Off Camera Secrets | Sonic Adventure DX - Boundary Break

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  • เผยแพร่เมื่อ 6 ส.ค. 2016
  • If you're seeing this a second time! its because i wanted to remove things that were mistakes on my part. Here are the two edits
    - Removed the casino scenes since knuckle can reach them later on.
    - acknowledged that its actually Tails workshop. Not Tails house.
    Show Michaelchin1994 some love!: • Sonic Ondaground (Soni...
    Heres the source of the Orchestrated Robotnik Themes: • Sonic - Flight of Robo...
    The EG1 image: imgur.com/a/g7AlV
    Heres the link to my twitter if you need a Boundary Break fix throughout the week: / boundarybreak
  • เกม

ความคิดเห็น • 922

  • @GreatFox42
    @GreatFox42 7 ปีที่แล้ว +193

    Wow. Final Egg's model is really that massive?
    I remember when I was a kid I always wanted to explore around the model's area, but as I grew older and figured out games worked, I figured it was just a magnified skybox object.
    And now I learn that, no, Final Egg really was as big as it looked. Amazing.

    • @GreatFox42
      @GreatFox42 7 ปีที่แล้ว +11

      Alon
      Really. I never knew that. I thought magnified objects was something a lot of games did, not just Source.

    • @LiquaFusion
      @LiquaFusion 3 ปีที่แล้ว

      that shit shocked me too lol
      also is it just me or i've always wanted to run through the tunnel to Final Egg x)

  • @ArcadianLegend
    @ArcadianLegend 7 ปีที่แล้ว +285

    You know you played too much Sonic when you recognise every sound in the intro.

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +30

      I was thinking the same as I was looking for the sound bites to put in... XD

    • @TimelineGoddess
      @TimelineGoddess 7 ปีที่แล้ว +11

      Thinking the same thing aswell...

    • @ddsjgvk
      @ddsjgvk 6 ปีที่แล้ว +6

      Does any hear the ring sound at gas stations?

    • @GreatFox42
      @GreatFox42 6 ปีที่แล้ว +5

      +firedevil33 Yes, and apparently that's because Sega used some of their leftover stock from when they left being a first-party developer and solid it as cash registers.
      I think I'm bungling up some of the details but it's something like that.

    • @officialaozora5957
      @officialaozora5957 6 ปีที่แล้ว

      Insert clever name here I heard that

  • @Pleasestoptalkingthanks
    @Pleasestoptalkingthanks 7 ปีที่แล้ว +103

    Dude, that orchestrative Eggman boss music...pure gold.

  • @revolvingworld2676
    @revolvingworld2676 7 ปีที่แล้ว +16

    6:30
    Shesez: "This ship is SO massive that in HD you cannot see Sonic anymore"
    Sonic: "This ship is too much"

  • @Haalyle
    @Haalyle 7 ปีที่แล้ว +326

    Sonic saying 'This ship is too much' was so fitting xD

  • @GoldenGrenadier
    @GoldenGrenadier 7 ปีที่แล้ว +169

    there's also an electric chair in Red mountain. That might explain the gravestones.

    • @BenPictures1
      @BenPictures1 7 ปีที่แล้ว +3

      +bblurre like in Futurama

    • @AronZivo
      @AronZivo 7 ปีที่แล้ว +4

      BenPictures1 could you NOT tell the police what you are hentaiing? They don't care

    • @Naterkix
      @Naterkix 7 ปีที่แล้ว +8

      ♪Trapped in a game about a blue hedgehog
      All that lava's gonna make you-a melt, dog
      Down on level S of Robot Hell!♫

    • @Plumbulator
      @Plumbulator 7 ปีที่แล้ว +2

      Golden Grenadier so is there like a torturer

    • @rjd-kh8et
      @rjd-kh8et 6 ปีที่แล้ว +1

      bblurre Where Eggman sends his robots at the first sign of defiance.

  • @Needwagon4Speedwagon
    @Needwagon4Speedwagon 7 ปีที่แล้ว +18

    Can't believe how finished cream's model looks, makes me wonder what if we got a sonic adventure with cream's story instead of big's one

    • @TimelineGoddess
      @TimelineGoddess 7 ปีที่แล้ว +2

      That would b noice

    • @Kuzamer
      @Kuzamer 7 ปีที่แล้ว

      Speed Wagon
      Two flight characters?

    • @Needwagon4Speedwagon
      @Needwagon4Speedwagon 7 ปีที่แล้ว +1

      Monkey D. "Straw Hat" Luffy
      why not? besides, fishing? really?

    • @Kuzamer
      @Kuzamer 7 ปีที่แล้ว

      Speed Wagon
      Well, they should just get rid of the Gameplay styles in their entirety.

    • @Gmodfan750
      @Gmodfan750 2 ปีที่แล้ว +1

      I know this comment is 5 years old, Cream wasn't in the original dreamcast version, she was added in the gamecube version as a cameo/easter egg.

  • @AidebHerb
    @AidebHerb 6 ปีที่แล้ว +32

    “Sometimes the series can get really weird.”
    Flashbacks to 2006.

