Smash Ultimate - Everything About The NEW Airdodge

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 416

  • @BeefySmashDoods
    @BeefySmashDoods  6 ปีที่แล้ว +373

    This video is long overdue, but we finally got the time to cover airdodges. Hope you like it!

    • @kasic209
      @kasic209 6 ปีที่แล้ว +2

      I love roll

    • @sentrisentri
      @sentrisentri 6 ปีที่แล้ว +1

      @Beefy Smash Doods when is that replay vid comin

    • @gui6881
      @gui6881 6 ปีที่แล้ว +1

      Nice vid, but you forgot to mention about unstaling the dodges. Is it time based? Or do I need to attack to unstale? If it is time based, how much time? Any way to unstale faster? etc.

    • @kidsmitty94
      @kidsmitty94 6 ปีที่แล้ว

      Beefy does doing the airdodge into a tech add to the increasing airdodge lag? It seems like it makes teching easier but doing it that early making your rolls and dodges laggier may make it an issue.

    • @BigDeepz
      @BigDeepz 6 ปีที่แล้ว

      Gui I assume it works like the roll staling, which is time based. Not sure exactly how much time though.

  • @GimR
    @GimR 6 ปีที่แล้ว +600

    THANK YOU FOR MAKING THIS VIDEO! I WANTED TO LOOK INTO ALL THIS STUFF BUT IT WAS KILLING ME HOW BORING IT WAS. BSD THE REAL MVP

    • @13geeky
      @13geeky 6 ปีที่แล้ว +6

      Oh were you, highly doubt it.

    • @Dimadome12
      @Dimadome12 5 ปีที่แล้ว

      Wassup GimR! And yea, shoutout to BSD. They are awesome

    • @12Sangjin
      @12Sangjin 5 ปีที่แล้ว

      13geeky ?????

    • @hiroitazura-o3124
      @hiroitazura-o3124 2 ปีที่แล้ว

      @@13geeky why you mad over a check mark 😂

  • @collinkeepers7996
    @collinkeepers7996 6 ปีที่แล้ว +72

    Every video you guys put out adds to my game so much (including the "hitting your head against stages" one), thanks so much BSD!

  • @Mewtic1
    @Mewtic1 6 ปีที่แล้ว +252

    PLEASE use your non directional air dodges off stage when you need to.

    • @trueaura6956
      @trueaura6956 6 ปีที่แล้ว +2

      DX19 - y

    • @Mewtic1
      @Mewtic1 6 ปีที่แล้ว +52

      It has less lag making it easier to recover.

    • @dorshaldoes5055
      @dorshaldoes5055 6 ปีที่แล้ว +7

      @@Mewtic1 little mac could still use the vertical airdodge time to time

    • @BlasterZ
      @BlasterZ 6 ปีที่แล้ว +7

      @@dorshaldoes5055 You never want to do that except to grab the ledge if you think someone tries to gimp you.
      If you use your airdodge you just go too low for mac to recover. It might be good on walled stages so you could airdodge > walljump > up b. But its very risky.

    • @researchinbreeder
      @researchinbreeder 6 ปีที่แล้ว +8

      You should probably clarify. DAD is used for trying to recover off-stage. Only use NAD to actually dodge attacks or cancel chargeable moves after you've already jumped (for instance, if you accidentally start charging w/out double jump. Samus and Mewtwo should be able to make it back if you're careful about the timing).

  • @andrewprahst2529
    @andrewprahst2529 6 ปีที่แล้ว +157

    But I want to techroll down walls. Come on Sakurai!

    • @psyonide1394
      @psyonide1394 6 ปีที่แล้ว +2

      Andrew Prahst hell yea brother

    • @acock
      @acock 6 ปีที่แล้ว +6

      Andrew Prahst finally some people who understand me

    • @scallopy7546
      @scallopy7546 6 ปีที่แล้ว +19

      techroll down walls to the ground and as soon as you touch the ground roll again.

