when the player start spamming: - lower the hit accuracy - lower the hit damage - &slow the speed movement, so the spammer wont just hit &run (justice)
Errr what if it doesn’t blow up. I doubt this game will become that popular based upon what it looks like now. The game needs more work and needs to be more unique
Lol. But seriously though c++ is very hard. I prefer other languages for that reason only. If it was easier it would have easily been the best programming language.
@@hashvolting yes but nothing should be that imperfect in the world. even assembly is easier than c++. C++ is too hard. The only reason c++ is more prefered is because it has more features built in.
I think you are 100% right, often times it is easy to value the big changes, Visual ones etc but the thing that usually dooms an indie game is not "didn't add enough bounce lighting" etc, it is the much more sinister "finding the fun". Taking the time to make the core mechanic/game loop engaging is far more valuable than literally anything else. Fixing the spam issue and adding more "possibility space" with the dash feature is a huge deal and one you should be super proud of. Entertaining as always, Good luck, looking forward to the next update!
Ponty, u could implement UFC's stamina system, in a few words: when u are absolutely running out of stamina, the maximum amount is decreasing too. So any time player is trying to spam he'll have less and less possible endurance. Anyway, you should check it yourself, good luck in making a game :)
Im so Excited i've been Trying to find a good boxing game these past months now and i didnt enjoy alot of them I cannot wait for this because this Seems genuinly fun and these devlogs have been so fun to watch i cant wait to see more!!!
You're an inspiration for my attempt to learn unreal engine and c++. You showed me that with dedication anything is possible, and great risks were taken for that to happen. I want you all the success and you're very entertaining along this.
Don't forget to tie the stamina loss to amount of damage you take and speed you move around . Then tie your amount of health to your max stamina to make you think carefully about taking damage. That'll make conserving your stamina an even more important aspect of the game. Its looking really cool and I stay tuned for more!
One Suggestion: I am not sure if this is right but it just came to my mind: You can talk about your future plans or things you plan to do for the next week maybe at the end of the video. Benefits of doing so: -It makes the viewer Wonder about the next video -It arouses curiosity on the view abou- Okay it's just one thing. Oh and, it increases hope for the project. Like let's say you didn't have much to show this week. But talking about the next week's plans adds value to this week's video. So.. Yeah.
It's great to see all of your path during the development of that game. Getting better and better, I can't wait to play it. I can't wait for the next video!
I'd watch a vlog of everything that goes on in the background on this, the good, the bad and the ugly. You're a great creator in general, not just with Punch A Bunch, but your videos are super fun to watch and amazing content! One of my absolute favourites, you're inspiring me to keep going on my various projects!
Love your sense of humor, man. Great videos, well edited and most importantly, an awesome project and game! Looking forward to your next videos and progress.
I know this is old, but this series of punch a bunch has helped me. Watch the way of problem solving helped me see that I just have to keep trying different ways to make it work.
You're my inspiration to make games, I've been learning Blender and your Unity vs Unreal video helped me a lot! Thank you, and I'm glad to see all your progress! Good luck, I cant wait to see when this game releases!
Love what you're doing with the stamina system! I think a think a reward for the player not spamming/timing their hits is to give an extra damage boost to an attack that's used right after your stamina refills. This way there's a bit of counter play where both players are actively trying to be aware of the other's stamina so they know when they can go in or back off.
I hope you become a famous game dev. I’ve been watching you since the beginning of 2020 (sounds creepy). Just subscribed today. I appreciate your determination, how much you care, and your logic and humor. Thx
C and c++ are the fastest programming languages after assembly. They can even be equal to assembly if your compiler properly optimize the code and they can be faster than assembly if you do not have alot of experience and are not very very good at assembly. After c and c++ we have java and then other programming languages. C# is not faster than c and c++. But c# is very much faster than blueprints.
@@chhayanksharma3926 c# problem is reference types and garbage collection. If you stay away from reference types in tight loops and use structs c# can be faster than cpp thanks to hardware specific optimization. Problem with unity is mono though
Nice to see you got yourself an assistant ;) But yeah that stamina system seems fantastic! Definitely feels like a good reward vs punishment system. One thing I'd suggest though, you need to consider "who is your playerbase" is it players who enjoy different and complex combos, players who want simple controls, and so on for the different mechanics in the game. You are making a lovely couch/party game, you just gotta think how complex do those types of gamers like their games to be! :)
You should be able to charge up your punches by holding your hand back. Maybe put a ring around the fist when you hold it for long enough, and when the ring is full your punch is supercharged.
