I know I'm late but this series was the perfect intro to the game. It's such a good mix of practical stuff you need to know now, more theoretical stuff (like the piston rules breakdown), and an intro to the incredible things you can do in this game! Thank u splits
@@Splitsie I watched all the way up to this video last night and all I could think about as I went to bed was how I'm going to build hangars, a cargo ship, redesign a factory after getting starting parts, etc etc.
"There's a lot more to come" Me, being super excited to see the next video, but unable to find it. Came back here and read the comments which made me sad because I realised it was the last one of this serie. Even after these years, your tutorials are amazing! Definitely helped me get started with this game and I am definitely looking forward to your other videos. Thank you so much!
I've got plenty of other tutorials, and with any luck will get some more time soon to produce some other new ones. Most of my older tutorials are still accurate, though you'll just have to ignore any of the times I use reactors on earth since a few were made before uranium was removed in vanilla earth :)
Honestly, thank you so much for this. I got the game a few weeks ago, but I really started dwelling in this week, and your tutorial taught me so much that I started to enjoy the game far more than I did before. And I was only searching for a way to build a mining ship at first...
You know the terrifying part about this? It's that despite your perfectly paced information delivery, each episode is roughly 30mins and the series is 11 episodes long :-) - I love this game already, gonna have to try the drilling rig and wheeled ship transport very soon!
@@Splitsie Clearly is! I might have thought of the miner transport truck by myself but I don't think I'd have imagined the drilling rig just yet, nor would I have expected it to be so easy to set up! I'll make it a bit differently so that it's more reusable (more rotors and pistons, this video in fact confirmed some of my plans should be easily feasible!) but your basic design ideas are extremely helpful, thanks a lot! More ontopic for this video, please don't bash your beginner hangar so much, it looks absolutely gorgeous :-)
Getting back into the game after being gone for a few years, and this series was a great refresher course. You have a good voice, and excellent delivery with information and humor (had a good laugh from the piston tumbleweeds).
Just started playing and aside from a few spots where I was like “wait, when did you do that?!?” these helped me out so much! Awesome job! Creative juices are flowing!
I cover a lot of info in these tutorials so it's easy on first watch to miss bits and pieces, glad it got your creativity going though as that's easily the best bit about Space Engineers - so many creative and creatively destructive things to do :)
@@Splitsie That's an understatement! So much info! But I do like the pace at which you go through everything and it all makes sense in the end. I'm already changing up what you've built to suit my tastes; my rover connector is now built into the deck with a conveyor network underneath my base. It also acts as a lift for the rover so I can get to the undercarriage much more easily for repairs, changes, etc. I was surprised the connector held the whole thing up, miner included (so much for physics lol). Again kudos.
I’m very new to Space Engineers, but I’ve always had a passion for survival/creative/sandbox games. As much as I fell in love with this game, I equally grew to hate how much I didn’t understand about it. Your videos helped set that right and expanded the fun 100X. Thankyou so much!!! Keep doing what you do for all of us. Biggest pain so far has to be your ship somehow unlocking from its connector only for you to find it in rubbles on the ground 😂
Indicators that your a great content creator. 1) I do not have Space Engineers 2) I do not have a compatible platform to play Space Engineers 3) I’m watching tutorials for a game I may never be able to play 4) I’m writing a post, which is very rare Thank you Splitsie I really like your style, you brilliantly demonstrate the games features and capabilities for a beginner. While still showcase advanced understanding and growth pattern potential. Many other games could use your approach to tutorials.
Thanks J G, that's very kind to say - I do hope to one day work with devs more directly to make their tutorials as I love teaching and doing it in relation to gaming is combining two of my favourite things :)
This has been a great little tutorial series. A much more enjoyable way of getting up to speed on the recent changes to Space Engineers than just muddling about on my own. Thanks for sharing, Splitse
Outstanding! I just started playing this game and have found all of your "Getting Started" tutorials quite helpful in learning the mechanics of the game and how to manipulate the build controls. In good engineering fashion, I took your idea of a swing door, "optimized" it for my base. Instead of having one large door swinging upward or outward, I split my larger door into two smaller halves, similar to the airtight hangar door but with rotation instead of linear travel. One rotates upward to the 90-degree point. The other rotates downward to 110 degrees providing me an easy sloping "draw bridge" to act as a smooth transition ramp from the surrounding terrain. Thanks for the ideas!
Splitsie, I have seen so many tutorials in my days, none of them come close to how good and informative these are. This is by far the best tutorial series I have ever watched. well done!
Great videos mate. Love seeing a fellow countryman leading the way in SE Tutorials and besides I just happen to like hearing our Aussie accent on TH-cam. Cheers Splitsie thanks for the content pal.
Hey Splitsie, i wanted to thank you for these Tutorials. They are very informative and also not to long. Perfect for a new player like me who wants to understand the basics. I would love to see this series going on because i believe i have still a lot to learn. Thanks a lot and keep going :)
While not really a continuation of this series exactly, I am working on some airtightness tutorials as it's a topic I haven't covered in a long while and wanted to get back to. Hoping to get something out in the next week or so on that topic :)
Just pre ordered this for Xbox one, can’t wait to play. This tutorial series has been a big help in making sure I won’t just blow myself up immediately. : )
Another brilliant and informative tutorial by Splitsie! Again, new stuff about the basics I thought I already understood. The stuff about the collision meshes was fantastic. Should reduce clang for a lot of people. It just struck me.. 'clang' is likely just the name we give to the _seemingly_ unexpected behavior of the game engine doing exactly what it was designed to do.. Btw. It's *momentum* keeping things moving in the absence of a force being applied to it, not *inertia.* In the case of spinning rotor heads, it's _angular momentum._ Inertia is the resistance of a mass to the change in velocity (which includes change in direction, since velocity has both a 'speed' and 'direction' component). Every engineer should know this. ... ;-P
Oops, my bad! My proper physics education is limited to 1st year physics at university, I didn't even do it at High School, in fact I've probably learned more from Kerbal Space Program than I ever learned in that course anyway :P You're right on the clang thing too, it's really a manifestation of when the physics behaviour doesn't mesh with the visual appearance, so once you accept the two as separate entities you can start to avoid it with much greater skill I think :)
@@Splitsie Yes, my thoughts too.. physics and clang. Doesn't matter if you got it from a game, or old-school learning. lol. As long as you learned it. But you're trying to be precise in these tut's. I would like you to get paid for it ^_^
@@Splitsie the best part is it leaves the items that won't fit in the queue, so when you come back you can just load up more, as many times as it takes! Try welding up a large grid large atmo thruster without a ship! 1100 motors!
