Speed Highway || History & Secrets - Sonic Adventure

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  • เผยแพร่เมื่อ 4 พ.ค. 2020
  • ▼ AutoDemo Details ▼
    tcrf.net/Proto:Sonic_Adventur...
    ▼ DX Details ▼
    dreamcastify.unreliable.netwo...
    _______________________
    This is something new where I tried showing off as much development material for a stage as I can remember and explaining what changed at different points. Speed Highway is perfect to start with because it has a lot of material to work with.
    Originally I was going to go into DX's changes more but I think that deserves a vid of its own, considering how big the pages on Dreamcastify are.
    _______________________
    Sources:
    info.sonicretro.org/Sonic_Adv...
    • Dreamcast Irimajiri Te...
    www.theghz.com/forum/viewtopic...
    _______________________
    Links:
    ► Twitter: / speepshighway
    ► Tumblr: / speeps-highway
    ► Donate: ko-fi.com/speepshighway
  • เกม

ความคิดเห็น • 179

  • @JoSephGD
    @JoSephGD 4 ปีที่แล้ว +308

    I always liked how Act 3 felt like an open-world Sonic game.

    • @chrisfratz
      @chrisfratz 4 ปีที่แล้ว +19

      Does it really? It's always felt very linear to me.

    • @SPEEPSHighway
      @SPEEPSHighway  4 ปีที่แล้ว +147

      Act 3 was built for Knuckles more than Sonic, so it's certainly more exploration based than other areas.

    • @MorrisMusic
      @MorrisMusic 4 ปีที่แล้ว +42

      iirc, somewhere in Generations' files theres a piece of code referring to an At Dawn remix, that was supposed to play after the Goin' Down section in Speed Highway act 2. But the remix was probably scrapped early on, because the song isn't in the files anyways.

    • @ilEagle3696
      @ilEagle3696 3 ปีที่แล้ว +3

      Yeah

    • @danyo5786
      @danyo5786 9 หลายเดือนก่อน +2

      Yeah. such a shame sonic never made an open world game.....
      only an open zone one

  • @eblu_
    @eblu_ 4 ปีที่แล้ว +157

    tails just slowly flying to his doom is something i thought i didn't need to see until now

    • @perky8390
      @perky8390 4 ปีที่แล้ว +25

      S O N I K K U

    • @dragonick2947
      @dragonick2947 2 ปีที่แล้ว +4

      Have you never played Sonic 2?

    • @lilymorgo3412
      @lilymorgo3412 6 หลายเดือนก่อน

      8:06 Me neither

  • @mrdasjo
    @mrdasjo 4 ปีที่แล้ว +91

    Sonic Adventure 's development is like massive rabbit hole. I always find out more things I didn't know about it.

  • @littleguystar
    @littleguystar 4 ปีที่แล้ว +86

    The sonic Adventure development is so crazy because of the shift. So many ideas.

    • @andrewkos5560
      @andrewkos5560 4 ปีที่แล้ว +18

      The game was only in development for a bit over a year, so it's really nuts how much stuff they planned

    • @SPEEPSHighway
      @SPEEPSHighway  4 ปีที่แล้ว +54

      @@andrewkos5560 Parts of the game can be traced back to Sonic 3D's saturn special stages (Nov 1996) so it's a bit more than that. Sonic Team's vacation happened at the end of the 1996 too judging by the dates on their photographs.

  • @LupinticDream
    @LupinticDream 4 ปีที่แล้ว +218

    The development of Sonic Adventure 1 has always been a fascinating one that I've always wished to know more about, so thank you for this SPEEPS.

    • @alieneko_nyo
      @alieneko_nyo 4 ปีที่แล้ว +6

      yeah, I love this channel

    • @xevianantonehd5745
      @xevianantonehd5745 4 ปีที่แล้ว +2

      If you replace the last P and S with a D at the end it’s now saying Speed

    • @monospasmo_7122
      @monospasmo_7122 4 ปีที่แล้ว +5

      I agree with you, Sonic Adventure has a fascinating past of early builds, DLCs and cut content

    • @sonicthehedgehog7620
      @sonicthehedgehog7620 3 ปีที่แล้ว

      @@xevianantonehd5745 no shit

  • @YellowBunny18
    @YellowBunny18 4 ปีที่แล้ว +34

    I’m absolutely in love with that stage.
    I adore this weird aesthetic of roads and traffic objects being in a New York-like city taking place in the late 90s, surrounded by helicopters and traffic lights everywhere.