"Why didn't we just make a walking simulator?" Actually, hear me out, I'm serious on this... I would make a Punching Endless Runner... The first-ever "First Person Beat'em Up". I'd be walking forward in a mostly straight line, and punching at all sorts of objects across levels. Punching bags, other boxers, garbage bins, garbage trucks, the ensuing firetrucks, walls, burst into a castle, knock thrones and armor around... it's a TV set, knock the studio equipment and security personal around, etc. I wouldn't even have to make the assets, which would be bought from the asset store. My position determining my access to weak points and the direction of beaten up targets as they're knocked back. I'd add a second lane, third one, fourth one... boom, non and semi-competitive multiplayer that would solve my player-vs-player problem of balancing and keeping players engaged for more than 5 minutes. That's how I would "steal" your concept or build on it, because this just came to mind. If someone cares, feel free to "steal" this from me.
Personally, I feel like the dashing is a bit weird, like it looks weird how he just jumps from one place to another, a quick animation to cover it up maybe could help. Other than that love the game :)
I think you could make videos about some of the administrative behind the scenes stuff, like how you went about setting up a business and how to get your steam developer account up and running. Definitely a shortage of these on TH-cam for independent game devs!!! Plus your videos are super entertaining, informative, and cleverly edited, so I bet any type of video content you make will be awesome! :D
It really was a good solution to the "spam your punches until your fingerprints are deleted". The dash is an excellent idea, but remember that walking backwards is always slower than walking forward, and I see that the speed walking backwards is too close to the speed of walking onwards, just my two-cents.
You made quite a bit of progress this week! Game looks like it is coming along great. I would love to hear more about your experience getting the game published as well as how the game is coming along. Good luck!!!!
Great job with the stamina. Way better this way! I think the last feature (boost) should drain a lot of stamina, so players don't spam that either. Also, perhaps you've done it already, but you could penalize when a player misses punches, more than when you actually hit your opponent. Either that or reward the hits: you could add a new bar that, when filled, sets the player to "on fire" mode and does some cool stuff. Keep it up!!
Stamina System ! Also you could add Sweat - The more Tired , the harder your POWER Swings , which are also on a bigger cooldown - in the biggining the POWER swings do less damage
There's an old, OLD, game called 4d boxing (there are vids on YT) where, iirc, one way to deal with spamming punches is that the lower your stamina went, the less max stamina you'd have. Same thing with health. If you used too much stamina or got beat up too much, you'd have less off those stats even after each round, making you weaker overall. I use mods that do the same thing in Oblivion and Skyrim and it really helps to encourage wiser use of health and stamina.
This game looks amazing! Great channel, had some ideas: -best of 3 rounds - a few legendary items that can appear sometimes, eg: chair- which could use a heavy build up to knock the player to the ground and stun them but the chair could only be used once.
4:45 when you do research and it pays off, exactly as you wanted it to be 🤣 The stamina system looks a lot better now, hope you get the page and patreon up and running before end of December so we can get into an new year with an Epik start ❤️
There should be a game mode where the crowd will throw items into the ring, and you pick them up. Like an item can be a fish, and you can slap your opponent with it
combo follow ups for not limiting the player until the punch ends, you could multiply damage at the cost of stamina on those combo follow ups to create this risk - reward situation, deal a lot of dmg but run out of stamina faster, that way players cannot combo to death , they need to be careful of not running out of stamina so they don't end up unable to move or guard.
Those are some nice design solutions, I don't know if I'm a fan of having a health and stamina UI though Something worth considering for a counter-attack mechanic would be having some reward for blocking a punch. Blocking a punch can make the opponent slightly slower or make yourself faster, or both :D The downside of this is that currently the game is very difficult to read. It's hard to tell when punches connect vs when they are blocked. Some particles and even body parts flashing red would go a long way. Also having the characters change color as they get hit would remove the necessity of an hp bar. Just like in the UFC games
For the issue with players chasing each other, you could also (ever so slightly) decrease the movement speed when backing up, and then keep the walking forward speed the same.
For the running away problem one thing you could try is decreasing the speed when moving backwards or to the side/ increasing speed when moving forward.
