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Converting my UNREAL ENGINE Game to UNITY in ONE WEEK

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  • เผยแพร่เมื่อ 7 ธ.ค. 2020
  • 💥Punch A Bunch available on Steam NOW🥊 👉store.steampow...
    📜 Awesome Courses I took*
    GameDev.tv links (Ben's own website, usually a better deal than Udemy).
    - UE4 blueprints course: tinyurl.com/5h...
    - UE4 C++ course: tinyurl.com/26...
    - Unity course (best course I ever took): tinyurl.com/29...
    Udemy links (check above links first, usually a better deal):
    - UE4 blueprints course: tinyurl.com/yb...
    - UE4 C++ course: tinyurl.com/y8...
    - Unity course (best course I ever took): tinyurl.com/yc...
    ❤️ Social
    • Instagram: / lordponty
    • Twitter: / pontypants
    • Discord: / discord
    🖱️ My Gear*
    Drawing Tablet (I have an older model): amzn.to/3eTiBZ0
    Keyboard: amzn.to/3dfkIGz
    Mouse: amzn.to/2BdjfT5
    Monitor: amzn.to/2XbXFXC
    Speakers: amzn.to/2zuYVMB
    Headphones: amzn.to/2ZO2bNx
    Cool cap: amzn.to/36IPW6G
    Shot on: amzn.to/2yLQnk2
    With this microphone (I have an older version): amzn.to/2Ml16oR
    Wide lens: amzn.to/3eteZwZ
    Prime lens: amzn.to/2ZNBLvG
    🎵 Music
    I get all my music from Epidemic Sound - Check them out!
    Epidemic Sound: www.epidemicso...
    *Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!
    In this video I convert 6 months of progress in UE4 to Unity in under ONE WEEK! Find out which engine I liked best and the strengths of each game engine.
    Punch A Bunch is a physics based boxing game, developed by Pontypants. I'm working in Unreal Engine 4 and Blender. Our dog's name is Zelda, but we call her Ziggy :)

ความคิดเห็น • 2.5K

  • @Pontypants
    @Pontypants  3 ปีที่แล้ว +261

    Special Christmas deal! Go to nordvpn.com/pontypants and use code "pontypants" to get 68% off a 2 year plan plus 4 additional months free. It’s risk free with Nord’s 30 day money-back guarantee!

    • @slobbymonk
      @slobbymonk 3 ปีที่แล้ว +3

      Wait how was this comment posted more than 9 hours before the actual video.

    • @EmInSpace
      @EmInSpace 3 ปีที่แล้ว +2

      @@slobbymonk it was unlisted before it went fully public

    • @darkerbogg1117
      @darkerbogg1117 3 ปีที่แล้ว +3

      ahem... 68... ahem

    • @defunctaccount1944
      @defunctaccount1944 3 ปีที่แล้ว

      MY MAN PONTY GETTING THE BREAD

    • @Pixel_Entriment24
      @Pixel_Entriment24 3 ปีที่แล้ว

      docs.unrealengine.com/en-US/Basics/UnrealEngineForUnityDevs/index.html
      Here are those who use unity and want to move to the unreal

  • @DaveysRoom
    @DaveysRoom 3 ปีที่แล้ว +1682

    I’m still trying to convert my game from being in my head into a game engine.

  • @KevysNotHeavy
    @KevysNotHeavy 3 ปีที่แล้ว +607

    Ponty: Quits his Job
    Also Ponty: Cuts his only pair of winter gloves

    • @pngtubersmid1929
      @pngtubersmid1929 3 ปีที่แล้ว +19

      I thought his fingers were in that for a sec

    • @unitysparticlesystem
      @unitysparticlesystem 3 ปีที่แล้ว +2

      6:32 does anybody know what is the music's name?

    • @Hietakissa
      @Hietakissa 3 ปีที่แล้ว +6

      @@unitysparticlesystem Racing Hearts by Mattie Maguire

    • @unitysparticlesystem
      @unitysparticlesystem 3 ปีที่แล้ว +4

      @@Hietakissa thanks

    • @Stavex112
      @Stavex112 3 ปีที่แล้ว +2

      @@unitysparticlesystem Do you think Godot's particle system will ever get as good as you? Also why does Dani love you so much?

  • @OllAxe
    @OllAxe 3 ปีที่แล้ว +290

    This thing about Unity having terrible defaults is something that plagues every project I start. They really gotta step up their game on that front

    • @SetuMar
      @SetuMar 3 ปีที่แล้ว +20

      I really want to yell at you for making Unreal look good...but what you said is true and I can't rebuttal you

    • @aliakdogan9426
      @aliakdogan9426 2 ปีที่แล้ว +3

      this was what made me decide to learn unreal and not unity , its default vewport is so uninspiring....another aspect was blueprints.

    • @stickguy9109
      @stickguy9109 2 ปีที่แล้ว +6

      I can also agree with package manager thing. I hate that you should export everything from package manager afterwards. Like wtf couldn't they at least put post processing as default. That is why unreal graphics look good without any adjustments because they apply post processing by default. Anyway those are little annoying details but I still use Unity and have no issues with it in general.

  • @yetusthatfeetus
    @yetusthatfeetus 3 ปีที่แล้ว +1170

    Pontypants: “C++ is so slow”
    Me, a python dev: Crying in a corner

    • @SamiunNafis
      @SamiunNafis 3 ปีที่แล้ว +17

      I feel your pain

    • @luvikchai6960
      @luvikchai6960 3 ปีที่แล้ว +11

      i feel ur pain my man so damn sensitive

    • @hugofoltin5647
      @hugofoltin5647 3 ปีที่แล้ว +2

      I agree mate

    • @not_herobrine3752
      @not_herobrine3752 3 ปีที่แล้ว +45

      Assembly devs: *slightly darkened trollface*

    • @user-ig5im8kg8l
      @user-ig5im8kg8l 3 ปีที่แล้ว +9

      does c# is faster ?

  • @Nizart
    @Nizart 3 ปีที่แล้ว +205

    7:19 I love the thought that his wife lies down there, lifting the keyboard...