    • @galten7361
      @galten7361 4 ปีที่แล้ว +2

      It's also well in line with past modern city levels (Star Light Zone, Spring Yard Zone, Stardust Speedway Bad Future).

    • @churro1201
      @churro1201 2 ปีที่แล้ว +4

      Sega is really good at making city level i mean there are 5 in generations for a reason

  • @KylerFlame
    @KylerFlame 4 ปีที่แล้ว +9

    "I'm glad nobody watermarks rare footage anymore"
    I saw that caption lol

  • @apurpledragon
    @apurpledragon 4 ปีที่แล้ว +61

    It's so cool the fact this game is over 2 decades old, and people are STILL finding things about it.

    • @kurosade3623
      @kurosade3623 3 ปีที่แล้ว +1

      Hey lilac waiting on the freedom planet

    • @kurosade3623
      @kurosade3623 3 ปีที่แล้ว +1

      Tell Carol and Milla I said hi

    • @nocturnalsunlight3639
      @nocturnalsunlight3639 2 ปีที่แล้ว +1

      Did you say hi to Carol and Milla yet?

  • @Aviii_
    @Aviii_ 4 ปีที่แล้ว +18

    I know the leaked screenshot was pretty grainy and low-res, but I think I actually like the darker lighting. Kinda reminds me of Bayview from NFSU2.
    Also, I'm not sure why, but night-time cities in video games have always given me some sort of nostalgic feeling that I can't pin down. Especially when they have those low-res skyline skyboxes, or low-res window textures with the golden light inside.

  • @sainoshua-angel
    @sainoshua-angel 4 ปีที่แล้ว +101

    I remember reading through a old Usenet group about Sonic, and when his modern design was revealed, people thought that actually wasn’t Sonic himself, but instead a robot/clone. It’s pretty interesting..

    • @lajenehuen260
      @lajenehuen260 4 ปีที่แล้ว +11

      I swear i've seen your pfp somewhere else.
      Was it pop'n music? Yes I think so.

    • @sainoshua-angel
      @sainoshua-angel 4 ปีที่แล้ว +10

      nehuen laje Yes, it’s Pop’n Music.

    • @lajenehuen260
      @lajenehuen260 4 ปีที่แล้ว +3

      @@sainoshua-angel Cool!
      I've been trying to get into the series, but practically don't know how...

    • @DGISALWAYS
      @DGISALWAYS 4 ปีที่แล้ว +4

      I swear people thought that as well when Sonic 4 episode one released.

    • @Ronan34753
      @Ronan34753 4 ปีที่แล้ว +2

      Let the green eye debates begin...

  • @bsharpmajorscale
    @bsharpmajorscale 4 ปีที่แล้ว +23

    To think, I've played this game over 20 years and there's still secret boxes that I've never seen. Watching these videos and playing rando has helped me see more.

  • @drgabi18
    @drgabi18 4 ปีที่แล้ว +46

    Fun fact, at the bggginig when you first climb that building, get the speed shoes from the upper path, after that if you jump down and collect the second speed shoes (9:37) you will have infinite double speed.
    Also I was expecting something about how the stage is different in SADX2004's Clip Setting (which just removes a few objects... I think)

  • @whiz8569
    @whiz8569 4 ปีที่แล้ว +17

    "Also, cop speeders suck in the DC version"
    Spitting FACTS here.

  • @ShayBlez
    @ShayBlez 4 ปีที่แล้ว +7

    I appreciate the hell out of that simultaneous glass break @ 6:53

  • @aryandescendant6116
    @aryandescendant6116 4 ปีที่แล้ว +26

    Also known as: the time Sonic broke the laws of physics.