Thank you Splitsie for these beginner guides and explaining everything. I recently started playing Space Engineers and love it the mechanics and I find myself going back to watch them over and learn new things and ideas. So thank you my friend.
Hi Splitsie, just wanted to thank you for these amazing tutorials! You are very good at explaining complex things in a clear and understandable way. Me and my friend applied every step in our private server together and had a lot of fun doing it! Bought the game due to the Space X launch and we wanted to go to space as well! Hope to see more tutorials in the future!
Thank you for making this series! I've been following along in my game and its been super informative. This series made me see how amazing this game is! Thank you again!
These have been so useful, my thanks. I may have many hours in the game but my designs are typically unstable rovers that fall over when there is a slight breeze, it never twigged about the use of the small rotor heads and drills when starting out to save materials, but to save drills I use the rotating head method to make a big circle. One thing I just cannot seem to get my head round is to figure out how to make the drill pistons so that I can add more pistons without having to re make the drills. (Thought maybe some how using merge blocks when the piston is extended and some how add another piston but I just cannot visualise it). But I will have to, just for fun, make what I call the flying chair that you made to go into space a few episodes ago.
I've been watching you for weeks, I've seen every video you made in the past 2 years ! and you are a genius dude, don't ever stop doing what you do! I love every video ! Thank you!! You are amazing!!!
Ah shame the series stops there but I’ve learnt so much from you and I’m so glad I found your videos, it’s made me really want the game! Love the colourful and crazy contraptions you make too haha :D
Thanks so much, I kind of ran out of specific topics to cover that flowed on from there without it becoming another one of my lets play series. I'm hoping to get some more tutorials out in the coming weeks that while not following on directly here will hopefully be useful :)
Thanks for these tutorials!! They really helped me get into the game. After owning the game for a few years and nevery really getting into it because I had no clue what I was doing and what was possible this has really brought me in!! Please consider doing more!
You're very welcome, I've got a couple of tutorials that I'm working on at the moment, not following on from here yet, but I do hope to get back to these at some point it's just a matter of finding the time for it :(
I've played a fair bit of SE but I have recently come back after about a 2ish year break. I've found ur videos very helpful and I enjoy the style and depth in witch you do them. I hope you will continue this series as I would rly love to see more. Hope you are having a wonderful summer!
Greetings from Greece! Please do continue this tutorial series! I know about your other tutorials, but I wanted a part 9 coming... :) *crossing fingers*
19:08 I cannot overstate how good robot arms are for connecting to trucks like this, especially in the early game. Maybe not in a confined space like I think you're building atm, but for like an exterior "service area." They're great for connecting to a variety of sizes/configurations. So as you progress and build new vehicles, it never becomes obsolete (Mine is one of the oldest parts of my base, and I'm still using it.) Personally, I'm not a fan of connector "parking spots." I prefer distinct parking and service areas, which is a great excuse to build more variation in your base.
Fair points, I tended to avoid the robotic arm approach due to the complexity of setting it up but I hope to show some more advanced methods of doing so in the future :)
@@Splitsie It should be a little easier now that the small battery is in the game :) at least for how I did it (sm grid connected to lg grid.) I look forward to seeing how you do it, I was green as a goblin when I built mine! It doesn't get too complex unless your design requires fussing around with merge blocks. Protip: Locking your rotors before adding to them makes life a helluva lot easier.
Regarding airtight hangar doors... You can set them up to get a 4 high and x long or x high and 4 long by having 1 or more pointing up and the same pointing down with 4 on either side pointing inwards. Weird explanation, but just add additional hangars to the design at 25:30 (he literally has his icon where it would go) in the ground and ceiling in the middle of the doorway.
I'm working on a variety of different Space Engineers tutorials that while not a strict follow on from this series do expand upon or cover areas that I didn't during this series so they should help you get further understanding of how it all works - check my most recent upload of a look at gyroscopes as an example :)
Glad you're back! I was worried you abandoned the series. I'm a returning SE gamer and I find these useful trying to play along and learn all the new mechanics that I missed
Thanks, sadly got busy with stuff outside of TH-cam, but glad to have finished this one finally :) Hopefully it won't be so long before the next one :)
You are super good at these tutorials I barely got SE and it was super confusing and I started on Mars and I survived but I messed up horribly so I restarted following your tutorial and I made so much more progress so much quicker, sad thing is there is literally no ore within 5km lol
Thank you for showing the new assembler feature; I did not know about it but then again I never read the update notes and I've been playing offline for awhile with my m-itx PC. Guess it's time to get the small cryochamber update since that assembler trick looks useful. This also means a Windows 1903 update... OH well; it's got to be done. Happy Fathers Day for those it pertains to!
@SirTragain while there is the build menu thing, there is a mod called Easy Inventory on the steam workshop that does what the game does but better. If you're new to the game, maybe hold off on the modding till you get more hours however. As alot of mods can get tricky.
