We all know how beards work... the "comedic" part here is that it happens to be a symbol of his progress, instead of just shaving it regularly like a normal person.
Put some physics on the rope so they bounce a bit, especially if the bear boss hits it - it snaps back/pushes him back. That way, it wouldn't like just a square as a ring. Hope my explanation makes sense
Pitter patter feet always made me laugh. I do wish the ropes had slack tho and if there was an extra gameplay element attached to getting pushed to the ropes that would be cool too.
@@LK19305 Rope-a-dope would be cool but even a speed reduction or stamina reduction when on the ropes might be interesting. Or like maybe you could bounce around on the ropes, or when you get knocked out on the ropes you fall through them and onto the stage.
Couldn’t the stamina bar manage the dash times, on top of balancing how much the super-moves cost and are used? You could make the acquired bosses moves cost more or less depending on their lethality, so players don’t cheese through the game
A idea for a boss, a knight with armor and the only way to kill him is if you punch his arm which is holding the sword so he drops it, pick it up and then you can do damage. I think it sounds interesting.
Dash:- If near the border of the ring then the player can accelerate in the direction they want, much like ori and the blind forest bash. The stamina meter regulates the dash and the player's visuals are lost for a second by the camera shake and screen's borders becoming darker to make the player use less of it. Leap:- the player jumps at the given direction but looses movement speed for a while along with the visuals like in dash. This if done on the other player then makes him loose the movement control and does a little bit of damage.( Although I think this one is a bit broken )
I recommend making it where the dashes use your same stamina as the punches as the limiter rather than a timer or maybe have them in conjunction. Also, I personally would say leave the special abilities to the bosses and not the player. Its what makes the bosses unique and the player unique as well.
I like how he shows some of the suggestions that he doesn’t put in because then we know why he didn’t. Also this guy is pretty funny and when he gets big/(probably)famous I don’t want him to change because this is what I subbed for.
IDEA: since the game is like toys fighting you could make a boss fight's arena like a puzzle board so the puzzle pieces could slowly fall off so the arena would get smaller and smaller.
Really enjoying your channel mate! Few points... 1. Make the Dash mechanic use Stamina so as to limit it's use 2. I'd like to see the characters have anime eyes that match the style of the Sweat and Stun animations 3. it doesn't look like there are rounds yet? 4. As someone mentioned before, it would be great if there was an MC to kick things off, and if the voice was a little kid, as if they were playing with the toys in their room 5. Some additional kids toys/robots/cars on the outside would be fun, with flashing lights and background noises 6. If the player can't collect signature moves from defeating bosses (which would be cool, but with only 1 possible to use at any time) then they should be able to have a selection of their own moves that can be chosen
Good luck with the new channel! I'm watching you since the start and I really enjoy seeing your progress to what you are now: THE BEST GAME DEV & TH-camR IN THE TIME ETERNITY.
Quick idea: Make Toby the practice AI (who can attack/stay still.) Once you get to the end, Toby would challenge you, tired of the times you messed with him and he'll be very op. You could also make that a fourth-wall break which would really make the game more interesting (Maybe Toby figures out that you're the main character and wishes he was on that place instead or also, since the characters look like toys, Toby would be jealous of the favoritism you get from the kid controlling or in other words, the player).
There should be unique jump scares at the end if you lose of the face of each boss. I'm sure lots of your talented artist fans would love to help! Make a super scary detailed version of each boss's face as a jump scare if you lose to them.
The feet look much better, but I think the best way to do that sort of thing is using inverse kinematics, in some engines that might be a bit of a hassle to implement, but i'm guessing that Unreal has some system to setup IK, so maybe give that a try.