  • @vmangleghazalv3343
    @vmangleghazalv3343 4 ปีที่แล้ว +14

    8:08 Tails was like: I need to go my people needs me

    • @sainoshua-angel
      @sainoshua-angel 4 ปีที่แล้ว +2

      aight imma head out

    • @jeremyabbott4537
      @jeremyabbott4537 4 ปีที่แล้ว +7

      *Tails died on the way back to his home planet

    • @kirillassasin
      @kirillassasin 3 ปีที่แล้ว

      SONIKKU
      - Tails 1992-1998
      Died in New York

  • @fisherdotogg
    @fisherdotogg 4 ปีที่แล้ว +37

    I wonder if there's a mod out there for the PC versions of the game that restores the older character models of Sonic and Tails where their hands were rounded and it looked like a slight revision of their Jam models

    • @sainoshua-angel
      @sainoshua-angel 4 ปีที่แล้ว +13

      It honestly would’ve been interesting if they kept the classic designs for Adventure. I like the modern designs but still.

    • @bsharpmajorscale
      @bsharpmajorscale 4 ปีที่แล้ว +7

      There's a Dreamcastifying mod that comes with the one mod loader, so I'd check Game Banana and the likes to find out.

    • @fisherdotogg
      @fisherdotogg 4 ปีที่แล้ว +6

      @@bsharpmajorscale Oh I have the dreamcast mods already. I also have the beta windy valley because I cannot go back to the bore that is the final version.

  • @leonardooliveira4627
    @leonardooliveira4627 4 ปีที่แล้ว +14

    Sonic Adventure development is incredible. Hope one day someone finds the corresponding files for the broken stages

    • @ngcroude
      @ngcroude 4 ปีที่แล้ว +2

      It's a dream for a million people in Sonic's community. I hope that we'll see this levels some day. Or..."SA1 Beta Mod", why not? Incredible stuff for imagination.

    • @aclstudios
      @aclstudios 4 ปีที่แล้ว +1

      Well they already recovered the old prototype Windy Valley. What else is there?

    • @ngcroude
      @ngcroude 4 ปีที่แล้ว +1

      One of the many things they can't find - Final Egg Old Prototype. Maybe I didn't hear yet and it have been recovered, but yeah - I hope that Final Egg Old Prototype will be discovered. It'll be one of the greatest discover for the community.)

    • @aclstudios
      @aclstudios 4 ปีที่แล้ว

      @@ngcroude Is there proof that there's a prototype version of it??

    • @ngcroude
      @ngcroude 4 ปีที่แล้ว

      @@aclstudios It might be, I think...If it's not exist - I'm dumbass.

  • @bruhbasics4425
    @bruhbasics4425 3 ปีที่แล้ว +2

    Speed Highway’s dawn theme is so emotional.

  • @a_pizza_is_fine
    @a_pizza_is_fine ปีที่แล้ว +2

    Man those images from the magazine bring back so much nostalgia. Seeing them again brings back all the excitement I originally felt when I first saw them and found out there was a 3D Sonic game in the works.

  • @theultimategamer95
    @theultimategamer95 4 ปีที่แล้ว +14

    I was just getting bored, thank you for uploading at the perfect time.

  • @OKeijiDragon
    @OKeijiDragon 4 ปีที่แล้ว +7

    I've sometimes wondered why you were still able to re-spawn at the beginning of an Act upon either death or Pause > Restart, despite there being lampposts to spawn from. The game's stages were probably originally just one whole huge level and just streamed entire acts instead of taking a 2-3 seconds to load the next Act. That might be why those objects remain there on 11:27.

  • @Dr_Tapeworm
    @Dr_Tapeworm 4 ปีที่แล้ว +4

    "a lot of its light effects broke" is just SADX in a nutshell

  • @GoldenGuy444
    @GoldenGuy444 4 ปีที่แล้ว +4

    Not many things get me more excited than a video analyzing parts of Sonic Adventure's development!

  • @iMernerner
    @iMernerner 4 ปีที่แล้ว +4

    SA1's development was so speedy indeed

  • @thealandude9146
    @thealandude9146 4 ปีที่แล้ว +7

    0:38 The city is on fire!

  • @tsunderecat413
    @tsunderecat413 4 ปีที่แล้ว +12

    8:06 see ya later, tails!