    • @thelonlypanda1
      @thelonlypanda1 3 ปีที่แล้ว +4

      a strong alkaline liquor rich in potassium carbonate leached from wood ashes and used especially in making soap and for washing broadly?

    • @gamedevperson
      @gamedevperson 3 ปีที่แล้ว +3

      i found you

    • @marijnkneppers2340
      @marijnkneppers2340 3 ปีที่แล้ว +3

      Same

    • @Nizart
      @Nizart 3 ปีที่แล้ว +2

      @@gamedevperson hello

    • @hbirtt
      @hbirtt 3 ปีที่แล้ว +5

      I would like everyone to take note that I didn't make a dirty joke in response to this. That's how good a person I am.

  • @shahaansalman3286
    @shahaansalman3286 3 ปีที่แล้ว +674

    "C++ is so slow", i get why you said this, but as a C dev this was pretty funny to hear

    • @unclesam2941
      @unclesam2941 3 ปีที่แล้ว +111

      Yeah, I'm also a C/C++/C# dev, I think he wanted to say that C++ is harder, and has a huge learning curve compared to C#, but C/C++ still one of the fastest languages (compute time speaking) hahah

    • @shahaansalman3286
      @shahaansalman3286 3 ปีที่แล้ว +45

      @@unclesam2941 oh yea I got that and I totally agree with him, but it's just funny considering it's the language known for speeeeeeeeed

    • @reactga
      @reactga 3 ปีที่แล้ว +18

      He's technically right, although c++ is the fastest programming lang, it compiles very slowly. Although I've not used it with UE4 but I'd watched a TH-cam video of a Dev moving from unreal to unity and one of the reasons he gave is the compilation time of c++ unlike unity's c# (Microsoft's actually) which complies so quickly (5 to 10 sec) you can even compile in play mode and it would effect the changes.

    • @genroa3881
      @genroa3881 3 ปีที่แล้ว +11

      @@reactga There's...litteraly hot reload in Unreal, with almost zero recompilation time and recompilation on the fly while playing in the editor. The only time I really had to recompile long stuff was when using third parties for things like audio (Wwise)

    • @reactga
      @reactga 3 ปีที่แล้ว +3

      @@genroa3881 oh! didn't know bout the hot reload

  • @DrRumsmuggler
    @DrRumsmuggler 3 ปีที่แล้ว +314

    The 80s style coding montage is as good as the internet gets 10/10

  • @antongrekov7710
    @antongrekov7710 11 หลายเดือนก่อน +27

    now do it back

  • @OKgamedev
    @OKgamedev 3 ปีที่แล้ว +271

    You should add belts for how much K.Os a player gets for example: 10 K.Os gives you a bronze belt, 25 K.Os gives you a silver belt, 50 K.Os gives you a gold belt and 100 K.Os gives you a diamond belt

    • @K2Industries
      @K2Industries 3 ปีที่แล้ว +28

      More than 200 gives u the pontybelt 🤯

    • @MonkeyShark
      @MonkeyShark 3 ปีที่แล้ว +5

      A platinum belt seems like it'd be a better alternative for diamond.

    • @camzen1772
      @camzen1772 3 ปีที่แล้ว +1

      Or no

    • @pencilRC1
      @pencilRC1 3 ปีที่แล้ว +3

      1000 K.Os for the ultimate belt

    • @lolman4389
      @lolman4389 3 ปีที่แล้ว +1

      Epic belt

  • @growflow4665
    @growflow4665 3 ปีที่แล้ว +157

    6:33 I can’t be the only one who thought he randomly decided to cut off his fingers a quarter into the video

  • @ethanjamesbarron
    @ethanjamesbarron 3 ปีที่แล้ว +74

    PontyPants: Buys something for like £90
    Unity: I'm just gonna go ahead and release an option for joints to follow rigid animations essentially making Ponty's purchase useless

    • @CaseyBoller
      @CaseyBoller 2 ปีที่แล้ว

      What's the new feature?

    • @ethanjamesbarron
      @ethanjamesbarron 2 ปีที่แล้ว +8

      @@CaseyBoller It was some variable you could assign underneath the part were you connect two rigidbodies with a joint. If you assign a rigidbody there and do some other stuff it's basically puppet master but harder to set up

  • @Ceblet
    @Ceblet 11 หลายเดือนก่อน +10

    Well that was a bad idea

  • @InTheDeepEnd.
    @InTheDeepEnd. 3 ปีที่แล้ว +455

    When the game comes out I’ll probably buy it

    • @dagreatleaf9003
      @dagreatleaf9003 3 ปีที่แล้ว +13

      I don’t have any money but I’ll try

    • @tigerss890
      @tigerss890 3 ปีที่แล้ว +4

      I will buy it

    • @nickelhydra3262
      @nickelhydra3262 3 ปีที่แล้ว +4

      I will 100% buy it!

    • @jacko6133
      @jacko6133 3 ปีที่แล้ว +2

      Same

    • @gravitowl
      @gravitowl 3 ปีที่แล้ว +3

      I would if i had Friends to play it with

  • @EmInSpace
    @EmInSpace 3 ปีที่แล้ว +302

    The pontyverse, where all the planets are ponty's face

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +29

      lol xD

    • @aw1lt
      @aw1lt 3 ปีที่แล้ว +6

      So you watch ponty too, em?

    • @nhggr
      @nhggr 3 ปีที่แล้ว +1

      XD well done. You have imagination, unlike me XD

    • @greggory7655
      @greggory7655 3 ปีที่แล้ว +1

      @@Pontypants at 0:34 its say unity to unreal, maybe edit it out?

    • @DDs6005
      @DDs6005 3 ปีที่แล้ว +1

      @@greggory7655 didn't notice that at first

  • @DaysOfFunder
    @DaysOfFunder 3 ปีที่แล้ว +16

    Man. I gotta give it you, that was tidy production. That montage was truly impressive.

  • @BoiGamer124
    @BoiGamer124 11 หลายเดือนก่อน +8

    Bro, you got off REAL lucky using Unreal Engine instead of Unity for your game, especially with the new "installation fee" policy that Unity is introducing next year 😭

    • @nuggetschannelcz
      @nuggetschannelcz 10 หลายเดือนก่อน +1

      He converted to Unity so he's not lucky wdym?