    • @themysteri0usstranger
      @themysteri0usstranger หลายเดือนก่อน

      i swear there used to be older videos of boundary break

  • @MegamanXfan21xx
    @MegamanXfan21xx 7 ปีที่แล้ว +21

    The dolls in that area appear in e-102's intro stage. They're meant to be used by the e-series as target practice.

  • @SpongicX
    @SpongicX 7 ปีที่แล้ว +167

    So... Sonic Adventure technically ends with Sonic drowning himself?!

    • @SpongicX
      @SpongicX 7 ปีที่แล้ว +14

      Shadow Mario Off camera, it showed Sonic jumping into the flooded water.

    • @irinayukor
      @irinayukor 6 ปีที่แล้ว +20

      SpongicX+ And in the beginning of SA2, gets arrested for suicide...?

    • @irinayukor
      @irinayukor 6 ปีที่แล้ว +6

      :Min Min : i asked myself the same question.

    • @thesupervideogamenerdmore3171
      @thesupervideogamenerdmore3171 6 ปีที่แล้ว +3

      151 Pokemon They don't want another game that looks like 06. That game had realistic nearly everything.

    • @jonusaguilar8156
      @jonusaguilar8156 6 ปีที่แล้ว +12

      The Sonic Adventure games were on older systems with a lot of hardware limitations, and there's no point in doing incredible detail on something that can't be seen up close.

  • @supersmashbro596
    @supersmashbro596 7 ปีที่แล้ว +30

    robotniks model during egg viper fight:
    EYE EM TEH ORGMIN.

  • @SquareWaveHeaven
    @SquareWaveHeaven 7 ปีที่แล้ว +103

    5:10 Sonic's running down a building, but he can JUMP, or rather "kick off" of the building, and it draws him back asif it has gravity. I'm no physics expert, but I doubt a building of that size could have it's own microgravity, so I'm going to guess they just flipped the whole scene 90 degrees or something.
    Sonic also never gets any closer to the ground, which means the building is... infinitely tall? And everything on ground level is infinitely large to compensate? See, this is why I like early 3D games, they are weird :)

    • @LiveHedgehog
      @LiveHedgehog 7 ปีที่แล้ว +8

      Sonic has a separate set of actions for when he's running down that one building - a scripted action if you will.
      i.imgur.com/6xjWiyL.png
      As you can see near the top, the game executes these actions when you're in that section, if you run down the building and jump, the game will recognise you're in the building state and make you land back on it.
      It's definitely not a 90 degree tilt, though. If you change one of the "running down the building" commands to "falling" or "homing attack" or anything like that, Sonic will do the action then fall down the level, as if he were falling down the building.
      Alternatively you can set an action such as the spindash to make Sonic do the "running down the building" action. It will force him to a predetermined point and he will glitch through the floor down to his death.
      Sorry for rambling at you :P

    • @evanprobst3755
      @evanprobst3755 6 ปีที่แล้ว +13

      Also it's not possible to run down a building you'd just fall.

    • @LiveHedgehog
      @LiveHedgehog 6 ปีที่แล้ว +1

      Obviously.

    • @LuminousLead
      @LuminousLead 6 ปีที่แล้ว +5

      He can breathe in space, it's fine. :3

    • @digimaks
      @digimaks 6 ปีที่แล้ว +1

      As game modder and level designer I can confirm - yes the building run level is actually designed HORIZONTALLY. But the constant run speed + visual illusion that you are heading to the ground - makes it look vertical.
      In video games lvel design many times you have to think like a theater stage set designer- you make things look big, yet compact to give visual illusion. At that point, any back sides of the stage are not designed, since they are not expected to be seen.

  • @creeperfacekao
    @creeperfacekao 7 ปีที่แล้ว +17

    You actually can make it to a lot of these areas legitimately in the game through not-so-elaborate glitches, you can make it to the car garage and Tails' launch pad by clipping through the level. You can even walk around the outsides of the Egg Carrier which surprisingly has a lot of collision for an area you were never meant to go to.

  • @l9m241
    @l9m241 7 ปีที่แล้ว +51

    I love the animated intros. They're always so funny

  • @DPadGamer
    @DPadGamer 7 ปีที่แล้ว +184

    I'm not sure if anyone else brought this up already, if they did; woops.
    For the part at 4:15 theres a bit more to the cars / where they go. When I was making a recent video about Sonic Adventure DX glitches, I found that the cars drive along their set course which takes them maybe like 20-30 feet out of bounds, turn, and come back. At some interval certain cars will change model from; for example: Grey 4-Door changes to Yellow Taxi, that sorta thing. They basically swap models, but the cars never stop.
    Also I found that a section of the Casinopolis area (front entrance / some surrouding walls) can be seen from Station Square, just out of bounds behind the train station building / entrance. For some strange reason that section's texture flickered like crazy, going from brown to a repeating pattern of Knuckles' face.

    • @TimelineGoddess
      @TimelineGoddess 7 ปีที่แล้ว +24

      i wish someone could make a mod where every texture is a repeating pattern of Knuckles' face

    • @DPadGamer
      @DPadGamer 7 ปีที่แล้ว +5

      I'm sure it's possible. I've seen great maps like that, L4D2's "Bazinga" map comes to mind.