  • @danielmichaelfleiss2141
    @danielmichaelfleiss2141 4 ปีที่แล้ว +3

    Man! I've gotta say! I do miss the Sega Dreamcast version of Sonic Adventure from the U.S.!

  • @Jase00
    @Jase00 4 ปีที่แล้ว +4

    Ay this was super interesting, I'd love to see more of this! I really appreciate the effort you are putting in to researching and presenting your videos.

  • @BurningFlamesofDivineDragon
    @BurningFlamesofDivineDragon ปีที่แล้ว +1

    Very interesting about Tails flying to his doom in this stage of Sonic's Speed Highway.

  • @neontflame
    @neontflame 4 ปีที่แล้ว +2

    thank you for this in-depth view about the history of speed highway, SPEEPSHighway

  • @nile2128
    @nile2128 4 ปีที่แล้ว +7

    the act 2 music in act 3 made me feel incredibly uneasy

  • @Cioger
    @Cioger 4 ปีที่แล้ว +5

    I stan SPEEPS videos 😤😤😤

  • @KylerFlame
    @KylerFlame 4 ปีที่แล้ว +2

    HOLY CRAP! I remember watching that tech demo like 10 years ago and could never find it again

  • @vahnfinalboss
    @vahnfinalboss 4 ปีที่แล้ว +2

    Who knew Eggman kept all those secrets from us all this time

  • @AscensionUSA
    @AscensionUSA 4 ปีที่แล้ว +3

    you make such interesting content, for such a niche group of people lol. I love this place

  • @Gameplayer-vm5ml
    @Gameplayer-vm5ml 4 ปีที่แล้ว +4

    SA1's development, pre-release versions and both the JP/International releases are so fascinating in many ways. Speed Highway and some other levels like Final Egg got screwed over in the DX Port, especially due to the huge downgrade in lighting, as well as textures making the levels not as atmospheric as they were meant to be. Although the DC conversion mod fixes that, i can't help but feel like the original Dreamcast version is still better in some ways, like it not having that one useless speed shoes capsule in Amy's version of Twinkle Park, but i won't know if they didn't fix actual level design elements and item placement for sure unless i do comparisons between the 2. (Even then, the differences probably would be incredibly minor for the most part.)

  • @SankaJonesCreations
    @SankaJonesCreations 4 ปีที่แล้ว +1

    SPEEPSHighway talking about Speed Highway. Apropos AND informative!

  • @sanglish18
    @sanglish18 4 ปีที่แล้ว +3

    Incredible content as always!! I love your videos because you strech the image or use widescreen hacks, just 4:3 as the original, also without speeching makes everything much easier for you and to hear the game and pay more attention to the images and gameplay than with speeching, I loved it!
    Keep up with this awesome content of SA1 and SA2!!!

  • @grimpaper
    @grimpaper 2 ปีที่แล้ว +4

    I know this is late, but fun fact: the footage seen in the open your heart video is actually of Yuji Naka himself playing the level live at the event. You can compare the footage with this crowd recording for proof:th-cam.com/video/k8RXhhM8wIM/w-d-xo.html

  • @aaronn2954
    @aaronn2954 4 ปีที่แล้ว +1

    It’s amazing how much stuff about this game I learn while having known about its existence since before I can remember

  • @Tirgo69
    @Tirgo69 4 ปีที่แล้ว +1

    Love this. Your content is always fun but I'd love to see more videos in this vein.

  • @glenhaven721
    @glenhaven721 3 ปีที่แล้ว +1

    Your vids are super interesting. it teaches me alot!

  • @myrmeko
    @myrmeko 4 ปีที่แล้ว +3

    But besides Act 3 "At Dawn" and Windy Valley, there aren't any other levels we haven't seen before, right?
    The only thing that remains to be uncovered are the old physics.
    Those that could fit the old Windy Valley and the test maps. If that even exists.