    • @opafritzsche
      @opafritzsche 9 หลายเดือนก่อน

      EA growth the unreal Licences in January. so: dont be whiny. And unity did make better licences now than unreal have

    • @opafritzsche
      @opafritzsche 9 หลายเดือนก่อน

      @@nuggetschannelcz he should be lucky. Every Work flow is 100 times faster than in unreal.
      yes, you can do unreal, but why ? It s same like you will go into a Iron Maiden just to punish yourself.
      or you do unity.
      unreal is a so much bad workflow, this is truly self punishment. Lot of work for the smallest lol things. And what youg et ? Same result s like unity, what you can have in 10 Secundes, you can also do in 10 hours, just: use unreal, and you learn what it is, to waste time for nothing.

  • @thespontaneoustomato2676
    @thespontaneoustomato2676 3 ปีที่แล้ว +175

    my little brother: hits me
    me: hits him back but lighter
    my little brother: 14:20

    • @tigerss890
      @tigerss890 3 ปีที่แล้ว +4

      😂 lmao

    • @Cooliokid956
      @Cooliokid956 3 ปีที่แล้ว +4

      I can relate
      I used to do this

    • @Mr.NeonEdits-4256-
      @Mr.NeonEdits-4256- 3 ปีที่แล้ว +1

      Meh didn't give a sh*t because my parents can tell who is lying

    • @ethyn
      @ethyn 3 ปีที่แล้ว

      Yeah, why do they do this???

    • @Mikelica69
      @Mikelica69 3 ปีที่แล้ว

      XD

  • @everything-has-a-handle-now
    @everything-has-a-handle-now 3 ปีที่แล้ว +914

    In 6 months: "Converting my Unity game to Godot in one week."

    • @templetherapy
      @templetherapy 3 ปีที่แล้ว +33

      That's what Dev duck did

    • @everything-has-a-handle-now
      @everything-has-a-handle-now 3 ปีที่แล้ว +4

      @@templetherapy yea was a fun video

    • @eduuugamer155
      @eduuugamer155 3 ปีที่แล้ว +37

      honestly, godot is still not ready for 3D games like that, HOPEFULLY this will change in 4.0 and beyond :)

    • @elan_rubin
      @elan_rubin 3 ปีที่แล้ว +52

      In another 6 months: "Converting my Godot game to GameMaker Studio in one week."

    • @JOHNDAYLL
      @JOHNDAYLL 3 ปีที่แล้ว +39

      in before "Making my own game engine using c++"

  • @brentj9256
    @brentj9256 3 ปีที่แล้ว +11

    Yo the 80s Vibe during the coding section around 7:30. Hilarious

    • @brentj9256
      @brentj9256 3 ปีที่แล้ว +4

      Ps I'm enjoying your videos. I'll be joining the discord for sure. Thats again for informational content.

  • @Akab
    @Akab 3 ปีที่แล้ว +3

    Me programming games in Notepad++: "What's a Engine?"

  • @nekoons
    @nekoons 3 ปีที่แล้ว +73

    I like how at 1:55 he said "I started by blocking out a Trello board" and right after he says he won't tell us the site's name

    • @breadrug3709
      @breadrug3709 3 ปีที่แล้ว +5

      A simple mistake.

    • @bliss1584
      @bliss1584 3 ปีที่แล้ว +5

      The whole logo game on the floor thing again lol.

  • @unrealdevop
    @unrealdevop 3 ปีที่แล้ว +31

    Yeah I agree that C# is an easier language to grasp, and Unity is a pretty decent engine. I personally find that a lot of the features that allow you to do things in Unity are bought from the asset store where Unreal gives them to you for free. Unreal is also more developed, they have tons of new features their constantly coming out with. Not to sell Unity short, it's a great engine but getting decent water in Unity is pretty hard to pull off as well as their particle system and it's one of the things you need an expensive plugin for to really pull off good effects.

    • @ruslan_yefimov
      @ruslan_yefimov ปีที่แล้ว +4

      I tell you what.. If you're developing for yourself, you can use illegal copies of plugins and they will mostly work just as intended, but if you work in a company or just earning something from your games, then purchasing a bunch of plugins isn't expensive, like at all. Just remember how much Maya costs ($1600/year)

  • @IgroSome
    @IgroSome 3 ปีที่แล้ว +4

    "There's something really satisfying about writing your own code from scratch"
    The clip playing at the exact same time as this line: *ctrl+v*

  • @rikman81
    @rikman81 3 ปีที่แล้ว +162

    Had a rough time lately, but the coding montage had me laughing like I haven't for a while - thanks Ponty!
    You've become one of my favourite channels - keep up the good work my dude!

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +24

      I'm glad you enjoyed it 😇

    • @opafritzsche
      @opafritzsche 9 หลายเดือนก่อน

      @@Pontypants Hey there. So you have changed the game from a Stonageengine Workflow, to a Future Engine Workflow ?
      "The model did work without changin anything" yes, welcome to unity.
      Because. no model works out of the Box in Unreal. you need to invest a lot of hours for nothing, just to bring the basics to run, we do not talk from a game, only from thigns, unity douing out of the Box for you, unreal do not can do until today.
      Also: import was easy or ?
      no Quizz Show,
      no Raytargeting trash,
      no 10 000 Questions what are 100% Senceless...
      Drag, drop, humanoid, ready to go.
      That s unity.
      Surly, you CAN work in unreal.
      You can also sleep in a iron Madon, it s your descision.

    • @opafritzsche
      @opafritzsche 9 หลายเดือนก่อน

      @@Pontypants Everytime you call anything in unreal "Supereasy" i need to wonder about.
      The Animation System of Unreal, is a Nightmare. Even "Animation Montages" consuming tons of Time for - really nothing -
      in Unity ( i think you will know this yourself now, was 2 Years ago) you eaven can write Transitions in Coding Scripts easy, you even can hit Layers in Animators per Script, this is 100% global usable, and very easy to do.
      The Unreal UI, is a Nightmare without any end, and a very, very, very, very very very [......] very time consuming waste of time, for the most easy things
      and the Animatino System of Unreal, is absolut 100% Stoneage...

