How to create Cloth Simulations Faster | Geometry Nodes | Blender

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 132

  • @sherrifno6046
    @sherrifno6046 2 ปีที่แล้ว +10

    you could also just change teh subdivision surface modidier can't you?

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว +10

      Yes you can, but using this method opens up more procedural options. I will be posting a new tutorial this week showing some of the advantages of using this method 💕

  • @sanyi9667
    @sanyi9667 2 ปีที่แล้ว +80

    she doesn't delete the default cube, she lifts it up

  • @johand3114
    @johand3114 2 ปีที่แล้ว +71

    Don't use less subdivisions before baking because unlike marvelous designer which calculates the mass of the fabric by surface area blender uses vertex mass which leads to different results with every subdivision you add so when you're happy with the results divide the mass by 4 each time you subdivide

    • @bluebaconjake405
      @bluebaconjake405 2 ปีที่แล้ว +4

      I guess it really depends on the usage and situation. If its for fashion design then maybe you need more precise cloth simulations. But if the simulation is used for a single element in an animation then precision and accuracy might not be important

    • @Moove_Studio
      @Moove_Studio 2 ปีที่แล้ว +7

      Yeah, never quite understood why blender uses mass per vertex vs. the more intuitive mass per surface calculation...

    • @RareAmv
      @RareAmv 2 ปีที่แล้ว +1

      Maybe a stupid question, that only applies if subdivision is done before the cloth sim modifier correct?

    • @darrennew8211
      @darrennew8211 2 ปีที่แล้ว +1

      @@RareAmv Yes. The cloth simulation is going to simulate cloth using whatever verts are in the mesh at that point in the modifier stack.

  • @anomalyraven
    @anomalyraven ปีที่แล้ว +1

    Thank you so much for this tip! I'm working from home now during Christmas, on a rig with lower specs than the computer at the office, and this really speeds up the work-flow efficiency when I'm iterating my cloth sims.

    • @AriaFaithJones
      @AriaFaithJones  ปีที่แล้ว +1

      You’re welcome! So happy this was helpful. I’ve created an update to this tutorial as well! 💕
      th-cam.com/video/8iAAjgNAKGc/w-d-xo.html

  • @projectfuturistic8774
    @projectfuturistic8774 2 ปีที่แล้ว +2

    thnx Aria it's very helpful. We can focus on tutorials since ur voice is very soothing.

  • @СергейДобрый-е7ю
    @СергейДобрый-е7ю 2 ปีที่แล้ว +2

    I don't mean to be rude, but your voice is simply divine!

  • @Rainbowsaur
    @Rainbowsaur 2 ปีที่แล้ว +15

    Learnt alot from this, I'm beginner and it was very easy to understand. Thank you

  • @iam.2022
    @iam.2022 2 ปีที่แล้ว +8

    Thank you Aria for this great tutorial

  • @FluxStage
    @FluxStage 2 ปีที่แล้ว +3

    Shes back! What a great day!

  • @ManaLucune
    @ManaLucune 2 หลายเดือนก่อน

    Your voice is subdividing my heart 💓 OMG I love hearing you so much ❤

  • @seanaugustinemarch1
    @seanaugustinemarch1 10 หลายเดือนก่อน +1

    Wow, this was such a succinct and useful tutorial.

    • @AriaFaithJones
      @AriaFaithJones  10 หลายเดือนก่อน

      Aww thank u! Really happy you enjoyed it! 💕

  • @conchabelo
    @conchabelo 2 ปีที่แล้ว +2

    You are back! So stocked!

  • @yangyang8806
    @yangyang8806 2 ปีที่แล้ว +2

    很喜欢你,也很喜欢你的教程,是我看过最详细的教程。非常非常感谢🙏

  • @gamestylestudio5408
    @gamestylestudio5408 2 ปีที่แล้ว +5

    10 years ago we had to learn how cloth behaves, all by hand to draw it or sculpt it, we sure are obsolete now

  • @od1367
    @od1367 2 ปีที่แล้ว +1

    Thank you so much! I can't wait to share it!

  • @milansvancara
    @milansvancara 2 ปีที่แล้ว +5

    Damn, a girl with blender tutorials. We need more of these, I can be focused longer with more diversity in voice pitch:D

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      💕🤗

    • @JamesMiddletonDesign
      @JamesMiddletonDesign 2 ปีที่แล้ว

      That's a bit personal, don't you think?