    • @SPEEPSHighway
      @SPEEPSHighway  4 ปีที่แล้ว +3

      In terms of massive overhauls, almost. Twinkle Park was changed when the cart stuff was added.
      The object layout for act 1 in the autodemo suggests this was originally what it looked like before becoming the track:
      info.sonicretro.org/File:SA_Tails_Unknown_Room.png

    • @myrmeko
      @myrmeko 4 ปีที่แล้ว +3

      @@SPEEPSHighway oh wow. That looks so cool. And Amy having that ballroom, or whatever it's supposed to be.
      Well, there is nothing left but to hope that one day, that build will get leaked.

  • @WeltAusEis
    @WeltAusEis 4 ปีที่แล้ว +2

    ohhhhh a video like this but for windy valley would be perfection

  • @austinreavis4226
    @austinreavis4226 4 ปีที่แล้ว +1

    I really like this style of video. Please make more like this in the near future.

  • @thespider-boy9497
    @thespider-boy9497 4 ปีที่แล้ว +2

    This is my Favorite Sonic stage of all time 😍💓💓

  • @HandlebarOrionX
    @HandlebarOrionX ปีที่แล้ว

    0:56 This is one of my favorite tracks from Sonic Adventure

  • @TheSnickers04
    @TheSnickers04 4 ปีที่แล้ว +4

    4:58 - Actually there's more prototype footage of Tails' section of the level found in a Japanese commercial
    th-cam.com/video/8TOppiQghgE/w-d-xo.html
    It seems that there were less platforms and the glowing signs' placement is different

  • @lainadx
    @lainadx 2 ปีที่แล้ว

    this is soo interesting to watch, i'd love to see more of this vidoes

  • @somerandomguyintheinternet
    @somerandomguyintheinternet 4 ปีที่แล้ว +2

    0:20 weeeeeee

  • @exr879
    @exr879 3 ปีที่แล้ว +1

    3:17
    i was looking at the picture for 5 minutes straigh.
    I realised that it is a blurry picture from early build of the game with sonic doing naruto run, taken from back.
    The blurry blue stain thing is probably sonic's head, the 2 white triangle like things on the sides are his gloves and the giant white shoeshaped thing is of course one of sonic's shoes. the other leg might be at the front.

  • @user-p421
    @user-p421 4 ปีที่แล้ว +2

    It's amazing!

  • @GuiTomoTuber
    @GuiTomoTuber 4 ปีที่แล้ว +2

    Cant Belive legends Never die

  • @brandonlewisgaming6982
    @brandonlewisgaming6982 4 ปีที่แล้ว

    this is slick af good job

  • @BradTheDead
    @BradTheDead 2 ปีที่แล้ว

    What the hell, I would have never thought of jumping below that looping corkscrew.

  • @RancidKari
    @RancidKari 4 ปีที่แล้ว

    When you showed that tech demo
    I instantly got chills
    I don’t think I can sleep tonight..

  • @TNT-vp1kz
    @TNT-vp1kz 4 ปีที่แล้ว +2

    When a old games still a things to talk about

    • @noveltyman6723
      @noveltyman6723 3 ปีที่แล้ว +2

      Because old games are more interesting than modern games.

  • @theinktician
    @theinktician 4 ปีที่แล้ว +1

    I Like to go on Sonic's path with Tails. The momentum you get from rolling into a ball down the halfpipe is insane. Getting the wall run on the skyscraoer to access this is tricky, but you can bypass the script by doing a small jump at the right time while the road is turning sideways - then you'll be running on the wall.
    (You can get there by flying backwards too, but going up the halfpipe from the bottom is wickety whack~)

  • @Zona_Retro
    @Zona_Retro 2 ปีที่แล้ว

    I think this is the video I always looked for

  • @juliewinchester1488
    @juliewinchester1488 4 ปีที่แล้ว +1

    4:14
    I read that so wrong for a second and was so confused.

  • @tablebasse1299
    @tablebasse1299 3 ปีที่แล้ว

    I love your content : o

  • @ElectroNukeMods
    @ElectroNukeMods 4 ปีที่แล้ว +1

    Don’t you hate it when you go to watch a development history lesson on a Sonic stage and Tails’ Japanese voice shatters your eardrums?