Thank you for your feed back. I have 4,392 hours on record in Space Engineers and at least a quarter as many hours off line. I tend not use mods or if I do they are few and are ones that are practical such as clear camera because part of my job deals with the use of CCTV and we are not watching the Moon landing. The technology has come a long way since I view the landing live.
@@Splitsie I am very much looking forward to seeing those, thank you so much for all the effort that goes into these tutorials! Picked up the game yesterday and i couldn't've found a better way to figure things out :)
2:45 if I’m allowed to add - you can use 2x1, flat, 2x1, flat and so on. In that way you will build long stairs like ramp. But for some vehicles that can help. Take in mind - dimensions are not shown. 14:05 or you do your way and don’t care about the look :D 23:45 make those as windows. Please. It will look better.
Great tutorial as usual. One thing about the airtight hangar doors is, that you can combine vertical and horizontal parts to create some more interesting looks. It won't allow for larger doors though. So it's just a cosmetic thing.
That's a fair point, I've always lined mine up but I know a lot of people like the varied look. I think if I ever built a 4x4 door I'd have them so they almost end up looking like an iris door though with 2 on each corner :)
@@Splitsie Yes,that's what I did and it looked really cool. Another door-contraption I tried out once was back from the early days of pistons and rotors.I think it was even before the pistons. I used rotors to create some kind of a double-hinge to slide open and close the Hangardoor... it didn't went very well and Clang had rich harvest these days... now with pistons, such sliding-doors are much easier of cource. Oh I just love how you can mess with this game and then watch it all go caboom... or waiting for the caboom and then see it all work just fine... well, you know what I mean :D
One of the first things I did was goto creative mode and make a gigantic hanger. It took quite some time to figure out how to make a super massive hanger door that's also air tight, (not that it needed to be airtight) It was super frustrating but very fun eventually. I used two rotors on a hinge opening out sideways, actuated with a piston on the side of the building. Swinging a midpanel into the opening, that was closed in by air tight hanger door blocks. And the opposite side of the swinging door had merge blocks. I'm not even sure where my problems were and why it did or didn't work at certain times, but eventually it did, and it was very cool.
I've made several contraptions with rotors and pistons, some of them fairly complex, and managed to avoid Clang for the most part somehow. Doors, robot arms, elevators... all have worked flawlessly once I get the settings right. *That all changed when I decided to build a simple trailer hitch.* Some tips from my own experience: If you need shared inertia tensor, it probably wont save you. Think in triangles. Using a piston to move a rotor is far more stable than letting the rotor power itself. You can have multiple points of connection (pistons/rotors) between two grids BUT only if there is an intermediate grid. For example: Say you want to build an elevator but silly you built it an even number of blocks on each side, so one piston in the middle isn't an option. No problem, you'll just use 4 pistons, one at each corner. If it's only one piston tall it will "lock up" for whatever reason. But if it's at least two pistons tall, the second piston on each stack will be it's own grid. I've seen different, but equally janky results with rotors. I have no idea why this extra degree of separation is necessary. Basically, multiple connections from one grid directly to another bugs out. If one connection is direct and the second (and any others) goes through an intermediary, that also works.
I've had lots of success with rotor based hitches for trailers, the main rover in my single player series 'The Goose' is a semi-trailer. It's on my workshop if you want to have a look at how I set things up :)
@@Splitsie I might just do that, mine likes to spaz out on load sometimes. It also tends to clang when I attach the trailer. All of my clearances SHOULD be fine so I'm at a loss.
This tutorial helped me so much. Thanks dude. I noticed there are no more survival tutorial vids here. Idk if someone else already asked you this: could you do a tutorial for a harder start? For an example: What the hell am i supposed to do when starting my survival in space or moon? Mainly how do i simply survive with limited hydrogen and oxygen AND where do i find some ores in space. Would be very interesting to watch.
I just started the game a month ago and your videos really helped me out ^^ . For the hangar i gave myself more work by building it underground , since my game started on a mountain planet it made some sense to me ^^' . But what i need to figure out now is how to do proper interior lights...
I can't remember when I came across it, but I'd been devastated when the old F12 debug menu disappeared since I'd used it very similarly when I made my first rotor tutorial. Sometimes it pays to hit random keys on your keyboard I guess :P
@@Splitsie funny thing is I've pressed that key many times before by accident when trying to take screenshots, I've just never looked to see what it was
I must say I love you video they help alot for new player, hope there will be more videos like that, helping us with the game and the blocks they provide. Thanks alot
I love this series!! It has helped me out so much! I just got Space Engineers and still have no idea what I’m doing but at least I know a bit more than before! Please make more!!!! Question for yah: if you build a hanger like this, how do you connect it to the rest of your base (i.e. the refineries, assemblers, etc)?
I'm planning on lining the other buildings up to this one, but if you want them arranged more haphazardly then you can hook up connectors between the sections by mounting them on pistons/rotors to allow the connectors to line up to one another :)
you can easily go wider with the airtight hangar doors, in between the 4 that open to the left and right you can put some that open up and/ or down to widen it. with hangar doors up and down you can go 4 in height and as wide as you want and it takes about 10 seconds to fully open/ close, been stoping the time for some timer block shenannigans with several hangar doors and also you put the piston in the garage on a normal block so it might be a bit tricky to transfer cargo... ;)
That still leaves you with a maximum dimension of 4 in one orientation exactly as I said, as for the piston, I figured I'll fix that when I decide where it needs to connect to :)
Great placemet move at timemark 2:00 Also great bit about converting drop pod into mining ship in earlier video. Peace of Lord Jesus upon you and yours
I imagine you would also wanna connect it to your main base as well. Otherwise you'd be running all your mining spoils by hand. An underground connector tunnel would work if you're trying to keep things hidden and out of the way, like me.
