I would also map is using object coordinates, then change the texture to use sphere - see: Blender Secrets - How to solve pole pinching on a UV sphere. (another side note, change 'linear', to 'smart' to avoid pixelization when viewing the model close up)
Nice tutorial. One question, when I render my moon, the image loses most of the detail and just looks like a shaded sphere rather than the detailed moon. Anyone else have this issue? How did you resolve it?
Moon is cool. Best showcase of use of bumps and displacements.
I would also map is using object coordinates, then change the texture to use sphere - see: Blender Secrets - How to solve pole pinching on a UV sphere. (another side note, change 'linear', to 'smart' to avoid pixelization when viewing the model close up)
Best moon tutorial.
Truly cool stuff. Now I have my own Moon! Yaaaay!
5:49 i think you said geometry dash by mistake in trying to describe this thing. appreciate your effort work man
@@nexusgdfan i agree i sounded that way but he said “the geometry the actual topology.
Loved this tutorial, thank you so much!
Oh this is cool. Thank you.
Dope as always. 🥵
Good stuff.
Useful! Thanks!
Thanks mate! Liked.
how do you move the camera closer?
How do you prevent the UVs at the top from being stretched with the subdivision modifier?
SO COOL SO COOL SO COOL! THANK YOU!
How do you bake the texture to keep it saved on the object?
No need for baking the texture stays always on objects.
Nice tutorial. One question, when I render my moon, the image loses most of the detail and just looks like a shaded sphere rather than the detailed moon. Anyone else have this issue? How did you resolve it?
how to make it stl
awesome
MY BLENDER CRASED
wow, good idea ,Actually, this is an artificial moon😏😏😏
Is it just me or the link to the moon texture just show me a bunch of HTML link
Dude u make a cool moon yet 450 likes only...