    • @opafritzsche
      @opafritzsche 9 หลายเดือนก่อน

      @@Pontypants Unitys new Input System, is 100% Trash. The old can do this very easy, for every Controller you plugin. The new is consuming a lot of time for nothing, throw around 1000s of Scriptable Objects for ntohing, is complicatet to setup, bad to reach from scripts, and also not savable.
      shortly: if you say. "This is like Unreal", i understand it better. It s really the Point, to do good Technology develop backwards to Stonage technology... true.

  • @xirafen
    @xirafen 3 ปีที่แล้ว +47

    14:02 seeing Brackeys makes me emotional

  • @swaroopnayak9939
    @swaroopnayak9939 11 หลายเดือนก่อน +1

    Here's a tip. I always create 2 scripts for the main character. One is the actual locomotion+combat+shooting+othermechanics script and second is the controller input script. The mechanics scripts takes the controller input script as an input. For NPCs the mechanics script remains the same but the controllerinput script is swapped by something else. This way I don't have to reprogram everytime I want to change the controller settings, I just make changes in the controller input script.

  • @itzjustcrispy3220
    @itzjustcrispy3220 3 ปีที่แล้ว +13

    How ur little brother tells ur mom the story of u hitting him
    14:20
    Vs
    How it actually happened
    14:28

    • @fleaths
      @fleaths 3 ปีที่แล้ว

      No one knows what to say to this but they liked it

    • @enzymgamer1353
      @enzymgamer1353 3 ปีที่แล้ว +1

      *You are a legend*

  • @prakesh2904
    @prakesh2904 3 ปีที่แล้ว +69

    ALGORITHM JUUUUIIICE
    no seriously I love how this is turning out and I’m hyped

    • @TheBelrick
      @TheBelrick 3 ปีที่แล้ว +1

      There is one area where Unity just blows Unreal away... c#. c++ sucks. No one should be coding in that language. So if you choose unity you get to learn a mans language that is used world wide from websites to making cyberporn. Or in unreal you learn a visual scripting language that is only useful in unreal. meh

    • @timsonss
      @timsonss 3 ปีที่แล้ว +1

      @@TheBelrick Unity is good for Indies and Ue4 is good for AAA. At least thats what I think

    • @TheBelrick
      @TheBelrick 3 ปีที่แล้ว

      @@timsonss Well , kerbal space program and rust are both AAA titles.

  • @Cazametroides
    @Cazametroides 3 ปีที่แล้ว +342

    "Nothing is working and everything is broken" - welcome to Unity!

    • @Supremepikachu
      @Supremepikachu 3 ปีที่แล้ว +6

      @@bezoro-personal No Unity is just pure trash, its good for mobile games thats it.

    • @Rokyloreq
      @Rokyloreq 3 ปีที่แล้ว +14

      @@Supremepikachu na look at the Forest astroneer and escape from Tarkov rust

    • @Supremepikachu
      @Supremepikachu 3 ปีที่แล้ว +3

      @@Rokyloreq Yeah, all trash and cheap looking.

    • @wdarkfenix
      @wdarkfenix 3 ปีที่แล้ว +21

      @@Supremepikachu Thanks man, I always know to take advice from funky freak the most knowledgable youtube commenter lol

    • @Supremepikachu
      @Supremepikachu 3 ปีที่แล้ว +3

      @@wdarkfenix Nice sarcasm troll.

  • @ctpax1933
    @ctpax1933 3 ปีที่แล้ว +2

    Showing me, where the additive reference is, was brilliant. I needed it too and i searched for ... weeks to find it. After giving up to find it i looked ur video. OMG! i am so thankful

  • @Milduin
    @Milduin 3 ปีที่แล้ว +72

    When he's coding and dancing:
    It just works

  • @tomwillaert604
    @tomwillaert604 3 ปีที่แล้ว +38

    'You want me to get under your desk and hold a keyboard? Why?'
    - Just do it!

  • @Cazametroides
    @Cazametroides 3 ปีที่แล้ว +87

    This is a topic I've put a lot of thought in the last few years, also because I've worked with both of them on a professional setting. If you primarily work on 3D, I'd go for Unreal, not only because of the engine itself, but also because of the whole creative ecosystem that Epic Games is building around it, which includes free access to Megascans (incredible resource and can't wait for its use in games to become more practical after UE5 comes out). Tbh Unreal Engine 5 itself is to me more than enough reason to become accustomed with UE4 now.
    PS: and this is coming from someone with 4 years of experience in Unity and only 1 in UE

    • @AppleGaming4Real
      @AppleGaming4Real 3 ปีที่แล้ว +10

      I’m in almost the exact same boat and I couldn’t agree more. If you’re doing a 3D game, UE4 should probably be your pick. Especially with the free for the month and permanently free collection of assets that are life savers at times

    • @no1aviator
      @no1aviator 3 ปีที่แล้ว +3

      @@AppleGaming4Real permanently free assets??? 😵😵 how to take those free assets and convert them for unity? 🤔

    • @AppleGaming4Real
      @AppleGaming4Real 3 ปีที่แล้ว +6

      @@no1aviator I believe there’s a rule against doing that according to their marketplace. So technically, against the law

    • @no1aviator
      @no1aviator 3 ปีที่แล้ว +3

      @@AppleGaming4Real Really? Wow! What if the Unreal assets are created by third party developers? Like Combat animations? Couldn't they be downloaded from unreal and used in unity? Or are third party assets from unreal not free?

