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Converting my UNREAL ENGINE Game to UNITY in ONE WEEK
ฝัง
- เผยแพร่เมื่อ 7 ธ.ค. 2020
- 💥Punch A Bunch available on Steam NOW🥊 👉store.steampow...
📜 Awesome Courses I took*
GameDev.tv links (Ben's own website, usually a better deal than Udemy).
- UE4 blueprints course: tinyurl.com/5h...
- UE4 C++ course: tinyurl.com/26...
- Unity course (best course I ever took): tinyurl.com/29...
Udemy links (check above links first, usually a better deal):
- UE4 blueprints course: tinyurl.com/yb...
- UE4 C++ course: tinyurl.com/y8...
- Unity course (best course I ever took): tinyurl.com/yc...
❤️ Social
• Instagram: / lordponty
• Twitter: / pontypants
• Discord: / discord
🖱️ My Gear*
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Epidemic Sound: www.epidemicso...
*Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!
In this video I convert 6 months of progress in UE4 to Unity in under ONE WEEK! Find out which engine I liked best and the strengths of each game engine.
Punch A Bunch is a physics based boxing game, developed by Pontypants. I'm working in Unreal Engine 4 and Blender. Our dog's name is Zelda, but we call her Ziggy :)
Special Christmas deal! Go to nordvpn.com/pontypants and use code "pontypants" to get 68% off a 2 year plan plus 4 additional months free. It’s risk free with Nord’s 30 day money-back guarantee!
Wait how was this comment posted more than 9 hours before the actual video.
@@slobbymonk it was unlisted before it went fully public
ahem... 68... ahem
MY MAN PONTY GETTING THE BREAD
docs.unrealengine.com/en-US/Basics/UnrealEngineForUnityDevs/index.html
Here are those who use unity and want to move to the unreal
I’m still trying to convert my game from being in my head into a game engine.
Me too..
Yeah......
Me too.......
Mood
same
Ponty: Quits his Job
Also Ponty: Cuts his only pair of winter gloves
I thought his fingers were in that for a sec
6:32 does anybody know what is the music's name?
@@unitysparticlesystem Racing Hearts by Mattie Maguire
@@Hietakissa thanks
@@unitysparticlesystem Do you think Godot's particle system will ever get as good as you? Also why does Dani love you so much?
This thing about Unity having terrible defaults is something that plagues every project I start. They really gotta step up their game on that front
I really want to yell at you for making Unreal look good...but what you said is true and I can't rebuttal you
this was what made me decide to learn unreal and not unity , its default vewport is so uninspiring....another aspect was blueprints.
I can also agree with package manager thing. I hate that you should export everything from package manager afterwards. Like wtf couldn't they at least put post processing as default. That is why unreal graphics look good without any adjustments because they apply post processing by default. Anyway those are little annoying details but I still use Unity and have no issues with it in general.
Pontypants: “C++ is so slow”
Me, a python dev: Crying in a corner
I feel your pain
i feel ur pain my man so damn sensitive
I agree mate
Assembly devs: *slightly darkened trollface*
does c# is faster ?
7:19 I love the thought that his wife lies down there, lifting the keyboard...
a strong alkaline liquor rich in potassium carbonate leached from wood ashes and used especially in making soap and for washing broadly?
i found you
Same
@@gamedevperson hello
I would like everyone to take note that I didn't make a dirty joke in response to this. That's how good a person I am.
"C++ is so slow", i get why you said this, but as a C dev this was pretty funny to hear
Yeah, I'm also a C/C++/C# dev, I think he wanted to say that C++ is harder, and has a huge learning curve compared to C#, but C/C++ still one of the fastest languages (compute time speaking) hahah
@@unclesam2941 oh yea I got that and I totally agree with him, but it's just funny considering it's the language known for speeeeeeeeed
He's technically right, although c++ is the fastest programming lang, it compiles very slowly. Although I've not used it with UE4 but I'd watched a TH-cam video of a Dev moving from unreal to unity and one of the reasons he gave is the compilation time of c++ unlike unity's c# (Microsoft's actually) which complies so quickly (5 to 10 sec) you can even compile in play mode and it would effect the changes.