I am happy with the changes to the stamina system, that is probably the way I would have changed it too. Didn't think about the dodging though, but that seems good too. Also the advice I've heard from tons and tons of developers is that you need to set up that steam page as soon as possible to get people interested. And set up some kind of social media presence as well. The sooner the better. Sounds like a pain tho.
Maybe something like the weak attack in Minecraft to stop spamming? If you do a second shot within a certain amount of seconds it does like 1/3 damage or something.
3 punches means 0 stamina! You also did something great. I only said one of my ideas. Also add chairs and when the enemy player is stunned you get the chair and break it on him. Also add more characters!
Seriously, just use montage notification: A Hit notify, a CanCombo notify and a Recovery one and that's it. I did it on mine and it's so cool because I have to hit the button at the right time to combo during the animation. Of course I have several characters with different animations so it will give the opportunity to specialize on one character or another. Hope it's a new idea to help you. Keep on going Ziggy 😜, we all know Ziggy is the mysterious puppeteer and you grant it wishes ah ah.
Mom: What do you want for christmas
Me: Karlson and Punch a bunch
its so true lol
when is Karlson coming out
@@jaabuu no one knows. But don't expect soon
Lol Milk gang would obviously be here
@Danny film Studios same
when the player start spamming:
- lower the hit accuracy
- lower the hit damage
- &slow the speed movement, so the spammer wont just hit &run (justice)
And slow down punch animation speed.
Hit and run = stick and move
@@Tomipwl3 lol
To resume,
When the player start spamming:
- MAKE HIM LOOSE
There should just be cooldown
when his game blows up we will be the OGs
yup
Yes just like with DANI i had the same feeling
@@gustavrosgaardsrensen8028 sameeeee i was like 2 or 3 years ago in his channel subbed
Errr what if it doesn’t blow up. I doubt this game will become that popular based upon what it looks like now. The game needs more work and needs to be more unique
Yea
Don’t worry You look way more handsome than Toby
@@1EMM1 shut up
@@1EMM1 reloads glock*
What did you say?
@@1EMM1 what the *cocks gun* did u say😡😡😡 *aims gun*
Wh- what did zombie puppies say
WHAT DID ZOMBIE PUPPIES SAY PLEASE I MUST KNOW
the dog when you self-praise through him: idk what the hell is your problem man, im just a dog on the couch
im really excited to see where this game goes. definitely looks like a fun party game to play with a bunch of friends
lol
With a “Bunch” of friends
@@becauseimtobyfilms3559 punch a bunch of friends. 😐😐😐
@@sunium5814 🤣
True true
I just started my Nintendo Playbox and bought your game it’s so fun and perfectly balanced and polished... Great job!
C++: *gets mentioned*
C++ coders: ITS THE BEST, STOP COMPLAINING
Lol. But seriously though c++ is very hard. I prefer other languages for that reason only. If it was easier it would have easily been the best programming language.
@@chhayanksharma3926 yes but nothing is perfect in this world
@@hashvolting yes but nothing should be that imperfect in the world. even assembly is easier than c++. C++ is too hard. The only reason c++ is more prefered is because it has more features built in.
uh oh im in the comfort zone .. *throws pc out the window .. yay im not in the comfort zone
He's going to resort to cutting the heat off in winter and having his girlfriend randomly slap him to keep him out of the comfort zone
Ok so now make a game on your phone
Dani is an expert on physics, you should try contacting him, warning, he’s a unity dev
@@ethant8282 It was just a joke tho
@@ethant8282 No.
@@ethant8282 This is a Man who talks about the Drill, and nobody likes it
Don't skip the ad guys, he quit his job for us and we need to support him.
Video: plays a 45 minute long ad
Me: f**k yeah let's support him
@@unitysparticlesystem 45?? How??
@@Hello-qg4yk It actualky exists but it's skippable...
I saw a video about crappy ads and there was a 24h long ad ... 24 HOURS!!!!!!
Me 1hour
@@unitysparticlesystem lol liar kid
I love how he is very honest and humorous about his failures.
7:55 Wait so he was not happy, and now he is?! 😮
And more bearded! 😅
I think you are 100% right, often times it is easy to value the big changes, Visual ones etc but the thing that usually dooms an indie game is not "didn't add enough bounce lighting" etc, it is the much more sinister "finding the fun". Taking the time to make the core mechanic/game loop engaging is far more valuable than literally anything else. Fixing the spam issue and adding more "possibility space" with the dash feature is a huge deal and one you should be super proud of.