    • @AppleGaming4Real
      @AppleGaming4Real 3 ปีที่แล้ว +7

      @@no1aviator from what I know, unreal paid to make them free so they are not allowed to be used in any other engine. It was meant to be something to make more people want to switch to UE4

  • @MisterBones223
    @MisterBones223 3 ปีที่แล้ว +10

    I love how he sold all of his stuff, but still has more than me lol

  • @mavreon
    @mavreon 3 ปีที่แล้ว +6

    5:32 Okay I love you already, I'm gonna subscribe now and ring the little notification bell 😂😂😂

  • @Welnianyy
    @Welnianyy 3 ปีที่แล้ว +93

    Pontypants my dude
    Video title: "Unreal engine to Unity"
    0:34 "Unity to unreal"
    close one, you almost made it right XD, keep up the great work maan

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +9

      hahahah just keeping you on your toes 💩

    • @MatanNaveh
      @MatanNaveh 3 ปีที่แล้ว +2

      lol I was about to write the same thing and just saw your comment 😂

    • @Welnianyy
      @Welnianyy 3 ปีที่แล้ว

      @Pontypants 👌👌

    • @CreativeMindstorms
      @CreativeMindstorms 3 ปีที่แล้ว +1

      @@MatanNaveh Me too haha

    • @artdesigner06
      @artdesigner06 3 ปีที่แล้ว

      th-cam.com/video/zgrSmho58JM/w-d-xo.html

  • @wormjuice7772
    @wormjuice7772 3 ปีที่แล้ว +28

    Mr Pants, with UE5's new rendering system i bet you can make it a full boxing stadium with 1000's of gummy blob people in the crowd.

    • @notrue4u
      @notrue4u 3 ปีที่แล้ว +3

      You can do the same in Unity with Unity DOTS

    • @Ko-ei2cm
      @Ko-ei2cm 3 ปีที่แล้ว +3

      @@notrue4u But implementation is slower. Even with faster graphics card. If UE5's demo is true, we can do it retaining every texture and tessellation without much degradation in FPS.

    • @ciixo8510
      @ciixo8510 3 ปีที่แล้ว +2

      @@Ko-ei2cm this is true but think about it, if unreal nanite system actually works, it becomes one of the game industry revolutions of the generation, and if that's true, not all the game creating companies are gonna pay 5% of their income to epic games, so they implement it themselves, and so, the unity will implement it too! but UE5 will always be the one implement it first :)

    • @racistpixel1017
      @racistpixel1017 3 ปีที่แล้ว +1

      Unity suport dots where u can have 100k+ of active objects in scene like enemies.

    • @Ko-ei2cm
      @Ko-ei2cm 3 ปีที่แล้ว

      @@ciixo8510 I think they have to pay something as UE5's source code even though open-source, it is difference from what Godot is offering. Both have different Open Source licenses. If we want to use UE5's features in our own implementation, we need to get license or pay for it. Please refer some valid source for more details.

  • @rubyfire9666
    @rubyfire9666 3 ปีที่แล้ว

    I like how you swith between cameras, however position it lower than your eyes so you don't look short.

  • @seireiart
    @seireiart 3 ปีที่แล้ว +12

    "C++ is very slow"
    Us developing with Python: Are we a joke to you?!

    • @dababyobama7140
      @dababyobama7140 3 ปีที่แล้ว

      Sometimes speed is not a problem

    • @johnjohnson6142
      @johnjohnson6142 3 ปีที่แล้ว +1

      Compile times is what he means

    • @dababyobama7140
      @dababyobama7140 3 ปีที่แล้ว

      @@johnjohnson6142 and sometimes you can just wait

    • @johnjohnson6142
      @johnjohnson6142 3 ปีที่แล้ว

      @@dababyobama7140 I guess, but over time that adds up to a large productivity loss, as you lose the ability to make quick iterations on a project. Most large studios have a build computer to reduce compile times for that very reason. Time is valuable if you have a job or a student, why waste it waiting for something to compile

    • @dababyobama7140
      @dababyobama7140 3 ปีที่แล้ว

      that's a good point @@johnjohnson6142
      After all time is money.

  • @MythicLegionDev
    @MythicLegionDev 3 ปีที่แล้ว +5

    Super interesting to watch! Just goes to show that whatever engine you start out with, the game dev knowledge and skills you gain stick with you and are transferable!

  • @ezpeasy3967
    @ezpeasy3967 3 ปีที่แล้ว +33

    This guy knows how to do a montage

  • @johannesziaether3916
    @johannesziaether3916 3 ปีที่แล้ว +10

    Came for the converting, subscribed for the dancing.

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +3

      Welcome! 💃

    • @johannesziaether3916
      @johannesziaether3916 3 ปีที่แล้ว

      @@Pontypants omg you gave me a heart and you replied 🤧

  • @PizzaPizza772
    @PizzaPizza772 10 หลายเดือนก่อน +2

    Oh boy hes gonna have a field day with this one

  • @justoneboi3622
    @justoneboi3622 3 ปีที่แล้ว +10

    I love watching you dev logs

  • @xKujoh
    @xKujoh 3 ปีที่แล้ว +4

    This is one of the first times I’ve seen a TH-cam say they were going to fully commit to something then proved it the quality and length of these videos has gone up tremendously and you can easily tell that

  • @emmettomeara1910
    @emmettomeara1910 3 ปีที่แล้ว +41

    In the intro text it said “unity to unreal” instead of “unreal to unity”

  • @argentinadriving
    @argentinadriving 3 ปีที่แล้ว +1

    This is one of the best videos currently on the internet. I’m watching because I’m still deciding whether to keep learning unity or go to unreal. And now I’m listening to 80s electronic music and the guy is playing the keyboard like a guitar. Pure gold 🏆

  • @hva3422
    @hva3422 3 ปีที่แล้ว +18

    You can create physical animations, by creating a Ragdoll, then copy it, animate that one and last but not least copy the motion
    Their is a tutorial for this when google recreate GangBeasts(its a tutorial series and one Part is also about animating a ragdoll)

  • @sarat6787
    @sarat6787 3 ปีที่แล้ว +7

    Oh my God Pontipants! Your editing is amazing 🤩 And that coding sequence 😂😂 I especially loved those hands passing you the keyboard! How do you come up with this stuff? 🤣🤣 you are 🔝

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +1

      Hahahah thank you Sara!! 🤩 😍 I’m glad you noticed the hands 😄 My favorite part!!