I was watching this video for the 5th time and I have an idea which might help in boss abilities Issues: 1. When you wear a hat you get that bosses abilities, So that you are not able to just spam abilities and make you think more about your choice. 2. It drains your stamina like completely, leaving you vulnerable to other attacks creating a risk vs reward. 3. There is a second stamina bar for boss attacks making them think to use them now or later. I think this will make the game a lot more interesting. Also maybe implement status effects that bosses can use (and also player maybe if you like the above suggestions) like in pokemon and wear off after some time, some I can think of are: 1. Poison that inflicts damage constantly and when wore off inflicts just a bit more damage 2. Stun that may not allow you to attack randomly 3. Stamina Drain witch drains your stamina even if you are not attacking And any other status effect you can think of. Third and the last thing bosses, I will list off abilities and appearence and you can take it from there: 1. Snake Tamer boss (or something) he wears a snake as a hat, and his special attack poisons you. 2. A doctor or nurse or something who can heal by draining his stamina 3. A spring man whose special attack is jumping very high and ground pounding downwards 4. A canon man or something who turns into a ball and just bounces around in the arena like cannonbolt (ben10) That are all the suggestions I have, You can just use any idea you like from this list if you like any of the ideas, and hope you find a home soon.
Hearing Viv's comments I bet felt great! Especially that it feels completely different! Also a suggestion: Rather than acquiring bosses abilities, why not go down the upgrade route, so allow the player to upgrade a few traits like health, stamina, damage, speed, block strength, etc and then after defeating a boss they can choose one to upgrade. Adds some replayability into the project and also means you could make achievements based on this!
For the special attacks, only allow the player one type of attack per fight. Have a menu before fights in which you can choose which ability to have for the fight.
One thing that would be cool, would be thematic entrance/celebration for bosses. You know, if Toby wins, let him do an annoying victory dance. When sumo guy enters the ring, let him do the classic sumo stomp before fight starts. Would give them more personality!
I have a way to balance the abilities. Maybe every time you use the ability it takes a massive chunk out of your stamina, and since the models look kinda like toys, they also get little cracks in them and a little wear.
Idea: make a boss that can strech their arm to keep you away, also maybe you should make slight changes to the bosses phisical appearences to convey a message, like make the bear boss slightly bigger conveying the message to the player "AHHHHHH get away from me", or making the mix-up/rushdown character more leaner, so you think this guy must be fast, or when you design the long range character making their arms naturally longer, so you think that they have a long reach but also a long cooldown.
Add Audience sound effects while the boxing match is playing, and also audience reaction sounds for when the player gets hit, defeats a boss, gets defeated, etc. it'll make the game more loud and Alive
8:20 You could out of the possibilities kind of like cheat codes If you defeat a boss with any abilities turned on then it wouldn’t count towards your progression It could make for some really entertaining and less competitive local multiplayer games
Ever played NFSMW? after you beat the boss in that game, you were given 3 cards to choose from, one of which had a pink slip, which gave you access to the boss' car. Maybe you can have something like that with the boss' skill.
No way, 2 videos in one day?! Instantly subscribed to second channel! A word of caution about the demo: It could maybe not be a good idea adding features into the demo that you aren't sure about keeping. It could upset players down the road that dont follow this channel who end up buying the game.
You should give the option of choosing which kind of movent it should do. For me I love how it was. It was really funny looking at him moving in that way...
Gaining the boss abilities is AWESOME. Make it so you can ONLY use the boss abilities in local multiplayer (when enabled), only balance being the amount of stamina it requires.
Also i have some ideas for the game, you can add a bunch of colors for the character that players can choose for the skin, because the yellow became kinda boring.... Another idea, you can add like phases for the bosses for maybe intermediate category or higher, it would be so epikkkk.
an idea for a boss I had whenever I watched your Thugs fly off... Bob Ross you need to hit him with good body shots to release his paint brushes, the 10 count can be him painting a small amount than getting back into the fight, do it three times you win the fight and get the painting. Could even blend some of the Bear Hugger model with him as well?
Haha a great episode! I love seeing you have your wife play test your game, I'm definitely going to do the same. As for the dash ability, I think you should keep it! Maybe if its connected to your stamina so if your dazed or out of stamina then you can't use it?
It's been interesting to watch your energy levels and editing style change as your channel has been growing. Energy specifically, you were much more chill in the beginning. Is that a manifestation of you confidence growing? If so, awesome :) And I'm late, but I of course subscribed to your second channel! I've never played Minecraft, but it's fun to watch you play and I look forward to seeing you play other games as well (if that's something you want to do).
