09 lipsync

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 714

  • @skpeter_
    @skpeter_ 11 ปีที่แล้ว +121

    "G'job, buddeh."
    -- RAITT, Bay

  • @Something_Disgusting
    @Something_Disgusting 5 ปีที่แล้ว +55

    6:30
    Watch as a Blu Scout mystically turns Red, then back to Blu...

  • @Vikingr4Jesus5919
    @Vikingr4Jesus5919 9 ปีที่แล้ว +58

    That part with turning your voice and words into the Scout's was awesome. Didn't think it'd be that easy!

  • @angeluatlas899
    @angeluatlas899 8 ปีที่แล้ว +95

    goddamnit volvo, you forgot to say in the end "Also, save before exiting"

  • @bungbloopity
    @bungbloopity 9 ปีที่แล้ว +144

    I love how you dont have to do a word for word for frame animation for the mouth, the program already does it :D

    • @TheParanormalist0601
      @TheParanormalist0601 5 ปีที่แล้ว +17

      Although not always. Sometimes it isn't smooth lipsync.

    • @Movie-xs4up
      @Movie-xs4up 4 ปีที่แล้ว +9

      Ok thanks but everybody ate you going to the bathroom

    • @bungbloopity
      @bungbloopity 4 ปีที่แล้ว +14

      @@Movie-xs4up what

    • @emibondo
      @emibondo 4 ปีที่แล้ว +7

      @@Movie-xs4up what

    • @rey-me2no
      @rey-me2no 4 ปีที่แล้ว +7

      @@Movie-xs4up Ah, you play Gacha. That explains everything...

  • @Terrainer
    @Terrainer 11 ปีที่แล้ว +14

    FOR EVERYBODY THAT CAN'T GET LIP SYNC ON A HWM MODEL!!!!
    Right click on the animation set, got to show in element viewer, then click on AnimationSet. Then expand presetGroups. You will see 'Phonemes' is not there. Right click on presetGroups, then select Import Element... Go to the file path for the model (should be: game/tf/models/player/hwm) then tell it to look for all files. Select 'class_phonemes.pre' (instead of class there would be Scout, Soldier etc.).

    • @TimothyTCB
      @TimothyTCB 5 ปีที่แล้ว +1

      thank you so much

    • @oskarczyz1587
      @oskarczyz1587 4 ปีที่แล้ว

      Still don't work

    • @purplebanana1433
      @purplebanana1433 5 หลายเดือนก่อน

      GIVE THIS MAN MORE LIKES

    • @Terrainer
      @Terrainer 5 หลายเดือนก่อน

      @@purplebanana1433 I forgot I ever even used SFM tbh

  • @MehJaw
    @MehJaw 12 ปีที่แล้ว +40

    Dude your awesome! Although I've already started getting confused a couple parts ago, this is going to help soooooo much!! I love how you used your own voice or the dialogue bit, you rock !

    • @cruelyplayz
      @cruelyplayz ปีที่แล้ว +2

      Hes a valve employee, these are official valve tutorials.

    • @TerrificToilet
      @TerrificToilet ปีที่แล้ว +6

      @@cruelyplayz a bit too late....

    • @JAIL_FACE
      @JAIL_FACE ปีที่แล้ว

      he is source film maker

    • @skully959
      @skully959 ปีที่แล้ว

      @@TerrificToilet yeah just a tiny bit 🤏

  • @Fatpiepro
    @Fatpiepro 12 ปีที่แล้ว +6

    My god, thank you. Thank god I was able to import my animations onto the HWM model. I owe you!

  • @AeleksDesigns
    @AeleksDesigns 11 ปีที่แล้ว +9

    INFO: This Lipsync-Guidevideo only works with TF2-HighPoly-Charakters...to make this Work on HL2-Characters like Alyx or Barney, select the model in the "Animation Set Editor", make a rightclick on the Modelname and search for the function "Show in Element Viewer", then select the Modelname again in the "Element Viewer"-section with a rightclick and activate "Create phoneme Presets based on HL2 FACS Controls". This will make "Phoemes extraction" work with Hl2 Models!!!

    • @uncheckable_vibe
      @uncheckable_vibe หลายเดือนก่อน +1

      I know this was 11 years ago but thank you so much, I was literally doing this with Alyx and wondering why it wasn't working

    • @AeleksDesigns
      @AeleksDesigns หลายเดือนก่อน +1

      @@uncheckable_vibe this was so long ago, i dont even remember writing the og comment xD Time flies ... glad this helped :)

  • @Torqus7
    @Torqus7 11 ปีที่แล้ว +86

    Did someone else noticed that the scout running in front of the pyro is red?