  • @Cr_nch
    @Cr_nch 3 ปีที่แล้ว +3

    “I could use Bolt, but I decided to recreate my project iso only code”
    Good. Bolt is EXTREMELY slow compared to compiled C#, and you would see significant lag spikes with large numbers of bolt macros.

  • @TheBobbyLaramie
    @TheBobbyLaramie 3 ปีที่แล้ว +2

    The coding montage needs to be a music video or a standalone video please lol. That stuff is gold. GOLD!

  • @AtillaLifeson
    @AtillaLifeson 3 ปีที่แล้ว +9

    I'm only 3 Minutes into the video and it's 1:50 AM but I'm literally dying from laughter because of these jokes. Goddammit. Stahp. 😂

  • @grantgoins3509
    @grantgoins3509 3 ปีที่แล้ว +54

    Guys we need to help him out. He quit his job for us and I’m Sure these videos take so much time.

    • @g0uzi
      @g0uzi 3 ปีที่แล้ว +2

      Right

    • @hoiblij6737
      @hoiblij6737 3 ปีที่แล้ว

      Turn off your adblock and watch some videos, easy and free

    • @grantgoins3509
      @grantgoins3509 3 ปีที่แล้ว +1

      @@hoiblij6737 what’s Adblock

    • @lazymay7654
      @lazymay7654 3 ปีที่แล้ว

      @@grantgoins3509 adblock is a plugin to block ads in TH-cam or on the internet in general

  • @PinkPeachBell
    @PinkPeachBell 2 ปีที่แล้ว +13

    No way in hell I'm touching Unity over Unreal, the blueprint system just got me from day 1. Props to you tho, watching you overcome all these struggles is really motivating! 💙

    • @BasicPrune
      @BasicPrune 4 หลายเดือนก่อน

      problem is you'll have to learn coding, blueprints are there for prototyping c++ offers great performance if you don't have some mem leaks

  • @Charduza
    @Charduza 3 ปีที่แล้ว +9

    I told u with the power of unity’s partial system you can do anything no like literally anything

    • @Ko-ei2cm
      @Ko-ei2cm 3 ปีที่แล้ว

      Then comes unreals niagra system coupled with chaos system.

  • @FeanaroKurufinve
    @FeanaroKurufinve 3 ปีที่แล้ว +177

    Pontypants: "visual scripting is surprisingly similar to coding!"
    Devs at Unreal literally translating C++ code into visual blocks: 😐😐😐

    • @PuraTvOyun
      @PuraTvOyun 3 ปีที่แล้ว +5

      Great and very accurate 😂😂😂😂😂😂😂
      For the people out there; don't think you can develop a complex game without learning the programming principles and Object-Oriented Programming (OOP). Blueprints are cool because they give you faster iteration times than C++ and you don't have to deal with sophisticated syntax of C++

    • @xerxes8014
      @xerxes8014 3 ปีที่แล้ว +11

      @@PuraTvOyun I mean
      C++ in Unreal is cursed
      Modern C++ (17 and coming up 20) is really easy to get into with the right documentation such as www.cppreference.com
      but the way C++ is implemented in Unreal is absolutely repulsive
      no real documentation on how everything meshes with Unreal's systems
      half the stuff isn't even documented and it's just...
      not good

    • @seanomik6176
      @seanomik6176 3 ปีที่แล้ว +3

      @@xerxes8014 agreed, the systems they have in C++ are super confusing and the only way to learn about several types are by looking at source code or asking in forums. I think the reason they're like that is to enable the amount of platforms that the engine can support. They're also trying to make C++ seem like a higher level language than it actually is, which just makes a confusing mess if your coming from C++17 or something similar.

    • @again8550
      @again8550 3 ปีที่แล้ว +9

      @@xerxes8014 You understand the UE4 C++ documentation wrong. The documentation is made for AAA Studios that have competent developers, not indie developers that don't know how to use a ternary operator. If you are going to understand C++ in the first place then using C++ is easy as a walk in the park.

    • @xerxes8014
      @xerxes8014 3 ปีที่แล้ว +13

      @@again8550 you do know im talking about C++ *_in_* Unreal?
      not C++ in general
      the documentation is so obtuse and scarce for the Unreal implementation you might as well just do everything in blueprints

  • @shot1999
    @shot1999 3 ปีที่แล้ว +8

    This started as a devlog, and is becoming an ultra intense coding anime

  • @dftpunk
    @dftpunk 2 ปีที่แล้ว +1

    Ha-ha! You said "it is 11.30 only". Man! How could that be that it was exactly 11:30 on my clocks too!
    Kudos for "Hacker" coding part with some retro-wave music!

  • @noobielast1467
    @noobielast1467 3 ปีที่แล้ว +2

    7:45 "Visual Scripting Is Fun,but its way more intersting ro write your own code"
    *Pastes code

  • @kpkpixelsDEV
    @kpkpixelsDEV 3 ปีที่แล้ว +4

    9:18 WOWW!! I didn't know that! Thanks man! Anyway, amazing job "converting" the game to Unity haha

  • @Johan12359
    @Johan12359 3 ปีที่แล้ว +71

    The coding montage followed by the cascade of error messages. ROFL

  • @WizardsCode
    @WizardsCode 3 ปีที่แล้ว +1

    I'm only at the first ad break and I'm letting it run, liking and commenting. Informative AND entertaining. Thank you.

  • @georgeroofe8501
    @georgeroofe8501 3 ปีที่แล้ว +39

    6 months later:
    Converting my UNITY Game to GODOT in TWO DAYS

    • @InnerEagle
      @InnerEagle 3 ปีที่แล้ว

      Please don't make me drop my jaw

    • @exodusismyname
      @exodusismyname 3 ปีที่แล้ว +3

      After that video :
      Converting my GODOT Game to SCRATCH in ONE MINUTE

    • @marcobonera838
      @marcobonera838 3 ปีที่แล้ว

      that's way easier than unreal to unity because they share a lot of the architecture. if you are clever you could make games that can be interchanged back and forth between the two engines.