Thank you!! 😬😬😬 I think, in the beginning it’s just really awkward to film yourself. You’re thinking about lights, if the camera is running etc. with time you relax and become more “yourself” I guess. That’s my experience anyway :)
ithink maybe you should have like a pre game menu where you get to decide which boss powers you want to bring into the fight and maybe some will work better against certain opponents
Let people collect the boss moves, but using the move determines how much effectiveness it has (like leveling up a skill tree). Then when they master 2 different boss moves, they can combine them into a single new boss move that incorporates elements from the ones they combine. (And the skill resets for the new move )
I think a good way to implement the dash system is to make it charge. You would have to think about every dash you do instead of clicking it mindlessly
9:40 how you change the movement depends on how you want the gameplay to be. Do you want strong movement then make dashes cancelable so that anyone can block in the middle of a dash: this makes movement really strong. Or do you want movement to be limited and players to use their abilities more an combining it with movement, you can make this happen by making movement more commitmental, which makes it a risky option because you can get stuffed out while you move, also just giveing the players more options complicates the game so you should make the options more purposeful, so dashing is great
Ideas: you know for the army helmet guy boss maybe it has 3 lives and for every time you knock it you one of the hearts disappear from the helmet edit: (the boss has 3 lives at top as well) There should be an online mode that has a ranked mode The hat selection you should be able to change the color There should be a keyboard and mouse mode and a keybind/button selection in settings and also where you are able change deadzone for dash and also sensitivity changes (bit harder) you should be able to add stickers/decals to your shorts and boxing gloves
I think a good way to balance the special abilities is to only be able to pick one out of however many you've acquired at the start of each fight. Then have a limit as to how many times you can use said power (3, 5 or whatever fits.) And cooldowns of course! This will also add a cool dynamic where if you dont pick an ability that is good against your opponent then it may not even help you, so pick your abilities wisely!
suggestion for improving the dash: Maybe the player has to hold a button to charge it up and the dash starts once you release the button. So you could do a small dash if you don't hold the button for too long, and a larger dash if you hold it for a bit longer. I think this would still work since it looks like the player will be able to tell when a boss is about to do their special attack.
About the bosses abilities suggestion, maybe you can just give the player an option to get a toned down version of the special attack of one of the bosses in that league. It would add more gameplay features while not being too OP.
make the dash have both a short cooldown and use stamina, other idea: have battle styles, where one has a lot of hp and stamina but is slower, another where you have more damage but a lot less stamina or health, a glass cannon/all or nothing approach, and another that mains speed where each type of playstyle has like one or two abilities like dash for speed or rage for attack or deep breaths for hp and stam
13:15 you should make a you lose jump scare and a you win celebration dance, with the most satisfying sound you can find (also I just realized I provided you with so much algo. juice with 6 comments)
idea: if you defeat a boss let it drop his special power on an 1/10 chance. but you still have too train for it and it drains out your stamina if you use it and it has an cooldown
for taking the bosses abilities do that in the 1 v 1 modes where each player can choose a boss and play as the boss, but then you should change and make something unique or special about the default boss. Maybe it should be like in smash where you start with a handfuk of characters but then build the roster to like 80 characters (in this case youstart with the shoto (basic character), then unlock the grappler (bear), and then the mix-up rush down style charcater (hammer boss is mix up because you can mix-up the approach and keep the opponent guessing), and so on)
Ponty probably won’t see this but, if he does, I feel like he should add the other toys back and if you get knocked out of the ring somehow and attack the other toys, you get a secret achievement called “Out of the ring thinking”. Keep up the great work Ponty!
Boss Idea: Mr Nightmare a boxer in all black that jump scares and has a shadow ability. Maybe it could go in the late intermediate or early pro league.
I think you should have a button that connects you to the ropes and it has one of those red to green scales with an arrow that moves up and down and you can choose when and how hard you fling off of the ropes
It looks like maybe you should you use procedural animation to animate the walking, it helps with the physics look of your game and with it you could implement walking styles for each of the bosses and the character
Make it so that there is an ability shop, when you beat a boss you get points to buy abilities, better bosses give more points and better abilities cost more points. Dash could be one of those abilities. You could also upgrade the abilities using points.