    • @oremasteranimations
      @oremasteranimations 10 ปีที่แล้ว +2

      yus

    • @MinhTran-eb2ii
      @MinhTran-eb2ii 10 ปีที่แล้ว +2

      OreMaster Animations This something they need to fix

    • @alecgleason7584
      @alecgleason7584 10 ปีที่แล้ว +6

      Right-click on the scout in the animation set editor, then go to set skin and choose whichever one is the blue scout outfit.

    • @theifspirit6715
      @theifspirit6715 7 ปีที่แล้ว

      i noticed that and found this thing called skin and i set it to skin 1 idk where it is tho

    • @Iqbal1808
      @Iqbal1808 5 ปีที่แล้ว

      He forgot to set skin to blue on that scout

  • @adamata64
    @adamata64 12 ปีที่แล้ว +11

    Auto lip sync! Yes! Finally! After all these years! This is incredible. The amount of good quality sfm videos will be overwhelming!

    • @heisernsu
      @heisernsu 2 ปีที่แล้ว +1

      I know im late but didnt sfm release in 2012 the same time when this tutorial video got released, so it wouldn't be years it would be months lol

  • @zlymaciek
    @zlymaciek 10 ปีที่แล้ว +35

    I guess lip sync in Source Filmmaker is only for english dialouge?

    • @almicc
      @almicc 3 ปีที่แล้ว +17

      it would be much more work to make software know the difference between languages, so no, it isn't. (think about how language speaking AI is really bad still, even in 2021)
      it works by listening to the individual sounds it hears and moving the mouth exactly where it should be to produce that sound. There is only one way the mouth can produce an S or Th or EE sound. There's only one way you can make an MM or VUH/ F sound. No matter what language you speak, we all use the same mouth and sounds. Lipsync ai works for all languages, however it will always require a bit of additional work to get the plosive and tongue movements just right, especially if it's a quickly spoken phrase.

  • @KayJae
    @KayJae 12 ปีที่แล้ว +6

    You must get the model under the hwm folder, so instead of player/engineer.mdl select the player/hwm/engineer.mdl These models are in alot more detail than the standard ones.

  • @PyroCheeses
    @PyroCheeses 11 หลายเดือนก่อน +1

    it appears im not the only one that got confused lol
    if you are having problems with lip-sync on a placed character model, it's because you need a HWM model instead of a regular one:
    in the model menu select the tf_movie folder or search HWM, and the 9 mercs should appear.
    HWM models are higher quality and have the mouth controls necessary for phoneme extraction. (I'd recommend using this from now on, these where the models used for the meet the team videos, and are much better than game player models)

    • @klincgleda7268
      @klincgleda7268 2 หลายเดือนก่อน

      i searched for HWM models and there is none. do i need to import them or smth?

  • @Lemon_3500
    @Lemon_3500 ปีที่แล้ว +14

    These tutorials are still very helpful 11 years later

  • @dezzick398
    @dezzick398 12 ปีที่แล้ว +4

    Let me see if i can explain. Click the big plus symbol in the top left hand corner of the animation set editor. Click Create Animation Set(s) For Existing Elements. Click the camera of which is being used in the scene. scroll or type in scout and look for his character. Once you click on him and press ok he will appear in the Animation Set Editor and you can edit his motion, lipsync, and everything else about that character

  • @RonMailbox
    @RonMailbox 12 ปีที่แล้ว +1

    If you're referring the lipsync, it's not as complex as it sounds - usually you can just use auto-lipsync and a bit of smoothing to make it look good.

  • @dvdarts
    @dvdarts 12 ปีที่แล้ว +1

    When lipsyncing, be sure that the tab "Phonemes" shows up next to the "emotion" tab. If it doesn't show up, restart your SFM and try again. It works for me.

  • @RonMailbox
    @RonMailbox 12 ปีที่แล้ว +6

    My God SFM is amazing.

  • @keecko8169
    @keecko8169 6 หลายเดือนก่อน +1

    coming in here to say that with eyes, generally when trying to display emotion, it's better to turn off the target view factor entirely and animate eye movement from scratch, and when the eyes look at something in particular to use the viewtarget factor

  • @tkellaway
    @tkellaway 12 ปีที่แล้ว +1

    This is loads of fun animating TF2 characters, the fact they taught animating your own models in uni was what put me off, because my models suck :p

  • @HonoluluBoy
    @HonoluluBoy 12 ปีที่แล้ว +3

    This is such a good idea for Valve to release this software to us. Can't wait till the L4D2 resources are released to us!