@@reactga There's...litteraly hot reload in Unreal, with almost zero recompilation time and recompilation on the fly while playing in the editor. The only time I really had to recompile long stuff was when using third parties for things like audio (Wwise)
@@genroa3881 oh! didn't know bout the hot reload
The 80s style coding montage is as good as the internet gets 10/10
Hackerman vibes ofc
What's that song called
@@InnerEagle agreed
@@code8691 yes
@@MasterSwift lmao
now do it back
You should add belts for how much K.Os a player gets for example: 10 K.Os gives you a bronze belt, 25 K.Os gives you a silver belt, 50 K.Os gives you a gold belt and 100 K.Os gives you a diamond belt
More than 200 gives u the pontybelt 🤯
A platinum belt seems like it'd be a better alternative for diamond.
Or no
1000 K.Os for the ultimate belt
Epic belt
6:33 I can’t be the only one who thought he randomly decided to cut off his fingers a quarter into the video
LMFAOOO SAME
(Y) same
Same
No. Not same for me
yubi yubi
PontyPants: Buys something for like £90
Unity: I'm just gonna go ahead and release an option for joints to follow rigid animations essentially making Ponty's purchase useless
What's the new feature?
@@CaseyBoller It was some variable you could assign underneath the part were you connect two rigidbodies with a joint. If you assign a rigidbody there and do some other stuff it's basically puppet master but harder to set up
Well that was a bad idea
When the game comes out I’ll probably buy it
I don’t have any money but I’ll try
I will buy it
I will 100% buy it!
Same
I would if i had Friends to play it with
The pontyverse, where all the planets are ponty's face
lol xD
So you watch ponty too, em?
XD well done. You have imagination, unlike me XD
@@Pontypants at 0:34 its say unity to unreal, maybe edit it out?
@@greggory7655 didn't notice that at first
Man. I gotta give it you, that was tidy production. That montage was truly impressive.
Bro, you got off REAL lucky using Unreal Engine instead of Unity for your game, especially with the new "installation fee" policy that Unity is introducing next year 😭
He converted to Unity so he's not lucky wdym?
EA growth the unreal Licences in January. so: dont be whiny. And unity did make better licences now than unreal have
@@nuggetschannelcz he should be lucky. Every Work flow is 100 times faster than in unreal.
yes, you can do unreal, but why ? It s same like you will go into a Iron Maiden just to punish yourself.
or you do unity.
unreal is a so much bad workflow, this is truly self punishment. Lot of work for the smallest lol things. And what youg et ? Same result s like unity, what you can have in 10 Secundes, you can also do in 10 hours, just: use unreal, and you learn what it is, to waste time for nothing.
my little brother: hits me
me: hits him back but lighter
my little brother: 14:20
😂 lmao
I can relate
I used to do this
Meh didn't give a sh*t because my parents can tell who is lying
Yeah, why do they do this???
XD
In 6 months: "Converting my Unity game to Godot in one week."
That's what Dev duck did
@@templetherapy yea was a fun video
honestly, godot is still not ready for 3D games like that, HOPEFULLY this will change in 4.0 and beyond :)
In another 6 months: "Converting my Godot game to GameMaker Studio in one week."
in before "Making my own game engine using c++"
Yo the 80s Vibe during the coding section around 7:30. Hilarious
Ps I'm enjoying your videos. I'll be joining the discord for sure. Thats again for informational content.
Me programming games in Notepad++: "What's a Engine?"
I like how at 1:55 he said "I started by blocking out a Trello board" and right after he says he won't tell us the site's name
A simple mistake.
The whole logo game on the floor thing again lol.
Yeah I agree that C# is an easier language to grasp, and Unity is a pretty decent engine. I personally find that a lot of the features that allow you to do things in Unity are bought from the asset store where Unreal gives them to you for free. Unreal is also more developed, they have tons of new features their constantly coming out with. Not to sell Unity short, it's a great engine but getting decent water in Unity is pretty hard to pull off as well as their particle system and it's one of the things you need an expensive plugin for to really pull off good effects.