Idea: When you defeat the boss, there is a 5% chance of getting their ability. This way, you would have to (presumably) keep beating the boss to get it. This in time could increase a players level and the bosses actually increase in values as you level up. Like if you like this concept and so Ponty can see.
Maybe you can add a beat'em up sort of thing as an option. Like in tekken 3. Where you can just hit a bunch of dummies(low health) and that's where the player can use the bosses abilities they have acquired. It just serves as a side quest or maybe a DLC.
It would be cool a simple step in and step out function, specially to keep the main "character" simple and without gamebreakers super powers like you mention.
For the dash ability what if you based it on how many hits you land on the boss? So if you hit the boss 5 times your ability is recharged. If you get a head shot then it charges faster. That way it's all based on how much risk the player is willing to take.
you can make it so when you get the special attack you can only use one in a fight so you have like an inventory or something and before a fight, you choose the special attack you want.
How about adding FPP??Also,you can add at starting,whether to choose strong,balanced,or agility,and keep an upgrade/ability after every target achieved.
i would like to state on the whole, "boss's power = my power" thing, you should make it so you can only equip 1 and the all bosses (probably just all the AI) have a 60% chance to dodge ➕ make it so it can only be used 3 times during a match and also drains half your stamina
Toby should come back at the end as like the last boss, except just insanely hard lmao
That's a good idea
YESS
I love this
I highly suggest this idea !
+++
Even if you don't get the bosses' special attacks, it'll still be cool if we could wear their hats just as a cosmetic thing!
YES 👏
The ultimate white guy lol
@@imissmywife290 ?
@@imissmywife290 ultimate white dude*
@@imissmywife290 As if you're not white omfg
Add facial hair as a customisable option. So if we want we can get a good old pontypants beard
You know when he is a long time without devlog when you notice that his beard has grown
So true
I don't know how to break it to you bud
BUT.....that's how BEARD works
@@sdbhuniverse8578 Thats literally the meme
Ya so..?
We all know how beards work... the "comedic" part here is that it happens to be a symbol of his progress, instead of just shaving it regularly like a normal person.
Put some physics on the rope so they bounce a bit, especially if the bear boss hits it - it snaps back/pushes him back. That way, it wouldn't like just a square as a ring. Hope my explanation makes sense
Great and it will do some more damage to the opponent
And it will also balance it out so that you just can’t hug the ropes the whole time.
Didn’t he already try doing this though?
I love the fan art being in game, it's so wholesome and an amazing original idea
Pitter patter feet always made me laugh. I do wish the ropes had slack tho and if there was an extra gameplay element attached to getting pushed to the ropes that would be cool too.
Ye I asked him last vid to add the rope-a-dope
@@LK19305 Rope-a-dope would be cool but even a speed reduction or stamina reduction when on the ropes might be interesting. Or like maybe you could bounce around on the ropes, or when you get knocked out on the ropes you fall through them and onto the stage.
I think that it should be a hidden secret Easter egg th bring the sound back
he tried implementing the ropes etc and he couldnt really figure it out id what he said.
@@haylanhead5820 aw that's a shame :( when did he say he tried to implement them?
Couldn’t the stamina bar manage the dash times, on top of balancing how much the super-moves cost and are used? You could make the acquired bosses moves cost more or less depending on their lethality, so players don’t cheese through the game
You could also make it so you can only have one boss move equipped.
I like this
Oh yea you could have it take out about half the stamina.
About to like but it was on 69
I agree, dash could require stamina so the player has to make tradeoffs between dashing and punching (and/or special moves)
A idea for a boss, a knight with armor and the only way to kill him is if you punch his arm which is holding the sword so he drops it, pick it up and then you can do damage. I think it sounds interesting.
Cool but I feel like that would kinda break the normal gameplay formula, it could be cool for like a special mode though
@@kmharnish I agree
Dash:- If near the border of the ring then the player can accelerate in the direction they want, much like ori and the blind forest bash.
The stamina meter regulates the dash and the player's visuals are lost for a second by the camera shake and screen's borders becoming darker to make the player use less of it.
