Adding Boss Fights to My Indie Game

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 410

  • @Goodgis
    @Goodgis  11 หลายเดือนก่อน +124

    Be a BOSS and SUBSCRIBE! I dare you. 😎

    • @kuphead
      @kuphead 10 หลายเดือนก่อน

      ok

    • @Zepego-jk2iz
      @Zepego-jk2iz 10 หลายเดือนก่อน

      How tf u comment 8 daysqgo

    • @s_z4067
      @s_z4067 10 หลายเดือนก่อน

      Yeah

    • @ClamShel
      @ClamShel 10 หลายเดือนก่อน

      I already did 😎

    • @animate200
      @animate200 10 หลายเดือนก่อน

      the wizmos or whatever they are called are literally the Kameks from Mario

  • @thatonedudelive7260
    @thatonedudelive7260 10 หลายเดือนก่อน +152

    It would be cool to see a video on what it takes to make an enemy from start to finish. Visuals, thought up attacks, scripting it, animating it.

    • @Blizar760
      @Blizar760 10 หลายเดือนก่อน +4

      Yes

    • @matute08
      @matute08 10 หลายเดือนก่อน +6

      YES 🗣🗣

    • @penguininpajamas
      @penguininpajamas 10 หลายเดือนก่อน +1

      YES 🗣🗣🗣🗣

    • @Selrisitai
      @Selrisitai 9 หลายเดือนก่อน

      Yes! 🗣🗣🗣🗣🗣

    • @TheeLastBoi
      @TheeLastBoi 7 หลายเดือนก่อน

      Yes

  • @Ech_The_Sentiant
    @Ech_The_Sentiant 10 หลายเดือนก่อน +232

    Boss fights are arguably the best part of any video game, and I’m really glad you made the visually distinct with excellent designs.

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +25

      I appreciate that! Thanks.

    • @Ech_The_Sentiant
      @Ech_The_Sentiant 10 หลายเดือนก่อน +4

      @@Goodgis no problem! Also, have you considered giving the beetle a fan fire attack?

    • @ScopeCrepe
      @ScopeCrepe 10 หลายเดือนก่อน +2

      @@Ech_The_Sentiant Could you elaborate on fan fire?

    • @CYON4D
      @CYON4D 10 หลายเดือนก่อน +4

      I disagree. For me, most bosses feel like mindless robots that do the same couple of moves over and over in a confined space until their obvious defeat. They were originally used as a difficulty spike in arcade machines that were designed to eat up tokens for more profit. I feel like they are still used as difficulty spikes to break the gameplay loop or artificially increase game duration. But it is a preference so I respect that as well.

    • @glorkish_james
      @glorkish_james 10 หลายเดือนก่อน +4

      I like the bosses but I think it’s the overall immersion of the world

  • @ledndrycow529
    @ledndrycow529 10 หลายเดือนก่อน +24

    I hope this game becomes some kind of indie masterpiece like papers please, hollow knight, cave story, rain world, etc.

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +14

      That would be awesome, but I'm not putting that pressure on myself is it is my first commercial game. :D

  • @OmniCroissant
    @OmniCroissant 10 หลายเดือนก่อน +9

    Nice update.
    At 1:38 you can see the crow flying away from the Am-bush's explosion (not sure of the name) without a scratch. It would be cool if they could damage other enemies, so you could detonate them strategically during fights.

  • @KarlFellOffTheCliff
    @KarlFellOffTheCliff 10 หลายเดือนก่อน +60

    You are one of the only game developer I’m still genuinely rooting for and waiting to see updates!
    Stay safe and stay strong Goodgis👍

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +14

      That seriously means a lot. I'm gonna try to make this the best game that I can!

  • @Flamsleburger
    @Flamsleburger 10 หลายเดือนก่อน +18

    All of the monsters are so unique in their looks, and attacks. Gotta love all of the Mario inspired mechanics, too. Keep up the amazing work, Goodgis!

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +3

      Thanks so much! Will do!