    • @Mrblobbybobby
      @Mrblobbybobby 5 ปีที่แล้ว +12

      @@scallopy7546 _sonic theme starts playing as you just keep rolling forever_

  • @ShinyTP
    @ShinyTP 5 ปีที่แล้ว +33

    So I just checked, and apparently the “airdodge off stage and get your jumps back” part got patched out ):

    • @bambyce
      @bambyce 5 ปีที่แล้ว +2

      I was trying it for so long. Thanks dude

  • @LegendarySannin88
    @LegendarySannin88 6 ปีที่แล้ว +52

    8:23 That is exactly what happend to M2K.

  • @Driff97
    @Driff97 6 ปีที่แล้ว +194

    Ok, but what about the new buffer system?

    • @sonpham3438
      @sonpham3438 6 ปีที่แล้ว +17

      Ness in Pajamas, just need to hold for the duration and it buffers. Kinda annoying if you‘re use to just inputting or use c-stick aerials

    • @salj.5459
      @salj.5459 6 ปีที่แล้ว +9

      Son Pham Don't worry, the buffer is 10000 years long

    • @fossana2927
      @fossana2927 6 ปีที่แล้ว +1

      This contains all the info you need to know about the buffer system: smashboards.com/threads/ultimate-buffering-system.465269/

    • @notasian7620
      @notasian7620 6 ปีที่แล้ว +6

      you mean "mashing up b huh?? so you wwnt to do getupattack right??"

    • @yusukeleiva
      @yusukeleiva 5 ปีที่แล้ว

      Trash

  • @alockwood9472
    @alockwood9472 6 ปีที่แล้ว +65

    Directional air dodges are useful for robin so you can save your Elwind

    • @caelestis6439
      @caelestis6439 6 ปีที่แล้ว +30

      You can even use it after using up Elwind which saved me a stock once ;)

    • @luiss428
      @luiss428 6 ปีที่แล้ว +5

      @@caelestis6439 thanks for this info

    • @caelestis6439
      @caelestis6439 5 ปีที่แล้ว +1

      @@luiss428 I actually used it again today and it saved me another stock ;)
      I like how even if Elwind is completely used up, using up-b will still cause Robin to get a little bit of lift, then air-directional dodging can help get to the stage.

    • @JosepiThe13th
      @JosepiThe13th 5 ปีที่แล้ว

      A Lockwood It’s also useful for Chrom to give him actual horizontal recovery distance.

  • @Gaara09X
    @Gaara09X 6 ปีที่แล้ว +50

    I've read Airpods instead of Airdodges and thought this was about memes, still watched and enjoyed though

    • @nitez2730
      @nitez2730 5 ปีที่แล้ว +10

      Sorry, you're too broke to watch the actual video; it redirected you to another video. The only reason I am able to read your comment is because my translator speaks broke. Smh

    • @Gaara09X
      @Gaara09X 5 ปีที่แล้ว +4

      @@nitez2730 I'm only a level 1 crook :(

    • @cultofgunter881
      @cultofgunter881 5 ปีที่แล้ว

      Airpod mechanics

  • @Luigikid
    @Luigikid 5 ปีที่แล้ว +6

    That's the quality content I subscribed for!

  • @unteleportedbread3023
    @unteleportedbread3023 6 ปีที่แล้ว +10

    YOU CAN AIR DODGE FINAL SMASHES

  • @andym4305
    @andym4305 6 ปีที่แล้ว +17

    Waveland....the land of the wave

  • @jasonalen7459
    @jasonalen7459 6 ปีที่แล้ว +11

    You can airdodge into the ground in one direction and tech-roll in the other
    The ultimate fake-out

  • @jy6839
    @jy6839 5 ปีที่แล้ว

    You guys makes some of the best smash videos. Great video production, scripted well, researched well, straight to the point. Just great. Thank you

  • @--Fresh
    @--Fresh 6 ปีที่แล้ว

    Nice video, I love the transitions you made for this one! Simple but it just looks so clean to me

  • @auzzpanda3497
    @auzzpanda3497 5 ปีที่แล้ว +8

    Why do people want this game to turn into melee so much . That’s what we have melee for , we can go enjoy it and give the team a chance to create a new game that’s the whole point

    • @omgazr0
      @omgazr0 5 ปีที่แล้ว +3

      People are asking for more movement options in a game about movement there's nothing intrinsically wrong with that.

    • @BryanPopeProductions
      @BryanPopeProductions 5 ปีที่แล้ว +1

      I don't want it to be melee I just want it to be as fluid and skill based as possible.