    • @Cade_The_Squirrel
      @Cade_The_Squirrel 7 ปีที่แล้ว +9

      I could do that in MS Paint if I wanted to, SADX texture mods are piss easy
      on PC

    • @TimelineGoddess
      @TimelineGoddess 7 ปีที่แล้ว +1

      +yoyoyoshio267 just do it

    • @Cade_The_Squirrel
      @Cade_The_Squirrel 7 ปีที่แล้ว +1

      TimelineGoddess Mystic Ruins alone loads 130 textures

  • @dEViN1887
    @dEViN1887 7 ปีที่แล้ว +24

    I'm glad u liked sonic adventure as a first time player! I rly liked ur narration in this episode it's a cool series :)

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +5

      Appreciate it Devin! Really glad you enjoyed it

  • @facefister69
    @facefister69 7 ปีที่แล้ว +609

    You said that the circuit texture under the garbage doors weren't used anywhere else in the game and then you showed the egg tower thing and the sonic dolls which had that texture on/next to them :P

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +188

      Yeah well... Scar dropped you in the canyon and you died but here you are giving me an insightful comment on youtube. We all lack consistency Mufasa!

    • @facefister69
      @facefister69 7 ปีที่แล้ว +153

      I was just pretending, I left that life of royalty behind and now run a successful dental clinic in New York.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +120

      That's really impressive. .... .... ....Should probably let your family know though

    • @facefister69
      @facefister69 7 ปีที่แล้ว +103

      I heard my son killed my brother Scar to avenge my death, he was in on the goof and died because of me. I can never show my face back there again :(

    • @MilesAway
      @MilesAway 7 ปีที่แล้ว +65

      Your Granddaughter is in love with your Grandnephew.
      why does lion king 2 exist

  • @ExcelHedge
    @ExcelHedge 7 ปีที่แล้ว +66

    so you noticed the graves in Lava Mountain but not the ghosts of dead Prisoners?

    • @GabePuratekuta
      @GabePuratekuta 5 ปีที่แล้ว +1

      I noticed the robots. Does that count?

    • @luand.757
      @luand.757 5 ปีที่แล้ว

      yup

  • @AppleCider56
    @AppleCider56 7 ปีที่แล้ว +3

    Dude, I always wanted to go through that door on Tails' house. So satisfying to finally see haha. Great job as always! This was one of my favorite episodes, so there's too much to comment on! I couldn't believe how crazy the lighting effects on the water got during the Super Sonic segment when you zoom out. The room of circuitry was sick too.
    Was there anything interesting in the Casino level? I always thought that area might have some craziness going on, especially with the basement section.
    As something that you missed -- In the car garage, if you take the camera through the wall you can actually see the cars do a little loop around in thin air before coming back out. It's pretty cool!
    I used to spend a lot of time glitching around in this game, actually. there are lots of places where you can get to that you aren't supposed to that might be interesting to check out if you ever go back to this game. For example, if you go out of bounds in Lost World as Knuckles, you can get to Sonic's part of the level which actually has ENEMIES that aren't present in Sonic's version of it, suggesting you were to go there as Knuckles at one point. There's a ton more like that too, so hit me up if you ever revisit and want some suggestions!!

  • @becongeneral
    @becongeneral 7 ปีที่แล้ว +18

    7:54 The FF7 HD remake has seen better days.

  • @JagoShogun
    @JagoShogun 7 ปีที่แล้ว +6

    I really appreciate the intro's to these episodes. Also the Sonic dolls were target practice for E102

  • @GTM_
    @GTM_ 7 ปีที่แล้ว +128

    Damn, Amazing intro!

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +52

      Thank you! It was a lot of fun to make.

    • @Meltryllis_AE
      @Meltryllis_AE 7 ปีที่แล้ว +1

      MC94 good job!

    • @sneet8586
      @sneet8586 7 ปีที่แล้ว +5

      It's an SFM, right? I can tell because I actually have that gmod map XD

  • @blueblur98
    @blueblur98 7 ปีที่แล้ว +4

    you don't see a lot of videos like this with fully animated,episode-specific intros! good work on this video and series!

  • @sersoft_corp
    @sersoft_corp 7 ปีที่แล้ว +82

    A humongous what? A Hugh Mungus ship.

    • @MaherBaba
      @MaherBaba 7 ปีที่แล้ว +20

      oh and now you're actually pointing at your ship

    • @CMDParodies
      @CMDParodies 6 ปีที่แล้ว +3

      Sergiy Botsman Is that sexual harassment!

  • @TD0150
    @TD0150 7 ปีที่แล้ว +4

    7:47 SONIC LORE THEORY: That place expands over the Mystic Ruins and the ruins of Station Square to become EggmanLand from Sonic Unleashed! It makes sense, if you think about it, because near the beginning of the game Eggman says that when he destroys Station Square he will turn it into "RobotnikLand". The architecture between that place and EggmanLand are remarkably similar as well. That would also explain why Station Square and the Mystic Ruins are nowhere to be found in Unleashed, even though you get to see THE WHOLE PLANET.