  • @MrZooblesGuy
    @MrZooblesGuy 4 ปีที่แล้ว +1

    0:21 *SONIKUUUU-*

  • @jackpijjin4088
    @jackpijjin4088 4 ปีที่แล้ว +1

    Oh, yes! I love this stuff. And I also love that... 21 years later, this game is still interesting inside and out.
    Around 3:34, there's an audio jump... was something cut out of the video, SPEEPS?

    • @SPEEPSHighway
      @SPEEPSHighway  4 ปีที่แล้ว

      Nah the song was about to end so I cut to an earlier part. That said, it wasn't that much longer before it stopped anyway lol.

    • @jackpijjin4088
      @jackpijjin4088 4 ปีที่แล้ว

      @@SPEEPSHighway
      Ah, okay, lol. I was just curious. Thanks for replying, btw. :)

  • @TheGershon
    @TheGershon 4 ปีที่แล้ว +2

    "Just like how Green Forest is in White Jungle in SA2"
    excuse me what

    • @fiafiaaaa
      @fiafiaaaa 4 ปีที่แล้ว +4

      th-cam.com/video/vnfFm1u15gE/w-d-xo.html

  • @Edsh4rd
    @Edsh4rd 4 ปีที่แล้ว +3

    Are you ever gonna make a video on the classic Sonic model that was found in the game’s files?

  • @juliewinchester1488
    @juliewinchester1488 4 ปีที่แล้ว +1

    Pannenkoek:Super Mario 64::ZZAZZTrainer:Pokemon::Speeps:Sonic Adventure

  • @ChubsGlobby
    @ChubsGlobby 4 ปีที่แล้ว +2

    Do you have a folder of all the background images you have of SA1? Is there a link for it anywhere? The game looks really pretty.

  • @chiefsonic24
    @chiefsonic24 4 ปีที่แล้ว +1

    Next video
    Windy Valley History and Secrets.

  • @Sonicfalcon16
    @Sonicfalcon16 4 ปีที่แล้ว +1

    I found a weird platform placement in shadows final chase level that puts you in a 2D camera perspective but where it is in the levels seems strang and unfinnished can you look into that?

  • @777LS
    @777LS 4 ปีที่แล้ว

    I appreciate you.

  • @Starpotion
    @Starpotion 2 ปีที่แล้ว

    I always felt like Act 3 was unfinished or never fully utilized, seems like there were a lot of parts they had to change for Knuckles

  • @astridloayzat9096
    @astridloayzat9096 4 ปีที่แล้ว +2

    I don't know if you went up and down and all around.

  • @lucamihailmurafa
    @lucamihailmurafa 4 ปีที่แล้ว +1

    Interesting.

  • @SaviorOfEdge
    @SaviorOfEdge 4 ปีที่แล้ว

    0:21 THAT FUCKING SCARED ME LOL

  • @MrHatsman
    @MrHatsman 4 ปีที่แล้ว +1

    It would be cool if someone recreated the more earlier builds of Sonic Adventure

    • @Ronan34753
      @Ronan34753 4 ปีที่แล้ว

      You mean like the Saturn prototypes?

    • @MrHatsman
      @MrHatsman 4 ปีที่แล้ว

      @@Ronan34753 The builds that shown off in around 1998 where the characters were classic instead, of modern. Not the Saturn one.

    • @Ronan34753
      @Ronan34753 4 ปีที่แล้ว

      @@MrHatsman Like the Sky chase character models you sometimes see?
      Or are they exactly the same as the final, just with black irises?

  • @aheiiv
    @aheiiv 4 ปีที่แล้ว +1

    2:54 SCUSE ME WHAT

  • @gg72yt
    @gg72yt 4 ปีที่แล้ว

    Im Looking foward to the beta of sonic adventure with classic sonic

  • @SKmaric
    @SKmaric 4 ปีที่แล้ว

    On that first leaked photo, can someone explain to me the purpose of unveiling a game 'behind closed doors'? This is honestly something I never quite understood, I get it's for journalists and stockholders most likely, is it to get a reaction from a controlled audience before showing something to the general public (in case it's not fully ready/received negatively etc.)?

  • @Trails-hd3wk
    @Trails-hd3wk 4 ปีที่แล้ว

    how did u get that blue amy on ur photo of youtube?