    • @Crazybark
      @Crazybark 5 ปีที่แล้ว

      having wavedashing dosent make a game melee

  • @Nessboy12
    @Nessboy12 5 ปีที่แล้ว +5

    the airdodge up to regain double jump was patched out

  • @browk2512
    @browk2512 5 ปีที่แล้ว +1

    2:43 That transition was fucking godlike

  • @Smug-Sonic
    @Smug-Sonic 3 ปีที่แล้ว

    I'm amazed that this 2 year old video about one of the most basic mechanics of Smash Bros has still taught me something new.

  • @RadiaUmbra
    @RadiaUmbra 6 ปีที่แล้ว

    Great video! Also I love the new format!

  • @zaza445
    @zaza445 5 ปีที่แล้ว

    Snake looks like he's ready to unleash the biggest fucking whip when he directional air dodges

  • @MickeyYeahbaby
    @MickeyYeahbaby 5 ปีที่แล้ว

    So I was messing around in the labs with Shulk. Don't know if ya'll know this, BSD, but while Shulk is in Jump art, Shulk's airdodge causes him to fall for about 14/15 blocks.

  • @SawBlade289
    @SawBlade289 5 ปีที่แล้ว

    Wow, I'm seriously impressed with how this video looks. I love the presentation! Please make more informative videos in this style.

  • @UNSCMarine117
    @UNSCMarine117 5 ปีที่แล้ว +11

    Air dodging in ultimate is more likely to get you killed than help you.

    • @freakincheezits9813
      @freakincheezits9813 5 ปีที่แล้ว

      Biiiig facts. You basically a sitting duck if you're off stage and someone is edge gaurding you. God forbid your character has a shitty recovery

    • @notab7626
      @notab7626 4 ปีที่แล้ว

      Ganon players agree

    • @kirbchill
      @kirbchill 4 ปีที่แล้ว

      Melee airdodges : ¯\_(ツ)_/¯

  • @gravity8120
    @gravity8120 6 ปีที่แล้ว

    Interesting stuff.
    I didn't know much about using Air Dodges for recovery other than "You better make sure you actually grab the ledge with that Directional Air Dodge or it's bye-bye."

  • @JosephHk743
    @JosephHk743 6 ปีที่แล้ว +1

    This is very helpful for understanding the new air dodging! Thanks BSD!

  • @lovethekesha
    @lovethekesha 6 ปีที่แล้ว

    Really nice transitions! Keep the good stuff coming :)

  • @raulzito29
    @raulzito29 6 ปีที่แล้ว +30

    Ok! I got how the air doges and land doges stale... But how do they unstale?

    • @wildforce1433
      @wildforce1433 6 ปีที่แล้ว +16

      Mario Raul Freitas you have to wait

    • @BloodLegaZ
      @BloodLegaZ 6 ปีที่แล้ว +5

      I'm not sure of the exact period of time, but I know for sure that every time your re spawn after losing a stock they are all fresh.

    • @Medabee8
      @Medabee8 6 ปีที่แล้ว

      by imputing other moves until it becomes unstale. Not sure how many more moves. 10 maybe?

    • @Rye-Uh
      @Rye-Uh 6 ปีที่แล้ว +3

      They have a short time window to refresh them. IIRC, about 5 seconds is enough to refresh.

    • @FRIEDTOASTMP4
      @FRIEDTOASTMP4 6 ปีที่แล้ว +7

      @@Medabee8 airdodges wouldn't be apart of that counter.

  • @julianburchard6049
    @julianburchard6049 5 ปีที่แล้ว

    That airdodge up from the ground is gonna lead to some cool mixups.

  • @2BsWraith
    @2BsWraith 6 ปีที่แล้ว +1

    Did i hear 10 frames of landing lag? Thanks for giving me a new method of performing dial storage on shulk.

  • @waynemidnight7454
    @waynemidnight7454 5 ปีที่แล้ว

    This is actually pretty useful information. I've been trying to wave land, but kept messing up, and I didn't know why. Now I know.