I tell you what.. If you're developing for yourself, you can use illegal copies of plugins and they will mostly work just as intended, but if you work in a company or just earning something from your games, then purchasing a bunch of plugins isn't expensive, like at all. Just remember how much Maya costs ($1600/year)
"There's something really satisfying about writing your own code from scratch"
The clip playing at the exact same time as this line: *ctrl+v*
Had a rough time lately, but the coding montage had me laughing like I haven't for a while - thanks Ponty!
You've become one of my favourite channels - keep up the good work my dude!
I'm glad you enjoyed it 😇
@@Pontypants Hey there. So you have changed the game from a Stonageengine Workflow, to a Future Engine Workflow ?
"The model did work without changin anything" yes, welcome to unity.
Because. no model works out of the Box in Unreal. you need to invest a lot of hours for nothing, just to bring the basics to run, we do not talk from a game, only from thigns, unity douing out of the Box for you, unreal do not can do until today.
Also: import was easy or ?
no Quizz Show,
no Raytargeting trash,
no 10 000 Questions what are 100% Senceless...
Drag, drop, humanoid, ready to go.
That s unity.
Surly, you CAN work in unreal.
You can also sleep in a iron Madon, it s your descision.
@@Pontypants Everytime you call anything in unreal "Supereasy" i need to wonder about.
The Animation System of Unreal, is a Nightmare. Even "Animation Montages" consuming tons of Time for - really nothing -
in Unity ( i think you will know this yourself now, was 2 Years ago) you eaven can write Transitions in Coding Scripts easy, you even can hit Layers in Animators per Script, this is 100% global usable, and very easy to do.
The Unreal UI, is a Nightmare without any end, and a very, very, very, very very very [......] very time consuming waste of time, for the most easy things
and the Animatino System of Unreal, is absolut 100% Stoneage...
@@Pontypants Unitys new Input System, is 100% Trash. The old can do this very easy, for every Controller you plugin. The new is consuming a lot of time for nothing, throw around 1000s of Scriptable Objects for ntohing, is complicatet to setup, bad to reach from scripts, and also not savable.
shortly: if you say. "This is like Unreal", i understand it better. It s really the Point, to do good Technology develop backwards to Stonage technology... true.
14:02 seeing Brackeys makes me emotional
So true😢
We all shed a tear...
Seeing brackeys upset me.
@@the_goldendragon9158 Who "we all"?
@@shimmentakezo1196 everyone who remembers
@@the_goldendragon9158 I don't belong to this group
Here's a tip. I always create 2 scripts for the main character. One is the actual locomotion+combat+shooting+othermechanics script and second is the controller input script. The mechanics scripts takes the controller input script as an input. For NPCs the mechanics script remains the same but the controllerinput script is swapped by something else. This way I don't have to reprogram everytime I want to change the controller settings, I just make changes in the controller input script.
How ur little brother tells ur mom the story of u hitting him
14:20
Vs
How it actually happened
14:28
No one knows what to say to this but they liked it
*You are a legend*
ALGORITHM JUUUUIIICE
no seriously I love how this is turning out and I’m hyped
There is one area where Unity just blows Unreal away... c#. c++ sucks. No one should be coding in that language. So if you choose unity you get to learn a mans language that is used world wide from websites to making cyberporn. Or in unreal you learn a visual scripting language that is only useful in unreal. meh
@@TheBelrick Unity is good for Indies and Ue4 is good for AAA. At least thats what I think
@@timsonss Well , kerbal space program and rust are both AAA titles.
"Nothing is working and everything is broken" - welcome to Unity!
@@bezoro-personal No Unity is just pure trash, its good for mobile games thats it.
@@Supremepikachu na look at the Forest astroneer and escape from Tarkov rust
@@Rokyloreq Yeah, all trash and cheap looking.