    • @mamaluigi2954
      @mamaluigi2954 10 หลายเดือนก่อน +2

      Kamek inspiration was fire

  • @Luukskywalker
    @Luukskywalker 10 หลายเดือนก่อน +3

    4:01, Maybe you can make it so when you defeat one of them, the others get stronger (perhaps different attacks?)

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +3

      Yeah, that could be a cool idea. Like there attacks vary based on how many are left.

  • @StrawberryFox56
    @StrawberryFox56 10 หลายเดือนก่อน +6

    Love ya goodgis. I really hope your game is able to come out this year because I’m literally so excited to play it.

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +1

      Oh, it will! 2024 or bust!

  • @GilliganTF2
    @GilliganTF2 10 หลายเดือนก่อน +1

    A good thing that could make the gameplay even more enjoyable could be upgrades, every time you kill an enemy you get money, then you can find a seller and buy upgrades for your gun or your character like:
    Double Jump: your character has double jump but the bullets no longer boost you up
    More bullets: your gun has 4 bullets but only 2 help you do extra jumps (more intended for boss fights)
    Faster reload: you already know
    And so on, the special thing about upgrades could be that you can only use 1, so if you buy them all you could swap before boss fights and see what could be more effective, maybe you can have an upgrades that marks the location of collectables or something cool

  • @guimaster06
    @guimaster06 10 หลายเดือนก่อน +1

    I love your work, I´m making a metrodvania to, for my school work, and your channel is a place where i took inspiration and i have to to a document when I have to write down the thanks and for sure i will put your channel. Congrats for your videos.

  • @zunoarofc
    @zunoarofc 10 หลายเดือนก่อน +6

    Boss fights are the part I have to think about the most for my game

  • @asleepsky
    @asleepsky 10 หลายเดือนก่อน +1

    I just downloaded the demo and its super fun! The only thing i reccomend is changing the controls or atleast allowing w,a,s,d pleasseee

  • @pranavrs184
    @pranavrs184 10 หลายเดือนก่อน +4

    I have been slowly seeing the progress of Dewdrop Dynasty unfold. I really liked the tutorial and explored it completely. Even my friend seemed excited despite him not being used to liking Metroidvania games. Also, you are one of those who inspired me to code as a hobby

  • @noahm403
    @noahm403 10 หลายเดือนก่อน +3

    Hey I really love the boss fights and I think the game is coming along great! I think something that could be cool is to have the names of the bosses appear before their fights, I always enjoy that because it gives some more story and makes them feel more official, plus it doesn’t clutter the screen like a normal health bar would but it tells you when a boss fights starting. Hopefully that’s a good suggestion and I can’t wait to play!

  • @zixm12
    @zixm12 10 หลายเดือนก่อน +6

    The wizmo boss fight trio reminds me of the boss at Luigi’s mansion floor 11. Anyway, I have to say, I really like the idea of the clock tower. Maybe you could also make a location with castles and knights. And name it: the forgotten castles

  • @dom_underscore
    @dom_underscore 10 หลายเดือนก่อน +1

    I love this series! I'll be sure to get this game the second it comes out, I plan to become a game artist with my coder and music friend and these videos have taught and inspired me on game design quite a lot! I can see a lot of the inspirations for the game, mainly mario for the shell spin part of the armadillo boss and the little shapes that appear from the wizard boss are similar to kamek. I love it when game developers do that typa stuff!

  • @Soko_i_am_funny_i_promisse
    @Soko_i_am_funny_i_promisse 10 หลายเดือนก่อน +1

    It would be lovely to see how you make youre art. Almost like an tutorial for backgrounds or animations

  • @Rotat0_
    @Rotat0_ 10 หลายเดือนก่อน +2

    This game looks sick! Whenever you post a devlog I get more hyped for release.

  • @lurkathon
    @lurkathon 10 หลายเดือนก่อน +4

    When Dewdrop Dynasty releases, you're obligated to change your username from Goodgis to Greatgis.

  • @SomeHumbleOnion
    @SomeHumbleOnion 10 หลายเดือนก่อน +2

    this devlog showcases SO much progress, I love it man!! Keep up the good work and can't wait to see more updates!