Leap:- the player jumps at the given direction but looses movement speed for a while along with the visuals like in dash. This if done on the other player then makes him loose the movement control and does a little bit of damage.( Although I think this one is a bit broken )
0:13 local homeless man laughing. This is so fucking funny.
Bill Cosby be like
I recommend making it where the dashes use your same stamina as the punches as the limiter rather than a timer or maybe have them in conjunction. Also, I personally would say leave the special abilities to the bosses and not the player. Its what makes the bosses unique and the player unique as well.
Don't be sad Ponty!!! We love you❤❤❤!
I like how he shows some of the suggestions that he doesn’t put in because then we know why he didn’t. Also this guy is pretty funny and when he gets big/(probably)famous I don’t want him to change because this is what I subbed for.
IDEA: since the game is like toys fighting you could make a boss fight's arena like a puzzle board so the puzzle pieces could slowly fall off so the arena would get smaller and smaller.
Really enjoying your channel mate!
Few points... 1. Make the Dash mechanic use Stamina so as to limit it's use
2. I'd like to see the characters have anime eyes that match the style of the Sweat and Stun animations
3. it doesn't look like there are rounds yet?
4. As someone mentioned before, it would be great if there was an MC to kick things off, and if the voice was a little kid, as if they were playing with the toys in their room
5. Some additional kids toys/robots/cars on the outside would be fun, with flashing lights and background noises
6. If the player can't collect signature moves from defeating bosses (which would be cool, but with only 1 possible to use at any time) then they should be able to have a selection of their own moves that can be chosen
Here's an idea for a boss... Make one that can teleport around and to daze him you need to punch him as he prepares the teleport.
*ooo That's a good suggestion!*
8:55 you can let people in the preferences choose like 2 special boss's attacks that you have unlocked
There should be a rival like in Pokémon that you have to keep fighting throughout the game and he progresses with you.
feet going up and down had a "comic" vibe that really suits the game in my opinion, but the new animations also looks good
Good luck with the new channel! I'm watching you since the start and I really enjoy seeing your progress to what you are now: THE BEST GAME DEV & TH-camR IN THE TIME ETERNITY.
I honestly liked the way the feet moved.
Congratulations in advance for 100k 🥳💐
Thank you ponty for being awesome and uploading, I'm currently dealing with some very heavy stuff and your uploads help me. Thank you!
Quick idea: Make Toby the practice AI (who can attack/stay still.) Once you get to the end, Toby would challenge you, tired of the times you messed with him and he'll be very op. You could also make that a fourth-wall break which would really make the game more interesting (Maybe Toby figures out that you're the main character and wishes he was on that place instead or also, since the characters look like toys, Toby would be jealous of the favoritism you get from the kid controlling or in other words, the player).
There should be unique jump scares at the end if you lose of the face of each boss. I'm sure lots of your talented artist fans would love to help! Make a super scary detailed version of each boss's face as a jump scare if you lose to them.
The feet look much better, but I think the best way to do that sort of thing is using inverse kinematics, in some engines that might be a bit of a hassle to implement, but i'm guessing that Unreal has some system to setup IK, so maybe give that a try.
WOOOOO NEW VIDEO
You are first
I was watching this video for the 5th time and I have an idea which might help in boss abilities Issues:
1. When you wear a hat you get that bosses abilities, So that you are not able to just spam abilities and make you think more about your choice.
2. It drains your stamina like completely, leaving you vulnerable to other attacks creating a risk vs reward.
3. There is a second stamina bar for boss attacks making them think to use them now or later.
I think this will make the game a lot more interesting. Also maybe implement status effects that bosses can use (and also player maybe if you like the above suggestions) like in pokemon and wear off after some time, some I can think of are:
1. Poison that inflicts damage constantly and when wore off inflicts just a bit more damage
2. Stun that may not allow you to attack randomly
3. Stamina Drain witch drains your stamina even if you are not attacking
And any other status effect you can think of. Third and the last thing bosses, I will list off abilities and appearence and you can take it from there:
1. Snake Tamer boss (or something) he wears a snake as a hat, and his special attack poisons you.
2. A doctor or nurse or something who can heal by draining his stamina
3. A spring man whose special attack is jumping very high and ground pounding downwards
4. A canon man or something who turns into a ball and just bounces around in the arena like cannonbolt (ben10)
That are all the suggestions I have, You can just use any idea you like from this list if you like any of the ideas, and hope you find a home soon.