@@Supremepikachu Thanks man, I always know to take advice from funky freak the most knowledgable youtube commenter lol
@@wdarkfenix Nice sarcasm troll.
Showing me, where the additive reference is, was brilliant. I needed it too and i searched for ... weeks to find it. After giving up to find it i looked ur video. OMG! i am so thankful
When he's coding and dancing:
It just works
'You want me to get under your desk and hold a keyboard? Why?'
- Just do it!
This is a topic I've put a lot of thought in the last few years, also because I've worked with both of them on a professional setting. If you primarily work on 3D, I'd go for Unreal, not only because of the engine itself, but also because of the whole creative ecosystem that Epic Games is building around it, which includes free access to Megascans (incredible resource and can't wait for its use in games to become more practical after UE5 comes out). Tbh Unreal Engine 5 itself is to me more than enough reason to become accustomed with UE4 now.
PS: and this is coming from someone with 4 years of experience in Unity and only 1 in UE
I’m in almost the exact same boat and I couldn’t agree more. If you’re doing a 3D game, UE4 should probably be your pick. Especially with the free for the month and permanently free collection of assets that are life savers at times
@@AppleGaming4Real permanently free assets??? 😵😵 how to take those free assets and convert them for unity? 🤔
@@no1aviator I believe there’s a rule against doing that according to their marketplace. So technically, against the law
@@AppleGaming4Real Really? Wow! What if the Unreal assets are created by third party developers? Like Combat animations? Couldn't they be downloaded from unreal and used in unity? Or are third party assets from unreal not free?
@@no1aviator from what I know, unreal paid to make them free so they are not allowed to be used in any other engine. It was meant to be something to make more people want to switch to UE4
I love how he sold all of his stuff, but still has more than me lol
5:32 Okay I love you already, I'm gonna subscribe now and ring the little notification bell 😂😂😂
Pontypants my dude
Video title: "Unreal engine to Unity"
0:34 "Unity to unreal"
close one, you almost made it right XD, keep up the great work maan
hahahah just keeping you on your toes 💩
lol I was about to write the same thing and just saw your comment 😂
@Pontypants 👌👌
@@MatanNaveh Me too haha
th-cam.com/video/zgrSmho58JM/w-d-xo.html
Mr Pants, with UE5's new rendering system i bet you can make it a full boxing stadium with 1000's of gummy blob people in the crowd.
You can do the same in Unity with Unity DOTS
@@notrue4u But implementation is slower. Even with faster graphics card. If UE5's demo is true, we can do it retaining every texture and tessellation without much degradation in FPS.
@@Ko-ei2cm this is true but think about it, if unreal nanite system actually works, it becomes one of the game industry revolutions of the generation, and if that's true, not all the game creating companies are gonna pay 5% of their income to epic games, so they implement it themselves, and so, the unity will implement it too! but UE5 will always be the one implement it first :)
Unity suport dots where u can have 100k+ of active objects in scene like enemies.
@@ciixo8510 I think they have to pay something as UE5's source code even though open-source, it is difference from what Godot is offering. Both have different Open Source licenses. If we want to use UE5's features in our own implementation, we need to get license or pay for it. Please refer some valid source for more details.
I like how you swith between cameras, however position it lower than your eyes so you don't look short.
"C++ is very slow"
Us developing with Python: Are we a joke to you?!
Sometimes speed is not a problem
Compile times is what he means
@@johnjohnson6142 and sometimes you can just wait
@@dababyobama7140 I guess, but over time that adds up to a large productivity loss, as you lose the ability to make quick iterations on a project. Most large studios have a build computer to reduce compile times for that very reason. Time is valuable if you have a job or a student, why waste it waiting for something to compile
that's a good point @@johnjohnson6142
After all time is money.
Super interesting to watch! Just goes to show that whatever engine you start out with, the game dev knowledge and skills you gain stick with you and are transferable!
Hello...
This guy knows how to do a montage
Came for the converting, subscribed for the dancing.