  • @Gumballmachine4637
    @Gumballmachine4637 10 หลายเดือนก่อน +2

    This is a nice update and I’ve been waiting for the next dewdrop dynasty update so this is really refreshing

  • @mkks4559
    @mkks4559 10 หลายเดือนก่อน +2

    Gizmo's Gearhouse looks very fun to traverse! The pendulums and gears will allow for great and unique platforming. The fact that this is the first Godot metroidvania I heard about makes me even more excited for the game.

  • @bichaelafton
    @bichaelafton 10 หลายเดือนก่อน

    Watching the development unfold has been a great time. I've been working on my own metroidvania and your videos are a huge inspiration / motivator. Your particle effects and animations are INSANE.

  • @als_pals
    @als_pals 10 หลายเดือนก่อน +1

    I'm so so excited to play this! I haven't touched any of the demos or beta builds, hoping to keep a lot of surprises intact ☺️

  • @matangoldstien5922
    @matangoldstien5922 10 หลายเดือนก่อน +1

    Looking forward to see how the game evolves, best of luck and happy new year 🥳

  • @soulsborneseeker
    @soulsborneseeker 10 หลายเดือนก่อน +1

    Can't wait for this game! I featured it in a past video of upcoming metroidvanias!

    • @ScopeCrepe
      @ScopeCrepe 10 หลายเดือนก่อน +1

      In case Goodgis misses this comment, thanks so much for including it on behalf of Goodgis & Firith.

  • @CoolManClash
    @CoolManClash 10 หลายเดือนก่อน +1

    I wish listed it! I am so hyped to play on my switch!

  • @ianboyer2224
    @ianboyer2224 10 หลายเดือนก่อน +1

    Make sure that it’s clear that you can kill those boomerang guys without any upgrades because with their shields they look a lot like those big baldur beetle things from Hollow Knight that you need a spell to kill. I just think it might be a little unintuitive to lure its shield up to hit its feet if you don’t know that that’s the solution. Great video! Keep going man!

  • @player_two64
    @player_two64 10 หลายเดือนก่อน

    I have been trying to make a metroidvania myself. This gives me the motivation I need. Thanks Goodgis!

  • @realtbhandrew
    @realtbhandrew 10 หลายเดือนก่อน +2

    I eagerly watch the development of this game! Good stuff!

  • @truetitan1425
    @truetitan1425 10 หลายเดือนก่อน +2

    This looks pretty inspired by New Super Paper Mario, which was my favorite game as a kid, and it's in my favorite genre today, metroidvania! Definitely going to be checking it out.

  • @circumventboredom9463
    @circumventboredom9463 10 หลายเดือนก่อน +1

    Cake dragons give me life, they're so cute!

  • @FantaisiAnimations
    @FantaisiAnimations 10 หลายเดือนก่อน

    One aspect of boss fights: The map. A good boss fight has a good setting. Maybe a cool background, platforms, and Music. A boss needs cool music.

  • @cloodheegamedev
    @cloodheegamedev 10 หลายเดือนก่อน +1

    man your game looks soooo good right now. I can feel the time you've spend on gamefeel even through video. Well done! Wish you lucky reliase!

  • @pawzfordayzstudios7046
    @pawzfordayzstudios7046 10 หลายเดือนก่อน

    Bonzai beetle definitely needs the kind of intro cutscene where a super fancy blown up version of him slides in with the diagonal bars and his name and stuff. Have been watching the progress of this game for a while now, and it’s looking great! I can’t wait to play it and the new area looks amazing! Keep up the good work!

  • @ismaelanorve
    @ismaelanorve 10 หลายเดือนก่อน +1

    I had followed the gamedevs of this game since you made the first video about dewdrop , can't wait to play it when its released !

    • @ScopeCrepe
      @ScopeCrepe 10 หลายเดือนก่อน

      thanks for the support!