  • @BurritoGaming
    @BurritoGaming 4 ปีที่แล้ว

    I have a question, Speed Highway was the most affected stage during beta changes?
    And how did you make to play stages in Autodemo?

    • @SPEEPSHighway
      @SPEEPSHighway  4 ปีที่แล้ว

      It's definitely not the most affected, Windy Valley takes that by a kilometer. SH is one that's documented really well due to it being shown off more than the others.
      The AutoDemo is made playable by accessing the level select, done by changing 8C794C90 (2C794C90 in Demul) to 0 on the title screen in cheat engine.

    • @BurritoGaming
      @BurritoGaming 4 ปีที่แล้ว

      @@SPEEPSHighway Thanks!
      I'm gonna try it right now :)

  • @skinnywhitedude8765
    @skinnywhitedude8765 4 ปีที่แล้ว

    Hey speeps, have you ever though of using redream for dreamcast footage instead of demul? From what I have tried redream is much more optimized than demul. Maybe the switch would be worth it?

    • @SPEEPSHighway
      @SPEEPSHighway  4 ปีที่แล้ว +1

      It's incompatible with Cheat Engine and it has issues with fading sound effects. I tried using it for the Kadomatsu DLC vid, but the best option seems to be using Demul without the BGM.

    • @skinnywhitedude8765
      @skinnywhitedude8765 4 ปีที่แล้ว

      @@SPEEPSHighway that's a shame, hopefully those issues would be rectified one day.

  • @dragonick2947
    @dragonick2947 2 ปีที่แล้ว

    9:54 The "?" is referring to an Item Box with ? Rings. That confused me for a moment.

  • @FirstnameLastname-cs3ss
    @FirstnameLastname-cs3ss 4 ปีที่แล้ว +4

    Could that path test in Tails' version be following a very early layout? H m m m

  • @raiverns9620
    @raiverns9620 4 ปีที่แล้ว

    I'm convinced that now that the gaming community has ripped super mario 64 and world to shreds they're going after the sonic adventure series and classic sonic series next

    • @Mario60bore
      @Mario60bore 4 ปีที่แล้ว

      The pc port of super Mario 64 says otherwise and world is still loved

  • @nicho8
    @nicho8 4 ปีที่แล้ว

    i like the new avatar

  • @alexfield290
    @alexfield290 3 ปีที่แล้ว

    Um, Red Mountain is clearable in the AutoDemo.

  • @lepapanouwel4663
    @lepapanouwel4663 4 ปีที่แล้ว

    This highway is clearly designed for fast blue hedgehogs and not for cars look at those loops

  • @user-ez4ir9rv1k
    @user-ez4ir9rv1k 2 ปีที่แล้ว

    SaRiK NoOoOo-
    -Tails

  • @the39wow
    @the39wow 4 ปีที่แล้ว

    up and down and all around

  • @sumptuousturkey6933
    @sumptuousturkey6933 4 ปีที่แล้ว

    *SONIKU-*

  • @GioSonicPile
    @GioSonicPile 4 ปีที่แล้ว +1

    BETA 64 SPEED HIGHWAY

  • @OrgusDin
    @OrgusDin 4 ปีที่แล้ว

    The original ring layout was way better. Imagine the game we COULD have had.

  • @kirillassasin
    @kirillassasin 3 ปีที่แล้ว

    8:33

  • @aqua.konpekii
    @aqua.konpekii 2 ปีที่แล้ว

    2:54 classic tails?

  • @ElectrikStatik900
    @ElectrikStatik900 4 ปีที่แล้ว

    0:18 - 0:23 I laughed so hard that I spat out my drink idk why

  • @blueblur5749
    @blueblur5749 4 ปีที่แล้ว

    What's the song at 4:06?

  • @deslardesslok
    @deslardesslok 4 ปีที่แล้ว +1

    KIND OF EARLY SQUAD WHERE YOU AT?!?!?!?!?!!?!?!?

  • @deslardesslok
    @deslardesslok 4 ปีที่แล้ว

    12 MINUTES LATE SQUAD WHERE YOU AT?!?!?!?!?!?!?!?