  • @brezilianpope
    @brezilianpope 5 ปีที่แล้ว

    BSD i love your videos!! they are the only ones that ACTUALLY improve my game

  • @JonLucy_downunder
    @JonLucy_downunder 6 ปีที่แล้ว

    You can use Directional Airdodges to waveland to the ground after a midair footstool, and if your opponent doesn’t tech you can jablock them. The last hit of Mario’s d-air at extremely low percents is an example

  • @Fatewing_
    @Fatewing_ 6 ปีที่แล้ว +2

    nice video! and congrats to vyQ for yesterdays win! ;)

  • @kaikall2492
    @kaikall2492 5 ปีที่แล้ว

    Thanks for talking about this. I was struggling to understand how airdodge works now.

  • @polyvoxelgon
    @polyvoxelgon 5 ปีที่แล้ว

    Loving the polished presentation

  • @Gelwain
    @Gelwain 5 ปีที่แล้ว

    Doing the Lord's work with the informative vids! Keep it up!

  • @Izandaia
    @Izandaia 6 ปีที่แล้ว

    Excellent video. Concise and informative. Well done.

  • @theodoreyoshelle1901
    @theodoreyoshelle1901 6 ปีที่แล้ว +14

    Does anybody know when the stalequeue for dodges in general gets refreshed? Or are dodges and attacks in the same list?

    • @Dr.D.R.
      @Dr.D.R. 6 ปีที่แล้ว +2

      Dark Yoshi 🤔
      Idk.

    • @snitchbug
      @snitchbug 6 ปีที่แล้ว +1

      i think for dodges it’s on a timer

  • @TNinja0
    @TNinja0 5 ปีที่แล้ว

    I can see the jump refresh being really useful on Battlefield stages, as an alternative evasive option for characters that have safe aerial options.

  • @ArcaneLupe
    @ArcaneLupe 5 ปีที่แล้ว +1

    Thank you I finally found what I wanted

  • @browk2512
    @browk2512 5 ปีที่แล้ว +1

    I swear I fucking gasmed every time they used that transition

  • @ParcoFolgore777
    @ParcoFolgore777 5 ปีที่แล้ว +3

    6:50 this neat trick doesn't seem to work anymore as of patch 2.0
    RIP

  • @platurt9595
    @platurt9595 6 ปีที่แล้ว +7

    So does that mean airdodging down has less endinglag than airdodging up?

    • @Sursion
      @Sursion 6 ปีที่แล้ว +5

      Yes. The only difference is neutral airdodge, which has less input delay after

  • @hobobenchgames
    @hobobenchgames 5 ปีที่แล้ว

    Airdodging down (at least for peach) definitely keeps you in free fall for a further distance. If peach upward airdodges from short hopping from ledge she can still recover after. If she airdodges down she will be too far down to recover even with double jump. I was really confused when this happened cause I remembered this video saying the distance was from where you start not where the airdodge ends, but it doesn't seem to be that exact at least with Peach.

  • @NathanT_Performer
    @NathanT_Performer 6 ปีที่แล้ว

    Love your technical videos. I may not be a master player, but it's definitely fun to know

  • @salva1622
    @salva1622 5 ปีที่แล้ว

    I personally like running into an opponent and when I'm close to him wavedash back, it's a cute mindgame

    • @peppinoandweskerfriendsfor3450
      @peppinoandweskerfriendsfor3450 5 ปีที่แล้ว +1

      SÁlv16 G.
      Not the most useful, but it’s fun to do.
      It’s like that one thing in Sm4sh where you could like, running into the ledge and never fall off if you like, do a thing.

  • @STRONTIumMuffin
    @STRONTIumMuffin 6 ปีที่แล้ว +56

    Rip wavedashing we will miss you ❤️

  • @Tippssy
    @Tippssy 5 ปีที่แล้ว

    I love that air dodging has so much lag now. Makes it super useful onstage, and promotes and rewards edgeguarding when offstage. Much better than Brawl and 4.