Entertaining as always,
Good luck, looking forward to the next update!
one more step towards becoming the best gamedev in the world! (I'm a Unity programmer but aw well)
Ponty, u could implement UFC's stamina system, in a few words: when u are absolutely running out of stamina, the maximum amount is decreasing too. So any time player is trying to spam he'll have less and less possible endurance. Anyway, you should check it yourself, good luck in making a game :)
Im so Excited i've been Trying to find a good boxing game these past months now and i didnt enjoy alot of them I cannot wait for this because this Seems genuinly fun and these devlogs have been so fun to watch i cant wait to see more!!!
Ponty: Post vids
Me: *I AM SPEED*
I love Pontys consistent saying of being outside the comfort zone, and staying outside your comfort zone. Keep up the amazing work!
You're an inspiration for my attempt to learn unreal engine and c++. You showed me that with dedication anything is possible, and great risks were taken for that to happen. I want you all the success and you're very entertaining along this.
Don't forget to tie the stamina loss to amount of damage you take and speed you move around . Then tie your amount of health to your max stamina to make you think carefully about taking damage. That'll make conserving your stamina an even more important aspect of the game. Its looking really cool and I stay tuned for more!
Do you remember when you said the sledge hammer attack? That should be a real mode where..... well you saw it basically wiggly ragdoll arms
i don't think charles' surname is stickmin XD He is not related to henry
@@ThunderStormFortnite YES OMG I KNOW IM NOT A IDIOT ITS JUST A DAMN NAME
Having emotes right after defeating your opponent would look amazing, but that's for finishing touches
One Suggestion:
I am not sure if this is right but it just came to my mind:
You can talk about your future plans or things you plan to do for the next week maybe at the end of the video.
Benefits of doing so:
-It makes the viewer Wonder about the next video
-It arouses curiosity on the view abou-
Okay it's just one thing.
Oh and, it increases hope for the project. Like let's say you didn't have much to show this week. But talking about the next week's plans adds value to this week's video. So.. Yeah.
It's great to see all of your path during the development of that game. Getting better and better, I can't wait to play it. I can't wait for the next video!
I'd watch a vlog of everything that goes on in the background on this, the good, the bad and the ugly. You're a great creator in general, not just with Punch A Bunch, but your videos are super fun to watch and amazing content! One of my absolute favourites, you're inspiring me to keep going on my various projects!
that little comfort zone graphic was surprisingly motivating.
Love your sense of humor, man. Great videos, well edited and most importantly, an awesome project and game! Looking forward to your next videos and progress.
I still think stamina and health should be rolled together, taking good hits lowers ur regen cap.
I know this is old, but this series of punch a bunch has helped me. Watch the way of problem solving helped me see that I just have to keep trying different ways to make it work.
You're my inspiration to make games, I've been learning Blender and your Unity vs Unreal video helped me a lot! Thank you, and I'm glad to see all your progress! Good luck, I cant wait to see when this game releases!
Love what you're doing with the stamina system! I think a think a reward for the player not spamming/timing their hits is to give an extra damage boost to an attack that's used right after your stamina refills. This way there's a bit of counter play where both players are actively trying to be aware of the other's stamina so they know when they can go in or back off.
I hope you become a famous game dev. I’ve been watching you since the beginning of 2020 (sounds creepy). Just subscribed today. I appreciate your determination, how much you care, and your logic and humor. Thx
I don't know if it helps to hear, but, you've definitely grown to be one of my favorite game development channels.
Keep up the amazing work!
funny and inspirational
there are not so many youtubers that can keep you in videos 10+ mins
You should def make a series called "Motivation Monday" or something. Your videos always seem to boost my mood and confidence!
pontypants: c# is faster then c++
everyone else: no!!!!!!!!
Actually NET CLR with its JIT is faster in many tasks. But not unity mono :)
its not faster than c++ but its defo faster than blueprints
Ah yes the funny youtube comment that we all laugh about
C and c++ are the fastest programming languages after assembly. They can even be equal to assembly if your compiler properly optimize the code and they can be faster than assembly if you do not have alot of experience and are not very very good at assembly. After c and c++ we have java and then other programming languages. C# is not faster than c and c++. But c# is very much faster than blueprints.