  • @GreenChillZone
    @GreenChillZone 7 ปีที่แล้ว +28

    Cool video, but I would have loved to see some boundary breaking on the pinball tables in Casinopolis.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      Funny thing was that I actually did have footage of the NiGHTSpinball level but i scrapped the clip to save on time lol. I might put it back in when i cover SA2

    • @GreenChillZone
      @GreenChillZone 7 ปีที่แล้ว +1

      Shesez Did you find anything good? Aside from the cutscenes it seemed like the most obvious choice for an area with fixed camera angle that needs breaking.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      found out cutscenes and everything are connected and rendered at all times. So it looks pretty interesting :)

    • @GreenChillZone
      @GreenChillZone 7 ปีที่แล้ว +1

      Shesez Unrelated, but could you do an episode on the first two SoulCalibur games? I always wanted to see if those stages were hiding any secrets.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +3

      Sure mike, i'll put SC2 in the poll next week. just remind me

  • @an_annoying_cat
    @an_annoying_cat 5 ปีที่แล้ว +4

    6:38 You got that right, Sonic.

  • @SpongeMagic
    @SpongeMagic 7 ปีที่แล้ว +4

    The doll things are used in E-102 Gamma's version of Final Egg as practice dummies (Final Egg is Gamma's first stage in his story)

  • @JohnMiller-li3nq
    @JohnMiller-li3nq 7 ปีที่แล้ว +20

    that intro was godlike

  • @T045-TERR
    @T045-TERR 7 ปีที่แล้ว +10

    You said that the sonic dolls were there for seemingly no reason... They're there for the training segment with E-102 Gamma which takes place in the same room.

    • @JohnDoe-ys1vb
      @JohnDoe-ys1vb 7 ปีที่แล้ว +1

      BudderMyPickaxe yeah, surprised he didn't notice, maybe he didn't he not play gamma?

    • @rynobehnke8289
      @rynobehnke8289 7 ปีที่แล้ว

      He reached super sonic he had to play with Gamma.
      But I guess its because the dolles are actually facing sonic direction while there looked the other way in Gamma's version.
      And of cause for a joke.

  • @PuyoProto
    @PuyoProto 6 ปีที่แล้ว +1

    Something that I hadn't noticed until much more recent playthroughs of the game, is that in Ice Cap Zone, when you're at the snowboard section, the avalanche actually chases you through the very beginning part of the zone, which is actually really fucking neat.

  • @Katzumix3
    @Katzumix3 7 ปีที่แล้ว

    I really like the animated openings you've been doing recently. They're really creative and fun to watch. Keep up the good work man!

  • @deanberrien996
    @deanberrien996 7 ปีที่แล้ว +4

    6:30 sonic agrees you can hear him in the background, "this ship is too much!"

    • @deanberrien996
      @deanberrien996 7 ปีที่แล้ว +2

      Thanks for acknowledging my comment! ;)

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +2

      Thanks for watching and leaving me one!

  • @zolika1351
    @zolika1351 7 ปีที่แล้ว +7

    the ship is hugh mungus in disguise

  • @karaokeguy9978
    @karaokeguy9978 7 ปีที่แล้ว

    The intro is fantastic, man! Keep up the good work, please. I love your show, it's really interesting. You're getting better and better at this. Thanks!

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว +1

      Thank you very much! It was an honor to be apart of such a great TH-cam show!

  • @darkgenesys780
    @darkgenesys780 7 ปีที่แล้ว +22

    You forgot about the prisoners in Red Mountain. D:

    • @darkgenesys780
      @darkgenesys780 7 ปีที่แล้ว +2

      Oh ok. It's been a long while I played the game. I'll check it out. ^^

    • @antoine6559
      @antoine6559 7 ปีที่แล้ว +1

      Phantasia Chronicles These guys scared the shit out of me as a kid

    • @darkgenesys780
      @darkgenesys780 7 ปีที่แล้ว +1

      LOL, yeah. Same here.

  • @jerodzimmer1781
    @jerodzimmer1781 7 ปีที่แล้ว +16

    Here's a video idea. Smash 64. In the intro specifically. I don't know if the video is prerendered like melees intro, but if it isn't I would be interested in seeing what developers left in all of the different scene. Great work on boundary break by the way! I look forward to it every time I see it in my sub box!

    • @Beamo1080
      @Beamo1080 7 ปีที่แล้ว +5

      The N64 couldn't do prerendered scenes, so it is done in engine.

    • @saasf510
      @saasf510 7 ปีที่แล้ว

      Beamo1080
      Ocarina of times ending was pre rendered?

    • @Beamo1080
      @Beamo1080 7 ปีที่แล้ว +7

      I don't think so. The N64 carts didn't have enough space to hold videos.

    • @saasf510
      @saasf510 7 ปีที่แล้ว

      Beamo1080
      Yeah youre right, iv got my sources wrong

  • @chuganoga1908
    @chuganoga1908 7 ปีที่แล้ว +20

    amazing intro by the way shout out to chin

  • @tonyhakston536
    @tonyhakston536 7 ปีที่แล้ว +1

    It's nice how much love they put into the scenery.