@@Splitsie it sprinkles snowballs large enough to crush a man too! Good thing those engineer suits make you invulnerable to rocks, even the really big rocks.
With the Airtight Hangar Doors, couldn't you have "multi-directional" openings? Say, making a 6x2 gap with 2 on each side, and 2 lowering down from top or bottom to fill in the gap in the middle. Would that still be airtight?
Making extra large airtight doors is something that isn't done often enough, IMO. I am also of the belief that with large grid ships, now that we have the lower tier production blocks, unless the ship is highly specialized, it should have some production capabilities, in relation to its size, much the same way you have a roadside repair and first aid kit in your car, on the smaller end this could just be a survival kit, but over time I believe it should scale to include a basic refinery, full med bay and probably a full assembler, as well as a basic shuttle with an O2 tank, an ore detector some lights and cargo. As for the next episode, I think you are getting to the point in the series where you can start getting into industrializing
Hey ik this is kinda old but for the people with mods check out the hanger mod that adds multiple sizes of hanger doors. It adds 3x to 32x hangers. I think it skips some numbers later through but I use the 3,5-7 alot to make my designs more slick and not always the same.
if splitsie replies i will be happy (btw thx for the tutorials. helped me a lot. at the time of posting this comment i have build a self sufficient space station on a huge asteroid.)
Since I stumbled upon this game I’ve been too intimidated to buy it, as I’m no engineer. Your videos have really made it seem approachable! Now to decide if I want to try a public server, a solo world, or find an unofficial server (which I assume is a thing with a game like this).
For the beginning I would strongly recommend a single player world, there are a few bugs that occur in multiplayer that for a new player will leave you unsure if you've made an error or if the game is the problem. Cut your teeth on a single player world until you feel you can confidently create vehicles that work so that you can minimise that sort of frustration :)
When you built those doors for the UBOR, i wondered how you did it, but i assume it was in a similar way to how you built them in this, except a double hinge outwards rather than a single inwards.
I know I'm late but this series was the perfect intro to the game. It's such a good mix of practical stuff you need to know now, more theoretical stuff (like the piston rules breakdown), and an intro to the incredible things you can do in this game! Thank u splits
Late? nah. perfect
@@oldman1111 Lol
Splitsie: does a starter guide
Also Splitsie: starts talking mothership
Gotta have aspirations ;)
@@Splitsie I watched all the way up to this video last night and all I could think about as I went to bed was how I'm going to build hangars, a cargo ship, redesign a factory after getting starting parts, etc etc.
"There's a lot more to come"
Me, being super excited to see the next video, but unable to find it. Came back here and read the comments which made me sad because I realised it was the last one of this serie.
Even after these years, your tutorials are amazing! Definitely helped me get started with this game and I am definitely looking forward to your other videos. Thank you so much!
Awww 😔just binge watched this whole series and have realised there are no more 😥
I've got plenty of other tutorials, and with any luck will get some more time soon to produce some other new ones. Most of my older tutorials are still accurate, though you'll just have to ignore any of the times I use reactors on earth since a few were made before uranium was removed in vanilla earth :)
same :( i need all the knowledge lol
hehe, just found myself in the same spot ^^
Same though
same bro
Honestly, thank you so much for this.
I got the game a few weeks ago, but I really started dwelling in this week, and your tutorial taught me so much that I started to enjoy the game far more than I did before. And I was only searching for a way to build a mining ship at first...
You're very welcome, glad I've been able to get you through the rough initial learning curve :)
You know the terrifying part about this? It's that despite your perfectly paced information delivery, each episode is roughly 30mins and the series is 11 episodes long :-) - I love this game already, gonna have to try the drilling rig and wheeled ship transport very soon!
Yeah it's a lot of info, but I think it's worth it and hopefully it'll save you enough of the early game frustrations to help with the fun 🙂
@@Splitsie Clearly is! I might have thought of the miner transport truck by myself but I don't think I'd have imagined the drilling rig just yet, nor would I have expected it to be so easy to set up! I'll make it a bit differently so that it's more reusable (more rotors and pistons, this video in fact confirmed some of my plans should be easily feasible!) but your basic design ideas are extremely helpful, thanks a lot! More ontopic for this video, please don't bash your beginner hangar so much, it looks absolutely gorgeous :-)
Getting back into the game after being gone for a few years, and this series was a great refresher course. You have a good voice, and excellent delivery with information and humor (had a good laugh from the piston tumbleweeds).
Thank you :)
Newbie here, thank you so much for this series!
You're very welcome :)
This series was so good! I wish there were more or that it has a proper end.
Just started playing and aside from a few spots where I was like “wait, when did you do that?!?” these helped me out so much! Awesome job! Creative juices are flowing!
I cover a lot of info in these tutorials so it's easy on first watch to miss bits and pieces, glad it got your creativity going though as that's easily the best bit about Space Engineers - so many creative and creatively destructive things to do :)
@@Splitsie That's an understatement! So much info! But I do like the pace at which you go through everything and it all makes sense in the end. I'm already changing up what you've built to suit my tastes; my rover connector is now built into the deck with a conveyor network underneath my base. It also acts as a lift for the rover so I can get to the undercarriage much more easily for repairs, changes, etc. I was surprised the connector held the whole thing up, miner included (so much for physics lol). Again kudos.
Well here’s a good chance to say I’ve only came across you recently but I love the content I’m seeing, so keep up the good work man
Thanks so much :)
I’m very new to Space Engineers, but I’ve always had a passion for survival/creative/sandbox games. As much as I fell in love with this game, I equally grew to hate how much I didn’t understand about it. Your videos helped set that right and expanded the fun 100X. Thankyou so much!!! Keep doing what you do for all of us. Biggest pain so far has to be your ship somehow unlocking from its connector only for you to find it in rubbles on the ground 😂
Glad they've been so much help :)
Indicators that your a great content creator.
