I'm 15 years old and have wanted to learn SFM for a while. These tutorials really help. I now know how to do simple animations, use different rigs, import models from different games and more. These are the best tutorials on TH-cam!
"It stops me from being able to create a gap, now all the gap frames are at the end. That's because the SFM is automatically collapsing time, we added this because we were constantly getting black frames between the frames and we decided it was just better..." Son, That's why Black-holes.
Last tip = best tip! Would be a real tragic shame to get to making, well, a top-movie and then forget to safe it, discovering later all ya hard work's gone DX
That moment when you have been working 7 months for a 30 minutes animation and exactly before finishing and saving your sfm crashes....this happened to me but at a GMod animation.
When i started today on sfm: This will be so easy! When I try to edit: Ugh this is so hard! When I watch all of these videos: Omg this is so easy and fun.
So I have a habit of not saving my SFM work until I'm finished with the whole project. So whenever you say "And remember to press Control S to save you work" I was like: Ooh, can't forget that.
This looks awesome. Having experience using editing software this looks great. Looks easy to use with the proper know how and sounds like you can do amazing work with it the more advanced the user wants to take it.
It seems as if a lot of people think that this is going to be some super-easy intuitive program. It wont. If you want to make a nice looking SFM, your going to have to spend a lot of time practicing, plus a lot more. 3D animation of any sort is super time consuming, and requires a lot of patience.
Confusing and hard at first, but not impossible. I recommend taking simple notes on certain shortcuts and their purpose so you don't forget later on, if you keep forgetting the information.
+Unshippedtundra It takes time to learn it. Just need to watch these, mess with it for a while, then eventually you will start to pick it up and do something great with it, that is what I am doing now. You just need to keep going at it.
I love how you say save your work at the end of the videos. I am creating a film while watching through these videos and I was just about to leave my computer without saving. Also, thankyou for making these (I would be so lost otherwise), and thankyou for releasing the SFM.
At a young age and intrested in making animations in tf2, this helps a ton and you don't understand how much this helps. I created a little film called "badwater gameplay".
Its really cool that Valve would release something like this. Its a win win really. Now that the average person can make a really slick looking machinima. there will be more videos about their game, also this will keep their community happy with these kinda things. Valve knows how to treat their community.
To anybody starting out, I would recommend 13.1 Pose to pose animation, It is a lot easier to follow, And requires no prior knowledge of SFM, or animation in general. It takes you through every step and leaves nothing up to chance.
This is... Amazing. And it's FREE?? I'm so surprised, thanks valve keep it up, and these tutorials are awesome too! (if the full release isn't free I'll buy it anyway :/)
That interface is so damn sexy. I bet Autodesk and Adobe and crying they couldn't get a program 1% as good as this. Now all we need is Valve to make their own 3D modelling and rendering software.
on the bright side the community is pretty big. wont be long before someone starts picking up the slack and making decent tutorial videos. that being said i really much prefer listening to this guy. his teaching voice is so smooth :3. Barely ever says umm or aah
Agree, maybe i dont learn everything by watching this once, but i learn the basics, and then i can watch this 2-3 times to understand everything and remember
I'd say it is way easier than most video editing tools out there. I have it too... It's mostly about getting the hang of it, knowing where's what, and stuff.
TF2 is the pinnacle of Valve's source engine development. It's a live, well played lab rat that they can use to test new systems and features for the Source Engine. This is one of them.
I pray to get a beta key if I don't? I honestly don't care. I am sure this will be free when it's fully released, if it's not, I will save all the money I ever get to get it! This is amazing. :)
I had the same problem for a while. I think you should click on the timeline where you would want it to be and press and hold "B" if not try pressing it a few more times after that, it just started to work like that for me, so I guess it's a matter of pressing and holding or just pressing it a lot. >3
It helps if you follow what he's doing. Try doing every step of the tutorial that he's doing, sort of like your at school. That's what I'm doing. It helps especially because if there was something you didn't understand you could just go back to it and see what you did wrong, or what you missed. In a way, it's alot better than school. You don't have to take notes, just rewind what he said.
You cut up the recording, so you can change the camera angle for the clip you've just cut from the main clip. I.e, you have an overview camera shot, you cut the clip with the blade, and then you can change the angle of the clip you just separated into a close-up. Hope this helped.
So if you moved a shot with ALT + SHIFT and you made a mistake, how do you put the shot back to the original place so as to avoid the entire scene from skipping time?
you know big visual effects studios have theyre own animation tools, they use max and maya for small jobs, when it goes to hard core stuff, there comes custom stuff.
Well it's actually much easier than the gmod. Also if you keep practice and re watching the tutorials, I'm pretty sure we all manage to do some great+funny movies
Okay, seems very cool, but what about editing .dem files? And what about importing avi's or custom pictures, intro's etc. so I don't have to re-render it in vegas?