    • @milansvancara
      @milansvancara 2 ปีที่แล้ว +1

      @@JamesMiddletonDesign what you mean?:) I honestly meant what I've said, when you watch many blender guides and videos in a row, a voice pitch change really makes you concentrate more:)

  • @jeffreylee4208
    @jeffreylee4208 2 ปีที่แล้ว +7

    That doesn't actually take it faster 😅. Is faster just because you used less subdivision + you can basically achieve the same result with a subdivision modifier before the cloth sim (no need for a geometric node setup).

  • @koulikdas8133
    @koulikdas8133 2 ปีที่แล้ว +2

    Ur Explanations are amazing👏

  • @beefier
    @beefier 7 หลายเดือนก่อน

    This saved my major work thanks!!

  • @KUBE.archvis
    @KUBE.archvis 2 ปีที่แล้ว +1

    Great idea!

  • @daniellee6912
    @daniellee6912 2 ปีที่แล้ว +1

    Blender ASMR, nice

  • @mmcc2852
    @mmcc2852 7 หลายเดือนก่อน

    i see you have some good ideas in this video. i recommend you try pinning the active geometry node with the thumbpin icon its not object dfepend, also, if you already have a sphere as the reference point for pinning, you can consider in the geonode, using proximity or vertexposition & sphere position comparison to procedurally assigning vertex group weighht (by storename attribute)

  • @andrew87773
    @andrew87773 11 หลายเดือนก่อน +1

    Useful tutorial 👌

    • @AriaFaithJones
      @AriaFaithJones  10 หลายเดือนก่อน

      Thank u so much! 💕

  • @MisterBadgerlicious
    @MisterBadgerlicious 2 ปีที่แล้ว +10

    Glad you are back. I have found your tutorials helpful for learning Blender and great fun.

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Thank you! Happy to be back 💕

  • @rmzn4756
    @rmzn4756 ปีที่แล้ว +1

    Thank you. We love you so much

  • @stefanguiton
    @stefanguiton 2 ปีที่แล้ว +4

    great tutorial, super useful

  • @frankiechow4129
    @frankiechow4129 2 ปีที่แล้ว +3

    Thank you, it was interesting and helpful.
    I am new to the channel, not sure if the use of word "and" was on purpose. Just wanted to say its a lot of "and" in 11 mins

  • @byriopex1779
    @byriopex1779 ปีที่แล้ว +1

    Looks like an ASMR video.

  • @paczkowoz327
    @paczkowoz327 2 ปีที่แล้ว +1

    Great tutorial!

  • @ksusha1881
    @ksusha1881 2 ปีที่แล้ว +1

    Спасибо ☺️ THANK YOU 😊

  • @NakedSageAstrology
    @NakedSageAstrology 2 ปีที่แล้ว +1

    Thank you.

  • @sndosc
    @sndosc 2 ปีที่แล้ว +2

    Great tut!

  • @EduardoCardozo3D
    @EduardoCardozo3D 2 ปีที่แล้ว +4

    Thank you so much for this amazing tutorial! Love your videos!

  • @fejimotion
    @fejimotion 2 ปีที่แล้ว +1

    What the angel voice? like a feather slowly floating

  • @bigmagictent
    @bigmagictent ปีที่แล้ว +1

    Thank you so much😊

  • @holapro8780
    @holapro8780 2 ปีที่แล้ว +2

    Great!, Thank you

  • @yangyang8806
    @yangyang8806 2 ปีที่แล้ว +1

    thank u

  • @zhang9508
    @zhang9508 2 ปีที่แล้ว +1

    so good

  • @lyrebird712
    @lyrebird712 2 ปีที่แล้ว +3

    I am relatively new to geometry nodes, but isn't there a way to modify the vertex group within the nodes? If so then wouldn't it be possible to use the icosphere (or any intersecting object[s]) to dynamically calculate the pin groups by boolean operations? The setup would be a bit more involved, but would then allow for driving cloth sims from rigid bodies. I think I am going to toy around with this for a shower curtain or something.
    Edit: (from my later comment)
    Using the new "Store Named Attribute" node in Blender 3.2.0 I was able to modify the vertex groups. It's a minorly convoluted process involving two separate mesh booleans (a difference and an intersect) and two merge operations (one to flatten the intersection and the other to properly merge the overlapping geometry after joining). Simply apply a value of 2 to the store named attribute node before the geometry join and it works!
    I used a value of 2 because it gets but in half on some vertices after the join. Going over 1 doesn't seem to affect the pin group so I used 2.