1) I do not have Space Engineers
2) I do not have a compatible platform to play Space Engineers
3) I’m watching tutorials for a game I may never be able to play
4) I’m writing a post, which is very rare
Thank you Splitsie
I really like your style, you brilliantly demonstrate the games features and capabilities for a beginner. While still showcase advanced understanding and growth pattern potential. Many other games could use your approach to tutorials.
Thanks J G, that's very kind to say - I do hope to one day work with devs more directly to make their tutorials as I love teaching and doing it in relation to gaming is combining two of my favourite things :)
This has been a great little tutorial series. A much more enjoyable way of getting up to speed on the recent changes to Space Engineers than just muddling about on my own. Thanks for sharing, Splitse
You're very welcome Zach :)
Outstanding! I just started playing this game and have found all of your "Getting Started" tutorials quite helpful in learning the mechanics of the game and how to manipulate the build controls. In good engineering fashion, I took your idea of a swing door, "optimized" it for my base. Instead of having one large door swinging upward or outward, I split my larger door into two smaller halves, similar to the airtight hangar door but with rotation instead of linear travel. One rotates upward to the 90-degree point. The other rotates downward to 110 degrees providing me an easy sloping "draw bridge" to act as a smooth transition ramp from the surrounding terrain. Thanks for the ideas!
These tutorials are great. Very well made explanations, thank you for the effort.
Splitsie, I have seen so many tutorials in my days, none of them come close to how good and informative these are. This is by far the best tutorial series I have ever watched. well done!
Thanks so much 🙂
8:22 - "we are going to set our limit to 30 revolutions per minute" am i hearing that right? :'D
what are you, french?
If I was I'd probably do a better job of pronouncing croissant :P
Hmm. How many kings have they gone through?
@@Splitsie crusans
Yes that's the reason he has a white skin. If a "baguette man" can't have a white flag he has a white skin.
Lol I died when I saw this comment 😂
Love the series and the Intro is amazing
I love your guides! They've helped out so much. Can't wait for the other uploads.
Thanks, glad they've been helpful :)
@@Splitsie then upload new XD
Great videos mate. Love seeing a fellow countryman leading the way in SE Tutorials and besides I just happen to like hearing our Aussie accent on TH-cam. Cheers Splitsie thanks for the content pal.
Thanks Josh :)
Thanks to you, the way that i look to Space Engineers has completely changed, what a legend!!
Hey Splitsie, i wanted to thank you for these Tutorials. They are very informative and also not to long. Perfect for a new player like me who wants to understand the basics.
I would love to see this series going on because i believe i have still a lot to learn.
Thanks a lot and keep going :)
While not really a continuation of this series exactly, I am working on some airtightness tutorials as it's a topic I haven't covered in a long while and wanted to get back to. Hoping to get something out in the next week or so on that topic :)
Just pre ordered this for Xbox one, can’t wait to play. This tutorial series has been a big help in making sure I won’t just blow myself up immediately. : )
The good news is that if you've got a keyboard and mouse to plug into the xbox you can use almost all the same keyboard commands as well :)
Another brilliant and informative tutorial by Splitsie! Again, new stuff about the basics I thought I already understood. The stuff about the collision meshes was fantastic. Should reduce clang for a lot of people.
It just struck me.. 'clang' is likely just the name we give to the _seemingly_ unexpected behavior of the game engine doing exactly what it was designed to do..
Btw. It's *momentum* keeping things moving in the absence of a force being applied to it, not *inertia.* In the case of spinning rotor heads, it's _angular momentum._
Inertia is the resistance of a mass to the change in velocity (which includes change in direction, since velocity has both a 'speed' and 'direction' component).
Every engineer should know this. ... ;-P
Oops, my bad! My proper physics education is limited to 1st year physics at university, I didn't even do it at High School, in fact I've probably learned more from Kerbal Space Program than I ever learned in that course anyway :P
You're right on the clang thing too, it's really a manifestation of when the physics behaviour doesn't mesh with the visual appearance, so once you accept the two as separate entities you can start to avoid it with much greater skill I think :)
@@Splitsie Yes, my thoughts too.. physics and clang. Doesn't matter if you got it from a game, or old-school learning. lol. As long as you learned it. But you're trying to be precise in these tut's. I would like you to get paid for it ^_^
I'm playing the XBOX version and watching your tutorials has been incredibly helpful. Thank you.
The build planner is AMAZING! I use it now to fill up my large grid welder, so I don't have too much of one thing and not enough of another.
It's been done quite well, I'm very happy with it :)
@@Splitsie the best part is it leaves the items that won't fit in the queue, so when you come back you can just load up more, as many times as it takes!
Try welding up a large grid large atmo thruster without a ship! 1100 motors!
Thank you Splitsie for these beginner guides and explaining everything. I recently started playing Space Engineers and love it the mechanics and I find myself going back to watch them over and learn new things and ideas. So thank you my friend.
You're very welcome, glad to have helped you get into it :)
Hi Splitsie, just wanted to thank you for these amazing tutorials! You are very good at explaining complex things in a clear and understandable way. Me and my friend applied every step in our private server together and had a lot of fun doing it! Bought the game due to the Space X launch and we wanted to go to space as well! Hope to see more tutorials in the future!
Thanks, glad you've both been having fun :)
Your tutorials are superb. As a returning player and essential newbie, cheers! Fantastic job of helping to unlock the potential of this game.
Thanks so much, glad they've been helpful for you :)
Thank you for making this series! I've been following along in my game and its been super informative. This series made me see how amazing this game is! Thank you again!
