Im starting to think for real that geometry nodes are stuff for who has a solid background in progamming, scripting, maths and similar (unless you are doing only basic setups of course ). Big props CG Matter, I cant even imagine how in da hell did you figure out all of this
I don't think you would need a "solid" math background but knowing the jargon is important for sure. A lot of it is problem solving, so the more you do the better you'll get at it.
@@IrocZIV Depends on the complexity of converting your "problem solving" algorithm into formula. In this case it's just finding distance using radius but it can get complex.
Dood! Mind blowing to me. And I was similarly envious of that same fluid demo someone posted on Twitter. I have a desire to make an animation that shows a rowboat paddle hitting the ever-changing surface of a lake and making a little splash. I was told Houdini not Blender, but I feel like my brain is FORCING the solution to manifest itself through your work ( and that guy who pissed you off!)
Isn't it just verlet? Pezzza's Work has some videos about this technique. I think its relatively common here on youtube. Sebastian Lague also implemented it in one of his videos.
@@theneonbop They're pretty closely related, if not identical.... I need to research this. I prefer to call this method PBD though, because @TenMinutePhysics has done a ton of work developing this method, so I think we ought to call it what he does :) Edit: This video's method is actually PBD because it conserves momentum. Verlet, while operating on similar principles, does not necessitate that.
That's really interesting. I like the high level explanation on how to handle collisions, and when it just *worked* with more iterations that was quite a spectacle. I don't think there's any hope to recreate this 1:1 lol 🤣
this is actually pretty cool, it tought me a bit more about how physics engines work, and i can probably now try to make my own physics engine outside of blender. thanks for this short tutorial!
I've made this exact simulation myself before, following another 'tutorial'.. But now I get it. Thanks for taking the time to explain each step, very well done!
This video came at a good time. I was just trying to figure out how to make points avoid each other in a similar fashion. This is going to help me a lot
damn this is wild. is there a way to make curves in geonodes collide? I'm trying to figure differential growth of trametes mushrooms but stacked curves keep colliding and passing through each other :(
I have no idea what happened here. Is there a way I can use geometry nodes in code format? Like calling functions with inputs instead of connecting nodes? I don't understand the flow of data with some nodes like the fields and attribute ones.
By adding a "euler to vector " and a "spark" to the point where it increases "gravity" . You should have a window into the past and future. Sounds awful STRANGE. @9:00
Sometimes I believe that when you encounter complex problems, you solve them to ease your mind. It's truly a gift that you come to us and share.
Can’t believe he made this thumbnail in geo nodes!
Im starting to think for real that geometry nodes are stuff for who has a solid background in progamming, scripting, maths and similar (unless you are doing only basic setups of course ).
Big props CG Matter, I cant even imagine how in da hell did you figure out all of this
Exactly like Houdini. Once a great president said, Houdini is hard not because it's hard but because it's math. 🤣🤣
I don't think you would need a "solid" math background but knowing the jargon is important for sure. A lot of it is problem solving, so the more you do the better you'll get at it.
@@IrocZIV Depends on the complexity of converting your "problem solving" algorithm into formula. In this case it's just finding distance using radius but it can get complex.
@@sicfxmusic Sure, it all depends on what and how far you want to go with it.
Learn what you need. You'll forget everything else anyway.
Dood! Mind blowing to me. And I was similarly envious of that same fluid demo someone posted on Twitter. I have a desire to make an animation that shows a rowboat paddle hitting the ever-changing surface of a lake and making a little splash. I was told Houdini not Blender, but I feel like my brain is FORCING the solution to manifest itself through your work ( and that guy who pissed you off!)
Try expanding it to 3d and adding metaballs to particles, it may turn out kind of fluid you shown at the beginning I think
Nice to see a position based dynamics physics system :D it's not covered nearly enough anywhere else, and it's super performant!
Isn't it just verlet? Pezzza's Work has some videos about this technique. I think its relatively common here on youtube. Sebastian Lague also implemented it in one of his videos.