  • @AmphibiansAreCool
    @AmphibiansAreCool 3 ปีที่แล้ว +16

    Stay with the engine you're used to.
    Even if some people talk about how "Unity in general is a better engine for making games" you'll probably never reach a point where you wouldn't be able to progress in unreal.
    That being said, i feel like learning unity is a bit more useful as opposed to unreal which to me feels like an engine designed towards a fewer selections of game genres.
    Unity also has a bigger community so it's easier to search up information on a subject, since EVERYTHING has been done.
    if you're a 3d artist, then i would recommend unreal since it's easier to put things together and make it look nice :)
    (though this can also be achieved through a few menus in unity)

    • @limdingwen
      @limdingwen 3 ปีที่แล้ว +3

      @D.A. Botos It’s not about the graphical demos. It’s about the fact that Unity is better suited for more types of games than Unreal is, most significantly 2D and mobile, and maybe simulation games. That’s why OP said that learning Unity is more helpful, even though Unreal might look better.

    • @limdingwen
      @limdingwen 3 ปีที่แล้ว

      @D.A. Botos Sorry, could you clarify?

    • @CGIadviser
      @CGIadviser 3 ปีที่แล้ว

      Trying out different game engines for simple projects like this is pretty much pointless. Both unity and unreal can do it..

    • @limdingwen
      @limdingwen 3 ปีที่แล้ว

      @D.A. Botos You’re right that MARS is paid (and it’s a bad decision IMO) but it’s not really needed for AR. Bolt (used to be paid) is free too (2.0 stopped development).
      If you wanted to see real paywalls, check out Unity before 2015. You needed a hundred dollar license for iOS, Android and so on. You also needed a license for real time shadows and a profiler. All those paywalls are gone now.

    • @limdingwen
      @limdingwen 3 ปีที่แล้ว

      @D.A. Botos They don’t? That’s Unreal. Unreal takes a 5% cut after $1mil total (which is amazing, don’t get me wrong). Unity requires you buy a per-seat license ($399 a year) after your company reaches more than $100k yearly revenue. That’s around 0.39% per seat, maximum.

  • @adamodimattia
    @adamodimattia 3 ปีที่แล้ว +3

    Fantastic video. I’ve been working with Unity for two years and just about half a year ago I started learning Unreal and I really like that it is a more complete product by itself. Personally my favorite language is C++ but in Unreal it doesn’t make sense to use it for everything, it’s more like basic design stuff. I’m really struggling with visual scripting, it is my least favorite thing mainly because it seems so slow to me and dofficult to read once you have more and more of it. Really couldn’t make up my mind yet. One thing I like about Unreal is that you can look into the code and see how the engine does everything that it does.

  • @youcancallmedoggie
    @youcancallmedoggie 3 ปีที่แล้ว +2

    "nothing is fixed and everything is broken" my few favorite quote

  • @awesomeoakwood1068
    @awesomeoakwood1068 2 ปีที่แล้ว +1

    Yo that Montage had me dying!! Thank you Ponty!!

  • @MrLemon-vt4ky
    @MrLemon-vt4ky 3 ปีที่แล้ว +6

    6:56 when you say your instrument is a keyboard

  • @twopieces8154
    @twopieces8154 3 ปีที่แล้ว +6

    Pontypants: start danc...ehm, programming
    Me: LIKE LIKE LIKE

  • @IslamAudioStation
    @IslamAudioStation 2 ปีที่แล้ว +2

    I am a unity user and i really enjoyed this video. It is nice to see what unreal engine users have to say after using unity.

  • @daremo50na76
    @daremo50na76 3 ปีที่แล้ว

    If you have inner faces on your primitives, you can delete them cutting your face tri count in half. That of course only works if they had a solidify modifier applied. The shorts can probably lose most of the inner faces as well. I’m not sure of your exact construction workflow. Hope this helps the performance issue.

  • @dodi6765
    @dodi6765 3 ปีที่แล้ว +5

    For the lighting you should enable Auto Generate Lighting trust me it works 100% pls dont ignore

    • @ItsCoderDan
      @ItsCoderDan 3 ปีที่แล้ว

      That doesn’t apply to HDRP in fact it makes it worse in some cases

  • @omer64king
    @omer64king 3 ปีที่แล้ว +3

    The programming montage is so 1990s beautiful

  • @godmode3611
    @godmode3611 6 หลายเดือนก่อน

    The old input system is still default so old projects dont implode when using newer versions of Unity. Your video was very fun. I am subscribing .

  • @jakeagledaeagle
    @jakeagledaeagle 3 ปีที่แล้ว +1

    “Additive animations. They’re animations, but additive.
    “The missile knows where it is, because it knows where it isn’t.”

  • @johk2293
    @johk2293 3 ปีที่แล้ว +5

    16:15
    that's why you need to do back ups ALWAYS.

    • @gamersfunnl2067
      @gamersfunnl2067 3 ปีที่แล้ว +1

      Who the fuck doesn't use source control in 2020?

  • @TheUnityNoob
    @TheUnityNoob 3 ปีที่แล้ว +43

    "Young Padawan, you have picked the right path!"

    • @mkucuuu
      @mkucuuu 3 ปีที่แล้ว +11

      He still sticks with unreal

    • @K2Industries
      @K2Industries 3 ปีที่แล้ว

      Bruh

    • @Genichi__
      @Genichi__ 3 ปีที่แล้ว +2

      @WarrantMonkey Mad fortnite hater

    • @defonotme2476
      @defonotme2476 3 ปีที่แล้ว +1

      @@Genichi__ Mad fortnite hater hater

    • @Genichi__
      @Genichi__ 3 ปีที่แล้ว +1

      @@defonotme2476 Bruh

  • @Mampinator
    @Mampinator 3 ปีที่แล้ว

    I'm using a game engine called Monogame (Xna Framework) to make 2D and 3D games. It is really cool because it is completely code based, and in order to see your game, you have to run it as if it were an app on your phone or a computer. The problem with it is that you have to make all of the UI components from scratch which makes general creation slower with the framework. But props to you, I have watched all of the devlogs, keep it up! (P.S. For speed sake, I would not consider the engine I just told you about because everything is done with code, there are no visuals, and general developing can be slower in that way, but I like it, and I've gotten pretty good at it xD lol)