You're very welcome, glad it's helped you get started :)
Really enjoyed this Tutorial, even though i have not made it to space yet :-)
I love the random wacky stuff in the endings of these videos. They look like so much fun to build
Lol they were 😂
Episode 9? Plz this series is so good
Yo, thanks a lot for these tutorials. They have been an incredible source of knowledge about the game.
These have been so useful, my thanks. I may have many hours in the game but my designs are typically unstable rovers that fall over when there is a slight breeze, it never twigged about the use of the small rotor heads and drills when starting out to save materials, but to save drills I use the rotating head method to make a big circle.
One thing I just cannot seem to get my head round is to figure out how to make the drill pistons so that I can add more pistons without having to re make the drills. (Thought maybe some how using merge blocks when the piston is extended and some how add another piston but I just cannot visualise it).
But I will have to, just for fun, make what I call the flying chair that you made to go into space a few episodes ago.
That was an excellent set of tutorials! Thank you, I've finally started to enjoy this game.
Keep them coming!
Thanks, glad I could help you find the fun :)
I'm definitely going to be making more of these, not sure on the timing but there will be more :)
I've been watching you for weeks, I've seen every video you made in the past 2 years ! and you are a genius dude, don't ever stop doing what you do! I love every video ! Thank you!! You are amazing!!!
Thanks so much Cashis :)
Ah shame the series stops there but I’ve learnt so much from you and I’m so glad I found your videos, it’s made me really want the game! Love the colourful and crazy contraptions you make too haha :D
Thanks so much, I kind of ran out of specific topics to cover that flowed on from there without it becoming another one of my lets play series. I'm hoping to get some more tutorials out in the coming weeks that while not following on directly here will hopefully be useful :)
Just when I'm about to build my own hangar, I come across this. The TH-cam algorithm strikes gold.
This is a great series. Thanks much for taking the time to put this together.
You're very welcome, hopefully the next video on this will be out soon :)
i am glad you did this slowly in sections so i can go back to them as things are getting very technical
Yeah, this was a tough tutorial to put together with enough info but not too much. Glad it's helping though 🙂
Thanks for these tutorials!! They really helped me get into the game. After owning the game for a few years and nevery really getting into it because I had no clue what I was doing and what was possible this has really brought me in!! Please consider doing more!
You're very welcome, I've got a couple of tutorials that I'm working on at the moment, not following on from here yet, but I do hope to get back to these at some point it's just a matter of finding the time for it :(
Started playing last week you've s
Helped so many headaches and prevented more
Glad to have helped get you started :)
I've played a fair bit of SE but I have recently come back after about a 2ish year break. I've found ur videos very helpful and I enjoy the style and depth in witch you do them. I hope you will continue this series as I would rly love to see more.
Hope you are having a wonderful summer!
I absolutely plan to, just struggling to find time at the moment while I prepare content for my holiday. Hopefully will find a bit of time soon :)
Hope there are videos in the series soon.. these were amazing!
Greetings from Greece!
Please do continue this tutorial series! I know about your other tutorials, but I wanted a part 9 coming... :)
*crossing fingers*
19:08 I cannot overstate how good robot arms are for connecting to trucks like this, especially in the early game. Maybe not in a confined space like I think you're building atm, but for like an exterior "service area." They're great for connecting to a variety of sizes/configurations. So as you progress and build new vehicles, it never becomes obsolete (Mine is one of the oldest parts of my base, and I'm still using it.) Personally, I'm not a fan of connector "parking spots." I prefer distinct parking and service areas, which is a great excuse to build more variation in your base.
Fair points, I tended to avoid the robotic arm approach due to the complexity of setting it up but I hope to show some more advanced methods of doing so in the future :)
@@Splitsie It should be a little easier now that the small battery is in the game :) at least for how I did it (sm grid connected to lg grid.) I look forward to seeing how you do it, I was green as a goblin when I built mine!
It doesn't get too complex unless your design requires fussing around with merge blocks. Protip: Locking your rotors before adding to them makes life a helluva lot easier.
Best SE tutorials on the web.
Thank you :)
Regarding airtight hangar doors...
You can set them up to get a 4 high and x long or x high and 4 long by having 1 or more pointing up and the same pointing down with 4 on either side pointing inwards.
Weird explanation, but just add additional hangars to the design at 25:30 (he literally has his icon where it would go) in the ground and ceiling in the middle of the doorway.
"Because that's the kind of driver I am"
*Deforestation Intensifies*
lol, maybe a little ;)
oooo
By far the Most Useful tutorial series on YT .Like earned
Neazey Press control P
@@wildzaccaruni9644 Thank you
Thanks :)
I know i'm very late to comment, but i this series help so much with learning how to play the game, and i really wish you would continue it
I'm working on a variety of different Space Engineers tutorials that while not a strict follow on from this series do expand upon or cover areas that I didn't during this series so they should help you get further understanding of how it all works - check my most recent upload of a look at gyroscopes as an example :)
thank you mate, i needed this series
just binge-watched it and got every information i needed from it
You're very welcome, always nice to be able to help more people get into SE :)
Excellent tutorial on creating hanger doors Splitsie. Well done.
Thanks :)
Damn this is the first time I’ve seen a video posted only seconds ago
this is such a good tutorial. youve got the perfect amount of knowledge and useful stuff combined.
Thanks so much :)
Glad you're back! I was worried you abandoned the series. I'm a returning SE gamer and I find these useful trying to play along and learn all the new mechanics that I missed
Thanks, sadly got busy with stuff outside of TH-cam, but glad to have finished this one finally :)
Hopefully it won't be so long before the next one :)
You are super good at these tutorials I barely got SE and it was super confusing and I started on Mars and I survived but I messed up horribly so I restarted following your tutorial and I made so much more progress so much quicker, sad thing is there is literally no ore within 5km lol
I love the series and the intro is brilliant
I just started binging your channel and man are you helpful
I was sad to see this was the last video in this playlist
please make more tutorials!