  • @Rhys510
    @Rhys510 7 ปีที่แล้ว

    I have just started watching Boundary Break - i started from the latest ones and i am working my way back... This is an amazing series, keep it up :)

  • @NinBendo1
    @NinBendo1 7 ปีที่แล้ว +10

    You put the logo in the thumbnail! Thank you :)

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว

      Thanks for the great suggestion!

    • @NinBendo1
      @NinBendo1 7 ปีที่แล้ว

      +Shesez Of course! I love how interactive you are and how much you listen - I'm sure you'll grow and grow

  • @BoundaryBreak
    @BoundaryBreak  7 ปีที่แล้ว +172

    Nope! never wearing that shirt again

    • @nickhines6680
      @nickhines6680 7 ปีที่แล้ว

      Shesez lol which shirt?

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      that butt ugly pajama looking blue one

    • @coopasoopa536
      @coopasoopa536 7 ปีที่แล้ว

      Shesez yeah... they looked like pyjamas

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      It was turrible

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      Also CoopaSoopa, make sure to watc hthe Sonic Adventure 2 episode tomorrow

  • @lupermattroid
    @lupermattroid 7 ปีที่แล้ว

    Your videos are getting better! I've been watching for awhile now and you're getting editing down better and don't dawdle as much as you used to. Interesting stuff, I always hope there's going to be some neat things hidden away in these games.

  • @iClone316
    @iClone316 7 ปีที่แล้ว +1

    I love how it gives a disclaimer in the beginning that it's a Sonic impression lol.

  • @showalk
    @showalk 7 ปีที่แล้ว +3

    It almost looks like Dr. Eggman's pants texture is supposed to say EGGMAN but gets cut off/mirrored all over the place.
    Edit: Never mind, I kept pausing before you said you figured it out to go back and look at it XD

  • @kirukiru5924
    @kirukiru5924 7 ปีที่แล้ว +5

    I love your boundary breaks :D

  • @GabePuratekuta
    @GabePuratekuta 5 ปีที่แล้ว

    That intro was awesome!
    My favorite unseen part of SA is in the cutscene before Sky Chace Act 1 when there are two Tails--one in the Tornado and the other just walking through the door and immediately disappears

  • @Demon666Ella
    @Demon666Ella 5 ปีที่แล้ว +1

    The entrance to robotniks lair in this game is a true classic! It's his original lair from the animations on sonic mega collection that's pretty sweet

  • @rob9999
    @rob9999 7 ปีที่แล้ว +12

    In all honesty Sega tends to have some buggy games. Seeing that textures are being displayed on both sides of any given geometry shows the lack of optimization in the game. Most game developers would suggest not doing that. It causes all sorts of problems with performance and even lighting.

  • @janehuskmann1914
    @janehuskmann1914 7 ปีที่แล้ว +11

    SnooPING AS usual, I see?

  • @JoeDouglas
    @JoeDouglas 3 ปีที่แล้ว +1

    That big shot of Robotnik's tower is awesome!

  • @epicwade6346
    @epicwade6346 7 ปีที่แล้ว

    that was a really great animation you made in the beginning of the episode keep up the good work

  • @matthewfanous8468
    @matthewfanous8468 7 ปีที่แล้ว +13

    ahh sonic music, the only music that can make something seem cooler than it actually is, I mean listen too "Live And Learn"

    • @mat5637
      @mat5637 7 ปีที่แล้ว +1

      matthew fanous running around at the speed of sound

  • @baccarah7010
    @baccarah7010 7 ปีที่แล้ว +18

    sad thing is you cant say humungous unironiclly anymore

    • @doktawhawee9870
      @doktawhawee9870 7 ปีที่แล้ว +1

      Robert Rosenberger ZOMFG UR AN SEXISM ABLEISM TWIGGUWED1111111111112222!1
      I hope all feminazis die in a fire.

    • @stephaniejoobern1001
      @stephaniejoobern1001 7 ปีที่แล้ว +1

      +Nathaniel Johnson...

    • @doktawhawee9870
      @doktawhawee9870 7 ปีที่แล้ว

      Stephanie Joobern What?

    • @stephaniejoobern1001
      @stephaniejoobern1001 7 ปีที่แล้ว +5

      Nathaniel Johnson I just didn't understand why you used 2s AND 1s instead of just 1s with the (!) exclamation mark.

    • @doktawhawee9870
      @doktawhawee9870 7 ปีที่แล้ว +1

      Stephanie Joobern It's a meme, you dip.

  • @chrismills8251
    @chrismills8251 7 ปีที่แล้ว

    Wow, that water reflection effect at the end there was really crazy. Great video!

  • @TheHumanSkidmark
    @TheHumanSkidmark 7 ปีที่แล้ว

    Love the series! Keep up the good work!

  • @palladium3467
    @palladium3467 7 ปีที่แล้ว +4

    On the EGGMAN Base, I think you were meant to run up toward the station tower before hitting a load zone.
    Best case scenario: as Sonic is running up through the bridge, the camera pans out to see a better image of the base and fade to black if Sonic ran far enough to hit the load zone. Reason for SEGA changing the idea is 1. Player won't see where they're going from the distance of the camera, and 2. It's too long of a segment and will waste time.