@@chhayanksharma3926 c# problem is reference types and garbage collection. If you stay away from reference types in tight loops and use structs c# can be faster than cpp thanks to hardware specific optimization. Problem with unity is mono though
Me: two years late but still watch and have ideas LOL
Nice to see you got yourself an assistant ;)
But yeah that stamina system seems fantastic! Definitely feels like a good reward vs punishment system.
One thing I'd suggest though, you need to consider "who is your playerbase" is it players who enjoy different and complex combos, players who want simple controls, and so on for the different mechanics in the game.
You are making a lovely couch/party game, you just gotta think how complex do those types of gamers like their games to be! :)
You should be able to charge up your punches by holding your hand back. Maybe put a ring around the fist when you hold it for long enough, and when the ring is full your punch is supercharged.
Hooray for you, Ponty!
I like the new anti-SPAM system!
Keep it up!
I like Tobi, he is so calm and chill.
This is dope bro! I’m definitely stoked for the finished product.
"Why didn't we just make a walking simulator?"
Actually, hear me out, I'm serious on this... I would make a Punching Endless Runner...
The first-ever "First Person Beat'em Up".
I'd be walking forward in a mostly straight line, and punching at all sorts of objects across levels.
Punching bags, other boxers, garbage bins, garbage trucks, the ensuing firetrucks, walls, burst into a castle, knock thrones and armor around... it's a TV set, knock the studio equipment and security personal around, etc.
I wouldn't even have to make the assets, which would be bought from the asset store.
My position determining my access to weak points and the direction of beaten up targets as they're knocked back.
I'd add a second lane, third one, fourth one... boom, non and semi-competitive multiplayer that would solve my player-vs-player problem of balancing and keeping players engaged for more than 5 minutes.
That's how I would "steal" your concept or build on it, because this just came to mind.
If someone cares, feel free to "steal" this from me.
Ok
Ok
Because there is already a game with the same name that mock death stranding go check it out on steam
I read the first paragraph and the second paragraph and the third paragraph until the "..." then read "feel free to steal this idea from me"
Just in time for me to watch before work! Loving the Dev logs and you definitely have my money when it comes out!
Personally, I feel like the dashing is a bit weird, like it looks weird how he just jumps from one place to another, a quick animation to cover it up maybe could help. Other than that love the game :)
I think you could make videos about some of the administrative behind the scenes stuff, like how you went about setting up a business and how to get your steam developer account up and running. Definitely a shortage of these on TH-cam for independent game devs!!! Plus your videos are super entertaining, informative, and cleverly edited, so I bet any type of video content you make will be awesome! :D
It really was a good solution to the "spam your punches until your fingerprints are deleted". The dash is an excellent idea, but remember that walking backwards is always slower than walking forward, and I see that the speed walking backwards is too close to the speed of walking onwards, just my two-cents.
Omg i love these videos.. I'm literally laughing 24/7, you are great dude.. i wish you the best
You made quite a bit of progress this week! Game looks like it is coming along great. I would love to hear more about your experience getting the game published as well as how the game is coming along. Good luck!!!!
You are making progress so fast, i'm really impressed!
Me: *Sits down to make a game*
Also Me: *Ends up seeing a Devlog video*
Very clean and nice solution for the spamming of the buttons! I really love your videos. Keep going!
Great job with the stamina. Way better this way!
I think the last feature (boost) should drain a lot of stamina, so players don't spam that either.
Also, perhaps you've done it already, but you could penalize when a player misses punches, more than when you actually hit your opponent.
Either that or reward the hits: you could add a new bar that, when filled, sets the player to "on fire" mode and does some cool stuff.
Keep it up!!
omg yes
you just made my day with ur video.I dont know there is just something so nice about ur videos
Thank you!! 🙏🏻😄🥰 I’m glad you enjoy them ^.^
Stamina System ! Also you could add Sweat - The more Tired , the harder your POWER Swings , which are also on a bigger cooldown - in the biggining the POWER swings do less damage
There's an old, OLD, game called 4d boxing (there are vids on YT) where, iirc, one way to deal with spamming punches is that the lower your stamina went, the less max stamina you'd have. Same thing with health. If you used too much stamina or got beat up too much, you'd have less off those stats even after each round, making you weaker overall. I use mods that do the same thing in Oblivion and Skyrim and it really helps to encourage wiser use of health and stamina.
there is a long way to go, best of luck to you and your assistant :)
Great fix for the spamming issue. Awesome job! Thanks for the update.