    • @AlienXtream1
      @AlienXtream1 2 ปีที่แล้ว

      geometry nodes gets a bit stouborn and unintuitive if you want to get some types of information out of it but for sure there should be a way to get it to behave, even if you have to mess around with some hacky things to do it. its much more oriented towrds bringing things in and jsut outputting a raw mesh

    • @lyrebird712
      @lyrebird712 2 ปีที่แล้ว +1

      @@AlienXtream1 I've found where I can *read* the vertex groups, but not dynamically *write* to them. That's rather frustrating, but I'm pretty sure it can be done via python. If it can be done then this might be a really cool plugin opportunity to just use some boolean helper shapes to dynamically drive cloth sims. Done properly it might even be compatible with non-native simulators. More research to do! lol

    • @lyrebird712
      @lyrebird712 2 ปีที่แล้ว +1

      Using the new "Store Named Attribute" node in Blender 3.2.0 I was able to modify the vertex groups. It's a minorly convoluted process involving two separate mesh booleans (a difference and an intersect) and two merge operations (one to flatten the intersection and the other to properly merge the overlapping geometry after joining). Simply apply a value of 2 to the store named attribute node before the geometry join and it works!
      I used a value of 2 because it gets but in half on some vertices after the join. Going over 1 doesn't seem to affect the pin group so I used 2.

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว +1

      That’s so cool! I will definitely look into that!! Thank you for the tip! 💕🤗

    • @palpytine
      @palpytine 2 ปีที่แล้ว

      Sure. In 3.1 you can send it to a group output then assign that to the vertex group in the geonodes property editor. In 3.2 you can use a "store named attribute" node. The subdivide operation will have interpolated weights for the newly created vertices, so you can also do a bit of maths to take any less-than-one interpolated value and set it to zero.

  • @vanessapagano6462
    @vanessapagano6462 2 ปีที่แล้ว +1

    love ur tutorual! but why u dont finish it? like now i am struggling with the animation :(

  • @sander-wit
    @sander-wit 2 ปีที่แล้ว +4

    Any idea how to pin multiple verticles that can be animated individually? Your mothod only allows for 1 pin group. I haven't found a good way to achieve this.

    • @WaveFrame
      @WaveFrame 2 ปีที่แล้ว +8

      use hook objects, just select the vertices and press, CTRL+H in edit mode.

  • @mja3622
    @mja3622 2 ปีที่แล้ว +1

    hey Aria. Do you kow if it's possible to export animation with geo nodes to Unreal?

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว +1

      Im pretty sure there is an addon you can use to import geometry nodes into Unreal. I remember looking into it at one point but never actually used it. I think it is called Altermesh 💕

  • @axa122
    @axa122 2 ปีที่แล้ว +3

    I'm pretty new to geometry nodes so this is a very user-friendly tutorial :)

  • @DelaEdits
    @DelaEdits 2 ปีที่แล้ว +2

    hey Aria great tutorial ! anyway we can get a looping cloth sim like a cape or something ?

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Yes! I’ll make a tutorial for it 🥰💕

  • @relaxingpoint6264
    @relaxingpoint6264 2 ปีที่แล้ว +1

    I watched your tutorial and try it by myself but I have facing an issue of cloth overlapping & it doesn't matter how many times I retry it but at some point i have to deal with same issue I try solidify modifier, Subdivision, even size increasing but stuck with the same. Can you help me out on this.

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Make sure to add self collisions to the cloth sim💕

  • @calmstorm666
    @calmstorm666 2 ปีที่แล้ว +3

    what stops you from just putting subfiv modifier before sim instead of geo nodes ?

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว +1

      You can! Also a great way to do it. Just trying to give everyone more familiar with Geometry Node set ups 💕

  • @yunkhngn
    @yunkhngn 2 ปีที่แล้ว +1

    Nice cute voice, keep going

  • @EROSNERdesign
    @EROSNERdesign 2 ปีที่แล้ว +1

    fun

  • @lordew9476
    @lordew9476 2 ปีที่แล้ว +1

    my asian jesus, this is magick!

  • @drformalyst5222
    @drformalyst5222 ปีที่แล้ว

    Thank you for the tutorial, but I really don't understand why you use Geometry Nodes here, just to have subdivision?!

    • @gregorybennings8718
      @gregorybennings8718 10 หลายเดือนก่อน +1

      I was wondering the same thing. I don't see the point of all this.

  • @19CarlosGomez64
    @19CarlosGomez64 2 ปีที่แล้ว +2

    It seems that Geometry Nodes have come to stay! GN are a powerful tool! Thanks for your very clear tutorial Aria.

  • @jonhjosephperez
    @jonhjosephperez 8 หลายเดือนก่อน

    my cloth is not touching the collision object how to fix this?