    • @Mima_the_vengeful_spirit
      @Mima_the_vengeful_spirit 4 ปีที่แล้ว +1

      no. originally..there was some sort of train taking you to the Final Egg...but it got scrapped

  • @mugdude6486
    @mugdude6486 7 ปีที่แล้ว +17

    How does Eggman get this much money to build these things or even how much money in and or material does he have

    • @AAhmou
      @AAhmou 7 ปีที่แล้ว +6

      I believe that either he has his own company and he extracts his materials all over the planet (or in space for that matter) Or he has external help (either Alien or from the future/another dimension)

    • @Lucifronz
      @Lucifronz 7 ปีที่แล้ว +3

      I don't know how he got started, but he has more than enough resources by now to keep creating robots to gather resources to build robots or whatever else he wants.

    • @sikthehedgehog
      @sikthehedgehog 7 ปีที่แล้ว +5

      In Sonic Battle he's selling robot guards for a living. Makes you wonder if it wouldn't be easier for him to just conquer the world by getting lots of money...

    • @AAhmou
      @AAhmou 7 ปีที่แล้ว +2

      sikthehedgehog Actually he was doing so.

    • @rynobehnke8289
      @rynobehnke8289 7 ปีที่แล้ว +6

      Well he is the CEO of Meteor tech the biggest security company in Sonic's world, he is also the CEO of Robotnik corp. with had the Monopol on the extrem gear marked, He owns a bunch of casinos, sell slightly stronger robots over the black marked(even to the government after there lost lots of troupes during SA2 and shadow), he has 2 big ass oilfields and he recycles a lot.
      So there is quit a lot of ways he bet his income.

  • @TorutheRedFox
    @TorutheRedFox 7 ปีที่แล้ว +2

    The Sega Dreamcast displays textures on both sides, and the game developers took advantage of that, and that being the reason why SADX renders textures on both sides too. Ports of other Dreamcast games made by Sega do the same too

  • @Shikkusuful
    @Shikkusuful 7 ปีที่แล้ว

    Okay so this is the intro you were talking about getting made, well worth it! Solid episode all round, not much of a sonic fan so I don't have much to add here. Next video!

    • @MichaelChin1994
      @MichaelChin1994 7 ปีที่แล้ว

      Yep. This is what started my journey as the Boundary Break animator. And I love it ^_^

  • @bappojujubes981
    @bappojujubes981 7 ปีที่แล้ว +13

    I got an ad about a guy hating on jews. I know it's not related to the vid, but it's really weird.

  • @cherryzerd1224
    @cherryzerd1224 6 ปีที่แล้ว +15

    Way past cool! Totally not too slow man! Woohoo!

  • @stoicvampirepig6063
    @stoicvampirepig6063 7 ปีที่แล้ว

    I've just discovered your channel, very good it is too...love your enthusiasm.

  • @quamsta
    @quamsta 7 ปีที่แล้ว

    Love these boundary break videos. I'm obsessed with them!!

  • @Davidevgen
    @Davidevgen 7 ปีที่แล้ว +12

    these video are very interesting :P i do this same thing in dolphin emulator but you appear to be using an external program?

    • @inactive2016
      @inactive2016 7 ปีที่แล้ว +2

      Hey David. I think he said he used a program called Magic Camera? I don't know.

    • @memelover-pf4jx
      @memelover-pf4jx 6 ปีที่แล้ว

      davidevgen I subscribed to your Channel

  • @indg0205
    @indg0205 7 ปีที่แล้ว +5

    _So uh... What about Twinkle Park?_

  • @chucke.cheesesmichiganprod1254
    @chucke.cheesesmichiganprod1254 4 ปีที่แล้ว +1

    I love that intro where Sonic runs along minding his own business and then his face slams right into the invisible wall!

  • @ganondork6284
    @ganondork6284 7 ปีที่แล้ว

    Love the new intro, hope you keep it for future games.

  • @mavrickindigo
    @mavrickindigo 7 ปีที่แล้ว +41

    if you really played the whole game, you would know what the dollsa are for

  • @UltraNurture
    @UltraNurture 7 ปีที่แล้ว +3

    Awesome intro

  • @ohan_dre
    @ohan_dre 7 ปีที่แล้ว

    Love the series, keep it up man!

  • @emilyspearman4519
    @emilyspearman4519 7 ปีที่แล้ว +2

    can we talk about how the city is just left in ruins and sonic just... leaves?

  • @hyperx72
    @hyperx72 7 ปีที่แล้ว +7

    6:22 IS THAT SEXUAL HARASSMENT?!

  • @The1AndOnlyMarioMan
    @The1AndOnlyMarioMan 7 ปีที่แล้ว +6

    The lava area is actually Hell

    • @rynobehnke8289
      @rynobehnke8289 7 ปีที่แล้ว +1

      And yet it is located on ANGLE Island.

    • @howdy.2345
      @howdy.2345 6 ปีที่แล้ว

      Ryno Behnke well there's the lava reef zone on angle island.