Yessss New Epik Video and Devlog
Kudos good sir!! Keep it Ponty and punch on!
ive been watching you since your first video and seeing how the channel has grown and become more big I feel really happy.
Love how the game is looking. Good job Ponty!
Wow love to see this Toby guy in your future videos, he seems like a nice guy😂
I'm so excited for this game. I will 1000% buy it when it comes out
This game looks amazing! Great channel, had some ideas:
-best of 3 rounds
- a few legendary items that can appear sometimes, eg: chair- which could use a heavy build up to knock the player to the ground and stun them but the chair could only be used once.
Toby seems like a better housemate than the guy that lives in my walls. He's bloody useless.
4:45 when you do research and it pays off, exactly as you wanted it to be 🤣
The stamina system looks a lot better now, hope you get the page and patreon up and running before end of December so we can get into an new year with an Epik start ❤️
Juiceee! All the Best ponty!
Keep it up man I’m really rooting for you 💪🏾
5:21 Honestly the new added physic is pratty smooth and fluid. Don't worry sir ponty you now I already like the vid from the begining 👉😎👉
Pontypants: Wait why am I talking about programing
Also Pontypants: *CHANNEL BASED AROUND PROGRAMMING*
You motivate me to start learning the unreal engine and game design! Love these videos
There should be a game mode where the crowd will throw items into the ring, and you pick them up. Like an item can be a fish, and you can slap your opponent with it
Happy to help out with development!
Keep going brother we love ure videos. Never give up ! Thanks for all ure efforts
Awesome vids man! I love and appreciate this series.
combo follow ups for not limiting the player until the punch ends, you could multiply damage at the cost of stamina on those combo follow ups to create this risk - reward situation, deal a lot of dmg but run out of stamina faster, that way players cannot combo to death , they need to be careful of not running out of stamina so they don't end up unable to move or guard.
These videos are very inspiring man!!!!
You’re taking this in such a good direction!!
Those are some nice design solutions, I don't know if I'm a fan of having a health and stamina UI though
Something worth considering for a counter-attack mechanic would be having some reward for blocking a punch. Blocking a punch can make the opponent slightly slower or make yourself faster, or both :D
The downside of this is that currently the game is very difficult to read. It's hard to tell when punches connect vs when they are blocked. Some particles and even body parts flashing red would go a long way. Also having the characters change color as they get hit would remove the necessity of an hp bar. Just like in the UFC games
It's a logical thing to implement ... when there's clean hit to the stomach ... stamina is drained as well.
4:45 *me after I finish peeing*
For the issue with players chasing each other, you could also (ever so slightly) decrease the movement speed when backing up, and then keep the walking forward speed the same.
Wow! You've made alot of progress recently! :D The game is looking awesome!
It is near... You've come a long time and hopefully it all will be worth it. Good luck, choom!
For the running away problem one thing you could try is decreasing the speed when moving backwards or to the side/ increasing speed when moving forward.
Lets go new dev log!
The spamming makes for a good laugh.
Hey you are an awesome indie dev and i loooooove your content im 100% sure that your game will be soo popular i wish you all the luck
I am happy with the changes to the stamina system, that is probably the way I would have changed it too.
Didn't think about the dodging though, but that seems good too.
Also the advice I've heard from tons and tons of developers is that you need to set up that steam page as soon as possible to get people interested.
And set up some kind of social media presence as well. The sooner the better.
Sounds like a pain tho.
Man, your videos are so good, congrats
Always looking forward to upcoming videos, In my opinion boost feature is OP
Maybe something like the weak attack in Minecraft to stop spamming? If you do a second shot within a certain amount of seconds it does like 1/3 damage or something.
3 punches means 0 stamina! You also did something great. I only said one of my ideas. Also add chairs and when the enemy player is stunned you get the chair and break it on him. Also add more characters!
The rubric cube will be the mascot of punch a Bunch
Seriously, just use montage notification:
A Hit notify, a CanCombo notify and a Recovery one and that's it.
I did it on mine and it's so cool because I have to hit the button at the right time to combo during the animation. Of course I have several characters with different animations so it will give the opportunity to specialize on one character or another.
Hope it's a new idea to help you.
Keep on going Ziggy 😜, we all know Ziggy is the mysterious puppeteer and you grant it wishes ah ah.
I have to say, Pontypants is pogchamp
If you ever get jealous of your assistant, you can always punch him a bunch
Wow! This has to be my favorite devlog
series!
I think you should collab with Dani