  • @papycoima
    @papycoima 3 ปีที่แล้ว

    I just noticed you have a 12'020 poster from kurzgesagt. You gained my esteem.
    (actually u gained it when you had the courage to recreate your entire game in unity, luv u)

  • @aweramu7107
    @aweramu7107 3 ปีที่แล้ว +5

    Unreal: Whyyyyy
    Unity: You make true(YEAHHHHH)

  • @Specifix5
    @Specifix5 3 ปีที่แล้ว +7

    i actually pee'd irl when i hear you said "NordVPN"

    • @Specifix5
      @Specifix5 3 ปีที่แล้ว

      @Xxliquid Tabby lol

  • @Saas_1
    @Saas_1 3 ปีที่แล้ว +1

    Holy sh*t! My first video i watched from you but the style, the production quality and the entertainement factor of your videos (and your game) are just great! You're underrated!

    • @Saas_1
      @Saas_1 3 ปีที่แล้ว +1

      I even enjoyed the Nord VPN ad!

  • @suspense_comix3237
    @suspense_comix3237 3 ปีที่แล้ว +2

    Pontypants: My quest is to become the greatest game developer-
    Me: Dani has beaten your lead as the greatest game developer

  • @jaywilliams9721
    @jaywilliams9721 3 ปีที่แล้ว +3

    Hey! I would recommend watching some tuts on post proccessing. It made a huge difference to my game and is key to making a game look good

  • @devJimmyboy
    @devJimmyboy 3 ปีที่แล้ว +4

    The glove cutting gave me anxiety cause I thought your fingers were in it 😂

  • @occularmalice
    @occularmalice ปีที่แล้ว +1

    Just a note about the graphics, out of the box built-in Unity pipeline is going to look like ass. Out of the box HDRP is basically on-par with Unreal (to a certain extent) but with built-in and the Post Processing Stack you can get it to look just as good as Unreal. You won't get Nanite in Unity so you're still making LODs and such but Lumen is basically the post processing stack in Unity.

  • @GX_Ethernal
    @GX_Ethernal ปีที่แล้ว +1

    0:35 anyone realise it said unity to unreal instead of unreal to unity?
    Incredible video as always

  • @SPLICY
    @SPLICY 3 ปีที่แล้ว +27

    It makes so much sense now: Dani's milk is algorithm juice 🥛 #milkgang

    • @tuc0947
      @tuc0947 3 ปีที่แล้ว

      milk milk thicc thicc among us among us amogus thicc milk milk thicc thicc

    • @aturtle9486
      @aturtle9486 3 ปีที่แล้ว

      Is it just me, or is that milk emoji looking kinda THICC!!!

    • @tuc0947
      @tuc0947 3 ปีที่แล้ว

      @@aturtle9486 nah, the revolver I put up to the roof of my mouth is tho

    • @rendoesmath
      @rendoesmath 3 ปีที่แล้ว

      yummy, Just drank my milk
      Don't forget to drink your milk boiis

  • @ben8140
    @ben8140 3 ปีที่แล้ว +6

    Unreal and Unity both have "Un" and if we remove it, they became "Reality"

    • @bloxyeet6860
      @bloxyeet6860 3 ปีที่แล้ว +1

      So real life is coded in unity and unreal

  • @Samsta64
    @Samsta64 3 ปีที่แล้ว

    Looking at the logo on the boxing mat the entire video made me think that the "A" in the logo should be lowercase, it might make it more aesthetically pleasing!

  • @K1ngCaden
    @K1ngCaden ปีที่แล้ว

    In unity, a yellow error is more like a recommendation, to get rid of it all you have to do is press "clear all" and your problems are now fixed.

  • @sunium5814
    @sunium5814 3 ปีที่แล้ว +4

    Bro I am so happy, he posted a vid on my B-day!

    • @Pontypants
      @Pontypants  3 ปีที่แล้ว +2

      HAPPY BIRTHDAY BUDDY!!!!! 🍰🍰🍰

    • @sunium5814
      @sunium5814 3 ปีที่แล้ว +2

      @@Pontypants THX :) AND KEEP UP THE GOOD WORK!

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline 3 ปีที่แล้ว +7

    I developed in Unity for 3 years before switching to Unreal, and I still go back to Unity from time to time, but mostly for doing Mesh Generation algorithms. I do prefer writing my own code, and it's definitely easier to maintain code than it is to maintain Blueprints, but I definitely feel like you are making the right choice staying with Unreal. Especially for the game you are creating right now.
    As well, if the joke at the beginning about free merch was on some level of reality, keep in mind that Epic Games gives away 5-10 free game development assets every month on their Marketplace. They don't offer free merch to popular developers, they offer actually useful things to literally everyone. They also give away 2-4 free games a month depending on the cycle or if they do 2 at once or whatever, again for literally everyone. Even if you just made an account specifically for that. Epic Games does give back a lot.

  • @allisonmachado
    @allisonmachado 3 ปีที่แล้ว

    6:33 Hackerman!!!! Awesome dude

  • @finyoyo_455
    @finyoyo_455 3 ปีที่แล้ว +2

    Remember how you where talking about the comfort zone in ur last vid unreal is that comfort zone but I support you whatever you do

  • @neenaw
    @neenaw 3 ปีที่แล้ว +25

    As someone who is making a Co-Op game in Unity, when you said “brackeys tutorial” I knew you f*cked up 😂
    I gotta tell you I had a really hard time with making Dino Dungeon Co-Op. The gap in my uploads is because of that 😳

  • @xenofed
    @xenofed 3 ปีที่แล้ว +4

    Dani be like “why do i hear boss music?”

  • @Kenji_195
    @Kenji_195 2 ปีที่แล้ว +1

    7:10 GIMME THAT ALGORITHM JUICE
    PS: Finally, someone else who rather C# than C++

  • @ReeceGeofroy
    @ReeceGeofroy 3 ปีที่แล้ว

    Amazing work man. This was an intense challenge for sure / your video editing is leveling up hard. Congrats!