Welcome! 💃
@@Pontypants omg you gave me a heart and you replied 🤧
Oh boy hes gonna have a field day with this one
I love watching you dev logs
This is one of the first times I’ve seen a TH-cam say they were going to fully commit to something then proved it the quality and length of these videos has gone up tremendously and you can easily tell that
In the intro text it said “unity to unreal” instead of “unreal to unity”
It's technically true, he tried Unity and then came back to Unreal.
This is one of the best videos currently on the internet. I’m watching because I’m still deciding whether to keep learning unity or go to unreal. And now I’m listening to 80s electronic music and the guy is playing the keyboard like a guitar. Pure gold 🏆
You can create physical animations, by creating a Ragdoll, then copy it, animate that one and last but not least copy the motion
Their is a tutorial for this when google recreate GangBeasts(its a tutorial series and one Part is also about animating a ragdoll)
Oh my God Pontipants! Your editing is amazing 🤩 And that coding sequence 😂😂 I especially loved those hands passing you the keyboard! How do you come up with this stuff? 🤣🤣 you are 🔝
Hahahah thank you Sara!! 🤩 😍 I’m glad you noticed the hands 😄 My favorite part!!
“I could use Bolt, but I decided to recreate my project iso only code”
Good. Bolt is EXTREMELY slow compared to compiled C#, and you would see significant lag spikes with large numbers of bolt macros.
The coding montage needs to be a music video or a standalone video please lol. That stuff is gold. GOLD!
I'm only 3 Minutes into the video and it's 1:50 AM but I'm literally dying from laughter because of these jokes. Goddammit. Stahp. 😂
Guys we need to help him out. He quit his job for us and I’m Sure these videos take so much time.
Right
Turn off your adblock and watch some videos, easy and free
@@hoiblij6737 what’s Adblock
@@grantgoins3509 adblock is a plugin to block ads in TH-cam or on the internet in general
No way in hell I'm touching Unity over Unreal, the blueprint system just got me from day 1. Props to you tho, watching you overcome all these struggles is really motivating! 💙
problem is you'll have to learn coding, blueprints are there for prototyping c++ offers great performance if you don't have some mem leaks
I told u with the power of unity’s partial system you can do anything no like literally anything
Then comes unreals niagra system coupled with chaos system.
Pontypants: "visual scripting is surprisingly similar to coding!"
Devs at Unreal literally translating C++ code into visual blocks: 😐😐😐
Great and very accurate 😂😂😂😂😂😂😂
For the people out there; don't think you can develop a complex game without learning the programming principles and Object-Oriented Programming (OOP). Blueprints are cool because they give you faster iteration times than C++ and you don't have to deal with sophisticated syntax of C++
@@PuraTvOyun I mean
C++ in Unreal is cursed
Modern C++ (17 and coming up 20) is really easy to get into with the right documentation such as www.cppreference.com
but the way C++ is implemented in Unreal is absolutely repulsive
no real documentation on how everything meshes with Unreal's systems
half the stuff isn't even documented and it's just...
not good
@@xerxes8014 agreed, the systems they have in C++ are super confusing and the only way to learn about several types are by looking at source code or asking in forums. I think the reason they're like that is to enable the amount of platforms that the engine can support. They're also trying to make C++ seem like a higher level language than it actually is, which just makes a confusing mess if your coming from C++17 or something similar.
@@xerxes8014 You understand the UE4 C++ documentation wrong. The documentation is made for AAA Studios that have competent developers, not indie developers that don't know how to use a ternary operator. If you are going to understand C++ in the first place then using C++ is easy as a walk in the park.
@@again8550 you do know im talking about C++ *_in_* Unreal?
not C++ in general
the documentation is so obtuse and scarce for the Unreal implementation you might as well just do everything in blueprints
This started as a devlog, and is becoming an ultra intense coding anime
Ha-ha! You said "it is 11.30 only". Man! How could that be that it was exactly 11:30 on my clocks too!
Kudos for "Hacker" coding part with some retro-wave music!