So, I have the Gmad converter. Now how do I import Gmod stuff into SFM? I just recently got SFM and would really like to make a movie. =/ I've tried converting things, but have no clue how to get it in SFM. Also, nice videos so far.
Hello SourceFilmMaker!I have a question.Can i take some game replay like a map and do sfm editing(change the camera angle, slowmotion capture etc)? Thx, sorry for my bad english.
I might just be missing something obvious, but how do you create a "master shot"? You did it between the last episode and this one so I am stuck and can't figure out how to make one.
So I made a scene in which an engineer's sentry was supposed to shoot at these characters running by, but the sentry doesn't seem to attack. How do I make it do that?
Im italian, i suck about english language, and im awful to understand when someone speaks in english. But, god damn, I UNDERSTAND EVERYTHING of what this man is saying. If someone doesn't understand what he's saying, he must be deaf.
Its available now, but only in beta. You need to sign up through the Source FilmMaker site, it will run the hardware survey on Steam and wait and see if you get in. I just found out I got in, downloading it now =D
Question: I have a 3 shot sequence, but want to alter what the actor in the first shot does without messing with anything else. Is there a way to remove individual actors from the set so I can just rerecord it?
About half an hour into those Tutorials. Only remembers how to save.
+CanEhdianbuddEh!? xD
+CanEhdianbuddEh!? yeah lol
lol
maby first watch a tutorial about how to use a pc :) ?
James Shuman dude it was just a joke calm down :D
I'm 15 years old and have wanted to learn SFM for a while. These tutorials really help. I now know how to do simple animations, use different rigs, import models from different games and more. These are the best tutorials on TH-cam!
I am 10, look at my gmod vids xd.
I am an adopted fetus years-old and this was very helpful.
@@ogarkovxoxo ur now 16 or something
Your 21
Did you stick with it? Hope you found an outlet for your passion 👌
This entry was particularly helpful to me. It hit the very point that I was trying to figure out (Camera transitions). Top job, sir.
Me, too. I always hate how I think "Oh, I get this now," pause the video, then do a whole bunch of crap and ruin it XD. Off topic, I know, but :P
Collin Gentry "Then do a bunch of crap and ruin it" - SAME HERE x'D
This is a very easy tutorial to understand and learn, even for non-English native speakers (such as myself). I'd give this guy a medal right away.
1:30 over the shoulder, or over the soldier? hahaha kill me now.
no! i"m no murderer!
with pleasure =)
@@FireIce_421 I am writing you this so you remember how cringe your comment was.
later
God, I keep thinking he's gonna remind us to subscribe
lol same here! then im like oh ok then.
and dont forget hit ctrl + s to save your work
you dont need hit ctrl+s for save
He sounds like soundsmith
U alive still?
"It stops me from being able to create a gap, now all the gap frames are at the end. That's because the SFM is automatically collapsing time, we added this because we were constantly getting black frames between the frames and we decided it was just better..."
Son,
That's why Black-holes.
Last tip = best tip!
Would be a real tragic shame to get to making, well, a top-movie and then forget to safe it, discovering later all ya hard work's gone DX
+Warren Lloyd nice profile pic, I have the exact book with that cover :D
Shawn Kroner
So do I ^_^
One of many Tolkien books, by the way :D
Warren Lloyd same!
That moment when you have been working 7 months for a 30 minutes animation and exactly before finishing and saving your sfm crashes....this happened to me but at a GMod animation.
as a video maker, I can relate to that case when you forget to save, and must do everything, ALL OVER AGAIN!
3:31 Shots fired!
When i started today on sfm: This will be so easy!
When I try to edit: Ugh this is so hard!
When I watch all of these videos: Omg this is so easy and fun.
kind of necromancing this comment but SAAAAMMMMEEE BRO
im watching this while downloading it
same
same
ha ha me too pal, me too
i deleted it doe because it was too time consuming making one. i have school you know
For me I deleted it because it was SUUUPER LAGY
So I have a habit of not saving my SFM work until I'm finished with the whole project.
So whenever you say "And remember to press Control S to save you work" I was like: Ooh, can't forget that.
Take some advice given to me from my graphic design teacher:
Save every few seconds.
***** Because everybody knows adobe is gonna crash, its not an if its a when!
Yup, your gonna lose a lot of stuff if you don't save often. It's worth making a habit because in the end it'll save you a lot of time.
This looks awesome. Having experience using editing software this looks great. Looks easy to use with the proper know how and sounds like you can do amazing work with it the more advanced the user wants to take it.
It seems as if a lot of people think that this is going to be some super-easy intuitive program. It wont. If you want to make a nice looking SFM, your going to have to spend a lot of time practicing, plus a lot more. 3D animation of any sort is super time consuming, and requires a lot of patience.
