

    Every 5.x update so far was really a banger! way to go!

  • @staiain
    @staiain 20 วันที่ผ่านมา

    I wish adding HDR support became mandatory for all new games

  • @victorvdr9
    @victorvdr9 20 วันที่ผ่านมา

    Amazing! Does anyone know some documentation or tutorial to do this 1:56 ? Can't wait to try this!

    • @martinibomb
      @martinibomb 20 วันที่ผ่านมา +1

      You just enable tessellation in the material options and plug data into the displacement node, make sure u got nanite on tho

    • @victorvdr9
      @victorvdr9 19 วันที่ผ่านมา

      @@martinibomb thanks!

    • @PeirceLorenz
      @PeirceLorenz 19 วันที่ผ่านมา

      @@victorvdr9 the normal map is also animated. see their gdc episode with snow guy

  • @PauloHF18
    @PauloHF18 20 วันที่ผ่านมา

    I would like to see an improvement in upgrading the project to a new engine version without corrupting the project, I had problem from 5.0 > to 5.1 > to 5.2 and now I don't trust it anymore

  • @fabio656
    @fabio656 19 วันที่ผ่านมา

    Da para Construir uma Ponte ?

  • @DarkSession6208
    @DarkSession6208 20 วันที่ผ่านมา +6

    JUST TO MAKE SURE SOMEONE READS THIS. The Motion Movement Component (Mover 2.0) is now included but theres ZERO documentation on how to get it even into the Player Character Blueprint... Not even on reddit nor discord anybody knew how to do this. Again great documentation from Epic releasing CRITICAL stuff that was needed years ago and then not giving any examples.

  • @RobCardIV
    @RobCardIV 19 วันที่ผ่านมา

    if you have to drag and drop everything.
    that means everything was pre packed in other platforms.
    not really created in ue4.
    so instead of sayin g"creat" you might want to saay " use assets effeciently"

  • @emfresh8348
    @emfresh8348 8 วันที่ผ่านมา

    Bhvr is having a field day with this update

  • @jakobvonderessen
    @jakobvonderessen 16 วันที่ผ่านมา +1

    some great improvements. cgi will become more and more accessible, also with ai, as time flows

  • @mikemerezhko
    @mikemerezhko 20 วันที่ผ่านมา +1

    Great news! Have you switched Fortnite to it yet?

  • @hkrause6565
    @hkrause6565 18 วันที่ผ่านมา

    how long until they integrate an AI assistant?

  • @unreolog8699
    @unreolog8699 20 วันที่ผ่านมา +2

    Epic! As always

  • @evaander
    @evaander 19 วันที่ผ่านมา

    how to get a job at UE?

  • @eliasdadkhah2894
    @eliasdadkhah2894 18 วันที่ผ่านมา +2

    please return matrix awakens demo in store

  • @nahasathossainnibir2410
    @nahasathossainnibir2410 20 วันที่ผ่านมา

    Any C++ related updates?

    • @DarkSession6208
      @DarkSession6208 20 วันที่ผ่านมา +1

      Any BP related updates* ... still waiting for rollback and client prediction in Blueprint .. they abandoned us more than the C++ guys.

  • @goodtimeblimp
    @goodtimeblimp 22 ชั่วโมงที่ผ่านมา

    I am so convinced life is a simulation

  • @volvy6555
    @volvy6555 19 วันที่ผ่านมา +2

    MAN this is UNREAAAAAAAAL (6)

  • @CameronRule
    @CameronRule 15 วันที่ผ่านมา +1

    Guess I'm learning C++ now?

  • @electromonkey.artstation
    @electromonkey.artstation 19 วันที่ผ่านมา +1

    Epic updates! As always 😉 Go-Go Unreal Engine!

  • @lexastron
    @lexastron 19 วันที่ผ่านมา +1

    Awesome updates! Thank you ❤

  • @DxBang3D
    @DxBang3D 19 วันที่ผ่านมา

    00:45 Why are dragons so often made with vertical pupils? It would make sense if they were small animals.

  • @PATPOILofficial
    @PATPOILofficial 19 วันที่ผ่านมา

    Soon demo technique for ps5? 🙏🙏🙏🙏

  • @BooneyTune
    @BooneyTune 20 วันที่ผ่านมา +1

    Exciting times!

  • @admiral40k
    @admiral40k 13 วันที่ผ่านมา

    Next up is UE5.5, you can now experience life 2

  • @rishikhanna1489
    @rishikhanna1489 18 วันที่ผ่านมา +1

    So cool, the features are crazy!!!!!!

  • @Chocoronat
    @Chocoronat 15 วันที่ผ่านมา

    Well done, can we get AI voices for characters, please 🐧

  • @wowmedialtd
    @wowmedialtd 19 วันที่ผ่านมา

    It amazing cgi voodoo.....but I'm a little worried that I'll commit weeks of time learning a system that I may not be able to afford once the payment model starts.