7:45 "Visual Scripting Is Fun,but its way more intersting ro write your own code"
*Pastes code
Yeah
9:18 WOWW!! I didn't know that! Thanks man! Anyway, amazing job "converting" the game to Unity haha
The coding montage followed by the cascade of error messages. ROFL
I'm only at the first ad break and I'm letting it run, liking and commenting. Informative AND entertaining. Thank you.
6 months later:
Converting my UNITY Game to GODOT in TWO DAYS
Please don't make me drop my jaw
After that video :
Converting my GODOT Game to SCRATCH in ONE MINUTE
that's way easier than unreal to unity because they share a lot of the architecture. if you are clever you could make games that can be interchanged back and forth between the two engines.
Stay with the engine you're used to.
Even if some people talk about how "Unity in general is a better engine for making games" you'll probably never reach a point where you wouldn't be able to progress in unreal.
That being said, i feel like learning unity is a bit more useful as opposed to unreal which to me feels like an engine designed towards a fewer selections of game genres.
Unity also has a bigger community so it's easier to search up information on a subject, since EVERYTHING has been done.
if you're a 3d artist, then i would recommend unreal since it's easier to put things together and make it look nice :)
(though this can also be achieved through a few menus in unity)
@D.A. Botos It’s not about the graphical demos. It’s about the fact that Unity is better suited for more types of games than Unreal is, most significantly 2D and mobile, and maybe simulation games. That’s why OP said that learning Unity is more helpful, even though Unreal might look better.
@D.A. Botos Sorry, could you clarify?
Trying out different game engines for simple projects like this is pretty much pointless. Both unity and unreal can do it..
@D.A. Botos You’re right that MARS is paid (and it’s a bad decision IMO) but it’s not really needed for AR. Bolt (used to be paid) is free too (2.0 stopped development).
If you wanted to see real paywalls, check out Unity before 2015. You needed a hundred dollar license for iOS, Android and so on. You also needed a license for real time shadows and a profiler. All those paywalls are gone now.
@D.A. Botos They don’t? That’s Unreal. Unreal takes a 5% cut after $1mil total (which is amazing, don’t get me wrong). Unity requires you buy a per-seat license ($399 a year) after your company reaches more than $100k yearly revenue. That’s around 0.39% per seat, maximum.
Fantastic video. I’ve been working with Unity for two years and just about half a year ago I started learning Unreal and I really like that it is a more complete product by itself. Personally my favorite language is C++ but in Unreal it doesn’t make sense to use it for everything, it’s more like basic design stuff. I’m really struggling with visual scripting, it is my least favorite thing mainly because it seems so slow to me and dofficult to read once you have more and more of it. Really couldn’t make up my mind yet. One thing I like about Unreal is that you can look into the code and see how the engine does everything that it does.
"nothing is fixed and everything is broken" my few favorite quote
Yo that Montage had me dying!! Thank you Ponty!!
6:56 when you say your instrument is a keyboard
Pontypants: start danc...ehm, programming
Me: LIKE LIKE LIKE
I am a unity user and i really enjoyed this video. It is nice to see what unreal engine users have to say after using unity.
If you have inner faces on your primitives, you can delete them cutting your face tri count in half. That of course only works if they had a solidify modifier applied. The shorts can probably lose most of the inner faces as well. I’m not sure of your exact construction workflow. Hope this helps the performance issue.
For the lighting you should enable Auto Generate Lighting trust me it works 100% pls dont ignore
That doesn’t apply to HDRP in fact it makes it worse in some cases
The programming montage is so 1990s beautiful
The old input system is still default so old projects dont implode when using newer versions of Unity. Your video was very fun. I am subscribing .
“Additive animations. They’re animations, but additive.
“The missile knows where it is, because it knows where it isn’t.”
16:15
that's why you need to do back ups ALWAYS.
Who the fuck doesn't use source control in 2020?
"Young Padawan, you have picked the right path!"