I think everyone gets it, tries it, and ends up here
its true bro
Confusing and hard at first, but not impossible. I recommend taking simple notes on certain shortcuts and their purpose so you don't forget later on, if you keep forgetting the information.
I still have no idea what I'm doing....
+Unshippedtundra I feel u breh
+ultimatesniper54 Practice
+Unshippedtundra It takes time to learn it. Just need to watch these, mess with it for a while, then eventually you will start to pick it up and do something great with it, that is what I am doing now. You just need to keep going at it.
+Unshippedtundra im saying why to many things lol
YOU NEVER GIVE UP! NEVER EVER EVEER
I love how you say save your work at the end of the videos. I am creating a film while watching through these videos and I was just about to leave my computer without saving. Also, thankyou for making these (I would be so lost otherwise), and thankyou for releasing the SFM.
At a young age and intrested in making animations in tf2, this helps a ton and you don't understand how much this helps. I created a little film called "badwater gameplay".
Its really cool that Valve would release something like this. Its a win win really. Now that the average person can make a really slick looking machinima. there will be more videos about their game, also this will keep their community happy with these kinda things. Valve knows how to treat their community.
Oh well, 'least it lasted about 10 years right, mate?@@ThatBowlofChili
kudos to the valve employee who did this. he's awesome!
YOUR LIFES WORTH EVERYTHING YOU SERVE ALL OF THE PURPOSE U SHALL BE LOVED AND LIVE NOW!!!!!!
🌩️🌩️⚡⚡⚡🌩️🌩️
This helped a whole lot, I made a scene too.
Wow. You're great in SFM
And that's just fine and dandy. It's nice to have Gmod's charm to contrast the rising potency for some truly fluid SFM animations.
awesome tutorials, thx so much for releasing this awesome product for free!
who would dislike this the videos great help for sfm
I love this, its so simple to use.
To be honest, the stop motion aspect will always be appreciated much like cartoons with cgi now-a-days.
I seriously don't understand how its even possible to make tutorial's this good, :D
To anybody starting out, I would recommend 13.1 Pose to pose animation, It is a lot easier to follow, And requires no prior knowledge of SFM, or animation in general. It takes you through every step and leaves nothing up to chance.
this is an INCREDIBLE tool for making machinima :) so easy to pick up as a n00b
This is... Amazing. And it's FREE?? I'm so surprised, thanks valve keep it up, and these tutorials are awesome too! (if the full release isn't free I'll buy it anyway :/)
Bro this is awesome tutorial for NOOBS (Including me) so keep up the good work!!!
That's right. In the end, this is an awesome tutorial and even an alien could get it.
b for blade. thanks finally found out how to use different cameras from that. thanks man
That interface is so damn sexy. I bet Autodesk and Adobe and crying they couldn't get a program 1% as good as this. Now all we need is Valve to make their own 3D modelling and rendering software.
When I started SFM without watching the tutorial, I was wondering how to change camera angles.
I wish I had watched this video before. :D
These tutorials are simply amazing, thanks! :)
you videos nice
Shot3? HL3 Confirmed
the hope in that comment
Still some hope
Servoracc yep
Everything Valve-related that has a 3 is actually a demo of HL3
on the bright side the community is pretty big. wont be long before someone starts picking up the slack and making decent tutorial videos. that being said i really much prefer listening to this guy. his teaching voice is so smooth :3. Barely ever says umm or aah
Agree, maybe i dont learn everything by watching this once, but i learn the basics, and then i can watch this 2-3 times to understand everything and remember
Very nice tutorials! I love this tool really much :D
i'm loving these tutorials so far! very helpful
Thanks to this man, I will never forget to save my work :D
I'd say it is way easier than most video editing tools out there.
I have it too... It's mostly about getting the hang of it, knowing where's what, and stuff.
TF2 is the pinnacle of Valve's source engine development. It's a live, well played lab rat that they can use to test new systems and features for the Source Engine. This is one of them.
Before you record, there is an option to have it from a first-person perspective. It's on the menu before you hit Record.
every 5 hours viewing all this valve tutorials but this tutorials is good :D
this tool is so simple and yet so powerful, its bloody awesome
I pray to get a beta key if I don't? I honestly don't care. I am sure this will be free when it's fully released, if it's not, I will save all the money I ever get to get it! This is amazing. :)
Thank you very much :) You really helped me with SFM
Watching these is making me come up with so many ideas! If only I actually had SFM...
im pretty techy myself but trying to take on this tool made me feel so wrong about that until i found these tuts
Looks awesome:D. Cant wait for an invite!
I had the same problem for a while. I think you should click on the timeline where you would want it to be and press and hold "B" if not try pressing it a few more times after that, it just started to work like that for me, so I guess it's a matter of pressing and holding or just pressing it a lot. >3
I like your outro. "And remember hit ctrl+s to save your work".