  • @modalize
    @modalize 2 ปีที่แล้ว +2

    luv ya

  • @Educationdevelopmentcoaching
    @Educationdevelopmentcoaching 2 ปีที่แล้ว +2

    Please make biology physics modals vedos

  • @SanOcelotl
    @SanOcelotl 2 ปีที่แล้ว +1

    You should explain a litle bit more what somethings do, at some points you just say, set this to that, that can be kind of confusing for blender beginers

  • @Meowzed
    @Meowzed 2 ปีที่แล้ว +1

    i cant get the animation to loop i can understand that

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Check out this tutorial on how to do a cloth loop 💕🤗
      How to make a Perfectly Looping Cloth Simulation with Geometry Nodes | Blender
      th-cam.com/video/ey5QHZkoejE/w-d-xo.html

    • @Meowzed
      @Meowzed 2 ปีที่แล้ว +1

      @@AriaFaithJones thanks for the geometry nodes content your so good at explaining

  • @fredriklunde4218
    @fredriklunde4218 2 ปีที่แล้ว +1

    what? just use subdivision modifier before cloth sim. No need to use geo nodes for this.

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Yes you can also do that! Eventually a lot of Blender will be node based, so it’s always good to learn new simple techniques 💕

  • @MrDiav
    @MrDiav หลายเดือนก่อน

    I really want to watch this video, but I’m struggling because the voice is very high-pitched and whispery. Is this an AI-generated voice? If it’s your natural voice, I’m so sorry-I don’t mean to say it’s bad, but I’m having a hard time focusing. Even with subtitles on, it’s not helping since TH-cam’s automatic captions aren’t that great. Scrolling through the comments, I realize it might just be me, but there must be others who feel this way too. I felt I had to tell you because you seem so talented, and I really want to learn from your content

  • @ктото-п4е5т
    @ктото-п4е5т 2 ปีที่แล้ว +1

    But.. you could ve used subdivision modifier🧐

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว +1

      Yes that is a different way to do it! Just trying to get people used to using geometry nodes 💕🤗

  • @shivateja9417
    @shivateja9417 2 ปีที่แล้ว +3

    Ow my god your voice is super sweet 😍❤️

  • @venom5926
    @venom5926 2 ปีที่แล้ว +3

    How to promote my works aria?

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Post everywhere you can! That is how I got this channel going when I began 💕
      Twitter, insta, TikTok, Reddit, art station etc 💕🤗

    • @venom5926
      @venom5926 2 ปีที่แล้ว

      @@AriaFaithJones Kindly check DMs in Instagram!!

  • @aollepiacegiocare8566
    @aollepiacegiocare8566 2 ปีที่แล้ว +3

    is it just me or does she say the word "and" a lot in this video? no hate , nice Tutorial

  • @prokreative
    @prokreative 2 ปีที่แล้ว +1

    Ich Liebe dich und Will ein Kind :D

  • @Cryunreal
    @Cryunreal 2 ปีที่แล้ว +1

    voice is cute

  • @rishugupta9431
    @rishugupta9431 2 ปีที่แล้ว +2

    is this a ASMR video? This have to be ASMR Video.

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Lol lots of people would agree, just my vibe 💕🤗

  • @王震宇-e7x
    @王震宇-e7x 2 ปีที่แล้ว +1

    oh my hart。。。。so sweet voice!!!!!melting。。。。

  • @hartdr8074
    @hartdr8074 2 ปีที่แล้ว +1

    Why are you whispering? Do you make tutorials while hiding from someone in your house?

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว +1

      Haha 😂

    • @hartdr8074
      @hartdr8074 2 ปีที่แล้ว

      @@AriaFaithJones JK, I actually enjoyed learning from this tutorial I didn't think about the process on using geom nodes for cloth sims but yeah maybe speak a bit louder, I feel like I have to put on a blanket over my head and hold a flashlight while I watch this tutorial :D

  • @kundaimhonda9803
    @kundaimhonda9803 2 ปีที่แล้ว +1

    Thank you great tut....but please STOP saying "AND" SO D*MN MUCH

    • @AriaFaithJones
      @AriaFaithJones  2 ปีที่แล้ว

      Lol I often think about this comment when I’m editing 😅

  • @KIFDRAKON
    @KIFDRAKON 2 ปีที่แล้ว

    Good night. The voice sounds very interesting and beautiful. You also tell interesting stories with feeling, with good knowledge of the matter. The off-screen music is infuriating, there is already no strength. so no likes.))