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 5 ปีที่แล้ว +8

    Instructions unclear, broke my own jaw...

  • @samlewis2426
    @samlewis2426 7 ปีที่แล้ว +8

    "GOOD JOB BUDDY" Alright dude.

  • @Turgineer
    @Turgineer 9 หลายเดือนก่อน

    Making mouth animations is more detailed and complex than I thought.
    But I didn't know automatic mouth animation was possible, this is a great feature.

  • @CossZt6
    @CossZt6 12 ปีที่แล้ว

    The camera may be keyframed to move ideally in front of the scout or then the camera's animation set has been locked to with the scout's animation set so it moves correctly in front of the scout.

  • @CossZt6
    @CossZt6 12 ปีที่แล้ว

    If I may still say it more straight, the camera's animation set is "bonemerged" when animation set is locked with another animation sets parts.

  • @dezzick398
    @dezzick398 12 ปีที่แล้ว +11

    Trust me its not all characters. When you're selecting a model from the Animation Set Editor you need to make sure the model is from HWM. To be specific change your mod filter from "All Mods" to Tf_Movies. And the scout for example his file folder would be player/hwm/scout ! =] I had the same problem as you and this is how i learned

    • @lavagamer3631
      @lavagamer3631 10 หลายเดือนก่อน

      oh, so that might be why my demo isnt doing anything with his mouth

  • @SnaKeMuHo
    @SnaKeMuHo 12 ปีที่แล้ว

    For everyone who don't have lower face and tongue, and if lypsinc doesn't work
    You're probably using wrong model, search on youtube "source filmmaker tip of the day replacing models" and watch the first video
    It must help

  • @FatGi
    @FatGi 12 ปีที่แล้ว

    Some people have missing phoneme tabs with certain HWM models. Even if you add another model with the proper phonemes so the tab appears, you can not modify the phonemes for the original model.

  • @baotst4234
    @baotst4234 8 ปีที่แล้ว +82

    need new version tutorial
    likes to VALVE try to see me

  • @PolishGuy
    @PolishGuy ปีที่แล้ว

    For no reason, the lipsync stops in the middle of the dialogue (6 sec custom scout sound)
    I simply did the extract phonemes thing and the entire audio is within one scene and scout just stops talking with his mouth open and the audio still playing.
    Ok so the model was a recorded model and it looks like he stops when the recording originally stopped creating the still frame.

  • @astro9852
    @astro9852 8 ปีที่แล้ว +31

    I extracted the line, but my spy isn't talking.

    • @TRC98
      @TRC98 8 ปีที่แล้ว

      cant find any hwm characters

    • @TheRandomYoutuber87
      @TheRandomYoutuber87 7 ปีที่แล้ว +1

      Mr Lenny is it. An wav? Sync only works if you use wav files.

    • @aletheconstructor9306
      @aletheconstructor9306 6 ปีที่แล้ว

      same

    • @Pagreance
      @Pagreance 6 ปีที่แล้ว

      It will work if you selected the desired audio, and it must be a WAV.

    • @justm6712
      @justm6712 5 ปีที่แล้ว

      Did you make the spy happy, mad or frown? Cut if you did he won't lip sync

  • @it_me_lui
    @it_me_lui 12 ปีที่แล้ว +2

    wat! SFM has autolip-syncing :O GOD FREAKIN AWESOME!

  • @iqbalumran9883
    @iqbalumran9883 3 ปีที่แล้ว +3

    Damn i didn't know there are auto lipsync

  • @BriefCasey795
    @BriefCasey795 12 ปีที่แล้ว

    The voice he did for the scout kinda sounds like his voice actor, but not imatating the scout...

  • @KaptainKommissar
    @KaptainKommissar 6 ปีที่แล้ว +4

    The more this guy teaches me about SFM, the higher chance I might be able to win in the Saxxy Award's Drama Catagory, that is, if I find the right voice actors.

  • @JeremyEr10
    @JeremyEr10 12 ปีที่แล้ว +1

    LA Noir: We require 15 HD cameras to make our facial animations badass!
    Valve: What cameras?