    • @digimaks
      @digimaks 6 ปีที่แล้ว

      It's spelled Angel, not Angle! Angle- that's mathematical term for obtuse, or acute angle! LOL

    • @howdy.2345
      @howdy.2345 6 ปีที่แล้ว

      digimaks no need to be a grammar nazi.

  • @jackwoodhead
    @jackwoodhead 5 ปีที่แล้ว

    Props to whoever made that intro scene. Best boundary break intro I've seen

  • @WIImotionmasher
    @WIImotionmasher 7 ปีที่แล้ว +2

    "That is a launching bay for Tail's plane...."
    ...
    ...
    ...
    Sonic:" BETTER GET GOING"

  • @HolyDemonRune
    @HolyDemonRune 7 ปีที่แล้ว +5

    May I suggest some more structure to the show? Maybe segments with a related theme? Such as; "Character Models" Then "Stage views," and "Miscellaneous."
    If you're wanting to go with the time-line of the game, you should probably try to structure more of a story around the exploration while playing.
    Maybe something like "Time to show case some of the more interesting map [layouts/designs]" to start. This would give you the freedom to do quiet panning shots, maybe with mild commentary. (Don't be sorry to go silent sometimes, it worked with how you did it here.) Then going into "Interesting Characters designs I've found." Then go off "I don't have a category for this, but here's some interesting stuff."
    Hell, maybe just make a theme for each segment of the stage "Interesting" "Messed up" "Developer Left Overs." Etc.
    This is probably the 3rd episode I've watched from this series. The
    number 1 problem is you're all over the place! It very rarely seems if
    you're even going with the time-line of the game. It feels you just
    jumped to what you felt like jumping to without very much reason to do
    so.
    I see a shit ton of potential! I'll keep coming back. I'll reserve my sub when I'm eager to come and watch a video. The videos just need more of a structure... some sort of guidance.
    SubComment:
    The Ocarina of Time episode was hard to watch because your guests where ALL over the place, didn't have the same desires or interests as you did. Their tones were different, the energy levels were way out of whack, and some clearly were way too excited to be on a video that people were going to see. Making it all seem horribly unprofessional and ... poorly constructed.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว

      I mostly just go for trying to go in sequence of how the game plays out. I have heard the OoT complaint. As for breaking into catagories, it would be nice. But it could also come with its own set of limitations and awkwardness. And i dont mind taking the heat for comin g of as too lazy. But I prefer to keep my focus on getting the episodes out on a near weekly basis than to bog myself down to fine tune the structure to a ultra shine polish

    • @HolyDemonRune
      @HolyDemonRune 7 ปีที่แล้ว

      Fair argument. I see why you do the way you do. Just keep my suggestion in mind as you get bigger. I would love to see a more polished look.
      If you want to become a youtuber, I'd suggest adding this polish, despite the work it would take. I feel it would pay off for you, specifically, 'cause I'll reiterate; You have great potential, just not yet met.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      I do appreciate that. Thanks peaches

  • @asquid774
    @asquid774 7 ปีที่แล้ว +3

    Due to how the game was made, you could probably get to the same locations/views from just playing it.

  • @KaruraSensei
    @KaruraSensei 7 ปีที่แล้ว

    I like how you made the transition right as Sonic said "Better get going" lol. Nice touch

  • @Vincentmrl
    @Vincentmrl 7 ปีที่แล้ว

    Great vid as usual and MichaelChin's intro was a neat extra. The only thing I'd like to see improved is the camera movement, sometimes it's just too frenetic and I end up getting a headache from it. Now I know that Dolphin's camera controls aren't the smoothest but if you can try improving it (maybe some kind of program that adds smoothing to the mouse's movement could work, something like what lazynezumi does for art programs)

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +1

      I do my best for this reason but i appreciate you letting me know its still an issue. Can you recall any scenes in particular that were causing you the headaches?

    • @Vincentmrl
      @Vincentmrl 7 ปีที่แล้ว

      Wall rendered both sides scene with all the fast 360 rotations, unused blocks parts with all that positional and rotational camera movement going on and other parts like that. Maybe slowing down your mouse movements or using a controller with a mouse mapping problem could help to have a smoother camera (even though dolphin's camera is still jittery it will probably help). Thanks for the quick reply, it shows how much you care about viewers!

  • @Beamo1080
    @Beamo1080 7 ปีที่แล้ว +4

    If you do end up doing the rest of the game, I suggest the Sand Slide level for Tails, the mirror room for Amy, and Hot Shelter for Big the Cat.

    • @ArcadianLegend
      @ArcadianLegend 7 ปีที่แล้ว

      There's the two corridors of glass in the final area of Sky Deck as well, in the area below the tilt control stick.

  • @aguchamp7766
    @aguchamp7766 7 ปีที่แล้ว +4

    I think Sonic Adventure's very concept and idea just keeps me playing this flawed mess. The idea of an open world and a story from various different perspectives just reels me in.
    If the game was remade ground up or reworked into another title, I would dig it. Especially since when Sonic Adventure gives you access to it's at times fun and beautiful worlds, it gives you full pass.
    The game just has a certain feeling of dedication and overall effort. It's nice to see Sega at least try their best with a new idea and great concept than rush out a game port for a slowly dieing console. The seemed to learn from the Saturn's rushed mess of Sonic ports and collections.
    The game honestly is in my opinion a strong level of decent at it's core, but that's actually a more critical look. However, on a personal level, this game holds a pretty strong place in my heart. honestly way more than it should.