  • @Neodx2
    @Neodx2 10 หลายเดือนก่อน

    I'm working on making a game myself and your devlogs are really useful to watch for inspiration, im loving ur work so far :)

  • @purple-blaze
    @purple-blaze 10 หลายเดือนก่อน +3

    Don't rush yourself to finish at the due date, waiting for a better game is always better

  • @ByChristóforos
    @ByChristóforos 10 หลายเดือนก่อน

    The demo is really fun. I found myself subconsciously timing the charge shot to navigate the map faster. The platforming is solid. So wonderful.

  • @GamesBySaul
    @GamesBySaul 10 หลายเดือนก่อน +1

    Very nice work! Boss fights are a chance for you to shine and do some badass behaviour, as its where you can have an enemy do some cool and unique behaviour which players won't necessarily see again so may as well make it stand out, and seems like you're doing that!

  • @Swausey
    @Swausey 10 หลายเดือนก่อน +1

    These Bosses LOOK SICK im super exited for this game and have been waiting for years cant wait for the release. and happy new year goodgis. and one more thing i think that you should add some more combat mechanics for a bit more variety then just shoot and charge then shoot maybe like a ground pound or a mario stomp to add more movement to the game.

  • @CurvyTree
    @CurvyTree 5 หลายเดือนก่อน

    5:20 Grimm vibes? Nice work

    • @Goodgis
      @Goodgis  5 หลายเดือนก่อน

      Grimm?

    • @CurvyTree
      @CurvyTree 5 หลายเดือนก่อน

      @@Goodgis From Hollow Knight.

  • @RaghunathTambde
    @RaghunathTambde 10 หลายเดือนก่อน

    There was one boss which I liked in a certain game in which depending on the choice that boss can become our ally and then we fight the secret boss with the help of our ally boss loved that concept

  • @AlbertoTorreMontero
    @AlbertoTorreMontero 10 หลายเดือนก่อน +1

    Happy new year Goodgis, nice to start the year with one of your videos, would be great If you showed more enemies and bosses

  • @SecondsGuess
    @SecondsGuess 10 หลายเดือนก่อน

    The art style is perfect for this game! The bosses' designs and animations are really well made.

  • @fufudevs
    @fufudevs 10 หลายเดือนก่อน

    Drop everything: there’s a new dewdrop Devlog!!! I’m hyped

  • @RKIOrbMage
    @RKIOrbMage 10 หลายเดือนก่อน +1

    The crows are the new primal aspids
    I love the bosses, the improvements to bonzai beetle are great. Love the idea for cake dragons.
    I was just wondering If you kept the idea. for a water area that you mentioned a big while ago.
    For the next devlog I would love to see more mechanics, those are my favorite :)

  • @LylonTheStreamer
    @LylonTheStreamer 10 หลายเดือนก่อน +1

    I have wishlisted Dewdrop and gotten the testing game, and I'm so excited for the release!

  • @nebaleb
    @nebaleb 10 หลายเดือนก่อน +2

    So hyped for this game. The art style is just 👌✨

  • @souporwormgaming
    @souporwormgaming 10 หลายเดือนก่อน +1

    I'd love to see a music devlog! I am focusing a lot on music composition for my own metroidvania project, so It'd be cool to see your approach.

    • @PeterReidJones
      @PeterReidJones 2 หลายเดือนก่อน

      Goodgis & I have talked about doing this! Gamedev always tunnel visions things away, right? But we'll strive to make it happen!
      A few deets along the way though: I composed a majority of the game in Reaper. Since then, I have switched to Digital Performer for the last couple of tunes (Pro Tools was my first DAW and I've missed certain attributes of a time tested sequencer; we can get into that in the hopeful music devlog, if interested.) And musically, I blended VST sample libraries with my old school Roland SC-88VL! This half-rack DTM ROMpler contains the soundsets of the SC-88 & SC-55, along with cosmetically resembling the SC-55. Sound Canvas modules were used a TON in classic games (still are!!), so we figured that the 90s-early2000s nostalgia should persist as such!

  • @ApollousasBear
    @ApollousasBear 10 หลายเดือนก่อน +1

    For the Bonsai Beetle boss, it would be cool to add an attack with a windup that fires 6 rapid shots, like hip firing a revolver quickly like in those Wild West movies.