  • @Ranthos1
    @Ranthos1 12 ปีที่แล้ว

    Wait, when he recorded his voice, the SFM AUTOMATICALLY synced the Scout's mouth with the recording? YUS!

  • @PoweredByRestone
    @PoweredByRestone 12 ปีที่แล้ว

    It won't work for certain models. There are 2 models for each character. For example, medic.
    The working one: player\hmw\medic.mdl
    The one that doesn't: player\medic.mdl

  • @Uhhhrandomna
    @Uhhhrandomna 12 ปีที่แล้ว +3

    You have no idea how hard it was not to skip to this part XD

    • @f.daniel615
      @f.daniel615 ปีที่แล้ว

      You have no idea how this is super broken.

  • @Subject474
    @Subject474 12 ปีที่แล้ว

    Meanwhile, in Valve, a couple dozen employees are wondering how the hell ponies are suddenly more important than the video.

  • @JayLaeVeVealVanter
    @JayLaeVeVealVanter 12 ปีที่แล้ว +1

    Later on, when I got pretty good with SFM. I realized that not all models work and only certain Valve ones do.

  • @CozyChicken
    @CozyChicken 10 ปีที่แล้ว +15

    i can hear a sound but my charachters lip also closed

  • @TheKanistan
    @TheKanistan 11 ปีที่แล้ว

    ctrl+z is undo (only do this if the distortion was ur last action)... or right click on the audio file, then edit clip, then set timescale, and change the timescale to 1.0

  • @RonMailbox
    @RonMailbox 12 ปีที่แล้ว

    Yeah, it can be easy if you aren't completely savvy with the program. Many times you have to have a pretty steady hand to get things where you want and a bit of technical know-how will help in not making mistakes.

  • @ConcretePylon
    @ConcretePylon 12 ปีที่แล้ว

    I found the solution. Check with his "sound" tutorial. What I did wrong ( and I assume you too) was that I zoomed into the actual video clip, and put the sound there. Now, go check out the sound tutorial (#3 or 4), and see that he opens a separate worktable for sounds. Put dialogue in the "Dialogue" bit, show the waveform, and it should work! If you still cant get it to work, i reccomend re-doing the scene, following the sound totorial first, that's how I got it working. Hope it helps.

  • @MrBallplayer19
    @MrBallplayer19 12 ปีที่แล้ว +1

    1:19 Made me laugh so hard "good job buddy!"

  • @mattwo7
    @mattwo7 12 ปีที่แล้ว

    Actually the problem was in Meet the Heavy, only one audio track even works period.

  • @Pllayer064
    @Pllayer064 10 ปีที่แล้ว

    When I extracted phonemes and applied them on a character, somehow it suddenly did not play any other animations at all apart from the lip sync. When I pressed "show sample points", I could see that the animations are actually present there, but visually a character just stands in a pose set by me originally and just moves his lips.

  • @SupermarketSushii
    @SupermarketSushii 12 ปีที่แล้ว

    If you're using your own wav file, you may have to manually tell SFM what the phonemes are, I doubt it'll take them directly from a custom sound file. This is just a guess though, not tried it myself

  • @NicksEffigy
    @NicksEffigy 11 ปีที่แล้ว

    Thanks man. Didn't realize I was using the wrong model. Now I have some help with the lip sync!

  • @acesonfire
    @acesonfire 12 ปีที่แล้ว

    right click anywhere in the animation set window and select show hidden controls........then select the face section and right click, now make sure there is a check beside selectable

  • @TGTGolden
    @TGTGolden 7 หลายเดือนก่อน

    thx brodda :) you just saved me a lot of time.

  • @RoyaleNoir
    @RoyaleNoir 9 ปีที่แล้ว +3

    @Jmv 871 it plays the audio file, not the sounds of it

    • @michaelluck5577
      @michaelluck5577 9 ปีที่แล้ว

      ***** well jeah... it is google plus...

  • @shornby
    @shornby 12 ปีที่แล้ว

    Valve has created something revolutionary - again.

  • @Bericula
    @Bericula ปีที่แล้ว

    I'm glad I self taught myself how to manually lip sync and edit the face to my likings

  • @Joshaloo
    @Joshaloo 12 ปีที่แล้ว

    im pretty sure when it becomes easy and "fluent" it would take much less time. I mean, the guy's trying to teach us, he isn't gonna go at his normal pace :P

  • @FatGi
    @FatGi 12 ปีที่แล้ว

    Yepp, not working for me either. Does it require any of that BS that Faceposer needs? I had massive problems with that as well.