  • @PSroka
    @PSroka 5 ปีที่แล้ว

    I have accidentally done a thing where I fastfall through a platform and then airdodge back onto it, seemingly lagless. this would be something to definetly look into

  • @BloodLegaZ
    @BloodLegaZ 6 ปีที่แล้ว

    Thank God for this video. You rock. Never thought about air dodging to the ledge to dodge an upB and then ledge Trump. I can't tell you how annoyed I was every time I tried to punish K.Rule's upB to ledge and got hit by that FREAKING HELICOPTER! lol

  • @lyt664
    @lyt664 6 ปีที่แล้ว

    *_I had to learn the hard way that neutral air dodge would be my friend in avoiding a ledge guarding opponent. My first directional air dodge would be my last._*

  • @DoubleCFiend
    @DoubleCFiend 6 ปีที่แล้ว

    This video made my opponent buffer a directional airdodge offstage to their death.
    Thanks, BSD!

  • @StepBaum
    @StepBaum 6 ปีที่แล้ว

    Great vid, great structure, great visuals!

  • @lapulga3180
    @lapulga3180 6 ปีที่แล้ว

    Amazing video as always

  • @BurstFlare
    @BurstFlare 5 ปีที่แล้ว

    The ability to restore your mid-air jump and air-dodge by air-dodging upward just before you land could be good for fake-outs.

  • @samsonfgc3472
    @samsonfgc3472 6 ปีที่แล้ว +7

    honestly I hope Nintendo gives us back wavelanding off platforms, or just make more stuff in general edge-cancellable. I mean I'd love wavedashing, but it's not really necessary.

  • @morphagohma
    @morphagohma 6 ปีที่แล้ว

    Regarding the dodge-while-below-a-platform, you don't have to be at the peak of your jump. As long as roughly half your bodylenght is through a platform you'll get "teleported" from (pretty far) below the platform on top of it when using a downwards aerial dodge. Or at least, that's with the characters I tested it with. You can also fall through a platform, wait till you almost cross some character specific boundairy, airdodge down but actually go back up to the platform without using a jump.
    Zelda is pretty lenient in that regard (a lot of frames in which you can get back up the platform), Ganondorf is pretty tricky and Bayonetta has only a very small amount of frames in which it is possible. I haven't tested with more characters, though.

  • @smashyu545
    @smashyu545 6 ปีที่แล้ว

    The tech you showed at 6:49 looks like a bug to me. We may see this getting patched in the future.
    Anyways amazing video. You only missed that you can't fall off ledges while wavelanding but everything else is covered in this video.
    Great stuff, keep it up!

  • @propain4725
    @propain4725 5 ปีที่แล้ว +1

    Could you make a video about the initial roll frame punish? I never fail to get hit while starting a roll and I'd just like to know the technical side of it.

  • @Gamesforus1
    @Gamesforus1 5 ปีที่แล้ว

    You could also fake out people by using your double jump, then immediatly use a nuetral airdodge making it _look_ like an airdodge up, but it will have significantly less end lag.

  • @brianmccoy1741
    @brianmccoy1741 6 ปีที่แล้ว

    I actually found something out about the airdodges when I was in training mode messing around with ness. If you airdodge to the ledge 4 times without touching the stage the 5th time you try it will not let you snap to the ledge, its not very useful to know but just thought id say something.

    • @benhanson4199
      @benhanson4199 6 ปีที่แล้ว

      Well that's just because theres a mechanic where you can't regrab ledge 5 times in a row without touching the stage. That has nothing to do with the airdodge specifically.

  • @knightrandal
    @knightrandal 5 ปีที่แล้ว

    Great video as always :)

  • @samsmith9775
    @samsmith9775 6 ปีที่แล้ว

    Amazing video. Well done guys

  • @PurpleFreezerPage
    @PurpleFreezerPage 6 ปีที่แล้ว

    Edge guarding is my favorite smash mechanic. You can probably see why I like smash ultimate so much, then.

    • @peppinoandweskerfriendsfor3450
      @peppinoandweskerfriendsfor3450 5 ปีที่แล้ว

      PurpleFreezer
      Yeah, I will never be good at edge guarding, but it is so much fun to watch.
      Edge guarding wasn’t so great in Sm4sh...
      Sure, you could do goofy shit, but it really only happened if there was a super good player against a shitty player.

  • @InternetMonster1
    @InternetMonster1 6 ปีที่แล้ว

    Awesome video, I learned a lot.

  • @ericholmes
    @ericholmes 6 ปีที่แล้ว

    Thank u so much! This clarifies stuff a lot!