  • @sylana5556
    @sylana5556 10 หลายเดือนก่อน

    an option to refight bosses would be amazing, and a boss rush

  • @Ghoulgeek
    @Ghoulgeek 4 หลายเดือนก่อน

    If you still haven't added an ariel attack for Bonsai, I have an idea. Maybe he jumps up in the air and throws down a giant bomb or a nuke or something, which also gives him recoil and launches him up a bit. I also have another idea where when he's in the air, he uses a jetpack to hover and you have to dodge the flames coming out of it. An ariel kick would also serve the same purpose--although I don't think it's as cool.

  • @onedrrgames
    @onedrrgames 7 หลายเดือนก่อน

    Your game looks fun and super cute! Love the art direction!

  • @tealmuchwow
    @tealmuchwow 10 หลายเดือนก่อน

    So glad that you picked the Plok! music for this video

  • @Damimations
    @Damimations 10 หลายเดือนก่อน +1

    Gizmos Gearhouse looks awsome! And the mini boss-fight looks so cool! I would like to see more enemies and deep dive into them! The wait for this video was definitly worth it! (And thanks to you i picked Godot as my game engine and i am learning how to make great games like you :] )

  • @NoahTheRobinson
    @NoahTheRobinson 10 หลายเดือนก่อน

    i love the art and visual polish. the teleporting enemy having the big eyes when they die is funny

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน

      Thanks! haha

  • @pixelamerica6601
    @pixelamerica6601 10 หลายเดือนก่อน

    Bonzai Beetle goes in the air with a melee attack and then unloads his six shooter to the ground below before falling back to the ground. Forces the player to go on the defense for that section, I saw non-stop offensive play in your demonstration of him currently

  • @the_clumsy_wizard8910
    @the_clumsy_wizard8910 10 หลายเดือนก่อน +1

    First vid of yours I've watched it looks really fun probably won't play it as my disabilities make Metroid type games way more difficult for me but I will suggest it to friends who like this type of game

  • @etistyle96
    @etistyle96 10 หลายเดือนก่อน

    the location looks more and more unique. Gj for the past year and hf for the next one ^^

  • @Jojo_gt
    @Jojo_gt 10 หลายเดือนก่อน +3

    Goodis is one of the best game devs

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +1

      🥰

  • @renataisabel1403
    @renataisabel1403 10 หลายเดือนก่อน +1

    i think you should make bonsai beatle jump in the air and start randomly shooting around so the player dont just spam jump to win

  • @bonkaru
    @bonkaru 10 หลายเดือนก่อน

    It’d be cool to see a video on concept art, and how you come up with original characters, enemies, bosses, etc. 4:10 was really cool, so a video on all the concept art would be sweet

  • @valentinfernandezcejas6590
    @valentinfernandezcejas6590 10 หลายเดือนก่อน

    It was nice to see a new devlog! I missed these. Also I like the HP Flower having a face - didn't notice it on previows videos, did you just add it or I just missed it all this time?
    Also don't know if you remember since I just checked and I commented it more than a year ago lol, but the bullet indicator being right next to the flower feels just right - more than having a gun with the indicator, at least to me.
    Everything is looking really polished, congratulations!

  • @mistermamamia
    @mistermamamia 10 หลายเดือนก่อน

    Heck yeah, all the bosses look really cool! I’d love to hear some more about the mechanics, I’m curious if the ammolings survived or not.

  • @JuhoSprite
    @JuhoSprite 10 หลายเดือนก่อน +1

    Man, I really missed these devlogs, and this one is just before my birthday!

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +1

      Well Happy Early Birthday, dude! :D

    • @JuhoSprite
      @JuhoSprite 10 หลายเดือนก่อน

      thank you@@Goodgis

  • @XpChains
    @XpChains 10 หลายเดือนก่อน

    Adding some platforms in the bonsai beetle fight might be fun.

  • @thatguystar817
    @thatguystar817 10 หลายเดือนก่อน +1

    As someone else said, gizmos gearhouse looks EPIC! Very nice!