  • @FilmSnapper
    @FilmSnapper 12 ปีที่แล้ว

    I was getting ready to spend 30 months lip syncing for "RUN COWARDS!", but it's just does it automatically? Good god :U

  • @PixelWitch
    @PixelWitch 12 ปีที่แล้ว +1

    Is there a way to zero things out? like in maya when you can grab the name on the slider you are adjusting and enter 0 and it will return to it's neutral state? So I can build a mouth shape with many different sliders, and when I move on to the make the next sound and I want to start from scratch with all the sliders in their neutral positions, I can just hit a hot key or something and everything returns to neutral? Thanks for the tutorials, they are a huge help :)

  • @tuckerdonovan
    @tuckerdonovan 12 ปีที่แล้ว

    Jesus, it took me forever to get the lip sync working. I had to copy the motion from my original recording of the scout in the Motion Editor, then delete that scout, bring in a new HWM Scout model, paste the motion back in, re-rig the camera to him again, and THEN it works. In case some of you want to know how to get HWM models working with recordings.

  • @swarm232
    @swarm232 12 ปีที่แล้ว +1

    All of the people for who lipsync doesnt work : You should open the hwm model instead of the standart model when you create animation set for new model, worked for me !
    The hwm model is in the "tf_movie" mod while the standart model is stored in the "tf" mod

  • @Paralyzer1000
    @Paralyzer1000 12 ปีที่แล้ว

    It used to take 3d animators days to make their character's mouths move, now its like...pow

  • @Jhoofnail
    @Jhoofnail 12 ปีที่แล้ว

    I'm so excited about this whole thing! Watch the portal 2 boots trailer to get even more excited about this!

  • @JoshuaMutter
    @JoshuaMutter 12 ปีที่แล้ว

    Does the automatic lipsyncing only work for recorded players? Can't get it to work with a model of the Scout.

  • @ProjectLemonHQ
    @ProjectLemonHQ 12 ปีที่แล้ว

    Nice....now if only SFM would work for me. :( Whenever I try to play it now, it just says: "Not Responding", and never starts working. Even 5 hours later, it still does that.

  • @DoNotStruggle
    @DoNotStruggle 12 ปีที่แล้ว

    I hope you remember someone made a Spitfire model for Source.

  • @babybirdhome
    @babybirdhome 12 ปีที่แล้ว

    That's because LA Noir uses actors. Valve uses science! Thank you to Dr. Paul Ekman and FACS!

  • @Mrjohnny164
    @Mrjohnny164 12 ปีที่แล้ว +1

    6:29 blue scouts
    6:31 red scout o.O
    6:32 blue scouts
    good job buddy :P

  • @Jamesthe1
    @Jamesthe1 9 ปีที่แล้ว

    Funny thing I found: When trying to replace a model with a different one, the character's limbs go everywhere. This happens possibly because the pose for the model isn't meant for the others.

    • @BombBombora
      @BombBombora 9 ปีที่แล้ว

      +Jamesthe1 {[Minecraft, Music, and more!]} you can fix that by right clicking the model and click *Reattach to Model*

  • @TheSentientSpaghetti
    @TheSentientSpaghetti 12 ปีที่แล้ว

    Might wanna watch the Graph Editor tutorial, it's the same for props and models.

  • @LostIndividuality
    @LostIndividuality 12 ปีที่แล้ว

    Well, technically it was an inflatable balloonicorn. But your point is still valid.

  • @KingGameReview
    @KingGameReview 12 ปีที่แล้ว

    this is the feature I'm most excited about.

  • @Meaper
    @Meaper 10 ปีที่แล้ว +1

    i cant get my character to do the lip sync and i've done every thing he did in the video the only difference is that i'm using a sfm model instead of a ingame one

    • @maggie-jf1ll
      @maggie-jf1ll 10 ปีที่แล้ว +1

      Hey, I've been searching for a fix for this, I was having the same problem, but when you use the sfm model, type in hwm in the filter, and try again, if it still doesn't work restart the computer. Note: Source Filmmaker is still in beta so report any bugs, also restart will have to work.

  • @kennetherfe6542
    @kennetherfe6542 12 ปีที่แล้ว

    First Click Scout's face and then right click, click "extract Phonemes" And Click extract and Press Y and say SomeThings and Press Y again and review it.

  • @Nikolad92
    @Nikolad92 12 ปีที่แล้ว

    He actually says "Y"!
    "V" is mute the selected clip!
    "Y" is record voice!