Maybe you should make a shop for buying colors, hats, powerups, and abilities.
Hearing Viv's comments I bet felt great! Especially that it feels completely different!
Also a suggestion: Rather than acquiring bosses abilities, why not go down the upgrade route, so allow the player to upgrade a few traits like health, stamina, damage, speed, block strength, etc and then after defeating a boss they can choose one to upgrade.
Adds some replayability into the project and also means you could make achievements based on this!
For the special attacks, only allow the player one type of attack per fight. Have a menu before fights in which you can choose which ability to have for the fight.
Your videos get better and better! Decided to switch form an FPS to a physics based one just because I love Punch a Bunch so much!
One thing that would be cool, would be thematic entrance/celebration for bosses. You know, if Toby wins, let him do an annoying victory dance. When sumo guy enters the ring, let him do the classic sumo stomp before fight starts. Would give them more personality!
I have a way to balance the abilities. Maybe every time you use the ability it takes a massive chunk out of your stamina, and since the models look kinda like toys, they also get little cracks in them and a little wear.
Makes my day when Ponty uploads an (IR)regular devlog
Amazing how I found this channel like two days ago and it's already one of my favorite channels!
Idea: make a boss that can strech their arm to keep you away, also maybe you should make slight changes to the bosses phisical appearences to convey a message, like make the bear boss slightly bigger conveying the message to the player "AHHHHHH get away from me", or making the mix-up/rushdown character more leaner, so you think this guy must be fast, or when you design the long range character making their arms naturally longer, so you think that they have a long reach but also a long cooldown.
Add Audience sound effects while the boxing match is playing, and also audience reaction sounds for when the player gets hit, defeats a boss, gets defeated, etc. it'll make the game more loud and Alive
8:20
You could out of the possibilities kind of like cheat codes
If you defeat a boss with any abilities turned on then it wouldn’t count towards your progression
It could make for some really entertaining and less competitive local multiplayer games
Ever played NFSMW? after you beat the boss in that game, you were given 3 cards to choose from, one of which had a pink slip, which gave you access to the boss' car. Maybe you can have something like that with the boss' skill.
Feels awesome seeing your art in game.
I genuinely want this guy to make it big some day. He is so nice and great high quality enjoyable content.
And his skills are amazing too
He deserves more :D
No. The worst thing in life is a neighbour that owns a drill and uses it on a Sunday at 7 AM
wrong the worst thing in the world is your neighbor puting music from 11AM to 6AM
4:07 That's my favourite part.
No way, 2 videos in one day?! Instantly subscribed to second channel!
A word of caution about the demo: It could maybe not be a good idea adding features into the demo that you aren't sure about keeping. It could upset players down the road that dont follow this channel who end up buying the game.
Toby should be like your rival, showing up in every league at least once, and then be the penultimate fight. That would be cool.
You should give the option of choosing which kind of movent it should do. For me I love how it was. It was really funny looking at him moving in that way...
You inspired me to make my own 2D Multiplayer Boxing Game, BOXER SHORTS! Thank you dude!
Thank you for keeping this channel about game dev going forward.
Honestly, that's the only reason I am here =)
Gaining the boss abilities is AWESOME. Make it so you can ONLY use the boss abilities in local multiplayer (when enabled), only balance being the amount of stamina it requires.
you should add an space helmet on the game
He said he is gonna add a boss named fishbowl man
@@jetstreamsamsung1753 well then he should add a boss named amogus and put an space helmet on it
@@TawagotoCraft thats kinda sus
@@jetstreamsamsung1753 ITS NOT ME, ITS PONTY, I SAW HIM KILLING YELLOW
@@TawagotoCraft *pro brother was ejected*
Also i have some ideas for the game, you can add a bunch of colors for the character that players can choose for the skin, because the yellow became kinda boring.... Another idea, you can add like phases for the bosses for maybe intermediate category or higher, it would be so epikkkk.
an idea for a boss I had whenever I watched your Thugs fly off... Bob Ross you need to hit him with good body shots to release his paint brushes, the 10 count can be him painting a small amount than getting back into the fight, do it three times you win the fight and get the painting. Could even blend some of the Bear Hugger model with him as well?