  • @laggalot1012
    @laggalot1012 6 ปีที่แล้ว +1

    That explains a lot... I was wondering why I act out of directional airdodge as a character like Bowser so much sooner than with some other characters (Ultimate buffed Bowser's fall speed big-time). I figured it was just a very character-specific trait, but then, that's not quite the case, is it?
    And using it to trump, or to feign a trump, that sounds potentially useful against characters that are hard to edgeguard. I should remember that...

  • @lazya88ninja96
    @lazya88ninja96 5 ปีที่แล้ว

    Super useful thanks for the tips n tricks

  • @Yoshi92
    @Yoshi92 6 ปีที่แล้ว

    one of the most helpful videos ever

  • @KaiserFab
    @KaiserFab 6 ปีที่แล้ว +18

    Also you can fake dropping trough a platform by dropping trough and immidiately air dodging down
    Sorry for my english

    • @BloodLegaZ
      @BloodLegaZ 6 ปีที่แล้ว +2

      Cool to know.

    • @brachmindunsparce6044
      @brachmindunsparce6044 6 ปีที่แล้ว

      A new kind of hard reads

    • @fernandobanda5734
      @fernandobanda5734 6 ปีที่แล้ว

      Your English is good enough and you only bring needless attention to it by saying "sorry".

    • @d.h.6984
      @d.h.6984 5 ปีที่แล้ว

      @@fernandobanda5734 "trough"
      "immidiately"

    • @KaiserFab
      @KaiserFab 5 ปีที่แล้ว

      Can you write it in correct english for me? Thanks

  • @papagarv
    @papagarv 5 ปีที่แล้ว

    Awesome video! Please make one covering moves/projectiles that turn you around when you get hit by them. It seems to be pretty random to me, and can be frustrating. I'd like to understand how it works better.

  • @Zwerggoldhamster
    @Zwerggoldhamster 5 ปีที่แล้ว

    Can you talk a little bit more about the staleness of rolls, air dodges and spot dodges? Do they automatically unstale after a time? Or do they get pushed out of some list like attacks do? Or do they stay stale for the entire match?

  • @davidsagitas343
    @davidsagitas343 6 ปีที่แล้ว

    I learned so much from this. Thank you!

  • @pablo8286
    @pablo8286 6 ปีที่แล้ว +2

    So if you really need to airdodge offstage you mostly want to do a downwards airdodge, since you'll cover that 10 block distance faster right?

    • @Nyxael5845
      @Nyxael5845 6 ปีที่แล้ว +4

      I prefer having a horizontal boost to aid my recovery rather than a downward boost. Air dodging downward offstage is freaking suicide.

    • @pablo8286
      @pablo8286 6 ปีที่แล้ว +4

      @@Nyxael5845 Yeah thats's true, but let's say you are pretty high over the stage and you'll be able to recover, in that case dodging downwards would make you be able to act again sooner. But I agree that if you arent sure if you'll make it back then dodging towards the stage if you really must dodge is the best option

    • @Nyxael5845
      @Nyxael5845 6 ปีที่แล้ว

      It depends really, you can get a boost in recovery but if your opponent sees that you have used your air dodge they can capitalize and you end up being open to attacks.
      I only use directional air dodging as a last resort if I am playing characters that have bad recoveries like Ganondorf.
      Mario is my main, and he has no trouble getting back to the stage if he is sent high because his Fireball can intercept most attempts to edgeguard (I say most because some attacks out prioritize Fireball and I get hit in return).

    • @Quantris
      @Quantris 5 ปีที่แล้ว

      Hmm, I think the video contradicts this, he said early on that it's actually a timer and that's why it's ok if you're pushed up or something.
      It's just that the timer is set such that it is equal to ~10 blocks at natural fall for each character.

    • @marzipancutter8144
      @marzipancutter8144 5 ปีที่แล้ว

      @@pablo8286 Yes, airdodging down has the least Lag of all Directional Airdodges, but if you really just want the invincibility with as little Lag possible, please consider just using the neutral Airdodge.
      It pains me to see people online turn into punching bags offstage because they don't get that.