It helps if you follow what he's doing. Try doing every step of the tutorial that he's doing, sort of like your at school. That's what I'm doing. It helps especially because if there was something you didn't understand you could just go back to it and see what you did wrong, or what you missed. In a way, it's alot better than school. You don't have to take notes, just rewind what he said.
This tutorial is actually pretty good.
An era always has to have an end, one way or another. Just hope SFM will bring a real evolution to Painis Cupcakes.
It does
thanks for the tutorials but it is still hard for me but I will keep practising
this tool is awesome beyond words.
You cut up the recording, so you can change the camera angle for the clip you've just cut from the main clip. I.e, you have an overview camera shot, you cut the clip with the blade, and then you can change the angle of the clip you just separated into a close-up. Hope this helped.
So if you moved a shot with ALT + SHIFT and you made a mistake, how do you put the shot back to the original place so as to avoid the entire scene from skipping time?
you know big visual effects studios have theyre own animation tools, they use max and maya for small jobs, when it goes to hard core stuff, there comes custom stuff.
thx very much your help was really apriciated, now i can finish my movie :D
watching this while its downloading :D
wow, never knew it was this easy.
downloading now.
Best videos ever
I´m making my first SMF while watching this. Man , this is going to be hard.
How do you get your graphics to be so good? Mine looks like the lowest quality with a white line going through it
No you're right. They answer with 4 years of in-trailer easter eggs.
very helpful thanks
Well it's actually much easier than the gmod.
Also if you keep practice and re watching the tutorials, I'm pretty sure we all manage to do some great+funny movies
It's hard in the beginning, but after a time, you'll learn.
hey, I know you probably won't read this, but these tutorials are great!!! Soon, I'll be an SFM pro! (right??)
+President Gamer In about 8,000 hours! :D
+Ravenous Dragon make it 9,000 for me
hahahahahahaahhahahahahaahahahahahahhahaha
Soo... Inactivity for a few months, then 2 comments? *Is le spooked*
Ravenous Dragon so much spook
Can you show us how to animate? Besides recording
Okay, seems very cool, but what about editing .dem files? And what about importing avi's or custom pictures, intro's etc. so I don't have to re-render it in vegas?
So, I have the Gmad converter. Now how do I import Gmod stuff into SFM? I just recently got SFM and would really like to make a movie. =/ I've tried converting things, but have no clue how to get it in SFM.
Also, nice videos so far.
steamcommunity.com/workshop/discussions/-1/900968210310799244/?appid=1840
I think they base the key handouts on who has good equipment and/or who contributes a lot to the tf2 community.
Hello SourceFilmMaker!I have a question.Can i take some game replay like a map and do sfm editing(change the camera angle, slowmotion capture etc)? Thx, sorry for my bad english.
so can multiple people play with you while you use source film maker or are you always by urself
Awesome tutorial! These are helping me out nicely in my rookie attempt to make my first SFM!
He does a pretty good job, you just need to give it a few go's and you eventually get it
thank you so much for the help i will always go to here for help
It's the Seinfeld and Letterman of Gmod. Can't fault it for being archaic.
so the blade tool is used to manage camera shots?
Can you add cosmetics to these in game characters?
Can you do this with minecraft
as long as it's literally the same copy of SFM in Minecraft, yes.
OMGplays thx
@@Colelawg No problem
I might just be missing something obvious, but how do you create a "master shot"? You did it between the last episode and this one so I am stuck and can't figure out how to make one.
So I made a scene in which an engineer's sentry was supposed to shoot at these characters running by, but the sentry doesn't seem to attack. How do I make it do that?
After you build the sentry in sfm, it automatically becomes a part of the map. You have to make the animation of the sentries shooting
@@toohighonair1139And THIS MUZZLE FLASH
Im italian, i suck about english language, and im awful to understand when someone speaks in english. But, god damn, I UNDERSTAND EVERYTHING of what this man is saying. If someone doesn't understand what he's saying, he must be deaf.
Do you have to be in game to be able to record your player? or does it put the character into a game itself?
all te characters are in the software
oh thanks
Its available now, but only in beta. You need to sign up through the Source FilmMaker site, it will run the hardware survey on Steam and wait and see if you get in. I just found out I got in, downloading it now =D
after so long of hemming and hawing, im finally picking this up. i dream of creating the animations in my head and hopefully, someday i can!
how do u make the character's not all fuzzy?
Question: I have a 3 shot sequence, but want to alter what the actor in the first shot does without messing with anything else. Is there a way to remove individual actors from the set so I can just rerecord it?
We can use locations of GMod and even characters exclusive from there to work out great vids.
Super useful!
So far so good... on to 03...
right click on the viewport, click render settings, and uncheck SSAO, this will greatly improve framerate while working
thanks