2:06 I don't know what anyone's talking about, I love the goofy walk.
Haha a great episode! I love seeing you have your wife play test your game, I'm definitely going to do the same. As for the dash ability, I think you should keep it! Maybe if its connected to your stamina so if your dazed or out of stamina then you can't use it?
It's been interesting to watch your energy levels and editing style change as your channel has been growing. Energy specifically, you were much more chill in the beginning. Is that a manifestation of you confidence growing? If so, awesome :) And I'm late, but I of course subscribed to your second channel! I've never played Minecraft, but it's fun to watch you play and I look forward to seeing you play other games as well (if that's something you want to do).
Thank you!! 😬😬😬 I think, in the beginning it’s just really awkward to film yourself. You’re thinking about lights, if the camera is running etc. with time you relax and become more “yourself” I guess. That’s my experience anyway :)
@@PontypantsAh, yes that makes sense 😌
I actually liked the old one more when there wasnt a "funny" joke every 5 seconds
0:16 that sound was just pure talent
ithink maybe you should have like a pre game menu where you get to decide which boss powers you want to bring into the fight and maybe some will work better against certain opponents
Let people collect the boss moves, but using the move determines how much effectiveness it has (like leveling up a skill tree). Then when they master 2 different boss moves, they can combine them into a single new boss move that incorporates elements from the ones they combine. (And the skill resets for the new move )
I think a good way to implement the dash system is to make it charge. You would have to think about every dash you do instead of clicking it mindlessly
Ahhhhh good idea! Never thought about that! That might work!
9:40 how you change the movement depends on how you want the gameplay to be. Do you want strong movement then make dashes cancelable so that anyone can block in the middle of a dash: this makes movement really strong. Or do you want movement to be limited and players to use their abilities more an combining it with movement, you can make this happen by making movement more commitmental, which makes it a risky option because you can get stuffed out while you move, also just giveing the players more options complicates the game so you should make the options more purposeful, so dashing is great
Maybe: you should give the main character a special ability called plot armor, where when he has like 20% HP left he powers up for like 10 sec
That’s too easy, I feel like that should be a boss ability and then make it a easy boss and call it Vivlar
You could make the dash effect have a roll animation or a jump animation to make it feel more cartoony
Ideas:
you know for the army helmet guy boss maybe it has 3 lives and for every time you knock it you one of the hearts disappear from the helmet
edit: (the boss has 3 lives at top as well)
There should be an online mode that has a ranked mode
The hat selection you should be able to change the color
There should be a keyboard and mouse mode and a keybind/button selection in settings and also where you are able change deadzone for dash and also sensitivity changes
(bit harder) you should be able to add stickers/decals to your shorts and boxing gloves
I think a good way to balance the special abilities is to only be able to pick one out of however many you've acquired at the start of each fight. Then have a limit as to how many times you can use said power (3, 5 or whatever fits.) And cooldowns of course!
This will also add a cool dynamic where if you dont pick an ability that is good against your opponent then it may not even help you, so pick your abilities wisely!
suggestion for improving the dash: Maybe the player has to hold a button to charge it up and the dash starts once you release the button. So you could do a small dash if you don't hold the button for too long, and a larger dash if you hold it for a bit longer.
I think this would still work since it looks like the player will be able to tell when a boss is about to do their special attack.