I'm hoping to get one out next weekend :)
Thank you for showing the new assembler feature; I did not know about it but then again I never read the update notes and I've been playing offline for awhile with my m-itx PC. Guess it's time to get the small cryochamber update since that assembler trick looks useful. This also means a Windows 1903 update... OH well; it's got to be done. Happy Fathers Day for those it pertains to!
Good luck with the updates :)
@SirTragain while there is the build menu thing, there is a mod called Easy Inventory on the steam workshop that does what the game does but better.
If you're new to the game, maybe hold off on the modding till you get more hours however. As alot of mods can get tricky.
Thank you for your feed back. I have
4,392 hours on record in Space Engineers and at least a quarter as many
hours off line. I tend not use mods or if I do they are few and are
ones that are practical such as clear camera because part of my job
deals with the use of CCTV and we are not watching the Moon landing.
The technology has come a long way since I view the landing live.
why did you stop making these!!
you're brilliant:)
Yeah I have just 368 hours and it's damn helpfull for beginners like me.
@? ? Lol haha
I'm going to be continuing them and some other tutorials soon :)
@@Splitsie I am very much looking forward to seeing those, thank you so much for all the effort that goes into these tutorials! Picked up the game yesterday and i couldn't've found a better way to figure things out :)
@@Splitsie These tutorials are brilliant, they have helped me enjoy this game a lot more and a lot quicker. Thanks! I'm looking forward to more. :)
Just downloaded the game and was completelly lost with all the things... Thanks for this tutorial man.
You're very welcome :)
Hello sir, thank you so much for the tutorials
2:45 if I’m allowed to add - you can use 2x1, flat, 2x1, flat and so on. In that way you will build long stairs like ramp. But for some vehicles that can help. Take in mind - dimensions are not shown.
14:05 or you do your way and don’t care about the look :D
23:45 make those as windows. Please. It will look better.
I just started playing an this tutorial was amzing for gettine me setup. Thank you Splitsie
You're very welcome :)
Great and in-depth explanation. Thanks for sharing.
Thanks :)
Great tutorial as usual. One thing about the airtight hangar doors is, that you can combine vertical and horizontal parts to create some more interesting looks. It won't allow for larger doors though. So it's just a cosmetic thing.
That's a fair point, I've always lined mine up but I know a lot of people like the varied look. I think if I ever built a 4x4 door I'd have them so they almost end up looking like an iris door though with 2 on each corner :)
@@Splitsie Yes,that's what I did and it looked really cool. Another door-contraption I tried out once was back from the early days of pistons and rotors.I think it was even before the pistons. I used rotors to create some kind of a double-hinge to slide open and close the Hangardoor... it didn't went very well and Clang had rich harvest these days... now with pistons, such sliding-doors are much easier of cource. Oh I just love how you can mess with this game and then watch it all go caboom... or waiting for the caboom and then see it all work just fine... well, you know what I mean :D
Yep, I know what you mean :)
One of the first things I did was goto creative mode and make a gigantic hanger. It took quite some time to figure out how to make a super massive hanger door that's also air tight, (not that it needed to be airtight) It was super frustrating but very fun eventually. I used two rotors on a hinge opening out sideways, actuated with a piston on the side of the building. Swinging a midpanel into the opening, that was closed in by air tight hanger door blocks. And the opposite side of the swinging door had merge blocks. I'm not even sure where my problems were and why it did or didn't work at certain times, but eventually it did, and it was very cool.
Giant hangar doors can be loads of fun to make - glad you had some success :)
This series was very well done, I wish their was more lol. Great job and a new well deserved sub from me.
Thank you :)
The best guide that I’ve ever seen
Thanks :)
Man ur videos have helped me and my friend learn this game. Wish I could show u what we built
I've made several contraptions with rotors and pistons, some of them fairly complex, and managed to avoid Clang for the most part somehow. Doors, robot arms, elevators... all have worked flawlessly once I get the settings right.
*That all changed when I decided to build a simple trailer hitch.*
Some tips from my own experience:
If you need shared inertia tensor, it probably wont save you.
Think in triangles.
Using a piston to move a rotor is far more stable than letting the rotor power itself.
You can have multiple points of connection (pistons/rotors) between two grids BUT only if there is an intermediate grid. For example: Say you want to build an elevator but silly you built it an even number of blocks on each side, so one piston in the middle isn't an option. No problem, you'll just use 4 pistons, one at each corner. If it's only one piston tall it will "lock up" for whatever reason. But if it's at least two pistons tall, the second piston on each stack will be it's own grid. I've seen different, but equally janky results with rotors. I have no idea why this extra degree of separation is necessary. Basically, multiple connections from one grid directly to another bugs out. If one connection is direct and the second (and any others) goes through an intermediary, that also works.
I've had lots of success with rotor based hitches for trailers, the main rover in my single player series 'The Goose' is a semi-trailer. It's on my workshop if you want to have a look at how I set things up :)
@@Splitsie I might just do that, mine likes to spaz out on load sometimes. It also tends to clang when I attach the trailer. All of my clearances SHOULD be fine so I'm at a loss.
This tutorial helped me so much. Thanks dude. I noticed there are no more survival tutorial vids here.
Idk if someone else already asked you this: could you do a tutorial for a harder start? For an example: What the hell am i supposed to do when starting my survival in space or moon? Mainly how do i simply survive with limited hydrogen and oxygen AND where do i find some ores in space. Would be very interesting to watch.
I just started the game a month ago and your videos really helped me out ^^ . For the hangar i gave myself more work by building it underground , since my game started on a mountain planet it made some sense to me ^^' . But what i need to figure out now is how to do proper interior lights...