  • @thegreatestever913
    @thegreatestever913 3 ปีที่แล้ว +1

    So if u do a regular air dodge (like smash brawl and 4) u won't get the lag

  • @cross25011990
    @cross25011990 6 ปีที่แล้ว +1

    Awesome Guide: You are AMAZING. thanks. and good comparison to melee :) thanks

  • @hectorantoniotafoyagarcia4735
    @hectorantoniotafoyagarcia4735 4 ปีที่แล้ว

    Sometimes i forget how long the lag is, I just SD myself thinking that I would be able to recover after a down airdodge at platform level, I went down all to the limit.

  • @polyvoxelgon
    @polyvoxelgon 5 ปีที่แล้ว

    Can you guys cover get up options from ledge? It seems like standard get up is very easily punished in some cases (not just one frame of vulnerability as I've heard). Perhaps get up options stale too?

  • @gold3263301
    @gold3263301 6 ปีที่แล้ว

    They need to adjust the buffering system so it's harder to get a directional air dodge when you meant to tech but were too late.

  • @Nipponing
    @Nipponing 5 ปีที่แล้ว

    Really should have included the cross up trick. Where you air dodge to the other side of the character since you can't run through them. Great video though.

  • @greengoblinhunter
    @greengoblinhunter 5 ปีที่แล้ว

    Thank you this is very helpful

  • @i-kon3153
    @i-kon3153 6 ปีที่แล้ว +1

    Remember my fellow sonic and mega mains. You can use directional air dodge to add onto our recoveries.

  • @pipichi8441
    @pipichi8441 6 ปีที่แล้ว

    So if you are in the very top corner and you want a little extra distance, the best way to get the most difference is to airdodge directly horizontally?

  • @MewcePewpz
    @MewcePewpz 5 ปีที่แล้ว

    Love y'all!

  • @serranity4436
    @serranity4436 5 ปีที่แล้ว

    This vid helped a lot thanks

  • @jumpmadmadness1222
    @jumpmadmadness1222 6 ปีที่แล้ว

    Well that explains why Mewtwo is left wide open after a air dodge. Being floaty is a pain

  • @josiahbaumgartner7643
    @josiahbaumgartner7643 6 ปีที่แล้ว

    Very useful. Thanks beef doods

  • @karlmanjaro7103
    @karlmanjaro7103 5 ปีที่แล้ว

    How does staling work with dodges? Are the dodges stored on the same staling list as attack’s, or is there a separate list? If there’s a separate list, how do you un-stale dodges?

  • @paulcarroll473
    @paulcarroll473 5 ปีที่แล้ว +1

    Airdodging up before hitting ground/platform can avoid RCO lag whooo~

  • @allysao5430
    @allysao5430 6 ปีที่แล้ว

    Excellent work !

  • @souldude
    @souldude 6 ปีที่แล้ว

    This was great thank you

  • @TyrannoKoenigsegg
    @TyrannoKoenigsegg 6 ปีที่แล้ว

    With falcon you can wall jump under the ledge then airdoge on stage. Not sure if that's safe or not

  • @RTSFromHell
    @RTSFromHell 6 ปีที่แล้ว

    On point as always

  • @CarlosEnciso05
    @CarlosEnciso05 5 ปีที่แล้ว

    Hello beefysmashdoods, theres a question about directional air dodge that it might be interesting for you
    The directional air dodge distance varies between characters? Sometimes i play i feel the directional air dodge of yoshi travels further than snake's one for example, that might be because directional air dodge maybe depends on how much momentum you have? Perhaps it depends on character air speed? Or maybe it's just my imagination... So, can you solve it? Thanks you are the best!

  • @spectre7877
    @spectre7877 5 ปีที่แล้ว

    Sorry can someone help me I understand that directional airdodge can kill you earlier when you've been knocked towards the blast zone but if you directional airdodge up would it still kill you earlier?

  • @MagneticSSBM
    @MagneticSSBM 6 ปีที่แล้ว

    I love your documentary voice

  • @callum9404
    @callum9404 6 ปีที่แล้ว

    6:01 am I the only one that is genuinely impressed that Ryu’s back air hit, with the way he is positioned I find it impossible to do

  • @Nickboy3DTaK
    @Nickboy3DTaK 6 ปีที่แล้ว

    Anyone knows how the Bayonetta airdodge works? Like, in which frames it activates bat within, and if you can bat within to a different direction that the one you airdodged to?