  • @squiddothekiddo
    @squiddothekiddo ปีที่แล้ว

    i wish he told us that the lip sync doesn't work for the placed models like the pyro. took me like 20 minutes to realize

    • @ebot1944
      @ebot1944 9 หลายเดือนก่อน

      wait pyro has a mouth?

  • @PolarRook
    @PolarRook 12 ปีที่แล้ว

    One problem I have is the fact that for some reason the Medic and Spy have no lower face category..

  • @spike4379
    @spike4379 12 ปีที่แล้ว

    OH I GET IT, it doesnt work on recorded player movements/models? eg the original running scounts + soldier? cause i wanted my soldier to say "if ya know whats best for ya, you best RUN" but theres nothing selectable in his scene

  • @PillsC2E
    @PillsC2E 12 ปีที่แล้ว +1

    Good job buddy!

  • @MrTimotei
    @MrTimotei 12 ปีที่แล้ว +1

    "Good job, buddy!"

  • @Qbek22
    @Qbek22 11 ปีที่แล้ว

    What suprised me the most, was that I don't have the .dmx files for the phonemes or emotions on my computer (validating game files says everything is ok) -_- Valve, please fix this.

  • @TheSqueezedLemon
    @TheSqueezedLemon 12 ปีที่แล้ว

    I have some parts of this video I'm working on lipsyned already but I'm trying to sync this engineer as well, but whenever I try to sync him to a sound clip it doesn't sync.

  • @magnusm1
    @magnusm1 12 ปีที่แล้ว

    I can't thank you enough. Thank you sir!

  • @Tronoid
    @Tronoid 11 ปีที่แล้ว

    this worked for me for a while, but now it doesn't work at all !

  • @BanditOfBandwidth
    @BanditOfBandwidth 12 ปีที่แล้ว

    How strange. :o
    biggest problem I have with SFM is that it crashes rather often.

  • @Kenkoyful
    @Kenkoyful 12 ปีที่แล้ว

    Go to add animation set of models, go to players and press it 2 times so other menus will pop up, find hwm, if it doesnt pop up you have to wait

  • @360GameBox
    @360GameBox 12 ปีที่แล้ว

    im pretty sure you can only use props and models in the tf2 universe in this tool anyway, so it doesnt really matter

  • @MegaZenroc
    @MegaZenroc 12 ปีที่แล้ว

    Don't Give Up :0
    When selecting a model to use, switch the box from All Mods to tf_movies
    then pick scout or spy etc. then follow it and it will work!

  • @ProjectLemonHQ
    @ProjectLemonHQ 12 ปีที่แล้ว

    I'm going to try uninstalling it again, and re-installing it as an Administrator.

  • @FIREMANISI
    @FIREMANISI 12 ปีที่แล้ว

    When I extract phonemes, after showing the waveform of my desired dialogue, no lip sync occurs at all. :c

  • @flockofmurlock
    @flockofmurlock 12 ปีที่แล้ว

    its like character customization in a bethesda game

  • @NotTotallyPro
    @NotTotallyPro 12 ปีที่แล้ว

    I also did the lip-sync before animating mah session, but he didn't really talk, all I hear is sounds around the map, goddamit Valve fix this problem

  • @crazypamela
    @crazypamela 11 ปีที่แล้ว

    I've been trying to get manipulator pivot between his eyes, but it wouldnt lock on like in the video.

  • @MultiSuperfunny
    @MultiSuperfunny 12 ปีที่แล้ว +1

    This is insane automatic lip sync i love it

  • @GamerousGuy
    @GamerousGuy 11 ปีที่แล้ว

    FIX THE PHONEMES!
    Sometimes, when I make a new session, I spawn a spy. He has no phonemes! I spawned a hwm model, but it still doesn't have phonemes. And sometimes it does. Fix this, Valve!

  • @sack1hacim
    @sack1hacim 12 ปีที่แล้ว

    Last tutorial-scout is red
    This tutorial-scout is blue
    I think he left something out...

  • @Tpowerdies
    @Tpowerdies 11 ปีที่แล้ว

    There's this thing on your computer called System 32 that can sometimes delete your work (Windows 'n'), if you delete that, you should be good....

  • @spike4379
    @spike4379 12 ปีที่แล้ว

    i hate to ask nooby questions but when i reloaded my scene back up and went to the scene in mine with the soldier, i have nothing in the animation set editor at all! how do i get them to show back up? thanks in advanced