  • @maggiethegamer1271
    @maggiethegamer1271 6 ปีที่แล้ว +1

    The intro was nicely animated and just beyond cool.

  • @WolfClaw666YT
    @WolfClaw666YT 7 ปีที่แล้ว

    This video is very good. Sonic is one of my favorite characters, and I love this game, so this might be enjoyable for everyone else!

  • @Ferdoe
    @Ferdoe 7 ปีที่แล้ว +3

    You sound like you could be a spiderman actor. Just your attitude.

    • @BoundaryBreak
      @BoundaryBreak  7 ปีที่แล้ว +11

      Fun fact, I dress up as spiderman every halloween

    • @Ferdoe
      @Ferdoe 7 ปีที่แล้ว +2

      Fun. I found you from A+start by the way. He spotlighted. spotlit? Whatever.

  • @youngprick95
    @youngprick95 7 ปีที่แล้ว +3

    This game had shit hot music not heard it in years

    • @analanus3131
      @analanus3131 6 ปีที่แล้ว

      You mean it in a good way or a bad way?

  • @NickonPlanetRipple
    @NickonPlanetRipple 6 ปีที่แล้ว

    Keeping the size of the ship in mind, I like how the Sky Deck level has you go along the bottom of its right wing all the way to those two giant feathertips at the end, make your way back to the ship along the top, then you're in a cargo area at the back of the top of it, closer to the bridge.

  • @gvan11ian
    @gvan11ian 7 ปีที่แล้ว

    It's really cool seeing this series evolve, can't wait for OoT!

  • @MissClockwork
    @MissClockwork 7 ปีที่แล้ว +3

    Anyone else really hate the controls for the PC version of this game?

    • @digimaks
      @digimaks 6 ปีที่แล้ว

      Oh heck yes. And From my opinion I think it looks worse on PC, due to portin. The colors look dull and textures are very smudged.
      Camera was a serious problem in many areas where you suppose to explore. I always wondered why they did not make it like 1st person shooter, view from behind. could of been so easy to make.

  • @brokenscart7989
    @brokenscart7989 7 ปีที่แล้ว +4

    This game has aged so badly, but the music is fantastic.

    • @brokenscart7989
      @brokenscart7989 7 ปีที่แล้ว

      Mayn 101 I could write an essay on how this game is bad but it's somewhat out of the scope of a simple TH-cam comment. I adored it as a kid but even then I think I was just kidding myself. The game sucked then, and it's flaws are crazily, embarrassingly apparent now in retrospect.

    • @ParadiLenKagamineAbelard
      @ParadiLenKagamineAbelard 7 ปีที่แล้ว

      +Mayn 101 Sonic heroes was great too, but it's very hard to control

  • @jackie2915
    @jackie2915 3 ปีที่แล้ว

    that impression had me impressed for exactly 2.877 seconds, good job! 👍

  • @petersonic8634
    @petersonic8634 7 ปีที่แล้ว

    My life is now complete thanks to you I always wanted to see what were behind these boundaries lol

  • @forgettingdamage7781
    @forgettingdamage7781 7 ปีที่แล้ว +6

    New Subscriber!-Me =)

  • @cursedkevin
    @cursedkevin 7 ปีที่แล้ว +8

    Could you an episode on Mario 3D Land? If there's camera thing for 3DS yet.

  • @synaesthesia2010
    @synaesthesia2010 7 ปีที่แล้ว

    i never played this, but that orchestral rendition of the boss battles from Sonic 2, that was awesome

  • @IzTendo
    @IzTendo 7 ปีที่แล้ว +1

    4:11 - You can actually get inside of there by clipping through a wall and doing a well timed spindash to the inside. Just thought I'd point out that you don't need a camera to see inside :3

  • @StakeJade
    @StakeJade 7 ปีที่แล้ว

    Fascinating video. Also, I'm glad to see Cream in it. I've always wondered what happened to her.

  • @BenRitter
    @BenRitter 7 ปีที่แล้ว +1

    The Gamecube port of Sonic Adventure uses the original assets from the Dreamcast version to a large extent. The game engine took advantage of Dreamcast's strengths at the time, which preferred simple frustum culling as opposed to backface culling. As it would have been more work to update the render pipeline to incorporate backface culling, this is why both sides of all polygons are textured.
    Also, though it's beyond me to prove it, the "polygon strips" method of geometry storage used in Dreamcast games may have also prevented the use of backface culling, as the meshes would have had to be converted. For efficiency and compression, polygon strips are stored in memory and read serially as set pieces. Poking that means poking the whole piece, so once again, so individual backface culling operations.

  • @EhPlusGamer
    @EhPlusGamer 7 ปีที่แล้ว

    For reference - the sonic dolls are relevant in E-102 Gamma's story. His first stage is actually Final Egg, where the dolls are used as target practice.