Alright, off to a decent start, glad to see ya be playing as the good guys, lol. I have a few ideas for ya, if ya be open to 'em. 1) Giant battles are great and amazing, but keep in mind the limits of this old engine, lol. It's fine here, but keep that in mind for your next mod. 2) Early war the CIS had a piss poor fleet? Excuse me? I know for balance and everything you have to keep them back, but at least give 'em a couple Lucrehulks to defend key planets (as in they're there as units, but can't build more until later). 3) If some of those planets are infantry-only, you might want to have a note in the planet description or something. Otherwise you'll have a lot of confused armor-heavy players. And as a final note; A) we're not /forcing/ you to reinstall Payday 2 (or at least I ain't, Matt might be, lol), and B) external hard drives for video recordings are a thing ya know, lol. There ya go, my long-winded comment. Curious to see where the war goes from here.
nice job. you put a lot of work into this.
Alright, off to a decent start, glad to see ya be playing as the good guys, lol. I have a few ideas for ya, if ya be open to 'em.
1) Giant battles are great and amazing, but keep in mind the limits of this old engine, lol. It's fine here, but keep that in mind for your next mod.
2) Early war the CIS had a piss poor fleet? Excuse me? I know for balance and everything you have to keep them back, but at least give 'em a couple Lucrehulks to defend key planets (as in they're there as units, but can't build more until later).
3) If some of those planets are infantry-only, you might want to have a note in the planet description or something. Otherwise you'll have a lot of confused armor-heavy players.
And as a final note; A) we're not /forcing/ you to reinstall Payday 2 (or at least I ain't, Matt might be, lol), and B) external hard drives for video recordings are a thing ya know, lol.
There ya go, my long-winded comment. Curious to see where the war goes from here.