Outstanding! A few things are different in the latest Blender but I was able to follow along and figure it out. Thanks for inspiring me to open Blender again after almost 20 yrs :)
Hello! Time: ~06:37 - I dont have Displacment in Material settings, it is impossible to change Disp. & Bump . I have Surface Diffuse only in Material settings =(
Great tutorial and glad you made it. At about 6:39 in the material tab under settings you have the Displacement were you can choose bump only or Displacement and Bump, but that is not coming up for me, do you have any ideas why I am not seeing that? I have Blender 3.1.2 on a Mac. Thanks.
Hi, Mike. In the properties panel, go to the shader tab and find the settings section. Here you will find a "surface" subsection with a dropdown setting called "displacement". Change this from "bump only" to "displacement only" or "displacement and bump" if you want to combine both effects.
@@ammo793 I did try that and it did not work, but I did discover the problem. I was using Eevee and when I switch to Cycles, then I could see the Displacement option. Thanks
was very nice explanation about how to do, and i learn more about the first tools of blender here. unfortunately my PC bug in the view to edit shadowing by the heavy image and i finish changing it for the second possible resolution, is also a god result with some different adjustments. thank you for you tutorial ;)
This brilliant, though as soon as I apply the Subdivision Modifier my image disappears and I can no longer see it in object mode, from that point on I cannot see the sun light etc... any ideas on this as I am a very new blender user. Thanks (Blender 3.6)
I;m trying out this tutorial myself now, but I can't get displacement to work. It's not even on the menu that you show at 6:40. I see backface culling and blend mode under Settings for the material. even though i set up my node tree exactly the same in Blender 3.1.2. I can't imagine that the difference in version would have that much effect on available menus.
Really cool tutorial. I can not use these images, my AMD card will not pass them through blender in Cycles. It kind of works in Evee but no displacement. This is the first time I have gotten this error but I will have to look into it.
Also, despite downloading the 1.5 GB of largest textures from NASA, I don't have 1/50th of the detail as seen in your opening closeup. There are lines running through the render and when I move in close, it looks pixellated.
This tutorial plays with the concept of replicating the NASA original photo, not the intro clip. When enough ppl is interested I will make a tutorial on moon close up surface, a moonlanding for example
@@ammo793 I thought ALL of the images shown were from this project. You could make that clear that the intro is a separate project. Had me going crazy trying to figure out why I couldn't zoom in nearly that close before it all goes to mush.
Basically the same process, only instead of creating a full moon, you need to apply the displacement map to a highly subdivided plane, and then setup a nice camera animation
@@ammo793 Thanks, I wasn't able to get it to look right after a couple of tries, any way you could do a tut on that or maybe a screenshot of your nodes?
Outstanding! A few things are different in the latest Blender but I was able to follow along and figure it out. Thanks for inspiring me to open Blender again after almost 20 yrs :)
Thanks to you, we had a beautiful moon.
at 2:46 just a tipp, you can click and drag across multiple values to edit them at the same time
thank you, thats a useful tip:)
Just what I'm looking for, thanks!
Super cool tutorial
Thank you:)
Excellent!
Thanks, Allen
Hello! Time: ~06:37 - I dont have Displacment in Material settings, it is impossible to change Disp. & Bump . I have Surface Diffuse only in Material settings =(
Super cool!
I did it. Blender 4 has some differences. Thank you so much.
Wow
Great tutorial and glad you made it. At about 6:39 in the material tab under settings you have the Displacement were you can choose bump only or Displacement and Bump, but that is not coming up for me, do you have any ideas why I am not seeing that? I have Blender 3.1.2 on a Mac. Thanks.
Hi, Mike. In the properties panel, go to the shader tab and find the settings section. Here you will find a "surface" subsection with a dropdown setting called "displacement". Change this from "bump only" to "displacement only" or "displacement and bump" if you want to combine both effects.
@@ammo793 I did try that and it did not work, but I did discover the problem. I was using Eevee and when I switch to Cycles, then I could see the Displacement option. Thanks
was very nice explanation about how to do, and i learn more about the first tools of blender here. unfortunately my PC bug in the view to edit shadowing by the heavy image and i finish changing it for the second possible resolution, is also a god result with some different adjustments. thank you for you tutorial ;)
Awesome tutorial!!
Thanks!
This brilliant, though as soon as I apply the Subdivision Modifier my image disappears and I can no longer see it in object mode, from that point on I cannot see the sun light etc... any ideas on this as I am a very new blender user. Thanks (Blender 3.6)
Thanks for a great video! When I try to export .stl file I only get smooth sphere without surface texture. Do you have any idea what am I doing wrong?
I;m trying out this tutorial myself now, but I can't get displacement to work. It's not even on the menu that you show at 6:40. I see backface culling and blend mode under Settings for the material. even though i set up my node tree exactly the same in Blender 3.1.2. I can't imagine that the difference in version would have that much effect on available menus.
Make sure you're working in Cycles, and not in Eevee
bro's fans are going crazy
Thanks for this tutorial. Explained very well. Did you know, if there are other images , like the moon, for other planets?
Thank you, Marco. Try this link, you might find something that you like:
www.solarsystemscope.com/textures/
I felt like the fake one was A since I felt like the lips on the craters were kinda too tall
how to show exactly in layout mode as in shadding?
Really cool tutorial. I can not use these images, my AMD card will not pass them through blender in Cycles. It kind of works in Evee but no displacement. This is the first time I have gotten this error but I will have to look into it.
Hello. Are these texture maps available for commercial use? I mean rendered pictures.
Hi Rick, it seems to me the only requirement is giving credits attribution. I copy-pasted in the video description those from the NASA website.
I don't know why, but this model doesn't work on "displacement and bump" just on bump and how you do this shadows?
Hi. You need to make sure you're working on Cycles Experimental mode for displacement to work
Cycles limits texture resolution to 16k?
Also, despite downloading the 1.5 GB of largest textures from NASA, I don't have 1/50th of the detail as seen in your opening closeup. There are lines running through the render and when I move in close, it looks pixellated.
This tutorial plays with the concept of replicating the NASA original photo, not the intro clip. When enough ppl is interested I will make a tutorial on moon close up surface, a moonlanding for example
@@ammo793 I thought ALL of the images shown were from this project. You could make that clear that the intro is a separate project. Had me going crazy trying to figure out why I couldn't zoom in nearly that close before it all goes to mush.
where he got the idem_64_23K.tif?
How did you do the beginning landing sequence?
Basically the same process, only instead of creating a full moon, you need to apply the displacement map to a highly subdivided plane, and then setup a nice camera animation
@@ammo793 Thanks, I wasn't able to get it to look right after a couple of tries, any way you could do a tut on that or maybe a screenshot of your nodes?
Well a 3d render uses a photo of the moon as it's texture so they should look the same!
The link didn’t work for me, I was also unable to open the website when googling.
I had the same problem, but the site is back up again, you can download now.
Idk what I'm doing wrong but for me, even with 16k textures, this is incredibly low quality. Like I can count the pixels kind of quality
Btw, it's a real moon texture. But not real photo, it's rendered. :)
bro moon is flat