About the bosses abilities suggestion, maybe you can just give the player an option to get a toned down version of the special attack of one of the bosses in that league. It would add more gameplay features while not being too OP.
this is just so fun and relaxing to watch :) keep enjoying pontypants we love this channel
Punch a buuuuuunch!!! Let’s gooooo
5:19 sweetest thing i have ever seen
make the dash have both a short cooldown and use stamina,
other idea: have battle styles, where one has a lot of hp and stamina but is slower, another where you have more damage but a lot less stamina or health, a glass cannon/all or nothing approach, and another that mains speed where each type of playstyle has like one or two abilities like dash for speed or rage for attack or deep breaths for hp and stam
hi ponty, i have cocorona and i have a lot of pain but when i watched your video the pain was really gone and i laughed a lot Thanks ponty
13:15 you should make a you lose jump scare and a you win celebration dance, with the most satisfying sound you can find (also I just realized I provided you with so much algo. juice with 6 comments)
idea: if you defeat a boss let it drop his special power on an 1/10 chance. but you still have too train for it and it drains out your stamina if you use it and it has an cooldown
for taking the bosses abilities do that in the 1 v 1 modes where each player can choose a boss and play as the boss, but then you should change and make something unique or special about the default boss. Maybe it should be like in smash where you start with a handfuk of characters but then build the roster to like 80 characters (in this case youstart with the shoto (basic character), then unlock the grappler (bear), and then the mix-up rush down style charcater (hammer boss is mix up because you can mix-up the approach and keep the opponent guessing), and so on)
You can add to the game that when you kill a boss you get his hat
Pls like if you want this. I want him to see how much people wants it
that's the same thing I thought about
Ponty probably won’t see this but, if he does, I feel like he should add the other toys back and if you get knocked out of the ring somehow and attack the other toys, you get a secret achievement called “Out of the ring thinking”. Keep up the great work Ponty!
Boss Idea:
Mr Nightmare a boxer in all black that jump scares and has a shadow ability. Maybe it could go in the late intermediate or early pro league.
I think you should have a button that connects you to the ropes and it has one of those red to green scales with an arrow that moves up and down and you can choose when and how hard you fling off of the ropes
You should make a ghost leave their body after they’ve been knocked out.
Yes
It’s boxing not killing
It looks like maybe you should you use procedural animation to animate the walking, it helps with the physics look of your game and with it you could implement walking styles for each of the bosses and the character
I think it will be cool to get the hat or cosmatic from the boses when defeating them
Make it so that there is an ability shop, when you beat a boss you get points to buy abilities, better bosses give more points and better abilities cost more points. Dash could be one of those abilities. You could also upgrade the abilities using points.
I would love to see a rocky inspiered boss🥊😅
Idea: When you defeat the boss, there is a 5% chance of getting their ability.
This way, you would have to (presumably) keep beating the boss to get it. This in time could increase a players level and the bosses actually increase in values as you level up.
Like if you like this concept and so Ponty can see.
BRO I LOVE THIS GUY
As soon as he made this video he was all in recommended, like for the algorithm juice
Maybe you can add a beat'em up sort of thing as an option. Like in tekken 3. Where you can just hit a bunch of dummies(low health) and that's where the player can use the bosses abilities they have acquired. It just serves as a side quest or maybe a DLC.
It would be cool a simple step in and step out function, specially to keep the main "character" simple and without gamebreakers super powers like you mention.
its just getting better and better ) nice
For the dash ability what if you based it on how many hits you land on the boss? So if you hit the boss 5 times your ability is recharged. If you get a head shot then it charges faster. That way it's all based on how much risk the player is willing to take.
I agree with you on the not-adding-abilities. Great video as always :)
im in the video at 1:34 :o
you can make it so when you get the special attack you can only use one in a fight so you have like an inventory or something and before a fight, you choose the special attack you want.
How about adding FPP??Also,you can add at starting,whether to choose strong,balanced,or agility,and keep an upgrade/ability after every target achieved.
playing against a friend there should be an option to choose like a special ability. side note: your beard is majestic :)
i would like to state on the whole, "boss's power = my power" thing, you should make it so you can only equip 1 and the all bosses (probably just all the AI) have a 60% chance to dodge ➕ make it so it can only be used 3 times during a match and also drains half your stamina
Ponty, I miss seeing more nerdy stuff. You jumped into the conclusion of the whole feet thing so fast!
Loved the update, though! And great work !
I loved this video...might be my favorite so far...looking forward for more content
nice polishing! :) you will release it eventually with joy and build up on it until you want another uncomfort zone :D