He still sticks with unreal
Bruh
@WarrantMonkey Mad fortnite hater
@@Genichi__ Mad fortnite hater hater
@@defonotme2476 Bruh
I'm using a game engine called Monogame (Xna Framework) to make 2D and 3D games. It is really cool because it is completely code based, and in order to see your game, you have to run it as if it were an app on your phone or a computer. The problem with it is that you have to make all of the UI components from scratch which makes general creation slower with the framework. But props to you, I have watched all of the devlogs, keep it up! (P.S. For speed sake, I would not consider the engine I just told you about because everything is done with code, there are no visuals, and general developing can be slower in that way, but I like it, and I've gotten pretty good at it xD lol)
I just noticed you have a 12'020 poster from kurzgesagt. You gained my esteem.
(actually u gained it when you had the courage to recreate your entire game in unity, luv u)
Unreal: Whyyyyy
Unity: You make true(YEAHHHHH)
i actually pee'd irl when i hear you said "NordVPN"
@Xxliquid Tabby lol
Holy sh*t! My first video i watched from you but the style, the production quality and the entertainement factor of your videos (and your game) are just great! You're underrated!
I even enjoyed the Nord VPN ad!
Pontypants: My quest is to become the greatest game developer-
Me: Dani has beaten your lead as the greatest game developer
Hey! I would recommend watching some tuts on post proccessing. It made a huge difference to my game and is key to making a game look good
The glove cutting gave me anxiety cause I thought your fingers were in it 😂
Just a note about the graphics, out of the box built-in Unity pipeline is going to look like ass. Out of the box HDRP is basically on-par with Unreal (to a certain extent) but with built-in and the Post Processing Stack you can get it to look just as good as Unreal. You won't get Nanite in Unity so you're still making LODs and such but Lumen is basically the post processing stack in Unity.
0:35 anyone realise it said unity to unreal instead of unreal to unity?
Incredible video as always
It makes so much sense now: Dani's milk is algorithm juice 🥛 #milkgang
milk milk thicc thicc among us among us amogus thicc milk milk thicc thicc
Is it just me, or is that milk emoji looking kinda THICC!!!
@@aturtle9486 nah, the revolver I put up to the roof of my mouth is tho
yummy, Just drank my milk
Don't forget to drink your milk boiis
Unreal and Unity both have "Un" and if we remove it, they became "Reality"
So real life is coded in unity and unreal
Looking at the logo on the boxing mat the entire video made me think that the "A" in the logo should be lowercase, it might make it more aesthetically pleasing!
In unity, a yellow error is more like a recommendation, to get rid of it all you have to do is press "clear all" and your problems are now fixed.
Bro I am so happy, he posted a vid on my B-day!
HAPPY BIRTHDAY BUDDY!!!!! 🍰🍰🍰
@@Pontypants THX :) AND KEEP UP THE GOOD WORK!
I developed in Unity for 3 years before switching to Unreal, and I still go back to Unity from time to time, but mostly for doing Mesh Generation algorithms. I do prefer writing my own code, and it's definitely easier to maintain code than it is to maintain Blueprints, but I definitely feel like you are making the right choice staying with Unreal. Especially for the game you are creating right now.
As well, if the joke at the beginning about free merch was on some level of reality, keep in mind that Epic Games gives away 5-10 free game development assets every month on their Marketplace. They don't offer free merch to popular developers, they offer actually useful things to literally everyone. They also give away 2-4 free games a month depending on the cycle or if they do 2 at once or whatever, again for literally everyone. Even if you just made an account specifically for that. Epic Games does give back a lot.
6:33 Hackerman!!!! Awesome dude
Remember how you where talking about the comfort zone in ur last vid unreal is that comfort zone but I support you whatever you do
As someone who is making a Co-Op game in Unity, when you said “brackeys tutorial” I knew you f*cked up 😂
I gotta tell you I had a really hard time with making Dino Dungeon Co-Op. The gap in my uploads is because of that 😳
Dani be like “why do i hear boss music?”
7:10 GIMME THAT ALGORITHM JUICE
PS: Finally, someone else who rather C# than C++
Amazing work man. This was an intense challenge for sure / your video editing is leveling up hard. Congrats!