@@theneonbop They're pretty closely related, if not identical.... I need to research this. I prefer to call this method PBD though, because @TenMinutePhysics has done a ton of work developing this method, so I think we ought to call it what he does :)
Edit: This video's method is actually PBD because it conserves momentum. Verlet, while operating on similar principles, does not necessitate that.
That's really interesting. I like the high level explanation on how to handle collisions, and when it just *worked* with more iterations that was quite a spectacle.
I don't think there's any hope to recreate this 1:1 lol 🤣
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@@bhagyashreepramodpawar2618 You are wrong. Don't ever say that to me again.
this is actually pretty cool, it tought me a bit more about how physics engines work, and i can probably now try to make my own physics engine outside of blender. thanks for this short tutorial!
this man the type a dude to make a physics simulation in Scratch
I've made this exact simulation myself before, following another 'tutorial'.. But now I get it. Thanks for taking the time to explain each step, very well done!
Great. Now teach us how to avoid the jittering. Because we care.
Blender particles are the worst I've ever used. Hopefully they make geo nodes WAY more user friendly
i know your not gonna answer but what happen to UPBGE toturials man
This video came at a good time. I was just trying to figure out how to make points avoid each other in a similar fashion. This is going to help me a lot
Sir CG-Matter, inventor of gravity.
Brother how to understand geo nodes, i didn't understand how to connect nodes eachother and how they work
@@Okabe_Rintaro Minecraft
Cool. Geometry nodes are amazing.
POV: CGMatter explaining to God how to create the universe 14 billion years ago, colorized
Great videos as always
4:04 nice
i am watching this video and dunno if its music video or tutorial...
damn this is wild. is there a way to make curves in geonodes collide? I'm trying to figure differential growth of trametes mushrooms but stacked curves keep colliding and passing through each other :(
Im very uneasy after seeing that dude's water solver. I need that solution!! I want to know how....
With your Paetreon do we get the full video of you walking through the geometry nodes, instead of a quick 8min video?
i am 15 seconds into the video and i just heard you say "someone done this" and "i dont know how to do it" i am scared
Please continue!
As someone that's math node illiterate, I have no idea what the fuck you just did but was somehow still interested.
Now do 3d
and next 4d lol
Just switch the gravity to z axis that’s literally it
This guy was definitely a STEM major.
I have no idea what happened here. Is there a way I can use geometry nodes in code format? Like calling functions with inputs instead of connecting nodes? I don't understand the flow of data with some nodes like the fields and attribute ones.
great work!
Gonna sim my Powerball win thx
geonode water sim also made me super mad... like... how and wtf?
I love watching these. yes I do care.
This is amazing!!!
gamedev in geom nodes when?
Awesome gmtfts, 2dps
Now do particle collisions with varying radius' ;)
Geometry nodes gameplay
By adding a "euler to vector " and a "spark" to the point where it increases "gravity" . You should have a window into the past and future. Sounds awful STRANGE. @9:00
only real ones learn everything they need to know from master CG Matter 🙏
Wow! Just wow.
YOU. ARE. A. GENIUS.
You ..
a god damn ..
GENIUS
great!
Have you also been watching Star Strek?
I LOVE YOU
👆🏻
👏👍
I CARE ABOUT FIXING JITTERING! I LOVE YOU 🥰
that was so fucking cool
rad
So people are going to use this to make games? All you need are inputs
Likes are on 69 Idk if i have power to do it
Should we call you Thom Newton now? 😂
4:22 first order of business, that area clearly taint what you said it is.
give us the solution
you WAAHT ??? 👁️👁️👃👃👃👁️👁️
music too loud
but specoolar made it...
Dude I love your tutorials but your editing is very confusing in this one. At 3:27 you take out the store named attribute via jump cut.
can we like, not have the loud ass music through the entire tutorial? 😅
this guy is funny as hell but there's clearly something wrong with him
this music is way too loud and distracting
Fuckin' genius!!
you could at least credit the guy you stole this from
omg ur bald in this one
thanks!
i don't understand sir