Oof proper interior lighting is a tricky one, worth putting the time into though :)
Nooooooooo, I watched the whole series. And thank you, you helped me a lot!
You're welcome :)
Really great tutorials man. Thanks
jumpcuts to finished hanger
me: WOW that looks amazing!
"I wouldn't call it good"
me: ARE YOU CRAZY?
You're too kind :)
That F11 menu is awesome, never new that was a thing. This is the reason why I watch this series even though I have 1500 hours in this game
It's never too late to learn something new
I can't remember when I came across it, but I'd been devastated when the old F12 debug menu disappeared since I'd used it very similarly when I made my first rotor tutorial. Sometimes it pays to hit random keys on your keyboard I guess :P
@@Splitsie funny thing is I've pressed that key many times before by accident when trying to take screenshots, I've just never looked to see what it was
Good tutorial. I have to admit you explain tutorials perfectly 👍
Thanks Dany :)
I must say I love you video they help alot for new player, hope there will be more videos like that, helping us with the game and the blocks they provide. Thanks alot
There certainly will, I've started getting back into the swing of the tutorials so hopefully it won't be too long :)
I love this series!! It has helped me out so much! I just got Space Engineers and still have no idea what I’m doing but at least I know a bit more than before! Please make more!!!!
Question for yah: if you build a hanger like this, how do you connect it to the rest of your base (i.e. the refineries, assemblers, etc)?
I'm planning on lining the other buildings up to this one, but if you want them arranged more haphazardly then you can hook up connectors between the sections by mounting them on pistons/rotors to allow the connectors to line up to one another :)
you can easily go wider with the airtight hangar doors, in between the 4 that open to the left and right you can put some that open up and/ or down to widen it. with hangar doors up and down you can go 4 in height and as wide as you want and it takes about 10 seconds to fully open/ close, been stoping the time for some timer block shenannigans with several hangar doors
and also you put the piston in the garage on a normal block so it might be a bit tricky to transfer cargo... ;)
That still leaves you with a maximum dimension of 4 in one orientation exactly as I said, as for the piston, I figured I'll fix that when I decide where it needs to connect to :)
@@Splitsie 4 is at least twice as high as 2... 😁
Great placemet move at timemark 2:00
Also great bit about converting drop pod into mining ship in earlier video.
Peace of Lord Jesus upon you and yours
Thanks :)
Exellent tutorial, very helpful.
I imagine you would also wanna connect it to your main base as well. Otherwise you'd be running all your mining spoils by hand. An underground connector tunnel would work if you're trying to keep things hidden and out of the way, like me.
what if you have two airlock doors and one is interfering with the file/group for the other door?
If you dig down a little bit in your area before building, you can get rid of the grass and avoid the clipping
That's a good tip :)
31:40 the Joker has joined space engineers. Klang is now afraid!
The Joker made an ice sprinkler :P
@@Splitsie it sprinkles snowballs large enough to crush a man too! Good thing those engineer suits make you invulnerable to rocks, even the really big rocks.
@@Splitsie @Stryth where is Mr.Freeze?
So the hanger is not air tight?
With the Airtight Hangar Doors, couldn't you have "multi-directional" openings? Say, making a 6x2 gap with 2 on each side, and 2 lowering down from top or bottom to fill in the gap in the middle. Would that still be airtight?
You can make almost any combination of size as long as one of the dimensions is 4 blocks or less and it'll still be airtight :)
Making extra large airtight doors is something that isn't done often enough, IMO. I am also of the belief that with large grid ships, now that we have the lower tier production blocks, unless the ship is highly specialized, it should have some production capabilities, in relation to its size, much the same way you have a roadside repair and first aid kit in your car, on the smaller end this could just be a survival kit, but over time I believe it should scale to include a basic refinery, full med bay and probably a full assembler, as well as a basic shuttle with an O2 tank, an ore detector some lights and cargo.
As for the next episode, I think you are getting to the point in the series where you can start getting into industrializing
I'll possibly do a video on making extra large ones at some point, but figure more of the basics should probably get covered before then :P
@@Splitsie yeah, I would expect as much, the extra large ones are a bit niche,
Hey ik this is kinda old but for the people with mods check out the hanger mod that adds multiple sizes of hanger doors. It adds 3x to 32x hangers. I think it skips some numbers later through but I use the 3,5-7 alot to make my designs more slick and not always the same.
Oh is this the last video in the series, I just watched it all in one sitting. :(
if splitsie replies i will be happy (btw thx for the tutorials. helped me a lot. at the time of posting this comment i have build a self sufficient space station on a huge asteroid.)
Glad they've been helpful :)
Since I stumbled upon this game I’ve been too intimidated to buy it, as I’m no engineer. Your videos have really made it seem approachable! Now to decide if I want to try a public server, a solo world, or find an unofficial server (which I assume is a thing with a game like this).
For the beginning I would strongly recommend a single player world, there are a few bugs that occur in multiplayer that for a new player will leave you unsure if you've made an error or if the game is the problem. Cut your teeth on a single player world until you feel you can confidently create vehicles that work so that you can minimise that sort of frustration :)
Splitsie thanks! I will take that advice and get started grinding! Err...no pun intended lol
When you built those doors for the UBOR, i wondered how you did it, but i assume it was in a similar way to how you built them in this, except a double hinge outwards rather than a single inwards.
I did do a video on how I built those as a tutorial too th-cam.com/video/LOZ_307NK64/w-d-xo.html :)
I’ve never been so fascinated by doors 😭😭
21:54 - It's called a "Quonset hut"
Your spinning rock thrower at the end there made me wonder if you could do that with decoys and fool turrets into firing (and missing) the target.
Kinda, hard to get the decoys to go far enough to be useful, but you can build things like that :)