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน

      Aww, thanks! :D

    • @thatguystar817
      @thatguystar817 10 หลายเดือนก่อน

      @@Goodgis are you making a wasp boss? (Just a question), Also you're welcome!

  • @MeloniestNeon
    @MeloniestNeon 10 หลายเดือนก่อน +1

    I played the demo a while back and I definitely agree that the cute cactus critter was way too bland for how long the fight went on, and a bit too fast for a first boss, so its cool to see it getting a little rework! The only change I'd suggest would be a stagger if you hit it enough times so give the player some time to breathe, HK style. Doesn't have to be on every boss, but time to just stand still and process information is always really useful in boss fights, even fast-paced ones.

  • @FrogIsGreat
    @FrogIsGreat 10 หลายเดือนก่อน +2

    This looks like a great game, what website do you use to draw the boss, enemy, and player?

    • @ScopeCrepe
      @ScopeCrepe 10 หลายเดือนก่อน +1

      Goodgis uses PyxelEdit

  • @TheCuriosityExtraordinaire
    @TheCuriosityExtraordinaire 7 หลายเดือนก่อน

    you should show us more enemies and your thought process for designing the attacks and other design features

  • @MostafaNassar
    @MostafaNassar 10 หลายเดือนก่อน +1

    Making bosses is so much fun, the mage fight seems pretty intense :)

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +1

      It's probably one of my favorite things to work on.

  • @JujuJimenezM
    @JujuJimenezM 10 หลายเดือนก่อน

    All the mario inspired stuff is beautiful

  • @maxrdev703
    @maxrdev703 10 หลายเดือนก่อน

    Great video! Boss fights are one of my favourite areas of video games. Cuphead definitely has the best boss fights in my opinion. Dewdrops bosses look great so far!

  • @thenoseguy
    @thenoseguy 10 หลายเดือนก่อน

    Love the Tim Follin music. I actually got Plok in the mail yesterday

  • @ReillyWebster
    @ReillyWebster 10 หลายเดือนก่อน

    I'd love to see a video on how the music was made, what the process was, and how you learned how to make it

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +2

      We could totally do that!

    • @PeterReidJones
      @PeterReidJones 2 หลายเดือนก่อน

      HEHE Goodgis & I have talked about making one! Tunnel vision thanks to gamedev, you know how it is. BUT, we'll try to make it happen! Always fun to ramble about music haha! A few deets in the meantime: I used Reaper for the majority of the OST but have switched to DP11 for the final several tunes. I blended sample libraries with my Roland SC-88VL! DTM ROMplers like the Roland Sound Canvas series, Yamaha MU series, E-MU, etc etc they were primarily used for sample-based game OSTs, so we figured to keep that 90s/early2000s nostalgia cooking! (ROMplers & synth/sound modules are still used a ton, it's GREAT and sounds great!! Something about that circuitry that breathes different life into the 1s & 0s of sample libs.) We can go into more detail in a devlog if you'd like!

  • @orangeiris64
    @orangeiris64 10 หลายเดือนก่อน

    I love the armadillo, cactus, turtle thing! I hope one of the bosses is like a small worm that tries to trick you into getting caught by a fish hook lol

  • @Crunchbars
    @Crunchbars 10 หลายเดือนก่อน +1

    what if you could make a game about forest creatures in a woods setting collecting near by materials to keep them safe from danger

  • @h-man7620
    @h-man7620 10 หลายเดือนก่อน +1

    You know it's a good day when goodgis releases

  • @eboatwright_
    @eboatwright_ 10 หลายเดือนก่อน

    This is awesome!! I love the 3 on 1 boss fight, that looks so cool

  • @Originalshy
    @Originalshy 10 หลายเดือนก่อน

    Please make a video on enemies! I would love to see how you design them

  • @Simoss13
    @Simoss13 10 หลายเดือนก่อน

    I feel game audio is the most underrated thing in video games. If you can do a video on audio selection to match your game theme that will be great.

  • @minkhe
    @minkhe 10 หลายเดือนก่อน +1

    this looks soo good

  • @Formal-Pal
    @Formal-Pal 10 หลายเดือนก่อน +2

    Always a blast to see your videos.

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน

      I appreciate that!

  • @HeathTheCoder
    @HeathTheCoder 10 หลายเดือนก่อน

    Those boss fight animations are looking smooth!

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน

      Shout out to my brother Crepe for teaching me. He used to be a freelance animator.

    • @HeathTheCoder
      @HeathTheCoder 10 หลายเดือนก่อน

      @@Goodgis That’s cool. I’ve heard you mention him other videos :)

  • @ObamaBinLaden525
    @ObamaBinLaden525 10 หลายเดือนก่อน

    The sprites and animations look so good!

  • @ELV13S
    @ELV13S 10 หลายเดือนก่อน +1

    - i wanna see more of the ammolings!!! maybe next update???
    -Bonsly could have a Grimm aoe attack in the air where he teleports in the middle of the screen and spam bullet hell style dynamites or shoots at player like Grimm in HK puffer fish attack.
    -clock work area and the Wizbros really reminds me og Haiku's level with a similar design, the secret boss there also looks like the Wizbros to me.
    -im still hoping for a shout out to my demake and atleast a boss homage on my mini boss "boots" from the demake XD [wishful thinking i know]
    -and lastly,...congrats on the new stuffs. youre not dead after all XD happy new year and have a great day ahead dadgis!

  • @Lukequest
    @Lukequest 10 หลายเดือนก่อน

    A jester boss that is insanely hard with projectiles coming from all sides and…i dunno like messes with reality like making him bigger or the player bigger and just wonky effects that will make the boss extremely fun (also very fast and circus themed)

  • @smokeback
    @smokeback 10 หลายเดือนก่อน

    was so looking forward to a devlog or update nice!

  • @aaronhampton1754
    @aaronhampton1754 6 หลายเดือนก่อน

    Boss fights are meant to show off what you learned. I think you should have the boomerangs shield guy have little children you fight before him, one throws boomerangs slowly and the shields slowly to teach the mechanics then have the boss fight. Else slow him down and have him wind up before throwing the boomerangs. He seems a bit quick to block so train the player up on his children/minions or slow down his reaction time

  • @jollizoom9731
    @jollizoom9731 10 หลายเดือนก่อน +1

    make the beetle boss have a dig attack underground bc he’s a beetle

  • @CrossCoderDev
    @CrossCoderDev 10 หลายเดือนก่อน

    I can’t wait for Dewdrop Dynasty.

  • @modley_the_m_guy
    @modley_the_m_guy 10 หลายเดือนก่อน +1

    I thought this video was supposed to come tommorow? I'm not complaining, tho! New devlog, let's goooo! 🐝

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน

      Yeah, I did it one day early because I got tired of waiting haha

  • @dappitydingdong1219
    @dappitydingdong1219 10 หลายเดือนก่อน

    From what I can see it looks like the boss attacks could be better choreographed, like because you know what attacks they are capable and when they might do it but a new player would have no idea

  • @darthlincz
    @darthlincz 10 หลายเดือนก่อน

    Maybe you could add sub levels like in mario Odyssey, maybe to get money, keys, or a collectible. Love this project. Keep up the great work

  • @NotCitingDow
    @NotCitingDow 10 หลายเดือนก่อน

    I would like to see your progress on the music of the game. Specifically audio, how you tackle sfx and music in different sections of the games.

  • @sinistarman
    @sinistarman 10 หลายเดือนก่อน

    you should have him teleport into the air then throw a spread of tnt.
    and maybe have a second air attack that's like a dive, or a ground pound.

  • @pemba999
    @pemba999 9 หลายเดือนก่อน

    im typically a immersive sim/3d guy, but this just looks so damn fun wishlisting now

  • @Skeffles
    @Skeffles 10 หลายเดือนก่อน

    Brilliant work on the bosses! They look great.

    • @Goodgis
      @Goodgis  10 หลายเดือนก่อน +1

      Thanks a bunch!